Patch 1.173 (2 December 2020)
- Fixed an error with syncing cloud saves from Nintendo Switch/iOS/Android platforms.
- Optimized some random encounters;
- Fixed Maiden Spring quest issue which came up when the NPCs of that area were attacked after the assignment was complete;
- Gamepad buttons now show up on tooltips during the tutorial;
- Fixed moving through enemy corpses;
- Fixed a bunch of console related controls;
- Unity updated to ver. 2019.4.15;
- Game now requires less memory from weak PCs.
- A lot of fixes in the Polish localization
Halloween Update (30 October 2020)
- Added the spooky Halloween event (till November 3rd);
- Improved loading times on video cards with capacity of 2 gb+;
- Fixed minor issues reported on forums;
- Fixed minor sound glitches.
Update 1.172 (7 October 2020)
- Fixed load times, memory overload and FPS issues;
- Updated the game engine;
- Camera rotation fix for controllers;
- Arina related bug fixed;
- Certain sounds volume fixed;
- Item navigation with controller fixed;
- Doors locking when having sex in Krasnoznamenny fixed;
- Player character now automatically moves aside to let the companion he asked to lockpick for him get to the lock;
- Target indication added to situations when health is being indicated;
- Very rare bug with infinite loading of locations fixed;
- Modding issues fixed;
- Barter window auto-closing in rare situations glitch fixed;
- Cursor issues on Linux fixed;
- Cloud services and sync with Switch, Android and iOS fixed;
- Multiple minor fixes of typos and small bugs;
Update 1.17
- Improved sync between PC and mobile versions of ATOM RPG;
- Fixed the game crashing on toggling vsync;
- Gavrilov going missing from Red Fighter fixed;
- Extra spider spawning when confronting Hexogen fixed;
- Enemies no longer freeze when disarmed;
- Sewer exits in Krasnoznamenny patched to not cause freezing for some players;
- Some textures improved;
- Buggy descriptors fixed;
- Added correct representation of companion overload in the log;
- Gamepads revamped. Support for gamepads is improved, diagonal movement added;
- Fixed sound settings not being saved;
- French, Polish and Chinese language versions improved upon with typo corrections;
Update 1.16 (3 July 2020)
Greetings, friends!
Today we're publishing a brand new French translation to the game, created by Vincent "Goat Buster" Lagaillarde with help from Hizo team! Other translations are also currently pending, and we'll update as soon as we can.
This version of the game also sports new random encounters and bug fixes for mistakes you, our community has found.
As always, thank you for being with us, and let there be ATOM!
Changelog:
- Added French translation;
- New random encounter locations;
- Fixed Guard in Drunken Lair not reacting to his fellow's sickness;
- Fixed August not seeing the female character at night;
- Fixed election related bug;
- Fixed cursor getting stuck during forced attacks;
- HP bar fixed for character and companions;
- Textures fixed in Crater of Dead City;
- Fixed various visual glitches;
Update 1.152 (10 June 2020)
Hello, friends!
Today we are happy to publish a new translation of our game. This time - to Spanish, with the help of Felix H., an amazing fan translator who contacted us and produced a translation mod, which he allowed us to import into the game. Some more languages are on the way as well with German hopefully hitting sometime this year and French 90% done by another fan translator.
We are also working on perfecting the Polish beta translation together with a team of Polish volunteer players who help us out very much. Hopefully, soon Polish will be up to the high standards it deserves!
Apart from a new language, this version also contains a lot of optimization work which will perfect loading and game behavior for low-end computers.
We really hope you will enjoy.
And let there be ATOM!
Update 1.15 (23 May 2020)
Greetings, friends!
Our game’s sequel is constantly developing, but that doesn't mean we forgot our first game ATOM RPG. To show that, we are uploading a large patch packed with things you asked us to add on the forums.
First off, we did what we were asked to do by the players who prefer the gamepad. The interface and controls are completely overhauled and should now seem much more comfortable and easy than before.
We also finally translated the game into Polish language with the help of a professional translator and two groups of volunteers, one led by Dr. Paweł Aleksandrowicz. Many other languages are also on their way, with French 90% done. Our team cannot afford professional translation studios, so everything is a fan-driven effort which we cannot hasten, but with enough time we promise to deliver even more translations! With players like you, we believe this to be possible.
The game also got a new network interface which will allow seamless save transfer between different versions of Atom RPG in case you want to play as your PC character on the go.
We also added a large amount of improvements into the game - adding new sounds and some animations and minor visuals, fixing very minor bugs that were still left until you noticed and reported them on the forums, as well as many optimization tweaks and fixes for low-end PCs. The full list can be found under this post.
Thank you for being the best community possible! And let there be ATOM!
Full changelog:
- Added optimization for low-end PCs;
- Added video playback performance optimization for low-end PCs;
- Added Polish language translation;
- Added one account to transfer saves between game versions;
- Three new cinematics for certain locations when they are first visited;
- Gamepad control and interface overhauled;
- New sounds on certain locations;
- New character animations;
- New way to display hit points. It is off by default but you can find it in the settings;
- Mutants got new animations when hit and when dodging the hit;
- Various minor bugs and typos reported by the community were eradicated.
Update 1.112 (7 February 2020)
Hey, guys!
Today, we're releasing version 1.112. We are doing this because we moved our game to the brand new, improved Unity version 2019.2 which fixes a lot of problems some of you may have experienced in the past, and furthers our game's optimization.
Here is the changelog:
- Transferred the game to Unity 2019.2;
- Fixed impassable tiles in Krasnoznamenny Centre;
- Fixed incorrect AP and Ammo information;
- Fixed Dzhulbars barking glitch;
- Fixed the Ghillie suit and protective suit exploit which granted an extra turn;
- Those who saved at the New Year location will now appear in the Mountain Pass of Woes;
- Fixed several graphical bugs.
Update 1.111 (26 January 2020)
Hello, friends!
Today we would like to share version 1.111 with you! This patch comes not only with bug fixes, but also with new render optimizations. After a long, arduous journey we figured out how to up the FPS on certain machines and stopped crashes on exiting or entering a location.
We are very interested in learning your opinion about this work.
Changelog:
- Optimized the game performance;
- Fixed follower AI bug that happened when an ally was attacked with the retreat order active;
- Fixed Waterfall experience farm glitch in Alina’s dialogue;
- Fixed bug where mole eggs could not be targeted;
- Primed explosives no longer explode in the inventory after a saveload;
- Item duplication bug fixed;
- Mechanic’s quest can now be ended with Kovalev after killing everyone in the Factory;
- Gamepad now allows loading during enemy turn;
- Animation sound added when getting radiation poisoning while wearing anti-radiation gear;
- Added more to the soundscape of various locations;
Thank you for reading and let there be ATOM!
Update 1.11 (23 December 2019)
- Controller controls improved and associated controller bugs fixed;
- Changed bridge behavior in the Mountain Pass of Woes;
- Dunya’s quest bug fixed;
- Error in Dan’s dialogue fixed;
- Companions no longer equip whole stacks of items;
- Caravan rescue signal quest fixed;
- Getting stuck in Peregon doors fixed;
- Fixed a rare issue where Katya and Kovalev dialogue didn’t happen;
- Érror with Drunken Lair inhabitants attacking Player if Factory gang was killed off by him;
- Various bugs with floating or disappearing items fixed;
- Typos fixed, most problematic dialogues improved stylistically;
- Smoking animation fixed;
- New option “Display Player location” added to menu.
Update 1.1096 (20 November 2019)
- Chinese translation added
- Item duplication bug fixed;
- Overload bug fixed;
- Spelling errors found by players fixed;
- Misc. item description typos fixed;
- Minor overworld map animation issues fixed;
- Very rare sound freezing on global map bug fixed;
- Fixed a very rare crash in Peregon.
Halloween Update
- Fixed a ghastly bug which allowed characters to phase through trucks and carts;
- Dzhulbars got an armor fix to stand a better chance against blood-starved beasts;
- Wind now moves grass and other plants bug-free and with deadly precision;
- Artemyev’s dialogue fixed;
- Skill points can now be added en masse by holding the left mouse button on “+” on the character screen;
- The Woodpecker’s quest ending fixed;
- Lesser bugs obliterated;
- Newly discovered typos and translation errors snuffed out;
Update 1.1092
- Added 8 new modifications for some weapons;
- Better grass graphics;
- Character animation bugs (rare)
- Added camera positioning in dialogues;
- New point marker added;
- Rare bug with item count fixed;
- Isometric mode cutscene bug fixed;
- Sand storm's effect on character fixed;
- F and V keys now zoom camera in and out;
- New animations for wolves;
- And many more minor fixes.
Update 1.109 (20 September 2019)
- Isometric mode now available in the game’s settings;
- Added “Pause when the game is minimized” function as an option that can be turned on and off;
- Added the “clean log on load” option;
- Left alt, shift and ctrl keys now work like the right ones;
- Added various new sounds to the game and overhauled UI sounds;
- New AI for the Shog monster;
- Slot is highlighted when you are pointing at an interactive object;
- Enemy info is shown when in party member ordering mode;
- Additional melee damage caused to downed enemies;
- Faster global map travel (speed depends on Survival skill);
- Bears can now stand on hind legs at times, also their AI was improved;
- When checking for encounter avoidance, item and trait bonuses are considered correctly;
- Starting kit bonus is now calculated correctly;
- Shower in Red Fighter cured 300 radiation poisoning instead of 50;
- Four Legged Knight and Praetorian are fixed;
- Technophobe distinctinction players do not get recipes at start, even with large INT;
- Fixed the Savage Hunter distinction bonuses;
- Fixed the Circus Education distinction balance;
- Savage shield now added to basic recipes;
- Coffee, chifir and herb effects now last longer;
- Fixed the wounded bandit’s quest;
- Fixed rare game crash that happened when the player moved to a new location wearing the hazmat suit;
- Opened locations on the global map are highlighted more;
- Added a marker that points to where the character is standing when he is not on the screen;
- Added achievement statistics to the game;
- Better non mutant animal models added;
- You can now pause and load during enemy turn;
- Fixed ventilation shaft bug in Dead City bunker;
- New, improved ragdoll system finalized;
- Visual skybox glitch in certain cinematics fixed;
- Exit zones in random metro encounters are fixed;
- Linux-exclusive bug with random symbols appearing in character biographies fixed;
- New animations added;
- Fixed the Dzhulbars encounter balance;
- Unique stat descriptions for Dzhulbars;
- Cooking at a campfire or stove now benefits whole party;
- Sprites improved on global map;
- Every animal in the game has new phrases when talked to after consuming a potion;
- Dual Shock 4 Wireless is now supported;
- A huge amount of lesser bugs, typos, and translation issues fixed.
Update 1.108 (15 August 2019)
Changelog:
- Added first version of controller support;
- Fixed random encounters in Dead City;
- Fixed a visual bug on the character screen;
- Fixed Maxim Kalosha quest;
- Fixed throwing knives not appearing in the hand properly;
- Fixed logic error in Artemyev's room;
- Fixed three bug packs in locations: Factory, Waterfall, Container yard;
- Dzhulbars' perk bug fixed;
- Follower AI fixed, as was the bug that added evasion to them without reason;
- Sveta Earwig dialogue bug fixed;
- Blinding effect's bug fixed;
- Sequence breaking if turn is ended by taking off clothes fixed;
- Follower's bodies are now highlighted even when wearing Kikimora suits;
- Various minor bugs fixed;
+Update 1.1081
- Reworked most minimaps and added new ones;
- Turn ends on button hold when playing with a gamepad, to lessen risk of doing it by accident;
- Fixed player freezing over on entrance to location;
- Fixed the RPK model;
- Reworked new interface sounds;
Update 1.107 (16 July 2019)
- Fixed the bug in the Dan's first test;
- Fixed the bug when dead Shpak turned in the Krasnoznamenny;
- Fixed the bug that could let you to the cultists for free;
- Recipes no longer appear if you didn't learned them;
- Shog now deals correct amount of damage;
- Fixed the bug where you couldn't tell about the Mycelium squads if you destroyed them;
- Fixed some minor mistakes in effects descriptions;
- A lot of fixes for the random encounters;
- Fixed a lot of mistakes in the female hero dialogues.
- New achievements.
Update 1.106 (8 July 2019)
- Achievement getting is now fixed for GOG Galaxy;
- Optimized game;
- Fixed random encounters in Dead City, now you can be attacked while resting;
- Fixed exit zone in the Institute location;
- Fixed doubling of characters in Red Fighter;
- Sveklana bug pack fixed;
- Inventory screen getting stuck is fixed;
- Kovalev's Car quest fixed;
- Electra's quest fixed;
- Three brothers quest location fixed;
- Added more save game slots;
- Random encounters that were not available before fixed and added properly;
- Lots of spelling errors removed, writing edited;
- Many minor fixes;
Update 1.105 (24 June 2019)
- Fixed the bug when your companions would just freeze up and don’t respond to your commands;
- The mechanics of using grenades are reworked for AI;
- Your companions now use only the equipped throwing weapons;
- Now your animation change the higher you are in the Martial Arts skill;
- Fixed the ability “Flea Waltz” for Dzhulbars;
- Fixed the quest of the militiaman Kadushkin in Krasnoznamenny;
- Removed the ability to farm EXP in the Dead City (Killdozer);
- A lot of minor and not so minor fixes in the "Safe journey" farm;
- A lot of fixes for the final battle in the Dead City;
- Fixed the exploit that could give you infinite amount of throwing weapons;
- The “Witness” now can be finished correctly;
- A lot of minor fixes in the Red Fighter village;
- A lot of minor fixes in the Dan’s Factory;
- Added Grass Bending;
- Added new Random Encounter locations;
- Two new weapons: VSSM and Saiga-A.
Update 1.104 (10 June 2019)
- New random encounter on the Metro global map;
- Three characters that didn't make it in the Update;
- New full-screen modes in the game;
- New item "Mining helmet";
- Fixed the crafting bug (resources weren't spent);
- Food and meds are now spent when used ''in hands'';
- Fixed the bug with the infinite grenades that some characters had;
- Fixed 3d model occlusion;
- Fixed the inventory bugs;
- Fixed the Gavrilovs quest;
- Fixed the Maniac quest;
- Characters don't fall through the floor in the Dead City after their death;
- Fixed a caravan bug in the Gas Station Fortress;
- A LOT of minor bugs are fixed.
Update 1.103 (3 June 2019)
- Fixed hazmat suit, now can be worn and taken off normally;
- Fixed Dzhulbars' skill tree;
- Fixed MOROZKO suitcase quest;
- Fixed random encounter balance in Metro;
- Fixed global metro map;
- Fixed locations in metro, additional effects, new loot;
- Giant ant encounter fixed;
- Pressing esc or space now only skips through one video in the final cinematic;
- Old sorting through allies returned;
- Alf's biography revamped;
- Update animations for Kovalev;
- Minor gameplay fixes.
Update 1.1 (30 May 2019)
Finally the moment has come, when our game ATOM RPG is completely finished. In this update we balanced out melee weapons, added to the enemy AI, finalized all of the quests that were left unsolved in the previous update. The main thing, however, is the change of Dead City into a place full of new, unique characters with their own stories and quests. The map is now filled with points of interest and new locations.
- 20+ New locations;
- 40+ New unique characters;
- 20+ New quests;
- Several kinds of new enemies including two types with unique AI behavior;
- Added new AI tweaking support for modders;
- Several new random encounters;
- New craft armor made out of chitin;
- New combat armor and spiked “Hedgehog” helmet;
- Throwing weapons, both custom and common;
- One new firearm and a special melee weapon;
- New global map for the metro;
- New hazards, including a radioactive sandstorm;
- New animations;
- New loading screen art;
- New sounds and effects;
- Several usable items can now be used multiple times from main slots without entering the inventory menu;
- Dzhulbars has an ability to speak in certain conditions;
- Stun works on enemies that were immune to it;
- Other new minor gameplay enhancing features;
- All of the bugs from the older version found by the testing team and the players are now fixed
Patch 1.084 - 1.085 (15 April 2019)
- Yan, multiple bugs fixed;
- Container Yard area - multiple bugs and pathing issues fixed;
- Car getting stuck or blocked bug fixed;
- New NPC portraits added and some old ones remastered;
- Pickpocket bugs fixed;
- Shield + Pistol rare bug fixed;
- New item icons added;
- Fixed ammo not being used when shooting in a dialogue option;
- Factory NPC Old Man dialogue fixed;
- VILa not being recognized by companions as enemy fixed;
- Stas dialogue fixed;
- Fanatics not equiping shields when they have them fixed;
- Crossbows highliting when they should not be doing so fixed;
- Can now attack area of selection on global map;
- Various texts improved;
- A ton more smaller bugs fixed
Patch 1.08 (21 March 2019)
- Quality of life improvements - your recommendations were heard and implemented in the new inventory and follower systems;
- Improved English translation thanks to you, our players, and a wonderful writer Scott Hamm who worked on such titles as “Age of Decadence” and “Battle Brothers”;
- Better balance and weapon stats;
- Changes into the ability tree;
- New weapons;
- New AI features;
- New follower settings including friendly fire settings;
- New graphic effects;
- New graphic elements (icons, portraits, items, in-game art);
- New sounds for items and weapons;
- New animations, including a special martial arts move you may learn;
- New item with the ability to reset your stats and skills;
- Dozens of new characters with unique dialogues, portraits and quests;
- A quest line that can be tackled by joining any one of the two new factions;
- New maps;
- New random encounters;
- Improved game stability;
- Option to change the item highlight color;
- New achievements;
- Tons of bug fixes;
Patch 1.073 (29 January 2019)
- Tools no longer vanish when crafting Heavy Crossbows
- Interaction with the Boat added even when Captain is dead
- Changed a few bugs in Dead City (VIL-a and some more)
- Optimized Krasnoznamenny, no more lag
- Fixed issues with Night Vision
- Fixed Grishka bug on the Factory
- Item duplication bug fixed in Tutorial
- Random game crashes fixed
- Prisoner in factory now correctly moves away from player path
- Car no longer gets stuck on Global map