Update 1.5.6 (14 February 2020)
- New! Casual Game Mode - For an easier experience
- New! Champion Game Mode - For the hardcore gamer looking to challenge themselves
- Updated save slot UI
- Enhanced boss fights
- New character in the Refuge
- New Baron cinematic
- Updated sinkholes
- Updated Furnaces
- Chopping grass now has a chance to drop Sparklite
- Thanks to active community we’ve also added lots of bug fixes and quality of life improvements
Update 1.44 (10 January 2020)
Hello Adventurers!
How was your first full week of the year?
We're delighted to report we've just released another update for Sparklite!
This update comes with new features such as;
- Added an Adventure Log, which shows stats per run
- Added Patch scroll menu
- Added saving the game when changing scenes
- Added winter effects in town
- Added NPC names to Interact prompt
- Improved art of core sequence
- Rework beats to spawn more often
- Added “Quick Equip" and "Quick Unequip" prompts in Patch Menu
- Improved audio for Scubert fight
We've also addressed some bug fixes, you can see what we've fixed
- Sounds no longer play for a frame after game over screen
- Ada now unthaws after time when frozen
- Widgets no longer break when returning to town after beating a boss
- Switch in FH_DeadEnd_S_ClawFisherEmbedded can no longer be turned on before completing it
- Rocky no longer gives incorrect hint when in Swamp or Goldenwoods
- FH_Nail Puzzle is now persisted across plays
- Buried chest in Acid Bog can no longer be dug up repeatedly
- Patches no longer disappear when fusing
- Fix bug where one of the furnace doors could be re-entered after falling down
- Fix bug where Ada could get knocked out of the stage in Baron fight
- Fix memory leak with runtime Scriptable Objects
- Fix bug where some users could never get the Spark Slinger Blueprint
- Fix art glitch where Furnace Elevator would go down instead of up
- Refill Ada’s energy when returning to town
- Fix bug where Acid Worm was hitable when submerged
- Spark Slinger can now damage Timbert
- Did a minor balance pass on Scubert
- Enable damage on Mosquitos from the hammer
- Fix misspelling on Invigorboost dialog when picking it up
- Disable damage to airborne Wasps and Jetpack Gremlins with hammer
- Fix issue where Mosquitos would appear to hover incorrectly
- Fix bug where Tutorial wouldn’t save correctly when shutting off the device
We hope you'll find these updates make improves your Sparklite experience and you continue on your adventures. Be sure to let us know you find these useful.
Thanks again to our community for your ongoing support and dedicated feedback
See you in Geodia!