Release Notes for REVEIL
Hotfix 1.1.1 (Apr 24, 2024)
- Wake Up achievement not triggering properly
- Speedrun Livesplit breaking for some savepoints
Patch 1.1.6 (Mar 30, 2024)
- [Improved] "Grabbability" of flask collectible in forest (was "overlapped" by inspect interactable)
- [Fixed] (Potentially) After decoupling train mouse couldn't be moved anymore
- [Fixed] Crazy Martha in Forest running around
- [Added] Livesplit (Speedrunner) support
- [Fixed] Martha room "flawless" achievement also triggered if catched by martha
- [Improved] FOV ratio now also affects static interaction cameras based on aspect ratio
- [Fixed] Boiler room sound issues
- [Adjusted] Marthas room crouching tutorial to only be shown once
- [Fixed] Save slot percentage not updating after viewing the credits
- [Fixed] Act 0 Part 3 speech when wanting to leave room without solving cube not triggering multple times
- [Fixed] GOG DLC Discovery not working when not using launcher / not signed in
- [Fixed] "There show was alway the highlight" triggering on non matching poster type
- [Fixed] Steeple Chase could be broken by holding the lever all the time, while balls were rolling
- [(Potentially) Fixed] Steeple chase getting stuck because balls not counted right (just an assumptive fix)
- [Adjusted] (House 1) Deactivated collider potentially triggering fall through floor
- [Fixed] Door in dories room in forest has physics activated
- [LiveSplit] Changed livesplit values to int to find better with cheat engine
- [Adjusted] changed large banner freaks texture
- [Fixed] Forest Orb strange white reflection obstructing view - this was caused by the shaders ClearCoat feature
- [Fixed] Stairs material in hub stage 1
- [Fixed] Funhouse Neon Corridor Mirrormaze: Player could fall out of level if walking back to neon corridor - Now, NeonCorridor unload trigger also enables pathway blocker to seal off hole in wall