Release Notes for Oaken
The Roots Update 1.0.1 (July 20th, 2023)
MAIN CHANGES:
- A new world - the Roots - found in the 3rd chapter of the game
- A new Guide - the secret one
- improved and expanded the prologue chapter
- improved AI behaviour
- improved the "undo" command
- added the outro for the bonus ending
- added achievements for the peaceful ending and the new world
- added Japanise localisation
- TONS of small visual and gameplay improvements all over the place
Update 0.10.0 (April 21st, 2023)
MAIN CHANGES:
- added a new hero - Kidu and the Outcasts
- updated localisation for all available languages (CN has no more missing symbols)
- made a ton of bugfixes in different areas of the game
- added a few new achievements and reduced the required counters of some old ones
- added wild Outcasts and their levels to all worlds for gameplay variety
- reworked and balanced levels in all worlds
- reworked and balanced many trinkets, wisps and cards
- made some guides more fun (Raiku, Baralai) and nerfed the most powerful one a bit (Kusta)
- increased the difficulty of the final boss
- removed all placeholder art
- made some global changes to shrines, talents and pushing immobile units
Update 0.9.3 (January 19th, 2023)
MAIN CHANGES:
- the final boss fight was reworked - it's more streamlined and more challenging, especially with masteries
- boss fights in the SoS, the Crown and the Hollows were reworked/improved
- all old levels in the Crown were reworked/improved, and a few additional levels were added
- you can now choose the world you want to visit, based on the guaranteed rewards from the chapter's boss
- achievements now track progression
- masteries are now selected by rows - you can still select the masteries you want, but masteries from further tiers can only be selected after a whole previous tier is selected
- you can now preview the enemy hero on their portrait, and enemy skills are visible all the time, with the one that's currently available being highlighted
- the highest mastery on which you have won with a particular guide is now displayed in the player profile as a trophy
- shrine visibility was improved
- chill mode is now more visible and available since the first game
- strength, shield and other modifiers had their system improved and should now display more sensibly
- many, many various bugs were removed
- a few slight changes to items and masteries were made
Update 0.9.2 (January 18th, 2023)
MAIN CHANGES:
- Seas of Serpents - a new world for Chapter 2 with a new boss, elites and events
- VFX visuals for most spells, skills and abilities were reinvented
- The final boss fight was reworked - it's more streamlined and more challenging, especially with masteries. It's not 100% finished visually yet
- Boss fights in the SoS, the Crown and the Hollows were slightly reworked/improved
- All old levels in the Crown were improved/reworked, and a few additional levels were added
- You can now choose the world you want to visit, based on the guaranteed rewards from the chapter's boss
- Multiple objects, cards and units were improved or has been recreated from scratch (finally shrines too!)
- Objectives were completely reworked and should work and display more accurately
- Spell targeting was completely reworked and should now allow for more precise spell range indicators
- A large general balance/rework pass was also performed, with all guides, talents, trinkets, spells, wisps, etc that needed a buff/nerf receiving one
- Bosses and elites that leave the board for a turn now cannot move or attack after returning, but they now cast those spells only after finishing their turn
- Refuge node now restores all Exhausted cards to the player, no matter which option they choose
- Regen/Degen now activate at the end of a unit's turn, not the start and it is much easier to anticipate its damage
- More events are now shared between worlds in the same chapter for an increased variety
- Obstacles are now interactive and can be destroyed
- Node distribution was changed to allow for more varied outcomes
- Elder and hollow units are now easier to differentiate from their basic versions
- New trinkets were added (16)
- New Wisps were added (16)
- And, as always, a ton of bugfixes
SPELLS:
- wade can now also push units onto occupied hexes
- impale can now be cast on allies
- decompose has been redesigned a bit
- decomposeA+ and flowB+ also make the caster swap rotation with the target (this was inconsistent between spells)
- flow now costs 1 less Lumi
- flowB+ now moves the targets forward instead of giving strengthened targets strength
- surge now costs 1 more Lumi - it overperforms by a lot for it's cost and should still be competitive at 3 Lumi
- allureC+ can now affect allies
- repel can now target enemies
- addle can now target allies
- debilitateB+ now inflicts Exposure based on the amount of allied hexes adjacent to the target
- recycleC+ now deals additional damage if the target is ensnared, not weakened
- launch now can be cast onto the hero in its basic version
- launch A+ now restores health to the target after a collision occurs
- launch C+ now gives the target Growth
- shift now doesn't prevent attacking and can be cast onto any nearby hex, but doesn't have reach shift A, B and C+ have been changed
- protect was fixed to include Strength, but now only affects nearby hexes
- recycle now spawns niblets rotated in the same direction as the target
- sprout now spawns niblets rotated in the direction of the spell
SKILLS:
- Aya's skill can now target allies if the player for some reason wants to do it
- upgraded Aya's skill now deals additional damage if the target is not adjacent instead of hitting more targets
- upgraded Enju's skill now makes the target a Defender
- Kusta's skill now only affects a single enemy in your LoS
- Kusta's upgraded skill now works like the previous unupgraded one
- Baralai's upgraded skill now pushes all units in your frontal arc away
- Plague now deals damage to ALL nearby units
- upgraded Plague now deals damage to ALL units
- upgraded Cultivate now creates an additional allied hex under yourself
- Buff Up now also removes Weakness from the target
ENEMIES
- The lord of niblets now summons a single Wild Niblet instead of 2, but also summons one when attacked
- The conqueror's spit now summons a hollow orbling instead of 2 wild ones on expert
- Enemies now summon pawns in a way which is not so vulnerable to outsmating
- Grandmaster Artisan was changed a bit
TRINKETS:
- Lifeblood now works on turn start, not on turn end
- Emblem of Loyalty now grants Shield on losing Shield
- Zapbloom now triggers on Slay
- Crippling Vines are now AoE and trigger the first time you attack each battle
- The Cycle affects the whole board, not only nearby units
- Toxic Coating doesn't give you degen anymore
- Spore Infestation now weakens all adjacent units when you are attacked
- Lumite Symbionts now inflict Weakness and Exposure on the attacker, not yourself, but don't give any stats
- Cleansing Heart now protects from becoming Weakened, too
- Source of Eternity doesn't give minus stats now
- Alluring Sundew gives +1 health
- Horn of the Winds doesn't grant "Elusive" but "Mobility" instead
- Necklace of Forecast grants just Vigilant now
- Incorruptible Bark gives +1 health
- Thorn Thrower grants just Shooter now
- Barbed Rose's Seed doesn't deal damage to your units now
- Dark Infusion now heals all Fatigue when received
- The rarity of some trinkets was changed to better fit the way they now work
WISPS:
- Wisp and trinket names are now colored by rarity
- Twisted Wisp now Ensnares the first enemy in the line to its front
- Caustic Wisp now deals 1 damage, but to all enemies in its frontal arc
- Versatile Wisp now doesn't trigger on Outsmart, only on Awake
- Unwavering Wisp now grants Shield, not Strength, to actually increase the survaviblity of the unit with Fatigue
- The Storm Inbound now grants Haste on Slay, not Mobility - it was overperforming by a lot
UNITS:
- Elder Daughter is now 3/4 instead of 4/3
- Elder Shaper now summons Niblets in its frontal arc instead of pushing the unit in front of it away
- Aya's Awake now deals bonus damage to non-adjacent units (up to 2), and her talent increases that to up to 3
TALENTS:
- Talent 1:3 doesn't remove units from your deck anymore, but it also cannot roll trinkets of the highest rarity
- Talent 4:3 now gives a Lumi Globe at the start of the game
- Talent 5:2 was reworded to better mean what it actually does. More rewards are included as guide-synergistic, but the chance increase was reduced to +25%
- Talent 5:3 now gives +0/+3 instead of an upgraded spell
OTHER:
- Luminati is now a global event that can only appear in the 2nd and 3rd chapters
- Achievements now track progression
- Masteries are now selected by rows - you can still select the masteries you want, but masteries from further tiers can only be selected after a whole previous tier is selected
- You can now preview the enemy hero on their portrait, and enemy skills are visible all the time, with the one that's currently available being highlighted
- The highest mastery on which you have won with a particular guide is now displayed in the player profile
- Shrine visibility was improved
- Chill mode is now more visible and available since the first game
- Strength, shield and other modifiers had their system improved and should now display more sensibly
Spellcasters Update 0.5.0
Notice: This patch has some major gameplay changes and will clear your currently saved run!
Features:
- improved tutorial, now it includes world-map steps and much more information
- added a new Guide - Raiku. He can be unlocked in any chapter after the player has unlocked 3 or more Guides
- added 8 new spells
- added separate world illustration for the Crown
- many UX improvements
Changes:
- large rework of the keyword script system, making interactions between different unit effects, spells and special fields more consistent and fixing multiple issues with "on death" effects
- slightly reduced and unified the amount of Lumi Dust gained, especially from main battle objectives
- added animations for Keeper spirit and a new model and animations for Picker spirit
- changed few achievements to provide a better challenge
Bugfixes:
- fixed trinkets sprite areas
- fixed shrines and made them more visible
- fixed a bug causing shrines to sometimes spawn on top of each other
- fixed few achievements not working correctly
- fixed Source of Eternity and Spore Infestation trinkets
- fixed levitating Lurkers bug
- fixed some VFX visuals
Talent Tree Update 0.4.0
Main Features:
- completely revamped the difficulty system - expert mode was removed, Mastery Tree was added
- the player can now choose difficulty modifiers they wish to impose on themselves and unlock Mastery Points by completing runs with the highest Mastery level available
- added the Talent Tree
- the player can choose talents before starting the game that provide some benefits, up to 6 talents can be chosen at once
- talents can be unlocked by finishing runs with various guides and completing achievements
- added Heal Button for healing Fatigued and Exhausted spirits
Changes:
- reduced the length of each chapter by 1 node
- buffed/Nerfed some weak/broken trinkets and abilities
- tripwire Creepers - works on enemies only
- lumite Symbionts - gives +1/+5 instead of +1/+3
- the Swift Gardener Wisp - works up to 3 times per turn
- adjusted Fatigue values in a few Events
- added 5 new trinkets
- improved clarity and terms of some keywords
- removed the possibility of freely rotating before moving - this feature did not work as intended
- refuge shop was balanced a bit - trinkets can now appear there, good items appear more frequently and cost less
Bugfixes:
- fixed an issue causing Aya to be considered the current guide for achievement purposes if the game was reloaded from a save
- fixed issues causing shrines to not correctly apply their effects in some cases
- fixed some issues with displaying Unstable cards in hand and deck preview
- fixed a bug causing push and amber prison interactions to not work as intended