Patch Notes 1.3.1 (19/04/2024)
Residual gains a new planet scanner in Quality of Life update
Calling all explorers: A new version of Residual was just pushed live! I’ve been somewhat busy working on my two new other games, but I still had some features on the list that I REALLY wanted to do for Residual, so better late than never.
One of the changes is more freedom for players to pick their planet. There are over a hundred planets available, all with variations in environment conditions and world layouts, and previously you would unlock those planets by closing a Hypergate and gaining a “Free travel rune”. That system works, but only for those players that invested time into finding the Hypergate and closing it!
The change for this system is now that AFTER your first game you can pretty much pick any planet you want! No need to use travel runes, just pick a planet and drop in.
It will still pay off to close the Hypergate, because by doing that you will unlock the new Freeplay mode which will allow you to land on that planet, instead of crash on it, and will provide you with a small survival-backpack full of required food and devices, so that you can really just go explore and maybe find those remaining secret artifacts ;)
This update also comes with a fresh new Planet-scanner that gives you more insight in your surroundings and where you have and haven’t been. It also makes better use of the available screen-space compared to the old radar.
So all in all I think this is a pretty cool update that certainly got myself back into playing the game again.. so who knows.. I might come up with a couple of other cool additions and enhancements ;)
Patch Notes 1.1.5 (18/10/2021)
- added: set your own marker (use X to toggle it on/off)
- added: Recycler device (breaks down crafted stuff into their core components)
- added: Total scanned creatures in Residex
- added: roofgenerators breaking down, now also remove the lights arround it
- added: Slurper plants can now be destroyed by Glucobomb
- added: Techdrones can be hit by glucobomb explosion
- added: UI-Zoom option (PC only)
- added: Landingship (Cepheus update)
- added: landing intro (Cepheus update)
- added: variable planet sizes (Cepheus update)
- fixed: Teleporter getting stuck on top of Hologram device
Patch Notes 1.1.3 (17/09/2021)
- added: recall "lost" teleporters using the ships-computer
- added: optionally assign 1 gamepad button to 2 commands
- fixed: rare crash bug with fire/heat maps
- fixed: planet-radar now also shows graphite and fruit percentages
- fixed: default to english for missing text in other languages
- fixed: sleep is more visible (ZzZ's)
- fixed: "transport back to the ship" dialog when sleepy is now less annoying/spawning less
Patch Notes 1.1.2 (14/09/2021)
- added: starting-planet is an easy one for new players
- added: glucobombs can now destroy spikes
- added: option to change transparency behind dialogs (default=off on Switch) improve readability
- added: ladders can be picked up again (and put in backpack)
- added: keep track of locations visited in planet-radar
- fixed: crash bug when checking for resources/mining (out of bounds)
- fixed: crash bug on mouse-hover events (PC)
- fixed: climbing stairs will block some operations like inventory/crafting/visor
- fixed: fishing-line now has more max length (deeper fishing) - might have to throw it a few times, just like real fishing!
- fixed: fish drop back in the water too often (annoying) - now seen as collected if they drop/fly against you