Update 0.9.1.3 (January 5th, 2023)
New Features:
- The Bunker Buster now fires explosive rounds.
- The Players projectiles have received fancy impact effects.
- The Final Boss of Chapter 2 has received a new attack.
- The Melee Uppercut now pulls from the Dash Stamina meter, but does not require stamina to be pulled off.
- The Melee Uppercut now has I-Frames along with a stronger forward push.
- The Melee Uppercut now has a charge meter below the crosshair.
- Added Killmarkers.
Tweaks:
- Reworked blood sprites.
- Reworked blood effects.
- New "Blood" inspired Blood trail effects when shooting enemies.
- Both shotguns projectile models have been swapped out for sprite pellets with smoke trails.
- Reworked explosion materials and sprites.
- Reworked explosion effects.
- Various misc sprite updates.
- Various misc texture updates.
- Reworked Weapon pickup sprites.
- Reworked Deus Mortis sprites.
- Reworked Plague Rifle sprites.
- Tweaked scaling of on screen weapon sprites.
- Reworked Weapon crosshairs.
- Reworked Hitmarkers.
- Reworked Melee Crosshair to be more immediately noticable.
- The general Melee range has been moderately buffed.
- The standard Melee attacks cooldowns have been reduced.
- The Melee Uppercuts cooldown time has been increased.
- The Melee Uppercuts windup time has been tweaked to more accurately sync with the windup sound.
- The Melee Uppercut's damage has been buffed.
- The Melee Uppercut now prevents the player from firing weapons when fully charged.
- The Pung Cannon's direct impact damage has been buffed.
- The Pung Cannon's explosive damage has been buffed.
- The Player now starts the game and chapters with 0 armor.
- An extra Armor pickup has been added to the start of C2L1.
- Ammo respawn timings in chapter 2's final boss arena tweaked.
- The Grenadier's HP has been moderately buffed.
- The Nomad's HP has been moderately buffed.
- The Nomad Priest's HP has been nerfed.
- All enemy corpses HP's have been rebalanced.
- Both end chapter Bosses HP's have been rebalanced
- Every Enemy and Bosses aggression, speed, projectile speed, and damage levels have been universally rebalanced across all difficulties.
- Various sounds Volumes have been rebalanced.
- Various improvements and tweaks to all of chapter 2's Ladders.
Bug Fixes:
- Bug with the Halloween skins turning back on after being disabled fixed.
- Bug with Chapter 2's final boss getting stuck fixed.
- Bug with Chapter 2's final boss not moving fixed.
- Bug with Chapter 2's final boss being knocked out of mid phase transition fixed.
- Bug with Chapter 2's final bosses music not playing upon loading a save fixed.
- Bug with Chapter 2's final boss taking excessive damage from explosives has been fixed.
- Fixed missing Trooper Effigy's sprites in C2L4.
- Fixed issue where if the damage taken by the player supercedes the quantity of armor, any effects the armor might have were negated.
Update 0.9.2.0 (November 2nd, 2022)
New Features:
- Chapter 2's OST
- Enemy, Prop, and menu reskins for the holiday
- New Seasonal options tab under Graphics
- Bunny-Hopping now cuts all incoming damage in half (stacks with armor)
- New option to disable the Bunny-Hopping's damage resistance effect available in hud options
- Enemies can now damage/kill each other and destroy things in the environment
- Enemy projectiles now reflect off of shields
Tweaks:
- Improved Menu U.I.
- Improved Menu Art
- Various sprite and texture updates
- Various lighting tweaks across most maps
- Swapped out the doors in the opening room of C2L1
- Extra ammo pickups have been added in most maps
- The spawn rate of certain ammo types in chapter 2's final boss arena has been tweaked
- The spawn rate of stun barrels in the final boss arena has been reduced
- Removed a few save beacons to curve chapter 2's overabundance of them
- Enemies now make a more significant effort to evade each other's line of sight
- The enemy-type version of chapter 2's first bosses' health pool has been moderately increased
- The first boss of chapter 2 now maneuvers as intended
- The first boss of chapter 2's line of sight attack's windup sound's volume has been increased
- The firing rate of chapter 2's final bosses' standard projectiles has been reduced during the first phase
- The firing rate of chapter 2's final bosses' standard projectiles have been increased during the second and third phase
- The damage of chapter 2's final bosses' napalm rockets has been reduced
- The speed of chapter 2's final bosses' homing missiles has been reduced
- The Health pool of chapter 2's final bosses has been slightly increased
- The Warhounds explosion effects have been tweaked
- The BBQ Belters flames now better track the on-screen weapon
- The BBQ Belters flame effects tweaked
- Player's step height has been reworked which should make for a yet smoother movement experience
Fixes:
- Fixed C2L3 doors missing collision
- Fixed a C2L4 elevator Door interact being misplaced upon opening
- Fixed an unresponsive enemy in C2L6
- Fixed broken textures/materials in C2L7
- Fixed transparency issue relating to sky boxes
- Fixed the first boss of chapter 2's line of sight attack's detonation using the incorrect sound
- Fixed controller rebinding issues
- Fixed several bugs related to hud customization
- Fixed minor scaling issues and prefab non-conforming ammo pickups in various maps
- Fixed several bugs with the hud's ammo counter
- Fixed bug where stalker projectiles would not detonate properly once their timer was up
- Fixed an audio bug triggering the war hounds explosions to cause framerate hitching
- Fixed bug where stunning the first boss mid-LOS attack would cause particle effect to
- stick around while the attack was not active
- Fixed various bugs with the final boss of chapter 2
- Fixed Dashes I-Frames not working on spawnlings
Update 0.9.1.0 AO (August 18th, 2022)
New Features:
- Melee attacks now drop armor pickups.
- Hud customization options.
- Retro/Centered hud.
- Keybinds to disable and enable Hud.
- Weapon position and scaling options.
- Options to tweak weapon auto swapping behaviors and priorities.
- Anti-Aliasing and options to enable/disable it.
- Various Audio visual options to help enhance the awareness of players.
- Subtitles.
- Quit to Desktop button added in the pause menu.
- A new message from Gianni!
Tweaks:
- Chapter 2 has received a second art pass.
- All levels have received various minor and major tweaks, balancing changes, and additions.
- Various sprite and asset updates.
- Most of the environmental props breaking effects have been improved.
- Melee attacks now have more notable impact effects for both the environment and enemies.
- Uppercut has been removed from standard RMB tapping.
- Dash icon on hud now darkens whilst dash is recharging.
- Pistol has received a very minor damage buff.
- Pistol shots now consume 3 Cells instead of 2.
- Pung cannons explosion buffed.
- Tweaked the animations and timing of stun states on
- low-mid tier enemies to be more consistent.
- Tweaked the animations and timing of stun states on
- high-tier enemies to be more consistent and useful.
- Hitscanning enemy's aim delay has been rebalanced.
- Several Projectile enemies now have a delayed aim.
- Rebalanced the first boss of chapter 2's aggression levels.
- Nomads have received a minor damage and aggression buff.
- Nomad priests have received minor aggression and projectile speed buffs.
- Enforcers' health nerfed.
- Enforcers and Grenadiers now have melee resistance.
- Enemies with melee resistances now have an alternate sound and impact effect to make their resistances more apparent.
- Changed weapon wheels default binding to R.
Fixes:
- A few acid related fixes
- Fixed a bug where enemies could phase through a door in C2L6.
- Aim delay system has received various tweaks and fixes.
- Various tweaks to improve performance.
- A few Linux-related bug fixes.
- Fixes related to loading save profiles.
- Controller bug fixes.
- More stuff we probably forgot because we've been working on this patch forever...
Update 0.9.1.0 (April 8th, 2022)
Tweaks:
- Stalkers HP nerfed
- Stalkers homing projectiles now have looser homing
- Arachnospud's HP nerfed
- Arachnospud's homing projectiles now have looser homing
- Nomad's hitscan attack damage output tweaked
- Nomad Priest's speed buffed
- Nomad Priests' aim nerfed
- Hellbird's speed nerfed on harder difficulties
- Hellbirds will now be vulnerable for longer after they attack
- Spawnlings will now wait longer between jumps
- Mecha scientists now wait longer to begin attacking
- Chapter 1 final bosses projectile spew damage nerfed
- Chapter 2 final bosses homing missiles now have looser homing
- Enemy and item placement tweaked in C1l3 and C1l4
- Enemy and item placement tweaked across all chapter 2 levels
- C2L6's level geometry tweaked to allow enemies free access to other parts of the level
- Warhound's initial blast radius slightly reduced
Fixes:
- Fixed bug where Chapter 2's final boss would shoot one last cheeky projectile between phases
- Fixed level/teleport transitions breaking due to fixed fades
- Fixed bug that allowed the chapter 1 boss to be damageable via melee during its intro
- Fixed train outdoor ambient sections that were playing indoor sounds
- Fixed platform in C2L5 infinitely looping sounds
Update 0.9.0.9 h (31 March 2022)
- Elder Banshee will no longer be defenseless whilst under attack from the player,
- Elder Banshee now has damage flashing,
- Fixed bug where Eldritch walker powerup caused enemies attacked during its use to not attack the player after its expiration,
- Tweaked boss and mecha scientists rockets blast radius,
- Fixed level titlecards not appearing,
- Fixed level Fade ins,
Update 0.9.0.8 (15 December 2021)
New Features: The first level of Chapter 2 A new enemy type, the Arachnospud/Gorouge; A new weapon, the Warhound
Tweaks: Player side sprites (weapons, body, etc...) all touched up/reworked; Skully/Skully Barrel sprites improved; Updated Scientist sprites; Updated UI sprites; Plague Rifles damage radius nerfed; Enforcers Projectile speed nerfed;
Performance improvements: Improvements to loading times; More safe profile saving/loading/creation
Fixes: Plague rifle gas no longer goes through walls; Fixed various sounds that wouldn't play/were missing; Water splash sounds no longer layer
Hotfix 0.9.0.7 (29 October 2021)
- Fixed issue with boss where dying to its AOE attack prevented you from respawning
- Fixed abusing quickswapping causing crashing
- Fixed issue where dying to the C1L7 subways prevented you from respawning
- Fixed issue where settings wouldn't save across sessions if you change them in the main menu
- Fixed issue with resolution settings being overridden on restart
- Tweaked C1l4's opening encounter on nightmare
- Tweaked C1l7's plague rifle encounter
Update 0.9.0.7 (20 October 2021)
New Features:
- Controller Support
- Lock on targeting
- Weapon Wheel
- Previously held weapon bind
- Sticky Aim
Tweaks:
- General performance improvements
- Players air control moderately slowed to make shifting direction midair less touchy
- Melee jabs damage buffed from 45 to 50
- Melee uppercuts damage buffed from 90 to 100
- Skull Piercer's damage buffed from 30 to 35
- Bunker Buster now has a faster firing rate
- Bunker Buster sound and animation tweaked to account for new firing rate
- Pung Cannon now has a slower firing rate
- Pung Cannon's animation tweaked to account for new firing rate
- Shredders now have a faster firing rate
- Shredders damage buffed from 12 to 14
- Cells ammo pool increased from 100 to 125
- Reduced wait to fire time when swapping weapons
- Added stability checks for saving
- Troopers health buffed from 35-40
- Thunderbirds health buffed from 70-75
- Enforcers projectile speed reduced
- Enforcers spray duration decreased across all difficulties
- Enforcers health buffed from 100 to 105
- Watchers attack range decreased
- Watchers speed whilst in players line of sight reduced
- End encounter of C1L3 tweaked
- C1L4 ammo placements tweaked
- C1L5 encounters tweaked
- Reworked Caroline hud sprites
- Changed visuals of highlighted and disabled UI buttons
- Quicksave button in the load menu is now greyed out when there is no save to load
- Decal corpses gibs trajectories/blood effects tweaked
- When setting is active Gibs shrink when despawning rather than just pop out of existence
- Tweaked C1L7 ammo placements
- Extra C1L7 save beacon in puzzle room
- Thunderbird Hellrooms laser maze is more visually dynamic displaying how close to shifting the lasers are
- Bosses pustule attack sounds fixed
- Bosses pustule attacks visuals/behaviors tweaked/fixed
- Bosses design visually reworked
- Bosses AOE attack visuals tweaked
- Bosses AOE attacks behaviors tweaked/fixed
- Bosses Turrets sprites reworked
- Bosses turrets now ricochet player projectiles away from them to make it clearer you cannot destroy them
- Bosses windups for pustule and scream attacks now made longer
- Bosses windup for scream attack now more apparent
- Bosses health pool reduced across all difficulties
- Boss attacks that did not have windup sounds prior currently have placeholder ones
- Reduced the amount of ammo given prior to the boss fight in the re-stock room
Bug Fixes:
- Fixed a bug where weapon firing rate was tied to framerate
- Fixed a bug where Set Yoth would pop to altar
- Fixed save bug in C1L7
- Fixed Bosses stun state overriding attack animations
- Fixed Bosses Turrets windup animation
- Fixed Boss alarm end sequence
- Fixed bug where player could walk through the Prelude's broken elevator doors
- Fixed a bug where camera shake would stack so much the player would have an out of body experience
- Fixed a minor legs clipping issue
- Fixed issue where the game would not save progress if you quit out during a score screen
- Fixed C1L3 headless decal corpse
- Fixed performance issue tied to Gib despawning
Update 0.9.0.6 (1 July 2021)
Bug Fixes:
- Various saving fixes
- Fixed bug where boss sequence would not trigger
- Fixes related to weapon swapping
- Fixed being able to pickup C1L7's yellow key through glass
- Fixed projectiles not properly reorienting upon impact with drone
- Fixed geometry oversights in the prelude
- Fixed Hub Tutorial not being affected by disabling tutorials in the options menu
Changes:
- Option to disable combat one liners
- Made nightmare a bit harder
- Tweaked max ammo capacity's for various weapons
- Various sprite tweaks
- Drones drop armor pickups on death
- Drones damage buffed
- Added shotgun pickups to C1L5 and C1L7
- Boosted Infinite Ammo powerups timer from 15 to 25 seconds
Update 0.9.0.5 (2 June 2021)
Save system in the game was changed a little. This may cause issues with previous saves - your stats will be kept but you will always have only the basic gun in your inventory. Sorry for that!
NEW FEATURES
- Assist options added
- When you're being burnt by green acid you can dash to remove the damage over time effect.
- Added skip function to the stat display at the end of a level. Press your assigned interact key and it'll skip the stat display animation
TWEAKS
- Scientist, Trooper, Thunder Bird, Enforcer, Grenadier, Blitzer and Watcher sprites updated
- Liquid damages rebalanced
- Pillars during boss fight lowered to prevent players from using them as cover
- Further elaboration in dash tutorial
- More Save Beacon placements in C1L7 Evanescent Evacuation
- Watcher's nerfed
- Ladder tweaks(edited)
- Projectiles swapped from particles to models to improve performance and fix visibility issues at lower framerates
- Enemy windups adjusted to be more noticable
BUG FIXES
- Issue where you are unable to move related to keybinds (while also being unable to bind your keybinds) should be resolved
- Locker softlock fixed - you can now open the lockers from the inside, should you find yourself locked inside one
- C1 Boss softlock related to dying on certain attacks fixed
- L7 toilets fixed
- L7 trains deathbox tweaked to prevent occasions where you would die while behind one of the trains
- L7 saving softlock resolved
- L7 texture fixes
- Pistol starting works as expected when loading your boss autosave
- Fixed inconsistencies with screenshots loading improperly
- Fixed loading saves when selecting a profile
- Elevator doors in L4 fixed (when spamming the elevator button on the inside you could break the open/close sequence which could lead to a possible softlock)
- Elevator doors in Prelude fixed (when traveling back down the elevator the doors would fail to close)
- Elevator switch buttons in intro fixed (when using the elevator the buttons on the top and bottom of the elevator would break)
- Readded the unbind instructions on the input screen that was disabled mistakenly
- Fixed issue with objective panel occasionally disappearing
- One of L6 dialogue lines fixed
- Fixed boss tutorial panel graphics
- Ratakathul explosions don't go through walls anymore
- One acid pool in L5 & L4 did not hurt you, this has been fixed
- Door in L4 that you couldn't open did not let you interact with it now allows you to play the cannot open sound
- L6 softlock fixed when saving before a sequence finishes
- File creation bug when selecting a different profile while the game is loading a different profile fixed
- L7 Stalkers not spawning in on Nightmare
- L5 Blitzer spawn outside bathroom fixed
- Typo fix
- FOV resetting on level start and death