Update 1.1.98 (26 January, 2023)
Overview
Text updates and fixes to various issues encountered by some players.
New:
- Added Vulkan as fallback API
- This is added as an experimental feature and is intended to only be used in the event that a player has issues with running DirectX 11.
- You can try this by right clicking the game in your library and choosing properties, under general tab add -force-vulkan in the launch options field.
- Known Issues: Running in windowed mode may cause performance issues.
Changes:
- Add Northern Sámi localization for tutorial texts
- Add Ellen Oddveig Hætta to credits (Sámi localization)
Fixes:
- Fix lens flare effect not aligning with the Sun
- Fix text issues: typos, alignment in select languages, some texts being presented in English even when another language is selected and Chinese language missing a set of characters
- Fix issues with a character’s physics based skirt getting stuck
- Attempt to fix an issue where the ability to drum can get disabled after cinematics (fixed by restarting the game).
Update 1.1.94 (6 January, 2023)
Overview
Hotfix for possible softlock issue in Chapter 7
Fixes:
- Fixed possible softlock issue in Chapter 7 where environmental hazards could get reactivated after loading a save game prior to moving to a new area.
Update 1.1.93 (14 December, 2022)
Overview
- Hotfix right after 1.1.92 to correct a single gameplay issue.
Fixes:
- Fix small targeting issue with a Bleeder in Bear Claw Mountain.
- Fix small animation glitch when petting reindeer.
Update 1.1.92 (14 December, 2022)
Overview
Multiple small fixes and quality of life improvements based on player feedback. Improved lighting, effects and guidance system!
New:
- Add Inner Compass (waypoint) system for better guidance
- Add Tutorials menu
- Add animation to Loading texts
- Add information about CPU and GPU costs to Graphics Settings
- Add interaction and looping idle sounds for certain new character
- Add missing Logos to Credits
- Add more platforms and bleeders to a late game area
- Add multiple names in Credits
- Add new Statistics in the Results screen at the end of the game
- Add new Tutorials and Tips
- Add new Visual Effects for select caves, angering a certain character and for drumming at one of the Sieidis
- Add new texts and UI visuals to the start and end of the game
- Add page count to collectibles
- Add setting for visibility and size of Subtitles
- Add setting to disable controller vibration
- Add setting to hide Gameplay UI
- Add settings for Shadows and Shadow Resolution for the Drum Light
- Add special visuals/music to Title Screen after completing the game
Changes:
- Add new details and gameplay elements in emptier areas in some locations
- Adjust collectible notification UI animations
- Allow Shielding Aurora attacks
- Changes in Level Design for a late game area
- Improve Lighting and Effects in Gameplay and Cinematics
- Improve the Targeting system
- Major functionality and Level Design changes in the Fox Encounter
- Minor rendering setup optimization
- More reliable cloth behavior in Cinematics
- Remove "Delete" option on AutoSaves to allow faster access to earlier manual saves in Save/Load menus
- Update ControlLayout
- Various changes to UI text wrapping and placement.
Fixes:
- Fix Chapter Notification layout breaking on some languages
- Fix Cinematics sometimes desynchronizing Drumming audio from the music
- Fix Location Notifications repeating unintentionally in certain conditions
- Fix Notification SFX not playing during Cinematics
- Fix Reindeer calf to no longer launch Áilu into the stratosphere for a single frame when pet
- Fix Wind Pulses sometimes pushing the player even while Grounded
- Fix a certain Boss not leaving footprints
- Fix a reindeer at the start of the game sometimes starting to run before player sees it
- Fix clipping Rune placements
- Fix incorrect footstep sounds in a late-game area
- Fix incorrect text size in Loading tunnels in some languages
- Fix issues with Autosaves sometimes getting corrupted after Cinematics
- Fix issues with UI elements appearing too close to screen edges
- Fix issues with a certain soundscapes not triggering in a late game area
- Fix issues with enemy pathfinding
- Fix issues with some controller icons showing incorrectly
- Fix issues with starting a new game after game completion
- Fix one Examine showing the wrong text
- Fix placement of some Task Completions
- Fix positioning for some Audio objects
- Fix possible error when shielding projectiles
- Fix showing English translations for Location Notifications when playing in Northern Sámi
- Fix size of the Map graphic
- Fix small visual issues in Menus
- Fix some Examine placements
- Fix some UI elements showing in incorrect places while playing in Super Widescreen
- Fix some rivers and small bodies of water unintentionally killing the player, and sometimes preventing player from jumping out of them
- Fix various small visual bugs during Cinematics and Interactions
- Fixes on character textures
- Make Grounding through Air Vortexes more reliable
- Setup fully dedicated font atlases for all Asian languages. Fixes cases where one language may have used a glyph rendition of another language due to font fallbacks
- Fix game freezing when going to Quit Confirmation and back in Title Menu
- Fix certain Achievement not unlocking if playing across multiple devices
Update 1.0.74 (16 September, 2022)
Overview
Hotfix for rare scene load / save game issue
Fixes:
- Fixed rare issue with autosave being created between a cutscene that ends in a level change resulting in a stuck save that cannot be loaded
Update 1.0.73b (13 September, 2022)
Overview
Minor hotfixes to previous overhaul of Spirit Worlds
Fixes:
- Fixed spirit worlds' task trigger locations
- Weakened Bassi location's air vortexes so you cannot skip a segment
Update 1.0.73 (24 August, 2022)
New:
- Added more bleeders and path guides towards the end of the game
- Added more landmarks at Forest
- Added more puzzles
- Game will now pause when controller is disconnected
- Game will now pause when Steam Overlay is opened
Changes:
- Major spirit world changes and improvements
- Changed Save&Load menu button colors from red to yellow
- In-game credit improvements
- Minor UI changes
- Cutscene polish
- Changed horse sieidi inner color from red to purple
- Tar Pit village assets repositioned
- Moved some checkpoints in Mountain and Tar Pit
- Repositioned main path vfx so that they will stop in front of Sarvvis Sieidi
- Move one TarBlob in Ground Zero and one in Bárbmu
Fixes:
- Fix Askovis being invisible in a cutscene
- Remove duplicate examinable in Chapter 5 Lake
- Fix Áilu’s cloth and look at IK problems in cutscenes
- Multiple fixes to Forest area, such as floating trees, collider positions, examinable position, corridor cameras and obstructing visibility from Outlook to Forest
- Prevent turrets hitting Áilu at the end of Saiva spirit world
- Cancel grounding dive if we enter an air vortex
Update 1.0.71b (29 June, 2022)
Overview
Minor improvements and some graphics optimizations
Changes:
- Graphics buffer improvements
- Cutscene polish: Focused cameras better in BassiReveal & EveryoneIsSick
Fixes:
- Fix graphics issues that could result in black pixels invading the players screen unless they could escape them or had to restart the game.
- Changed CutsceneConfigAsset for RiebanTheFox
Update 1.0.70b (27 June, 2022)
Overview
A bunch of bugfixes and guidance improvements.
Changes:
- Cutscene polish: Focused cameras better in TheFallPart1, MeetingTheMentor, DamselInDistress and SuspiciousLookingStone
Fixes:
- Hotfix WindPulseAttack effect visuals not always showing properly making a boss battle much harder than intended
- Fix PathGuideVFX effect flickering with some graphics settings
- Disable SidePathGuideVFX after a treasure chest has been found
- Added MainPathGuides for final end game area
- Fixed some of the poles in Lake to improve camera behavior
Update 1.0.69 (24 June, 2022)
Overview
New feature developed for Skábma - Snowfall based on player feedback a navigational aid system that can be seen in many places by drumming, also included are a boatload of other UX improvements and bugfixes. We wish you all a fantastic MidSummer Solstice!
New:
- New PathGuide mechanic that guides the player towards major points of interest with a visual effect that is revealed by drumming along main paths and near more common points of interest
- Improvement to Save Game menu in the form of confirmation dialog on save
Changes:
- Improve Save/Load Menu UX
- Sort savefiles by timestamp in both save/load menus
- Visual Redesign of WindPulse effects
- Decrease reindeer pet sound volume
- Change vocalizations Áilu makes for some Chapter 1 examine objects
Fixes:
- Fix: confirmation prompts in Save/Load allowing click-through and some hotkeys
- Make cloth sounds quieter in a certain late-game location
- Add a couple extra guiding visuals to help see the correct path from Lake to Forest entrance
- Extend an invisible wall in C5 GreatCaves to restrict players from getting to an unwanted area
- Baked ReactiveRockCeiling animation. Ailu can no longer be thrown off by the rocks
- Add checkpoint on the route to the treasure island
- Fix Barbmu glitching waterplane
- Fix Mihkkal gameplay vocalizations playing during a cutscene
- Fix Suonjar gameplay vocalizations playing during certain cutscenes
- Decrease gameplay audio volume during certain cutscenes
- Fix Mihkkal letting out idle vocalizations during a specific conversation
- Fix End Credits scrolling getting stuck
- Lowered the dolly camera between Village and Great Caves corridor
- Tweak volume for some JeanFrancois vocalizations
- Fix Ailu Drum Effect earth/air visuals inverted
- Cutscenes: Ailu picks drum from the ground more smoothly in PatientZero
- Cutscene polish: StalluHunter 2 and WorriedSick
- Cutscenes: Ailu picks drum from the ground more smoothly in PatientZero
- Cutscenes: Fixed NPC's beard in SpeakingWithTheDevil
- Cutscene polish: TheHeroReturns
- Cutscene polish: Focused cameras better in TheBadShepherd and WrongWay
- Animation polish in CorneredNoaidi cutscene
- Cutscene polish: Tweak cloth and lookat in The Fall part 1 and 2, EveryoneIsSick, TheUpperWorld, Bassireveal, Barbmmureveal, SpeakingWithTheDevil
Update 1.0.68 (7 June, 2022)
Overview
Hotkey added for the map, if you have found the item and a settings option for UI-free screenshots! Also various animation/cutscene cleanups in this version.
New:
- Add hotkey to open the Map collectible item once it's been found. Default binding on keyboard "M", "D-pad down" on gamepads
- Add "Map" hotkey to control layout UI
- Add "Credits" submenu in the title screen
- Add "Hide gameplay UI" option in settings
Changes:
- Replace certain collectible sounds with new versions
- Make Ailu's baked dialog animations shorter (for smoother speech situations during gameplay dialog)
Fixes:
- Fix other Actors mouths moving when it's Ailu's turn to talk
- Cutscenes: Add collider to Eira (to fix luhkka clipping through body)
- Cutscenes: Tweak Actor LookAt controls during various cutscenes
- Cutscenes: Fix a spirit having graphical issues with their eyes during a specific cutscene
- Cutscenes: Make Ailu walk slightly further in AnotherDay cutscene
- Cutscenes: Improve cloth resets in cutscenes
Update 1.0.67 (20 May, 2022)
Overview
Main focus is in the quality of life improvements such as new cameras in corridors between levels. Also included a bunch of bug fixes.
New:
Added cameras in corridors between levels for easier navigation
Added pitch randomizations in Northern Lights attack
Added music to Stallu Hunt areas
Added “Heal” and “Camera Mode Switch” to Control Layout
Changes:
Removed tar from last outlook situation
Moved fire so that a bunny collectible is accessible
Changes in Location Notification audio and Task Failed audio
Changed Northern Lights color
Changes in in-game credits
Minor changes in cutscenes
Move “Player or Pawn?” achievement unlock place and minor changes to a cutscene
Fixes:
Fixed Áilu dying during respawn, resulting in zero health and Áilu not moving
Fixed “Ready for the Winter Village” achievement
Fixed Cloth not resetting properly when actors are teleported
Fixed Reindeer Calf sliding downwards if pet multiple times
Fixed floating or wrongly placed foliage
Fix Corridor Camera setups
Fix Invisible Wall placements
Fix floating rocks
Fix an important landmark missing later in the game
Update 1.0.65 (18 May, 2022)
Overview
This patch contains some bugfixes along with with some performance optimizations
Changes:
Motive bleeder optimizations
Fixes:
Fix TaskListSummary Gamepad Scrolling
More Cloth reliability fixes to ensure proper behavior when skipping cutscenes
Remove using PlayerConstraintsNode in enemy actors
Add NavMeshObstacles in Forest at Sunna-Gaisa lake
Spirits walk glitchily when walking into TarPit source
Fix hole in invisible walls.
Fix AirVortexes causing trails to teleport when changing attune targets of the same type
Add extra collider to RockDoor puzzle
Update 1.0.64 (May 11th, 2022)
Overview
- Smaller update somewhere between a patch and a hotfix, player could rarely get into a situation where they lost control of the character when attuning motive bleeders at exactly the right/wrong time.
Changes:
- Motive bleeder performance optimizations
- Updated the map collectible's art
Fixes:
- Fix issue where Motive bleeder grabbing the player right as they were attuning it could cause loss of player control
- Fix the "Return to Nana" etc collectible related tasks at the end of the game
- Fix examines floating in the air and unreachable
Update 1.0.63 (May 9th, 2022)
New:
- Post-Cutscene Autosave Slot
- Collectibles now have looping sounds to attract the player
Changes:
- Add additional checkpoints
Fixes:
- Fix parent tasks not always being cleared out correctly
- Fix AirTossVFX getting stuck on when traveling through AirVortex Bleeders
- Fix PauseMenu post-processing being too dark
- Fix Trigger for a LocationNotification accidentally set as Collider that can push player down through the floor
- Remove two duplicate Bleeders in the same spot
- Fix Clothes being potentially left off after a cutscene skip
- Fix hole in invisible walls during Chapter 1 and 10
- Fix checkpoint partially underground in Chapter 1
- Fix player being able to catch an NPC they are not meant to reach
- Fix a sequence break in Chapter 6
- Fix uneven terrain in GreatCaves and route to Swamp
- Fix player getting locked up in a boss fight when being interacted with at the same time a cutscene begins
- Fix invisible wall being able to block the route when player moves very slowly at two locations
- Fix floating foliage in multiple places
- Fix an Actor in Chapter 4 returning to the level when loading a save after a cinematic.
- Fix some issues of assets being loaded or unloaded at incorrect times
- Fix a puzzle object unintentionally blocking targeting.
- Fix rare occurrence of an issue where player could get stuck in an AirVortex
- Fix wrong placement of flowers that guide to a collectible.
- Fix location where no ground exists under a body of water.
- Fix some issues with too extreme post processing transitions
- Fix issues with an NPC being in the wrong location when loading a save
Update 1.0.60 (May 5th, 2022)
New:
- Camera alignment toggle, allowing player to pick between left/center/right hover position for the camera, D-pad down / keyboard V for toggling.
- Added Confirmation Dialog for Return to Title Menu
- Added Confirmation Dialog for Saving
- Added Confirmation Dialog for Loading
- Collectible scribbling map has a new visual
Changes:
- Set detection radius for dialogue higher
- Additional tutorials & lights to guide player
- Added visual blockers to late game Mountain level along the route to Tarpit for added visual interest & mood
- Improve NavMesh obstacles in VillageLocation.
- Added a couple tar roots to Mountain to Tarpit route for extra visuals
- Added some invisible walls to Mountain and Outlook
- Tweak audio for a cutscene related to a certain late-game character
- Tweak Aurora lights and a certain dark characters attack colors
- Shorten TarMan’s wait times between actions
- Added a couple more death planes to Mountainlocation.
- Tweaks to several cutscenes
- Make Healing Tutorial more clear
- Adjust collectible locations
- Adjust default slowdown/timestop rates
- Add a checkpoint before a blob chain to Mountain
- Add additional checkpoints.
- Improved tar jumping sequence in mid-game Outlook level
Fixes:
- Fix Camera stuttering issues
- Changing Slider value in settings by arrow keys or controller is very slow
- Fix text fit for end-game statistics UI
- Fix text fit for Quit Confirmation dialog
- Fix faraway mountains disappearing when moving away from them
- Minor grammar & typo fixes
- If you die in swamp and last checkpoint is in another scene, Ailu will continue swamp walk
- Fix potential issues with black pixels appearing on screen.
- Fix 0,0,0 checkpoint in OtherSideAngelica cutscene
- Fix issues with Tasks not getting cleared once completed.
- Fix issues with a quest's progression.
- AirVortex launch should only restrict player movement input while being pulled.
- Fix Noaidi Apprentice and Family Tree achievements
- Make sure megafauna in Barbmu have colliders setup properly
- Early game cutscene tweak. Ailu looks at reindeer again
- Fix possible sequence break
- Fix some camera transitions that might warp weirdly.
- Multiple fixes to environment to guide player.
- Fix issues with invisible walls and other blockers allowing player to sequence break
- Presentational fixes to a late game Spirit World
- Added death planes to mountain's rivers and to the side of the mountain to ensure player dies if they get outside of the intended playable area
- Fix Air Vortexes having wrong height in reactive puzzles and showing through the platform they are lifting
- Fix Floating Bridge and Floating Logs Puzzles wind lift forces being poorly set up resulting in far too much force or not enough force to be imparted on the player by the Air Vortexes
- Fix some actors dynamically animated bones behaving erratically during teleports in cutscenes
Update 1.0.59 (April 30th, 2022)
New:
- Collectible scribbling map has a new visual
- Added Confirmation Dialog for Return to Title Menu
- Added Confirmation Dialog for Saving
- Added Confirmation Dialog for Loading
Changes:
- Set detection radius for dialogue higher
- Additional tutorials & lights to guide player
- Added visual blockers to late game Mountain level along the route to Tarpit for added visual interest & mood
- Added a couple tar roots to Mountain to Tarpit route for extra visuals
- Added some invisible walls to Mountain and Outlook
- Tweak audio for a cutscene related to a certain late-game character
- Tweak Aurora lights and a certain dark characters attack colors
- Shorten TarMan’s wait times between actions
- Adjust Collectible placements
- Adjust default slowdown/timestop rates
- Add a checkpoint before a blob chain to Mountain
- Improved tar jumping sequence in mid-game Outlook level
Fixes:
- Fix faraway mountains disappearing when moving away from them
- Minor grammar & typo fixes
- Make sure megafauna in Barbmu have colliders setup properly
- Early game cutscene tweak. Ailu looks at reindeer again
- Presentational fixes to a late game Spirit World
- Added death planes to mountain's rivers and to the side of the mountain to ensure player dies if they get outside of the intended playable area
- Fix Air Vortexes having wrong height in reactive puzzles and showing through the platform they are lifting
- Fix Floating Bridge and Floating Logs Puzzles wind lift forces being poorly set up resulting in far too much force or not enough force to be imparted on the player by the Air Vortexes
- Fix some actors dynamically animated bones behaving erratically during teleports in cutscenes
Update 1.0.58 (April 28th, 2022)
New:
- Add guidance footsteps to main routes in the Mountain area.
- Add more decorations and some invisible walls at the edges of the Spirit World area to prevent player from getting stuck on sides of the area.
Changes:
- Block off some routes in the Tar-Burning Pit area.
- Audio tweaks to one of Suonjar's cutscenes.
- Tweak some bunny animation transitions.
Fixes:
- Fix music area shapes in "Damsel in Distress" Cutscene.
- Fix music area priority issue within Village.
- Fix music area size in Great Caves area.
- Fix floating river in Mountain area.
- Various cutscene tweaks and fixes, like ensuring that an actor's feet don't clip into ground.
- Fix animation twitch in Jean's conversation animation loop.
- Fix "Fallen Stars" quest: it was previously impossible to get a key item at the end of the quest required to finish it.
- Fix sequence breaking route to a midgame area during early game.
- Fix multiple gaps in invisible walls (special thanks to Carrot Helper!)
- Reduce area where Reindeer can walk in the Reindeer Yard to avoid petting a reindeer causing player to fall through the walls.
- Fix terrain showing sharp jaggies in multiple locations while playing with High Settings.
- Add visual guides to help a certain collectible type.
- Fix issues where loading a save at a certain point can break progression.
Patch 1.0.57 (27/04/2022)
New:
- Added missing threat placements in a late-game area.
- Add missing third party tooling to credits.
- Add new glow visuals feature for Spirit Drum, highlighting spirit animals and rim when player is using abilities or drumming.
Changes:
- Spirit World: add more trees and mountains.
- Change visuals on a blocked path in Chapter 6/7 to more accurately look like the path is completely impassable.
- Tweak task list positioning in pause menu.
Fixes:
- Fix Air Vortex flight paths to be more consistent: previous behaviour took some deviance from movement inputs, but now we ignore movement for a short moment during the launch.
- Fix Dynamic Resolution Scaling being overzealous during cutscenes and more or less always scaling down to minimum allowed scale. Cutscenes should therefore now have better visual quality for users that have Dynamic Resolution Scaling enabled.
- Fix gameplay statistics not tracking all successful Shield usages correctly.
- Fix campfire damage/hit volume staying active after putting out the campfire with water.
- Fix one location where Áilu looks at a lantern instead of the rune.
- Fix dash/aerial launch VFX getting stuck when dying.
- Fix blurry cinematics and some cutscene camera placements.
- Fix chapter/area that had an overall blurriness issue for visuals.
- Fix issues with Fallen Stars quest.
- Ensure epilogue credits roll finishes fully.
- Cutscene audio volume and timing changes for a specific cutscene where timings were off and footsteps were too loud.
- Fix wrong color, shape and orientation in WindPulseSuccess effect played when player successfully passes through a WindPulse.
Patch 1.0.56 (27/04/2022)
- Depth of Field not being applied properly on first try when changing resolution
- Play sound when player heals by drumming
- Cutscene visual tweaks
- Cutscene audio improvements
- Myriad of general audio improvements
- Add more visual guides for navigation
- Fix some abrupt changes in lighting when moving about the levels
- Fix Siedi Stones not knocking Ailu back when they are ****
- Fix the final boss attacking player before the reveal cinematic.
- Improve several examinable objects placement
- Improved main progress blocker being visually more dense to ensure players realize it is intended to be fully impassable.
- Adjust hard to reach platforms and puzzle in BearCave
- Adjust hard to reach platforms and puzzle in Outlook
- Minor camera quality of life improvements
- Floaters have had their air vortex capture radius increased to make them a little bit easier to hit
- Fix Ailu possibly floating after some specific cutscenes
- Quality of Life: Low Health post processing effects toned down a lot, allowing the player to play the game better even when on low health. (wink* : Ailu can heal by drumming a small while with a musical instrument)