Update 1.0.0.7
- Fixed an issue that prevented aiming with the mouse when using a joystick or gamepad. With this fix, the game can now be played with a HOMAS (Joystick + Mouse) configuration.
- We have corrected some text errors.
Update 1.0.0.6
- Fixed a bug that could cause a softlock in the main menu when trying to start a game or load an existing one.
- Reduced by 33% the life of the shield generators of the ship of the mission "The Counterattack".
- Reduced the armament of the enemy ship in "The Counterattack" mission.
- Fixed several text errors.
Update # 1.0.0.5
- Fixed a bug that could cause a softlock in the main campaign if the player exited the game just after finishing the Security Protocol mission.
- Fixed a bug that could cause the "Ludopath" attribute to never be obtained.
- The item Exobacillus Samples is now researchable.
- A new event has been added that ends a possible incomplete ending of the "Biochemistry" side event line.
- Now the player's mercenary ships do not take damage when the player has docked at a station.
- Fixed a number of text errors.
Update 1.0.0.4
- Fixed a softlock in mission 306 (Clandestine Meeting).
- Fixed a bug that caused that the "Defective delivery" achievement could not be obtained.
- We have fixed a bug that caused that increasing the level of a crew member several times would add more points than it should.
- We have fixed a bug that caused that in some cases the "Breaking the Ice" achievement was not given.
- Many text errors have been fixed.
Update 0.6.0.3
- We have fixed a loading bug that caused softlocks in some events.
- We have fixed a bug that caused the A button to not work in the save game panel using a controller.
- We have fixed a bug that erroneously saved the aiming sensitivity with controller.
- We have changed the default quality to Low in the Steam Deck because we have detected some bugs in High quality. We will try to fix these issues and set the default quality back to High in the future.
- We have updated some texts and translations.
Update 0.6.0.2
- A new panel for setting controls in options has been added.
- The old controls panel is now called Key Bindings.
- We have added an option in controls to modify the aiming sensitivity when using a gamepad.
- We have fixed a bug that caused a softlock in some events when gaining attributes.
- We have fixed a bug that kept active delivery missions that had already been completed and caused a softlock when trying to enter stations or planets.
- We have fixed a bug in the points that indicate the position of the events on planets.
- We have fixed a bug that caused shotgun fire to hit its own ship.
- Shotgun damage is now reduced according to the distance from the target.
- Shotgun damage has been adjusted.
Update 0.6.0.1
- We have fixed a bug that caused that when choosing a language it did not save the selected language using a gamepad.
- We have fixed a bug that did not show the sale or purchase price of stackable items.
- We have updated the Chinese translation.
Upadate 0.6.0
- We have added gamepad support.
- Some parts of the tutorial have been modified to explain some unique aspects of gamepad control.
- We have added new icons for Xbox and PlayStation controller buttons.
- We have fixed a situation where the ship would become locked in place at the end of the Maiden Abyss event (#257).
- Now the attributes Wounded, Irradiated and Hangover are temporary and disappear after 3 events.
- Zoom has been reduced.
- We have fixed a bug that caused the health of the crew members to be incorrectly charged if they had medals that modified their health.
- We have fixed a bug that didn't mark as achieved the optional objective of checking the points of interest in the tutorial.
- We have fixed a bug that caused the arcade description not to be displayed correctly.
- Now when the game is paused, all sounds are muted.
- Several errors in event texts have been corrected.
- Other minor bugs have been fixed.
Update 0.5.2.8
- We have fixed a bug that caused a softlock on certain events, when there were other events on the same planet or station.
- We have fixed a bug that caused a softlock when entering planets with a certain event configuration.
- We have fixed a bug that moved the exit button of the planets off the screen when there were 4 events available on the planet. In these cases, now the hangar will not be displayed until one of the events is resolved, leaving space for the exit button.
- We have fixed a bug that caused a softlock in the Hunting Party event (#269) when by coincidence there was an interception while Hollow was speaking.
- We have fixed a visual bug that overlapped event markers on planets when there was more than one. Now the planet markers are displayed side by side.
Update 0.5.2.7
- We have fixed a bug that caused some weapons placed on the ship not to load.
- A bug that allowed to buy a weapon in development (weapon 67) has been fixed. The new version replaces the weapon 67 with a Light Guided Missile Launcher.
- We have fixed a code error that caused issues in some texts when calculating the variations according to the choices made by the player.
- We have fixed a bug that caused the credits not to be updated when starting a research.
- The Russian translation has been updated.
- Several grammatical errors have been corrected.
Update 0.5.2.6 (9 September 2021)
- We have fixed a bug that allowed to remove medals without having enough credits to do it.
- We fixed a bug that blocked the internal view of the ship (U key) when there were more than 4 pending missions on the ship.
- We have fixed a bug in the "Patriot" medal bonus.
- We have fixed a bug that didn't remove the "Ballistic" medal bonus when the medal was removed.
- We have fixed a bug that didn't correctly assign the item to be delivered in the delivery missions and caused the item to remain indefinitely in the inventory.
- This patch removes any delivery item saved in the player's inventory that isn't assigned to a delivery in progress.
- We have fixed several bugs that displayed incorrect text in the "Artemis Hub" mission (#171).
- We fixed a bug in the mission "Wedding Night" (#73) that always gave the achievement "Defective Delivery".
- We added text to a button without text in the "Stand By" event (#110).
- We have fixed several text errors.
Update 0.5.2.5 (25 August 2021)
- Mines can now be destroyed with the ships main weapons.
- Mines and pulse mines have been doubled in size to make them easier to see and dodge.
- Mines dropped by NPCs have been reduced by half.
- The time the player is stunned has been reduced by half.
- The damage to shields of the Heavy Pulse Generator has been reduced.
- We have fixed several bugs in the Sol Invictus mission (#299).
- We have fixed a bug that miscalculated the material bonuses in the weapons crafting.
- A warning now appears to alert that there are too many saves when the player has saved more than 50 games. If the save file is too large, performance will be affected.
- We have fixed a bug that showed the punctuation symbols in italics in Russian language.
- Voice messages now take 10% longer to disappear when playing in Russian to allow time to read them.
Update 0.5.2.4 (23 August 2021)
- We have fixed a bug that caused that only normal quality weapons could be produced.
- We have fixed a bug in the transmissions of the mission Presentations (#224).
- We have fixed an audio error in one of the transmissions of the mission Towards The Dome (#175).
- We have fixed a bug in a button of the mission Sol Invictus (#299) that closed the text window.
- We have fixed a bug that gave wrong bonuses when upgrading a system installed on the ship.
- We have added a missing icon in the wingmen with the Mercury Oxygen ship.
- We have fixed some translation errors.
- We have improved the font style of many Russian texts.
- We have fixed a several grammar errors.
Update (18 May 2021)
We've fixed a crash in the startup of the game that happened when the system swapped over to the newer save system that was introduced in 0.4.7 and when the files had certain Chinese characters in the save files.
Update (17 May 2021)
- A bug that caused soft locks when crew members were injured during text events has been fixed.
- A bug that caused only male recruits to be created in stations has been fixed.
- Now the information for the mission "The Burrow" (#107) shows the destination sector.
- A soft lock in the missions "The Emperor" and "The Genesis" (#301, #302, #303), has been fixed.
- Various grammar and spelling mistakes have been corrected.
Update (11 May 2021)
- The functionality of the backup system has been modified to ensure that the backup save never gets corrupted.
- A softlock that occurred after the combat with Nartos has been fixed.
- A bug that generated texts with the wrong crew gender has been fixed.
- Several texts have been corrected.
Update (10 May 2021)
- A bug that showed an erroneous amount of damage to shields in the ship's statistics has been fixed.
- A bug in the event "Bounty Hunter: Edward D." (#275) that caused the destruction of the player's ship when warping after loading a save file has been resolved.
- A bug that caused events that haven't been finished yet to be triggered has been fixed.
- Soft locks in the events "Heads or Tails" (#254), "Maiden Abyss" (#257, #259, #262, #263 and #265), "The Emperor" (#301) and "The Genesis" (#303 and #304) have been fixed.
Update (6 May 2021)
- Repair costs in stations have been reduced.
- Now you can select which ship you want to repair in the stations.
- Now the hull status of the wingman's ships is saved when you unassign them from your ship.
- The hull and shield resistances of wingman's ships have been increased.
- A bug in the wingman's stats has been fixed.
- A soft lock in the mission "Recovery" (#128) has been fixed.
- A soft lock in the mission "Presentations" (#224) has been fixed.
- A bug in the mission "Kendra Mason" (#162) has been fixed.
- A bug that caused wingman game objects to be destroyed when the played changed the ship has been fixed.
- A bug that caused players to lose their main story wingmen has been fixed. If it happened to you, please, load an older saved game to fix the issue.
Update 0.5.1 (5 May 2021)
- A new subordinate system is active. You can now hire captains and equip their ships to fight alongside you.
- The reward for prisoners has been increased to 600 credits.
- Enemies can now use skills.
- Two quantum cores are given for each scrapped weapon now.
- There is now a small chance that quantum cores will appear when looting ships.
- You can now hold tab and press numbers to activate and deactivate groups of weapons without going through the weapon wheel.
- A backup system has been added to the save system to avoid game corruption. If a save file becomes corrupted or lost, starting the game again will use the backup to restore the game.
- The space of items in the inventory has been increased.
- Fixed a bug in event #196 that prevented a crew member from being lost.
- Fixed the trigger condition of a Zane event (# 364) that caused it to appear before it was met.
- We've fixed a softlock in the mission Round of Questions (# 241).
- A bug has been fixed that made it impossible to scroll with the mouse wheel when the cursor was over an item.
- Many spelling errors have been fixed, many of them related to the gender of the characters.
v0.5.0.2 (15 March 2021)
- We fixed a softlock in the mission "Finish them all" (#284) that happened after loading a saved game.
- We added a function to stop all engines. To use it press mouse wheel or backspace.
- We fixed a few missing translations in the game configuration menu.
- Some translations have been fixed.
v0.5.0.1 (11 March 2021)
- We fixed a soft lock in the mission "Finish them all" (#283).
- We fixed a soft lock in the mission "Sol Invictus" (#299).
v0.5.0 (10 March 2021)
- We have added 35 main missions.
- We have added two new playable ships.
- We have added new wingmen.
- We have added over 900 voice clips.
- There are new illustrations for the new missions.
- We have added 14 new achievements.
- There is a new battle theme.
- Now the player cannot go infinitely into the scenario.
- We have modified the sound effect of the Repeating Cannons.
- We have adjusted the camera's color configuration in photo mode.
- We have increased the movement speed of the camera in the photo mode.
- Now in hard mode the enemies are more accurate.
- The UI particle effect performance has been improved.
- A bug that kept the last damage sampling on a ship when it jumped to a new sector has been fixed.
- Many translation errors have been fixed.
v0.4.7.4 (25 December 2020)
- A bug that crashed the game when warming up shaders upon loading the game has been fixed.
- The energy cost of Cannons of the Republic has been reduced.
- A bug that wouldn’t show proper damage sampling when using the Shotgun has been solved.
- A graphical glitch that didn’t show shield effects when being hit by a Shotgun has been resolved.
v0.4.7 (17 December 2020)
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20 new secondary events have been added. These events set up 4 new secondary storylines.
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3 new weapons have been added.
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4 new secondary event items have been added.
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RG-210 Repeating Cannon
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RG-420 Repeating Cannon
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RG-840 Repeating Cannon
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Repair kits have been added that allow the ship to be repaired without returning to the stations. Kits can be purchased from system shops or found as a reward on enemies.
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A system has been added to show the damage done. This system can be disabled and configured in Settings > Game.
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Hard difficulty mode has been added. In this mode, ships have 50% more health and shields, dice rolls are more difficult, enemies in dice battles are more dangerous, there is less loot, and interceptions are more frequent.
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An additional step has been added at the start of the campaign, where you can select the basic settings of the game.
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Illustrations have been added to the events in Xeah, The Living Bay and Sharp Hill.
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Now you can abandon the contracts that are obtained in the stations.
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Now weapon groups can be activated or deactivated using keys 1, 2, 3, 4, 5 and 6 in the weapon group activation menu.
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Now when a weapon is dragged from the store, the inventory will automatically show the weapon section.
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Now when an object is dragged from the store, the inventory will automatically show the object section.
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A system has been created to adjust the difficulty of dice rolls in side missions.
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A system has been created to adjust the difficulty of dice battles in side missions.
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The amount of credits that are obtained in loot has been increased.
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Now you get more credits when selling weapons.
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The projectile speed of Plasma cannons has been increased to have the same projectile speed of the Cannons of the Republic.
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A large update has been made to the save system.
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Now all game data is saved in a single file.
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When the new version is run for the first time, it will back up the game and go through the process to transfer all data to the new save system.
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The new save system avoids the corruption errors that occasionally occurred to some players.
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The bug reporting system has been improved, now they are sent much faster.
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A bug that did not allow to deactivate the VI weapon group has been fixed.
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The lighting in the reverse engines of the Genesis has been fixed.
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A bug in the systems ability WS-100 Energy Converter that bugged the shields when used at when they were full has been resolved.
What is coming
As you know, in the latest update we mention that Chapter V would be ready by the end of December. Unfortunately this won't be possible. We need more time to do a good job so the Chapter V update has been delayed. We plan to release it in February. We are doing our best to have a great update, so please be patient. :)
Merry Christmas and happy new year to everyone!
v0.2.2.0.4.1 (13 August 2020)
- We have increased the brightness of some explosions.
- We have modified the transmissions in the mission Returning the Favor (#217) to let you understand more clearly that you have to destroy the station.
- An error that kept laser beams active on already destroyed ships has been fixed.
- We have fixed the material of multiple game objects.
- An error that caused stations not fire has been fixed.
- We have fixed an error in the UI that didn't allow the player to have access to all their blueprints.
v0.2.2.0.4.0 (10 August 2020)
- The engine has been updated to Unity 2018.4.
- The game now uses multithreading on some functions to improve CPU performance.
- The ships shader has been improved to increase performance and improve graphic quality.
- The use of materials has been optimized to increase performance.
- Particle systems have been optimized.
- The code of various systems has been rewritten to increase performance.
- We've fixed a bug that always activated motion blur when starting the game.
- Shotgun weapon operation has been fixed.
- Fixed a bug in laser weapons that caused the laser to turn on and off constantly.
- New illustrations have been added.
- Numerous texts have been corrected.
v0.2.2.0.3.2f (12 June 2020)
- We've fixed a softlock in the event #106 when you leave the station.
- We've fixed a bug that ocurred if an event appeared while exiting a station that still had an active event in the same zone.
v0.2.2.0.3.1 (8 June 2020)
- We've fixed a bug that allowed you to have only sick crew members on your ship, which would cause errors on some events.
- We've fixed a softlock in the mission Anna Banner (#139).
- We've fixed a bug in an event about Barry Collins (#105).
v0.2.2.0.3 (5 June 2020)
- We have modified the ship pathfinding code to avoid a bug that would make them be blocked and unable to move.
- We have fixed a save error in the beginning of the mission The White Family (#211).
- We've fixed a graphical glitch in the projectiles of flak weapons.
- The performance of all Flak Cannons and Laser Interceptors against missiles has been increased. Now they aim quicker, have more ammunition, and reload faster.
- Now Flak Cannons and Laser Interceptors only open fire to missiles.
- We’ve fixed a bug that didn’t allow you to access the star map after the mission Artemis Hub (#171).
- Many grammatical errors have been corrected.
- Many gender related errors in text have been fixed.
v0.2.2.0.2f11 (4 June 2020)
- It fixes some bugs introduced in the last version.
v0.2.2.0.2f10 (3 June 2020)
- We have fixed an error in the events Presentations (#224) and Covering our Tracks (#226) in which the points of interest would appear on a station when the player is on a planet.
- An error that sometimes caused contracts to be shown in a wrong sector has been solved.
- We have reduced the amount of allied ships in the mission Maiden Abyss.
- We have modified some elements that detect the end of a battle in order to solve a bug that made it so that battle never ended. If this bug persists, please send a bug report.
v0.2.2.0.2f9 (1 June 2020)
- We've fixed an error in the slaver ship event (#22).
- An error that made it so that you couldn't access the inventory after some random events should be resolved.
- We've increased the amount of ships that show up in the shipyard by 1.
- We've changed the way that the shipyard's ships are selected. Now the level of the ships depends on the sector and not the point in the story you find yourself in.
- We have modified the way that some ships appear during events so that their initial position doesn't coincide with any objects.
- We have resolved a bug that blocked the ability Mine Launcher.
v0.2.2.0.2f8 (29 May 2020)
- We've fixed a bug that was blocking the warp to Sooma II.
v0.2.2.0.2f7 (28 May 2020)
- We have fixed an error in the buttons of the mission Betrayed Betrayer (#258).
- We have fixed an error in the buttons of the mission Captain Astra (#261).
- Some texts of the mission The City of Ethos (#204) have been corrected.
- Many grammatical errors have been corrected.
- Many gender related errors in text have been fixed..
v0.2.2.0.2f7 (28 May 2020)
- We have fixed an error in the buttons of the mission Betrayed Betrayer (#258).
- We have fixed an error in the buttons of the mission Captain Astra (#261).
- Some texts of the mission The City of Ethos (#204) have been corrected.
- Many grammatical errors have been corrected.
- Many gender related errors in text have been fixed..
v0.2.2.0.2f6 (27 May 2020)
- The message sounds from MAI that appear when trying to go to the Children of the Sun's sectors with a Republic ship have been fixed.
- We've fixed a bug in the missions Retinal Persistence (#279) and New Password (#280) that made appear a different password than the one introduced.
- We've added logs in various scripts to detect an error in the finalization of battle states.
v0.2.2.0.2f5 (25 May 2020)
- We have fixed a bug that placed the mission The White Family (#211) in the same sector as the player.
- Due to player request, you can now turn on and off the ship headlight with the L key.
- A bug that caused some interception battles to never end has been resolved.
- Many gender errors in various events have been corrected.
- A bug in the prologue related to weapon manufacturing has been resolved.
v0.2.2.0.2f4 (22 May 2020)
- We've corrected a build that said there was no more story after you finished Towards the Dome (#174). Whoever had this issue can reload their save file and the next mission will show up.
- We've fixed numerous grammatical errors.
v0.2.2.0.2f3 (22 May 2020)
- We've fixed a bug in the mission New Password (#280) that made it so you couldn't have another opportunity at inputting another password.
- This version restores the game so that the mission New Password (#280) shows up for those who've lost it.
- We've fixed a bug in the attack on the pirate station.
- We've fixed a text bug that happened when you lost an attribute.
- We've fixed a bug in the description of the missions.
- We've fixed numerous grammatical errors.
- Now when a new crew member is generated the system discards all last names that are in use in order to avoid confusion.
- We've fixed multiple grammar errors.
- We've fixed a bug in a button during the Event: Problem in the Reactor (#191).
- We've modified the code to try and solve an error that happened in the event where pirates attack a station.
v0.2.2.0.2f2 (22 May 2020)
- Now when a new crew member is generated the system discards all last names that are in use in order to avoid confusion.
- We've fixed multiple grammar errors.
- We've fixed a bug in a button during the Event: Problem in the Reactor (#191).
- We've modified the code to try and solve an error that happened in the event where pirates attack a station.
v0.2.2.0.2f1 (21 May 2020)
- A softlock in the mission Chain of Command (#140) has been fixed.
- We've reduced Flynn's hull resistance.
- We've resolved an error that caused some events to give 0 crew members as a reward.
- We've solved an error in the captain's uniform textures.
v0.2.2.0.2f (20 May 2020)
- A save game error that happened when you purchased a ship has been resolved.
- A softlock in the mission Chain of Command (#140) has been fixed.
- A loading error caused by loading a mission with the mission Call on Hold (#268) active has been resolved.
- An error in the mission Covering our Tracks (#226), which wouldn’t let you advance in the story has been solved.
v0.2.2.0.2 From the Inside (19 May 2020)
- 60 new main story events have been added.
- We've added a new bounty hunter mission.
- We've added 4 new secondary events.
- Three new playable ships of the Children of the Sun are available.
- We've added two new ships that are available as AI ships and as playable ships.
- We've added a new playable ship.
- Three new weapons have been added:
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- 15-PAC Plasma Artillery Cannon
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- 22-PAC Plasma Artillery Cannon
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- 34-PAC Plasma Artillery Cannon
- The wingman system has been added. This system allows ships to accompany the player.
- Added the option to play without dice-based crew battles. Players who prefer to play without these bouts can disable them from the "Game" panel in options.
- Added option to play dice rolls. Players who prefer to play without dice rolls can disable them from the "Game" panel in options.
- Added an option to disable effects of captain's negative attributes. Players who prefer to play without negative attributes can disable them from the "Game" panel in options.
- We have added an outline to the enemy ships. You can enable or disable this in options.
- The textures of the ships of the Children of the Sun have been improved to increase their visibility.
- The event window has been increased in size to make it easier to read.
- Added the option “ships detail” in options. This option shows or hides side-powered engines and their effects on AI-controlled ships.
- We've added 21 new achievements.
- We've added a new song.
- We've replaced the voice clips for Patrick Jackson.
- More than 1,350 voice clips have been added.
- The color of the marker for allied and enemy ships has been changed, which now becomes blue and orange-red. This has been done to make it easier for people who are color blind to see.
- Loot marker color changed to orange.
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- The number of artillery cannons that can be equipped on enemy ships has been limited.
- Much of the damage to shields caused by conventional artillery guns has been reduced.
- The accuracy of artillery guns has been reduced.
- The energy cost of artillery cannons has been reduced
- We've resolved an error in weapon balance:
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- 200-ALC Argonic Laser Cannon
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- 2-200-ALC Dual Argonic Laser Cannon
- We've resolved an error in balance in the final upgrade level of the R120 Launch Rocket System.
- We've readjusted the balance of some weapons.
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- The bug report tool has been fixed and improved.
- A bug that gave wrong statistics to weapon upgrades has been solved.
- We’ve corrected an error in the information about crew member bonuses.
- Fixed a bug which did not show the captain's name when an attribute was gained.
- Fixed a bug that caused some enemy ships to appear scanned from the start.
- A bug in the language selection has been fixed.
- A minor bug that affected the facial animation of some characters has been fixed.
- A graphic bug that activated lasers when they did not have a shooting angle has been fixed.
- A graphic bug that caused lasers to go through ships and objects has been fixed.
- We've fixed a graphical glitch in the projectiles of flak weapons.
- We've resolved a bug that caused a station to be created without docks, impeding the player to be able to dock on it.
- A bug that showed duplicated information of the researched blueprints has been fixed.
- We’ve fixed a bug that took health off of the player ship when loading a game or changing ships.
- A bug that generated an error in the price of scrapping some weapons has been fixed.
- A bug that made the crew member bonuses not apply from the start on the player's ship has been resolved.
- We've fixed a bug in the recruit list buttons.
- An error that wouldn't update the name of your ship in the shipyard has been solved.
- A bug that allowed you to go to the internal view of the ship while docking has been solved.
- We’ve fixed a bug that was keeping points of interest active when leaving a station
- An error that didn't make the player chosen emblem show up on the crew member's uniforms has been solved.
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- A bug that caused some events to duplicate a crew member's name has been solved.
- Fixed a bug in the earning of the Crew member sandwich achievement.
- A bug in the achievement Defective Delivery has been fixed.
- Fixed a bug that caused the information of the reward and the item delivered to not be shown in the delivery missions.
- Event (#38) now gives credits as a reward.
- Freighter Without a Response contract (#54) now gives credits as a reward.
- Looter Trouble contract (#58) now gives reward credits correctly.
- Fixed a bug in the event "A new beginning" (#114) that kept the Hallowey family on the ship despite having left them.
- Fixed a bug in the event "Choosing a Future" (# 120) where a wrong contract was given avoiding continuing the story.
- We've re-designed buttons for the event "The Jewelry" (#156).
- Fixed a bug in the event "The Council" (#168) regarding the status of Dr. Banner.
- We've resolved an error in event 191, which made it so that by mistake it wouldn't kill a crew member.
- A bug that softlocked the game in the event Dinner Invitation (#208) has been fixed.
Change Log v0.2.1.0.4 (14 November 2019)
- We've fixed a bug that was causing a softlock at the start of the prologue when the energy controls of the ship where misconfigured or when played with a keyboard with no arrow keys.
Change Log v0.2.1.0.3 ( 13 November 2019)
- A bug that softlocked the game in the event "Artemis Hub" if the player had previously destroyed the station has been fixed.
- A bug that impeded docking in some stations has been fixed.
- A bug that softlocked the game when the missions list was full has been fixed.
- A bug that repeatedly triggered some ship events has been fixed.
- Many text mistakes have been fixed.
Change Log v0.2.1.0.1 ( 9 November 2019)
- The compression of some textures has been improved to increase performance. The game will now occupy less disk space (2.70 GB).
- We have modified the code to make it render better during battles. During Early Access we will continue making this aspect even better.
- We have modified the loot system. Now you get more material types as well as salvageable objects. We have also incremented the possibility of gaining weapons. In future updates we will adjust the earnings to balance the game.
- We have added “junk” items. These items serve to sell them or salvage them.
- Now the inventory is split into three sections: Weapons, Inventory (items) and Passengers. By doing this we have tripled inventory space.
- We have re-designed the Departments tab. With this redesign we have tried to: lessen the number of clicks needed to do any task, speed up actions and semi-automate the departments themselves.
- Now departments have a 4-slot queue space. This way the player doesn’t have to be as on top of them as they used to.
- We have added a window to select the language where it shows the translation status of each language.
- Now when you launch the game for the first time it shows the language select screen.
- We have added the following languages: Russian, Chinese (simplified), Dutch, German, French and Italian. These languages depend on community translations there are still numerous texts without translation. During Early Access the languages will continue to be translated. Thank you so much to the volunteers that are helping us!
- A bug in the damage in the upgraded IL55 Laser Interceptor has been solved.
- We have solved a bug in saves that duplicated one of the discovered cures.
- A bug that repeatedly triggered the last of the Ancient Tablet events when the player doesn't have the tablet has been fixed.
Change Log v0.2.0.9.1 ( 24 September 2019)
- A bug impeding restoring health of crew members has been solved.
- The compression of some textures has been improved to increase performance. The game will now occupy less disk space (3.2 GB).
Change Log v0.2.0.9.0 ( 23 September 2019)
- We've added the crew Reserve.
- Crew can now be sent to the reserve in order to make space for others in the active crew.
- When you gain additional crew members and there is no space in the current crew, the new crew member will go to the reserve.
- Crew members gain 50% less experience if they are in the reserve.
- Reserve crew do not give bonus points nor can they be injured.
- When the player ends up without specialists, engineers or scientists, the Republic will send two new crew members of that class to the ship. We are still awaiting the voiceovers for when this happens.
- We have solved numerous bugs and corrected many grammatical errors.
Change Log v0.2.0.8.0f ( 8 September 2019)
- A bug that softlocked the game progress at the end of the quest Recovery (#128) has been fixed.
- A bug that softlocked the game in the Tesla Walk event (#81) has been fixed.
- A bug causing the event window to show more than one button in dice rolls has been fixed.
- A bug causing enemy ships to stop fighting in the quest Recovery (#128) has been solved.
- A bug blocking the completion of weapons research has been solved.
- A graphical glitch on the docking bay number indicator has been solved.
Change Log v0.2.0.8.0 ( 7 September 2019)
- This update adds the new secondary story line: Biochemistry.
- We've added 13 new events.
- We've added a new disease: Autoimmune Crisis.
- We've added 2 new research items.
- We've added 7 new items.
- We've reduced the color intensity of the highlited words in events.
- We've fixed several minor bugs.
Change Log v0.2.0.7.0 (23 August 2019)
- A bug causing missile collision to sometimes not be detected has been solved.
- A bug causing some events to not hand out credits (such as selling the tablet) has been solved.
- Some explosions that caused particules to rotate with the destroyed ship, leading to an unreal effect, have been repaired.
- From now on recruits in stations will be refreshed every 15 minutes.
- A memory leak related to recruit avatars has been solved.
- The colour of green weapons has been switched to blue to help players with visual impairments to distinguish the icons.
- Aiming system of antimissile weapons has been rewritten, they are now much more effective.
- The VFX of Flak weapons has been changed.
- The Flak weapon is now called FK-55 Flak Cannon.
- The weapon Heavy Laser is now called 140-ALC Argonic Laser Cannon.
- The Laser Interceptor is now called IL55 Laser Interceptor.
- The look of the FK-55 Flak Cannon has been changed.
- The look of the 140-ALC Argonic Laser Cannon has been changed.
- Damage and cost of the majority of weapons has been rebalanced.
- New weapons have been added:
Heavy Cannon of the Republic
19-AC Artillery Cannon
24-AC Artillery Cannon
32-AC Artillery Cannon
R80 Launch Rocket System
R120 Launch Rocket System
R160 Launch Rocket System
Heavy Plasma Cannon
200-ALC Argonic Laser Cannon
2-200-ALC Dual Argonic Laser Cannon
FK-75 Flak Cannon
2-FK-75 Dual Flak Cannon
IL65 Laser Interceptor
2-IL65 Dual Laser Interceptor
Change Log v0.2.0.6.4 (5 August 2019)
- A bug that added weapons to the inventory when the player visited the hangar or a shipyard has been solved.
- A bug that caused event items to not be awarded properly when the inventory was full has been solved. An item from the inventory is now sent to the stash to be able to be awarded the event item.
- The performance of the sound effect of the Gatling Gun of the Republic has been improved.
Change Log v0.2.0.6.3 (1 August 2019)
- A bug causing items to be outside their slots has been fixed.
- The brightness of the ship's engines has been reduced.
- A bug causing the health of the ship when loading a save has been fixed.
- Volumetric lighting effect on suns has been reduced, most noticeably on red suns.
- A bug that prevented the bug report text box from clearing after being sent has been fixed.
- New line is now allowed in bug reports.
- Debug logs have been added to the loading code to try to know the reason for crashes that some players suffer upon starting a game.
Change Log v0.2.0.6.2 (24 July 2019)
- We have added an option to invert the mouse axis. You can activate the option in Settings > Game.
- A bug that caused the first tablet event to trigger a second time has been fixed.
- We have added additional text to internal mission descriptions to make it clear they must be done inside the ship.
- A bug causing objectives to display wrongly when there were more than 4 missions has been patched.
Change Log v0.2.0.6.1 (22 July 2019)
- We've added a glowing indicator on the ship events button that appears on the right panel. This indicator will light up when there are new missions to do on your ship.
- Damage Absorber has been nerfed.
- A bug that impeded exit from Ship View for the first few seconds after switching views has been fixed.
- A bug causing issues in the event #183 (The antique shop) has been fixed.
- A bug that caused to not to lose the ancient tablet
- A bug in Planet View that made some planets blurry has been fixed.
The lost expedition update v0.2.0.6.0 (18 July 2019)
Uncover the mysteries of the strange shipment onboard a derelict ship on a new secondary story line composed of 18 new events.
Ship quest system
A new internal quest system was added. The ship's events view can be accessed by pressing "U". In future updates, past events will be adapted into this system.
Graphical improvements: depth of field
A depth of field effect has been added to the station, planet, and ship views. It can be disabled in settings.
Improvements to the current text style
Event dialogue format was changed. Double quotes were eliminated and now all dialogue is in italics with a soft yellow hue. Also, crew members' names will be highlighted with the respective class colour.
Change Log v0.2.0.6.0
- We've added a new secondary story line. This story line replaces the strange radio signal events (#49, #50, #51).
- We've added 18 new events.
- New attributes added: Exhausted and Irradiated.
- Two new objects and a character added.
- A new internal quest system was added. The ship's events view can be accessed by pressing "U". In future updates, past events will be adapted into this system.
- Event dialogue format was changed. Double quotes were eliminated and now all dialogue is in italics with a soft yellow hue.
- In event texts, crew members' names will be highlighted with the respective class colour.
- A depth of field effect has been added to the station, planet, and ship views. It can be disabled in settings.
- Ability hotkeys can now be reconfigured/rebound.
- A bug that played the music at launch when the music volume was zero has been fixed.
- A bug making ship markers blink with the quantum drive activated has been fixed.
- A visual glitch that appeared on asteroids in the planet view has been corrected.
- Many text mistakes have been fixed.
Change Log v0.2.0.5.0 (5 July 2019)
We've just updated Between the Stars to version 0.2.0.5.0. This new patch updates the graphical engine to a more modern version which should fix many of the crashes caused by said engine. From now on we will focus on adding new content without forgetting to fix bugs that you report to us.
- We've updated the Unity engine version of the game.
- The crashes caused by Citrix Workspace have been fixed.
- Other bugs and crashes caused by the old Unity version have been fixed.
Change Log v0.2.0.4.0 (21 June 2019)
- In this update we've rebalanced crew combat, giving more protection to crew members.
- We've modified the player's combat dice.
- The dice faces with a hand on them that used to give an extra action point have now been changed to a shield that adds armor to two random crew members.
- In crew combat we've changed the way the enemy targets the crew. Now there will be less probabilities to attack crew members with only one point of life.
- We've increased the gain of action points in crew combat, it will allow the player to use more items and be less dependent of the dice rolls.
- Now combat will begin with 2 action points instead of 1.
- Now the items will be shown in an inferior panel instead of the left panel.
- We've added a basic crew combat weapon: Republic Pistol. It'll be avaiable in all crew combats.
- We've added a new crew combat item: Healing Plasma. It heals 1 of life of a selected crew member.
- We've added a new crew combat item: Plasma Injector. It heals 2 of life of a selected crew member.
- We've added a new crew combat item: Resuscitation Kit. It reanimates a death crew member.
- The transition between camera modes has been smoothed.
- A bug that caused some boarding signals to not appear has been fixed.
Change Log v0.2.0.3.8 (19 June 2019)
- A bug that caused the system not trigger the main mission in Tacet Stella, Hedron Gygax and The Dome sector has been fixed.
- A bug that locked the loading screen when the player died in Tacet Stella, in Hedron Gygax or in The Dome sector has been fixed.
- A bug that triggered duplicated events has been fixed.
- A bug that softlocked the game in the mission "Consequences" (#142) when the player moved far away from the battle has been fixed.
- A bug that caused Artemis Hub to be an allied station when it is under the control of the Children of the Sun has been fixed.
- We've added the missing enemies in a battle of the Event "Artemis Hub" (#171).
- A bug that allowed Collins to join to the crew when he is a prisoner has been fixed.
Change Log v0.2.0.3.7 (17 June 2019)
- We remade the way that attributes are saved. This should fix all the errors related with attributes that some players are suffering since the version 0.2.0.3.5.
- This version fixes the saved games with duplicated attributes.
- It also removes negative attributes if there's a positive version of the same attribute.
- A bug that allowed players to use the sniper rifle an infinite number of times has been fixed.
Change Log v0.2.0.3.6 (14 June 2019)
- A bug that caused blueprints to not save properly in permadeath mode has been fixed.
- A bug that caused the captain the player selected to not appear when starting a campaign for second time in permadeath mode has been fixed.
- A bug that locked the voice transmissions at the end of the event "The counterattack" (#138) has been fixed.
- A bug that kept enemy ships from giving loot when they were destroyed while being hacked has been solved.
- A missing voice audio clip in the event "The council" (#168) has been added.
Change Log v0.2.0.3.5 (13 June 2019)
- Now the game can be saved manually.
- Now the autosave system uses a different save file every 8 minutes with a maximum of 10 autosaved games. With this system you will be able to load previous autosaved games.
- We've added a load game option in order to load autosaved and manually saved games.
- A bug that destroyed all the player's weapons softlocking the game at the beginning of the prologue has been fixed.
- A bug that caused to the loss the saved data of the known disseases has been fixed.
- A bug that softlocked the game not showing the first main quest has been fixed. All the saved games with that issue should have been fixed.
- This version fixes any saved game with two or more main quests.
- We reduced the difficulty of the first battle of the prologue.
Change Log v0.2.0.3.4 (8 June 2019)
- A bug that made the mouse cursor dissapear and disabled some buttons when the player had a HOTAS plugged in has been fixed.
- With this fix now the game can be played with HOMAS (flight stick + mouse), players will have to assign controls in settings before playing with HOMAS. Gamepad control is still not supported but we plan to work on it soon.
- We've delayed a few seconds the automatic equipment of weapons before changing the ship, it could solve the loss of equipment that some players are suffering.
- A bug that softlocked the game in the prologue should be fixed.
- A bug that changed the window resolution for the screen resolution in windowed mode on game start has been fixed.
- Some texts have been fixed.
Change Log v0.2.0.3.3 (6 June 2019)
- A bug that locked the recruits information when the player had less than 3 crew members has been fixed.
- Now the last remaining member of your crew will only be able to die in crew combat.
- A bug that left dead crew members in the crew list has been fixed.
- Now the skins and the names of the ship are loaded properly in the hangar.
- Now the skin and the name of the selected ship is loaded properly when the player changes their ship.
- We've updated the input controller to the last version. This could solve some issues like mouse disappearing or a bug that caused player ship to rotate constantly.
- A bug that showed the information of the last selected item when the player opened the inventory has been fixed.
Change Log v0.2.0.3.2 (5 June 2019)
- The time between interceptions has been increased.
- A bug that destroyed all equipped weapons when player changed the ship should be fixed.
- A bug that didn't let the player use quantum engines after the event "Anna Banner" (#139) has been fixed.
- Some texts have been corrected.
Change Log v0.2.0.3.1 (4 June 2019)
- Now when the player changes a ship the weapons of the last ship will be equipped automatically.
- In ship change if the weapons cannot be equipped they will be saved in the inventory if there's free space, if not they'll be saved in the stash.
- A bug that destroyed all equipped items in the last main quest has been fixed.
- A bug that softlocked the game in the event "Answers" (#163) has been fixed.
- A bug that sometimes softlocked the game when a recruit joined to crew has been fixed.
- The projectile speed of the missile weapon upgrades has been corrected.
- We lowered the volume of the electric loop sound that is played in the inventory.
- The item "Shipment of Strange Specimens" is now delivered correctly in the contract "Delivery" (#151).
- The location on planets of the event "Delivery" (#151) has been corrected.
- Now the locations on planets have a fixed position.
- Many texts have been corrected.
Change Log v0.2.0.3.0 (3 June 2019)
- A major bug in the saving system that softlocked the game showing [DestinationSector] in the objective description has been fixed.
- In this version the system will detect if there is a corrupted main mission and if it's needed it'll restore the latest known main mission. A warning will be shown in the top left corner if this happens. To restoring the saved game, the progress could go back some main missions.
Change Log v0.2.0.2.9 (2 June 2019)
- A major bug that caused players to lose the main mission has been fixed.
- In this version the system will detect if there is a main mission and if it's needed it'll restore the latest known main mission. A warning will be shown in the top left corner if this happens.
- Some texts have been corrected.
- A bug in the event "A meeting in the Fold" (#101) that locked the saving function has been fixed.
- Now when a game is saved properly a text will appear in the top left corner.
- Now the death of the player doesn't have penalization in normal mode.
- The transmissions display has been fixed in ultra-wide and 4:3 resolutions.
- We've fixed a bug that caused you to not lose the item "MAI core from the Genesis" in the event "Answers" (#163).
- Now the description of the mission "Consequences" (#142) is shown correctly.
- We fixed a bug that softlocked the game in the event "Sharp Hill" (#111) when you're waiting for your turn.
- Now the sniper rifle updates correctly the ability points.
- Some bugs have been fixed in the event "Bounty Hunters" (#92).
- The bug in game saving that caused loss of progress has been fixed. This bug also causes loss of the locations of both contracts as well as main missions. Now, saving should function as intended, but if you see something wrong, please send a bug report. Sadly, corrupted games can not be recovered, so, if you've lost progress due to the bug you'll need to start a new game. Sorry for the trouble.
- We've added an indicator that shows when the auto aim system is enabled.
- Now a warning will be shown when a save data error is detected. Please send a bug report if you see this warning.
- A bug that allowed the missile launchers to launch a missile per frame has been fixed.
- Now weapons won't fire when the player is looting a ship with auto aim mode activated.
- Now missiles won't follow the cursor in auto aim mode.
- A bug that caused that the laser beams never stop firing in auto aim mode has been fixed.
- A bug that caused some battles to never finish has been fixed.
- A bug that kept the lighting of the lateral thrusters activated after their ship had been destroyed has been fixed.
- A bug that destroyed stations when the player increased throttle with the numpad has been fixed.
- Some players got stuck researching the corrupted data in the prologue. We've added a description to avoid this situation.
- Now the event "Bounty Hunters" (#92) gives a prisoner as expected.
- Now the bug reporter smtp mail server should be able to send all the bug reports without softlocking the game.
- Now the bug reporter sends us less data to avoid crashes.
- A bug in events that softlocked the game updating crew data has been fixed.
- The crew weapons have been improved.
- The text "Dice do not add up" won't appear again in the dice combat screen.
- A bug that disabled the buttons in the event "Delivery" (#77) has been fixed.
- A bug that softlocked the game when a new member joined to the crew has been fixed.
- Now the docking number is correctly shown in the stations exit button.