Release Notes for Ostriv
Update Alpha 3 Patch 4 hotfix 3 (28 July 2020)
Fixed
- Random crash on messenger arrival
Update Alpha 3 Patch 4 hotfix 2 (28 July 2020)
Fixed
- Horse meat hasn't been delivered from a slaughterhouse
- Couldn't store horse tack in trading posts and warehouses
- Crash related to the trading post
- Some hire options didn't work correctly on farms
- Lime kiln couldn't get empty in some cases
Update Alpha 3 Patch 4 hotfix 1 (19 July 2020)
Fixed
- Hay supply was broken in the latest update
- Crash when placing a trading dock in some cases
Update Alpha 3 Patch 4 (18 July 2020)
Added/changed:
- Added a checkbox to only produce dried fish on a fishing dock
- Slightly improved CPU performance in big towns
- Slightly improved the bridge model
- Added a checkbox "Only available" in warehouse and trading post resource selector
- Improved the chicken model
- New building: trading dock
- Added a new town to trade with (by river)
- Added slower building rotation when Ctrl pressed
- Added a stricter limit on how far from home can someone work
- Cowshed workers will not mow hay too far from their cowshed
- Industry now uses hi-tech solutions for water supply
- Increased leather price
- Removed a hotkey to rotate building 180 degrees (90 seems enough)
- Optimized CPU performance when using FPS limiting
- Added shadows on water surface
- Increased maximum number of workers at Carpentry and Smithy to
- Now showing the field size during creation. Also visible in field's propertie
- Can now slaughter horses when really hungry
- Numbers in trade deal dialog are now calculated as you type
- Added another bench model
- Field workers can now take more than one stook on the way back, greatly reducing crop gathering time
- When emptying a building, resource amounts <1 are removed automatically
- Added a help text for the fishing dock
- One fishing trip now brings 9 to 15 units of fish (later will depend on various factors)
- Added a new map
- Added a reminder to build a trading post when running out of iron
- Increased the starting treasury to 2000 hryvnias
- Several minor UI changes
Fixed:
- Was too little Ox, Bull, Boar proposal
- Crash with boats on RX 5700, RX 5600 and Vega - now confirmed
- Weird trade wagon animation on a bridge
- Building houses on the map border made out-of-border areas accessible
- "Apply to all" applied to unfinished buildings
- Crash after relocating a cart
- A few crashes on extremely big towns
- Crash after closing popup windows with Esc key
- A crash related to plough construction
- Fields could get stuck on plowing
- Grass under bridge was wrongfully trampled
- Reassigning fields during gathering led to leftover "awaiting" resources never delivered
- Fishing boats preferred closest fishing spots not taking length to account (may still take some time for them to learn)
- The eggs were sold to citizens 100 times more expensive than needed
- Supply by wagon didn't work for market stalls
- Couldn't demolish unfinished lime kiln in some cases
Alpha 3 patch 3 hotfix 1 (2 May 2020)
- False positive "Can't build on water" for fields
- Couldn't reassign fields in latest update
Alpha 3 Patch 2 (16 April 2020)
Added/changed:
- Added a check to "Allow chopping trees" in reforestation area (will be protected otherwise)
- Added new UI scale option: 250%
- Added buttons in building panel to quickly search similar buildings
- Can now specify builders wage in town hall
- Can now hire counselors in town hall to manage seasonal hiring
- Added new options to hire depending on season
- Added notification when field nutrients are low
- Can now disable snapping while creating fences
- Added a help text for cart parking
Fixed:
- Couldn't assign mouse side buttons for anything
- Could build on map entry point, leading to unexpected results
- Crash when emptying a farm during harvest
- Traders could buy more than we wanted to sell
- Hay in a barrack became invisible in some cases
- Could build fences outside map bounds
- Some bridges didn't make the other side accessible
- Bridge preview showed wrong calculation of resources
Alpha 3 Patch 1 (7 April 2020)
Added/Changed
- Added a description for Empty function
- Added some more on-screen reminders on how to start your town (Clay pit, Thatchery, Charcoal pile, Forestry workers)
- Construction menu now divides to pages if doesn't fit on screen
- Wagons will now need horseshoes and tack replacements after some time
- Salaries and rents are now payed daily rather than every frame, thus making the economy consistent in all game speeds
- Not allowing to demolish field with harvest anymore
- Added tooltips on resource icons in tannery
Fixed:
- Tannery stuck in gathering (rare)
- Crash when relocating pigs
- A carpenter could choose a horse that's being relocated, leading to later crash
- Could build coastal buildings in inaccessible areas
- Construction workers had their path needlessly recalculated
-Stone mining could stop if limestone deposits are inaccessible (yeah, vice versa)
- Wagons could deliver the same construction resource twice (left in a building afterwards)
- Church and chapel requirement didn't care if its construction is not finished
- Cows could be stuck relocation
- Crash on loading some saves
- Jerky movements of wagon wheels in later game
- When demolishing a forestry, a leftover log could be never picked up
- People and animals aged less if played on lower game speeds
- Wagons never wear out
- Wagon shed workers could neglect supplying for horses
- Laborers in fact received the same wage as workers despite coefficient
- A pig marked for slaughter manually could be slaughtered twice
- Some weirdness during windmill demolishing
- Horse tack trade was broken
Alpha 3 Hotfix 3 (29 March 2020)
Added:
- Esc key now hides the construction menu and help window
- Post processing is now disabled for Intel GPUs by default
Fixed:
- Crash when a builder has arrived on a finished construction
- All the workers stuck on the field are now free to go!
- Crash when everyone in town wants the same ox
- Some coastal areas had passable buildings/fences (will be fixed only for new games)
- Crash when putting down some buildings near water
- No ploughs being built if there's a wagon order in queue
- Crash after cancelling construction (in some cases)
Alpha 3 Hotfix 2 (26 March 2020)
Added:
- Help text for water platform
- Now showing path to save folder in Save/Load screens
Fixed:
- Chicken relocation getting stuck when chickens died
- Tannery stopped working when gathered 4999 units of water
- Could build a farm filed partially on water
- Couldn't demolish an empty lime kiln
- Chapel was a requirement even if there's a church
- Crash when trying to put down a building
- Wagons could deliver more resources than available (also created a lot of mess with numbers)
- Limestone mining could stop if stone deposits are inaccessible
- Crash when gathering harvest from demolished fields
- Crash when a wagon returns to the shed (another one)
- Scrolling issue in saves list
- Could add duplicates in granary
- Panning didn't work correctly if set to RMB or MMB
Alpha 3 Hotfix 1 (21 March 2020)
Added/changed
- Increased the font size in help windows
Fixed
- Crash when a wagon returns to the shed (in some cases)
- Key bindings didn't work correctly
- Crash when clicking the town hall button before the camp started
- Crash when clicking "Save" the second time before there's any autosaves
- Crash when emptying some buildings
- Crash when using an eyedropper tool
- Crash after demolishing a bridge
- Stone stack on construction site didn't show properly
- Crash after bridge (and possibly some other buildings) construction finished
- Lime kiln could stuck on gathering