Release Notes for Broken Lines
Patch 1.6.0.1 (15 December 2020)
- The game will now auto save every time a planning phase starts. In cases where this is blocked a message will show how long ago the game was last saved.
- Mortar strike and LMG has been added to Izkor's shop.
- Rifle rounds can now penetrate targets, allowing them to take down several enemies if they line up.
- Shotguns now deal AOE damage, allowing them to take down several enemies if they clump up.
- Submachineguns have had their firing rate and volley delays rebalanced, meaning that they should now have fewer 'awkward pauses' in firefights.
- Panicking characters should now be more stationary and will not run into the open or towards enemy positions as often as before.
- Soldiers can now be ordered to move while panicking, however, shooting and abilities are still locked.
- Soldiers can now be ordered to go where another soldier is currently standing.
- Enemies now have an 'active' vision range and a slightly shorter 'passive' vision range; allowing you to prepare after spotting an enemy before the enemy engages you.
- There's now a small delay between ending an event and being able to start the execution turn. Now you can spam away that starting event all you want.
- Target lines will now show their accuracy at the target instead of halfway between the shooter and the target. This should result in less cluttering of the accuracy percentages when fighting several enemies.
- Projectile path predictions should no longer report false positives, ie. rockets and rifle grenades should no longer detonate on the cover right in front of a soldier, provided that a clear firing line was shown.
- Weapon DPS stats will now include the reload time in their calculations, giving a more precise measurement of the actual DPS.
- A flare now shows the area that it will reveal when selecting a target location.
- Toggling the UI will now also remove all of the in-level UI elements for nicer screenshots.
- Difficulty settings are now stored per save slot instead of being stored globally.
Patch 1.0.3 (17 April 2020)
New Features
- Chinese Localization has been added to the game
- Suppression will now be better explained in the bootcamps
- Customization support has been added to the game
- All of our databases have been opened up for editing - making it possible to customize the game
- Supplies in Izkors shop will now always cost the same
- Most of the bolt-action rifles have had their accuracy and damage slightly improved
(Mauser 98 and Mosin-Nagant, both non-scoped and scoped variants)
- Shadows in all of the levels have been rebaked to fix various lighting issues and improve the visual quality
- Checkpoint loading time has been reduced
Bug Fixes
- Characters would sometimes get stuck in/behind cover
- Knocked down characters sometimes had their target icons positioned weirdly
- Certain types of cover would not display the correct destruction particles when destroyed
- Russian players would not be able to load certain levels
- Walls in Strength/Mischief (levels) could be fired through
- Controller focus could be lost when ending a level while opening the combat log
- Certain tooltip labels were not localized correctly
- "Checkpoint reached text" is now localized correctly
- Certain levels would not complete correctly if too many soldiers had died
- Ability targetting would sometimes glitch out when used inside houses
- Some objects would flicker slightly when zooming in and out
- Scrolling in the combat log would zoom the game view
- ToggleUI would show as "Label" in the keybind settings
- Hailey's death event would not trigger due to strict event requirements
- Some empty/mixed up tooltips texts have been fixed
Patch 1.0.2 (6 March 2020)
New Features
- A UI size option has been added to the game settings menu and can be used to toggle between default and large UI.
Note: The big UI may not play well with 4:3 resolutions - all other resolutions should be just fine.
- The difficulty selection box now has a 'custom' option which will open the settings allowing the player to customize the difficulty, once this window is closed the game will start the game.
- The target lines have been slightly modified to show 'cover' status even when out of range of an enemy.
- Checkpoints are now clearly marked with a full-screen fade-in notice.
- Added the wait information tutorial menu to "Wreck".
- More weapons and items to choose from in Izkors shop - especially at the beginning of the campaign.
Balancing Changes
- Garand and Gewehr43: now does less damage but fires faster and does more suppression damage.
- Assault training Ability: the time between volleys slightly increased.
- Sneaker Ability: Increased threat reduction even further, no longer disappears when fired at.
- Eagle eye Ability: Now actually increases spot range by 80%.
- Several “less-used” abilities have been buffed slightly (e.g. “Drunken” and “Chicken” had ROF penalty removed).
Bug Fixes
- Panicking characters should now seek cover correctly.
- Rotating the camera when looking over the edge of a map into the void will no longer cause chaos with the camera.
- "Ambush" should now work correctly when loading the checkpoint.
- 'Wounded' state is no longer incorrectly removed when loading a checkpoint.
- Button prompt for mission outro 'continue' button should now position correctly.
- Increased animation speed for the panic run animation.
- Events should now trigger correctly at the "Greed" entrance.
- The gate should now open correctly in "Retribution".
- The antenna box in "Contact" should now be more noticeable.
- The roof on the big building at the end of uncertainty should now once more be grenade proof.
- Settings menu should reset settings correctly now when exiting without saving.
- Pacifist Ability now correctly shows the accuracy reduction.
- Covered Ability should now show up in your inventory after "Greed".
- Several levels have been tweaked in regards to colliders and nav-mesh.
Controller Specific
Features
- End level box can now be minimized.
- Soldiers can now be selected for the squad from the customize menu.
Bug fixes
- Selection focus should no longer be lost when pressing 'up' on the pre-campfire night scene.
- Equipment stats should no longer show over the character biography.