Release Notes for Fort Triumph
Update 1.1.6 (21 September 2021)
Community:
- Fixed Cyron occasionally not spawning in the third mission of Act III. Adjusted balance by slightly reducing the difficulty of the first campaign mission.
- Fixed font issues for Japanese/Chinese.
- Fixed localization issues for Portuguese.
- Improved tactical AI performance when AI has nothing to do.
- Fixed bug in tactical AI that caused it to sometimes "actively" try to avoid flanking player units.
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Fixed bug in tactical AI with spiderlings, which somewhat deteriorated AI performance.
Update 1.1.4 (24 June 2021)
Changes:
- When a unit is stunned, it gets Stun Protection on the next turn (making consecutive stunning or stun-locking harder). Units with Passive Stun Protection are unaffected by this change.
- Reduced cooldown of Whirlwind, Grapple Hook, Knockback Arrow, Repelling Shot, Shockwave, and Charge to 2 turns. The cooldown for the Whirlwind Wall upgrade is unaffected by this.
- Increased the cooldown of Kick to 1 turn (so it can still be used every turn but only once per turn).
- Increased the cooldown of Nudge to two turns.
- Increased the level requirement of the Whirlwind cooldown upgrade to level 7 (from level 3).
- Perpetuity Shrine no longer increases the duration of Stun Protection.
- Significantly reduced the benefit of physics over regular attacks regarding mission grade.
- Changed Magic Boots to also remove the cooldown of Kick.
- Added a new upgrade to Kick that cancels Stun Protection.
AI:
- Made strategic AI a bit less aggressive in terms of taking over beetcoin farms and magic extractors of the player (and also in general).
- Small optimizations to strategic AI.
Bug Fixes:
- Fixed bug where when using a controller, it was possible to purchase buildings/upgrades without enough resources.
- Fixed bug where sometimes when purchasing an upgrade with a controller, the cost was applied twice.
- Fixed bug with Daredevil passive upgrade not working for the duration of the mission in which it is acquired.
- Fixed bug where when getting the passive Dash and Slash upgrade during a turn, when Dash and Slash is not on cooldown, no AP is awarded for that turn.
- Fixed bug where the game could get stuck when a unit with the Phoenix trait dies (and is resurrected) and then levels up in that same battle.
- Fixed Freezing Arrow upgrade not working.
- Fixed range description of Safe Movement.
- Small performance improvements.
- Fixed bug where sometimes edge-scrolling with the mouse doesn't work on the top and right borders.
- Fixed a bug where on rare cases faulty texture compression may cause the game to crash.
- Added OpenGL support on Windows as fallback if Direct X 11 is causing issues.
Update 1.1.3 (May 2021)
Changes:
- Improved fog of war behavior in local versus when AI factions not allied with any of the human players are in game.
- Added two more fullscreen options in settings: Exclusive Fullscreen and Maximized Window (for Macs).
- Added missing localization texts.
Balance:
- In Act II and Act III, enemy factions now start with leveled-up heroes (similarly to the player). The difficulty of neutral fights in these acts has been further increased, based on the difficulty setting. Moreover, units available for purchase (both for a player and the AI) in these acts start at higher levels instead of starting at level 1.
Increased the cost of Perpetuity Shrine.
- Tweaked the 'It Tolls For Thee' event regular fight to be a little bit easier. Also fixed a bug with this event where enemies did not move forward towards the player while they were inactive.
- Changed the 'The Furnace' event to result in the player getting a trait that is at least somewhat rare. Also fixed a typo in one of its texts.
- Changed Exposure Vial not to be affected by control zone.
- Changed Drunkard and Purist traits to be for ranged units only. This does not affect existing save files.
- Increased the chances for the AI to use the Goblin Shaman's Fortify ability.
UI:
- Added level indication when purchasing heroes in town.
- Improved the icon of Purge to indicate that it also removes stun and provides stun immunity.
Bug fixes:
- Fixed a bug where input was reset to the first controller when returning to the world map from battles.
- A possible fix to UI blinking issue in Linux on some machines.
- Fixes to some rare cases where Overwatch and Attack of Opportunity did not manage to trigger when there were multiple Overwatches/Attacks of Opportunity.
- Fixed a bug with the Purist trait giving +1AP (a fix from the beta branch).
- Fixed a bug with the Purist trait preventing the usage of Safe Movement and Winged Boots abilities. Also enabled using Backpack and Diadem of the Spirit with Purist (as they are strongly related to using physics).
- Fixed a bug with the Purist trait preventing the picking up of potions or interacting with story mission objects.
- Fixed a bug where sometimes, some tiles became unwalkable with a specific unit (till any action was performed).
- Fixed a bug where the ballista could use the 'Safe Movement' ability.
- Fixed a bug where, when upgrading Daredevil Stance to its passive version, the ability was shown twice in the party screen, messing up the ability slots UI.
- When Overwatch misses, it'll never hit an adjacent object instead (even if the unit
has the Lucky trait). This fixes a bug where the moving unit could get stuck due to the target position to which it tried to move to no longer existing (due to the object being destroyed).
- Fixed typos in German and Russian.
- Fixed the status name of Bloodlust's Dodge Stance upgrade.
- Fixed a bug where Bloodlust's Dodge Stance status was removed when a unit was targeted via an AoE ability, despite a description stating otherwise.
- Fixed an Insatiable Bloodlust description erroneously stating that it is limited to once per turn.
- Fixed the Safe Movement tooltip to show that it costs 1 AP.
- Fixed numbers IV and VI party signs being flipped when the party moves.
- Fixed the description of the Charge ability to be clearer.
- Fixed a bug where it was possible to pick up potions or interact with orbs with enemy units adjacent to them.
- Fixed a bug where in The Gobshank Redemption, the goblin burglar could gain XP during the battle (which was lost at the end of it).
- Changed the tooltips of artifacts in the end act window to show detailed artifact information.
- Fixed the issue with the stun icon being too low for the last boss.
- Slightly improved the difficulty assessment of story missions.
- Sorted out the range description of abilities to be clearer (and with no localization errors).
- Fixed small visual glitches in the Crypt world map.
- Fixed a bug where the 'Blinded' status didn't stack with itself.
- Fixed a description describing why abilities cannot be used when a unit has the Purist or Offensive traits.
- Fixed a bug where sometimes the game got (temporarily) stuck on a physics calculation ('Game got stuck on Physics' pop-up).
Performance:
- Minor performance improvements.
- Improved loading times of the world map by around 20%.
- Fixed memory leaks.
- Partially fixed the deterioration of loading times in long game sessions.
Update 1.1.2 (February 2021)
Changes
- Added local versus multiplayer support. The ‘co-op’ button has been replaced with a ‘multiplayer’ one. Previous save files, which used a shared inventory, are backward compatible - the inventory is simply duplicated for all players.
- Inventory is no longer shared between allied factions in co-op.
- Added the ability to delete save files.
Balance
- Roofs/arcs falling on units/objects no longer auto-kill them, but instead inflict 35 damage.
- Middle tier battles on Normal difficulty can no longer have top tier enemy units in them.
- Reduced the weight of Champions and Skeleton swordsmen so they'll be pushed a bit further.
UI
- Improved controller navigation to be a bit smoother and fixed some highlighting issues in menus.
- Improved controller navigation in the parties transfer screen to be more consistent with transferring units in the town screen.
- Updated some old UI elements to be consistent with newer ones.
- Replaced the 'X' button from the parties transfer screen with a 'Cancel' button, making it less likely for players to unintentionally cancel a transfer.
Bug fixes
- Updated the Unity engine version, which should eliminate all crashes relating to tooltip videos.
- Fixed a rare bug where the second mission in act 3 didn't finish when all heroes were inside the evacuation area.
- Diadem of the Spirit no longer affects the cost of physical abilities that don't cost AP.
- Fixed a bug where the Determined trait overrode the Resurrection Amulet artifact.
- Fixed a bug where the passive abilities of enemy units did not always apply, specifically faction passives (for example, sometimes skeleton enemies could still bleed despite their faction passive ability stating that they are immune to bleeding).
- Fixed a bug where the Cocky trait was always triggered regardless of the difficulty rating of a fight.
- Fixed some memory leaks.
- Fixed a bug where ability tooltips in the skill tree sometimes used the ability’s upgrade instead of the ability’s name.
- Rain's Static Electricity upgrade no longer causes enemies to activate before they start an attack phase (though it still inflicts damage).
- Rain's Thunderstorm can no longer target non-visible enemies (it can still target non-activated enemies that are visible).
- Changed the level requirement of ‘Coming of Age from 9 to 8’ (so it can be reached in Act I of the campaign).
- Fixed a bug where moving a unit, switching to another unit, and then selecting an ability, caused the selected ability to get deselected when the first unit finished moving.
- Fixed a bug where the Feng Shui achievement was not triggered when using Shock Wave on a lifted object/unit.
- Fixed a bug where Whirlwind Wall was considered as a basic physical ability and so could trigger achievements that require basic physical abilities.
- Fixed a bug where 'Happily Ever After (Normal)' was triggered when finishing the game on Easy difficulty.
- Improved world map generation so it'll be very unlikely for objects such as magic extractors to spawn on roads.
- Fixed the end button becoming grayed out if opening the game's menu during the AI's turn in the world map.
- Fixed a bug where pressing esc quickly twice (opening the menu and then hiding it before it finishes fading in) made the menu unresponsive to mouse input on opening it again.
- Fixed a bug where the AI could still perform actions in the world map while the game is paused.
- Added a delay at the start of faction battles so it'll be possible to see the heroes before they cast Brace/Overwatch, and also so in case of the AI starting first, the AI won't start playing before the loading screen finishes fading out.
- Fixed a bug where the Cursed status was not considered as a debuff (and thus was not canceled by the Purged status).
- Fixed a bug where there was a duplicated controller highlight upon removing a player in the Skirmish menu.
- Fixed a bug where tooltips for inventory slots didn't refresh upon changing the artifact in the inventory slot.
- Changed the description of party size upgrades so it'll be clearer that they do not increase hero cap.
- Fixed the description of Bloodlust not specifying that it is limited to once per turn.
- Adjusted the description of Exemplar's blade to be clearer regarding its permanent bleeding effect applying to the unit itself.
- Changed Rain's 'Static Electricity' upgrade description to be clearer.
- Fixed the erroneous description of the Coward trait.
- Fixed text in shot breakdown being faulity in Polish localization.
- Fixed AP related effects in ability descriptions not having an icon.
- Fixed a bug where camera movement could be lost if playing with a controller when a cinematic effect was triggered.
- Changed the cinematics camera so it would not play when triggering overwatch of enemy units to avoid obstructing the player’s view.
- Fixed a bug where sometimes in the 'With or Without You' event there were holes in the terrain.
- Fixed a bug where switching faction colors with controllers didn't work.
- Fixed some visual artifacts in the town’s UI.
- Fixed a bug where the party sign for the 4th and 6th party didn't work properly.
- Fixed the indication of the ‘Coming of Age’ scenario showing sometimes the wrong reward icon.
- Fixed a bug with the pop-up of 'The Furnace' event when choosing the effect for the entire party.
- Added sounds to some UI elements that didn't have them. (There's still more work on that front)
- Changed the color of the text in the skill tree screen that specifies hero level limit in the campaign so it would be more noticeable.
- Fixed visual glitches for Troll Barbarian when using some color customizations.
- Fixed a bug where it was possible to open the ability selection menu using a controller even when there weren't enough skill points to purchase one.
- Fixed a bug where when switching between the world map and towns, the music clip reverted back to the start instead of continuing uninterrupted.
Update 1.1.1 (14 December 2020)
Changes:
- Added fog of war support for multiple rival human parties.
- Added navigation support for the controller in the party screen (for checking tooltip information on traits, abilities, and stats).
- Added an indication for vertical navigation with the joystick cursor in tactical battles.
- Added a tooltip for the ability gained via 'The Weaver' event so players can see what the ability does before picking it.
Bug Fixes:
- Fixed a bug where selecting the third option in the 'With or Without You' event resulted in the game getting stuck.
- Fixed a bug where the first option in the 'Judgment day' event didn't give a negative trait.
- Fixed a rare bug where the second story mission was spawned in the same place as the first story mission, preventing either of them from starting.
- Fixed a bug where sometimes the configured teams for AI parties were ignored (resulting in AI allies attacking one another).
- Fixed a bug with 'The Weaver' event sometimes resulting in units having duplicate abilities.
- Fixed a bug where on picking the third option in the 'The Last Legend' event, the enemy paladin did not start the battle stunned.
- Fixed several bugs with the skirmish menu.
- Fixed a bug where the ‘Studious’ and ‘Brute’ traits didn't work properly.
- Fixed the stacking behavior of some buildings.
- Fixed a bug where 'No Permadeath' did not work for units with the 'Determined' trait.
- Fixed a bug where Permadeath was turned off by default for new players.
- Fixed a bug with the ‘Purist’ trait preventing the use of the Blink ability when upgraded to ‘Swap’.
- Fixed a formatting error in 'It tolls for Thee' in Russian localization.
- Fixed multiple typos, mostly in Polish localization.
- Fixed the highlighting of some buttons in popups.
- Fixed a bug where the 'Excluded Traits' setting didn't apply to traits from events.
- Fixed a bug that caused the difficulty evaluation for story missions where the player's party is very powerful to be less accurate.
Update 1.0.3 (8 July 2020)
Gameplay:
- Improved controller support across the board.
- Added the option to auto-win battles that are considered trivial by difficulty evaluation. When choosing this option, the experience from the battle is divided equally among all heroes.
Balance:
- Increased difficulty of neutral fights in Act II and Act III. Also improved the AI starting point in these acts.
- Fire Blast is no longer affected by the Power stat, as it resulted in it doing very high damage with the melee classes due to their high Power value. It now does a fixed 3 points of damage (not including the damage from the burning status).
- Reduced the drain effect of Black crystal from 8HP to 4HP.
- Added 'Passive Stun Protection' to House Spiders (similarly to Trolls).
- Goblin Shaman channeling Healing abilities now also provide Stun protection to the Shaman.
- Reduced the beetcoin cost of Beet Distillery and Farmers market to 200.
- Increased the effect of Beet Distillery from +75 to +125 beetcoins.
UI:
- Party inventory can now expand and has a scroll bar.
- Added the tooltip of 'Available only in Skirmish' for factions in the campaign menu.
- Added tooltips with the passive ability of each faction.
- Video tooltips are now automatically hidden when rotating the camera with a controller and not just when moving it.
- Added a 'Modding' setting to Build Settings, allowing to have the game automatically refresh changes made in the game's setting files without restarting the game.
Bug Fixes:
- Fixed bug with stacking of two Essence Harvesters, which instead of just doubling the effect resulting in it ramping up quickly over time.
- Fixed bug where in some cases, building construction started by the AI could get stuck in that state forever upon capturing the town.
- Fixed bug where pressing 'X' with a controller without a direction resulted in building a building in the Fort slot.
- Fixed bug where negative beacon status affected the Accuracy stat instead of the
Evade stat.
- Added missing controller support for act end window.
- Fixed broken highlighting for buttons in battle message popups.
- Fixed incorrect message in segment 3 of the tutorial when playing with a controller.
- When disabling 'Auto camera', the camera now still follows the cursor when playing with a controller (as it's not possible to move the camera separately).
- Fixed bug where sometimes a 'No Sight' indication is shown when an ability is not applicable not because of lack of sight.
- Fixed bug where, when navigating with a controller in the skill tree, the selection was retained when opening the 'new ability' menu, resulting in the tooltip for the selected upgrade still showing.
- Fixed bug where, when using a controller, if the mouse cursor was on a UI element that had a tooltip, that tooltip would override the tooltip for the currently selected element with the controller.
- Fixed alignment of the single trait icon in the hero slot card.
- Fixed bug where it was possible to open the party screen in town with a controller even when there were no heroes in it.
- Fixed bug where it was not possible to create a new party using a controller.
- Fixed wrong text in 'Start of week' message.
- Fixed bug where some tree trunks did not provide cover.
- Fixed burning of human units.
- Fixed bug with excluding traits modding.
Performance:
- Improved initial loading times of tactical maps.