== Important notice ==
After many users playtest and reviews, the memory leak frame rate drop issue is fixed, which makes us very happy, we will still keep a look at the stuff we can improve and address them and keep polishing that beast that slaps hard. In this patch, we added a new window size, now Everhood has 3 windows size available for your to swap by pressing F3, those are :
- Small
- Medium
- Full Screen
Other things patched:
- Fix Checkpoint not behaving correctly sometimes
- Reconciliation battle is now back being translated
- Mushroom door does not speak when interacting while it is open
- Updated credits
- Fixed a hole in incinerator
- More invisible walls placed in mushroom forest to avoid player bugging out
- Adjusted pipe art in Prof Orange's Lab
- Trashcan expert has 2 less health in Expert
- Green Fire adjusted in Prof Orange's Lab
- Reworked death counter UI element in Tunnel-Cart-Battle
- A lot of proofreading.
- Disabled movement when talking to midnight town door.
- New incinerator part 2 background as previous background had poor performance on a few computers.
- Credits updated.
- Added delay to interaction inputs when scene load to avoid any weird interaction while the scene is not finished loading.
- Added missing translated sentences.
- Fixed NG+ flag was very inconsistent.
- Optimized topdown songs and sound memory sizes.
- Removed more visual stuff when Photosensivity ON
- Fixed setting difficulty selector doesn’t work well with Insane difficulty
- Fixed Last projectiles of Purple Mage battle were not jumpable
- Fixed some topdown walls collision, I challenge you to go out of the map
- Now the game doesn’t break if the game save is corrupt