Release Notes for Project Warlock II
Update v0.2.8.16 (02.03.2023)
- Fix: Improved claymore hit detection
- Fix: Increased claymore hit angle from 120 degrees to 160 degrees
- Fix: Explosions from the Sharpshooter Perk no longer deal damage to the player
Update v0.2.7.54 (21.10.2022)
MONSTERS
- Max View Distance changed to 999
RAILGUN
- Spread fix - Shots should not be misaligned from the crosshair anymore
LEVEL FIXES
- E1M6 - fixed issue with monsters clipping through fences
- E1M11 - fixed ghouls being stuck on top of towers
Update v0.2.7.51 (14.10.2022)
GLOBAL CHANGES
- Split the existing levels into 12 levels
- Removed level 5 completely
- Overall navigation improvements
- Simplified level flow with a more linear level progress path
- More items spawn in every level
- Miniboss encounters are now much more frequent
- More big monster encounters
- Removed some of the monster spawners spawning behind the player but NOT ALL as it's a design choice in some places
- Enlarged a lot of areas to make the movement easier when fighting monsters
- Improved various particle effects
- Changed and added more music tracks
ADDITIONS
- Added new bestiary entries for elite monsters (Turbo Knight, Skeletron, Hogdaddy, Ubershambler)
- Added new secret cameos
- Added new entering graphics for each level
- Added new Lava Shader
- Added new Water Shader
- Added new Goo Shader
- Added new glowing material to destructible goo elements
- Added new 3D explosion effects and particles
BALANCE
- Improved Necrogirls resurrection logic - they will now run toward the resurrected monster
- Increased Skeletron projectile speed from 30m/s to 40m/s
BUGFIXES
- Fixed monster landing animation issues
Update v0.2.6.45 (26.08.2022)
- A possible fix where sometimes the explosion VFX would not appear
- Fixed a bug where monsters would aggro at the player too early
- Added autosave-based checkpoints to the Single Stage mode
UPDATE 0.2.6.38 (05.08.2022)
FIXES
- Fixed Player Orientation when loading the game state
- Fixed textures at the start of E1M4
- Fixed pause menu tint on ultrawide screens
- Fixed some monster placement in E1M4
- Fixed incorrect total monster count in level summary
- Fixed falling animations of Cacobots and Protosatan
- Fixed an issue where Autoshotgun fire rate would bug out
- Fixed an issue where automap in e1m4 would always be uncovered
ADJUSTMENTS
Adjusted gib amount depending on monster size:
- Smaller enemies drop fewer gibs
- Bigger enemies drop more gibs
Adjusted Necrogirls... again!
- Their projectile attacks are less frequent
- Their main focus is to revive dead monsters
UPDATE 0.2.5.43 (13.07.2022)
FIXES
- Improved Player controller stepping - players should no longer get stuck on certain geometry objects
- Fixed spawn points of monsters resulting in them shooting through walls from inaccessible areas
UPDATE 0.2.5.41 (21.06.2022)
FIXES
- Rebaked Occlusion Culling for all levels - issues with textures not appearing properly should now be resolved
- Applied a potential fix for imps jumping outside of the geometry and shooting from behind walls
- Tweaked Akimbo cooldown mechanics. Now when using akimbo and switching to other weapons the cooldown timer will be shorter as long as you don't disable it manually or use the whole akimbo time
- The Run key binding is updated to enable Walking when Autorun is toggled on
- Reduced the amount of quicksave slots to one. If you rename the quicksave, a new quicksave will be made instead
UPDATE 0.2.5.40 (14.06.2022)
QUALITY OF LIFE CHANGES
- Added option of closing the tutorial with interaction
- Added option of closing the tutorial with the pause button
- Added an error message on game start if there are any issues with IO access to folders to avoid the game being stuck at the logo screen
- Added Coyote Time. Jumping should feel more predictable now
- Added Manual Reload Binding
- Added 180-degree rotation Binding for controllers
- Increased base controller sensitivity modifier
BALANCE
- Reduced Necrogirl Projectile speed from 10m/s to 5m/s
- Reduced Necrogirl Projectile homing time from 3s to 1.5s
- Reduced Necrogirl Projectile damage from 15 to 5 per projectile
- Reduced Turboknight Projectile speed from 40m/s to 25m/s
FIXES
- Fixed font issues in the Russian localization
- Fixed an issue where the fire spell bar under crosshair would stay after death
- Fixed an issue when the game could be paused when exiting the upgrade station with the escape button