Release Notes for Lords and Villeins
Update 1.03 (November 30th. 2022)
- Fixes a critical bug which could happen to players that changed keybindings in version 1.00
- Servant cooks will now use ingredients taxed by royals if they are marked as usable.
Update 1.02 (November 28th, 2022)
Major Bugs:
- Updated Unity version to Unity 2021.3.14f1 to solve a number of native crashes caused by the engine
- Sickness no longer impacts mood, happiness, and health before the sickness incubates (it will only spread to others during this time)
- Chance to die from sickness was incorrectly multiplied by three because it was not recognizing villagers sleeping in bed
- Expelling a family will automatically remove all related notifications
- Fixed crash in the finance book related to when a family died or left
- Fixed crash in the population book related to villagers dying
- Fixed a backward compatibility crash for older save files
- Fixed incorrect order of calls when objects are removed. This led to a number of crashes in the UI and other parts of the game
- Fixed camera clipping issue that miscalculated cursor position due to a rounding error
- Fixed serialization issue with tax data that allowed evaluating taxation multiple times if save file was made on the same day
- Fixed a crash during loading which would happen when the player has no soldier regiments
- Fixed incorrect music being queued on startup
Minor Bugs:
- Fixed notification for marketplace closed being displaced incorrectly around the public celebration days
- Unsafe Marketplace and Unsafe Tourism are now triggered only when a caravan member dies out of hunger, combat, or temperature (previously old age death would also trigger this debuff)
- Increased character limit and changed validation method on the settlement name
- Fixed Select keybinding action to allow rebinds
- Requesting a custom family is now updating favor points immediately after spending them
- Setting the Caravan price and switching to the local market and selecting Sell action will no longer switch to the "Free" price type
- Sicknesses will now correctly show in the HUD counter after they end the incubation period
- Unsafe Settlement, Unsafe Tourism, and Family Left Or Was Expelled debuffs now reset their timers with the most recent event
- Fixed incorrect loading of states for Promotion quests during the tutorial
- Fixed incorrect loading of a cooking quest during the tutorial
- Fixed performance-related texturing issue in the zone tenure UI
- Fixed crash when the database of unique last names would exhaust itself
- Fixed possible crash with a villager moving on the edge of a map
- Market Presence UI now automatically closes if it is displaying information about the family that left or died
- Fixed crash related to a Market Presence UI when closed after family left or died
- Fixed achievement "A Noble cause"
- Fixed "Settle them All" and "They Are All Here" achievement
- Fixed issue with guards attempting to occupy guard postmarked for removal
QOL Changes:
- Removed redundant alternative key bindings
- Nonstackable settlement debuffs now display the remaining time
Balancing changes:
- Sheep can now spawn in the wilderness and be tamed
- Redesigned drafting mechanism for animals brought by caravans to ensure more variety
- Increased inventory capacity of the caravan to bring a higher variety of resources, caravans will also appear slightly more frequently
- Increased yields of stones from stone mountains
- During the tutorial, the emergency supply of normal meals was reduced, but the player will now also receive a regular supply of good meals
Update 0.15.10 (4 March 2022)
Major Features
- Noble families are now part of the game. They have different needs, higher requirements and more personal freedom, and can perform new set of noble professions!
- Noble families can now leave the settlement if the reputation with the player is minimal.
- The family book UI has been expanded with a new tab that separates noble and peasant families.
- New zone Tavern is a noble counterpart to the Inn zone. It serves better meals and attracts noble families.
- New noble professions and zones alchemists's workshop, jeweler's workshop, artist's workshop, theatre and mint have been implemented.
- New resources - gem ore and gems, gold rods, potions, statues, art, mead, paper, manuscripts, glass, honey and wax.
- New structures - various statues and workshops, beehives, homegrowing pots for herbalists, desks and more!
- Wall and table decorations - new objects that can be placed on walls and tables. Torches, candles, windows and more!
- New peasant zone glass mill that produces glass from sand and wood.
- Marriage proposals - player can propose marriage deals with other noble families.
- Noble families can leave if they are unhappy or have a bad relationship with the ruling family.
- Clergy is part of the game. - clergy is a unique family type, that shares all resources and maintains a singular reputation with the player family.
- Villagers can be enlisted to clergy as novices, initiated to become monks and assigned to clergy orders to perform labor.
- New zones Chapel and Church where bishop and minister hold Sunday Service each 7th and 14th day of a season.
- Furniture variation - players can press R to select from different cosmetic options when placing furniture. Several new types of furniture have also been added.
- New icons that better indicate what is being removed on a given location (replaces the red cross with specific indicators).
- Each zone can define a clergy tax for socage and fee-farm. It acts as regular tax, but instead to the ruler it is transferred to the clergy quarters during the tax payment day.
- New Clergy zones and professions - Apiary, Library, Scribery, Cemetery, Paper Mill and Apothecary.
- New zone Quarters for Clergy is prioritized for storage of clergy taxed resources and serves as a common household for clergymen.
- Villagers can learn Skills. Skills give villagers access to new tasks and have specific ways of obtaining them in game.
- Ability to select different map sizes and major performance optimization to support them.
- Vegetation now spreads automatically over time, i.e. trees, grass and flowers duplicate in a surrounding area to a given limit of density, depending on the terrain type.
- Major rebalancing of prices, production times and recipe resource costs and yields.
- Added support to directly purchase goods from all families, including peasants, caravans, nobles or clergy.
- Updated world generation to generate all types of mountains, including gold ore, silver ore and bronze ore.
- Villagers will no longer produce goods when their production is not profitable. Players are notified about this and the information is also displayed in the price list UI screen.
- Redesignedmajority of UI elements with improved textures, icons and effects. We will be focusing on more options on fonts in the future.
- Significant amount of bugs have been hunted down and mercilessly fixed.
Minor Features
- Noble families receive passive income once a year. This includes more luxurious resources and money.
- Noble families will spend free time observing art, watching theatre or visiting the tavern.
- Villagers are now sensitive to their status. If other families of the same social class are more wealthy, it will reduce their relationship with the player family.
- New chapters "Clergy", "Abilities" have been added to the tutorial book. Other chapters have been expanded with new pages.
- Tavern and Inn can now consume Mead Barrel to serve Mead Glass in the Bar.
- All villagers can now cut down trees or harvest rocks and receive the yields from it (wood, stone or clay).
- Foragers can now collect clay rocks from the forest as a prioritized resource.
- Steel rods have been moved from Smelters to Blacksmiths. Smelters now produce ingots only.
- Ability to hide blueprints with a toggle in the bottom right section of the HUD.
- Villagers can salvage equipment that they no longer want to wear. This can yield resources like Rags from Clothes. Villagers automatically donate Rags to clergy.
- Ability to expel whole family from the map. Can only be done with peasants.
- Clergy tax was incorporated in the accounting report screen.
- Improvement on caravans to guarantee more usable goods in the supply.
- Created save files are compressed to reduce file size by over 80%.
- Different terrain types and floor structures affect movement speed of villagers
- Soil degradation system has been redesigned to improve the behavior of the system.
- Markets are now closed on Sunday as the settlement is meant to participate in the Sunday Service.
- Noble families reduce reputation with the ruler on daily basis as long as one of their family members does not have reading or writing.
- More zones and structures have been made available for public use. For example, all villagers can now access fireplaces in the warehouse to warm up.
- New "Show more" button in the tooltip when a villager is selected opens the population book with the selected person page.