Release Notes for Unto The End
Update 1.1
- Smoothed out the difficulty ramp to make it more gradual.
- There are now 3 combat speed settings: 100%, 75%, 50%
- AI tuned for opponent blocking and dodging.
- Herbs now heal a small amount of health, and STOP bleeding. If you eat too many herbs you still puke. There is still a trade-off between eating herbs and waiting to get to a rest fire to brew a tonic.
- Camera zooms in a bit more during 1v1 fights.
- Bleed to death duration doubled. You now have more time to get to a fire.
- Foreground and brightness (via in-room lights) adjusted in various rooms with fights.
- Poise adjusted on opponents in some fights.
- Reload crossfade after death is now twice as fast.
- Wind up times for attacks adjusted on some opponents.
- Once Woad have learned your shoulder attack, they will sometimes duck under it, causing you to fall over them.
- The one unblockable attack is now blockable.
- Successfully hitting after a fake now does +2 damage, up from +1.
- Added 7 more frames to the shoulder check attack.
- You can now run from the final fight, doing so impacts the ending. 33 of the 40 encounters can be passed without fighting.
- Tuned some opponent hit boxes.
- Chromatic Aberration disabled.
- Fixed all bugs I found, saw or heard about.
- Arabic translation is now improved. There are still some issues with parentheses that I want to fix, but I wanted to get this partial improvement in now. Thanks to all the players who helped me fix things <3.
- I wasn’t able to finish the keyboard + mouse updates, but they are still very much on my list.