1.59.7 - Virtual Diversity
Elon Interstellar Promises Autonomous Astrogation
Elon Interstellar announced today the release of its EIAA-1337 autopilot upgrade, featuring fully autonomous astrogation in planetary rings. This update allows vessels to plot and execute jumps automatically, aiming to reduce pilot workload and improve efficiency in hazardous environments. While the company encourages users to familiarize themselves with the software's functionality and associated disclaimers before taking advantage of this breakthrough in autonomous flight, veteran astrogators urge caution when relying on the new software, as its autonomous behaviour introduces new variables.
B8 Claim Beacon Recall Announced
Triskelion-Armstrong has issued a recall for all B8 Claim Beacon units following reports of malfunctions when deployed outside designated zones. The recall addresses issues where beacons were improperly relocating without warning, leading to confusion and operational delays for deep space miners. Affected beacon owners are urged to contact their suppliers for return and replacement instructions. Triskelion-Armstrong apologizes for any inconvenience and is working to resolve the issue promptly to ensure safe and reliable operation in all future deployments.
Structural Realignment Completed on Station
Repairs have been successfully carried out on the superstructure of the Enceladus Prime station to correct an issue affecting drone navigation and safety. A minor miscalibration in the station’s framework led to visual discrepancies that interfered with the station's automated drone recognition systems. Utility pipes and conduits on the exterior were occasionally misidentified by docking and maintenance drones, causing minor collisions and erratic behavior. The repairs included recalibrating the station’s visual markers and enhancing the accuracy of recognition systems to ensure that drones can now navigate safely and efficiently.
Maintenance Logs
- EIAA-1337 autopilot is now capable of fully autonomous astrogation jumps.
- Your autopilot will now display Approach Speed next to Relative Velocity when you target an entity.
- New astrogation protocol. Previously, there was a fixed velocity deadzone required to match in order to engage astrogation. That deadzone is now dynamic, starting much bigger and narrowing down as the astrogation progresses. This will give you much more space for manoeuvre when you are starting your astrogation sequence but will require stricter adherence to the course at the very end. This change will also prevent large adjustments to the course as the cutscene kicks in, which could cause some unbalanced ships to perform unexpected spins.
- If you stray twice as far from the astrogation target, the trajectory computation will now rewind a bit, to reflect the fact that your astrogation software needs to account for unexpected ship manoeuvre. This also prevents abusing the astrogation system by "charging up" the astrogation without actually making the jump, just flying in a completely different direction while having the ship primed for an emergency jump. This made little sense in-universe.
- Pressing the "match velocity" key (X by default) during the astrogation sequence will now match your autopilot to the astrogation course, making returning to the right course after a manual dodge much easier. A proper on-screen prompt is included.
- During the astrogation cutscene, the ship will start slowing down only after you regain control of it, making it possible to cancel that manoeuvre immediately. Previously, there was 1.5 seconds of burn that you had no chance of affecting.
- Having a comms channel open won't stop the astrogation course computation when returning to the Enceladus station. Should such a cowardly escape cause a story event to be broken, the countdown will be slowed instead until the people you were talking to react appropriately.
- Attempting to place a B8 Claim Beacon outside of the area of Ring A will now cause it to complain about the claim, instead of silently relocating.
- Newly purchased claim beacons will not bang against your ship hull anymore when you start the dive.
- Cradles, docking arms and salvage manipulators will now use full physics simulation during in-ring astrogation cutscenes. Previously, they used a simplified system in order to preserve resources and make cutscenes more predictable, but this simplified system caused unpredictable behaviour in more complex cases, such as astrogating with mining companions attached that have ore inside them. Now cutscenes will use exactly the same simulation as the normal gameplay.
- Astrogators could confuse moonlets that were less than 50km from each other, often losing track of one of them.
- The HUD Scale slider in the settings, the very end of the scale would have no effect due to monitor aspect ratio constraints. Adjusted the slider to show only scale levels that actually change the scale.
- If your resolution or window size is so small that no HUD Scale adjustment is possible, the slider will be disabled with an appropriate tooltip.
- The railgun particle system now correctly accelerates particles relative to the velocity of the railgun.
- Repairs were performed on the Enceladus Prime station superstructure, which was slightly misaligned and when you observed it long enough could flicker some pipes in and out of existence.
- Holding a rotation manual control key while performing an astrogation jump with a fly-by-wire enabled autopilot will not cause your ship to continue spinning through the whole cutscene sequence.
- OMS's Astrogation destination list will no longer receive lights from the comms window. These lights caused some of the colours to be difficult to tell apart.
- Moving your in-game camera will not cause the shadows to shift around anymore.
- When selecting astrogation back to Enceladus, the astrogation velocity slider will now be disabled, with an appropriate tooltip hint.
- Selecting an astrogation destination that is too close for you will now add an appropriate tooltip hint to the disabled "Plot Course" button.
- The game will no longer receive gamepad input when not in focus. This caused the game to un-pause when you put it in the background and launched another game on Steam Deck.
- Switching the OMS tabs with gamepad/Steam Deck controls will not zoom the camera in and out anymore.
- Updated translations.
1.53.4 - Directed Beams
- Increased beamformed LIDAR resolution by 100%.
- Additional cone focus tuning option for beamformed LIDAR.
- Booting up a B8 Claim Beacon, but aborting the claim, loading it up again and moving it to another location would cause the beacon to establish the claim in the spot it was first deployed.
- Beacons will not follow you when you deploy them again after aborting the claim but will return to their default behaviour.
- When a physical HUD lost its power, the autopilot overlay would stall instead of disappearing. It will now correctly disappear until the power is restored.
- Obonto Habitats and other traders would attempt to trade with NPC ships that docked to them by accident. Since most of the ships are not equipped for trading, this caused the conversation with the player to be cut short on subsequent contacts.
- Adjusted Kitsune cargo bay area to prevent it from accounting cargo before it clears the cargo gates.
- Added compatibility and automatic fixing for some corrupted save data file, preventing crashes when you attempt to load a save that was corrupted.
- When you travelled alongside a ship for an extended period, it could forget your previous conversations. The captain could change their mind about important things, like the favours he owns you, or even who is among their crew.
- When your claim beacon, mining companion or a cargo container just booted up after being released, but you immediately caught it back, you could end up with an open comms channel to a drone that was unable to close it, or respond. That prevented you from contacting any other entity, talking to your crew, or even astrogating back to the Enceladus station until you released that drone again.
- There were still some paths in the dialogue you could take that locked you out of a second round of the race.
- The racing drone will now always call you again when you catch it for the second and subsequent times. It might complain that the race is invalid if it completely runs out of propellant.
- The racing drone will now dodge more aggressively, will keep a larger initial distance, and will move further away when you are re-starting the race.
- Updated translations.
1.52.28 - Full Throttle
- Certain large and well-armed stations would get upset if they offered you a deal and you declined - and they didn't take into account that you might be in the middle of a trade to raise enough funds. They are much more patient now.
- Ships and stations that didn't like your cargo containers or mining companions tried to hail them to voice their displeasure while they were still attached to your ship, and opened fire when they didn't respond. They will now raise their concerns directly to you.
- Fixed a memory leak that happened when you switched ships in your fleet at Enceladus. Each subsequent switch to a completely new ship would take a little bit of memory and processing power, which could add up if you have a large fleet and have problems deciding which ship to fly.
- Custom paint will now show up correctly on the habitat of OCP-209.
- You can ask the racing team to race again, as long as their drone is still operational.
- You can't reset the race by calling the racing team while you are in the middle of a race.
- The race will now reset properly when you ask the racing team to race again after you finish one round.
- Racing drones which were caught with salvage manipulators shut down all of their sensors, which resulted in the race being invalidated, as the drone did not see any participants and assumed a catastrophic accident.
- Increased racing drone ship detection range to 64km.
- More reliable one-time astrogation destinations. Previously, if a temporary destination would lead you to a big entity, the game had problems finding the right spot to spawn, it could give up prematurely, making some destinations empty, when they should not be. Now, it will keep trying until it succeeds.
- Unidentified perpetrator was filling rich ore veins with ore chunks of exactly the same ore compositions, causing bafflement in the mining community. With increased telescopic surveillance these pranks stopped now.
- With multiple visits, some astrogation destinations could drift slowly towards the edge of the rings, eventually reaching a location outside of the playable area. They will counteract this now.
- Updated translations.
1.52.20 - Prolonged Exposure
- Fixed a sensor-related memory leak that caused the game to degrade performance in multi-hour dives.
- Improved sensor performance.
- Updated translations.
1.52.19 - Dysregulation Syndrome
- Triskelion-Armstrong issued a recall on the most recent B8 claim beacon series. A faulty ship detection module inhibited most of the drone functions permanently, which both rendered the claim beacon inoperational shortly after deployment and hindered third-party modifications of the beacons.
- Made the cargo hold walls of OCP-209 a bit thicker. This should prevent carbon-based anomalies from slipping through the cracks.
- You can't pump ore into racing drones, mines and claim beacons anymore.
1.52.17 - Finite State
- Improved dialogue decorators. When a dialogue option results in a member of your crew going away, you will now see a clearer indication that they are leaving, including the time they will be away.
- The exact mineral composition of all the ore chunks you collect and process is now stored in your save file. Previously, the game relied on procedural seed to recreate the same composition after interlunar transit, but this approach proved to be inaccurate - especially if you had partially-processed chunks in your cargo hold.
- Fixed a memory leak that caused the game to use more memory when you encountered entities you could talk to.
- Fixed scale of the locust swarm, in which participants were twice as big as they should be.
- Enhanced performance logs. Additional information contained in long-term performance logs will make it easier to pinpoint any performance issues that build over long periods of time, like any memory leaks.
- If you collected a weregild and the captain you were processing felt like explaining themselves, they got distracted and did not remember that they paid you, allowing you to ask for money a second time.
- Updated translations.
1.49.4 - Stay Shiny
- Made ore shiny again. A layer of dust covered most of the ore nuggets on your recon craft feed, making them quite dull, but our dedicated team of drones painstakingly cleaned them up to make them shiny again.
- Updated translations.
1.49.2 - Birds of Foraging
Latent Behavioural Imperatives Found
Once deemed a failed project due to unexpected social behaviours among the drones, the Nakamura-Titan Mining Companions are making a comeback. These refurbished autonomous mining drones were originally sidelined when they exhibited complex social interactions that hampered operational efficiency. Recent breakthroughs in adversarial neural network manipulation now permit a small-scale reassertion of their original behavioural imperatives, potentially restoring their intended capabilities.
Mitsudaya-Starbus Grinder Recall
Mitsudaya-Starbus has launched a recall on grinder tips of their Prospector-series ships, including the widely-used Eagle Prospector. Now coated with industrial-grade diamond, the new grinder tips are designed to endure the most extreme mining conditions. Mitsudaya promises to double the lifespan of previous models, effectively addressing the durability issues highlighted in a recent class-action lawsuit.
H.475 available for Recon Craft
The H.475 codec, recently introduced to reconnaissance crafts, now incorporates AI-driven algorithms to enhance the compression and clarity of high-dynamic range video. This development is pivotal for missions near high-glare asteroids and moonlets, ensuring detailed and artefact-free imagery that greatly aids astrogational accuracy.
Maintenance Logs
- Improved lighting shaders. This release features a new way to process lighting on objects in the game. It should have the same performance as before, but now it will remove some noise and shimmering artefacts when you view big, detailed entities (like moonlets) with your camera zoomed out.
- You can issue more orders to mining companions.
- You can now restock the propellant on a Nakamura-Titan Mining Companion that is in your cradle arm.
- A new tuning setting was added to control propellant transfer to the mining companions.
- When your mining companion is out of propellant in an autonomous mining mode, it will ask you for instructions instead of returning to the station immediately. You'll have an option to order it to return to your cradle for resupply instead.
- Increased velocity of the mining companion docking protocol.
- You can now order your Nakamura-Titan Mining Companions to perform a cargo transfer protocol.
- Your Nakamura-Titan Mining Companions will now reverse the polarity of their grinder when executing the ore transfer protocol.
- NT Mining Companions that you ordered to return to Enceladus will not call you immediately back, inventing an excuse for why they are leaving.
- When you order a drone to dock to your ship, its tactical marker will disappear immediately after the docking is complete.
- You cannot hail mining companions that docked with you and powered down anymore.
- You can attempt to hail a ship or drone again that did not reply to you. Earlier, a lack of reply would lock you out from subsequent tries, even if that specific NPC had something to say later.
- Attempting to hail a Mining Companion just as you release it should not cause it to ignore you for 10 seconds anymore.
- Asteroid grinders are now better at grabbing (smaller) rocks and doing more damage. Success in grinding larger rocks still largely depends on their shape and your ability to get a good grip on them.
- Picking up an entity with active transponder into your cargo bay will now immediately remove it from your pilots contact list.
- Racing team now has a separate conversation option when their drone is not operational, and will not schedule a race nobody can win.
- Additional Racing Team encounter.
- The bearing and distance to identified contacts will now be exposed in your Pilot tab.
- Fixed Virtual Flight Service access in the Tuning menu when using a gamepad or keyboard. Moving downwards with MVFS selected will now put you on the first tuning item, as expected.
- Fixed POI descriptions overflowing the Astrogation window if you scrolled them by dragging the scrollbar with your mouse.
- Fixed line-of-sight in the Space Bar being rendered wrong in one of the corners if you got close enough.
- Fixed a bug that caused ore to vanish if your Nakamura-Titan Mining Companion left the detailed simulation range with cargo inside and then came back near your ship. In such cases, that cargo would vanish immediately after it left its cargo bay during the Cargo Transfer Protocol.
- The interior of the space bar now properly blocks you from astrogating away and hides your exhaust and laser flares from the visual feed.
- Updated translations & credits.
1.45.0 - Virtual Achievement
- Improved graphical performance of the OMS menu. The zoomed-in background of the OMS could be very GPU-intensive if you entered the OMS while your thrusters were firing. This release introduces simplified rendering, which should not be noticeable but dramatically (2500%) improves its performance.
- Pressing B on the gamepad in the Virtual Flight Service will not close the simulation anymore but fire the simulated thrusters as expected.
1.44.4 - Ludocognitive Dissonanse
- A new cognitive enhancer is available at drugstores across Enceladus. It allows ship captains to retain memories of previous encounters with other ships, factions and players, making subsequent encounters with the same ships more consistent.
- The Enceladian Tuning crew was found to often leave the ship computer running after the initial examination of the ship. This wasted quite a lot of power and caused the performance on the Enceladus station to degrade after entering the Tuning menu until you left the station. The crew was instructed to power down any hardware they used after they finished working on it.
- Improved performance of the Fleet and Dealer menus.
- When you acquired an encounter location via dialogue near the inner or outer edge of the rings, you could find that location much closer than it was supposed to be, up to spawning just next to you as soon as you finished up the dialogue. A proper distance will be maintained now.
- Crew leaving damaged derelicts will turn off their autopilot.
- The time of travel display on the Astrogation console will now be consistent with the distance display, both showing zero when you are near a spot where you lost track of a destination.
- The Ganymedean base now has access to cognitive enhancers, so it will remember your personal reputation when you return to it. This shifts the balance of gaining the favour of the base itself with trade, smuggling, and other personal favours and prevents the base from only vaguely remembering both good deals they had with you, as well as your attacks on them.
- When you deal with the Ganymedean station, the deal will be marked as accepted once you actually accept it, not when it's first mentioned.
- Fixed a vertical splice visible sometimes on a prototype K44 ship's hull.
- Fixed a potential crash to desktop if you exited the Tuning menu with the sensor simulation running.
- The banding-like wave formations in the rings should now be limited to places where they are actually placed on the map.
- You can't extort pirates over and over again by shooting them just after you finish talking.
- If you deploy a B8 claim beacon and then pick it up again immediately, you will now be able to re-deploy it in another spot.
1.42.9 - Arms Race
- Triskellion-Armstrong suffered a station-wide beacon coordination tightbeam service outage, rendering all the B8 Claim Beacons inoperative for over 48 hours. Lacking tightbeam connections, most beacons deployed in the rings initiated emergency return protocol and returned to the station. The company deployed many drone carriers to place all the beacons back in their registered claim locations free of charge.
1.42.7 - Signal to Noise
Runasimi releases quantum communications
Runasimi Inc. has introduced an advanced communication system tailored to meet the demands of real-time interlunar communications. This groundbreaking system employs a sophisticated quantum data transmission method in conjunction with Runasimi’s proprietary digital signal processing algorithms. This innovative approach ensures seamless and nearly instantaneous communication over interlunar distances, setting a new standard in space communication technology.
New flexible astrogation regulatory
Responding to the dynamic and challenging conditions of Saturn's Rings, the Enceladian Astrogation Authority has significantly relaxed its astrogation regulations. This adjustment grants astrogators the liberty to traverse the debris-strewn expanses of the Rings without the encumbrance of filing detailed flight plans. Now, spacecraft within the Rings are merely required to maintain a record of potential destination coordinates, substantially minimising administrative tasks and bolstering operational agility. This regulatory update is designed to stimulate exploration and mining activities by streamlining procedural requirements, all while upholding the essential principles of space traffic safety and accountability.
Comprehensive astrogation console update
Minding LF's latest update to its astrogation consoles, aimed at revolutionising the way astrogators sort and select navigation targets, has been released amidst a swirl of controversy. By introducing new algorithms for easier sorting and recovery of previously lost tracking data, the update offers astrogators unparalleled flexibility and precision in mission planning. However, its launch closely following the Enceladian Astrogation Authority's new, more lenient navigation regulations has led to accusations of unfair competition, with critics suggesting Minding LF might have had prior knowledge of the regulatory changes.
Maintenance Logs
- You can now call ships you talked with previously; most of the time, they will answer.
- New simulation range controls in the settings menu allow you to limit the physics simulation area and improve performance on low-end systems.
- New astrogation protocol. POI which you lost track of will still be selectable on your astrogation console - they are still contained in the ship logs, after all, it's just your current astrogator that has trouble finding them. You may attempt an astrogation jump to such a location, but you will arrive at the location that is the best guess of your current astrogator.
- Additional icons on the Astrogator console allow you to see different classes of astrogation destinations more easily.
- You can now label your astrogation destinations with different colours, making it easier to distinguish one moonlet from another.
- You can now zoom in on the Astrogation console visual map.
- General astrogation re-balance. Since you can now travel to expired astrogation targets, the base tracking time of your crew was lowered by 25% to account for that.
- Claim beacons will now return to the Enceladus Prime station automatically when your claim period expires. Previously, if you did not equip it again and travelled to exactly the same spot, you could find a defunct beacon waiting for you, just as if you just released it.
- Map labels on the dive target selection screen and the Astrogator panel will now keep their original size when you zoom in and out.
- Enhanced graphics on Enceladus stations. The station now has multiple-resolution images for all distances, so it will look more consistent when viewed at different zoom levels. Most notably, this removes subtle shimmering of the edges when the camera is zoomed away.
- OCP-209 HUD now has Bearing and Orientation readouts.
- Having your NDCI collision alert set to 10 seconds triggered a zero division, which could gradually degrade the performance of your game during dives.
- The settings menu will no longer overflow the Steam Deck screen when you increase the HUD size.
- Adjusted the layout of the Settings menu to fit additional controls.
- Updated translations.
1.55.5 - Ring Echoes
Ring Formations a Hoax
Breaking reports reveal that the supposed "banding artefacts" in Saturn’s rings were nothing more than a sensor malfunction. Initially believed to be a new type of asteroid formation, the strange patterns were later traced to a compression artefact in the video streaming and denoising algorithms used by ship sensors. The artefacts appeared as the system struggled to handle the vast amounts of data generated by the dense debris fields. Experts now believe that small errors in signal transmission created what seemed like repeating patterns, fooling even experienced miners and researchers. After further investigation, the illusion was debunked, and sensor software updates are already in development to prevent future occurrences.
Crystals Discovered in Moonlet XT-HZA-3
A stunning new documentary has aired, showcasing rare and beautiful formations inside moonlet XT-HZA-3, recently discovered in Saturn’s rings. The film highlights dazzling torbenite crystals, glowing faintly with radioactive light, alongside smooth cave walls and unique geological structures. Advanced drones captured high-resolution footage, revealing details previously hidden due to technical limitations. The documentary is receiving widespread praise for its breathtaking visuals and insights into the mysterious moonlet, which is now drawing attention from both scientists and mining corporations alike.
New Racing Season Begins
The Enceladus Racing Federation has kicked off its latest season, welcoming both seasoned pilots and new contenders. This season features a more open and forgiving system, allowing even those who left previous races unfinished to rejoin the action. Enceladus Corp officially does not endorse these races, but as the rings fall under international jurisdiction, it is impossible to stop the competitions entirely. Racing fans are buzzing with excitement, anticipating thrilling rematches and fresh faces on the track, as pilots prepare for the most intense season yet.
Maintenance Logs
- Updated the graphics of Uranium Caves, removing rendering artefacts outside the moonlet and aligning the cave interior border with other caves.
- Motors on Eagle Prospector series grinders can now be disabled.
- A brand new soundtrack has been added.
- The "boss battle" soundtrack now plays more often during challenging encounters.
- Fixed asteroid banding artefacts caused by interactions between the limited simulation space and asteroids' density map when the ship moved slowly.
- The EIAA-1337 autopilot no longer attempts to use MLF Haul drones on targets they can’t interact with.
- Resolved the issue where large moonlets could appear in multiple locations or far from their intended spot due to failures in the spotfinding algorithm. The algorithm now ensures the moonlet finds a proper location quickly.
- Moonlets and other anomalies no longer drag along with the ship when astrogating away from dense regions of the rings.
- Delivering large amounts of molten iron via an industrial-grade mass driver directly to a ship or station hull now counts as a hostile act.
- Dismissing a crewmember from an active crew now clears associated story flags correctly.
- Cargo containers from Ganymedeans no longer send ore automatically, even with good standing.
- The B8 claim can now be aborted immediately when deploying the beacon by accident.
- The tutorial tooltip now correctly indicates that 'X' is a key to press, not a button to click.
- Fixed the black shadow that sometimes appeared around moonlets when raising gamma settings.
- Adjusted line-of-sight rendering settings to resolve graphical quirks when flying close to certain entities, like moonlets.
- Lines-of-sight now display correctly on ultrawide monitors or dual-monitor setups with a 4:1 aspect ratio or greater.
- Adjusted collider and occluder shapes for moonlets to better match visual representation, reducing confusion.
- Fixed lighting glitches caused by ore venting particle systems when the ship moves at high speeds.
- Disabled the OLED-saving option for the EIME HUD display, resolving the misalignment of the augmented reality display of the cargo bay.
- The Space Bar crew now keeps asteroids further away from the establishment, preventing rocks from spawning on top of the bar and causing chaos.
- Abandoning a race without further interaction no longer causes the racing team to refuse communication. They now forgive upon meeting again, and this works with older saves.
- The racing team now acknowledges rematches correctly when asked shortly after a race.
- Updated translations and translation credits.
1.52.11 - Rapid Delivery
Tetsuo HMX-2000I low-stress approval
Tetsuo Engineering has announced the approval of their HMX-2000I iron delivery mass driver for installation on low-stress hardpoints. This approval allows the HMX-2000I to be integrated into a wider variety of spacecraft, significantly enhancing the versatility and efficiency of iron ore transport and delivery in mining operations. While this powerful mass driver boosts throughput and streamlines the iron delivery process, it is important to note that the high rate of iron delivery could cause flight instability on non-spinal mountings.
Coherent Light releases new lens
Coherent Light, a titan in the laser technology industry, is expanding its horizons with the launch of their premium L-50F high-fidelity lens, designed specifically for high-end photography and reconnaissance applications. While the company has built its reputation on pioneering laser systems, this latest innovation showcases expertise in optics. Reconnaissance craft equipped with the L-50F lens will now be able to deliver both better resolution and a wider field of view. This advancement is crucial for detailed surveillance and mapping, enabling more comprehensive and accurate identification of ore deposits and spotting of asteroids.
Armstrong loses planned obsolescence lawsuit
Triskelion-Armstrong has been found guilty of deliberately using software to simulate damage in their AR1500-M salvage manipulators. This practice misled operators into believing their equipment required costly repairs or replacements when no real damage was present. The court's ruling mandates Triskelion-Armstrong to compensate affected users and revise their software to eliminate fraudulent damage indications. This verdict represents a significant win for miners and salvage operators, who can now expect more transparent and reliable performance from their equipment.
Maintenance logs
- Reversed the polarity of debris spawning. It's now much more likely for a big rock to shatter into multiple smaller fragments when force is applied, but it should preserve the desired tight spawning radius when mining with the excavator or grinder.
- Tetsuo Engineering managed to obtain approval for the installation of Tetsuo HMX-2000I on low-stress hardpoints.
- Adjusted dynamic physics simulation range settings to be less aggressive. Previously, the game could attempt to limit the simulation space in response to new objects being introduced too quickly, which, while it preserved good performance, could make the ice only appear in a narrow band around your ship. This could also lead to some weird ice formations as the simulation range was adjusted back and forth to find the optimal spot. The new settings are much more gentle and make the spawning seem much more natural while preserving the performance benefits.
- Updated ore graphics.
- Improved performance of encounter detection. Previously, when you made a lot of deals with shady entities, the performance of your game could degrade as it attempted to trace each deal you made. The shady activity ledger is much faster now.
- If you went straight from one established deal to a location of another deal of the same type, without visiting any other location between them, you could find nothing.
- Fixed refuelling speed for crafts you attach to your ship. Previously, it used ore transfer pump capacities, which are slower for most crafts.
- Saved games will not contain events that can not happen anymore. This improves loading speed. Old saves will be cleaned up automatically.
- Fixed the title menu being misaligned if you had a save with a long ship name.
- Fixed some of the big, complex moonlets experiencing runaway kinematic reactions, leading them to spin uncontrollably and break game physics.
- New asteroids will not spawn in close proximity to your ship anymore.
- You can now ask BBW to join their cause multiple times in one encounter. Beware that they might get annoyed by this.
- While you can still bind multiple keys for an action in the game, the HUD will only show the first key bound. This prevents the interface overflowing if you manage to bind keys that have long representations, like keypad keys.
- Improved physics performance for certain big, complex moonlets by over 1000%.
- General physics engine collision detection optimisation. Due to how our physics throttling system works, the most immediate effect for you will be the ability for the game to simulate objects further away from your ship. If you desire a better performance instead, make sure to lower the "physics simulation range" slider in the game settings.
- Certain ship and stations that denied you docking for some reason will allow you to dock again when you manage to convince them that they should. That makes certain illegal cargo exchanges, and bounty hunting, flow more naturally when you are performing the operations in close proximity of recipients.
- Having a rogue cargo container attached to your ship prevented other such containers from appearing.
- THI Cargo Containers will now follow you through an astrogation jump when executing the "keep formation" command.
- Fixed tooltips for some buttons on OMS that were not showing when using a gamepad and flickering when showing up.
- Fixed a tooltip on the astrogator tab.
- Sometimes, cargo containers and similar craft attached to your ship would boot up and attempt to escape on Enceladus. This included both the main menu as well as the "examine ship" sections of the Dealer and Fleet menus.
- Added AI inhibitors to racing drones and their illegal modifications. The drone will now shut down in direct proximity to any ship, just like any other autonomous craft. This can make certain events and encounters easier and will prevent such drones from attempting to escape when already caught with docking equipment. Previously, such a drone would only shut down after entering a cargo bay.
- Fixed phantom manipulator damage. If you had a damaged ship in a save at the time when the damage model of the manipulator changed in an upgrade, the manipulator misalignment damage could been transferred past the upgrade, but you were not able to fix it without replacing the whole ship.
- Jury-rigging misaligned Salvage Manipulator will now apply the fixes immediately and you won't need to bash the arm on another rock in order for the fixes to kick in.
- Updated translations.
1.51.5 - Repeat Offender
- If you try to get weregild for the same offence twice, people will now call you out on that.
- Fixed HUD previews not showing up in the Equipment menu.
- Updated translations.
1.51.3 - Rare-Space Elements
- New ore graphics. Ores are now more visually distinct and look closer to their real-life counterparts.
- Ships you encounter in the rings, both flying and derelict, will now have more variety in the equipment installed.
- Improved LIDAR performance, AI collision avoidance performance and pilot adrenaline performance.
- Decreased memory fragmentation of Doppler LIDAR. While no memory was leaking, during longer dives your memory could get fragmented over time and exceed your CPU cache sizes, which could slowly degrade performance in multi-hour dives.
- On some occasions, the Enceladus background could zoom out far further than it should.
- Ore carried with a mining companion docked to your ship will not trigger NDCI collision warning anymore, or make your pilot freak out with adrenaline surge.
- You can now scroll the Pilot's tab in OMS with gamepad analogue stick, if it doesn't have focus.
- You can access and scroll the Pilot's tab with the gamepad even if the first contact you have has a "Hail Error" connection status.
- The pilot's tab will scroll automatically when you move through the contacts with your gamepad.
- Fixed some events trying to despwn over and over again when flagged as "essential, not despawning", which could hinder the game performance if you flew away from such an event.
- Updated translations.
1.50.4 - Autonomous Cargo
- You can now refuel your THI Cargo Containers. This includes the ability to tune the propellant buffer.
- You can give more detailed commands to your THICCs. This allows for new playstyles, including releasing the containers to follow you in a formation while you mine and only re-docking them for processed ore transfer.
- The presence of some drones prevented the correct fracture of asteroids near them, resulting in worse yields with some playstyles. This affected mostly excavating asteroids with grinders and built-in excavators while having NT Mining Companions or THI Cargo Containers attached near such an excavator, but also lowered they yields from mining companions using their own grinders.
- Adjusted spawning routines for ore in close proximity to other entities, such as ships, cargo holds, grinders and more. This should greatly improve the odds of having good yields when mining with an excavator or grinder directly.
- Some drones did not power up their autopilots when released. Machines have a hard time flying when they are powered off. They will be turned on again.
- The ship HUD boot sequence was missing from the Enceladus launch sequence cutscene.
- Updated translations.
1.49.7 - Timelike Curves
- OLED saving was applied to non-static HUD elements, such as autopilot targeting receptacles and ore identification markers. OLED-saving protocol introduces a slight shift of all the static elements of your HUD to prevent OLED (and CRT) displays from being damaged with burn-in from having a prolonged display of a static image. This makes sense for static elements of your HUD. This will cause all the autopilot target markers and ore identification markers to be exactly centered on the target.
- The Autopilot HUD overlay displaying relative velocity and distance was not placed correctly if you targeted the surface of a big entity, such as a moonlet. While the triangle marker was correctly placed on the surface of the object, the velocity overlay was placed over its centre of mass.
- The custom paint job, if present, will now be applied to OCP-209's habitat.
- LIS-Kitsune HUD will now respect brightness tuning for the microseismic scanner floating window.
- The Virtual Flight service in the Tuning menu required you to use the shortcut key to activate it. You will now be able to activate it using your mouse.
- You could take a very specific path through the spacetime that caused some of the points of interest to appear more than once.
- Fixed a bug that caused faction disposition for unique entities, such as certain space stations or station-like structures, not saving individual disposition towards you correctly. This could cause some entities to become hostile on your first interaction. This change is retroactive and will reset all the mistakenly set dispositions automatically.
- Updated translations.
1.37.4 - Light Lag
- If your ship was burning torch or thruster discharge at the very last second of the "return to Enceladus" cutscene, it could make thruster flares disappear completely from subsequent dives.
- Adjusted physical cargo bay actuator settings on OCP-209. Previous settings sometimes caused the cargo bay to get stuck if your framerate dropped to 15 or less.
- The ship spotlight on OCP-209 will not rotate with your habitat anymore.
1.12.4 - Artificial Company
- After reviewing hundreds of hours of combined flight records, engineers from Titan Heavy Industries isolated multiple instances of ship captains performing maneuvers that put THI Cargo Containers and other unmanned craft sharing its chassis stress levels exceeding operational parameters, causing heavy damage to the reactor core itself and presenting a risk of premature catastrophic failure. A recall has been issued for all leased craft, and a more robust reactor design has been implemented. Reactors of the THI Cargo Containers and Mining Companions are now more resistant to g-forces and are less likely to get their rods jammed when you perform manouvers with a drone attached to your ship.
- Enceladus Flight Control will now notify owners of all unmanned crafts if they spot a critical reactor failure on the long-range polar telescope array, or then such ship clears the ring area and enters the interlunar return trajectory. You will get notifications when your Cargo Container or Mining Companion explodes or is on its way to successfully return to the station.
- After numerous complaints of ore not being delivered, the Mining Guild of Enceladus now offers mediation services for all Wingman contracts, ensuring that all ore mined under the contract is transferred to the employer. Hired wingmen will now always transfer the ore they dug up to you.
- Nakamura Dynamics released a new patch for the NT Mining Companion piloting protocols. The companions will now perform astrogation jumps with the host ship, provided they have sufficient reaction mass.
- New “fixed” camera mode.
- Improved resolution of the geologist vein coverage map.
- Improved performance on systems with older or integrated GPU cards.
- Tuning autopilot rotational velocity limit will not affect your ship's fly-by-wire rotational speed.
- NPC will now have to be aware of you in order to change their opinions about you based on your actions. Undetected sins will go unpunished.
- Derelicts refused to boot up or even start the derelict salvage event if they saw you blow up another derelict. The ghost of the machine was angry. It was pacified.
- Fixed mineral marker animation. It was flickering if your geologist was not very experienced.
- You can't talk with Big Bad Wolf about acquiring Ganymedean flight logs repeatedly. Removed the white flash when you start the dive.
- Polished up military ship class descriptions for kinetic ammunition magazines to align with the military classification of ships.
- Updated translations.
1.11.10 - Quantum Simulation
Simulation Theory Catalyzes Quantum Computing
A groundbreaking leap in simulation theory has triggered a revolution in the realm of quantum computing. Researchers from Runasimi Inc have harnessed the latest insights from simulation theory to engineer quantum computer systems with unprecedented capabilities. These advanced systems exhibit enhanced computational power and stability, pushing the boundaries of what was previously thought possible. As the scientific community races to comprehend the implications, the marriage of simulation theory and quantum computing promises to reshape the landscape of computational technology.
Miners Guild Stands Against Trainee Exploitation
In a bold move, the Miners Guild has launched a fervent protest against the alleged exploitation of trainees within the space industry. The guild is demanding equal opportunities for all crew members hired for space stations, insisting that each individual should have the chance to perform and gain experience in various roles. The call for fairness resonates with those advocating for improved working conditions and ethical employment practices throughout the system. As the debate unfolds, the Miners Guild aims to reshape the landscape of crew training and station operations.
New Regulations Tighten Ship Inspections
A set of comprehensive regulations has been introduced by the Enceladus Corp, heralding a significant shift in ship inspection procedures across the station. Going beyond traditional safety measures, the new rules stipulate that all ships undergoing periodic and pre-flight inspections must now be photographed extensively. This measure aims to curb the rise of used ships being circulated with fraudulent flight records, ensuring transparency and accuracy in ship histories. Shipowners and industry experts are cautiously optimistic, believing that the new regulations will bolster trust and reliability within the space travel ecosystem.
Maintenance Logs
- Engine update to Godot 3.5.2. This fixes some area overlap issues, which were a root cause for a number of very rare, but impactful problems, including but not limited to: ore getting embedded into ship hull preventing astrogation and sometimes causeing heavy damage, point defence system ignoring some targets, AI not detecting some obstacles and attempting to fly straight through them. The engine upgrade also comes with a phleora of other fixes and performance improvements.
- New visuals for the Fleet and Dive ship display.
- Hiring multiple geologists or astrogators will improve identification speed in their respective fields.
- Hiring multiple mechanics will shorten the time required to perform maintenance. Not having any mechanics in your company will extend that time.
- Re-balanced astrogator and geologist identification times to make bringing multiple crew of the same role more impactful. Astrogators will now take much more time to spot a ship on the very edge of their range.
- „Not passing inspection" marker on used ships in the dealer and fleet menus will now be consistent with actual inspection results. They used to show only on badly damaged ships.
- Unusually high traffic at the edge of the rings will now die out slowly over the course of the game time.
- Improved drone zone visualization in the Tuning menu and its performance. You will now be able to see the entire area covered by your drones.
- Improved resolution of the ship preview simulation in the Tuning menu.
- Improved game performance when there is a lot of identified ore floating around your ship.
- Lifepods will now have tactical markers.
- Improved music mixing.
- Fixed line-of-sight shader settings. The previous shader settings caused some graphical glitches inside caverns and around moonlets that have caverns. New settings don't -have these problems and use fewer resources, improving game performance.
- When you accessed the ship logs for the second time, they would not scroll all the way to the end.
- Ship logs sometimes did not get focus on the last line of the logs.
- Fixed a vertical line visible on K44 if you examined the ship in your fleet.
- Added support for physical scancodes for hardpoint toggles to fix issues on unusual keyboard layouts, which require two keypresses for a number.
- The "pick your dive target" screen will now present a zoom level consistent with the zoom slider position when you first enter it.
- You can't sell ships that are undergoing maintenance.
- Ships that undergo maintenance are now marked as such in your Fleet menu.
- Ships appeared upside-down in some areas of the Fleet and Dealer menus.
- Mars Power Industries were caught red-handed, lying in the specification of muzzle velocity of their railgun. An errata has been issued.
- The dive summary screen will not pop up if the only things you brought in your cargo bay were something you already owned, like your own mining companion. This also prevents a glitch that allows you to use the station menus when you had a completely empty summary screen displayed in the foreground.
- The price assessment markers on the Dive Summary screen will now word-wrap the ship name to fit into the assessment square.
- The intro animation will now play correctly on displays with different than 16:9 aspect ratios, adding black bars on the sides if required.
- The emergency autopilot and automatic return when exiting the rings will not be disabled now if your astrogation velocity match is active.
- Having a lot of raw ore in your cargo hold will not distract your geologists anymore. Geologists will not be distracted by ore they have already identified either.
- Playing with a very low framerate will not cause your geologist to identify ores slower anymore.
- If you had your Pilot tab selected and entered the OMS menu, the transponder and ship name labels would display much more slowly than they should.
- Ship simulation preview in the Tuning menu will not be cropped on vertical displays.
- Fixed Enceladus background aspect ratio on vertical displays.
- You won't be able to trigger the Enceladus menu buttons when your dive summary screen is active. Spamming the action key while the menu is appearing will not cause that either.
- Fixed baked-in radiator glow on AT-K225 not reaching the entire ship's hull.
- Mass drivers will not break the conservation of energy anymore. This change only affects tuned mass drivers.
- Fixed a bug that could cause you not to find a POI if you dived directly to it from Enceladus. This only affected a subset of astrogation targets.
- Fixed nanodrone propulsion laser audio.
- Fixed a bug that caused the game to slow down and flood the game logs with messages when you undocked and re-docked to a space station that had nothing more to say to you.
- Focus was lost when you sent the very last message in a conversation using either a gamepad or a keyboard. Focus will now be re-acquired by the station selected in your OMS menu.
- Updated translations.
1.6.11 - Containment Protocol
- Your crew will comment on finding dead bodies in space sooner.
- When carrying an autonomous system in a cradle, other ships will now consider it an integral part of the ship. This prevents pirates from trying to shoot down unpowered claim beacons - even when you have a good standing with them. They will still attempt to disable them if you choose to deploy them near a site they frequent, as they don't enjoy the extra attention from Enceladian authorities.
- Comms window will show the most recent dialogue option even if there is no reply for you to pick.
- The IFF control on your Pilot tab was always yellow on the "auto" setting, even if your onboard automatic IFF classified ships as hostile and friendly. It will now follow the automatic classification color scheme.
- Ganymedean Anarchy station docking arms will no longer attempt to grab OCP-209 from below.
- Voyager RSLS now has a standby mode and will not draw extra power when not printing anything.
- Fixed audio issues on Voyager RSLS Fabrication Plant audible when printing nanodrones on Eagle Prospectors.
- Manually paying outstanding salary through the Crew menu would cause the menu to close in 3 seconds unless you interacted with another button.
- The Onboard Maintenance System screen will now remember the last station you accessed and show it again when you enter it.
- Additional in-universe advertisement on the Enceladus Billboard.
- When hailing an entity that has nothing to say, the hail button will now instantly change to "no response" without the need to call twice.
- The racing team will not interrupt your conversation awkwardly when they suddenly realize that they hate you.
- Not being hostile to the racing team and discussing the race with them will put them a bit at ease now.
- Fixed the gravimetric augmented reality overlay, which was clipped on 32:9 aspect ratio displays on EIME and Bald Eagle Racing HUD.
- Updated translations.
- Updated credits.
1.5.4 - Bad Feeling
- Separate "Accessibility" tab in the Settings menu.
- Ability to turn the hearing-impaired music visual cues off. They are turned off by default now.
- Additional colorblind helper for the Accessibility menu to help highlight which colours you should be able to differentiate.
- When participating in a race, if the drone runs out of propellant, the race will be declared a draw - unless you were just about to catch it.
- Fixed flickering of ship astrogation markers on your main display.
- Claim Beacon cradle arms can now catch tampered claim beacons. For some of them, this is still not a very good idea.
- B8 Claim Beacons will call you automatically even if there are interesting or hostile ships around them unless they are less than 500m away.
- Improved B8 Claim Beacon docking protocol. The beacon will now move slowly towards you if you order it to.
- If you don't establish a claim after deploying a B8 Claim Beacon, it will automatically initiate a docking protocol with you.
- If you had an astrogator on board who marked a ship with a tactical marker and your LIDAR detected but then lost the line of sight to that ship for more than 60 seconds, the identify friend-or-foe settings for that ship would reset to the default "auto" setting without changing the slider position on the Pilot tab. Now the settings will be preserved for as long as the ship is tracked. If you don't have an astrogator and your LIDAR loses track of a ship for over 60 seconds, IFF settings will reset and change the appropriate slider accordingly.
- Improved performance of IFF detection. This will lower CPU usage somewhat when many ships are surrounding you.
- Updated translations.
1.4.8 - Gamma Burst
- Nuclear explosions and laser flares will now be visible on the visual feed from the Enceladian polar telescope array.
- If you are in a quest-related dialogue, the game will prevent you from astrogating away to Enceladus and breaking that quest. The astrogation countdown will resume automatically once the dialogue clears.
- Setting your IFF system to "hostile" or "friendly" will now completely override any judgment your onboard IFF computer makes. Previously it was possible that, if a ship attacked you, the automatic IFF could override its classification from manually set “friendly” all the way to neutral.
- Fixed a bug that caused some of the temporary astrogation destinations to disappear if you lingered for a long time near them without actually visiting them.
- Fixed engine, explosion, and laser flares on the edge of the visual feed.
- The resupply data on the "launch dive" screen now has a fixed size, preventing the slider from jittering if you adjust the resupply amount with your mouse.
- Adjusted user manual for the Seal for Projectile Ammunition to say that nothing is installed with this option.
- A damaged onboard computer will now apply distortion effects to ore, ship, and autopilot markers.
- Disabling the "use autopilot" option during an astrogation jump sequence will now not change any autopilot settings at all, giving you an opportunity to perform the jump manually.
- Ringracers will not agree to race in the very rim of the rings, where there is a risk of losing the racing drone.
- Improved performance when you have a lot of raw ore on your ship.
- You can't dismiss your crewmember on sick leave only to hire them healthy again.
- Updated translations. Italian language is now fully supported.
1.3.8 - Quantum Overdrive
- Performance enhancements. You can expect improved GPU performance in both Dives and the Enceladus Prime station. This makes the game run smoother, reduces battery usage on mobile systems, and lowers the temperature of GPUs.
1.2.1 - Hostile Takeover
- Changed the astrogation abort protocol. Previously, your astrogation jump would abort automatically if you deviated from the course too much. Now, you must press the "disengage autopilot" key or enter the OMS menu again to abort astrogation. This change makes it much easier to perform a manual astrogation jump and is more forgiving if you need to evade rocks that are in your way.
- Increased StarCAT acceleration resistance. It will now be a bit harder to damage your stellarator superconducting coils while consuming medium-sized rocks, and they will be able to withstand more serious damage before needing repairs.
- The autonomic EIAA-1337 autopilot will now work correctly on heavy ships. Its collision avoidance energy estimations used to overestimate impact energy if your ship was really heavy.
- You will not be able to flex that you have a famous singer on your crew if the station you are talking with already knows that.
- Entities dealt massive damage with plasmathrowers and particle accelerators will now get angry at you much quicker.
- Ships that see you attacking their allies will get angry at you much quicker. Previously, they could get apathetic enough not to do anything, even if they have seen their ally destroyed, and acted only on a second incident.
- Pirates didn't care much if you fired on their allies.
- Firing on some pirates could cause the miner guild to like you, even if there was no witness of the deed.
- Firing at the Vilcy bounty hunter ships could cause the miner guild to fear you even if there were no witnesses of the deed.
- When selecting a target in the Astrogation menu, you'll now see the bearing for it listed.
- Asteroids and events will not spawn close to your own ship when you are departing through an astrogation sequence.
- Fixed a loop in an Obonto Habitat dialogue, so you can't ask over and over for the same things anymore.
- Updated translations.
1.0.47 - Absolute Zero
- Holding opposing manual rotation control keys on a ship equipped with a Fly-By-Wire autopilot will now cause it to zero out its rotation completely. Previously, it rotated left when you did that.
- Updated translations
1.0.45 - Unholy Union
- Fixed GOG achievements synchronization. At some point, there seemed to be a change in the achievement API that caused some of them not to be registered by Galaxy. This update adds a workaround and will automatically synchronize all your achievements that were not registered correctly the first time you launched the game.
- Mining Companions, both rogue and well-behaved, sometimes entered an unholy union, with each of them entering simultaneously entering the cargo bay of the other. Attempting to astrogate with such an agglomerate in your cargo bay caused the reality to wrap up on itself and collapse your ship to singularity, crashing the game in the process.
- Transponder codes of your mining companions, cargo containers, and beacons will not repeat themselves anymore.
- Fixed the coolant leak animation on some reactors, which still glitched if you moved the camera near them rapidly.
- Updated translations.
1.0.41 - Positron Contamination
- Nuclear reactor leak animation will stop when you can't see it, improving performance and preventing weird reactor leak glitches if you zoom the camera near a leaking reactor.
- Updated translations.
1.0.37 - Temporal Rift
- Singularity Cores will no longer break causality and despawn when required, allowing the mystery music to fade if you fly away from them. Their unusual physical effect stays the same.
- Improved readability of the Dive Summary screen. Previously, text displayed on the ore summary screen individual chunk composition and price estimations was challenging to read in some resolution/HUD scale combinations.
- Updated translations.
1.0.35 - Attitude Control
- Deorbiting moonlets will despawn correctly now. Previously, an encounter of that magnitude would persist until you left the rings and locked the music on the mystery track.
- NPC ships will now consider The Space Bar a space station when finding trajectories around and inside it.
- Updated translations.
1.0.33 - Matter of Time
- Altering the time flow rate will not change the energy of impacts anymore. Previously, slowing down time with adrenal response would make some damages lower and others higher, making them inconsistent with a normal time-flow rate.
- Re-balanced jerk-based damage and made it independent of time flow. Jerk is the change in acceleration, which you will experience if you hit a big rock or with similar lithobraking maneuvers. Previously, the jerk damage was affected by the rate at which time moved, making the damage much worse when the adrenaline kicked in. This release removes that time dependency and slightly adjusts the damage to compensate for the change.
- Adjusted ship acceleration computation to be more accurate.
- Centrifugal force will not depend on the rate of time flow anymore.
- Corrected centrifugal force on KTA24 TNTRL.
- Fixed Doppler Lidar velocity readouts being affected by the rate of time flow. This made the majority of the Doppler Lidar turn white when your adrenaline kicked in and also made the Lidar screens available in the OMS menu show mostly white dots. Now they both will show the correct colours for items getting closer and moving away.
- New minerals being detected or lost in the cargo bay could cause the big cargo bay scanner available in the OMS Geologist tab to reset.
- Adjusted Eagle Prospector default reactor settings to 3000K to match the operational parameters of its stock Yama SSR reactor core. You can still tune it up or down to any desired temperature.
- Big Bad Wolf will talk to you even if you engage in conversation with other members of Vilcy nearby before approaching it.
- You can't tell a miner asking for advice that he is in a shallow region if you are not actually in a shallow ring region anymore.
- Fixed typos in some in-universe commercials.
- Updated translations.
1.0.24 - Space Mice
- Fixed a race condition that could cause you to buy or sell two copies of a ship when operating the Dealer or Fleet screens with a faulty mouse.
- Fixed a bug that caused NPC you were conversing with sometimes not to change their feelings about you when you picked a dialogue option that was supposed to have such an effect.
- Telling the racing team that you are in an area for excavation and not race will make them lose interest in you and leave, even if you defended them from pirates before that encounter.
- Updated translations.
1.0.22 - Astrogation for Dummies
- Mandatory astrogation 101 training for all the ship captains now introduces a 12-hour coordinate tracking time even if you don't hire an astrogator, which is sufficient to perform basic astrogation jumps during single dive.
- Consequently, your crew will not pretend not to notice a quest location they are just next to just because you did not hire an astrogator.
- Fixed a tutorial bug that caused it to skip to the next step when the initial ore nugget you acquired flew all the way to the front of your cargo bay and bounced back inside.
- Updated translations.
- Updated credits.
1.0.17 - We Brake for Nobody
- Previously, accessing the tuning menu would restrict the Bald Eagle autopilot velocity limit to 100m/s. However, you now have the ability to adjust it up to its original stock setting of 195m/s.
- Updated translations.
1.0.14 - Exhausting Velocity
- Fixed a rare bug that could cause game crashes on transition between the Enceladus station and The Rings.
- Updated credits.
- Updated translations.
1.0.11 - Digital Emotions
- When your ring race was not very exciting, the racing drone could decide they are bored, low on fuel, and should return home to Enceladus instead of continuing to race.
- The racing team's first approach to the drone was somewhat casual, turning up the full thrust only after they satisfied their initial curiosity. This could lead to a not-very-exciting race, making the drone bored.
- Additional logging of the internal thought process of the NPC AI to help diagnose and fix AI-related quirks better.
- Hacking into the Ganymedean Anarchy station should not require the station inhabitants to trust you.
- The game now logs your CPU model in the game logs, making the performance feedback loop one step shorter.
- Updated translations.
1.0.8 - Unsportsmanlike Behaviour
- The ringracing team was not interested in catching the drone. They kept following it without trying to win the race, waiting for the player to wreck their ship. The judges found this to be unsportsmanlike behavior, and a warning has been issued.
- The ringracing team will not get distracted from a race if you pass near habitats while racing.
- Increased racing team and racing drone sensor range to 12 km.
- The racing drone can now detect racing accidents; when they happen during a race, it can refund the ante.
- Updated translations.
0.627.2 - Final Countdown
Elon Interstellar sues Ganymedean Anarchy
Earlier today, Elon Interstellar filed a lawsuit against a non-recognized group known as Ganymedean Anarchy over copyright infringement. The Martian company claims that the Anarchy allegedly illegally copied the source code of the “Bitter” social media platform to provide their own open-source alternative known as “Twatter”. Enceladian court denied the case as frivolous due to lack of jurisdiction. In an unrelated event, an unknown party delivered containers containing organically processed biomatter to Elon Interstellar CEO.
The Miners’ Guild lobbying for new regulations
The Miners’ Guild initiated a fundraiser to lobby for new regulations over crew replacement during paid sick leave, requiring that captains hiring replacement crew for employees that were injured at work will be required to keep both crews employed for a period of at least 6 months following a complete recovery. The Miners Guild hopes that such regulation will drastically improve the industry's working conditions.
Allegations of Espionage in the Industrial Ring
Tensions are running high in the industrial ring of the Enceladus Prime space station as suspicions of industrial espionage rock the sector. Various companies operating within the industrial ring have raised concerns over potential information leaks and illicit activities that could compromise the stability and competitiveness of the station's businesses. Despite the mounting suspicions and high tensions, no legal actions have been taken at this time. However, station authorities have launched an investigation into the allegations of industrial espionage. Law enforcement agencies are working diligently to identify the culprits and bring them to justice.
Maintenance Logs
- You can now finish the Ganymedean infiltration quest.
- Additional paths to complete the Ganymedean Infiltration quest, depending on what kind of crew you have on board your ship.
- You can now find messages on GAnet's Twatter based on your faction standing.
- Increased the frequency of quest-related lifepod interactions.
- You can now access the GAnet even if you did not agree to perform the infiltration job.
- When returning to the station with complex objects in your cargo bay, such as rogue mining companions, they will be placed above other output you bring on the dive summary screen. This prevents them from intersecting with themselves or other objects and breaking physics on that screen.
- Improved sick leave resolution. If a crew member is on sick leave and you don't hire a replacement, they will automatically return to their duty when their sick leave ends. If you hire and assign a replacement, they will stay inactive unless a free seat is available on your ship.
- Big Bad Wolf will now acknowledge the completion of some tasks they give you.
- Using data obtained through espionage will now hurt your reputation with the party you obtained it from, should they discover it.
- Polished up the Ganymedean Anarchy dialogue tree to follow some uncommon conditions and decisions you could make in the past.
- Following two pirate ships that flee from you and losing none of them will no longer lead you to twin pirate stations.
- Lifepods will not call you if an NPC picks them up.
- Fixed the native executable icon on Windows.
- Fixed some typos.
- Added additional achievement.
- Updated translations.
0.624.16 - Astrogate scandal
- Adjusted astrogation settings. Your astrogator will now try to get you closer to your destination and make efforts not to fly straight into it when you enter the ring plane again.
- Your RCS thruster and torch dynamic lights will now respect the light detail settings and turn themselves off when requested, improving performance on low-end systems.
- Increased chances to randomly encounter events such as big space stations and moonlets by just traversing the rings.
- Increased frequency of log writes. As logs are now flushed to the disc faster, in case of a catastrophic software failure (aka crash to desktop), there is a much higher chance of them containing relevant information.
- Updated translations.
0.624.13 - Flying by Stars
- Changed the astrogation drift and spawning parameters. You will now come out of the astrogation sequence much closer to your destination. This can both make the game much easier, removing the need to search the destination area for what you were looking for, but also substantially increasing the risks of astrogation accidents.
- Adjusted the spot where your ship comes out of the astrogation sequence during astrogation with a minimal speed. You should now end up at a similar distance to your target as if you were astrogating with your default velocity.
- You can now scroll your pre-flight inspection screen with a gamepad.
- When you hire a new crewmember, they will be automatically assigned as the preferred crew for the ship you had active when hiring. This prevents them from automatically leaving the crew if a day passes.
- You can't pause and save after the launch sequence starts anymore. This prevents saving the game in a state where you paid launch fees but did not actually launch.
- Fixed a bug that could cause complex objects to spawn on top of other entities.
- Added extra logging to pinpoint any potential astrogation problems.
- Changed the way the "rest at a capsule hotel until the end of maintenance" option is presented on failed pre-flight inspection.
- Fixed a race condition that could cause focus to not change to the hotel option on some systems, requiring mouse use to launch.
- Fixed the background viewport scaling at the Enceladus station. When changing resolution, HUD size or window size, the station in the background could get distorted.
- Updated translations.
0.624.4 - Radio Silence
- You can now call out bounty hunters for not acting on the information you provide them.
- You can get an additional job at the bounty hunter HQ as long as you have relevant information.
- Fixed a bug that caused crew interactions, xaser warnings and similar events to be much rarer than they should be.
- Fixed race condition when discovering events which could, rarely, make an event not register in your astrogation logs.
- Stock reconnaissance craft installed on available ships will now be displayed in the Dealer menu.
- Updated translations.
0.623.5 - Wolf Whisperer
- Bounty hunters will now remember if you exposed important coordinates to them and will change some dialogues based on that.
- Exposing a specific, important location to bounty hunters could unlock your bounty hunting licence prematurely.
- If you had a bounty hunting licence but fell out of favour with them, Vilcy ships could stop responding to some dialogue paths.
- Fix a bug that could cause the game to crash when you make a specific dialogue choice with bounty hunters.
0.623.4 - Universe Tour
- Additional interactions with bounty hunters.
- Adjusted point defence safety protocol sensitivity on certain weapons. It is now more diligent in detecting your ship, and should prevent some possible accidents - when it’s not damaged too heavily.
- Fixed a bug in the dialogue system that caused some dialogue options to not appear for you.
- Adjusted claim beacon mounting spot on the Vulture Prospector to prevent the drone from bashing into your ship hull during manoeuvres.
- Your singer will now perform a tour in 7 days, not 168.
- You can’t perform over and over at the station by undocking and docking again.
- Classic mode easter egg will now work on Enceladus station.
- Actuator noise your point defence weapons make will now pitch down correctly when you are under the effect of an adrenal boost.
- Swapped orientation of docking arms on some stations you can encounter to make them more (or less) symmetrical.
- Updated translations and translation credits.
0.622.2 - Carbon Anomaly
- Conclusion to the first act of the "find the sister" crew quest, including two new story events and a quest-unique pilotable ship variant.
- Additional interactions with the Ganymedean base.
- When performing actions on your crew using the dialogue system, crew occupation will be listed next to their name.
- Improved performance of HUD rendering.
- Updated translations.
0.620.3 - More Dakka
Dangerous MPI railgun retrofit kits
Mars Power Industries' railgun kits, known for being cheap but inaccurate, are now available on the second-hand market. The kits were originally intended for use on Mars, where affordable weapons were needed. However, their low accuracy and short lifespan have raised concerns about their effectiveness. Unscrupulous dealers are selling the retrofit kits without proper testing and certification, potentially endangering buyers.
Pilots Urgently Needed to Collect Debris
Enceladus Corp is urgently seeking experienced pilots to collect debris in Saturn's Rings, where mass driver fire has increased debris density to a critical level. Failure to act may cause catastrophic collisions in the region. Skilled pilots with experience in space debris collection are needed for this high-risk mission, which requires careful navigation and hazard awareness. Time is of the essence to prevent the escalation of the Kessler Syndrome.
Triskelion-Armstrong Settles Planned Obsolescence
Triskelion-Armstrong settles lawsuit over planned obsolescence of AR-1500 Salvage Manipulator, releases upgrades increasing durability by over 400%. The company was accused of designing the product to have a limited lifespan, forcing customers to replace it regularly. Upgrades include reinforced parts, improved power systems, and enhanced software. Customers and experts praise the move as a demonstration of the company's commitment to responsible manufacturing practices.
Maintenance logs
- You can install railguns on low-stress hardpoints.
- All massdrivers, including railguns and coilguns, can be damaged now. This shifts combat balance significantly, as hitting hostile craft can now make their weapons less accurate or outright useless.
- Your ships now remember the crew you assigned to them and will switch to your preferred crew when you pick them, if available.
- When two stations were less than 10km from each other, one could message you about relocating, but the other would move away.
- Re-balanced some weapon repair costs and times. Weapons that are, according to the game lore, established on the market and have easy access to replacement parts will now be much cheaper to repair - but the repairs will take longer to represent the time required to adjust to subtle differences in available aftermarket replacement parts.
- Railgun based massdrivers are now less accurate than coilgun-based ones.
- Decreased the wear of salvage manipulators.
- NDCI firing solution projection will now take into account the projectile spread of damaged massdrivers.
- Improved performance of projectile rendering.
- Fixed a leak that caused projectiles that don't hit anything to be simulated indefinitely, possibly degrading performance over time if your playstyle included missing a lot.
- Equipment which is not part of the pre-flight inspection will not be marked as "failing" or "passing" inspection on the repair screen.
- Texts displayed on the information billboard in your docks will no longer jump around when preparing to play video.
- Enceladian information billboard in docks will avoid displaying the same program too often.
- Eagle Prospector HUD (both imperial and metric) will not hide part of the last equipment line outside the screen when OLED screen saving is active.
- New in-universe advertisement available on the Enceladus docking information billboard.
- Updated translations and unified unit presentation in ship and equipment specification tabs.
0.617.0 - Linear Acceleration
- Added classic mode.
- Adjusted the hull penetration colliders for K37 and all its variants to prevent ore from being stuck in the rear of the ship and stopping astrogation.
- Improved performance of the Enceladus station screen.
- Fixed slow or stalled Dealer and Fleet menu loading when using a high physics framerate option on a CPU that can't consistently keep that framerate.
0.616.2 - Beyond Horizon
- Fixed wide angle lens on all reconnaissance craft, which ended up being much too wide than designed.
- Pilots of the Tsukuyomi-class frigates are now better at handling their ships, especially during docking manoeuvres.
- Pilots of CERF Search and Rescue ships got extra training on picking up derelict ships and will perform their work better.
- Docking clamps on CERF Search and Rescue ships were welded shut by mistake.
0.616.0 - Foreground Radiation
- You could not fix microwave emitters whose only damage was a warped focusing dish.
- Firing solutions presented by NDCI autopilot will reflect the actual ranges of the weapons for lasers, mass drivers and particle accelerators.
- Added support for the Italian language. The translation is 19% complete.
0.615.2 - Rings of Accretion
- Launching the game on a system with a default language that was already partially translated but not approved for release will no longer result in the game using that partial (unselectable) translation.
- Big Bad Wolf could appear twice on some rare occasions.
- Clicking quickly on the "buy ship" button will no longer allow you to buy two copies of the same ship.
- Updated translations.
0.615.1 - Gravitational Lensing
Drydocks now available for lease
Independently owned ships requiring repairs can now lease the dedicated drydock infrastructure of the Enceladus Prime station, freeing up the docking ring area. The station has a dedicated drydock bay with two large drydocks that can accommodate ships of up to three thousand tons of mass. There is an additional four thousand cubic meters of repair and maintenance space and various specialised tools and equipment to assist with repairs, refits, and upgrades. The lease rates are quite reasonable, and the station staff are happy to help with any necessary paperwork. For more information on drydock leasing services, please contact your local dock manager.
Lawsuits over obfuscated diagnostic protocol
A leading producer of laser mining equipment, Coherent Light, was sued last week over obfuscation of the diagnostic protocols of their hardware. While all their CL-series lasers conformed to regulations requiring mandatory universal diagnostic interface, most lasers' firmware used a proprietary protocol extension, which hid crucial diagnostic information from end-users and independent repair shops. In a motion to settle the dispute, Coherent Light released today the full specification of their protocol extension, third parties to perform allowing detailed hardware diagnostics.
Obonto USV-R recalls
Obonto Microengineering issued a recall of a popular, entry-level reconnaissance craft, USR-V. Their camera lens was prone to excessive wear from micrometeorite impacts. In a surprising move, Obonto is replacing the faulty lens with their brand new series-W product, which is not only said to be much more resistant to impacts but also features an extended field of view. While most independent contractors welcome this development, some tech bloggers claim that this move is a thinly veiled attempt to run extensive field trials of unproven optic technology.
Maintenance Logs
- Changed how repairs and replacement work. Instead of automatically skipping time ahead, any ship you perform maintenance upon will have work performed by the Enceladus repair crew while you can peruse other activities. You can wait for the ship repairs in one of many station’s hotels or take another ship for a dive.
- Replacing your ship's hardware in the Equipment menu, which would result in changing used or damaged items for brand new ones, will now incur identical maintenance downtime for your ship as replacing these items in the Repair menu.
- Time required for ship maintenance is now listed in the Repair menu and on the dock information billboard.
- Maintenance crews fixing your ship are now visible on the Enceladus Prime main menu screen.
- Having damaged weapons or manipulators will no longer stop you from launching from Enceladus.
- When your ship fails pre-flight inspection due to pending maintenance, you will now have the option to book that time at the most affordable capsule hotel on the station from the inspection menu directly.
- Obonto USV-R reconnaissance craft now has a wide-angle lens capable of zooming out 20% further.
- Lasers and microwaves can be damaged and wear out. While all brand-new equipment will perform the same way as it used to, ship captains relying on high-performance hardware tuned to its absolute limit will now experience hardware failures.
- Old used ships can now have damaged or worn weapons installed. This also reduces the purchase price accordingly.
- Re-balanced AR1500 damage and repair cost. It is now cheaper to repair and more resistant to kinetic impacts, but it will wear out quicker and is easier to overheat.
- Ship logs will not show how much time has passed on instant events. They used to show one or two seconds per event, which was confusing.
- The dive target selection screen will always show Hohmann transfer when you enter that menu.
- Expanded description for laser tuning.
- New dialogue options when approaching a derelict ship that is about to be salvaged by a licenced S&R craft.
- All side cradles will behave the same way when being powered down. Left cradles used to fold into another spot than the right ones.
- AR1500 Salvage Manipulator will load up your ship more reliably when it catches an item next to your excavator opening.
- You can now toggle the automatic autopilot configuration when plotting the astrogation course.
- Excavator will not get displaced on ship builds with powerful thrust during hot burns.
- Improved thread safety for the background loader. This makes loading assets faster and prevents crashes experienced on some systems if you try to skip a cutscene that eagerly hides the loading screen.
- Fixed missing fonts on HAL HUD - it will now use the correct font and display information in all the supported languages.
- Fixed scaling of some displays on OCP-209 HUD - they will now show complete information in all supported languages.
- Updated translations.
0.609.2 - Icebreaker
- Mineral processing units capable of processing massive asteroids will now apply damage based on the exposed area of the rock they process. This considerably speeds up the processing speed of Rusatom-Antonoff MPU applied to larger asteroids in your cargo hold - but also increases the power requirements to process.
- Fly-by-wire autopilots will now use another computation method for the desired velocity, ignoring the overshot limits of autopilots. This will increase angular velocity you can apply with a fly-by-wire autopilot, as it is not concerned about being able to stop within 90 degrees if you release the control anymore.
- Added a new crash reporter, which should give me more information to fix any crash-to-desktop problems.
- Fine-tuned jittering settings of the engine. This should result in much smoother gameplay, especially if something unexpected happens that uses a lot of computer resources.
- Fine-tuned memory settings for a smoother background loading experience.
- Videos on the Enceladus billboard now utilize lazy loading, and they should load just before they are displayed. This should fix some video playback problems as well as a race condition experienced on some Linux systems, which caused the game to freeze when you load a save immediately after the main menu is displayed.
- Improved performance of asteroid spawning.
- Anomalies and points of interest will now appear further away from your ship, giving you more time to react and preventing some astrogation accidents - but making them harder to find.
- If your ship suffered kinetic damage during cutscenes, some could carry out and get applied just a few seconds after the cutscene ended.
- Impact with thruster exhaust will not cause the same kinetic damage as being hit by rocks.
- Fine-tune tooltip appearance speed. They will appear sooner now.
0.608.5 - Velocity Squared
- Improved performance of the Dealer and Fleet screens on Enceladus station.
- Increased accuracy of kinetic impact damage tracking for ships (both yours and NPC).
- Fixed unresolved physics for Runasimi KR37 cargo baffles, which could induce an unexpected torque on your ship, causing it to spin up without visible interactions.
- Fixed some dialogue trees regarding salvage recovery, which could lead to dead ends.
- Changed the dynamic loader to address freezes experienced on some Linux systems.
0.608.1 - Ignition Sequence
- The Z-Axial Pinch fusion torch now has an ignition cooldown. It can only draw enough power to attempt an ignition sequence five times per second. While this makes a worn-out drive behave more erratic, it also severely lowers the power requirements.
- When starting a dive on the first few kilometres into the rings, you could end up with a trajectory outside the ring area, triggering immediate return. This didn't affect neither Hohmann transfers nor deeper dives.
- Picking a target on the Dive Selection screen from your known locations will now always result in the best trajectory you could take towards it. This also prevents the interlunar propellant usage from jumping up or down significantly in subsequent selections of the same target, as rings rotate in relation to Enceladus.
- The inclination of your initial trajectory is now visible on the dive target selection screen.
- Updated translations.
0.607.3 - Rolling Rocks
- Enhanced astrogation: I reworked both the visual effects/camera movement of astrogation and the ice generation during cutscenes. The result is a visible departure/arrival during the astrogation cutscene, and you no longer arrive in a mostly empty area around your destination. Your astrogator should still pick an approach vector that is clear of obstacles.
- When departing through an astrogation jump, under specific circumstances, the game could move all the rocks around the area you were departing from a few kilometres in the opposite direction. This could result in relatively empty patches of space next to dense areas. The effect was most noticeable in extremely dense regions and propeller formations.
- Improved accuracy of depletion tracking for moving asteroids.
- Fixed astrogation selection with gamepad or keyboard alone.
- Easier selection of dive targets on gamepads.
- EIME HUD temperature warning levels are now adjusted to represent dangerous fusion reactor temperatures on Elon Interstellar Model E.
- Cosmetic enhancements to dive target selection screen.
- Updated translations
0.606.8 - Black Holes
- The astrogation transfers within rings between specific locations used to cause a big hole to be burned on the departure spot. It was dependent on both the starting location and your destination.
- Fixed disproportional resource depletion when mining in dense, rich areas. Destroying asteroids created by shattering bigger rocks counted towards depletion of the field, while it should not have. While the effect was mostly negligible in sparse areas, in deep veins and propellers, it could cause more rocks to disappear on subsequent visits than they should.
- The game will now remember all the extra rocks you create when excavating a dense ice field. If you create a cloud of small debris, you will find it when you return to the same spot. This excludes ore chunks, which move fast enough to be lost.
- Re-set the asteroid depletion map to remove holes created by the in-ring transfer bug.
- Reworked the launch dive screen. It now fits better in small resolutions.
- You can now pick a known astrogation location as your dive entry target on the station.
- Videos on the Enceladus billboards load just before they are played and are freed as soon as they are over, working around codec-related issues some players were experiencing.
- Additional in-universe ad.
- Updated translations.
0.606.1 - Body Kits
- New tuning option: toggle audio feedback for LIDAR contacts.
- New tuning option: Customize NDCI collision warning.
- New tuning option: toggle autopilot assist for variable geometry crafts.
- Disengaging your autopilot with the G key when you have a moving target selected will now apply the correct velocity to your craft.
- You could click multiple times on the "Launch Dive" button before the launch animation triggered, which incurred multiple launch fees.
- Fixed a race condition that could crash the game whenever a HUD was despawned. This could cause crashes when transitioning between Enceladus and the Rings, adjusting equipment, or tuning options showing your HUD.
- Updated translations.
0.604.0 - Hot Rods
- Improved performance of the tactical LIDAR markers.
- Improved performance of the Tuning menu.
- Fixed a race condition in the Tuning menu which could crash your game if you moved between the tuning menu and other menus quickly enough.
- When tuning autopilot marker opacity, you will now actually see the preview of what you are tuning on the simulation subwindow.
- Keeping a piece of an event, such as flying with a derelict attached to your ship, salvaged cargo container and similar, would prevent other location-based events of the same class from appearing in the game. This led to some unexpected side effects. Moving away from the original event location will prevent that now.
- Parts of the HUD-related tuning options, such as the microseismic scanner focus, were missing from the Tuning menu.
- Fixed lag spikes on the dive summary screen that occurred when you brought in a lot of ore and sold them.
- Tuning options for HUD equipment will now appear in the tuning menu immediately after you purchase such a device.
- Some new ships - K37, Prospectors and EIMEs - came without HUD pre-installed. It got installed automatically for free when you first launched into the rings or opened the tuning menu, but prior to that, the equipment screen would show either void or the HUD system installed on your previous ship.
- Updated translations. We switched to dedicated translation software, which allowed us to catch many tiny (and big) translation errors. There are hundreds of translation fixes across all languages (including English), and more are to come.
0.603.6 - Tactical Retreat
- Tapping "disengage autopilot lock" (G by default) when no target is selected will disable your autopilot.
- Tapping "engage the target in front" (F by default) will engage the autopilot immediately, even if there is no target in front of your ship.
- EIAA-1337 and NPC now understand that if an ore chunk is touching their excavator and moving with a very similar velocity to your ship, the thing to do is open the excavator and speed up. This prevents NPC and EIAA-1337-equipped ships from pushing the ore around with closed excavators.
- Computer kinetic damage (faulty sensors) resistance depended on the time scale. While not apparent during normal gameplay, kinetic impacts during extreme slowdowns, such as with the OMS screen open, could cause up to 10x more damage than they should. In some edge cases, this could cause your computer rapidly receive damage as soon as you open up the OMS menu.
- Reworked the way your Astrogator interacts with your LIDAR display. Instead of highlighting nearby contacts in their Tactical Awareness range, your Astrogator will now expose the Tactical Markers they put on ships on your LIDAR. Tactical Markers need to be entered into your on-board computer by your Astrogator and will appear only within their Tactical Awareness range - they, however, do rely on tightbeam radar rather than LIDAR, so they are not obfuscated by loss of line of sight, are not affected by the LIDAR refresh rate and will present a location of a ship for much longer. The markers will remain on the edge of the screen for ships exiting the displayed range of LIDAR.
- Fixed a rare race condition that could cause the game to crash when you returned to the Enceladus station.
- Ores and asteroids will not disappear from the screen while you still can see them during the return burn to Enceladus.
0.602.5 - Space Construction
OCP-209 available on the second-hand market
- Obonto Microengineering has announced that it is decommissioning the 209 model of their Orbital Construction Platform, and they are now available on the second-hand market. Designed for habitat construction, the OCP-209 features a massive side-loading cargo bay, twin heavy mountings, and a comfortable habitat with the ability to provide rotational G, making her suitable for extended construction or resupply missions.
- Obonto Microengineering is offering these decommissioned ships at an attractive price, so don't miss out on this chance to get your hands on some of the best construction craft in the solar system.
Physical displays make a comeback
- While virtual displays may dominate space exploration, one company is bringing back physical screens with the release of its OCP-209 HUD. Obonto Microengineering offers a physical display that is both reliable and robust. The physical hardware offers more protection than a virtual display can offer, while the transparent panes offer more visibility.
SAN-BUS recall
- Many computer systems sold for commercial mining craft have been recalled due to an error that caused erratic release of system locks for some equipment. The upgraded SAN-BUS components will improve consistency and predictability with equipment such as point defenses, drones, and manipulators. Captains can upgrade or replace their systems by contacting your local dealership.
Maintenance Logs
- New ship: Obonto Construction Platform 209.
- New HUD: OCP-209.
- Cargo Containers and similar equipment will not boot up and use their thrusters when your ship travels back to Enceladus Prime station.
- HUDs using physical displays are not more resilient to electromagnetic damage.
- Returning to the Enceladus Prime station will no longer cause your ship to burn a massive hole in the rings at the location you left.
- Relative skill stats on the Crew Hire menu will immediately update when you hire someone.
- Improved performance when swapping equipment on your ship on the Enceladus Prime station.
- Fixed a bug that could cause the game to crash when tuning nanodrone systems to specific values.
- The remote microseismic scanner display will now be only shown on the equipment simulations related to it.
- Certain systems, like the Point Defence Turrets or Nanodrone systems, would keep their lock on an object indefinitely if you turned them off when they acquired a target, causing other systems (including the AR1500 Salvage Manipulator) to ignore that target.
- When playing on the peaceful difficulty, it was still possible to encounter a pirate trap by following a quest.
- Increased the speed threshold on which the Daredevil mood triggers with its accompanying soundtrack.
- On some ship configurations, the geologist panel controls would not show up.
- Fixed typos in ship names. The fix will affect only newly encountered ships.
- Mineral Market will not close itself automatically on the Steam Deck anymore.
- Fixed a race condition that could crash the game when a ship equipped with a physical display de-spawned, such as when changing from the Enceladus station to the Rings and back, or purchasing new equipment.
- Updated translations.
0.599.2 - Daredevils
- Additional soundtrack.
- New visual feed shader makes the torch flashes much gentler and easier to spot.
- The AR1500 Salvage Manipulator can now be damaged (and repaired).
- German translation is now at 100%.
0.596.7 - Verified Claims
- If you deploy a B8 claim beacon on the rim (below 10km depth), it will still automatically contact you.
- Fixed a bug that caused the claim location not to be updated if you cancelled your claim and moved the B8 beacon to a different location before it expired.
- Truce negotiations with pirates during the heat of the battle could be, in some cases, cut short.
0.596.6 - Three Diamonds
- Adjusted MA-337 autopilot overlay to work well with new, increased range of LIDARs.
0.596.5 - Cloaking Devices
Cloaking Devices Debunked
- Reports of cloaking device being used by entities operating within rings were debunked earlier today, as an independent investigation held by miners guild concluded. After carefully examining the ship logs data across multiple ships, investigators found that the reports of stations “appearings in the thin air” can be mainly attributed to user errors. While the intoxication of the crew was raised as a likely reason, no biometric logs could be used to prove or disprove it, and this thread of investigation was abandoned.
Wave Patterns in the Rings
- Meta-analysis of multiple telescopic images cross-referenced with a vast array of LIDAR data submitted by individual spaceship captains allowed researchers to form new hypotheses on the formation of macroscopic wave patterns within the rings. A well-known phenomenon where the average density of particles within the rings visible on the macroscopic scale tends to form waves of high and low-density areas was previously attributed to gravitational effects. Still, most recent discoveries suggest that electrostatic forces present within the ring plane could significantly impact the phenomenon.
Lidar ranges Extended by Software Update
- Runasimi Inc, the leading supplier of white-label LIDAR signal processing hardware, released a new software update package for their R68050 phase-processing chip. Further increased base frequency and improved noise filters promise to improve the LIDAR detection range even on existing hardware and are reported to raise the device's effective range by over 300%.
Maintenance Logs
- Adjusted the ice generation and exploitation routines. An emergent interaction between the spawning routines and the exploitation grid shape caused wave formations to appear inside rings. While this emergence was welcome and confirmed by most recent discoveries about the density patterns inside rings, the emerged features were bigger than expected. To counteract this, the exploitation map resolution is now 300% bigger, reducing wave formations' size by 300%. As a side-effect, your save file can take up to 270kB more disk space.
- Anomalies will not spawn within your visual range anymore. While more minor anomalies were not noticeable, an occasional asteroid-based station decloaking a few hundred meters from your ship could be jarring.
- Increased the range of your LIDAR - it will now be able to detect ice and anomalies further away from your ship.
- Lidar display on your OMS menu in the Pilot and Geologist tab will now present high-albedo (shiny) objects in the same pulsating manner as your main HUD LIDAR.
- Changed the scaling function for your OMS LIDAR displays to ensure that they will show the same range, even if you use non-standard resolution or increase the HUD size.
- Adjusted the synthetic siren of AT-K225.
- Points of interest exposed by your crew could contain the same event that was already discovered, which in some situations would look like stations you already know about moved through the rings faster than your ship.
0.595.2 - Terminal Resolution
- Improved performance of the background ring particles.
- Fixed scrolling the UI elements with gamepads with more than one physical control mapped to the same action, such as Steam Deck.
- Some particle fire and smoke effects on asteroid-based stations did not respect the particle detail settings.
- Added additional interactions with hostile stations if they are most afraid of you.
- NPC landing hits with a kinetic weapon will now back away quicker - unless you escalate.
- Additional data on the in-game profiler is available on the F11 key. The profiler will now adapt to any screen resolution.
- Fixed graphical glitch on mineral processing units' “venting excess remass” particle effect.
- Fixed a bug that could cause the game to crash if you rapidly switched between two owned ships with cargo containers attached.
- Double-clicking on the “switch ship” button on your Fleet menu will no longer cause the game to enter an undefined ship state.
- Updated translations.
0.594.3 - Footgun
- Pulsed thrusters could align their pulse frequency with your physics framerate in a way that caused them never to perform a burn, despite consuming propellant.
- You could hit your ship with your own mass-driver.
0.594.2 - Secret Services
New regulations for Salvage Manipulators
- After a tragic accident in the Docking Ring earlier this week, Enceladus Corp issued an updated policy governing independent salvage equipment. Starting today, all ship-mounted articulated manipulators not under the direct supervision of qualified personnel must stay powered down, folded and secured on the ship’s hull.
Elon Interstellar enables new autonomy features
- Following surprising Twatter poll results, the CEO of Elon Interstellar announced that he would be adhering to the ages-long tradition of his company and issued an immediate free over-the-air upgrade of all the EIAA-1337 autopilots. Changes include implementing often requested SanBUS protocol, and introducing compatibility between the Obonto US-GOT reconnaissance craft’s queue and the autopilot’s flight control.
New services available on Enceladus
- Recent expansion of the commercial area of the Industrial Ring has caused a drop in average rent prices. Several companies have used this opportunity to establish permanent offices on the station. Residents of the station can now use the services provided by Obonto Habitats, Jameson’s Insurance Company, and the independently operated Miner’s Guild.
Maintenance logs
- Separate Fleet menu on Enceladus Prime, which displays all your owned ships, with the ability to view data on any of them
- New Services available on Enceladus Prime: The Miners Guild, Obonto Habitats office and Jameson’s Insurance.
- Autonomous autopilots will now communicate with other equipment on your ship through the ship area network bus. This allows them to coordinate with salvage manipulators and nanodrone systems.
- Your AR1500 Salvage Manipulator will now fold when powered down.
- All AI, including NPC ships, autonomous autopilots and mining companions, is now aware that turning or changing velocity is probably not the best idea if your excavator is open.
- EIAA-1337 autopilot can now interface with Obonto USV-GOT reconnaissance craft. If you set up an excavator order and point your autopilot to the first ore chunk, it will automatically follow the excavation queue.
- Reconnaissance drones category got renamed to reconnaissance craft to avoid confusion when discussing specific hardware.
- Renamed all the reconnaissance systems to use manufacturer models and designations instead of descriptions.
- Strafe controls for your autopilot can be assigned in the Settings menu.
- New warning siren for Antonoff-Titan AT-K225.
- Improved performance of the exhaust gas simulation.
- Improved performance of the racing autopilot path prediction overlay.
- Improved performance of the LIDAR systems.
- Improved performance of the Dealer.
- If you fail to recover a derelict ship and have to leave it in the rings, but it did get ore inside its cargo hold, you will not get that cargo when you return to the Enceladus Prime station.
- The scrolling speed of OMS windows was affected by the slowed-down time when you have your OMS open, making window movement sluggish. It was especially apparent when you used a gamepad to scroll the window.
- Notification animation popups were affected by the slowed-down time of an Adrenaline Surge and OMS window.
- Adjusted performance options for the renderer.
- New, more accurate normal maps and lighting setups for all the character faces.
0.589.7 - Pack Hunting
- Ore exploitation is now persistent between the dives and stored in your save. If you keep strip-mining the same area, you will find it eventually barren. The random fluctuation and collisions will eventually replenish any such location, but it takes a significant amount of in-game time.
- Vilcy now have a local branch accessible from the Services menu, where you can pay up your bounties at a discount before being approached by patrols in the rings.
- Reworked the crew bio card. Crew skills are now visible for your hired crew, and there is a new icon for “this skill level is roughly the same as your current crew has”.
- Wingmen are now much better at keeping formation, getting out of your ship’s way and avoiding large asteroids.
- Re-balanced services. Certain services now have a cooldown, so going into an all-you-can-eat buffet for three days straight is no longer the optimal way to improve your crew morale.
- Billboards on the Enceladus station now use mipmaps, making the edges of texts and graphics displayed less jagged.
- Changes the locations of docking ports on a particular asteroid-based space station to accommodate bigger and heavier ships docking.
- Your crew could get confused on a failed EVA salvage mission if another ship approached, making them return to the wrong ship.
- When hiring a Vilcy member as a bodyguard, he won’t promise to share a portion of gathered ore with you, as they are not interested in mining.
- All Heads-Up Displays operate now in OLED-display-friendly mode, slightly switching the location of fixed elements over time to prevent burn-in damage in prolonged dives.
- Updated game credits.
- Updated translations.
0.585.4 - Specific Impulse
- When acquiring job locations from the pirates, new locations will not override previous ones you did not visit yet.
- Improved performance of exhaust plume rendering.
- Improved physics performance of pulsed thrust reaction control systems and torches.
- Limiting details of the plume simulation now correctly limits the details for pulse rockets, both the rendering and physics simulation. Turning the details down to zero will now disable the plumes completely.
- Fixed some character names that contained space at the end, which introduced strange formatting issues
0.585.3 - Dark Energy
Kessler syndrome accelerating
- A runaway Kessler syndrome triggered by a rogue asteroid impact earlier this year is accelerating. While cascading collisions produce more fine-grained ring particles each day, covering the upper and lower areas around the A-ring, scientists believe that proximity of the ring plane will eventually cause the cascade to slow down and diminish - but provide no estimation on when that will happen. Crews excavating in affected areas are urged to exercise caution.
Labor law expanded
- The Mining Guild of Enceladus managed to win a class lawsuit against Enceladus Corp. Effective today, downtime during interlunar transits, as long as it is fully controlled by the autopilot, is classified as paid vacation. While this forbids employers from requiring crews to perform tasks not mandated by their job duties, some station citizens vote concerns that interlunar transits could be subtracted from mandatory vacation quotas.
Shadow dives available
- With a new navigational array being available on polar orbit around Saturn, greatly enhancing the resolution and light sensitivity of Enceladus Corp systems, the station will now allow launches of private spacecraft into the shadow-covered regions of the rings. While lack of solar lighting can prove to be a challenge for inexperienced crews, many captains are excited about lower traffic volume and prospects of higher yields.
Maintenance Logs
- Fine-tuned in-game physics options to allow better performance of the physics engine based on real-world data supplied by players.
- Shifted computing majority of the ring background particle system from CPU to GPU, which improves average framerate on all systems with modern graphics cards. Older and integrated GPUs will not be affected.
- Improved performance of ore chunk physics simulation. Immobile chunks can now free up computing power, lowering the processing requirements for strip-mining ship builds depending on cleaning up a large area of the rings and capturing ore with nanodrone systems.
- Adjusted parameters of simulation throttling system. While previous values were effective at keeping the framerate consistent on tested systems, extreme builds could lock the system in a state where no new iceroids were generated. New changes ensure that even with a limited simulation range, iceroids can still appear around you.
- The physics throttling now adjusts the area of detailed simulation, not its radius, giving it much finer control over changes introduced in the game physics.
- Nakamura-Titan Mining Companions now have a slightly reduced iceroid detection range. While it makes them a bit less effective at mining, it reduces the CPU load of their onboard AI by over 400%, which allows ship builds sporting multiple companions to work with much better performance.
- When many in-game days pass in an instant - during interlunar transit, repairs or extended vacations on the station - your crew used to gain education experience for the first day only. Now you will get the full benefit of the entire time period. For most playstyles, this will increase the rate your crew educates itself downtime by up to 500%.
- When your processed mineral storage becomes full, your ship will now sound a brief alert.
- Adjusted the physical cargo bay shape of the Pelican Prospector so the cargo baffles installed inside work as expected.
- You can now turn off all the dynamic lights, including the sun, with the lowest lights detail setting, which improves performance on low-end systems. For roleplaying purposes, you can assume you are diving into the shadow of Saturn.
- The in-game profiler overlay available with the F11 key will display a version string for easier comparison of changes introduced in different releases.
- The Equipment menu “Simulation” and “User Manual” tabs now have icons, making them easier to spot by novice players.
- Elon Interstellar Model E cargo door dampeners are not as stiff now, making the ship open and close its excavator much quicker.
- New cargo acquisition protocol ensures that ore deflected from an area that the ship considers a cargo bay will not be accounted as on-board cargo briefly.
- Adjusted the physical shape of AT-K225 to better match the displayed sprite.
- If you created a custom player-created ads directory but did not put any custom ads inside it, the game would crash when loading the Enceladus station.
- When a ship appeared on your lidar, your astrogator assigned it a tactical marker - but if it moved into a shadow for over 60 seconds, its name would disappear from the list on the Pilot tab.
- Adjusted the default game settings for a new game to offer better default performance and experience over a variety of systems. You can still adjust the settings to your liking.
- Some events were despawning much quicker than they should have, which made locating them challenging.
- Updated game engine version for Linux and Steam Deck to Godot Engine 3.5.1, bringing all the new performance and stability enhancements to these platforms.
- Updated translations.
0.584.4 - The Way of The Exploding Ship
- New reaction explosion visual effect, with destroyed ship parts now flying through space.
- Improved the performance of the explosion shader and added it to the shader cache, so the first explosion in a game won’t cause a lag spike anymore.
- Tactical markers of ships that exploded will now disappear immediately.
- Moonlets and other big entities won’t appear too close to each other anymore.
- The search and Rescue team will not ask you if you have seen any disabled ships if they can see a derelict ship themselves.
- Fixed a race condition in HUD initialization that caused tuning settings specific to a type of HUD you are using to not show up in the Tuning menu at random times
- Changed the visual prompt for “waiting for a keypress” when adding keybind to the Settings / Controls menu to be visible when the bloom option is disabled.
- When you send your crew over to salvage a derelict ship, they will refuel it when they reach their destination, not when they launch from your craft. This prevents a derelict from booting up prematurely and acting without crew direction.
- Derelict ships that your crew judges are too damaged to attempt salvage will be actually damaged if you tow them back with a salvage manipulator.
- Derelict options would not show up if there were hostile ships or drones nearby, even if you were not aware of them and they were not aware of you.
- Improved performance of the derelicts - they will now use far less resources than a working ship uses.
- The storyteller module is now more aware of the performance considerations and will attempt not to trigger two demanding events in close proximity.
- Improved performance of nanodrone systems.
- In an exclusive full-screen mode, the resolution scale slider did not work immediately and required a game restart or changing the display mode.
- Carbon Anomaly would not de-spawn after the first appearance, causing degraded performance and constant music shift.
- You can now use a custom paint job for the Vulture Prospector with custom-vulture-prospector.png file.
- Adjusted the physical shape of AT-K225 simulation again. The previous collider could be overzealous and accounted ore hitting the sides of your ship as cargo briefly.
- When discussing a location with another ship and astrogating to another location while still having comms open, the event exposed to you will now be based on the location the ship you were talking to was when you started, not the new location of your ship. This includes when you both astrogate to a new location.
- Adjusted in-ring astrogation trajectory abort conditions. Speeding over the required velocity will not disable the trajectory immediately anymore.
- Changing your active crew will update the relative skill indicators on the hiring tab immediately.
0.583.2 - I Am Shift
- Fixed the controls display in the Setting menu for keyboard controls, which showed a shift key for all controls.
- Your ship logs will not scroll upwards anymore when you enter the menu for a second time.
0.583.1 - Inner Alignment
- Added more aggressive dynamic physic limitation will now focus the simulation around your ship if there is a lot going on there. While a system like that existed in previous versions, in some events it could allow the physics simulation to track and simulate an unreasonable amount of objects, which for some playstyles caused the performance to degrade dramatically.
- Ships and drones that are not actively powered, are in cargo bays or inside cradles will use much fewer resources. This improves performance for playstyles that favour multiple cargo containers constantly attached to your ship, especially on Antonoff-Titan AT-K225.
- Docking arms that rotate ships attached to them will now allow your ship to dock both ways, making it possible to dock to habitats, ships and stations with your engines pointed at them. This makes it easier to perform some of the more challenging docking manoeuvres.
- Big ships with docking arms now have their docking sequence adjusted to keep your ship further away from their hull. This makes it easier to dock with big and heavy ships.
- Ship logs at the Enceladus Prime station will now will in from the end, making the most recent events immediately visible.
- Adjusted physical shape for AT-K225 to prevent ore from sticking into certain areas and preventing astrogation.
- When a terrified pirate was asking for a truce the dialogue could be cut short if you did not actively approach them.
- Addressed the gameplay-story segregation of crewed derelict recovery. Previously, derelicts that turned out to be too damaged to salvage were rigged to explode. Now, they actually sustain the type of damage indicated by the dialogue. In the event of recovery of such craft by other means, the results will be consistent with the presented story. This will also prevent derelicts from spontaneously combusting if you recovered them in such way.
- Tooltips will now simply fade in and out, instead of sliding through your screen. There is a bit more delay when displaying the tooltip.
- Fixed an illegal access bug that could cause the game to crash if a point defence turret examined a possible target in the very same instant it was docking or undocking.
- When attempting crewed derelict recovery and not having enough propellant on board to perform the action, in 66% of cases the relevant crew reply didn’t show up.
- You could attempt to perform crewed salvage on a derelict that was in the process of being towed away by a Search and Rescue ship if it was a part of a crew quest.
- Extended the “ignore minor collisions” tuning range for EIAA-1337 autopilot.
- Changed the way the tutorial displays keyboard, gamepad and mouse controls to make it clear that some actions can be performed by more than one keypress, and the choice is up to the player.
- Updated translations.
0.580.4 - Newsbreak
- New Enceladus News Network broadcast for the Enceladian Billboards.
- Added baked-in depth-of-field effect for the Enceladian Billboards to reduce aliasing artefacts and make displayed information easier to read.
- Point Defence Systems of stations and ships would try to snipe out equipment from your cradle that they didn’t like. Due to their overzealousness, this often resulted in an escalation of violence. All PDT systems will now treat hardware attached to your ship through cradles the same as your ship - but the crew might still not like that you bring wiretaps to their area.
- Some claim beacons could boot up while they were still attached to your ship - and tried to contribute to your ship manoeuvres with their own thrust. While commendable, this often resulted in overheating damage.
- Adjusted physical collider shape on Antonoff-Titan AT-K225.
- Ingesting cargo containers into your main hull and flying with them back to the station this way will now yield their contents, just like you had them attached to a dedicated cradle arm.
- Changed the collision algorithm for carbon-based ice. Previously used raycast was precise for small, fast-moving objects, but tended to experience problems with multiple items confined in a cargo hull.
- Limited the number of music tracks that can be mixed simultaneously. While all our soundtracks were designed to be mixed seamlessly, if you put 4 together, that didn’t sound very coherent.
- Ship logs now display progressively, eliminating a lag spike in late-game saves.
- Ghosts of deceased spacemen won’t haunt you with eerie music for the rest of your dive if you fail to put them to rest.
- Adjusted OSX fullscreen mode handling. On some M1 systems, window manipulation could induce a race condition that caused the game to crash when you switched modes while it was running.
- Updated translations.
0.579.3 - Phantom Pain
- Ship in equipment menu simulations are not real and thus should not cause the simulated ore they catch of have in their cargo hold to transfer into the players inventory on a subsequent dive.
0.579.2 - Compliant Minions
- Control button hint in the Hardware menu is now bigger, and is displayed on both the Description and User Manual tabs.
- Adjusted some dialogue trees so you cannot inquire details about information that was not yet revealed to you.
- Grinders of an Mining Companion that is fully enclosed in your cargo bay will not prevent astrogation anymore.
- Astrogation labels on the Astrogator tab for destinations, whose tracking expires while you are flying in the rings will now disappear.
- Hiring wingmen will now make them more friendly towards you.
- Hired wingmen that dig out ore for you will now send over both processed and raw ore when you return to the Enceladus Prime station.
- Hired miners will not transfer the ore to you when they run out of propellant before you and return to the station on their own.
- Added a missing key prompt for manually operated point defence turrets.
- The camera on the Enceladus Prime station will now pan to the side when you open menus, so they won’t obscure information from the background.
- Interlunar transit usage on the Dive Selection screen used to flash a higher value for a fraction of a second after you pressed the Launch Dive button.
- Updated translations.
0.578.0 - Acquainted Fire
- You can now toggle your main torch with a hotkey.
- NPC ships now understand how Haul Nanodrone system works and will use them to their full potential.
- Friendly AI ships, such as wingmen and mining companions, have now more incentive to stay in the general area of your ship and will not get lost kilometres away when hunting for expensive ore chunks.
- NPC ships are now aware of your craft at longer range, since they can also observe your thruster flashes on their visual feeds.
- Expanded the ship detection range for your Mining Companion, since they have a constant radio uplink with your ship.
- B8 Claim Beacons installed on a Pelican Prospector will not damage your ship anymore.
- Racing HUD will not show the overheat glitch shader when it is not overheating.
0.577.7 - Manual Guidance
- Expanded geologist filter options. When having the "unmarked" option turned on, the affected systems will be allowed to act upon matching ore, even when it's not apprised yet. Disabling the "unmarked" option will enforce stricter checking, and ore that is not apprised yet will not be counted as a valid target. This changes the behaviour of drone systems and the AR1500 manipulator. If you want your systems to work on ore that is still being apprised, turn on the "unmarked" option for them.
- Fixed a bug in the tutorial, which would sometimes skip ahead without player input if previous action took much longer than anticipated.
- Tutorial step that requires you to target an ice asteroid or ore chunk will now spawn a relevant item nearby if there is none near.
- The tooltip for control settings for the excavator will now explicitly mention that double-tap causes it to stay open.
- Updated translations - Norwegian: 71%
0.577.4 - Worldwide Threat
- Language selection menu will now show both the native language name as well as an English version of it.
- Changed the Geologist panel behaviour for filters of minimum chunk value. Since the composition and value estimations were not happening simultaneously, hardware configured to interact with unidentified chunks and chunks above specified value had a time window in which the ore was identified for content, but not yet appraised. This caused your AR1500 manipulator to briefly release chunks while they were apprised, as well as the new ore marker filter to toggle the labels of freshly identified chunks in and out.
- Expanded translations - French 98%, Norwegian 60%, Dutch 46%
0.576.2 - Xenogeology
- Your geologist can now filter the mineral markers displayed on your HUD, making hunting for a specific ore type easier.
- Adjusted ship shape of Eagle Prospector and it’s variants, so bullets stuck in it’s hull won’t prevent you from astrogating anymore.
- The middlemost setting of the gamma slider had a slightly different brightness than the neighbouring settings.
- Fixed a bug that caused the EIME HUD to always look like your computer was damaged.
- Updated translations.
0.574.3 - Human Reaction
- NPC pilots will now have a human-level reaction time when spotting and assessing the damage of their ships. In addition of improved immersion, this dramatically lowers the processing requirements when other ships are present, improving performance all across the board, but especially on systems that had performance drops due to insufficient CPU processing power. The effect is most noticeable when there are multiple ships around you.
- Additional “dirty lens on recoinessanse drone” visual effect.
- Screen-reading shaders, like the visual cue for hearing impaired, damaged computer, colourblind correction or gamma correction, will now be completely disabled automatically when not in use, improving performance on low-end and integrated GPU cards.
- Turning off the Postprocessing in settings will now disable more post-processing effects further improving performance on low-end and integrated GPU cards.
- Direct and Smoothed camera modes will not zoom in or out automatically based on relative motion of things around your ship anymore.
- Additional in-universe advertisements display at the Enceladus station billboard.
- Mood change indicators after visits in morale-boosting services on the Enceladus station will now really update immediately after a visit.
- Fixed a bug that caused Steam Leaderboard high score upload to be delayed and sometimes aborted.
- Translation update - complete Hungarian translation, start of the Greek translation.
0.571.4 - Radio Silence
- Fixed a bug that caused derelict events and crew conversations to not trigger.
- Changed description of “Streaming mode” to “Don’t pause in background”.
- Updated translations.
0.571.0 - Heavy Duty
New hardware approved for ring use
- Previously limited to large-scale asteroid harvesters and military vessels, heavy-duty containers for kinetic ammunition, nanodrone components and enhanced fuel tanks were finally approved for use on selected vehicles. Captains of heavy ships, including the popular Cothon series and Antonoff-Titan K225, welcome the ability to extend their average mission duration. While market analysts warn about a possible spike in consumable prices following increased demand, no such increase was detected at this time.
Tighter exhaust emission limits
- Following the discovery of an increased buildup of radioactive exhaust residue on surfaces of stations and habitats in the Saturnian region, Enceladus Corp tightened the emission limits on thermal rockets around inhabited regions. While initial tests indicate that the typical thermal thrusters improve efficiency when operating in propellant-lean mode, engineers are concerned about compromising the longevity of engines.
Macroscopic quantum tunnelling debunked
- The famous macroscopic quantum tunnelling experiment allegedly performed at the Pheobe research station was debunked today. After multiple unsuccessful attempts to replicate the experiments by researchers, a new meta-analysis of the data in the paper discovered jitter patterns characteristic of floating point precision errors, which might indicate that the entire paper is based on fabricated data. With the outrage of the scientific community, original researchers requested their paper to be retracted from multi-journal.
Maintenance Logs
- Ships can now have limits on what kind of hardware they can install.
- New hardware options for big ships - bigger propellant tanks, more nanodrone and kinetic ammunition storage.
- Changed the in-game video codec to an older one, which has a bit bigger download sizes, but uses a lot fewer resources to play, making the playback consistent on all platforms, even when the movie is used during loading and initializing the game. This affects both the intro animation and the in-universe ads displayed on billboards on Enceladus Prime station.
- Performance enhancements - collision precision testing is now dynamically adjusted based on the physics tick rate, increasing the precision when it’s most crucial. This will improve CPU performance on mid to high-range hardware, and on low-end hardware, it will prevent cargo from phasing through ship hulls.
- Optimized exhaust gas simulation. This will improve performance when multiple thrusters are operating, specifically when there are multiple ships nearby.
- The plume detail slider will not only control the display of rocket plumes but now will affect the detail of the exhaust simulation. This will improve performance significantly on low-end machines when you limit the details.
- Additional steps for detail sliders in the Settings/Details menu will allow you to fine-tune the performance and appearance of your game to better suit your preferences.
- Morale adjustment indicators on Enceladus Prime are now updated each hour instead of once a day. This fixes the indicators not appearing immediately after visits to The Twins.
- Fine-tuned AI and detection range for the racing team, so it’s much harder to outrun them to the point where the race is considered cheating. While the racer is still obeying the same physics rules as you, it will be able to fly more recklessly if necessary to keep up.
- You can now enable the in-game performance profiling tool using the F11 key.
- Internationalization polishing - consistent number formatting. All the numbers are now displayed in locale-specific format, including dynamically generated content.
- Updated translations - Spanish translation is now 100% complete.
- Updated translations - Hungarian translation is now available, 34% complete.
0.567.6 - Flying Blind
- Fixed a bug that would cause the game to crash if you uninstalled your HUD completely and tried to use Astrogator, Pilot or Geologist tabs in OMS.
- Dynamic lighting on the preview of the gamepad control scheme in the settings was missing, making the gamepad difficult to read.
- An in-game reboot of Elon Interstellar Model E HUD caused it to re-appear much brighter than it was originally.
- Fixed a graphical glitch on the excavator of Elon Interstellar Model E ship.
- Updated translations - extended Spanish translation.
- Updated credits page.
0.567.2 - Carbon Footprint
- New ship variant: Mitsudaya-Starbus / Titan Heavy Industries Pelican Prospector.
- New ship variant: Rusatom-Antonoff / Triskellion-Armstrong KTA24.
- New ship variant: Conlido Cothon-217 “Bender”.
- Re-balanced Superconducting Magnetic Energy Storage systems. Their capacity is now based on the latest estimations for graphene-based coils, effectively tripling their capacity. The charge/discharge behaviour now relies on the internal capacitor state rather than the power balance, making them more suitable to power high-draw appliances for prolonged periods. As a side effect, the new heuristics combined with increased capacity make them charge at a slower rate.
- Added intro animation when starting a new save.
- Additional soundtrack.
- Fixed a bug in the dynamic simulation range routines that caused them to not take into account asteroid simulations, only ship simulations. This improves performance in dense areas and will make the ships despawn further away, making events that rely on flying together with an NPC ship, like patrols or races, to be more consistent.
- Changed full-screen mode on OSX systems to not display docks or menu bars under any circumstances.
- Updated translations and credits screen.
0.562.9 - Friends and Foes
- Changed the dive target selection screen gamepad controls. You can now pick the location with the right analogue stick, while the left one controls the sliders, making it consistent with other menus.
- The chat bubble comms reply prompt is now bigger and contains the button icon both on the Keyboard and Gamepad control schemes.
- The IFF sliders on the Pilot tab of OMS are now easier to control with the gamepad.
- Improved performance of some UI elements.
- Fixed a race condition that could cause the Settings menu to crash on some systems, occasionally preventing the game from being launched at all.
- NPC ships flying with nanodrone systems will now use them only on the ore they actually wish to collect.
- Nanodrone system simulation will now ignore geologist settings, as no geologists are present in the simulation.
- The pause menu will not be affected by auto-exposure. This makes the gamma slider helper image useful in-game.
- Updated translations
- Updated OSX engine version.
- The new OSX full-screen mode conforms to the OS full-screen convention.
0.562.3 - All Hands on Deck
- Button tooltips will now display when you play with a gamepad or keyboard alone.
- The new game parallel universe slider can now be quickly adjusted with your left gamepad stick.
- Fixed a bug that delayed the navigation in the Enceladus menu with the gamepad for 3 seconds after you pushed the first gamepad button.
- Fixed font used in some places for Ukrainian translation, which was missing some language-specific letters.
0.561.4 - Binary Safety
- New action icons for gamepad and mouse controls were made to be more readable on handheld displays.
- Improved performance of ore and asteroid despawning when away from your ship.
- Improved safety protocol for PDT turrets to take account of the cone of fire and range of your weapon. This will prevent accidental fire on unintended targets when safety protocol is active, including your own ship, but can reduce the rate of fire as the PDT computer needs to ensure a proper target lock. Disable safety protocol in the Tuning menu to restore reckless behaviour.
- Adjusted cargo bay area detection of AT-K225 to prevent ores hitting the front of the ship from being momentarily accounted for as cargo.
- The autopilot lock on an ore nugget captured by another ship is now disengaged automatically.
- When leaving an area with an established point of interest, some of them could re-spawn in front of you.
- Fixed keyboard and gamepad controls in the pilot tabs, which sometimes prevented you from haling ships until you left and got back to the pilot tab.
- Fixed keyboard and gamepad controls in the setting menu, which could skip some options if you navigated down.
- New achievements.
- Updated translations.
0.559.4 - Quantum Leap
- Updated the game engine to Godot 3.5.1 for OSX systems.
- Phage stations will not re-spawn in front of you when you are flying away from them anymore.
- The gravimetric drone display would reset every hour that passed in real-time.
- The focus effect on HUD buttons is now more visible.
- Fixed a bug that could cause a crash while handling new leaderboard entries.
- The game would crash if your ship ran out of propellant while performing an astrogation countdown.
- Fixed keyboard/gamepad button order on the Settings screen.
- Added Ukrainian language support.
0.558.3 - Digital Heartbeat
- Upgraded the game engine to Godot 3.5.1, with all the new stability and performance improvements it brings.
- A new in-game performance profiler, available by pressing ctrl+~, displays detailed performance data. This is mostly a development tool, but you can use it to fine-tune your performance and provide much more detailed feedback when reporting performance issues.
- NPC AI is now more efficient.
- NPC AI will not act smarter if you run the game in a higher framerate anymore.
- Improved performance of the Enceladus station Dealer menu and simulations in the equipment simulations in Tuning and Hardware menus.
- Overall performance improvements.
- Some stations left the simulation range prematurely and could re-spawn in front of your ship.
- Removed lag spikes when a new ship initialized in the rings.
- Fixed a bug that caused NPC ships to forget about other ships if they got near them, and then backed away for some distance. This will fix issues with the racing team losing track of the racing drone and not participating in the race anymore if you got far away enough from them.
0.556.13 - Grim Reaper
- Some of the objects (most notably the external impact absorbers) triggered the instance reaper’s attention early and despawned prematurely.
0.556.12 - Uncertainty Principle
- Improved performance of memory and object management, most noticeable on systems with slower CPUs.
- Adjusted depth of dynamic temporal simulation simplification to a higher value to prevent bodies phasing through ship hulls when framerate drops significantly.
- Exotic materials will now properly hide in your cargo hold and will not poke out of it.
- The racing drone will now look for racing ships in a larger area upon completion of the race and will grant you an award when its host is up to 64 km away.
- Changing autopilot maximum relative velocity will now also adjust the maximum velocity you can use for astrogation jumps.
- Fixed a bug that caused some dialogues to expose another location of events you already know about and which should not move due to their nature.
0.556.6 - Leaking Reactors
- Fixed a memory leak that could cause weird behaviour around habitats and other dockable stations.
0.556.5 - Hunting Bounties
- Bounty hunters will transfer prisoners from you again.
- Fixed the boot screen on ultra-wide monitors.
- Quickly toggling the Tuning setting for nanodrone systems could cause the game to crash.
0.556.2 - Tidal Lock
Vanlock-Hosk Comet torn by tidal forces
- Early today, the Enceladus Telescope Array captured the Vanlock-Hosk Comet being torn to pieces by the tidal forces of Saturn. Comet debris scattered and hit a wide area of the A and B Rings, triggering a limited Kessler syndrome - a runaway cascade of collisions causing vast clouds of debris on erratic orbits - and shifting the mass distribution in multiple registered excavation claims. While extreme caution is advised when traversing out of the plane of the rings, the Enceladian Space Observatory claims that craft operating within the rings should be well shielded from impacts. Spectrography did not detect any unexpected mineral signatures.
Astrogation advisory for in-ring transits
- A sharp increase in piracy across the disturbed A-ring regions has prompted the Astrogator Guild to issue a new advisory for private operators. Performing burns out of the plane of the ring itself are no longer advised, as with the transit velocities limited by clouds of orbiting debris, ships performing manoeuvres outside the ring plane are exceedingly easy to detect, track and ambush. To prevent illicit interception, the Astrogators guild recommends performing the manoeuvre entirely in the plane of the rings and cutting all thrusts as soon as your ship enters the open space above the ring plane. Trajectories back to the station cannot be intercepted and can use a classical trajectory.
Elon Interstellar StarCAT recall
- Multiple events of the fusion misfire of the famous Elon Interstellar StarCAT Stellarator were traced back to a software bug. The mars-based fusion spaceship manufacturer issued a recall on all Model-E ships for a mandatory software upgrade. To compensate customers for lost profit, the company extended the free supply of fusion reactants to their signature Z-Axial-Pinch torches by another year, or as long as the stocks last, whichever comes first.
Maintenance Logs
- New astrogation protocol for in-ring transits. You can now set the velocity of the transit, and it will require you to make the initial burn without a cutscene. This makes the astrogation burns either more challenging or much longer if you opt for an easier transit - but in return, you can orient the ship the way you want it, you are not sitting still when trying to astrogate away from a hostile situation and you have control over your ship orientation when you reach your destination.
- Improved performance of the in-game physics.
- Improved performance of the Enceladus station.
- Some of the NPC ships and drones were using much more resources than they should. This includes certain rare ship encounters using 1000% more CPU than it should and mining companions, cargo containers and drones using 400% more CPU. This dramatically improves performance in relevant encounters.
- New visuals for rare and unusual encounters.
- A new way of tracking the ring density and composition, combined with enhanced physics performance, makes the rings much denser.
- The game now tracks your excavation progress during a single dive and you are able to completely strip a region of the rings of ore and asteroids. This both incentivises discovering new areas, improves the immersion factor and enables you to clear a path for an astrogation burn in advance.
- Improved tracking of unusual excavation sites. Unique items will now be depleted gradually, and having multiple unusual sites present won’t cause their content to respawn when you visit them sequentially.
- Astrogation proximity alert now has an active display when activated, making it easier to spot objects preventing your jump.
- Improved the way the game tracks events to take into account lidar contacts and rumours that you did not check out yet. This prevents some objects that were not supposed to move around the rings from spawning in another location.
- The game now correctly takes account of your angular velocity when computing the kinetic energy of the impact. This prevents asteroids or ore chunks wedged between your ship and cradled equipment from inflicting heavy damage when you rotated your ship.
- Disabling post-processing now disables the background nebula shader and overheated computer shader, making the game perform better on low-end hardware.
- When entering and exiting the Tuning menu multiple times in quick succession you could trigger either a crash to the desktop, or make the tuning menu miss all the settings.
- Ship transponders were visible only on the first LIDAR screen they appeared on. This usually meant that they did not display on the Pilot and Geologists tabs, but in some cases, they could be missing from your main display.
- Kinetic weapons with a high rate of fire did not fire at all when your framerate was low.
- The fusion reactor now ignites correctly in low framerates. Previously, if the frame rate was low enough, fusion-based ships were not able to boot up and leave Enceladus station in the initial cutscene, and when disabled in the Rings they remained powered down indefinitely.
- When NPC check if your ship is docked, it checks if it is docked to them specifically. This prevents weird dialogue quirks when a station will give you an unexpected “docked” conversation even if you are docked to another, nearby station or ship.
- Updated Cothon-213 description to reflect the missing Faraday’s cage.
- Fixed some of the crew-based dialogues that were referring to two different persons with the same first name.
- Race drones will not be piloted by a human anymore.
- Fixed lighting and line-of-sight glitches on ultra-wide monitors.
- Race drones and lifepods will now communicate immediately when they enter your cargo hold. This prevents the need to wiggle your ship in order to get your race reward on ships with a long cargo hold.
0.552.9 - Radiactive Decay
Runasimi released facelifted LIDAR chip
- Runasimi Inc, the leading supplier of white-label LIDAR signal processing hardware, released a facelifted version of their R68050 phase-processing chip. Increased base frequency and improved noise filters promise to improve the LIDAR detection range even on existing hardware, and an additional bandwidth allows integration of the output image into up to three additional workstations. The new chip will reach the storefronts on Enceladus within a month and is already available for pre-purchase.
Launch fee tax evasion exposed
- The ERS exposed a tax evasion scheme in the docking ring of Enceladus, abusing vague regulations on recording the launch fees, environmental damages and ship supplies. Starting today, strict recording of any and all of the launch fees is mandatory. The tax audits on the ring are in progress, and ERS officials anticipate legal action.
Radioactive leaks across the station
- A number of coolant leaks were detected across the Enceladus Prime station. While venting radioactive coolant into the void of surrounding space poses little risk to shielded habitats, the station authorities issued a station-wide inspection of the coolant loops. All major leaks were patched as of today, but the station staff continue to monitor the coolant lines for anomalies.
Maintenance Logs
- Revised asteroid generation code. Recent improvements in the physics simulation performance and AI performance made it feasible to extend some limits imposed on the physics engine.
- The geologist panel now contains a LIDAR overlay with range markers, so you can position the detected veins easier.
- Improved contrast of the nearby items on the LIDAR screen inside the OMS menu.
- Launch fees will now be listed in the ship logs.
- Installed hardware is now visible in the Hardware menu without opening the sections.
- Fixed a memory leak that was triggered by storing a dive output. It caused performance degradation and corrupted ship initialization, causing ships with illegal equipment to be spawned.
- Fixed a bug that could crash the game when loading a save. All affected saves will be automatically corrected.
- You could hail some derelict ships and send your crew on an EVA mission while being far away.
- Fixed a memory leak that caused memory consumption when spending time on Enceladus to increase each day you spent there.
- Fixed a lag spike that happened on Enceladus when a day passed.
- Improved memory management of the Hardware and Tuning menus.
- After visiting the Tuning or Hardware menu once, the Dealer would start listing new ships much slower.
- Adjusted the event frequency of some very rare events to not be so rare.
- Improved performance of the Dealer.
- Support for 120Hz monitors.
- On small screens, such as Steam Deck, the dive summary screen could lose focus, requiring you to use a touchscreen in order to sell your output.
- Pressing the Cancel button on the keyboard (Esc key) or gamepad will now collapse an open section of upgrades in the Hardware menu.
- Updated translations.
0.550.4 - High Output
- Fixed a race condition that could cause the game to crash when you brought back a large output to the station.
- Improved performance of the dive summary screen.
0.550.2 - Collision Course
- Friendly ships approaching you will not pick a collision course anymore. This prevents accidental collisions in case of power or thruster failures.
- Ore nuggets you collect now have a slight size variation. This prevents some artificial stockpiling and jams at the bottlenecks of the ship (the excavator, MPU) and will make the bare-bay mining missions a bit more profitable.
- Fixed “the singer” crew quest not recording certain events and possibly granting an achievement at the wrong time.
- Mining companions are now more careful when grabbing rocks and will actively try to avoid your ship.
- Fixed excessive bloom on HAL 9000 HUD.
- NDCI autopilot collision warning overlay will now ignore the light ore chunks again.
- Pilots flying AT-K225 will not freak out inside inhabited caves anymore.
0.549.2 - Parlay?
- Added roadmap to the main menu.
- Additional savegame slot.
- 3 new achievements.
- Disabling a Point Defence Turret will immediately release the Sanbus lock on its target, so another device can pick it up without delay.
0.547.2 - Temporal Resolution
- The game now can run the display engine at a separate speed than your physics engine. If you are able to display more frames than your CPU can compute the movement will be interpolated to make it appear smooth. This allows you to achieve a higher framerate even if your CPU is not able to keep up with the physics simulation, but your GPU is capable enough to render the results.
- DTSS can now simplify the simulation further if your framerate was about to drop. With the new physics interpolation feature, this should result in smoother performance.
- Miners you encounter at the very rim of the rings are now much less curious and more likely to go about their business without pestering you constantly.
- The personal disposition of the NPC you meet for the first time will now have some variation over the faction default. This makes encounters more varied.
- AI can now get impatient.
- A new tuning option for EIAA-1337 autopilot allows you to ignore low-velocity impacts. This allows the autopilot to push against lighter rocks at safe velocities and not dodge ores that haul drones throw at it.
- Reworked the ringraces. You will now receive a race reward without leaving the rings, and the racing team is able to recognize failed starts.
- HUD previews in the Equipment menu will now show the entire HUD preview in all screen resolutions.
- Enceladus's main menu will not cover up the in-game time indicator on a small monitor.
- Kinetic damage of pulse lasers could vary when the framerate was changed during the game.
- Improved performance of encounters with multiple drones.
- Further improved burnfinding performance of the AI - both NPC ships and EIAA-1337 autopilot.
- Improved performance of the background particle system.
- Updated translations.
0.542.1 - Red Alert
- Your Geologist panel settings are now saved in the ship configuration and will persist between games and dives.
- Added collision warning visualization for the EIAA-1337 autopilot.
- AI-controlled ships, including these using autonomous autopilots, will now detect more rocks in the direction of the movement.
- AI is now much better at detecting and avoiding collisions with moving objects. This makes ring races much more difficult.
- Services you use will now be recorded in your company logs.
- You can now turn off the “ignore obscured targets” tuning setting for your Point Defence.
- Fixed some bugs that could cause the game to crash when things exploded near AI-controlled ships.
- Catching many ores with your AR1500 Salvage Manipulator will not degrade performance anymore.
- You can now sell your ship using a gamepad or keyboard.
- Updated translations.
0.539.6 - Brace for Impact
- Collision avoidance enhancements for AI. All AI - including NPC ships, NT Mining Companions and your ships equipped with EIAA-1337 autopilot - are now much better at resolving when they will collide with objects and what path to take to avoid it.
- Added trolley problem resolution module to AI. Ships are now able to recognize lesser evil and take an unfavourable choice if it allows them to avoid a catastrophic one.
- Ships are now capable of efficiently using their main thrust to help with manoeuvres if the situation calls for it.
- Improved anticipation heuristics for burnfinder make ships rotate in anticipation of deceleration only after they complete their manoeuvring.
- The big LIDAR display on your Pilot tab will now use the same data as your main LIDAR. Most noticeably, after an astrogation jump, it will immediately display the new surroundings.
- Fixed a bug that caused tuning values for Point Defence equipment to be ignored during a dive.
0.538.4 - Autonomic Love
Mandatory IFF Pilot training
- Following a number of accidents involving the misuse of autonomous weapons, all the licenced pilots operating in the Enceladus space are required to undergo annual training on the operation of autonomous targeting systems. While the Enceladus Corp spokesman claims that the sole purpose of the training is to increase the safety of the station occupants, a number of mining guilds protest this mandatory activity as an additional thinly veiled tax imposed by the station.
New community patch for EIAA-1337 autopilot
- A new community patch to the infamous autonomous EIAA-1337 autopilot reached a release candidate stage today. Taking advantage of the MIT licence of the software, a group of developers introduced an overhaul to the notoriously sparse visual interface of the device in order to expose its internal decision process. The merge request quotes a capability to “finally understand what the damaged thing is trying to do and perhaps not fly with your finger on the power switch all the time”. Elon Interstellar already integrated the changes into their next OTA update.
New simulation theory breakthrough
- Researchers led by dr Bostrom announced today a new breakthrough in the field of simulation theory; the idea that we live in a universe run as an immensely complex simulation. New experiments seem to bind well-known quantum phenomena with the simulation theory, suggesting that the universe seems to be approximating the quantum results when no one is observing them. Dr Bostrom suggests that we could abuse observed phenomenons to introduce additional shortcuts in quantum reasoning algorithms, significantly increasing the computing capacity of modern devices.
Maintenance Logs
- Added the Pilot tab, with a full-screen LIDAR, the ability to hail ships and configure the Identify Friend and Foe settings for your ship.
- New Tactical Awareness markers for friendly and hostile ships, as identified by your onboard IFF, make it easy to spot hostiles on screen and estimate the damage inflicted.
- EIAA-1337 autonomic autopilot is now equipped with visual feedback exposing the internal decision processes of the system.
- Extended Point Defence targeting protocol, with tuneable targeting criteria, ability to ignore obscured targets and optimize the turret turn ratio.
- Enhanced the Geologist Mineral Markers. Your ship can now display 400% more and when they overflow, the marker with the least value is expired first, making the marker display more consistent and useful when mining overzealously.
- Performance improvements for both the Enceladus station and the Rings.
- A number of stability upgrades.
- Radiators of Antonoff-Titan K225 will not remain on screen when the ship is exploding.
- After an astrogation jump, ships and stations could ignore you if you arrived in their comms range.
- Adjusted the hearing-impaired visual aid on the edges of the screen to be more subtle - in line with the music shifts that they are representing.
- Improved AI collision prediction. Both NPC ships and autonomic autopilots are now better at detecting collisions and can navigate better around large objects. Your pilot's adrenaline boost will also not trigger so often when you navigate around large objects.
- HUD size slider can make the HUD even bigger now, which is useful on vertical displays.
- A side-mounted Cargo Container or Mining Companion would appear to be above an SPC Gungnir assembly.
- Game engine updated to Godot 3.5, bringing new performance features, asynchronous shader compilation and the latest stability enhancements.
- Using the kinetic point defence turrets now counts towards the achievement. This change is retroactive.
- Improved the error reporting handler.
- Fixed a display glitch on the cargo bays mineral scanner display.
0.532.1 - Friends and Foes
- Your astrogator tactical awareness skill will now place different markers on ships recognized as hostile, equipped with damage estimation of the target.
- Changed the physics of small very objects, like certain crystals and isolated pockets of carbon. They will now fit between the gaps in your cargo hold and will not clog your mineral processing units.
- Streamlined the background resource loading. You will be able to jump into the game a few seconds quicker.
- Improved performance of the Enceladus Prime station, which should be especially noticeable on slower computers.
- Already captured rogue cargo containers won’t play “nearby mystery” music anymore.
- The smart camera will not zoom out or in slowly when you are holding the right mouse button and an interesting object simultaneously moves into the field of view.
- Attached mining companions could prevent you from astrogating.
0.530.6 - Vertigo Effect
- When you opened your Onboard Maintenence System menu for the very first time each dive, you could not navigate using just a keyboard or gamepad. Subsequent visits to the OMS menu worked fine.
- Fixed the jury-rigging not being initialized properly for your ship, causing weird behaviour of your Mechanic OMS tab.
- Adjusted the background of the Dive Summary screen, so it’s less likely to cause discomfort.
0.530.3 - Enceladus Tour
- New Services menu in the Enceladus Prime. You can opt to stay at hotels and resorts, or take your crew to a bar. This supersedes previously available time skip buttons and gives extra gameplay effects, depending on your choice.
- Improved drone tuning visualizer. The previous visualizer caused some of the players to feel slight nausea due to the moving patterns, I worked with them to change it in a way that presents the same information but does not cause issues.
- Improved performance of ship initialization. You should feel even fewer lag spikes when ships spawn around you.
- Vastly improved performance of the Dealer menu at Enceladus Prime station.
- The smart camera will not re-centre itself if you are holding down one of the mouse buttons.
- The smart camera will not zoom in or out if you are holding the right mouse button to prevent accidental ship turns.
- Increased the minimum size of the ship preview window in the Dealer to ensure that all ship information is always visible.
- Improved the monitor placement detection code. Previous code could be confused with some exotic monitor layouts.
- You can cure cancer during a crew quest now.
- When flying KR37 with the MA337 autopilot installed, the lidar overlay ring would break and flicker inside caves, when surrounded by a rock structure.
- The Big Bad Wolf will try to not shoot you accidentally anymore.
- When using AT-K225 HUD with a damaged onboard computer and full or nearly full cargo container, the processed cargo readout could exceed the stated capacity of the container, causing flickering and sounding ship-wide alarms. You can still get inaccurate readings with a broken-down computer, but they will not trigger alarms anymore.
- Activating the “unmarked” filter in the Geologist tab will now cause your systems to ignore the minimum price for the unmarked ore since by definition it can’t have any price estimation assigned.
0.524.3 - Safety Protocol
- Relaxed safety protocols of NDPT-4205 point defence turrets. The firing solution computer was overzealous at times, limiting the fire cone far more than it should - in extreme cases completely preventing the fire on certain ships and mounts.
- Adjusted position of spinally-mounted NDPT-4205 on all the ships with spinal mounts.
- All the docking arms are now more rigid, preventing the cradled equipment wiggle in the fully locked position, which was especially noticeable in lower physics framerates.
- Cargo Containers and similar equipment could spin out of alignment when the initial cutscene was terminating.
- The game no-longer relies on your operating system to provide an order of multiple monitors, as some systems used to change their minds about which monitor was the primary one on subsequent boots, causing the game to switch to an undesired monitor. You might need to change the monitor you want to use in settings when you first start this version, but the choice should be persistent now - as long as you don’t re-position the monitors.
- Fixed interlunar propellant usage for ships to use a correct value. If you tuned your Xenon drive usage, you might want to re-examine the tuning option before starting a dive.
- Uranium Caves could disappear prematurely from your Astrogation list if you followed a specific order of actions.
- Re-balanced dialogue frequencies of friendly encounters with miners. Some of the dialogue options were underutilized and quite rare. You should perceive that as a wider range of replies possible from miners if you are on friendly terms with them.
- Miners will not hit you on how to obtain a hardware licence if it’s apparent that you already have that licence.
- The dive entry selection screen will now take into account the amount of propellant and other consumables you will take aboard when displaying the propellant required for entry burn.
- Improved performance of the ship setup, making ship spawns faster. This should prevent slight lags you could see when new ships entered the detailed simulation area.
- When you fly to a Vilcy drop point, the ship awaiting you there will not fly away as soon as it finishes talking to you. Flying away caused the ship to re-spawn nearby and re-initialize the dialogue, as long as you remained in the area.
- When you dock to a ship at a drop point for a prisoner transfer, you will be now able to continue the dialogue, making obtaining the bounty hunting licence smoother.
- If you docked into an Obonto station after opening fire at them and apologizing, you could be able to confirm a trade deal that was not proposed, breaking the dialogue tree.
- Crewmember that left your ship on a successful salvage operation will return aboard when you return to Enceladus automatically.
- Significantly improved the performance of the Crew menu at Enceladus station and added better animations to showcase new crew being available and being hired. This also improves the performance of all the time skips.
- Search and Rescue teams will not ask you if you have seen someone to rescue when there is a stranded ship just next to them.
- Vilcy patrols will not ask if you have seen something suspicious or warn about rumoured piracy in the area if you are in the middle of combat with a pirate already.
- When telling your crewmember to get out from your ship during a quest event, you will now see the proper EVA action happening.
- Mod loader will now look for mods at the correct path on OSX system.
- New achievement.
- Updated translations.
- Fixed a number of typos.
Bonus Content
- Tales from the Rings - a collection of short stories - added to the namesake free DLC
0.523.2 - Bullet Heaven
- New Nakamura Dynamics NDPT-4205 Point Defence Turret can now be unlocked and purchased.
- Additional interactions with Obonto Habitats and independent miners.
- Hardware and Tuning menu simulations for point defence turrets will now present the simulated ship with a constant hail of targets.
- Improved Dynamic Temporal Simulation Simplification performance on low-end hardware, making the game much smoother when the system adjusts the physics framerate to your hardware capabilities.
- Some combat patrols could last for hours if you had really bad luck and did not encounter any targets. Your wingmen will now terminate the patrol in that case.
- Choosing a borderless window mode on the Windows platform will now actually use the borderless window, and not silently fall into an exclusive full-screen mode. This will degrade performance a bit in that mode but help with most screen-capturing issues. You can switch to exclusive fullscreen in the Settings menu to restore the high-performance behaviour.
- Some point defence turrets, including these mounted on habitats, now have safety protocols and will try to avoid hitting friendly targets. These systems are not foolproof.
- Updated translations.
0.520.5 - Pre-emption Rights
- Sick and injured mechanics will not fix your ships.
- Miners passing you on the very rim of the rings will now be less likely to mine around you and will try to find their own mining spot.
- Miners will now recognize deployed claim beacons and should not challenge you when there is a claim in plain sight.
- Incoming communication displayed on the Eagle Prospector HUD installed on AT-K225 will now be displayed correctly.
- Flying with fly-by-wire capable autopilot, but with the onboard computer turned off or the FBW capability disabled, will now count towards the “Driving Stick” achievement.
- Attached steering wheels and similar devices will not scroll the game menus when you pick keyboard+mouse as a control scheme.
- You could enter the OMS menu while the astrogation cutscene was in progress, which resulted in a slowly-fading black screen covering your menus.
- When you started a habitat trade while a notification was displayed on the screen, you would get multiple trade notifications in a row.
- Grinder of the Eagle Prospector will now sound right when you have it open in the OMS menu and during adrenaline surges.
- Adjusted physical shape of the AT-K225 collider, making its docking bays larger and less likely to be damaged by containers moving inside them during rapid manoeuvres.
Bonus Content
Tales From The Rings free DLC expanded with:
- AT-K225 3d model.
- AT-K225 skin template.
0.520.2 - Total Recall
- A new drone control visualizer in the Tuning menu will show you exactly how the drones will direct the ore, as well as visually represent the minimum and maximum range settings.
- New haul drone system tuning option - deceleration zone.
- Improved algorithm for MLF Haul Drones for ore directly behind your ship.
- While Elon Interstellar Excavator would not jerk open unexpectedly, it could still be stuck open if you pushed its jaw outside of the actuator range.
- Improved performance of the Hardware menu simulations and hardware listings.
- When you re-visited previously discovered Uranium Caves or a Space Bar, you could get again the Moonlet discovery, only to be superseded with a more detailed one when you entered the interior.
- Mystery music would play around a Space Bar you already discovered and visited again.
- Fixed SPC Gungnir projectile velocity listed in the Hardware menu.
- The Geologist panel would shift a bit when you adjusted the minimum price for your drone systems.
- Separate printing audio for the Voyager RSLS.
- Events you discover will now immediately be placed on your Astrogation map.
- Thruster flares on the visual feed could disappear if your mission took many in-game days.
- Eagle prospector HUD would flicker when you power it on if you installed it on a ship with a lot of equipment installed, like AT-K225.
- Voyager will now print drones 400% faster.
- Updated translations.
0.518.17 - Element of Surprise
Antonoff-Titan AT-K225 hits the market
- Made in collaboration with Titan Heavy Industries and Antonoff, AT-K225 general cargo carrier features a modular design capable of adopting a wide range of cargo requirements. The processed cargo storage relies on dedicated THI docking bays to host up to 6 compatible autonomous containers to increase ships' cargo capacity. A stock variant comes with a standard THI Cargo Containers pre-installed.
New sensor data protocol
- Improvements in compression and predictive error-correction algorithms lead to development of an improved sensor data protocol, boasting over an 80% increase in bandwidth accompanied by vastly improved error resistance. On-board computers featuring new protocols are expected to hit the commercial market this year.
Elon Intersteallar Recall
- Elon Interstellar issued a limited recall on its Model E excavation ship. The newly discovered flaw in the signature excavator/cargo bay combo caused actuators to misfire under high stress and rapidly open the cargo bay, leading to both dangerous shifts in the ship's centre of mass and direct damage to the craft. Both the actuators and any damaged cargo bay doors will be replaced free of charge.
Maintenance Logs
- Antonoff-Titan AT-K225 is now available for purchase.
- The new AT-K225 Head-Up Display can now be retrofitted to ships.
- Obonto habitats will now dock ships further away, making docking easier and allowing them to dock bigger ships.
- Adjusted performance settings for asteroids spawning, which could stop all ice generation if enough ships and drones were on screen.
- New proximity buffer tuning setting for MLF Haul drones control how close to your ship drones can keep ore.
- Music changes were subject to performance throttling, making music changes inconsistent across machines.
- Improved performance of graphical displays on all Head-Up Displays.
- Improved performance of physics/collision computations.
- Improved performance of charts in Tuning and Hardware menus and on Head-Up Displays that use them.
- Greatly improved performance of thruster physics simulations, which is most noticeable when multiple ships or a drone swarm approaches your position.
- Fixed a physics model bug that caused the Elon Interstellar Model E excavator to jerk open on some occasions, which could damage your ship.
- Added missing mipmaps on EIME excavator sprites, which makes them look better at distance.
- Having multiple mining companions mounted on your ship will not cause the camera at Enceladus Prime to zoom out further out.
- Excavator opened with a double-tap action will now stay open when you enter the OMS menu.
- Changed how AI and your pilots perceive the shape of the Phage Class stations, which used to freak out pilots and AI when they got near them.
- Haul drones will now release any target that entered a cargo hold immediately.
- Pirates that really hate you, but ask for a truce themselves due to circumstances won’t open fire on you once you close the comms window.
- You could fix some of your hardware in-flight when you adjusted jury-rig settings and caused damage again.
- Hitting something massive with an Elon Interstellar Model E excavator will not bounce you aside so much anymore.
- Shader animations running on GPU (like the ringstorm discharge or HUD elements on Eagle Prospector) will now respect pause mode and time dilation.
- Racing autopilot course predictions on big ships like Cothon-212 or AT-K225 were not accurate.
- Cradled equipment like mining companions and cargo containers could collide with your ship hull when spawning, which misaligned them when you examined the ship or started a dive.
- When you pick a new astrogation destination while the trajectory countdown is in progress, the counter will reset now.
- Crew after performing EVA could get stuck visually to the ship they flew from.
- New achievements.
- Updated translations.
0.514.6 - Null Void
- When you discover astrogation points through the dialogues while being near the edge of the map, the discovery could end up 10 times further away from you than it should be.
- Ships your crew goes to during their personal quests will not be hostile towards you if you shot them before they boarded.
- When astrogating from one moonlet to another you could end up in an empty region of space instead.
- Vilcy Drop Point time limit won’t extend every time you ask patrols where to deposit prisoners.
0.514.3 - Shifting Gears
- A number of performance improvements for mid-range machines that don’t have a lot of L3 CPU cache. This should significantly improve performance with advanced autopilots, busy HUDs, near NPC-controlled ships and in the Mineral Market.
- New modding infrastructure, which allows mods that are less intrusive and more likely to work across game updates. Note that mods are still not officially supported, can cause all kinds of problems, corrupt saves, cause crashes, etc. This is not a feature for the faint of heart at this stage of development. Should you want to try, despite the warnings, find details on #mod-library on our discord
- The salvage manipulator will now ignore new targets during the astrogation cutscene. This prevents accidental snatching of large asteroids that could cause serious damage when you arrived.
- The mineral market will now always show the minimum and maximum values of the ores on charts.
- Excavator would open if you quickly alt-tabbed out of the game multiple times while the Streaming mode was activated.
- Astrogation points you have a track of are now unlikely to unexpectedly change locations in the rings.
- Obonto habitats won’t cluster in tight formations anymore.
- Habitats will now be able to tell you that they are relocating to a new spot.
- Ships you agreed to meet in a specific spot won’t approach you at random anymore.
- Thrusters and torches will not cause thermal damage during a final return cutscene when your ship flies above or below the rings. This prevents accidental destruction of ships if you decide to return to the base near them.
- The rogue THI Cargo Containers that you can sometimes encounter in the rings will now have a correct course and faction.
- If you manage to catch a racing drone and release it again before the race starts, it will power up again.
- Random events you discover during dialogues will now be more spread out.
0.511.4 - Quantity and Quality
- The cargo manifest and processed cargo manifest are now more condensed.
- The processed cargo manifest will now explicitly display how much cargo is stored in external cargo containers.
- Moved the processed cargo manifest on the Eagle Prospector HUD to another spot to prevent obscuring the entrance of your cargo hold.
- Holding the “hold position” button when flying EI1337 autopilot will now disable collision avoidance as long as the button is held.
- Physical displays on the HAL HUD now apply their curvature to texts displayed on them.
- The movement of the physical displays of the HAL HUD is now much subtler.
- When sending the crew on an EVA mission through a dialogue option, you will now see them perform the EVA flight.
- Added new smart camera option: smoothed movement without automatic excavator zoom.
- New double-tap excavator control that keeps your excavator open. You can adjust sensitivity in the Settings menu.
- You can play your own advertisements on the Enceladus station screen.
- You can now tune the angular velocity limit of the autopilot up to 360 degrees per second, which was the stock setting of the Bald Eagle.
- EVA mechanic crew visible on Enceladus now respect proper parallax when your camera moves during the launch sequence.
- Fixed missing Chinese/Korean font on the Eagle Prospector HUD.
- When you discover something more specific about a location, your astrogation listing will update by replacing the generic discovery with the specific one, instead of listing both.
- The repair crew on Enceladus won’t flicker in and out of existence as they weld your ship back into shape.
- Text on the dock billboard will now wrap to the next line if it exceeds the screen size.
- NPC ships will not attempt to communicate with asteroids anymore.
- The hacking sequence now uses correct Linux commands.
- Reactor explosions are now visible on the visual feed.
- When adjusting lighting settings at the Enceladus Prime station menu, you could activate lights on the docking arm that were supposed to be dormant.
- The phage-class stations will not cause the game to play the “mystery is near” music once you discover them.
- Known locations won’t play “mystery is near” music when you astrogate to them on subsequent missions - unless there is something more to discover.
- When your cargo manifest and processed cargo manifest was nearly full, the window of K37 hud showing your cargo bay could resize, restarting the cargo bay microseismic scanner.
- Added new achievement.
- Updated translations.
0.505.7 - Unspeakable
- Fixed missing ship description.
0.505.6 - Moving Pictures
Entertainment and Advertising
- Short movies and advertisements now run at idle information boards in docking areas. Many have already criticized the information boards as a blatant move to create advertising space, and this seems to bear out their worries. However, some crews waiting for dive clearance approval expressed relief for anything to watch as they wait for approval to depart. Enceladus Corp has denied accusations that increases in wait times are an intentional move to boost their advertising metrics.
Third party remote manipulator software approved
- After years of stagnant drivers and software hindering the effective use of Triskelion-Armstrong’s ARM-1500 platform outside of salvage and cargo operations, third-party software has been approved for use in Ring A. With more advanced software packages available, this move is expected to increase their effectiveness in mining operations.
Astrogation protocols updated
- New requirements for record keeping now mandate closer tracking and more detailed records of any objects of interest in the rings, to aid in tracking navigational hazards. Ring researchers hope to use the additional data to gain a better understanding of the complex gravitational interactions within the rings.
Maintenance logs
- AR 1500 Salvage Manipulator can now be directed on your Geologist tab to pick up specific ores.
- New Titan Heavy Industries Monocargo Container is now available in the hardware store near you.
- Display boards all across Enceladus station now display mini-movies to entertain the crew of the docked ships.
- Your astrogator will now be able to record more than one discovery with the same name.
- Removed the blinking lights from the background of Enceladus Prime station.
- Updated the Bald Eagle description to reflect 2 low-stress hardpoints that are available on the ship.
- The amount of camera pan was dependent on the resolution you were playing in. This caused the game to move the viewport further away on 4K displays, and hardly move the camera on small displays, like Steam Deck. Camera panning is consistent now.
- Window decoration settings are now updated only when needed. This fixes window decorations flickering on and off when adjusting unrelated display settings.
- Fixed a memory leak that could crash the game when you fast-forwarded time on the station.
- You won’t receive two notifications for the same discovery anymore.
- Labels on the Mechanic tab are now vertically centred.
- Turning off the background particles used more resources than it should.
- Some of the UI buttons sounds in the Settings menu played multiple times, making them louder than others.
- If you meet the racing crew after you already scheduled the race, they will acknowledge it.
- Updated translations.
0.501.5 - Market Hack
- Patched an exploit that could allow you to break the market and corrupt your save.
- You can now store up to 10,000 metric tonnes of a single mineral on the Enceladus station. The excess will be sold automatically.
- Changed the way geologist predictions work. Now they are based on how sure your geologist is about the trend and can ebb and flow.
0.501.1 - Cryomarket Crash
Mineral Market Deregulation
- In yesterdays meeting the board of Enceladus Corp voted to lift the price regulation rules of the Mineral Market. Effective today the station owners will no longer impose arbitrary prices based on external factors and the market will rely on supply and demand generated by its participants. While the majority of the market participants welcome this change, the Mining Guild raises concerns that deregulated ore prices might result in unprecedented inflation.
Extended pre-flight inspections
- After another incident with a spaceship stranded on the rim of the A-Ring directly after orbital insertion due to inadequate propellant load, pre-flight inspections will now include checking the propellant level of all crafts that leave the station. Numerous independent contractors raise concerns that this step was taken not to improve crew safety, but rather to force all contractors to submit detailed flight plans, exposing their excavation zones to Enceladus Corp.
Auxiliary loophole closed
- Starting this month, the auxiliary power systems will not be classified as ship accessories, but rather power system extensions. The previous classification as accessory allowed manufacturers to omit parts of the specification, such as the mass of the unit, from their marketing material. Reclassification closes this loophole, forcing both manufacturers and distributors to comply with all ship extension regulations.
Maintenance Logs
- Your actions can now influence the Mineral Market prices on Enceladus. The effect of this change is retroactive and all past purchases and sales will now be reflected in the prices.
- Market chart predictions for inexperienced geologists will now be more chaotic, making investments riskier.
- Ammunition, propellant and nanodrone component prices are now tied to mineral market prices of iron, water and platinum respectively.
- When you employ or dismiss a crewmember, the Mineral Market price prediction chart will now update immediately.
- Auxiliary power systems now have mass.
- The dive selection screen will now show the amount of propellant required to perform orbital insertion, warn you if you did not take enough to complete the manoeuvre and prevent you from launching until you take enough.
- Dialogue during combat was prone to looping and repeating the same commands if little changed between messages.
- Skipping ahead time in Enceladus while trading will now record subsequent trade days as separate events in your ship logs.
- THI Cargo Container will again leave a 500 kg buffer of ore on your ship to handle trade and drone fabrication without requiring a manual switch of the container pumps.
- Lifepods you recover in the rings won’t be recorded in your ship logs as salvaged ships.
- Audio feedback from lifepod radio will now respect time slowdown.
- When pressing analogue control on the gamepad and moving the mouse simultaneously the icons on the screen changed a few hundred times per second, which could flood the buffers and cause crashes.
- HUD scale slider in settings also affected the zoom level of your ship's reconnaissance drone camera as long as the setting menu was opened.
- The game could crash when loading a slightly corrupted save.
- Improved performance of the Enceladus station menu.
- When examining autopilots in the Hardware menu, the simulation will now show a shadow simulation of your currently equipped autopilot, showcasing the difference in behaviour.
- When you asked bounty hunters what to do with prisoners, the coordinates of the drop point you got would expire as soon as you visited it. It will now persist for 30 days.
- When someone leaves your crew and takes another ship during a quest event, they will now leave your crew immediately.
- If you manage to externally fire up a thruster in a ship that is not operational by applying sufficient heat, the thruster valve will automatically close. This prevents accidental ignition of the thrust of cargo containers and mining companions using your own thrusters, which would fire constantly until released.
- Fixed a number of typos.
0.498.6 - Little Helpers
MLF Haul Drone recall
- Following a number of lawsuits from independent mining contractors, Minding LF issued a mandatory recall on their popular Haul Drone systems, replacing a faulty neural processing chip. Company stated that while the old chip performed within required operational parameters and MLF can’t be reasonably held accountable for ship damages caused by mishandling, they are releasing updated safety imprints as a gesture of goodwill.
THI Cargo Containers facelift
- Titan Heavy Industries released a facelifted version of their signature Cargo Containers this week. Improvements include direct interface with geology station using both SANBUS interface as well as dedicated Titan Heavy Bus, which gives much finer control over the semi-autonomous storage and transport system to its operators.
Special deorbiting fee
- After the M374-A moonlet incident, in which an intoxicated crew of a “Retrograde Burn” pushed that moonlet out of the plane of the rings, causing a persisting gravitational ripples across the A-ring and an estimated 13 billion damages in lost potential mining profits, Enceladus Corp introduced special deorbiting fees to be incurred on attempts to destabilize the moonlets. The fee is set at flat rate of 1 milion E$ per incident and the enforcement will begin next week.
Maintenance Logs
- New MLF Haul Drone behavior takes into account movement of your ship in relation to ore in front of you, position of your excavator and if it’s open.
- New control options over THI Cargo Containers on your Geologist tab. You can now choose which container should take which minerals, get ability to manually pump them out to your ship cargo hold for trade and see a detailed breakdown of processed mineral storage.
- Mineral pumping speed in and out of THI Cargo Containers raised from 100kg/s to 500kg/s, resulting in faster habitat mineral trade.
- THI Cargo Containers will not leave 500kg trading mineral buffer on your ship anymore. You can opt to pump minerals back to your ship on-board storage on the Geologist tab of your OMS.
- Updated simulations for drone systems in the Hardware menu to showcase new MLF Haul Drone behaviour better.
- The default minimum range of the drone systems is reduced to 0m, as the new heuristics are able to handle ore next to your ship gracefully.
- When taking some of the dialogue options you could end up with a Vilcy Drop Point that would vanish every time you visit it, instead of waiting for 30 days for you.
- AI would ignore any object that could not be held in a cargo hold, like moonlets and other big items, when computing collision avoidance, resulting in both NPC ships and EI1337 autopilot ramming them.
- In some cased long-lasting audio would slow down during adrenaline events and not speed up again until you released the button.
- Unpausing the game using the “resume game” button, rather than ESC keypress, would leave the muffled filter on music activated.
- Adjusted the position of the EMIE HUD Augmented Reality cargo hold display when installed on the Vulture Prospector to not obscure the grinding area.
0.494.11 - Terminal Resolution
- Further improved Elon Interstellar Model E HUD performance.
- High-resolution LIDAR display on Runasimi KR37 could corrupt the display of EIME HUD near huge objects.
- Ship transponders on high-resolution LIDARs could fade away between sweeps.
0.494.8 - Heads Up
- Eagle Prospector HUD system list will not overflow even when there are a lot of systems installed.
- EIME HUD now has a longer range of LIDAR.
- Improved performance of EIME HUD.
- HUD boot-up sounds now respect time-related pitch changes when you use an adrenaline booster.
- Improved performance of the Dealer menu when you own a lot of ships.
- Fixed a bug that caused incorrect prices of an owned ship to be displayed depending on which button you used to display your ship.
- Fixed hotkeys that toggle front low-stress hardpoints on K44 prototype.
- Fixed cargo hold area of K44 prototype, which didn’t consider ore held in the very tip of it’s beak to be part of your cargo.
- Removed redundant log entries that could cause slowdowns due to disk access.
- Notifications that pop up during the dive won’t capture mouse clicks, allowing you to interact with screens below them even when they are displayed.
- Some ships used unlisted reactor core configuration. Owned ships with unlisted configuration will now default to closest legal configuration.
- Hardware simulation window now has minimum size to ensure that the entire description is visible even on small monitors.
0.494.3 - Digital Facelift
Modified ships approved
- Multiple ship modifications, including both factory modifcations and aftermarket kits, were approved this week for operation and sale on the Enceladian station. Among the approved models were the Conlido Cothon-211 and 213 variants, the Mistudaya-Starbus Vulture Prospector and post-facelift versions of the Rusatom-Antonoff K37.
Another Digital Mimas performance
- After the success of their previous classical music performance, The Digital Mimas Orchestra will hold another concert in Enceladus netspace. Tickets for the previous performance sold out in 2.4 minutes, so for this event performance bandwidth allocation will be raised to 15000 attendees. Ticket sales will start at midnight.
Information boards at docks
- Due to a recently net-famous mixup at the docks, in which a mixup led the captain of the Stupendous Identity to board the Stupendous Idiot(and his subsequent mauling by the captain’s pet ocelot), Enceladus has mounted displays at each ship berth. These render the ship’s name and flight status clearly visible, regardless of the poor lighting available at the docking ring. Enceladus has not responded for comment on the claims that they were primarily mounted in preparation for delivering targeted advertising to ship captains.
Maintenance Logs
- Added ship hull variants. The ship hulls you can purchase at your local Enceladian Dealership have now multiple variants. You can find pre-facelift models, dedicated modifications made by companies or long thrusterbase versions of your favourite crafts. A total of 7 ship variants were added in this release for a grand total of 12 playable ships.
- Reworked Dealer interface to present new data about the ships in a more organized way and work better on smaller displays. The ship description now occupies a prominent space, and ship statistics were moved to the Examine Ship tab. Ship name, model and price are now displayed above the tabs.
- New ship comfort gameplay mechanics. Some ships are just comfortable, and flying them is a real joy, while others are a pain to operate and affect crew morale negatively. A happy crew will perform better and are less likely to ask for raises.
- Added an additional soundtrack.
- Reworked lighting at Enceladus station. There are fewer flashing lights now, and these that remain turn on and off gradually for a less jarring experience.
- Information billboard on the Enceladus station, showing primary data about your ship.
- The model of the ship you are purchasing is now prominently displayed on the Dealer screen.
- When you begin a crew quest related to a particular habitat and already have their coordinates, the crew will acknowledge that.
- Crew quests events are now more frequent.
- The ERS2205 torch used 12MW of electrical power instead of 120MW, as the description claimed.
- Friendly ships now keep 50% longer distance from you and will approach you 50% faster.
- If your ship runs out of propellant, but you manage to eject a cargo container before rescue is dispatched, you will retain the cargo that returns autonomically.
- Added stiff rotation limiter to Eagle Prospectors grinders to prevent them from being pushed into the cargo hold with energetic impacts.
- When you bring multiple lifepods to collect bounty to Vilcy HQ, you will get separate bounties for each of them.
- Added additional defences to Vilcy HQ.
- Re-visiting a known location will display a notification when your astrogation coordinates update.
- Fixed a memory leak that caused a permanent performance degradation when you owned a lot of ships.
- When defusing hostilities with the Ganymedean station in the middle of combat, the station could offer you a truce and still immediately open fire again.
- Some ships had unlisted ammo compartment seals, corrupting the purchases of other ammo compartments in the Hardware menu.
- When playing with a gamepad or keyboard alone, the smart camera could position itself to make parts of your ship go off-screen.
- Both Repair menu and Crew menu stats will now account for mechanics that are not currently active crew but still help repair your ship.
- Improved performance of Enceladus station background.
- Updated translations.
0.486.25 - Displayed Aspect
- Fixed some lighting glitches on Enceladus station, with some of the spotlights being pointed in a wrong direction.
- Added population to the docking ring.
- When your ship is damaged, you’ll now see the repair crew fixing it on the Enceladus station.
- Mystery music will fade away to normal background sound once you discover the mystery in question. This changes the music - and the blue visual cue - around frequently-visited discoveries, such as habitats and moonlets.
- Mystery music will now trigger in more weird encounters, making them easier to spot.
- Visual glitches from overheated computers are now less pronounced when your computer is barely damaged.
- Superconducting Magnetic Energy Storage devices will now switch from charging to discharge much quicker and will be able to power a highly-demanding hardware even if you don’t have a large ultracapacitor array to back up the peak usage.
- When perceived flow of time changes the sound effect will have lowered pitch now.
- Improved gamepad and keyboard controls in Enceladus station. You won’t be able to accidentally close your menu by pressing left direction on your keyboard or d-pad.
- When you exited the Crew menu using gamepad or keyboard, focus was lost on the main Enceladus menu.
- Improved performance of LIDAR rendering.
- Some of the pirates you could encounter, defeat and salvage had ships with turbines and ultracapacitors that were not available in the hardware menu, making it impossible to sell them.
- Improved fullscreen, window and borderless window handling on Linux systems. The window should now respect all window manager configurations and toolbars.
- Improved performance of window scaling when in windowed mode.
- Fixed an aspect ratio scaling bug that caused the game to overflow the screen on thin vertical monitors. Game now supports a full range of monitors from 4:1 to 1:4 aspect ratios.
- When you lose a crewmember during ringdive, the appropriate OMS screen reflection will be updated accordingly.
0.484.18 - Folding Space
- When you open your OMS screen after receiving a new message, the comms window won’t scroll from the very beginning.
- Income and expenses during ringdive now have separate positions in the ship logs.
- Improved B8 Claim Beacon’s autopilots so they make better use of their thrusters and reaction wheels.
- Adjusted Eagle Prospector’s cargo baffle spring stiffness to make it easier to ingest low-density ore.
- In rare circumstances, objects that were not supposed to could follow you through an astrogation jump.
- Gamepad controls of the autopilot did not work if you explicitly selected the gamepad as an input, but they worked fine with auto-selection.
- Some of the buttons were skipped when you navigated the settings menu with a gamepad or keyboard.
- When switching the control scheme from keyboard + mouse to gamepad while your control settings are open, the focus will adjust to a correct widget.
0.484.13 - Entangled Telecomunication
- The comms window will now always scroll all the way down when you receive a message, so you won’t miss any reply options.
- You can now scroll your comms window with analogue gamepad controls.
- When you collect an ore chunk you were targetting with your autopilot, your ship will continue on the same trajectory it was following before interception, conserving propellant.
- Gamepad controls for EI1337 autonomic autopilot now work the same way as for other autopilots.
- When you complete a crew quest that involves finding a family member and your crewmember survives the encounter, he won’t be asking ships if they have seen them anymore.
- Fixed a race condition that could sometimes cause the game to hang up when switching from Enceladus to Rings and back, preventing you from either leaving the station or returning to it.
- Dismissing your crewmember could cause your game to crash.
- Added “bonus content” button when bonus content is available.
- Fixed a number of typos.
0.484.8 - Continuous Variety
- Improved gamepad controls. You now have better autopilot aiming, a brand new gamepad controls screen in settings, autopilot aiming assist and both relative and absolute control schemes.
- Equipment won’t be targeted by your gamepad targeting beam anymore.
- You can now pan the screen with your right analogue stick on your gamepad.
- Sliders in the tuning menu can now be controlled with analogue sticks on your gamepad.
- Updated the tutorial with new gamepad controls.
- Habitats are less likely to turn their point-defence weapons on you for minor infractions.
- Ships that use microwave emitters are quicker to disengage now.
- Processed cargo on the dive summary screen is now attributed to your ship.
- “Space Western” mood and soundtrack are now more common.
- Power and reactive mass consumption, as well as thermal damage of thrusters and torches with a significant wind-up time, will scale during the ignition appropriately.
- Fixed a bug that could result in some of the achievements to unlock prematurely.
- Anomalies and events won’t appear on the very rim of the rings, in regions where your autopilot could take over and take you back to the station.
- Obonto habitats always greeted you with trading dialogue when you docked, even if you did not agree to trade.
- Relative crew skill levels on the “Hire Crew” tab will update when you put people on and off active duty.
- Updated the translations.
0.480.5 - Devil in Details
- Distance markers on LIDAR were not up-to scale.
- Made distance markers on LIDAR easier to read.
- Added interface with Mining Companions to the User Manual of the Guiding Drone upgrade.
- One of the branches in conversation you could have with the Phage station didn’t grant you the achievement you were supposed to get for it.
0.480.4 - Legal Combat
Runasimi loses on a technicality
The leading producer of LIDAR hardware, Runasimi Inc, lost a case in First Enceladian Court over not exposing rangefinding capabilities in their software package. The case presented by an independent contractor hinged over a technicality of having “Ranging” present in the name of “Light Detection and Ranging” equipment. While Runasimi accepted the ruling and rolled out an OTA update to their software, the company soon retaliated by suing the contractor for unlicensed use of military-grade targeting hardware.
Obonto shackles companions
Obonto Microengineering in cooperation with Nakamura Dynamics rolled out an unexpected upgrade to its popular reconnaissance drone. By cleverly subverting the standard SANBUS protocol of modern ships the upgraded drone is able to remotely inject operational imperatives to the class-2 artificial intelligence of Nakamura-Titan Mining Companions, enabling captains to direct the notoriously quirky drones with commands that they cannot disobey. AI researchers raised concerns over the possible unexpected side effects of connecting AI systems with a remote network.
Salvage audits across the station
With an increasing number of independent contractors entering the salvage operations industry, Enceladus Corp is conducting a station-wide audit of the salvage logs. Station authorities will search for both illegitimate salvages and any unusual salvage patterns that might suggest foul play.
Maintenance Logs
- LIDAR display now shows scale.
- Autopilot overlay for all autopilots will now show relative velocity and distance to your current target.
- Nakamura-Titan Mining Companions now communicate with each other using your onboard Ship Area Network BUS, coordinating efforts to capture multiple ore nuggets at the same time.
- NT mining companions can now be controlled with Obonto Microengineering Guiding Drone.
- The dive summary screen will now list who brought in which nugget, making it easier to estimate the performance of hired miner wingmen and mining companions.
- Ore carried by Mining Companions could be lost when they returned to Enceladus on their own.
- Non-player controlled ships equipped with salvage arms won’t transfer ships they capture to the player.
- Ships salvaged in the rings will now show up in your ship logs.
- Eagle Prospector autopilot would trigger an alarm siren if you flew over 50m/s with an - FBW-enabled autopilot and used WASD controls while pressing the right mouse button to orient your ship.
- When launching a Cothon-212 with 5an empty beacon cradle in front low-stress mount and another cradled equipment fitted in the back, the latter was inadvertently released during the launch sequence.
- In some regions of the rings, a map seam caused a number of glitches, including thruster flares not being visible on visual feed, ships orienting in a wrong direction during astrogation and astrogating backwards.
- Pirate traps near moonlets won’t be present on peaceful difficulty anymore.
- DLC are now properly recognized and loaded on OSX systems.
0.477.13 - Quantum Tunneling
- When your crew levels up at the very start of a dive, the notification will not be obscured by the initial cutscene.
- When you schedule a race with the racing crew, they will come on the same ship you agreed to race with.
- A rounding error in radian to degree conversion prevented you from tuning autopilot rotation velocities to certain values.
- Distance between astrogation targets discovered on the very seam of the ring map will now be calculated correctly.
- In some circumstances your THI Cargo Container could move its processed cargo to Enceladus before leaving the map, making it possible to teleport ores if you caught it again.
- Some achievements with progress could unlock prematurely.
- A space right behind the torch of Eagle Prospector and the Bald Eagle counted as contents of its cargo hold, causing the ore nuggets to lose geology markers and autopilot locks.
- When you dismissed a crewmember, the crew menu would automatically close after a few seconds.
- One of the Obonto habitat arms docked you in a wrong orientation.
0.477.6 - Increased Verbosity
- Released THI Cargo Containers will now hail you even if the release manoeuvre used up a lot of their reaction mass.
- When playing with DLC that modify game content, you’ll get a list of enabled DLC in the title menu.
- Support for multiple DLC modifying the same assets.
0.477.3 - Focused Commitment
- The game now supports DLC that can modify game content.
- A new story event.
- AI can be told to focus on its current target more. This prevents botched salvage attempts by Search and Rescue teams when players did something that distracted them from the operation.
0.475.2 - Mass Processing
- Mineral Processing Units have mass now.
- More achievements to unlock.
- When you schedule a race in future, your astrogator won’t extend how long the racing team will wait for you.
- When successfully talking down a terrified pirate, he won’t open fire to you as soon as you are done talking.
- Fixed some dialogue trees.
- In some languages, the setting menu would show English selected even when another language was used.
- Updated translations.
0.473.4 - Crowning Achievement
- The game can now detect corrupted offline achievement storage file and will rebuild it when required. This fixes game crashes should the file got corrupted somehow.
0.473.2 - Squadron 303
- Difficulty selection. You can now choose the difficulty level of the game - and change it at any time. The difficulty level adjusts the types of events you can encounter, with the Peaceful level giving you no hostile encounters at all. The default level is Balanced.
- If the game is unable to contact achievement service, due to being off-line, network outages, playing a demo or pirated version, unlocked achievements will be stored off-line and uploaded as soon as the game can contact the achievement provider again.
- In-game notification of unlocked achievements as you unlock them.
- New achievements.
- Some achievements now have visible progress and will pop-up update notifications as you get through them.
- The current player count is displayed in the main menu and pause menus.
- Improved network error handling for achievement providers.
- Increased the speed of mineral trade at Obonto habitats by 500%.
- You need to actually agree to trade a mineral in order for habitat to buy it from you.
- Fixed a number of typos in translations.
0.467.4 - Everything not saved will be lost
- This is a very special update. In a time of a global crisis, there are causes that need your contributions more than we do. Today I’m lifting all the restrictions of the demo version, making it essentially a full game. Instead of buying ΔV, spend your money on something important and help someone in need. You can get the full version of ΔV when we have peace again.
Maintenance Logs
- Removed all demo restrictions, making the demo essentially a full game. There are more important things than games you should be spending your money on now.
- Additional story event.
- A new gravimetric readout shader for EIME and Bald Eagle HUDs make the readouts much less noisy and more useful.
- You could not click on tabs in the Hardware menu if your monitor resolution was small.
- Adjusted audible warning levels on Elon Interstellar Model E heads-up display to not trigger warning sirens when fitted on a fission craft.
- Eagle Prospector HUD will now fit well on 1280x720 displays.
0.463.0 - Pirates of the Ganymedean
- New story event.
- New ways to interact with pirates, including trade and job opportunities.
- Mechanics that are not on your active crew will still contribute their skills when repairing your ship on Enceladus.
- Improved pathfinding. Recent optimizations had a side-effect where ships, in some cases, would not detect a possible collision with nearby massive asteroids, ships or stations and would ram them.
- Lifepods won’t have processed ore aboard.
- The Space Bar could have its fission reactor overheated easily and would explode in a rather unimpressive explosion.
- Exploding Cothon-212 would leave a radiator glow sprite visible for a few moments after the explosion.
0.461.3 - Cosmic Background
Digital Mimas performance
- The classical music performance will be held next week in the netspace of Enceladus. The Digital Mimas Orchestra, conducted by renowned R2D7, will perform classical works of Bach, Penderecki, Jarre and Moloney, as well as some modern pieces by both digital and organic composers. Performance bandwidth allocation will be limited to 5000 attendees and ticket sales will start this midnight.
Man-Hub adjudicated legal across Sol
- The Interplanetary Court of Sol has passed a judgement in a century-old dispute on the legal standing of controversial information and manual database. With a stated goal of providing free and unrestricted access to information, Man-Hub was sued for violating intellectual property laws by multiple corporations. In closing, the jury proclaimed that the release of manuals shared by the service was already mandatory for all affected parties and the whole case was based on a technicality. The judgment is not final.
Thruster burns are a basis for weregilds
- In today's press conference the spokesmen of the Vilcy formation revealed that the bounty-hunting organization considers thruster burns as a fully-fledged basis for posting weregilds. Exhaust-based damage was often disputed as mere accidents, and this release opens up a shortened path for offended parties to seek compensation.
Maintenance Logs
- Additional soundtrack.
- New User Manual tab for all equipment, detailing in-game usage of your hardware.
- If you don’t agree on a trade, but still dock at habitat, they won’t tell you that ore transfer is in progress.
- Some portions of the screen could not be interacted with using the mouse.
- Consistently burning ships or stations with your torch drives will be considered a hostile act now. Accidental burns might still be forgiven.
- In some situations, you could get a salvage option for a lifepod of a ship rather than for a ship. If successful, this could corrupt your savegame.
- Fixed some typos.
0.459.3 - Opposite Reaction
- Support for the Dutch language.
- New story event.
- Expanded friendly pirate dialogue tree, giving you more opportunities to befriend them and see what they really want.
- Friendly ships that are in combat now can call you and request support or offer combat-related dialogue options.
- Expanded the Vilcy dialogue tree, so you have an opportunity to query for drop points and combat patrols whenever applicable.
- Ships you take on combat patrols will now talk more and will give you a better indication of what is going on.
- The reconnaissance drone camera range is now displayed on your LIDAR screen.
- Improved performance of ships spawning and loading the dialogue trees.
- Better support for vertical monitors.
- A bug caused only one ship to spawn in some circumstances where there should be multiple. This makes some ambushes more dangerous.
- Ringracers will now complain if you catch the drone before the race even starts.
- Changed the description of Rusatom-Anonoff MPU to make it clear that it has propellant reprocessing capability.
- A bug could cause AI to freeze up and take no action if an object it was examining was destroyed unexpectedly.
- If you encounter a habitat that just finished construction once and then loses track of it, it won’t say they just finished construction if you manage to discover them again.
- Added a tooltip for tutorial button prompts to make it clear that they represent a keyboard key and not a widget to be clicked with the mouse.
- Changed colour of the keyboard/gamepad dialogue highlight.
- Sounds were not playing then you navigated some of the menus with the keyboard or a gamepad.
- You could only move down in the tuning menu when using a keyboard or a gamepad.
- Fixed number of typos.
0.453.5 - The Multiverse
Possible parallel universes
- An independent Class-3 artificial intelligence self-identifying as “Marvin” (formerly operating under the Class-2 designation of “Entangled Thought”) has proposed an experiment with the potential to falsify the Many-Worlds interpretation of Quantum Mechanics. Though human scientists have expressed some skepticism over the relevance of the experimental data, Marvin has replied to such claims without surprise, stating that “Bio-processing is at an inherent disadvantage in attempting to challenge quantum mechanics. The entangled mind is a prerequisite for intuitive understanding.”
- The initial results, though inconclusive, have yet to invalidate the Many-Worlds interpretation. If borne out, these results would be far from a failure; it would represent an important finding, though it will take time to explore the implications of such a finding.
A class-action lawsuit against Nakamura Dynamics
- Multiple independent geologists and astrogators filed a class-action suit against Nakamura Dynamics after several contractor fatalities stemming from overwork and exhaustion came to light. Though a Nakamura representative offered no comments, new regulations surrounding the number of hours these positions can stay on shift are already being reviewed, according to sources inside the corporation.
Ring-rage incidents on the rise
- A statistically significant increase in ring-rage incidents among independent miners is raising tensions across Enceladus. A representative of the Vilcy, the independent mercenary group known for establishing a bounty and enforcement structure in the rings, has promised swift and decisive action.
Maintenance records
- The new game button, after you finish the tutorial, allows you to re-roll your starting ship name and pick one of the parallel universes, which changes the seed for procedural generation, giving you a unique experience. You will now start the game at Enceladus, allowing you to customize your crew and your ship before the very first dive.
- Multithreaded performance improvements speed up the frame rate on systems with multiple, but slower cores, especially when other ships are around.
- Additional general AI performance improvements across all systems will make the game run faster when other ships are around you, including faster pathfinding and decision-making routines.
- Re-balanced the faction and personal hostility and fear adjustments from being shot at by the player to consider the actual amount of damage taken. This makes NPCs less likely to turn hostile from glazing accidental shots and quicker to act when under concentrated fire.
- Fixed a race condition that caused random crashes on some systems.
- The undocking procedure from the Big Bad Wolf is now gentler.
- Rebalanced experience gains for your crew. Geologists and Astrogators will now level up a bit slower, and Pilots and Mechanics will level up faster.
- Additional protection from cargo piercing your ship hull.
- “Guide us through the thicket” questlet now has the ship asking you for a favour to assert its course, showing you exactly where they want to go.
- You can now re-deploy claim beacons that you pick up in the rings during your dive.
- Drone-mounted microwave dishes are now a bit smaller and will not poke through the hull of your ship if you have one in your cargo hold.
- Adjusted number of dialogue trees that could look weird if you undocked during the course of discussion.
- When you dock to a ship or a station while having your comms channel opened to another ship, you will be contacted by your host as soon as you finish, allowing you to pick trade options and transfer prisoners even if interrupted.
- Money notification during in-ring mineral sales will now use a monospaced font, which makes the values easier to follow as they change in real-time.
- The demo version can now delete saves.
- Updated translations and updated some missing strings.
0.451.0 - Ganymedean Approach
Organized crime activity
- Reports of organized crime activity in the A-ring are being investigated. While independent and disorganized pirate attacks were common in the past, recent developments point to the possibility of an organized group. Following an increase in posted bounties on known criminals, patrols of both licenced and independent bounty hunters were dispatched to the area.
Increased interlunar bandwidth
- Introduction of H.271A standard into the Mimas Interlunar Tightbeam Array increased the available interlunar bandwidth by over 350%, allowing broadcast of high-quality video streams from the rings A to D directly to the station. While the upgrade was meant to improve security with real-time video feedback from security cameras on ships, the development was quickly exploited by independent streamers offering real-time entertainment channels. Some popular reconnaissance drone manufacturers were quick to capitalize on the development with integrated options to assist these streams.
Insurance investigations
- With multiple insurance claims made against damage caused by hypervelocity ore impacts, several reconnaissance drone manufacturers have provided options to integrate observations of hypervelocity objects with on-board adrenaline systems. Enceladean insurance providers express hope that more detailed crew logs of such events will help them rapidly resolve an increasing number of claims. Experts note that most of the popular drones available on the market today may have an insufficient frame rate to be conclusive.
Maintenance Records
- Added streaming-friendly mode to the Settings menu.
- Added more interaction with the pirate faction. You can now communicate with them even when you are in combat, trading insults and having multiple opportunities to defuse the situation. Pirates will also attempt negotiations when the tide of the battle is against them.
- Turning the onboard computer off will now provide resistance to short circuits and overheating.
- Increased chance of getting quest-related interactions with ships you came across, so crew quests don’t feel stalled.
- You can now salvage ships that are part of crew quests if it makes sense in the context of that quest.
- Pirates could try to extort you while being terrified, which made them open fire on you and try to escape while they were asking for money.
- Faction and personal reputations could coincide in a way that made it impossible for an NPC ship to break away from combat.
- You will now get some adrenaline slowdown when you use the Adrenaline Booster even if you don’t have a pilot on board.
- Nearby hypervelocity explosion will now trigger an adrenaline boost, giving you time to react or at least perceive the impact that damages your ship.
- Tuning Direct Energy Mining Tool power input used to change its efficiency in a way that cancelled out any extra power you pumped into the device, making power tuning of lasers and microwaves next to useless.
- THI Cargo Containers used to fly away from you even before you ordered them to return to the station if they managed to get away from you before booting up.
- Active cargo, such as drones, could boot up and fly around or even explode on the Enceladus dive summary screen if you gave them enough time.
- When your crew was returning from sick leave and there is not enough space for them on board your ship, the game added them to the roster and immediately removed them, displaying confusing notifications.
- Improved performance of the mass driver hypervelocity bullet simulation.
- Improved performance of the Enceladus station crew display.
- Improved performance of ship collision detection.
- Improved performance of ship spawning.
- Bullets can now collide with other bullets.
- When you established a claim beacon, the notification of the claim price didn’t play, which made the price of your claim be counted towards your next in-ring sale or purchase, displaying confusing money counters.
- Your salvage manipulator will now go into the Tsukuyomi-class docking bay when you dock.
- Adjusted the thruster configuration of the Tsukuyomi-class frigates so they are less likely to accidentally burn ships they are docking with.
- When you transfer criminals from a disabled ship into custody, the ship is now considered a legitimate salvage.
- You can now turn in criminals held in lifepods caught in your ship cradles.
- When making quick course adjustments with your mouse the autopilot vector could snap back to your current velocity if your adjustment was quick enough to be registered as a mouse click.
- Logs showing your propellant usage during the dive could be inaccurate if the framerate changed during your mission.
- Changed nanodrone storage descriptions to make it clear that it’s a consumable storage container and not an independent drone system.
- Clicking on a tuning item header will now switch the description and simulation to this item.
- Fixed a bug that caused your mouse pointer to stay on screen much longer than needed.
- New game-over screen if you manage to blow your ship up.
- A ship that lost all power and propellant won’t be able to keep the cargo it has in external cradles or salvage manipulators during a rescue operation.
- Updated translations.
0.445.1 - Enceladus Waxing
- When a crewmember tells you that they quit once you get back to the station they actually quit once you get back to the station, not immediately.
- Times displayed in the astrogation panel menu and the details on the map will match now for all locations.
- The storyteller module is now aware of the prices and dangers of salvage operations and will use that knowledge to give you a more balanced and compelling narrative.
- Friendly ships will now approach you before initiating dialogue.
- Only valid cargo will be displayed on the Dive Summary screen. This prevents mining companions from showing up (and booting up and flying around stealing your ore) if you manage to fit them into your cargo hold.
- When you install multiple point defense turrets, you can now configure them separately in the Tuning menu.
- Points of Interest and Drop Points won’t be generated outside of the game map anymore. If you had any astrogation targets that were generated this way, they will be automatically adjusted.
- Adjusted internal space of Conlido Cothon-212 to better match what is visible outside. This should fix ores poking out the sides of the cargo hold.
- Found and fixed a number of bugs that could cause a crash when you astrogated back to Enceladus station with unusual things in your cargo hold or salvage manipulator.
- Fixed a number of typos and rephrased some texts in the game to make them clearer.
0.444.6 - Pathfinder
- Improved AI pathfinding performance by 80%, sacrificing 20% of its rock-evasion capabilities. This should result in much better performance when non-player controlled ships are present while having a negligible change in behaviour.
- Adjusted storytelling options for the “missing child” quest to not finish too abruptly.
- Talking with Vilcy patrols once you get the location of the drop point will not make the ship you are about to meet wait for you 30 days longer each time you interact.
- You can’t buy more than one round of drinks at The Space Bar if you undock and re-dock immediately, raising the crew morale indefinitely.
- The bartender at The Space Bar won’t order its docking arms to throw you out if she is taking your order.
- You won't be able to tell habitats multiple times about the same event.
- Ships that run out of propellant during calculating astrogation sequence will abort the jump.
- Adjusted power draw warning for Eagle Prospector heads-up display in the numerical section to 150MW for warning and 500MW for critical level.
- Processed cargo in Titan Heavy Industries Cargo Container will now count towards the Blue Gold achievement.
- Enceladus station background won’t turn black if you set the background FPS to 0 and change your HUD scale while docked at the station.
- Non-player controlled ships caught by docking arms of stations and habitats won’t forget the player anymore.
- Adjusted cargo bay shapes on Elon Interstellar Model E, so ore hitting the edge between open jaws and ship hull from behind are not counted towards cargo temporarily, thus losing autopilot targeting and geologist marks.
- You will now trigger automatic return protocol when you get into the Encke Gap, over 3005km, just as you get the achievement. Any POI you could have in your save deeper in will be moved to maintain savegame compatibility.
- Clicking on the menu buttons when you have the Dive Target Selection screen open will now close it.
- Keyboard focus will move correctly to the last menu item you had selected on Enceladus when you close the Dive Target Selection screen.
0.444.1 - Access Denied
- When you launch the game for the very first time, you won’t be able to skip past photosensitive epilepsy warnings.
- Reworked XASER burn event visuals, removing rapidly flashing lights in favour of gentler ones to reduce risks of photosensitive epilepsy.
- Changed the visual cue of changing music for hearing-impaired players to be more subtle and clearer. It will now display correctly with portrait monitor orientation.
- If your ship is too heavy to decelerate before handing you the controls in the initial cutscene, the entry sequence will skip the final flip to allow it to use its main torch on the entire approach.
- If your ship has a big enough cargo hold to fit an entire THI Cargo Container or an NT Mining Companion, these drones will count as cargo and your salvage manipulator won’t try to reach for them.
- Renamed “unclassified” mineral filter to “unmarked” on the Geologist tab to make it clear that it means the ore nuggets that don’t have apprisal marks placed on them yet.
- Adjusted physical model of Conlido Cothon-212. Its cargo hold is now a bit narrower, with reinforced walls. This prevents both cargoes from piercing your cargo hold and a visual glitch that enabled you to see ore poking through the left side of the ship. As a consequence, the size of its cargo hold is a bit smaller.
- When adjusting Onboard Maintenance System with a keyboard or a gamepad, your cursor was not clearly visible.
- Audio subsystem could hit a division by zero, which flooded the logs with warnings and decreased performance.
- Hardware simulations of SPC Gungnir left charged asteroids floating around when you switched between simulations, electrocuting your simulated ship at the very start of a new simulation.
- Adjusted physics setting to make small collisions more accurate.
- Updated translations.
- Fixed typos.
0.441.5 - Rapid Expansion
- Performance improvements in the graphics rendering pipeline drastically speed up the game on some systems.
- Improved performance of ship system simulation.
- Optimized memory requirements of The Dealer menu.
- Improved performance of particle effects of leaking reactor.
- Adjusted mounting point for AEMD14 articulated mass driver so it won’t accidentally damage your ship while tracking targets.
- Adjusted location of cradles for THI Cargo Containers on Eagle Prospector.
- Changed shape of Voyager RSLS fabrication plant on Eagle Prospector to make it not choke so easily.
- When loading a save made directly after returning to Enceladus, the value of ores changed slightly upon each load.
- Docking arms and equipment cradles used a different equation to compute their location during a cutscene and during normal gameplay, which caused docked ships and cradled equipment to jerk when transitioning to interactive gameplay.
- When you catch a lifepod with a ship-mounted cradle, your gimbaled thrusters will now avoid hitting it with their exhaust.
- Weapons and equipment mounted on Elon Interstellar Model E will not render above docking clamps.
- A damaged space station that lacks propulsion won’t relocate to another location anymore.
- Changing the focus of the tuning sliders without adjusting the value was causing the tuning option to reset to the value set upon opening the menu, without being visible in any way.
- Nakamura-Titan Mining Companion cradles have now more torque. This increases their power requirement when operating, but allow them to position the Companion correctly even after collisions or rapid manoeuvres.
- Prevent slight lag when a ship explodes for the first time.
- Fixed a number of typos.
0.439.6 - Barrel Roll
- Some ship builds were spinning uncontrollably when you rapidly changed simulations in the Tuning menu.
- Software cursor will be hidden in the pause menu if you opt for a hardware cursor.
- The Big Bad Wolf docking arm will now release you when you engage your autopilot.
- Updated translations.
- Fixed some typos.
0.439.3 - The Bughunt Encounter
- Reconnaissance drone camera offset, configured to show equal space around your ship even if your heads-up display is taking over the lower segment - is bound now to the Eagle Prospector HUD and not the ship. Retrofitting another HUD will reset the offset making the Eagle display on the centre of your screen.
- Turning on the hardware mouse pointer will not interfere with gamepad controls anymore.
- When you select a different language but cancel the changes, the selection box will revert to the currently used language.
- Your geologist will not display multiple readings for a single ore chunk in case of an onboard computer reboot.
- Titan Heavy Industries Cargo Containers captured inside Elon Interstellar Model E cargo hold won’t show up on top of its cargo bay anymore.
- Ships won’t wiggle on the docking arm at Enceladus.
- Changed location of cradle mounts on Eagle Prospector for Titan Heavy Industries Cargo Containers and Nakamura-Titan Mining Companions. Cradles are now located in the front, out of the way of thruster fire. This allows mining with companions still attached and makes gimbaled thrusters able to decelerate your ship without overheating drone reactors.
- Fixed a bug that caused multiple notifications with the same name and face to appear when you received multiple notifications regarding your crew simultaneously.
- You can’t turn in the same ship or lifepod for a bounty multiple times by flying away and returning to drop point.
- Added video ram conservation mode for graphics cards whose drivers incorrectly report VRAM usage to the game engine. Using more VRAM than your card has caused the framerate to drop significantly. You can now force removal of unused textures, conserving memory at cost of additional loading times. The default, the automatic setting will attempt to detect if you need VRAM conservation by checking your framerate and will apply the setting automatically.
- General VRAM optimization decreases video ram usage across all systems.
- Articulated mass drivers mounted on Eagle Prospector will now aim slightly outwards and are mounted further away, preventing them from hitting the Prospector’s nose when tracing passing targets.
- Some large asteroids were immune to being targeted by the autopilot after you bumped into them with your cargo bay open.
- Changed the way the initial cutscene computes the velocity of your ship, making your ring entry point much more consistent. This prevents some light, high thrust ship builds from stopping before even entering the rings and makes heavy, slow ships stop sooner.
- Faces in the comms screen will now appear for dialogues that were received when the OMS screen was hidden.
- Adjusted ship initialization routines to repress physics computation until all the ship systems are fully loaded into the engine, which prevents some ships from spinning and moving directly after spawning. This fixes a number of glitches related to astrogation and the equipment preview screen, which could be with some ship configurations.
- The Ganymedean Anarchy station won’t greet you with trading dialogue if you dock without agreeing to trade.
- When following a pirate to his base, you won’t encounter two stations anymore.
- Disabling a pirate ship and staying near it no longer counts as following it to its base.
0.436.4 - Effect of Mass
- Game engine update to 3.4.2, with extra physics performance, new collision detection code, improved stability and graphics performance improvements.
- All thrusters and torches now have mass, making the equipment swaps more meaningful.
- Habitats will now talk to you when you dock to them, making it possible to continue quest conversations if you discussed trade on initial contact.
- Support for Portugal (Brazil) language.
- Fixed a bug that caused a temporary point of interest to persist on your astrogation map after you visited it.
- Hitting a ship with microwaves will not trigger an emergency reactor shutdown unless you hit the reactor directly. This makes retrieving some items easier, prevents microwave-equipped opponents from stun-locking you easily, with a drawback that it makes microwaves less efficient for self-defence.
- Performance improvements.
0.432.10 - Terminate Hostilities
- Some NPC ships now have a military-grade point defence systems capable of targeting weak spots like reactors, making some optional encounters more challenging but also making them more helpful as allies.
- NPC ships that belong to a faction that was friendly towards you could not become entirely hostile even under heavy fire.
- You can now lock your mouse pointer to the game window in settings. Enabling this option will also enable hardware mouse pointer due to engine limitations.
- Added custom sprite for the hardware mouse pointer.
- Added a notification popup when your crew was taken off the active rooster by decreased crew capacity of your ship.
- When you spun your ship fast while having a 30 FPS framerate limit enabled, your cradled equipment (mining companions, cargo containers) stretched out their cradles which could make them forcibly detach or explode.
- Crew portrait will not flash for a moment before the animation when hiring a new crew.
- Your crew will not ask for free days if you have already agreed to them.
- Fixed lighting glitches inside The Space Bar.
- Docking arms inside The Space Bar will now hold your ship and orient it correctly.
- New achievement.
- Updated translations.
0.431.13 - Unseen Imagery
- Mining companions cannot be mounted now on the right low-stress point of the Bald Eagle.
- Fixed corrupted textures that caused some of the images not to display on some systems.
- Additional texture formats improve performance on systems that can use them.
- Fixed some dialogue trees.
0.431.8 - Freefall
Custom craft approved for mining equipment
- This week several custom-build kitcrafts were approved by the Enceladian Safety Committee to install standard-issue mining hardware, most notably the popular in “Bald Eagle” racing modification of Eagle Prospector. While limited cargo bay of modified craft makes using it for mining questionable, the racing crews are excited by an option to cushion lithobraking manoeuvres.
Unrest in the industrial ring
- The recent discovery of unusually high residual radiation in the Industrial Ring of the Enceladus Prime station led to protests blocking out the transfer pillars. The residents of the Industrial Ring blame Enceladus Corp for obscuring the buildup of radiation. At the same time, the Enceladus representatives quote that the industrial section of the station was never approved for habitation. As of 2273, over 21,000 residents currently occupy the low-gravity environment of the Industrial Ring, making up over 12% of the station population.
Nakamura Dynamics Recall
- Popular nuclear thermal propulsion manufacturer issued a free recall on its Pulsed Nuclear Thermal Rocket. Service includes refurbishing vectored thrust chamber and new propellant pumps, lowering the power requirements of the torch. Nakamura’s PNTR won "Torch of the Year 2251" and remained a common propulsion choice thanks to its cheap maintenance costs and impressive durability.
Maintenance Logs
- Bald Eagle now can mount mining hardware on its low-stress hardpoints. Cradled equipment is not available.
- The geologist tab in the OMS now features a cargo hold display, including processed cargo storage and cargo estimations.
- I extended the demo. You can now load saves as long as less than 30 days have passed in the game.
- ND-PNTR torch rebalance. It's now capable of vectored thrust, making it much more helpful for ships that lack serious RCS rotational thrust.
- Default Cothon-212 configuration adjusted to feature Nakamura autopilot required to make good use of the vectored thrust of its stock PNTR torch.
- ER42 racing autopilot now has Fly-By-Wire capability.
- Added a short-range propellant tank, taking 15,000kg of propellant, dedicated to shuttles and large drones.
- When your comms screen was already full with dialogue, when a new ship approached you, the window sometimes did not scroll to reveal all reply options, showing only the first one. While you could still scroll down with a mouse, keyboard or gamepad to display the remaining replies, some players missed that.
- It's now easier to pay off your entire bounty if you accumulate one.
- Vilcy sometimes called you with combat dialogue when there was a bounty on you, requesting your support instead of asking to pay up.
- Rescuing a stranded friendly ship or a friendly lifepod now counts as a friendly action and will improve your faction standing.
- Abducting a pirate ship or turning a pirate lifepod for bounty will make pirates dislike you.
- Stealing drones not owned by you and selling them at Enceladus is considered a hostile act now.
- Removed lag when selling a lot of ores at once.
- Fixed a bug in the individual disposition system that caused individual ships never to be genuinely hostile towards you.
- Fixed missing Elon Interstellar Model E cabin lights.
- Grinders of Eagle Prospector and Mining Companions are now visible inside caves.
- The Space Bar will not offer you drinks before you dock.
- Hostile actions against a faction have diminishing returns now, so you won't turn everyone in a given faction against you when you get into combat with one of their members.
- It will take a bit longer to build up faction confidence when assisting them in combat.
- The shortcut key display in the Equipment menu is visible again.
- When you agree to meet someone in a week, the event won't trigger if you go there immediately.
- Improved visuals of PNTR torch. It's now easier to spot the warmup stage and direction of the thrust.
- When your crew talks to you about derelicts and you don't respond, they will get impatient and ask again.
- Miners will now return the money they owe you faster and stop bugging you after they do.
- Tampered drones are not considered prisoners anymore.
- Radiators of fission ships about to breach containment will radiate brightly as they desperately attempt to eject heat.
- Improved performance for Elon Interstellar Model E HUD.
- Ships equipped with EI1337 autopilots could override commands given in dialogue. That resulted in some recovered derelicts mining the rings instead of returning to Enceladus immediately.
- THI Cargo Containers that the player does not own will not initiate docking comms.
- The new texture compression format included game binaries aimed at GPUs and drivers that cannot properly process our previous format, decreasing video RAM requirements on some cards.
- Autonomic systems and weapons now have hard-coded targeting directives and will always engage pirate ships while never fighting legitimately-owned vessels.
- Fixed a bug that caused drone and claim beacon dialogue to glitch out if you stayed 100m or closer to the beacon, causing a claim drone to automatically cancel your claim even if you choose an option and pay.
- Derelict ships are now marked as independent, and shooting at them will not cause other derelicts to be mad at you.
- Updated translations.
0.428.6 - Nuclear Leak
- Fixed a bug that caused crashes on startup on some systems.
- Re-balanced reactor leak damage. Reactors are now less likely to leak seriously, but the leak is more extensive when they finally do.
- Adjusted physics collision detection settings to prevent dead bodies from entering reactors without proper shielding.
- Fixed a race condition in a microseismic drone, affecting your cargo scanner, which sometimes caused readings to disappear.
- Bullets shot from a ship that moves quickly sidewise won't hit its hull anymore.
- Added mipmapping to icons that were missing it.
- Added delay between messages from different ships and entities, so you don't get a new conversation just as you are finishing your current one, as that could cause you to overlook a new message while you hang up.
- Elon Interstellar Model E cargo bay doors are much less likely to damage themselves on front-mounted weapons during hard burns.
- Nuclear Activated Nanoparticle Incinerator is now much more resistant to being misaligned - but if you manage to misalign it, it's more significant.
- Crew quests and agendas for inactive crew members are stored in a save file, enabling other persons to have the same story at a different stage.
- Updated translations.
0.427.2 - Impulse Shielding
- New auto-exposure and tonemap settings make the screen not go so dark when you use bright light sources.
- You could get multiple rewards if you managed to re-dock to Big Bad Wolf after releasing prisoners.
- Tab navigation shortcuts were backwards.
- Stray bullets that you had autopilot lock on will lose that lock when you catch them in your cargo hold.
- Items that are held in salvage manipulators and cradles cannot be targeted by guiding drones anymore.
- Autopilot rotational adaptation for ER42 and MA-337 autopilots were confused by powerful pulsed thrusters, making the rotational manoeuvres erratic.
- Individual disposition changes for patrols propagate, so you won't end up with one Vilcy leaving you alone while other shadows you or one pirate harassing you when you made a truce with the other one.
- Phage-class stations and habitats won't try to rotate to face you anymore.
- Some pilots - civilians, Vilcy and pirates alike - can fly on manual, not relying solely on autopilots. Microwave emitters will still disrupt their flight but will not stun everyone unconditionally.
- The dialogue option that results in you hanging up now has a distinct hang-up indicator.
- Fixed Edge Runner ship thruster allocations, so it's nimble again.
- Drones and claim beacons won't try to turn to face you.
- AI will not be afraid of itself - and thus, your point defence will never shoot your beacons nor drones.
- Astrogating with a lifepod in a cradle won't cause your ship to spin uncontrollably.
- Increasing physics simulation FPS caused your excavator to deal less damage to rocks.
- You can't send over your crew to a ship that is currently salvaged by the search & rescue team.
- CERF search and rescue craft will not rotate to fly backwards during fast transits, as its symmetrical and backflip serves no purpose.
- Derelict ships your crew managed to boot up won't follow you through astrogation jumps if you choose to astrogate before they depart.
- Catching ship with AR1500 manipulator when you have an autopilot lock on its reactor or other equipment will release that lock.
- Adjusted physics collision settings to prevent cargo from phasing through ship hulls.
- Derelict ships are now more damaged and should be a bit more challenging to catch.
- You can now ask Vilcy patrols for drop point coordinates even when you already have a bounty-hunting licence.
- The "Reset to default" button for microwave resonance tuning will correctly reset the slider to 50%.
- Adjusted the cargo hold of Elon Interstellar Model E to prevent ore from causing damage from inside the cargo hold.
- You cannot abuse claim beacons to generate multiple events astrogating between the two. They will now attract just one event per dive.
0.424.2 - Rearmed
- Fusion reactor rebalance - the fusion powerplants of ships will not shut down when your ship is damaged by electromagnetic pulses or microwaves.
- New achievements.
- Added photosensitivity warning screen.
- Fixed scale of electromagnetic sparks on Elon Interstellar Model E.
- Display of the EIME HUD is now darker, making it easier to see the background.
- Auxiliary Power Systems are now counted towards power warning in the Upgrade menu.
- Foreground rocks were missing in point defence upgrade simulation.
- Setting background FPS to 0 will not block preview and promotional videos in the Dealer menu.
- The AR1500 Manipulator will not throw away light objects you approach slowly.
- Multiple adjustments to manipulator and docking arm code, making them behave more like real machines.
0.422.3
The Synchrotron Controversy
Omaewamou-Shinderu’s most recent entry in the realm of weapons manufacture has earned imports from Uranus and especially its moon Miranda embargoes or bans in most systems on the grounds of safety and environmental concerns. Named after the spear that Odin would carry into battle during Ragnarok, this repurposed small proton collider has been stripped of most safety and measurement equipment. The charge it carries is enormous and takes time to dissipate in the rings, creating a very hazardous environment to mine in. Enceladus Prime has not yet made any regulatory rulings on this device.
New photosensors for reconnaissance drones
In a collaboration between Runasimi and Obonto Micro Engineering, new standards have been agreed upon regarding recon drone photosensors. Anticipating a drop in costs associated with standardized supply, the new photosensors promise better image clarity, with a higher dynamic range and onboard postprocessing.
Superconductor Improvements
Exiting a phase of testing and feedback, safety regulations surrounding this relatively new technology have been lifted. With an established track record of safety, SMES systems are now approved to operate much closer to their theoretical full potential, making them much more useful and reliable in providing a large power reserve for periods of peak usage.
Maintenance Records
- New SPC Gungnir Proton Cannon.
- Game engine upgraded to Godot 3.4, featuring: better stability, performance and native support for M1 processors.
- Improved quality of post-processing light effects.
- Improved collision detection accuracy between ship hulls and small objects.
- Enhanced the game background.
- New DTSS feature to smooth out the gameplay can dynamically adapt your framerate -to the CPU power available.
- Superconductive Magnetic Energy Storage systems will now be more reliable.
- Point defence systems can now target drones and unusual hostile ships.
- Racing was not offering another race if you won a couple of times.
- NPC ships were confused by the complex shapes of Ganymedian Anarchy station and - The Space Bar and sometimes tried to fly right through them.
- Chanced the way AI handles emotions to behave more like a human would.
- Added tooltips to the controls menu icons.
- The pause menu will not be affected by your camera exposure.
- Adjusted colour balance.
- Crew leave time is now listed in red.
- If you send your crew over to an EI1337 equipped derelict for salvage and it fails, the derelict will not attempt to fly by itself with it’s autopilot.
- Some derelicts were listed as older than their initial production date.
- Position lights on AR1500 Manipulator won’t turn themselves on after you adjust light settings.
- Pirates won’t open fire on you shortly after asking for a truce.
- Added mouse zoom and camera sensitivity sliders in the Controls menu.
- Vilcy patrols will now leave you alone when you do no business with them.
- Big Bad Wolf won’t follow your ship even when you have good standing with the bounty hunters.
- Rebooting your computer will now clear guiding drone, geologist and astrogator displays.
- AR1500 Manipulator will not throw light objects away.
- Marking many items for your guiding drone will not glitch out the drone path overlay.
- Updated translations.
0.416.9 - Phantom Pain
- Astrogating just next to a habitat could cause a remote selling connection to be established.
- Adjusted Search and Rescue AI not to eject rescued ships when distracted by player interaction.
- Hiring a replacement crew when your crew is on sick leave will not cause overpopulating your ship when they come back.
- Next salary and leave time for your crew will now display dates without exact hours.
- Your ship can’t be damaged when you don’t have control over it due to a cutscene playing.
- Improved performance when asteroids break outside of your field of view.
- You will now get “Diving Licence” achievement even if you completed the tutorial in the free demo.
- AI will not be confused by ore flying directly towards it.
- Hacking enemy ships will now have more random outcomes.
- Fixed race condition that could make the game crash when ships were exiting detailed simulation range.
- Updated translations.
0.416.2 - Memory Leak
New hardware simulation provider
Electro Ride Systems won their bid for the deployment of spaceflight simulation software to Enceladian Shipyards, replacing the well-known Nakamura Dynamics spaceflight simulators. Spokespeople for ERS assured us that their 3.0 simulation software is as accurate as their competitor’s, and features a comparative simulation mode. Nakamura has challenged the validity of the bid, citing insufficient resolution to meet the contract parameters.
Subcontractor records leaked
An anonymous hacker leaked all Enceladus Corp subcontractor records, including estimated excavation yields, financial status and other private documents. Local ATLAS operatives launched a full-scale investigation hinting at possible AI connection. Enceladus representatives refused to comment.
Updated salvage policy
An investigation into the reckless endangerment of crew health and safety found a surprising resolution, as an Enceladus Corp Board of Inquiry exonerated a captain who permitted a crewman to perform EVA repairs on a derelict to prepare it for intralunar transit. While experts from Enceladus shipyard regard such operations as near-suicidal, this new precedent opens up new opportunities - and new risks - for unlicensed salvage operations.
Maintenance Records
- New upgrade simulations showcase the difference in the handling of ships before and after installing an upgrade.
- Most of the hardware you install now has its mass.
- The processing sound of various mineral processing units is quieter now.
- You cannot hire people who just died anymore.
- The gravimetric drone display scale was slightly different from your LIDAR scale on K37, Eagle Prospector and Cothon HUDs.
- The “missing child” quest could lock up in certain circumstances preventing progress.
- Internal cargo bay floodlight of Elon Interstellar Model-E will not illuminate exhaust gas that passes above the cargo bay.
- Augmented Reality overlay on EIME HUD is now darker, making the ship easier to see.
- You can now send your crew over to derelict ships to attempt salvage.
- The hardware activation button in the upgrade menu is now more prominent.
- NPC ships will use drone systems only when actively excavating.
- Purchases, sales and insurance gained while performing a ring dive are now listed in your ship logs.
- Added “reset do default” button to the gamma slider in settings.
- Updated translations, including numerous typo fixes.
0.407.7 - Applied Geology
- Added a new mineral vein map for the geologist panel.
- You can now tune your microwaves.
- Camera zoom is now much more responsive.
- Made several adjustments to the physics engine to prevent baffle-related physics glitches.
- Damage from constant-beam weapons, like microwaves generators and beam lasers, fluctuated if your framerate changed during operation.
- A bug caused sparks from your mass-driver rounds to appear at the edge of your screen even if the bullet shattered further away and long ago.
- NPC ships are now aware that they were in combat just a few seconds ago and respond accordingly.
- Vilcy patrols are now aware of when Big Bad Wolf was destroyed and react accordingly.
- You could click and select dialogue options that were still not fully visible.
- In busy areas, reactor explosion shockwaves could be delated and could happen even a dozen seconds after a ship exploded.
- On the geologist panel, the mineral you are working with is now clearly highlighted.
- You can’t zoom the camera during cutscenes anymore.
- When tuning weapon systems, the simulation window will now present boresights
- Several stability improvements.
0.403.11 - Forbidden Tales
New wergild rates
With the alarming rise of crime rates, Enceladus Corp sanctioned the next increase of wergild rates, ranging from 10,000E$ for property damage up to 50,000E$ for aggravated assault. Unlike bounty, wergilds are only to be collected by a licenced bounty hunter. Individuals seeking a hunter licence should contact your local Vilcy operative.
Anarchy Sightings
The terrorist organization known as Ganymedean Anarchy claimed responsibility for multiple attacks and extortions in the rings. With suspicions of the group being supported by citizens of the Enceladus Prime stations, station authorities launched a full-scale investigation into the matter. As to this day location of the base of operations of the nefarious group remains undiscovered.
Ganymedian Prejudice
With increased pirate attacks, many Ganymedean citizens who sought refugee on Enceladus after the Titan crisis are facing waves of prejudice and hostility. While stations authorities issued a statement condemning the acts of violence, the local Vilcy spokesman offered no comments under the pretence of an ongoing investigation into the matter.
Maintenance Records
- You can now join Vilcy on combat patrols.
- You can get a bounty hunting licence now and collect wergilds.
- Your crew now knows other miners in rings, offering custom dialogue options.
- New shader for overheating computer.
- You can now permanently destroy the Big Bad Wolf.
- You can now dock to Big Bad Wolf as a part of a quest.
- The dealer provided ships with installed railguns but without any ammunition. Such ships confused both the Upgrades menu and NPC AI.
- A bug was causing Vilcy not to approach you with dialogue when they liked you.
- A bug could cause a railgun to hit part of your ship in the right conditions.
- Centrifugal forces can now shatter a mass-driver projectile, which prevents strange ricochets.
- You can now astrogate even if you opt to remove your ship HUD.
- Participating in space battles will now improve your standing with the group you are helping.
- Added friendly conversations with Ganymedean Anarchy pirates if you manage to win their favour.
- Changed the way the comms system highlights dialogue options when you have both -keyboard and mouse cursor over them.
- The AR1500 Salvage Manipulator will not attempt to grab space stations and ice mountains anymore.
- Fixed several memory leaks in AR1500 code that could cause crashes.
- Fixed a bug that caused your crew not to speak to you, even if they wanted if there were a friendly ship, drone or beacon nearby.
- Unit conversions bug in auxiliary power generators caused them to consume much more thermal power than they should.
- Thrusters that do have not enough thermal power to fire will now visually fizzle.
- I rebalanced power delivery of auxiliary power storage systems. Superconducting - Magnetic Energy Storage systems will now deliver twice the power when discharging.
- A bug in the comms system caused your dialogue to be interrupted if you docked in the middle of it.
- An auto-exposure bug caused the screen to flash white when you started a new mission briefly.
- NPC AI bug could cause the game to crash when you astrogated with friendly ships in visual range.
- New achievements.
- Translations update.
0.397.5 - Enemy Mines
You will no longer get separate messages from Vilcy patrols made from several ships.
I moved Elon Interstellar Model E’s weapon mounts a few centimetres forward so projectiles won’t hit the beak in an unlucky manoeuvre.
Fixed a bug that caused pulse lasers to deal no thermal damage unless operating on maximum frequency.
Fixed missing dialogue options when you encounter dead bodies in rings.
Attacking one of the ships being in combat will make the other one appreciate you for it.
Updated translations.
Kzinti Lesson Mk2 thermal output now scales more gently, making it more suitable for mining.
You can now come on board Ganymedean Anarchy station even if your faction standing is not maxed out.
Hovering over past dialogue options with the mouse will not highlight them anymore.
EIAA 1337 autopilot will now hold relative velocity to any selected target as long as you keep the X button pressed.
I improved the stability of the AR1500 Manipulator code.
You cannot extend your claim when you don’t have enough money anymore.
Fixed rounding error in railgun code that caused the last bullet not to be usable.
The dialogue reply button will not disappear if you close the OMS screen while the animation is still playing.
0.396.4 - Coherent Light
- You can now tune the power and frequency of your laser mining systems.
- Asteroids will not spawn inside the walls of the Space Bar now.
- You cannot grab destroyed habitats with your salvage manipulator anymore.
- When hiring and immediately firing crew, the ship logs will now reflect both actions.
- Fixed German translation on HAL9000 heads-up display that overflowed screen size and hid units.
- Updated Polish and Russian translations.
- Fixed a handle leak in the Dealer menu that could cause crashes when you browsed inventory quickly.
- Fixed handle leak in AR1500 Manipulator code that could cause crashes when an asteroid exploded near you.
- You could go into debt when hiring crew if you opened the crew window first but switched to market or upgrades to spend your money.
- Screensaver mode will now quit when it detects any input.
- Sent comms message will now lose highlight.
0.395.8 - Finite Space
- Changed layout of Enceladus Prime station menu to make it more friendly to small screens - including slightly smaller font, adjusted margins, changes simulation charts and more.
- You can now command your dispatched B8 Claim Beacons, ordering them to extend the claim or return to your ship for future redeployment.
- Rear-mounted B8 Claim Beacons are no longer available for Cothon-212.
- Menu shadows on Enceladus Prime are now consistent.
- Selecting targets on your Astrogation will now scroll the map by the minimum amount required.
- Removed upgrade preview button, which did same thing as clicking on the upgrade name itself.
- XASER burn events will not happen next to populated areas anymore.
- Added vignette to upgrade and tuning simulations screens.
- Enabled CRT post-processing filter for Return to Enceladus and Rescue Mission cutscenes.
- Claim Beacon thruster will no longer keep burning if its onboard computer loses power for some reason.
- When you quickly opened and closed the Onboard Maintenance System menu while being hailed by another ship, you could interrupt the dialogue animation, leaving invisible options.
- Changed the response curve for docking arms so they will not shake ships and drones attached to them.
0.394.4 - Tiny Details
- Added detailed graphical and performance settings: you can control background and explosion particles, light and shadow quality, postprocessing, separate framerate limit for backgrounds and more.
- Improved the performance of the Enceladus Prime station screen.
- Removed incorrect tooltips on buy/sell buttons on confirmation window in dealer screen.
- Player replies in the dialogue system will now span multiple lines when needed.
- The game will not count processed cargo containers as recovered anomalies in ship logs anymore.
- Russian translations updated.
0.387.6 - Sensory Overload
New mining claim options now available
Starting today Enceladian mining claims can be obtained in different variants. Varied periods of claims allow both small and medium-sized excavation companies to effectively protect their mining investments. Enceladus Corp representative denies the connection of new, updated claim options to the recent anti-trust investigation against the company.
New generation of quantum processors released
The release of 11th generation Obonto Microengineering Q7 quantum processors promises over 30% improvement in the processing capabilities of q-network based artificial intelligence using the popular processor as their primary platform.
Safety upgrade for GNU/Antonos-based autopilots
Released today patch 3.1457 of the open GNU/Antonos autopilot system focuses on safety improvements. While the patch contains multiple bug fixes, the most obvious change is an extension of the digital sensor bus, allowing the transport of metadata like visual warning signals for the pilot.
Maintenance Records
- You can now choose different claim options when deploying B8 Claim Beacons.
- Your astrogator will not extend the duration of claims for free.
- Performance enhancements for NPC AI.
- Stability fixes in the dialogue subsystem.
- Salvage Manipulator will not exceed its maximum power draw anymore.
- Made the storyteller module more forgiving for new players, holding back hostile encounters until you learn to fly decently well.
- Drone systems will now be automatically disabled in cutscenes.
- Docking at habitats will not cause adrenaline rushes anymore.
- You can now exit the settings menu with a gamepad or keyboard alone.
- Your HUD will now fade away during tutorials so the instructions are easier to find.
- When flying a ship without ammo or drone systems, relevant storage sensor will no-longer report a warning.
- Ship sensors reaching critical value will now flash briefly to draw your attention to arising problems.
- Elon Interstellar Model-E depth display will no longer be truncated when flying over 1000km deep in the rings.
- Updated warning levels for pulse lasers in the Upgrade menu.
- Updated translations.