Update v8.6.5 (15 December 2020)
We're releasing a new update for the game, bringing it to version 8.6.5. This patch brings several changes, fixes and additions.
Maps:
- Added Crescent Bay MP Map
- Updated all [Tournament Settings] Maps to use NoDeploy feature
- Updated Return to Raseiniai and Kiev to Zhitomir to use NoDeploy feature
Editor:
- Added new "NoDeploy" feature. Can be used to stop players being able to deploy onto hexes where they usually would be able to
- Enabled extra factions like US Army, IJN, RAF, etc. in editor
General:
- Added several new units
- Added new unit skins
- Reduced biplane fighters to 2CP
- Several other balance changes
- Can now turn off the Fog Of War when viewing a full game replay
Fixes:
- Misplaced counter on Construction Yard
- Restart Scenario option not available if you press ESC rather than click Options button
Update v8.6.1 (28 October 2020)
We're releasing a new update for the game, bringing it to version 8.6.1. This patch brings several changes and fixes along with two tournament multiplayer maps.
BUG FIXES
- Cost for deployment was not subtracted for core-imported aircraft after initial deployment stage when on airstrip
- Scrambling spec was not working for carrier-borne aircraft
UI
- added arrow to campaign map for linked Soviet DLCs
UNITS
RISING SUN
Scn Guadalcanal: added missing event pic
USMC
- Scn Guam: changed trigger for secondary objective
RED STAR
- Scn Moscow: added few missing German trigger texts
RED STEEL
- Scn Kholm: turn progression now 2/day to avoid overlap with next battle
RED STORM
Campaign
- changed "Battle of the Bulge" event
- Scn Kerch-Eltigen: changed early victory trigger
- Scn Partisans: added correct French text, changed paratrooper survival check
- Scn Karelia: fixed issue denying victory over turn 30
MULTIPLAYER MAP UPDATES:
Added:
- [1v1] Peninsula Invasion [Tournament Settings]
- [1v1] Wake Island Assault [Tournament Settings]
Changes:
Return to Raseiniai 1942
- 1VP per turn for all VP's (reduced value of some flags)
- More Per Turn Income for Russians
- Added Russian spotter plane with their reinforcements
- Increased supply base capture reward for early turn captures
- Added deployment at supply bases for all turns for Russians (instead of only during deployment and reinforcement)
Kiev to Zhitomir:
- Fixed issue where scores were logged against wrong player for tournaments
Update v8.5.6 (6 August 2020)
- Fixed issues in USA and Japanese campaign scenarios where victory triggers didn't fire for defence scenarios
- Issue with extra combat indicators when moving AA units in transports
- Logging in to Multiplayer using different case letters in your username would terminate a tournament game
- Fixed issue where having a system set to a language that uses comma as a decimal delineator would cause scoring issues in tournaments
- PBEM connection timeout increased to help with connection issues
- Retry Connection "yes" button now works
- Default difficulty for scenarios is now 3 (was 1)
- Slightly resized dialog boxes for scenario intros
- Delayed appearance of Decisions Popups to match scenario editor order
Update v8.5.4 (21 July 2020)
This one is a bit of a surprise: it introduces the Slitherine Tournament System to Order of Battle. What is it? It is a system for automated tournament management. We fully intend to make use of it in the future, but first we will need to test it. Expect news about this very soon.
Changelog:
UPDATES
• Added new Russian Music
• Added support for future PBEM Multiplayer Tournaments
• Added new Trophy icons to games list for PBEM tournament games
• Added PBEM game turn to PBEM game list
• Removed restriction on Zundapp for Editor
BUG FIXES
• Fix for Turn Start Triggers firing extra times at scenario end
• Fix for Objectives Labels remaining visible after deactivation
PBEM Multiplayer takes you to the game list instead of Main Menu after ending turn
• Fix for Timed out games appear as awaiting opponent in game list
• Elite Air Groups Spec was too generous (Gave 3 x 3 stars rather than 2 x 3 stars as stated)
• Fix for units with zero XP showing half a star of xp
DATA/TEXT
• various unit data fixes
• several text fixes
• fixed entries for WaffenSS to support camo skins
RED STAR
• scn Moscow, added missing pic
RED STEEL
• scn Kholm: spec points on early victory added
• scn Winterstorm: AI supply loss fixed
UI
• added few MP icons
Update v8.4.4 (15 May 2020)
Four scenarios were added, three singleplayer and one for multiplayer.
Castle Itter - 1945
Author: Bru
German renegades, Austrian resistance fighters, and French prisoners unite in battle to turn back a Waffen SS assault on a stronghold in Tyrol, Austria.
Operation Dragoon
Author: Conboy
The invasion of Southern France by VI Corps and the First French Army.
Battle of Midway
Author: Duplex
The Russians and Germans duke it out over a river. Norway claims neutrality. An irreverant experiment!
2vAI Market Garden
Author: Erik Nygaard
Cooperative Scenario in command of the Allied forces as they attempt to take A Bridge Too Far.
BUG FIXES
- Objective counters leaking onto multiple lines
- Disband unit button missing
- KV1 m1940 tank, shadowing issue
- Some non-English characters not showing correctly
- Added support for Traditional and Simplified Chinese to fonts
- Added "No traits" message on Units with no Traits
- TAC class - switch Bombs/Torpedo loadout issue
- The hotkey for Air/Ground focus wasn't working properly
- Can't access bottom hexes on map due to UI
- Partial fix for text display on low resolutions
- Communications Error on Main Menu. Added timeout.
- Tooltips on Unit Traits
- Unit Upgrades, current unit wasn't pre-selected for comparison
- No Experience info tooltip on units with 0 stars
- Add option to "unscale" UI -> HD UI option in Options - Audio/Video
- Commander info missing from Unit details
- Password box is hard to see
COMMANDERS
MP
- scn Double Dragion, Fra text changed to 2 IA
- added several Spa text files
UNITS
- adjusted few unit stats
- (Type 3 Chi-Nu Kai, Type 4 Chi-To, B-26 line)
- BT-7A corrected direct fire anim
- Ger captured Sherman, removed field armor switch
- Ar 234 removed def anim, no defensive weapons
- fixed DUKW display names
- Fin 15cm artillery damage texture fixed
BLITZKRIEG
- fixed Dunkirk event label (Ger language only)
RED STAR
- scn Summa 40, edited aux TP
- scn Smolensk, changed flag
- scn Moscow, added missing pic
RED STEEL
- scn Kerch, changed secondary objective trigger
- scn Winterstorm, included StuG F to count for objective
PACIFIC (Bootcamp, US, Jpn cams)
- added markers for various primary objectives
- scn Java, slightly changed "30 turns" objective
TUTORIAL CAMPAIGN
- scn dates (cam file) edited for tank spec to work
Changed Default Zoom Levels
Update v8.3.0 (16 December 2019)
-
Added a few missing UI textures & destroyed textures
-
Corrected models & textures for Soviet infantry units
-
Added missing texts for all languages
-
Corrected unit_1184 name in localisation files
-
Fixed a few other typos in localisation files
-
Added a few missing texts in localisation files
UNITS
- unit_2179 and unit_2186 (Oerlikon 20mm Portee) names corrected in German, Spanish & French.
- GAZ-AAA 4M Maxim (two switches) firing anim improvement
- Various MG-armed transport vehicles, forum request; added low vehicle attack stats so they can attack hard targets too
- Heavy SPAT/Assault Guns +1 CP requirement
RED STAR
scn 09 Raseiniai
- changed one objective fail trigger
scn sov1_10_Smolensk_41
- re-upped text_english in scn folder with few typos fixed
scn sov1_12_Rostov
- changed "early victory" and "Rostov" objective triggers
RISING SUN
scn RoadtoManila
- changed Clark airfield trigger, fixed P40 removal issue
MORNING SUN
scn Wuhan 1938
BURMA ROAD
scn 09_LedoRoad
- trigger "construct tracker" changed to fix defeat issue
BLITZKRIEG
scn 11_Kiev
- changed "connect" objective trigger
PANZERKRIEG
scn 09_Winterstorm
- changed marker hex for Stalingrad airfield
Update 7.1.6 (19 February 2019)
- Fixed same resolution displaying multiple times
- Restart and Exit options removed from Outcome screen
- Battle of Britain mod - Single Player fixed
- Texts on City Plates should be rendered correctly on all languages
- Fixed saving replays
- FW 190 F & FW 190 G availability dates updated
- City Plates from Boot Camp should display correctly when choosing Spanish language
- Panzer Lehr specialization missing image fixed
- Sturmtiger movement set to tracked
- Air units destroyed on the ground not counted correctly fixed
- Marder I bug - internal name changed from Marder II to Marder I
- You can now purchase all specialisations after finishing Antwerp scenario
- 37mm Bofors AT german has truck_german for transport
- Finnish infantry 37 and 38 attack values corrected
- Finnish heavy infantry 43 defense value corrected
- Advanced Aeronautics code issues fixed
- Goliath Mine spec fixed
- Editor issue (alliance color/nation flag mismatch) fixed
- Fixed issues with Scenario Editor dates
- Recipients section for dialog popup in Scenario Editor are now working as intended
- Uranprojekt specialisation works as intended
- ITA L3 series are no longer burning in the horizontal direction when destroyed
- Chasseurs Alpins and Chasseurs Ardennes have ski movement type
- JAP KD6 KD7 submarines deck guns rotation pivot fixed
- "Never lose Stalino or Krasnograd" trigger fixed
- "Never lose Kharkov" trigger fixed
- Sturmtiger movement reduced to 6
- Jagdpanther movement upped to 8
- Hetzer cost and defense rebalanced
- Ar_234 & FW_200 availability date revised
- 283mm_K5 shock value rebalanced
- Italian Sub Type 1 - faulty switch to German TypeVII fixed
- Wire guided bombs specialisation fixed
- German infantry 40, 41 & 44 tunneling attribute added
- Skins for units no longer overlap with terrain details
- Restart from scenario editor should work as intended
- Lots of other minor tweaks and fixes to units data
- Fixed restarting scenario when playing from a save file
- Improved performance while loading game
- Switching from Map3D to Map2D no longer causes freezes
- A bunch of scenario & unit data fixes
- Range preview of artillery units is visible in all terrain combinations
- AI Infinite thinking time on Disembark fixed
- Imported planes refunded if landed during deployment fixed
Blitzkrieg
- Scen03: Resolved bugtracker #3854
- Scen08: Set spec pt reward to 2
- Scen09: Set spec pt reward to 2
- Scen10: Resolved bugtracker #3902
- Scen10: Fixed city plates in multiple languages
- Scen11: Set spec pt reward to 2
Kriegsmarine
- Scen01: Made "Narvik Fail" trigger inactive when "Take Narvik" is achieved to avoid scn ending in defeat
- Scen01: Fixes problem that prevented victory plus other changes
Endsieg
- Scen01: Reworked aux Panther D objective to fire with various core setups
- Scen03: Added Sov T34m43 to final attack wave to increase change to fire "captured unit" trigger
- Scen03: Changed defensive AI unit to join final attack wave
- Scen04: Added Ger 10 supply when captured unit arrives to avoid shortage if players lost or gave up supply points
- Scen04: Changed Kiev award to display intended no. of spec pts
- Scen04: Corrected entry for missing "maps found" event pic
- Scen05: Clarified aircraft number for objective2_2_0 (changed Eng, Ger, Fra, Spa text files, I'll ask Adam for Russian)
- Scen06: Changed triggers regarding Sov air XP settings
- Scen06: Changed camvar entry for later Moscow air XP trigger
- Scen06: Set Kiev RP reward (from scn 004 camvar) to 50 (alliance)
- Scen06: Changes some Sov tanks affected by camvar
- Scen06: Added pic file event_bridge
- Scen07: Removed info popup (missing text) when "destroy units" objective achieved
- Scen07: Changed "Take Moscow" objective slightly
- Scen07: Removed info popup/text for "destroy 50ground, 8 air units" objective
- Scen07: Changed "never lose starting objectives" related triggers
- Scen07: Changed camvar entry for actual Moscow air XP trigger
- Scen08: Changed trigger for P26 tank reward arriving when achieved before at Anzio
- Scen08: Fixed a few typos
- Scen08: Balance: US forces behaviour slightly changed
- Scen09: Changed evacuate Paris trigger to check at turn 15, evac has to be completed at the end of 14 to achieve objective
- Scen09: Balance: added Ger 60 RP in case player failed earlier objectives limiting US air XP
- Scen09: Changed "Hold Paris" trigger turn check slightly
- Scen09: Changed AI team setting for CAN units
- Scen09: Fixed briefing text error
- Scen10: Corrected trigger to include Son when deployment restrictions are lifted
- Scen10: Last para wave popup pic entry corrected
- Scen11: Balance: added Ger 70 RP in case player failed earlier objectives limiting US air XP
- Scen11: Balance: removed 2 aux units
- Scen11: Weather popup pic entry corrected
- Scen12: Balance: added Ger 80 RP in case player failed earlier objectives limiting US air XP
- Scen12: Balance: added US rearguard artillery
- Scen13: Removed "cropped" airfield top of the map causing wrong aircraft fuel indications
- Scen13: Balance: removed SS reward RP
- Scen13: Corrected Allied air units spawning in certain cases too early, and in wrong numbers
- Scen13: Balance: added Ger 100 RP in case player failed earlier objectives limiting US air XP
- Scen14: Added event pic file: event_stratbomber_warning
- Scen14: Balance: reduced Ger turn income to 50 (possible bonus unchanged)
- Scen14: Balance: removed SS reward RP
- Scen15: Added event pic file: event_calais_cmdr
- Scen15: Balance: reduced Ger turn income to 50 (possible bonus unchanged)
- Scen15: Balance: removed SS reward RP
- Scen Ita_Anzio: One-time RP reward for (either) Anzio or Nettuno set to 80 (alliance)
- Scen Ita_Anzio: Added pic file event_bridge
- Scen Ita_Anzio: Added pic file event_Ita_tank_dmg
Winter War
- Scen04: Added Fin truck to captured 122mm gun
- Scen06: Photo event missing trigger Airstrip mission 6 Artic Fox Winter War fixed
Panzerkrieg
- Scen07: Reworked victory conditions
Update 6.1.9 (12 June 2018)
- Fix for 6.1.7 PBEM games no loading
Update 6.1.8 (07 June 2018)
- Undeploying carriers restores deployed costs on any stored units.
- Fixed Mac video player bug
- Downloading a PBEM game is now forbidden if it's not your turn. (Fixes crash issue
- when double clicking a match that isn't your turn)
- Graphical artifacts in frozen water fixed.
- Fixed issue with Plane Transparencies
- Fixed bug that could cause kills or casualties to be counted incorrectly (Fixes Norway
- mission)
- Several tweaks and fixes to Sandstorm scenarios
- SdKfz 135/1 self-propelled artillery added for Baukommando Becker specialization
- Marder II and Marder III are now only available if the Baukommando Becker
- specialization is unlocked
- Bug fixed that could cause AI units to enter an already occupied hex
- Fixes and improvements to Campaign Editor
- Switching between anti-tank, anti-air and artillery modes now no longer prevents the unit
- from moving in the same turn
- Units no longer cause ZoC on hexes they cannot enter due to their terrain type or the
- presence of escarpments
- Several tweaks and fixes to unit stats
- FIxed bug with selecting briefing avatars in scenario editor