Update v1.071 (27/02/2023)
- Fixed a bug in which equipping the Counter Augment to Warrior would give him a 100% chance of counter-attacking (rather than the intended 50%).
- Added a function which allows the game to export error reports to a log folder if the game crashes.
Update v1.07 (26/02/2023)
- Finished implementing improvements to the turn-order calculations, accounting for all possible builds without creating issues or an unfair amount of enemy turns. This took a while to implement, as every battle in the game had to be tested and tweaked, so thanks for your patience everyone!
- Fixed some minor collision issues in the Final Dungeon.
- PROPERLY fixed an issue when combining the Cover Ally Augment and Emma's 3-Hit Combo attack (promise!).
- Fixed a bug where the Robot could bizarrely appear twice in a cutscene in the Factory.
- Fixed a bug where the battle with the Bandit Bros. could be made unwinnable.
- Fixed an incorrect description presented when you first receive the Demonic Microphone accessory.
- Fixed a collision issue in the Green Mage Tower, and another in Bruneus.
- Fixed a bug where the player could accidentally create a softlock by moving during a cutscene in the Final Dungeon.
- Added the (accidentally left-out!) Energy Axe weapon to an early room in the Final Dungeon.
Update v1.062 (17/02/2023)
This update fixes a bug wherein some battles would become soft-locked and unable to progress due to a bug introduced in the February 16th text speed Update. Sorry for the trouble to anyone who encountered it!
Update v1.061 (17/02/2023)
- Adjusted one of the Memory Wraith's attacks to target a single ally, rather than the entire party.
- Fixed bugs on some bosses which would result in them gaining an unfair number of turns if the battle went on for too long.
Update v1.05 (16/02/2023)
- Another memory leak has been fixed, significantly reducing the chance of any crashes.
- Updated the early tutorial message to reflect changes to speeding up text.
- Fixed a collision bug in a cave in the Ship Graveyard.
- Fixed an issue in two cutscenes in the Glade where an incorrect character sprite could show up depending on your party composition.
- Fixed a bug wherein the game could reduce the levels of three of your characters if you'd grinded to a higher level previously.
- Added an Item Shop to the lift before fighting the Eraser boss.
- Fixed a bug which could result in a bizarre Game Over screen appearing when characters switch positions in the story in the Desert Ruins and Ice Cavern.
- Fixed a bug where you can move the camera around in a cutscene in the Maze of Memory.
- Fixed a bug where returning to the Foundry later in the game could result in the Battle Music being replaced with a loop of the Victory Theme.
- Added more opportunities to remove Augments and Equipment from allies when they leave the party during a certain segment of the game.
- Fixed a collision bug on the World Map, in a house in Niveus, and in a room in the Glade.
- Fixed a bug where the Cover Ally Augment would bizarrely trigger during Emma's 3-Hit Combo attack.
- Fixed a bug which prevented Counter from working with the Cover Ally Augment.
- Fixed a bug whereby the Anti-Stun Augment wouldn't prevent Robot from being stunned when using the Siphon Charge ability.
- Continued in-progress improvements for the turn-order calculations to account for all possible builds without creating issues or an unfair amount of enemy turns. This is taking a long time to implement, as every battle in the game has to be tested and tweaked, so this update only goes up to the boss fights in the Ruined Factory.
Update v1.04 (10/02/2023)
- Altered a line on the Torch Puzzle in the Desert Ruins to make the solution a little more obvious.
- Made finding the solution in the Red Tower Puzzle in the City of Sounds a bit easier and more obvious.
- Created a brief grace period in the Sheet Ice sequence with Emma to prevent the player from accidentally stepping on a crack due to accidental button presses.
- Fixed a collision issue in Chryseus at night.
- Fixed a major issue which could be triggered by particular builds, resulting in an unfair number of extra turns for the enemies in battle.
- Fixed a bug where the Auto-Haste Augment could incorrectly influence the turn order.
- Fixed a cutscene bug where a character could end up in a wall.
- Fixed a bug where you could flee from story-driven battles in the Ice Cavern
- Fixed a minor graphical issue on the World Map.
- Fixed a couple of typos.
- Adjusted the Icy Touch ability on Wilie the Wisp.
- Fixed a bug where the Escape Amulet could teleport you back to a position you couldn't escape from (the Cliffside Ruins).
- Made an adjustment to the entrance of the Pyramid to make it more obvious.
- Fixed a bug which could stall the player's walking animation in a cutscene in the Catacombs.
- Fixed a bug which would replace Thief's sprite with Warrior by accident during a cutscene in the Deep Forest.
- Made small adjustments to the Quake Crawler enemies in the Estriatus Ruins and their Tremor ability.
- Fixed a bug related to the Cover Ally Augment, which would result in a 'makeTargets' error message.
- Fixed a memory leak related to the pre-load of assets when you'd transition between scenes.
- In-progress improvements for the turn-order calculations to account for all possible builds without creating issues or an unfair amount of enemy turns. This is taking a long time to implement, as every battle in the game has to be tested and tweaked, so I'm releasing it in a partial state (from Old Castle Ruins to the Floating Continent) so as not to delay the other fixes any longer.