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Release Notes for Arms Trade Tycoon: Tanks

Patch V1.1.6.0 (28th December 2024)

Features
  1. Added North America with USA, Canada and Mexico
  2. Added 2 new Interwar unique tanks: T1E1 Cunnigham and M1921
  3. Added multiple filter selection for designs\components
  4. Introduced group attribute values for Design and Engineering scenes
  5. Unified attribute value calculation between Contracts and Design scene
  6. Revisited contract window by explicitly showing success score per attributes and groups
  7. Enable staff management (workers and engineers) from anywhere in the game
  8. Save selected "sorting/filter" options (per scene)
Changes and Balance
  1. Defect “fix” button relocated to tank item
  2. Defect amendment costs increased but no longer requires factory tests to be conducted at Proving grounds
  3. Proving Grounds is temporary disabled until new game mechanics is in place
  4. Diminishing return formula for attribute for multiple entities replaced with “maximum”
  5. Added alloys for Era 1 and 2 for France/Germany/USA/Russia
  6. Increased crew slots for LK2_Ausf B with 1 extra slot
  7. Increased max weight for Leichtwagen with 500
  8. Increased crew slots for Medium Mark1 with 1 extra slot
  9. Increased internal volume for Light Mark E with 1t
  10. Add locales for new buttons in toolbar
  11. Tank fame generation revisited (nerfed)
  12. Sight Tier 1 mods revisited
  13. Removed "commander bonus" for Sight Tier 1 Mk2 mod
QOL
  1. Add colouring of attribute group sum
  2. Add defect display due to missing crew requirements in Design bureaux
  3. Add filtering components and mod compatibility by era
  4. Save in-game settings for each new game save file
  5. Added designed tank roles specification in
  6. Add text in the tooltip about reputation and add a supporting icon in contract
  7. Added tooltip for new "defect amend" button
  8. Added wrap scroll for news list
BUGS
  1. Wrong preview of Ricardo PU in Design when completing a tank design
  2. Unified rounding of attributes values in design
  3. Fixed broken cameras on some tanks
  4. Filtering of tank roles didn't work properly in espionage center
  5. Lk2 Ausf A weapon had incorrect placement and was outside the hull on Test drive
  6. Fixed "Esc" handling for dialogs and windows.
  7. Fixed an issue in Workshop when new component markers appeared in the engineering
  8. Fixed incorrect percentage of completeness for components in reverse engineering
  9. Fixed broken camera for several components on Mark I with Centipede
  10. Fixed applying camouflage for tanks designs in "Design".
  11. FT-17 and Lutin tracks inserts has wrong direction on test drive
  12. Fixed an issue when the achievement progress bar in era II was normed not to 400k
  13. Non-existent countries in the tooltip of the adopted roles window in the assistant
  14. Fixed incorrect value of the sum of attributes on the item of rival designs
  15. Dahu tracks inserts Light Grouses и Grouses are not displayed
  16. Seals wrongly counted as Turrets/MG or Guns
  17. The head of the German Empire headquarters was shown without a name
  18. Fixed a bug when KWK 36 37/L45 fires two shells at once
  19. Wrong Success Score colouring in contract
  20. Fixed memory leak in long-time game session
  21. Expand list of attributes for crew requirements in Tutorial
  22. Fixed an issue when capacity of the logistics company was not updated when the contract expires the day before the end of delivery
  23. Very small font in tooltip with long designs names
  24. Fixed orientation of the Tarasque tracks on test drive

Patch V1.1.5.1 (24th November 2024)


Patch V1.1.5.0 (23rd November 2024)

Features
  1. New "Little Willy" tank added
  2. Added additional Tutorial mode
  3. Espionage feature added
  4. Design Assistant for tanks design creation
  5. Added "Hardcore" game mode
  6. Added ability to "Dismiss" contracts
  7. Added new attribute and facility to Administration quarter
  8. Added Tutorial rewards
  9. Facility construction revisited
  10. Added detailed game stats to the end-game window
Balance
  1. Accident risk chance reduced
  2. Increased resource production rates, especially for Interwar Era
  3. Components rebalance a. Improved Material de 75/L36 b. Improved SfK 57/L26
    c. Improved Mk2 Male d. Increased maximum weight for "Lutin" RG e. Decreased costs for Quinotar RG f. Improved KwK 37 75/L24 g. Increased maximum weight for "Pegasus” Mk2 h. Added one extra crew slot for CA-17 FT Hull i. Add shell and ammo sockets for A7V
  4. The following modifications now influence crew requirements a. “Gun breech” reduces “Loader” requirements b. “Gun optics” reduces “Gunner” requirements c. “MG stock” reduces “Gunner” requirements d. “Transmission” reduces “Mechanic” requirements e. “Suspension” reduces “Mechanic” requirements f. “Radio” reduces “Commander” requirements g. “Internal comm” reduces “Commander” and “Driver” requirements
QOL
  1. Added active process markers for all buildings
  2. Added Idle worker markers
  3. Added designed tank roles specification in
  4. Outdated “mini tutorial” and “dynamic legend” are disabled
  5. Added contracts indices to Contract application centre
  6. Allowed tanks repainting without design changing
  7. Museum is currently completely to avoid confusion
  8. Increased UI scrolling speed by x3
BUGS
  1. Fixed the bug that led to unlimited growth of tank regiment size
  2. Fixed. Autosave didn't save state after new game started
  3. Fixed the bug that sometimes yielded negative tank amount in the warehouse
  4. Fixed. Heavy mkV V.2 was always failing the trial range test
  5. Fixed. Game couldn’t start without internet access
  6. Fixed percentage cumulative resistance expressed in % instead of numerical
  7. Fixed a bug that caused different values for the number of tanks in the contracts window and in the news
  8. Fixed a bug causing no application of Localization and Optimization bonuses
  9. Fixed: a. LK2 AUSFB PU Phantom I6 carburettor Diaphragm outside the hull b. Light Mark E Type B PU Renault i4 MLE2 outside the hull

Patch V1.1.3.0 (3rd June 2024)

Greetings, Arms Dealers!

1.1.3.0 Patch is finally available for you!

This patch introduces a lot of changes to the game with the focus on tank contracts and relation building with the customer countries. The tank design process has also been revisited, allowing players to tweak the armour protection of structural components and making tank “cloning” a more playable option.

More efforts have also been spent on the QoL side, with the most prominent ones being the possibility to advance time from anywhere in the game, addition of various filters and sorting options and enriching multiple tooltips with useful info. Components have been the subject of a major overhaul, resulting in more variation between individual modifications.

As always, we also did a good portion of bug hunting and corrections. Please, have a look at the complete Patch details below or check the update note directly from the game.

Last but not least, the next update (1.1.4.0) will finally introduce something that many have been requesting - a totally new content, the Interbellum tanks. The tanks that will be added are an interesting mix of rare and iconic tanks from the Interwar epoch and we truly hope that you will enjoy them as you progress through the game.

The team is working diligently to bring you the next update as soon as possible. However, in order to ensure a polished and high-quality release, we must shift the timeline slightly. You can expect the update to be available in the near future.

We greatly appreciate your continued understanding and patience.

FunGI Team

Update 1.1.3.0 content:
Features:
Changes:
Fixes:
Balance:
Missing text and typos:

Update 1.1.1.0 (11th March 2024)

Greetings, Arms Dealers

The next patch is ready, and we are happy to share it with you! With it, we have revisited the event system and made it more convenient to use. You can now control what events to show, collect and event filter in the event center.

Furthermore, we revisited tank contracts. From this Update, contracts will be more challenging to secure, and competition will be putting a constant pressure on your offer.

Other changes include multiple QoL changes, bug fixing and remaining correction of typos and missing text issues, please see the exact Patch details below. However, please note that this patch will make old save games incompatible.

FunGI Team

Patch 1.1.1.0 content:
Fixes:
Changes:
Balance:
Missing text and typos:

Update 1.1.0.5b (21st February 2024)


Update 1.1.0.4 (16th February 2024)


Update 1.1.0.3 (12th February 2024)

Greetings, Arms Dealers!

Thank you for taking time to provide feedback and report encountered bugs. The first patch is here. With it we address most of critical stability issues encountered. We have also, revisited the balance of several game elements, made several QoL changes and corrected some of the typos and missing text issues.

In the next patch we will continue to improve game stability, but we will focus more on QoL changes. Our first target is to revisit the event system and make it more convenient to use. There have been many questions asked about the additional eras – the work is already in full swing on the Interwar Era. A more precise time timeline will be presented in a future dev updates.

FunGI Team

Fixes:
Changes:
Balance:
Missing text and typos: