Patch 11519 (19 May 2021)
- Removed ability to send F9 reports without adding a Summary
- Removed AutoSaves from being loaded twice.
- Resolved Pause Issues
- Removed the GPUI Spam from Build Logs
Patch 11487 (14 May 2021)
Thank you for all your help reporting bugs and providing feedback this past week. We've been hard at work on these fixes and more to come next week.
We are aware of some strange behaviour with the Keybinding for pausing not being reliable, we will most likely issue a hotfix on Monday or Tuesday to deal with this. If you encounter this issue you can use the speed controls at the bottom of the screen to control time.
We have been combing through your feedback and have some exciting news on the horizon regarding changes to features.
BUGS
- Fixed Tutorial progression to allow players to successfully complete the tutorial sections past Exploration
- Cider can no longer be produced before Tech Node is unlocked.
- Made Farm Field Rotation respect keybindings
- Fixed Localisation error that occurred in Emergency notification popup
- Fixed Escape Key functionality based upon Interface States
- F9 Feedback now shows Feedback and Bug as options
- Adjusted Audio Curves so that volume fades out smoothly across 0-100
- Fixed Marketplace assignment on Houses when their original is deleted
- Savegame deletion prompt now only gives one confirm option
- Quarter's Inspector is no longer partially hidden behind Advisor Dialogue in the Tutorial obscuring the button to close the Inspector.
- The Origin and Target buttons on a trade route's courier now function
- The totem's titles in the building inspector are now centred
- Tunnels highlight correctly on both maps.
- Tutorial can no longer be broken if the player deleted the Small Warehouse when the Demolition tab is introduced.
- Construction sites now respect their actual ranges (Click on a Construction Site to see it's range)
- Warehouses can now be deleted correctly
- Lumberyards can no longer claim trees in OOB areas.
- Actors no longer get stuck in place OOB behind Lumberyards when their range exceeds the currently unlocked hexagons.
TASKS COMPLETED
- Transitioned Quarter Names from hard-coded strings to localised keys
- Autosaving can now be disabled when interval set to 0
- Increased Autosave Values to go up to 30 minutes
- Moved Autosaves out into main SaveGame folder
- Made Localisation Language a setting within UserSettings (Only JSON editable for now)
- Adjusted Video Playback system to allow it to play more smoothly
- Transitioned CLEAR_HEX to a more reliable instruction
- Removed erroneous "+" in positive AFFECT_MANA and AFFECT_TREASURY usages
- Added a highlight to the race selection in the Main Menu.
Patch 11407 (9 May 2021)
- Enforced all Warehouses and Taverns cannot be burnt down.
- Increased volume of Intro Video
- Enforced DXT1 and DXT5 compression on all Textures
- Cleaned out Asset Bundles and implemented new Build Pipeline to eradicate duplication or wastage
- Overall Reduction from 3.13GB to 1.12GB improving both RAM and VRAM usage
- Added Display Selection to Settings Menu for Multi-Monitor setups
- Ensured the same building cannot receive an emergency twice in a row
- Resolved an issue with Changing Resolution when you ALSO switch Aspect Ratio