Update 1.07.05 (4 March 2021)
General
- Units now die at 0 hitpoints instead of when below 0.5.
- Unit hitpoints display is now always rounded up in the selection panel.
- Unit hitpoints and morale bars now always show one pixel if the unit has any hitpoints or morale left.
- Asuryani Arrivals and Remnants of the Fall only show on buildings that are affected by them.
- Improved Vulkan device detection on system with both an AMD and Nvidia graphics card by disabling AMD and Nvidia's buggy implicit layers (https://github.com/KhronosGroup/Vulkan-Loader/issues/552).
- Improved multiplayer connectivity.
Balance
- Increased Webway Travel influence cost from 10 to 20.
- Increased Found Webway Redoubt ore and influence cost from 60 to 80.
- Changed Bonesinger Chantry from +4 ore to +2 ore and +0.7 growth.
- Changed Shrine of Khaine from +1 loyalty to +2 research.
- Reduced Transcendent Bliss and Doom of the Aeldari loyalty bonus from +3 to +2.
- Reduced Bladestorm bonus damage from +25% to +17%.
- Reduced Command accuracy from +10%...+30% to +5%...+15%.
- Reduced Autarch's Assault damage from +10%...+30% to +5%...+15%.
- Reduced Doom damage taken from +33%...+100% to +25%...+75%.
- Changed Void Strike to 3 cooldown with +6...+12 attacks instead of charges.
- Photon Grenades now consume an action.
Bug Fixes
- Fixed Seeker Missile not checking range 4 for attackable targets.
- Fixed Tyranids Hammer of Wrath requirements.
- Fixed Blacksun Filter requirements.
- Fixed Laurels of Command notification missing icon.
- Fixed issue when killing Lord Commissar with Iron Will with a Master of Possession with Possession.
- Fixed spectators that are in a team having to end the turn.
- Fixed drop lists sometimes not showing hints.
- Fixed canceling orders increasing resources accumulated.
- Fixed being able to level up an ability multiple times without spending points by clicking quickly in multiplayer.
- Fixed a crash when auto-focusing on a destroyed unit.
- Fixed an instance of the camera jumping around the edges of the map due to scroll acceleration.
- Fixed Twin-Linked Pulsar from Blast to Large Blast to be consistent with the tabletop.
- Removed Unwieldy from Wailing Doom to be consistent with the tabletop.
- Fixed Proselytize missing visual and sound effect.
- Fixed preferring the wrong graphics device when its graphics driver wrongly reported an insane amount of memory.
Update 1.07.04 (15 January 2021)
Balance
- Asyuran's Crucible now gives +1 loyalty instead of +2 food.
Bug Fixes
- Added missing language string for "or" used by technology requirements.
- Fixed Destructor not damaging targets without line of sight to.
- Fixed being able to teleport into a city with Dimensional Corridor.
- Fixed Malanthrope being able to consume map boundary tiles.
- Fixed kills not counting for achievements for non-host players.
- Fixed resources not reflecting the change from a newly captured outpost right away.
- Fixed Fleshbane trait not showing.
- Fixed kills from returned or reflected damage resulting in incorrect morale and experience change.
- Fixed a Vulkan error reported by new validation layers.
Modding
- Fixed Webway Travel not working on new modded factions.
- Extensions without the base file will now produce a warning instead of an error.
- Added the ability to specify the image to show when a resource is selected in the compendium and when an upgrade is researched with image="" in xml resources, similarly to icon="".
Update 1.07.03 (15 December 2020)
Balance
- Reduced Pinned ranged accuracy reduction from -50% to -17%.
- Increased Montka damage bonus from +20%...+60% to +25%...+75%.
- Primaris Psyker's Life Leech now spreads gained hitpoints to all adjacent allied infantry units, giving more hitpoints to more wounded units.
- Reduced Dusk Blade life steal from 25% to 20%.
- Deploying Webway Redoubts now requires a newly added tier 3 technology.
- Reduced Wraithknight hitpoints from 72 to 56.
- Reduced drone hitpoints by 33%.
- Moved The Spiders' Parlour technology from tier 10 to 1.
- Moved Biogenesis Organelles technology from tier 9 to 10.
- Increased the headquarter weapons of Astra Militarum, Orks, Space Marines and Tyranids to be more in line with the other factions.
- Increased cost and upkeep of Shining Spears by 33%.
Bug Fixes
- Fixed Target Acquired trait not showing.
- Fixed a rare occurance of AI units moving in another player's turn.
- In case of multiple dedicated or integrated graphics cards with presentation queues, the game now chooses the one with the most video memory.
- Fixed some tips not showing action highlights for T'au and Craftworld Aeldari.
- Fixed a crash that could occur for non-host in multiplayer when certain tips are displayed.
- Fixed game not starting on Linux if libkeyutils.so.1: version `KEYUTILS_1.5' is not found.
- Fixed empty line in morale hint if a unit has no morale barks.
- Fixed "Haru, Is It Me You're Looking For?" not unlocking if artefacts are captured. Capturing units no longer counts towards Units Created or Units Lost statistics. This is not retroactive and requires a new game to work.
- AI players that have Craftworld Aeldari allies on their team will no longer attack neutral webway gates.
- Fixed allies not preventing artefacts from being captured.
- Fixed Strafing Run, Siege Crawler, Toxic Haemorrhage and Target Relayed traits not showing.
- Fixed Ripyka'Va applying without unlocking it.
- Fixed being able to get infinite movement with Endurance Implant.
- Fixed Rapid Fire not working above range 1.
- Fixed preview of Destroyer Missile on Stormsurge being incorrect after attacking with the main weapon without moving.
- Don't show "Hold ctrl for max damage." if right mouse is not being held.
- Fixed Destroyer Blades not mentioning they can only target infantry.
- Fixed hero levelable abilities not showing stats in the compendium.
- Fixed Target Acquired trait disappearing when the unit attacks.
- Non-host spectators can no longer pause or unpause the timer.
- Fixed supporting fire damage increase showing in attack estimate when the unit attacking is the only unit adjacent to the enemy.
- Fixed Twin-Linked Shuriken Catapult wrongly having the Rapid Fire trait.
- Fixed incorrect normals for the Spiritseer model.
Modding
- Added
lifeStealRadius
modifier effect.
- Added
startingCity
bool faction attribute to signal that the faction should start with a prebuilt city instead of the first unit (see Eldar.xml).
- Added
webwayGate
string faction attribute to signal which unit to have sight over and for the AI to avoid attacking (see Eldar.xml).
Update 1.7.2 (19 November 2020)
Balance
- Scattershield now only blinds melee attackers.
- Increased War Walker Power Field invulnerable damage reduction from 17% to 33%.
- Reduced Craftworld Aeldari starting Guardians from 3 to 2.
- Reduced Howling Banshees squad size from 7 to 6.
- Reduced Howling Banshees War Shout from -3 to -2 morale.
- Reduced Man Catcher cooldown from 3 to 2.
- Moved Craftworld Aeldari Hammer of Wrath research from tier 5 to 6.
- Moved Wraithblades research from tier 6 to 7.
- Increased Vespid Stingwing cost by 50%.
- Increased Bonsingers Chantry ore from 2 to 4.
- Reduced Remnants of the Fall growth rate from -25% to -33%.
- Increased Asuryani Arrivals growth rate from +50% to +67%.
- Reduced Rangers squad size from 6 to 5.
- Changed Autarch's Command from +1...+3 to +10%...+30% accuracy.
- Command and Autarch's Assault now only work on Craftworld Aeldari units.
- Reduced Khaine Awakaned from +50% melee attacks and +10% melee damage to +17% melee attacks and +17% melee damage.
- Linked Fire now only affects the Prism Cannon
.
Bug Fixes
- Morale loss reduction can now go to a maximum of 83%.
- Sniper trait now adds 6 armour penetration instead of min 6, so that weapon upgrades work.
- Fixed Fleshbane always adding damage instead of only against infantry.
- Fixed Holo-Fields research mentioning War Walker.
- Fixed a Craftworld Aeldari quest crash that could occur under certain circumstances.
- Fixed Webway Gates being able to capture and hold Artefacts.
- Fixed pressing on some unit dicovered entries not showing the right compendium entry.
- Fixed Slowed trait description.
- Fixed Icon of Despair trait not showing.
- Fixed being able to use Icon of Despair and Icon of Flame on units that already have it.
- Fixed being able to use Dimensional Corridor while in a city's cargo.
- Fixed Webway Constriction description.
- Fixed a rare multiplayer crash that could occur when a city is destroyed.
- Fixed debug panel's complete action temporarily leaving a city in an inconsistent state for non-host players in multiplayer.
-
Fixed being able to found Craftworld Aeldari cities within a 4 tile radius of another city.
Update 1.7.0 (12 November 2020)
New Faction (Craftworld Aeldari DLC)
- Children of Asuryan
- Initial Challenge: Medium
- Webway Gate: Exploit your knowledge of webway gates to activate them and move swiftly across the battlefield.
- Webway Redoubt: Found a city on top of an activated webway gate to fortify Craftworld Aeldari’s presence on Gladius.
- Remnants of the Fall: Reduced city growth rate. The last remnants of a people whose mere dreams once overturned worlds and quenched suns.
- Asuryani Arrivals: Call upon offworld Asuryani to join you and temporarily boost your growth rate.
- Transcendent Bliss: Focus the Aeldari’s spiritual consciousness to experience a period of increased loyalty towards your cause.
- Spirit Preservation: Gain energy for every fallen Aeldari unit.
- Battle Focus: Many Craftworld Aeldari units can move after using their actions.
- Ancient Doom: The Aeldari loathe and fear She Who Thirsts above all else, increasing their accuracy, but also the damage taken when fighting the forces of Chaos.
New
- Added a new neutral unit: Umbra (terrifying flying monstrous creature that is vulnerable to light).
- Added 3 new items: Entropic Locum [Common] (increases the armour penetration), Laurels of Command [Uncommon] (restores the morale of adjacent allied units), Faolchu's Wing [Artefact] (consumes action to increase movement).
- Added a new Ork research: Kraklin Gubbinz [Tier 8] (Increases the energy output of Ork cities).
- Transports can now carry allied units.
- Units in transports can now be selected to inspect their status such as ability cooldowns. Disembarking is done by right-clicking on the destination tile.
- Added details tab to the stats panel, listing the resources accumulated, units created, units lost, units killed, damage dealt, damage taken and buildings constructed for each player.
- Improved stats economy graph to more accurately reflect total resource income.
- Added mark tile button to the world hud.
- Added stats button to the world hud on game over and for spectators.
- The selected unit's armour, hitpoints and morale hints now show additional details: the unit's damage reductions, exact hitpoints and morale decimal values, total group size, and healing and morale regeneration rates.
- A building's production hint now says how much production has been accumulated.
- Added 7 new colors.
General
- Victorious players now get the map revealed.
- Once all non-AI players have been defeated, only the host has to end the turn.
- Improved building hints to say "total" and "limit" instead of "per turn" for loyalty and population limit.
- Improved performance.
- Improved Dakkagun, Reaper Autocannon and Vespid Stingwings jump pack sounds.
- Lowered the volume of some excessively loud sound effects.
- Malanthropes can now consume tiles that have an Artefact.
- Changing the overall difficulty setting now changes non-AI player difficulties to medium to reduce the confusion about achievements that are tied to difficulties.
- Updated some icons to be more distinguishable.
- Updated localizations.
Balance
- Moved Apothecaries research from tier 6 to 5.
- Moved Thunderfire Cannon research from tier 5 to 6.
- Moved Bolster Defences research from tier 6 to 8.
- Moved Space Marines Multi-Melta weapon research from tier 8 to 7.
- Moved Space Marines Dozer Blade research from tier 7 to 6.
- Added Assault Vehicle trait to Battlewagon and Tidewall Gunrig (all open-topped transports are assault vehicles).
- Increased Tidewall Gunrig cost by 33%.
- Moved Tidewall Gunrig research from tier 4 to 5.
- Icon of Despair now works against units with And They Shall Know No Fear.
- Increased Tomb Blades cost by 33%.
- Increased morale regeneration rate from 10% to 20%.
- It is no longer possible to use Stomp on fortifications.
- Changed Rapid Fire from adding +1 attacks to doubling the attacks. This primarily fixes Chimera's Lasgun Arrays, but also affects attack buffs on Rapid Fire weapons, such as Skull Altar's Blood Blessing.
- The first use of Deploy Fortress of Redemption is now free.
- Markerlight now requires line of sight.
- Jink is no longer usable if the unit has attacked this turn, even if it attacked with free action weapons.
- Skyfire no longer has reduced accuracy against jetbike and jet pack units.
- Moved Sky Ray Gunship research from tier 5 to 6.
- Moved Hammerhead Gunship research from tier 6 to 5.
- Master of Possession can no longer heal himself.
- Builder Drones can now heal themselves.
- Painboy can now use his abilities on himself.
- Reduced Tervigon's Catalyst range from 2 to 1.
- Tervigon's Catalyst now only works on Tyranids units.
- Space Marines Orbital Deployment can now only be done from Space Marines cities.
- Tyranids outposts now grant Instinctive Behaviour Override.
- Reduced Birthing Canals influence upkeep reduction from -50% to -25%.
- Reduced Spore Mines group size from 6 to 5.
- Increased Spore Mines cooldown from 3 to 5.
- Reclaim Unit's production returned now increases by 2.5% with each unit level.
- Deffkoptas now have ore upkeep.
- Land Speeders now have requisitions upkeep.
- Mek Gunz no longer cost energy and now have ore upkeep.
- Apothecaries now have requisitions upkeep.
- Thunderfire Cannon now has requisitions upkeep.
- Venomcrawler now has ore upkeep.
- Warpsmith now has ore upkeep.
- Chaos Spawns now have food upkeep.
- Techpriest Enginseers how have ore upkeep.
- Meks now cost food and ore and have ore upkeep.
- Builder Drones now have ore upkeep.
- Increased Daemon Prince hitpoints from 16 to 20.
- Reduced Grey Matter Dispersion from +2 to +1 loyalty from amount of cities.
- Possession now has a cooldown of 3, Chaos Spawn level scales from level 1 to 7.
- Proselytise cost now scales with game pace.
- Increased Adaptive Biology feel no pain damage reduction from +20%...+60% to +25%...+75%.
- Chaos Space Marines heroes can no longer transform.
- Reduced Daemon Prince influence cost and upkeep by 25%.
- Increased Chaos Rising city found cost reduction from -33% to -50%.
- Changed Stabilising Anchors to work if the unit has not moved instead of having movement remaining. Using melee weapons such as Stomp counts as having moved.
- Increased Destroyer Lord Jet Charge invulnerable damage reduction from +10%...+30% to +15%...+45%.
- Changed Heavy, Salvo and High Power weapons to reduce accuracy if the unit has actually moved this turn rather than having 0 movement.
- Increased all Chaos Rite bonuses from +25% to +33%.
- Increased all Ork and Necron economic upgrade bonuses from +10% to +17%.
- Reduced Necron population limit upgrade from +2 to +1 per housing building.
- Changed Objuration Mechanicum damage from 8...16 to 6...18.
- Changed Veterans of the Long War from +2 morale to -33% morale loss.
- Mark, Icon and Install Support System influence cost now scales with unit strength (death experience value - 3).
- Changed Targeting Relay to cause a debuff on attack that increases the ranged accuracy of Necron units against the target unit by 2 for 1 turn.
- Markerlight Target Acquired now increase the accuracy against the unit marked by 1 instead of increasing damage taken by 10%.
- Markerlight Target Acquired now only works for Tau.
- Networked Markerlight now increases the accuracy against the target unit by 1 instead of increasing damage taken by 10%.
- Increased Vaul Sentry movement from 1 to 2.
- Reduced Stomp damage by 3.
Bug Fixes
- Fixed a pathing issue for units not moving around artefacts in explored but unsighted tiles.
- Fixed a crash that could occur after playing with a mod that increases the amount of difficulty options.
- Fixed a crash that could occur while dragging a unit in cargo.
- Fixed spectators having to end the first turn.
- Fixed resource hints having a blank line for total if the total is 0.
- Fixed an issue that could cause the camera to permanently continue to scroll in a direction if the camera was being scrolled with the keyboard when mouse scrolling began.
- Fixed an issue that could cause the camera to permanently continue to scroll in a direction if the display mode was changed while scrolling.
- Fixed Lord Commissar's Summary Execution affecting enemy units.
- Fixed an issue with units being incorrectly positioned when coming out of transports.
- Fixed The Sound of Unsilence achievement not working correctly.
- Fixed Cluster Mines not preventing movement on outposts.
- Fixed a threading crash that could in a variety of circumstances.
- Fixed item hints not showing the effects of the unit's modifiers.
- Fixed Super-Brolly 2000 getting unlocked when other players use the Big Mek's shield.
- Fixed city trait description saying movement cost is reduced only for allied units instead of all units.
- Fixed rapid rise cost scaling twice with game pace.
- Fixed actions that require line of sight not working correctly.
- Fixed unit hitpoints being clamped too soon, resulting in very rare order-dependence when an individual action had multiple effects or weapons that both increased hitpoints past max hitpoints and also decreased hitpoints at the same time.
- Fixed explosion sound not playing when Kastelan Robot dies.
- Fixed items hints not showing "On cooldown.".
- Fixed Override Instinctive Behaviour cost scaling with unit level.
- Fixed some font glyphs rendering as boxes.
- Fixed an battle estimate error that could occur for weapon actions after the unit has moved.
- Fixed Pulse Driver Cannon and Twin-Linked Pulse Carbine using Brachyuran Assemblies instead of Mor'tonium Accelerators.
- Fixed language mods having to include English language files.
- Fixed faction DLC units not spawning as neutrals when specified in Wildlife.xml.
- Fixed units losing movement in special circumstances when a new turn starts, e.g. Pinned + 'Ere We Go.
- Fixed tile hint with Orkoid Fungus showing incorrect food % when Mushling Bloom has not been researched.
- Fixed being able to have units selected that are on unsighted tiles.
- Fixed if you click found city and click a valid unexplored tile, the settler will settle right where he is currently at immediately.
- Fixed being able to use found city to check where units are under the fog of war.
- Fixed chat button in the lobby sometimes being incorrectly laid out.
- Fixed debug panel position when visibility is toggled.
- Fixed VK_ERROR_DEVICE_LOST due to erroneous TwitchNativeOverlay64.dll by force-disabling Twitch Studio's Vulkan layer (DISABLE_TWITCH_VULKAN_OVERLAY=1).
Modding
- Added
<groupSize>
unit effect to change current group member count.
<summaryExecution>
action is no longer hardcoded and as such no longer supports moraleMin and moraleMax attributes. It's now implemented with generic conditions and effects.
<deployFortress>
action now supports unit
attribute.
- Added
<aiControlled>
and <notAIControlled>
player conditions.
- Costs and upkeeps can now be modified by traits and upgrade.
- Fixed opponent attacking condition not working.
Update 1.06.4b (20 August 2020)
General
- Holding Ctrl when attacking now chooses a tile for maximum damage instead of only forcing melee weapons, thus also working on ranged units and traits such as rapid fire.
- Adjusted the world generator to spread water more evenly across the map and produce shorter cliffs.
- City traits, such as economic boosts like Cultist Sacrifice and edicts, now show in the city's tile hint.
- Tau AI will no longer install support systems into units of allied Tau.
- Produced hero level now scales with game pace.
- Replaced the wording "New" on the multiplayer screen with "Create" because loading games is done after clicking that button.
- Multiplayer game visibility is now taken from the lobby setting instead of the save game setting.
- Installed unit packs are now enabled for the introduction game.
- Killing Joke achievement no longer requires unit to be broken.
- Changed Super-Brolly 2000 achievement to "Use a Big Mek's shield to reduce ranged damage taken by your unit.".
- Engine cleanup, including minor stability and performance improvements.
- Improved scroll bar behaviour.
- Improved resource line wrapping.
Balance
- Bikes and Jetbikes can no longer be pinned as per 7th edition tabletop rules.
- Teleporting or Orbital Deploying transports no longer allows unloading cargo units in the same turn.
- Increased Heavy Flamer damage by 0.5 and armour penetration by 1. The previous values were incorrectly identical to the Flamer.
- Moved Icon of Vengeance research to tier 6.
- Moved Icon of Flame research to tier 10.
- Reduced Tidewall Gunrig accuracy from 50% to 33%.
- Reduced Tidewall Gunrig costs and upkeep by 25%.
- Added No Escape and Ignores Cover traits to Bio Acid Spray and Gorestorm Cannon.
- Added Psychic Power trait to Psychic Scream.
- Changed Twin-Linked Plasma Rifle from 2 to 1 attack, 2 to 6 armor penetration and 4 to 3 damage. The previous stats were not correctly taken from tabletop.
- Reduced Nova cooldown from 3 to 1 turn.
- Increased Nova Fire attacks from +50% to +67%.
- Changed Blind Grenade from uncommon to common, reducing its cost from 80 to 40 influence.
- Reduced Broadside Battlesuit costs and upkeep by 33%.
- Added Daemonforge to Defiler and Venomcrawler.
- Added new Walker trait to walking vehicles, which reduces the movement cost in forests and imperial ruins by 1 (bringing it to 2 from 3).
- Kastelan Robot is no longer a monstrous creature.
- Increased In Diversity, Unity loyalty bonus from +33% to +100%.
- Reduced Scythed Hierodule hitpoints from 96 to 72.
- Scythed Hierodule now has Instinctive Behaviour.
- Reduced Grey Matter Dispersion loyalty loss reduction from -50% to -33%.
- Added No Escape to Soul Blaze.
- Increased Shred damage from +25% to +33%; affects Flayer Claws and Lightning Claws.
- Added Aura of Fear to Chaos Spawn, Defiler, Heldrake, Master of Possession, Maulerfiend, Obliterator, Venomcrawler, Warp Talon, Gauss Pylon, Obelisk and Tesseract Vault.
- Added Fearless to Chaos Lord.
Bug Fixes
- Fixed invalid font glyphs in the Chapter 3: Citadel of the Witch objective descriptions.
- Fixed sometimes not receiving the reward for killing the Lord of Skulls.
- Fixed max movement sometimes showing as a negative number.
- Fixed being able to save a game with no name.
- Fixed Orks Extra Vehicle Armour missing upgrade requirements: Killa Kan and Gorkanaut.
- Fixed Gift of Contagion description.
- Fixed being able to teleport with Dimensional Corridor to your own tile, crashing the game.
- Fixed being able to claim the same item multiple times in some circumstances.
- Fixed Astra Militarum Dozer Blade missing Chimera upgrade requirement.
- Fixed cancelling the "Disband unit" function and re-executing it causing disbanding without confirmation question.
- Fixed Space Marines Dozer Blade upgrade description not mentioning Razorbacks.
- Fixed Tyranids Hammer of Wrath upgrade description and requirement missing Scythed Hierodule.
- Fixed damage buffs and debuffs not modfying the damage of some melee weapons correctly.
- Fixed a crash related to marking invalid tiles.
- Fixed Machine Empathy not applying to fortifications.
- Fixed Life Drain damage bonus applying against all units, not just infantry.
- Fixed Snazzy Digs achievement unlocking even if Flash Gitz are not moved.
- Fixed end turn button prompting to select research even after all research has been completed.
- Fixed Assault Cannon not benefiting from Warpborne Bolts.
- Fixed Skorcha not benefiting from Improved Frag Casings.
- Fixed Meteoric Descent not benefiting from Conjoined Weaponry.
- Fixed Heat Ray (Dispersed) not benefiting from Dispersed Targetting.
- Fixed changing action not refreshing yield overlays in some circumstances.
- Fixed missing Shadow In The Warp on Hive Tyrant.
- Fixed Tyranids Hammer of Wrath description not saying it affects Hive Tyrant.
- Fixed a bug related to movement costs resulting in a wrong movement area being shown under certain circumstances.
- Fixed a networking crash that could occur under very limited circumstances.
- Fixed item cooldown being reduced to 1 when moving items to another hero.
- Fixed produced hero level being lower than intended on higher difficulties.
- Fixed cargo slots being displayed as floating numbers in the compendium.
- Fixed units dying from self-inflicted health loss not disappearing.
- Fixed attack estimate sometimes being incorrect.
- Fixed transports gaining Hammer of Wrath when using jump pack to land in them.
- Fixed effects that remove action cost, movement cost or cooldown not showing in hints.
- Fixed units not getting rendered properly when jumping into transports.
- Fixed Life Drain trait not being visible.
- Fixed Jetbikes still being pinnable in certain circumstances.
- Fixed passive abilities and items that go off cooldown while the unit is being transported not working when the unit exits the transport.
Update 1.06.02 (12 June 2020)
General
- AI now claims and uses items.
- AI is now better at closing in to utilize melee and rapid fire weapons.
- Clarified that Blind also applies to monstrous creatures and not only infantry.
- Added support for Hangul Syllables. A Unicode block containing precomposed Hangul syllable blocks for modern Korean.
Balance
- Increased Iron Halo invulnerable damage reduction from 33% back up to 50%.
- Increased Rosarius invulnerable damage reduction from 33% back up to 50%.
Bug Fixes
- Fixed being able to move units during the enemy's turn.
- Fixed a crash that could occur when loading a game.
- Fixed a crash that could occur when joining a game.
- Fixed crashes that could occur while certain tips are shown and the game is exited.
- Fixed crash while in the faction selection screen when you are kicked from a server.
- Fixed being able to damage invulnerable units with the debug panel.
- Fixed AI building Tidewall Gunrigs in cities.
- Fixed not being able to add new languages through mods.
- Fixed a crash that could occur when using mods that add unit response sounds.
- Fixed not losing 1 movement when Endurace Implants is removed or moved.
- Fixed a crash that could occur when building the scene on a machine with very low video memory.
- Fixed Tidewall Gunrig cost.
Update 1.06.01 (4 June 2020)
General
- Selecting other players' units and holding the right mouse button now shows their movement and attack estimates.
- Multi-threaded rendering is now forced off for AMD graphics cards on Windows to avoid a black screen when changing the graphics card vendor.
Balance
- Aura of Discipline now works only on Astra Militarum infantry.
- "Bring it Down!" now works only on Astra Militarum infantry.
- Defensive Protocots now works only on Necron infantry.
- Sense of Stone, Storm of Fire, Calm of Tides and Zephyr's Grace now work only on T'au infantry and monstrous creatures.
- Infernal Power now only works on Chaos Space Marines units.
- Increased Consume Tile cost from 20 to 30.
- Decreased Necrodermis Repair cost from 80 to 60.
- Increased Tidewall Gunrig cost and upkeep by 33%.
Bug Fixes
- Fixed being able to move Tidewall Gunrig multiple times per turn.
- Fixed crash when a city with a
<
character acquires a tile.
- Fixed Tyranid city tiles not blocking sight.
- Fixed not being able to research Space Marines Dozer Blade with only Razorback as pre-requisite.
- Fixed attack estimate for the enemy not showing when they do not have sight.
- Fixed Ruin of Vaul rewards inversely scaling with game speed. Rewards no longer scale with speed.
- Fixed Skull Altar giving multiple non-stacking Blood Blessings in later turns.
- Fixed missing Assault Vehicle trait from Chaos Land Raider.
- Fixed a crash that could occur when clicking Multiplayer.
- Fixed missing upgrade descriptions not mentioning Chaos Land Raiders for Dirge Caster, Smoke Launchers, Havoc Launcher and Warpflame Gargoyles.
- Fixed Chaos Land Raider Heavy Bolter not recieving bolter damage upgrade.
- Fixed a crash that could occur when attacking.
Update 1.05.01 (06 March 2020)
General
- Added max FPS sliders to video settings.
- Music streaming now uses more optimal buffers to minimize playback issues.
- Action hints now say if an action is a free action.
- Improved drone research descriptions to mention who gains the ability to deploy them.
- Improved Convert Auxiliary and For The Greater Good descriptions to mention that the cost scales with target strength.
- Enslaved units can no longer be converted with Convert Auxiliary.
- Updated game start splash screen.
Balance
- Commander, Crisis Battlesuit, Stealth Battlesuit and Broadside Battlesuit now cost food and ore instead of only ore.
- Reduced morale loss traits like Fearless now also reduce the morale loss of abilities and traits such as Aura of Fear and Break Composure, and not only of morale loss for deaths.
- Reduced morale penalties from -25/-50% back to -17/-33%.
- Reduced Iron Halo invulnerable damage reduction from 50% to 33%.
- Increased Psychic Hood witchfire damage reduction from +25% to +33%.
- Increased Relic Plating witchfire damage reduction from +25% to +33%.
- Reduced Repulsor Grid ranged damage reduction from +33% to +17%.
- Reduced Rosarius invulnerable damage reduction from 50% to 33%.
- Increased Nova Shield invulnerable damage reduction from 33% to 50%.
- Reduced Riptide Shield Generator invulnerable damage reduction from 33% to 17%.
- Reduced Shield Generator invulnerable damage reduction from 50% to 17%.
- Reduced Stimulant Injector feel no pain damage reduction from 33% to 17%.
- Reduced Warp Field invulnerable damage reduction from 67% to 50%.
- Reduced Stealth Drones group size to 2.
- Increased Waaagh! attack bonus from +4% back up to +5% per level.
Bug Fixes
- Fixed Flechette Discharger not working.
- Fixed transports not being selectable after a summon expiries inside.
- Fixed +% weapon modifiers sometimes not working (in particular, Cadre Fireblade's Volley Fire and KV128 Stormsurge's Stabilising Anchors).
- Fixed +% weapon modifiers sometimes stacking incorrectly.
- Fixed Pulse Rifle being affected by Brachyuran Assemblies instead of Mor'tonium Accelerators.
- Fixed Pulse Bomb being affected by Blast Phasing instead of Mor'tonium Accelerators.
- Fixed not being able to select a faction you own in multiplayer.
- Fixed server leave messages not being sent properly.
- Fixed surrendering not doing anything if you have no cities.
- Fixed Sensor Spines not working.
- Fixed games getting stuck on "Please Wait" after ending the turn.
- Fixed Supporting Fire Warriors achievement counting when doing regular attacks.
- Fixed outposts controlled by Fortresses of Redemption not changing control when a player surrenders.
- Fixed Vectored Retro-Thrusters research description.
- Fixed missing flavor for Nova Fire and Nova Shield.
- Fixed Tau heroes building research having the wrong icon.
- Improved state blocking logic to reduce a category of gameplay crashes.
- Fixed crash if you are placing a unit in debug mode and swap player faction without deselecting the unit placement first. Happy lobsters.
- Fixed Kauyon ranged damage reduction not working correctly at higher levels.
- Fixed Possession spawning level 10 Chaos Spawns.
- Fixed typos.
Modding
- An action's modifiers are now used to modify weapon action attributes instead of
accuracyFactorMax
, accuracyFactorMin
, attacksFactorMax
, attacksFactorMin
, damageFactorMax
, damageFactorMin
, rangeFactorMax
, rangeFactorMin
.
- Added
attacksPerCharge
action modifier effect for Lord's Void Strike.
- Attribute effect's set="" is now deprecated in favor of base="". Both no longer override add="" values.
- Barrage is now implemented with
preventOverwatch
effect.
- Chameleonic Skin is now implemented with
meleeOverwatch
effect.
Update 1.04.07 (13 February 2020)
General
- AI players now get faction-based names on world creation.
- AI spectator players are now named [Spectator] instead of [AI].
- Increased patch size for land mass to generate less narrow land passages.
- Weapons that come from upgrades are now colored blue.
- Changed icon of Spectators to an eye.
Balance
- Reduced Waaagh! attack speed bonus from +5% to +4% per level.
Bug Fixes
- Fixed Master of Possession and Warpsmith not gaining Extra Infantry Armour.
- Fixed Tantalising Icon causing Ork heroes to generate negative influence on combat.
- Fixed Waaagh! being affected by influence upkeep and output from tiles and items instead of only from unit upkeep.
Update 1.04.05 (7 January 2020)
Balance
- Crushing Claws are no longer unwieldy.
- Moved Carnifex Bone Mace from tier 4 to 5.
- Moved Ripper Dispersion from tier 5 to 4.
- Moved Carnifex Bio-Plasma from tier 5 to 6.
- Moved Aggressive Expansion from tier 6 to 5.
- Reduced Bone Mace and Thresher Scythe attacks from 2 to 1.
- Bone Mace is no longer unwieldy.
- Increased Thresher Scythe damage from 1.5 to 3.
- Increased Killshot bonus damage from +33% to +50%.
- Increased Bio-Plasmic Cannon armour penetration from 4 to 6.
- Increased the hit points of all Tyranid monstrous creatures by 6.
- Increased Tempestus Scions group size from 6 to 7.
- Orkoid Fungus now grants 5 biomass on consume.
General
- Improved text rendering.
- Lowered video memory requirements.
- Fallback font is now used when the default font does not have the requested glyphs, such as when trying to display Russian or Simplified Chinese characters while having the game language set to English.
- Added the ability to automatically send usage statistics and crash reports to Proxy Studios to help improve the game's features, stability and performance. You can read more about this feature and opt-out in the settings.
Bug Fixes
- Fixed a rare quest bug.
- Fixed Enslavers giving twice as much experience as they should.
- Fixed drop list text sometimes not being cut and droplist arrows not rotating when the drop list opens and closes.
- Fixed Rampage trait not always showing.
Update 1.04.03 (27 November 2019)
Balance
- The Maulerfiend's Lasher Tendrils now reduce attacks by 33% instead of 1.
- The Venomcrawler's Devourer of Souls now grants +2 hitpoints instead of +10%, keeping it in line with other regeneration.
- Increased Heldrake cost and upkeep by 50%.
- Increased Defiler cost and upkeep by 33%.
- Reduced Daemonforge damage bonus from +33% to +25%.
- Increased Tyranid Prime Adaptive Biology from +15...+45% to +20...+60%.
- Increased Vindicator cost and upkeep by 33%.
- Changed Captain's Deeds of Glory influence gain from +4...+8 to +2...+6. The skill provided too much influence and with the improved Space Marines economy they are less dependent on it.
- The Captain's Orbital Bombardment is no longer affected by the Captain's level, items and status effects.
- Removed Fortress of Redemption cooldown getting slightly reduced by city tier upgrades.
- Increased Orkoid Fungus healing from 1 to 2.
- Increased Fear Da Orks influence bonus from +25% to +33%.
- Increased Grot Scavengers ore bonus from +25% to +33%.
- Increased The Lord's Command influence cost reduction from -25% to -33%.
- Increased Reanimation Protocols and Living Metal healing from 1 to 2.
- Increased Reanimation Protocols and Living Metal healing bonus from +25% to +33%.
- Increased Accelerated Regrowth healing bonus from +25% to +33%.
- Increased Tesla attacks from +33% to +50%.
- Increased Immortals cost and upkeep by 33%. With the Tesla and Reanimation Protocols changes these need to be a bit costlier again, which also goes with their status as elite troops.
- Mindshackle Scarabs now directly reduce the morale of the target enemy unit by 4/8/12 instead of causing Fear.
- Tiles with Necron Tombs are now guaranteed to have at least +20% resources in total (production and loyalty count double).
- Slightly increased Necron Tomb density.
- Increased Regeneration healing from 1 to 2.
- Reverted Stealth only granting ranged damage reduction if the unit has action points left.
- Increased Void Shield Generator cost and upkeep by 33%.
- Reduced Void Shield Generator hitpoints from 32 to 16.
- Reduced Noctilith Crown hitpoints from 36 to 24.
- Changed Void Shield, Kustom Force Field and Telekine Dome from stacking ranged damage reduction to non-stacking ranged invulnerable damage reduction.
- Halved death morale gain and loss from 1 per experience value to 0.5 per experience value to make morale less swingy.
- Halved morale regeneration from 20% to 10%.
General
- Unit action buttons, item buttons and cargo buttons now show their keyboard hotkey in their hint.
- Spectators no longer see "Enemy Turn" in the center of the screen and "Please Wait" on the end turn button.
- Unit overlay now shows the amount of cargo a transport is carrying -- white if any units can be unloaded, gray otherwise.
Bug Fixes
- Fixed Void Shield Generator cost increase not working properly.
- Fixed Big Mek benefitting from 'Eavy Armour (they already have Mega Armour).
- Fixed debug panel cooldown button not affecting items.
- Fixed Warboss dying when increasing Big Boss level.
- Fixed a crash that would happen when two cities try to acquire the same tile at the same time.
- Fixed Quantum Shielding going on cooldown when toggled off.
- Fixed wildlife unleashing when damaged by Wire Weed.
- Fixed spectators unlocking "Life, But Not As We Know It".
Modding
- Percentages in the WorldParameters.xml now count against total land tiles instead of remaining placement candidates. Some values have been adjusted to give similar worlds as before.
MORE ABOUT THIS GAME
Update 1.04.02 (15 November 2019)
Balance
- Weapon upgrades now provide +1 armour penetration instead of +25% damage in order to exactly compensate armour upgrades.
- Skyfire weapons now have regular (instead of increased) accuracy against skimmers. Skyfire weapons were too much of a hard counter to skimmers, especially the Necron vehicle lineup.
- A Predator's Killshot now grants +33% damage instead of +2 armour penetration against vehicles and fortifications, which makes it more effective in virtually all situations.
- Increased Hormagaunts cost and upkeep by 50%. In combination with Toxin Sacks on tier 2 (which increase their damage against infantry by 50%) their cost was just too low.
- Increased Void Shield Generator cost and upkeep by 50%.
Bug Fixes
- Fixed a crash that could occur due to an artefact being destroyed.
- Fixed accuracy above 100% not being capped by squad member hitpoints.
- Fixed a crash that could occur when ending the turn.
- Fixed Lord Commissar's Iron Will healing him when the skill is acquired or the passive toggled on.
- Fixed being able to use items on cooldown.
- Fixed cooldown not showing correctly on items.
- Fixed being able to disable Projected Void Shield, Lasher Tendrils.
Update 1.04.01 (31 October 2019)
New
- Added the ability to rebind controls through a new Controls tab in the settings screen.
- Added video setting to show cliff highlights.
Balance
- Decreased Immortals cost by 25%. This is to make them a more viable alternative to Necron Warriors.
- Increased Tomb Blades cost by 33%.
- Moved Shield Vanes upgrade from tier 2 to 6. Being able to remove Tomb Blades' only downside (low resiliance) so early made them too powerful.
- Canoptek Spyders now come with the Fabricator Claw Array without requiring an upgrade. This should make Necron vehicle builds more viable and reduces the high number of Canoptek Spyder upgrades.
- Triarch Stalker's Targeting Relay now also affects vehicles. Annihilation Barges really struggled with synergies and this gives the Necron vehicle lineup more options.
- Reduced Dimensional Corridor cost from 40 to 30 influence. Dimensional Stability reduces the cost further to 20.
- Reduced Prey Adaptation research from 3 to 2, up to 3 with upgrade. Tyranids had it a bit too easy with research due to this passive stacking throughout the mid-game.
- Increased Tyranid Warriors group size from 2 to 3. This it to make Tyranid Warrior builds a more viable alternative to gaunt builds.
- Increased Tyranid Warriors cost from 40 to 60.
- Moved Tyranid Warriors research from tier 1 to tier 2.
- Moved Gargoyles research from tier 2 to tier 1.
- Malanthropes can no longer consume tiles in enemy cities.
- Reduced Malanthrope hitpoints from 16 to 12. Malanthropes were used to tank too many overwatch shots, which is contrary to their supportive role.
- Reduced Malanthrope Toxic Miasma cooldown from 10 to 5
- Increased Malanthrope Grapsing Tail cooldown from 1 to 3.
- Spore Mines no longer give experience when suiciding.
- Spore Mines are no longer reclaimable.
- Space Marines' Fortress Expansion, Advanced Redoubts and Fortress Supreme upgrades now also increase resources from features by 25% and reduce Deploy Fortress of Redemption cooldown by 1. Space Marines needed some gradual economic boosts throughout their research to keep them competitive in the mid- and late-game.
- Increased Scavenger ore per kill value from 2 to 3. Orks' economy needed some love.
- Reduced Big Mek cost by 33%. Now costs ore and energy instead of food and ore. Energy upkeep instead of food upkeep. The Big Mek was slightly too costly and his resources did not match his role.
- Halved Noctilith Crown's attacks from 6 to 3. Noctilith Crown's damage surpassed Imperial Bastion's while also giving invulnerable damage reduction.
- Void Shield Generator now costs half ore and half energy with energy upkeep. Energy matches its supportive role better.
- Changed Fear from -50% circumstance melee damage to -33% melee accuracy. Fear incorrectly scaled high-damage weapons due to squad members dying, by scaling accuracy the results are more consistent across weapons.
- Noctilith Crown now costs half ore and half energy with energy upkeep. Energy matches its supportive role better.
- Increased Chaos Cultist construct Noctilith Crown cooldown from 5 to 10.
- Invulnerable damage reduction no longer stacks.
- Lictors now require the Flesh Hooks upgrade to receive the additional weapon.
- Lictors' Chameleonic Skin now allows them to overwatch with melee weapons instead of increasing ranged damage reduction.
- Moved Tyranid Megafauna Sac from tier 5 to 4.
- Moved Tyranid Ripper Dispersion from tier 4 to 5.
- Changed Fear from decreased melee accuracy to lose 2 morale each turn. Fear was too hard of an immediate counter to Orks.
- Changed Stealth to only work if the unit has actions remaining. This models the flavor of Stealth better and gives Lictors a more interesting dynamic.
- Items now go on a 1 turn cooldown when assigned to a new hero.
Bug Fixes
- Fixed sporadic unit state crashes.
- Fixed ground transports being able to deploy across cliffs.
- Fixed Ram Raider achievement sometimes not unlocking.
- Fixed disband confirmation prompt showing up for other players' units.
- Fixed a crash that would sometimes occur when using Jokaero Digital Weapons.
- Fixed tile resources sometimes showing 0%.
- Fixed rivers adding +10% food bonus on coast tiles.
- Fixed flying units capturing outposts when a city is destroyed.
- Fixed fortifications not capturing outposts when a city is destroyed.
- Fixed a crash that would sometimes occur when destroying a city.
- Fixed attack estimate weapon damage sometimes being incorrect because it showed the damage of each weapon independently instead of simulating hitpoint loss and squad member death.
- Fixed multi-weapon combat being dependent on weapon order and sometimes doing less damage after buffs because of squad members dying before a blast-weapon does damage. Now all weapon damage is calculate before any members are killed off so weapon order no longer maters.
- Fixed Ammo Runt research missing Big Mek requirement.
- Fixed several typos.
- Removed inconsequential trait Slow and Purposeful from Gargantuan Squiggoth.
- Fixed Tyranid buildings not having a team color.
- Fixed Waaagh! description.
- Fixed Waaagh! feel no pain damage reduction not stacking properly with other feel no pain damage reductions..
- Fixed buildings not being visualized properly in multiplayer when first built.
- Fixed a visualization issue with units that have healed in a transport and are afterwards disembarking.
- Fixed Swarms trait not showing on Canoptek Scarabs.
- Fixed Big Mek missing a Mek's Tools animation.
Update 1.04 (17 October 2019)
New Units (Fortification Pack DLC)
- Aquila Macro-Cannon (Space Marines) [Tier 10] - massive fortification with a devastating long-range cannon.
- Big Mek (Orks) [Tier 5] - heavily armoured infantry unit that protects its allies.
- Biovores (Tyranids) [Tier 5] - artillery unit that creates Spore Mines which explode on contact with the enemy.
- Gauss Pylon (Necrons) [Tier 10] - powerful defence turret that shields allied Necron units.
- Noctilith Crown (Chaos Space Marines) [Tier 4] - fortification that shields allied Chaos units and damages enemy psykers.
- Void Shield Generator (Astra Militarum) [Tier 5] - fortification that shields units in range.
Balance
- Cities, Imperial Bastions, Fortersses of Redemption and Aquila Macro-Cannons are now transports.
- Added Prince of Chaos ability to Daemon Prince: "Increases the accuracy of adjacent allied Chaos units.".
- Lictors no longer gain Hammer of Wrath.
- Reduced Signum cooldown from 10 to 5.
- Changed Predator Heavy Bolters upgrade to Additional Heavy Bolters: Grants Fortresses of Redemption, Predators and Acquila Macro-Cannons extra heavy bolters.
- Reduced Ammo Runt cooldown from 10 to 5.
General
- Added player-required confirmation when disbanding a unit and deleting or overwriting a save game.
- Improved some unit descriptions.
- Improved bio-plasmic explosion sounds.
- Updated mod screen icons.
- Updated localization files.
Bug Fixes
- Fixed Summary Execution missing fire effects.
- Fixed Mushling Bloom always showing in the Construct Orkoid Fungus hint.
- Fixed a crash that could occur when using Captain's Orbital Strike.
- Fixed Stinger Salvo research implying it affects Tervigons and Tyrranofexes due to requirements.
- Fixed higher ranks of Tank Commander's "Roll Over Them!" not doing increased damage.
- Fixed a crash that could occur at the end of the turn.
- Fixed Outpost city damage reduction not showing correctly in damage estimations for non-host players.
- Fixed a crash that could occur when clipboard text could not be pasted.
- Fixed neutral units not taking damage from Wire Weed.
- Fixed attack estimate overriding action points and movement remaining under certain circumstances, causing Doomsday Ark estimates to be wrong after attacking.
- Fixed building die sounds.
- Fixed cargo panel size when a unit does not have morale.
Update 1.3.8 (03 October 2019)
General
- Major refactoring of economy AI.
- Added health and morale bars to transported units.
- Research is now scrolled to the beginning each time a new game is started.
Bug Fixes
- Fixed a rare occurance of Destruction Protocols crashing the game when completing a quest.
- Fixed incorrect Stinger Salvo upgrade description.
- Fixed Tyranid AI not consuming tiles with Malanthropes.
- Fixed passive unit traits like Quantum Shielding permanently applying to the headquarters unit in which a unit is produced.
Modding
- Added more report sound triggers: "Factions/<faction>Lost", "Factions/<faction1>Defeated<faction2>", "Factions/<faction>WonElimination", "Factions/<faction>WonQuest".
Update 1.3.7 (16 September 2019)
Balance
- Carnifex's Spine Banks no longer require an upgrade to unlock.
- Moved Bone Mace upgrade from tier 5 to 4.
- Moved Bio Plasma upgrade from tier 6 to 5.
- Moved Ripper Dispersion upgrade from tier 5 to 4.
- Moved Megafauna Sac upgrade from tier 4 to 5.
- Moved Aggressive Expansion upgrade from tier 5 to 6.
- Increased Bio-plasmic Cannon armour penetration from 2 to 4.
- Changed Slave Mastaba from +2 influence, +2 loyalty to +2 energy, +2 influence, +1 loyalty.
- Changed Nameless Causeway from +2 energy, +1 research, +1 influence, +1 loyalty to +2 energy, +2 influence, +1 loyalty.
- Changed Summoning Core from +2 research, +2 influence to +2 research, +1 loyalty.
- Changed Hypostyle Temple from +2 loyalty to +2 energy, +1 loyalty.
- Changed Bloody Crusade from +10%...+30% damage to +10%...+30% attacks.
- Increased Destruction Protocols damage taken from +5%...+15% to +10%...+30%.
- Triarch Stalker's Targeting Relay no longer requires an upgrade to unlock.
- Reduced Canoptek Scarab cost by 33%.
- Increased Necron tomb density by 50%.
- Fixed Cluster Mines accuracy from 8 to 12.
- Cluster Mines are now permanent.
- Increased Maulerfiend cost by 33%.
- Chaos Rhino's Destroyer Blades no longer requires an upgrade to unlock.
- Moved Crystalline Body upgrade from tier 4 to 3.
- Moved Warpborne Bolts upgrade from tier 3 to 4.
- Bolster Defences now has range 2 and applies ranged damage reduction to a tile instead of invulnerability damage reduction to a unit.
- Increased Jink ranged damage reduction from +17% to +33%.
- Changed Possession from +1...3 armor penetration to +0 armor penetration and 1...3 Chaos Spawn level.
- Reduced Soul Blaze damage.
- Baneblade, Doomsday Ark, Monolith, Lord of Skulls and Gargantuan Squiggoth now have split weapons again.
- Chaos Space Marines now start with 2x Chaos Cultists and 1x Chaos Space Marines instead of 4x Chaos Cultists.
General
- Spectators now show with a spectator instead of a defeated icon on top of the screen.
- Tweaked Triarch Stalker description.
- Added Show Barks setting.
- Made Doomsday Cannon muzzle flashes more pronounced.
- Slightly tweaked particle beam effect.
- Tweaked and fixed several descriptions.
Bug Fixes
- Fixed Lightning Gauntlet going on cooldown when defending.
- Fixed Quantum Shielding going on cooldown when attacking.
- Fixed item shop refresh bug in multiplayer.
- Fixed cluster mines not showing up.
- Fixed vegetation, rocks and imperial ruins not getting culled by buildings.
- Fixed cycle weapons actions requiring skipping the unit.
- Fixed cycle weapons not working in multiplayer for non-host players.
- Fixed selection going to the next unit even when the current unit has available use weapon actions.
- Fixed trait duration not showing for traits coming from features.
Modding
- Unit response sounds are no longer cut off when a different unit is selected.
- Unit response sounds no longer play for units you cannot control.
- Added support for playing custom sounds when a quest report appears with
<quest endingReportSound="">
and <stage reportSound="">
.
- Added support for playing custom sounds when a research report appears with
<upgrade reportSound="">
.
- Added support for playing a report sound when a faction is discovered (
Data/Audio/Sounds/Cached/Factions/<faction1>Discovered<faction2>.wav
).
- Added support for playing sounds when a city is selected through Cities/
<responses>
tag.
- Added support for playing building response sounds through Buildings/
<responses>
tag.
Update 1.3.6 (04 September 2019)
General
- World loading is now multi-threaded to improve responsiveness and to avoid overloading the GPU.
- Material used for Imperial Ruins can now be specified via XML.
- Log configuration when exiting settings.
- Tweaked generic error message to include user data path.
- Toxin Sacs now shows on the unit instead of each weapon.
- Loosened warning for outdated graphics drivers.
- Disabled multi-threaded rendering check box for AMD on Windows.
- Gladius.exe is now SHA256 signed by Proxy Studios GmbH.
- Items now show cooldown on the icon.
Bug Fixes
- Fixed a bug that could result in a failed to submit to queue error.
- Fixed a pathing issue that could cause units to stop moving before entering the enemy zone of control.
- Fixed a potential synchronization issue.
- Fixed Stinger Salvo upgrade icon.
- Fixed overlay not fading out smoothly.
- Removed frame duration cap, which resulted in wrong fps numbers being reported when the frame rate dropped below 20.
- Fixed autocycle moving to the next unit when an item starts being dragged, is placed on a different slot, activated or deactivated.
- Fixed items on cooldown being enabled when moved.
- Added checks to prevent abilities being leveled past the amount of available points due to things like quick multi-clicking and multiplayer lag.
- Fixed crash when exiting a game with a unit in a transport.
- Fixed passive buffs of units in a transport applying to the transport itself.
- Fixed passive buffs working while a unit is in a transport.
- Vulkan-Loader: Check JSON API version in create instance #228.
- Vulkan-Loader: Ignore old driver registry entries #231
Update v1.03.05 (22 August 2019)
Bug Fixes
- Loosened memory requirements.
- Fixed incorrect sample count for stereo cached sounds causing them to not play properly.
- Fixed unit-city boni applying twice.
- Fixed a rare crash that could occur when a unit tried to move onto a blocked tile without having vision.
- Fixed several disabled weapons being in the compendium.
- Fixed max tick rate under certain circumstances not getting set properly when disabling vertical synchronization
Update v1.03.04 (08 August 2019)
Balance
- Exalted Strike now performs a Thunder Hammer attack at +150% accuracy against units with hitpoints below 50%.
- Replaced Daemon Prince's Furious Charge with Shrouded to better reflect the fact that he's a Psyker.
- Halved the cost of unit clear tile.
- Increased Chaff ranged damage reduction from +17% to +33%.
- Reduced Dispense Chaff cooldown from 10 to 5 and duration from 2 to 1.
- Reduced Jink ranged damage reduction from +33% to +17%.
- Changed Siren Caster from +4 loyalty to +2 loyalty and +10% requisitions.
- Changed Waaagh! from +5%...+25% damage to +4%...+20% damage and +2%...+10% feel no pain damage reduction.
- Changed Warpath to "Increases the number of melee attacks (+15%...+45%) of the Weirdboy and adjacent Mob Rule allied units."
- Increased Channel Mental Emissions research from +3...+9 to +4...+12.
- Increased Lord cost by 33%.
- Battlewagon now starts with Big Shoota weapons.
- Moved Battlewagon Rokkit Launchas from tier 8 to 7.
- Moved Grabbin Klaw from tier 7 to 6.
- Increased Red Paint Job damage from +10% to +25%.
- Moved Red Paint Job from tier 5 to 8.
General
- Improved video memory usage on UMA systems.
Bug Fixes
- Fixed crash when a player with outposts remaining is defeated and has a Spectator ally.
- Fixed crash that could occur when exiting a hotseat game.
- Fixed traits that have a longer remaining duration not showing over other identical traits that were applied previously.
- Fixed traits like Alpha Warrior not expanding their range on level up before being reactivated.
- Fixed Extra Bitz sometimes not working.
- Fixed Tyranids found city costing biomass for the first city.
- Fixed Tyranids found city not scaling biomass for non-first cities.
- Fixed loading of sounds from unicode paths on Windows.
- Fixed language files not being loaded from mods.
- Fixed Soul Blaze kills not granting experience.
- Fixed transported units keeping a queued order if the transport moves before the unit fully embarks.
- Fixed unit auto-cycle moving forward while a unit is still moving into a transport.
- Fixed Blood Rage not granting +1 movement correctly.
- Fixed crash when teleporting into a tile with an enemy city.
- Fixed Toxin Sacs trait not showing on weapons.
- Fixed Cast visualization crash.
- Fixed Ctrl key not showing melee attack prediction.
- Fixed top bar resources "from units" not taking into account +% items.
- Fixed some issues related to Vulkan.
- Fixed unicode text issues.
Update v1.03.3 (24 July 2019)
Balance
- Moved Mark of Nurgle back from tier 1 to 2.
- Moved Rite of Change back from tier 2 to 1.
General
- Mods are now disabled if the game crashes on startup, world creation or when loading a save
game. Set "General/TerminateWithDisableMods" to "0" in the config file to disable this behavior.
Bug Fixes
- Fixed crash when the game is started with a disconnected audio output device that has been
previously chosen to be used.
- Fixed potential rendering race conditions.
- Fixed Data/Core files not being loaded from mods.
Update v1.03.2 (22 July 2019)
Balance
- Reduced Chaos Rhino squad size from 2 to 1.
- Reduced Chaos Rhino cost by 25%.
- Added Jink to Heldrake.
- Meteoric Descent is now part of the Heldrake's regular attack.
- Reduced Gift of Contagion cooldown from 5 to 3.
- Increased Gift of Contagion range from 1 to 3.
- Sensory Overload now scales attacks instead of cooldown (now: cooldown 3, attacks +0%...+100%).
- Added missing Monstrous Creature trait to Daemon Prince.
- Moved Mark of Nurgle from tier 2 to 1.
- Moved Rite of Change from tier 1 to 2.
- Moved Havoc from tier 2 to 3.
- Moved Khorne Berzerker from tier 3 to 2.
- Tentaclids are now part of the Hive Crone's regular attack.
General
- Added an exclamation mark to the population display when the required population exceeds the available.
- Improved Chaos Space Marines Grenades descriptions to note which units they apply to.
- Added Sensory Overload description.
- Log world seed when loading game.
Bug Fixes
- Fixed crash that could occur due to a non-UTF user locale.
- Fixed not being able to load games through the load game screen's load button under rare circumstances.
- Fixed crash that could occur due to the pathfinder not having a valid goal.
- Fixed crash that could occur when cycling autosaves or quicksaves.
- Fixed some issues related to Vulkan.
- Fixed No Escape trait not showing on weapons.
- Fixed Poisoned trait not showing on weapons.
- Fixed experience value of units on Orkoid Fungus being reduced to 0.6.
- Fixed Gift of Contagion consuming the Daemon Prince's action points until the Blighted effect ends.
- Fixed enemies gaining experience when a Champion of Chaos transforms.
- Fixed allies losing morale when a Champion of Chaos transforms.
- Fixed unit weapon upgrades not showing in the compendium.
- Fixed Shatter Defences not showing the amount of ranged damage reduction.
- Fixed Features in the compendium not showing trait properties.
- Fixed weapon effect in the portrait rendering through the unit.
Update v1.03.01 (19 July 2019)
Balance
- Reduced Dark Glory damage reduction from +20%...+60% to +15%...+45%.
- Increased Worthy Offering Boon of Chaos chance from +20%...+60% to +25%...+75%.
- Reduced Ichor Blood cooldown from 2 to 1.
- Increased Ichor Blood returned damage from 50%...150% to 100%...300%.
- Possession summons are now permanent.
- Increased Master of Mechanisms heal from +6...+18 to +8...+24.
- Increased Shatter Defences range from 1 to 2.
- Increased Mechatendrils attacks from 1...3 to 2...4.
- Increased Infernal Industry energy and ore gain from +9 to +12.
- Reduced Daemonforge cooldown from 10 to 3.
- Changed Cultist Sacrifice from +2 to +25%.
- Summons no longer cost upkeep.
New
- Tiles affected by Shatter Defences are now visually marked.
Bug Fixes
- Fixed Master of Possession's Possession ability making units disappear.
- Fixed not being able to load games through the load game screen under rare circumstances.
- Fixed crash that could occur when a transport dies with units inside.
- Fixed crash when starting a game as a Spectator with cinematics enabled.
- Fixed found city cost not increasing from queued orders.
- Fixed Adamantium Weave Vest applying to the tile instead of the unit.
- Fixed Worthy Offering sometimes not applying.
- Fixed Fire Frenzy not increasing the ranged attacks.
- Fixed Blood Rage and Fire Frenzy not restoring decreased movement.
- Fixed Cultist Sacrifice affecting all cities instead of just one city.
- Fixed Chaos Rhino self-repair missing healing effect.
- Fixed please wait message appearing when deselecting a transport while it is not your turn.
- Improved cancel order handling in multiplayer.
Update v1.02.08 (10 July 2019)
This fixes additional graphic glitches that people reported (many thanks to those of you!)
Update v1.02.07 (27 June 2019)
General
- Migrated from OpenGL to Vulkan renderer.
- Improved cinematic playback performance.
Bug Fixes
- Fixed compatibility with Ubuntu 18.04.
- Fixed getBuildingSlotsRemaining crash that could occur when a city was built at the location of a previously destroyed city.
- Fixed crash that could occur after loading a game in which a city was built at the location of a previously destroyed city.
- Fixed movement area and target highlights of selected enemy units giving away targets not visible to the player.
New Minimum System Requirements
- Operating System: Windows 7 (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel Core i3 or equivalent
- Memory: 4 GB RAM
- Graphics: Vulkan support
(Nvidia GeForce 600 series / AMD Radeon HD 7000 series / Intel HD Graphics 500 series)
and up-to-date graphics drivers
- Hard Disk: 4 GB available space
- Display: 1280x720
New Recommended System Requirements
- Operating System: Windows 10 (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel Core i5 or equivalent
- Memory: 8 GB RAM
- Graphics: Vulkan support with 3 GB VRAM
(Nvidia GeForce 900 series / AMD Radeon RX 400 series)
and up-to-date graphics drivers
- Hard Disk: 8 GB available space
- Display: 1920x1080
Update v1.02.06 (05 June 2019)
Balance
- Orks now always create a 3 turn Orkoid Fungus on death. The tier 10 tech Permanent Decomposition makes the Orkoid Fungus duration permanent.
- Growing Orkoid Fungus is now available to Orks from the start and no longer requires research.
- Mob Rule and Bosspole now reduce the amount of morale lost based on the amount of allied units in the area; no longer incurs a hitpoint loss.
- Halved Ork non-hero unit influence upkeep and their influence gain on combat.
- Increased Flash Gitz group size from 4 to 5.
- Moved Flash Gitz upgrade from tier 3 to 4.
- Moved Killa Kan upgrade from tier 4 to 3.
- Increased Mek group size from 3 to 5 and cost by 33%.
- Reduced Deffkopta cost by 33%.
- Added missing Open-Topped traits to Warbuggy and Battlewagon.
- Moved Tyranid Warrior tech from tier 2 to 1.
- Moved Gargoyle tech from tier 1 to 2.
- Reduced Hormagaunt cost by 33%.
- Haruspex now has Acid Blood even without the upgrade.
- Increased Haruspex's Rapacious Hunger additional attacks from +33% to +50%.
- Increased Tyrannofex's Rupture Cannon attacks from 2 to 3.
- Reduced Librarian Shockwave damage by 50%.
- Triarch Stalker's Targeting Relay now correctly buffs only Necron infantry units.
- Necrons Tombs are now guaranteed to not have more than one cliff / water tile next to them.
- Blighted, Blind, Stun and Concussive no longer work on Vehicles and Fortifications.
- Reduced the chance of gaining item rewards when exploring ruins (especially artefacts).
General
- Improved overlay performance.
Bug Fixes
- Fixed crashes related to a unit dying while in a transport.
- Fixed crash when a transport dies while one of its cargo units is selected.
- Fixed crash whenever a Space Marine player is killed with Fortresses remaining.
- Fixed crash when the city view of a city being destroyed is open.
- Fixed units not being able to enter a transport that is adjacent to an enemy.
- Fixed death effects like Psyhneuein Infestation and Synaptic Backlash not applying when a unit is disbanded.
- Fixed construct feature actions like Grow Orkoid Fungus not showing flavor text.
- Fixed a small memory leak.
Update v1.02.05 (17 May 2019)
New
- Chaos Cultists reveal themselves from the Imperial remnants on Gladius Prime. What powers will they manifest once the Traitor Marines arrive?
- Hotseat mode! While in the new game lobby with simultaneous turns off, any player can be toggled into a human hotseat player. During play, the game will pause on a shourded screen before each player's turn starts, allowing the seat to change or the game to be saved for forwarding to distant players.
- Added new hotseat achievement.
- Notification text is now shown for 3 seconds and then hides to prevent excess information and to give more focus to new notifications. The notification icon is shown until dismissed and shows the notification's text when hovered.
- Notifications are now saved when saving a game and shown again on load. • Opening Menu while in a single player game, including hotseat, now pauses the timer.
- Added surrender button to the Menu.
General
- Improved notification text to be more concise and informative.
- Notifications against your units are now always displayed, even if the action is in your view.
- Notifications for abilities and attacks no longer appear before the animation has ended.
- Clearing notifications is no longer required before ending the turn.
- Updated Exocrine unit description.
- Improved German, Russian and Simplified Chinese translations.
Balance
- Weapons with an armour piercing value of 5 in the board game now have an armour penetration of 1 instead of 0. This makes many low-tier infantry's weapons slightly stronger against armour.
- Reduced Blight Grenade duration from 3 turns to 2.
- Reduced Blind Grenade duration from 3 turns to 2.
- Reduced Combat Stimulant duration from 3 turns to 2.
- Reduced Man-Catcher duration from 3 turns to 2.
- Reduced Powered Bolas duration from 3 turns to 2.
- Reduced Stun Grenade duration from 2 turns to 1.
- Reduced Temporary Shield duration from 3 turns to 2.
- Reduced Zoat Hide Jerkin from +4 hit points to +3.
- Added Melta Bomb to Assault Space Marines.
- Added Melta Bomb to Devastator Space Marines.
- Added Melta Bomb to Scout Bikers.
Bug Fixes
- Fixed Blight Grenade & Blighted having an accuracy of 12% instead of 100%.
- Fixed loyalty artefact not having an effect until reactivated.
- Fixed Scavenger Adaptation not working on Reclamation Pool.
- Fixed Enslavement notification not showing.
- Fixed "Game Saved" message not appearing when not in the default world view.
- Fixed multiple GUI screens showing at the same time under rare circumstances.
Update v1.02.04 (02 April 2019)
Special resource features now value biomass percentage bonuses as double to offset the disproportionately higher biomass output of Tyranid buildings. To reduce the irregularities of map generation for Tyranids, more features now have a biomass bonus.
Balance
- Reduced Grox Pasture from +20% biomass to +10% biomass.
- Changed Trader Encampment for Tyranids from +20% influence to +10% influence and +5% biomass, and constant bonus from +2 influence to +1 influence and +1 biomass.
- Changed Promethium Relay Pipes for Tyranids from +20% influence to +10% influence and +5% biomass, and constant bonus from +2 influence to +1 influence and +1 biomass.
- Changed Recaf Leaf for Tyranids from +2 influence to +1 influence and +1 biomass.
- Increased Zoanthrope cost by 33%.
- Astra Militarum resource edicts now only increase the output of the associated resource buildings to prevent tilting edict efficiency towards certain resources that appear more frequently on buildings, such as Labor Corps and Manufactorum ore.
- Spawning units now triggers overwatch.
- Spawning units now capture outposts.
- Smoke Screen can now be used on adjacent tiles.
- Reduced Hunter-Killer Missile damage from 12 to 8 and armor penetration from 8 to 6.
- Fixed Triarch Praetorians gaining Hammer of Wrath when using Jump Packs without having Hammer of Wrath researched.
- Bolster Defences can now be used on its own tile.
- Bolster Defences now gives invulnerable damage reduction instead of ranged damage reduction.
- Reduced Siren Caster from +5 to +4 loyalty.
General
- The world generator now tries to place players of the same team closer together.
- Added Space Marine Shotgun flavor.
- Clarified in trait descriptions that Barrage and Melee cannot overwatch.
- Clarified in trait description that Pinning only works on fearful infantry.
Bug Fixes
- Fixed Reclaim Unit target selection sometimes not showing a unit's value.
- Fixed trait conditions sometimes matching wrongly if the unit has multiple instances of the same trait type, for example when being adjacent to a friendly and an enemy Synapse Creature simultaneously.
- Fixed Flyers capturing outposts when a Fortress of Redemption is destroyed.
- Fixed Ammo Runt not having Flash Gitz as requirement.
- Fixed extraneous Stormraven Gunship requirement from Ceramite Plating.
- Fixed Orbital Strike being usable on Headquarters under fog of war.
- Fixed Malanthropes being able to consume water tiles.
- Fixed an issues with units in transports becoming visible upon healing.
- Fixed Bolster Defences being usable on tiles without units.
- Fixed missing effect for bolster defences.
- Fixed Gorkanaut effect visualization being off-center.
- Fixed animation speed not applying to various effects.
- Fixed Orbital Deployment having no sound.
- Fixed several typos.
- Fixed crash on quit.
Modding
- Added \<target sighted="0"></target> to specify that the target does not require sight.
68
Update v1.02.03 (22 March 2019)
Balance
- Scrap Shedz now generates 2 ore, 2 influence and 1 population limit.
- Pile O' Dakka now generates 4 influence and has a -2 energy upkeep.
- Kult ov Speed now generates 2 influence and 2 research.
- Runtherd Groundz now generates 2 food, 2 influence and 1 loyalty.
- Increased Cybork Implants damage bonus and damage reduction from 3% to 5%.
- Increased Cybork Implants cooldown from 1 to 3.
- Rending now grants +10% damage and +1 armour penetration instead of +25% damage (making it slightly stronger against medium and heavy armoured targets).
- Paroxysm now reduces accuracy by -50% instead of -4.
- Blind now reduces accuracy by -50% instead of -4.
- Accuracy can no longer drop below 2 from debuffs.
General
- Overhauled netcode backend; simplified connection handling and improved memory safety.
- Doubled duration before a network timeout occurs.
- Improved menu screen performance.
Bug Fixes
- Fixed certain special features not granting the city percentage bonus when acquired by Necrons or Tyranids.
- Fixed hint for Mass Incubation.
- Fixed Hive Commander hint to state that it only works on allied Tyranid units.
- Fixed Hive Crone hint wrongly stating it being a synapse creature.
- Fixed multiplayer crashes that could occur when a player tries to connect to a server, especially while the host is loading, because the connecting player would start receiving world data before fully joining the game.
- Fixed players not matching to their name when multiple players connect at the same time.
- Fixed invalid world parameter in the configuration xml crashing the game.
- Fixed invalid faction in the configuration xml crashing the game.
- Fixed buildings in the compendium not displaying upkeep.
- Fixed Catachan Devil Lair not having the Fortification trait.
- Fixed current research icon not having a shadow.
- Fixed current quest icon not having a shadow.
- Fixed missing flavor for Extra Monstrous Creature Armour.
- Fixed typo when Tyranids encounter Orks.
- Fixed Tyranids quest typo.
Update v1.02.02 (05 February 2019)
General
- Whenever possible, instead of erroring when data is not found, use fallback data instead. Not found data is logged on first access and on program exit.
- Tweaked mixer distance attenuation.
Bug Fixes
- Fixed an animation crash with a destroyed player becoming neutral and losing upgrades.
- Fixed a crash that could occur when a turn ends and a trait is removed.
- Fixed death sounds sometimes playing multiple times.
- Don't allow accuracy to go below 0%.
- Halved Fleshborer fire volume and Warbuggy move volume.
- Don't modify voice sound pitch by animation speed.
Modding
- Fallback data name can be specified in each manager's blueprint with fallback="".
- Added support for unit response sounds:
\<unit>
\<responses>
\<action name="" sound="" soundCount=""></action>
\<attack sound="" soundCount=""></attack>
\<move sound="" soundCount=""></move>
\<productionCompleted sound="" soundCount=""></productionCompleted>
\<select sound="" soundCount=""></select>
\</responses>
\</unit>
- Added Audio/VoiceVolume configuration entry, used for unit response sounds.
Update v1.2.1 (29 January 2019)
New
- Added floating text when a unit gains a trait, overwatches, infiltrates or causes resource gains.
- Added shadows to icons through dynamic glow rendering for improved readability.
Balance
- Increased Hive Crone morale from 6 to 12.
- Increased Haruspex armor from 6 to 8.
- Increased Haruspex hitpoints from 20 to 30.
- Reduced Haruspex morale from 12 to 6.
- Fixed Carnifex Bio-Plasma missing Blast.
- Increased Carnifex Spine Banks damage from 1 to 2.
- Fixed Hive Tyrant, Tyranid Prime and Tervigon not gaining Acid Blood upgrade.
- Fixed Strikedown trait not working.
- Fixed Mushling Bloom not working for Orkoid Fungus that has not been planted by the player with the upgrade.
- Increased cost of Astra Militarum city edicts from 20 influence to 40.
- Smoke Screen now consumes action and movement.
- Moved Basilisk research from tier 4 to 5.
- Moved Leman Russ Battle Tank research from tier 5 to 6.
- Moved Imperial Bastion research from tier 5 to 4.
- Reduced Tomb Blade cost by 25%.
- Reduced Canoptek Scarab's Entropic Strike max damage from hitpoints from 2.4 to 1.2, bringing it in line with Gauss.
General
- Improved bark triggers.
- Cities now no longer give Synapse Link on acquired tiles, but gain a synapse range of 2 when upgraded with Ripper Dispersion (tile acquisition radius upgrade).
- Don't show "Achievements disabled." message for standalone version.
- Improved font rendering: faster game start, lower memory requirements, faster rendering.
- Now requires OpenGL 4.0.
- Updated localization files.
AI
- Improved Tyranid AI hero ability usage.
Bug Fixes
- Fixed a crash that would sometimes occur when a city is destroyed.
- Fixed a crash that would occur when a unit would gain a weapon upgrade in the same frame as its animation changes.
- Fixed a crash related to a Fortress of Redemption missile effect.
- Fixed active order cancelling when a unit is healed by a trait or ability. This fixes Necrons hold position until healed cancelling each turn.
- Fixed some abilties not playing sound effects.
- Fixed some items not playing sound effects.
- Fixed sound effect not playing when capturing an artefact.
- Fixed some barks never appearing.
- Fixed neutral Orkoid Fungus receiving free Mushling Bloom upgrade after a certain amount of turns.
- Fixed Psychneuein infesting attackers.
- Fixed Synapse Link trait showing multiple times.
- Fixed Tyrannofex research not requiring Brood Haunt research.
- Fixed trait "turn" not being localized.
- Fixed trait duration greater than 1 not being plural.
- Fixed effect for Malanthrope Grasping Tail.
- Fixed effect for Malanthrope Toxic Miasma.
- Fixed Malanthrope melee attack animation.
- Fixed effect for Jokaero Digital Weapon.
- Fixed effect for Combat Stimulant.
- Fixed effect for Forbidden Knowledge.
- Fixed Vaul Sentry attack animation.
- Fixed Rapid Rise not costing any influence.
- Fixed AttainMaxUnitLevel achievement being unlocked when capturing a unit that has no levels, e.g. an artefact.
- Fixed several typos.
Modding
- Added \<action soundFirstActingMemberOnly="1"> and \<action voiceSoundFirstActingMemberOnly="1">.
- Added \<radius> modifier effect.
Update 1.01.05 (07 December 2018)
Balance
- Changed loyalty resource output modifier from +/-2% to +1% for positive and -2% for negative
loyalty.
- City tiles no longer exhibit zone of control.
- City tiles now obstruct vision.
- City tiles now provide ranged damaged reduction not only to allied units. City damage reduction is
still only affecting allies.
AI
- AI will now generally use their units in a more aggressive fashion when they think they have an
edge over their opponent.
- AI now only considers retreating army to defend if the threat cannot be handled by the city alone.
- AI units that are too far away from the main army will now act on their own and try to accomplish
things in the area where they are instead of joining up with the main army at all costs. They will
still join the main army if they don't find anything else to do in their proximity.
- AI no longer disbands units.
- Librarian no longer uses Shockwave on artifacts.
- Fixed a bug that caused AI to not use their support units properly and also caused some other
unintended behavior.
- Fixed an issue that prevented invading enemies spawned by quests to act as intended.
- Fixed a recent regression that could cause natives to not do nothing under certain circumstances.
Update 1.01.04 (26 November 2018)
Balance
- Cities now start with 1 tile acquisition radius instead of 2.
- Reduced Astra Militarum edicts from +50% production to +33% production.
- Increased Astra Militarum edicts from +25% resources to +33% resources.
- Increased cost for Necron Monolith by 50%.
AI
- Fixed an issue that prevented Neutrals from retreating.
- Improved AI tile evaluation (and tiles recommended for founding cities).
- Fixed an issue where AI units would still heal instead of defending their city with their lives.
- AI will now only make room for more population when they actually have a need for that
population because maintaining unused population just puts too much of a strain on the economy.
Update 1.01.03 (21 November 2018)
- These are mainly AI improvements as well as a fix to the AI performance drop that was introduced with a recent version. We're currently in the crunch phase for the new faction, so balance changes are postponed to the upcoming big update.
AI
- AI will now be more aggressive when fighting other factions. This might slightly weaken them in FFA scenarios but should be more fun to play against.
- AI will no longer retreat its units when their cities are under attack and take damage. Instead it'll also fight with the damaged units.
- AI now tries to keep support units units behind other units and out of harms way.
- AI is now less likely to shoot their own enslaved units when there's other units around (like an Enslaver).
- Targets for capturing and exploring will now always be picked considering the distance form the AI's army. Targets for attacking will be picked considering the distance from the cities. That way the AI still prioritizes defending but will not waste so much time going back and forth with their army for recapturing and exploring.
- When retreating a unit to heal, the AI will now not just go out of immediate attack range of the enemy but also further back in general to make it harder to chase the retreating unit down.
- AI is now more afraid of Enslavers.
- Added AI flags to a lot of technologies so the AI knows what they are good for and can choose research accordingly.
- AI shall now prefer targets it can deal a lot of damage to over targets that are safest to attack.
- AI shall no longer leave an important frontline where it still feels it has the upper hand in order to chase some easy targets.
- AI will no longer build a colonizer production building in every single city when it already has one.
- AI now will no longer completely disregard important techs it might not need right now but later.
- AI now takes the lacking resources into account that it saves by disabling buildings when it calculates which resource buildings it needs.
- AI no longer considers to let a unit heal when it hasn't lost at least 10% of its health. This helps against "stunning" Ork melee units via miniscule damage caused by morale loss.
- Whether AI tries to keep their population growth maximized now depends on whether they have enough production capabilities to keep up with the population growth.
- Ammo Runt and Signum abilities are now used by the AI.
- AI Weirdboy should no longer cast warpath on himself and shall prefer more expensive units as targets instead of random ones.
- AI shall now prioritize units to which they deal the most damage overall rather than the highest damage percentage (still taking into account if a target has lower health).
- Fixed Librarian using Telekine Dome when there were no enemies nearby.
- Fixed an issue with potential division by 0 in score evaluation for Neutrals.
Bug Fixes
- Fixed AI slowdown.
- Fixed an issue that caused recommended tiles for founding a city only being the tile the builder was on.
Update 1.01.02 (05 November 2018)
AI
- AI now takes into consideration from how many of the currently visible enemies they could be attacked from a tile before stepping into it. They will try to position their units on tiles that can be attacked by as few enemies as possible while still being able to attack from where they are.
- Added a threshold for when melee units that currently can attack an enemy will retreat, causing them to stay in combat for longer. This shall help Orks in particular, who often lost a lot of units from being too undecisive with their many melee units.
- AI now mathematically determines whether building a second construction building makes sense and will put more emphasis in getting it quickly when it does.
- AI now puts more emphasis on not getting their population growth reduced. • Area of Effect is now properly taken into consideration for AI unit selection.
- Fixed an issue with the AI not getting resources refunded when canceling an order under certain circumstances.
- AI no longer disbands units when their cities are damaged as not losing is more important than fixing the economy in such a scenario (and most of the bad economy is caused by city damage anyways).
- AI is now much more concerned about defending territory near to its cities as compared to pushing further wherever its army is. They will now also return from somewhere else to defend their cities as luring away their units and then killing the city was too exploitable.
- Evaluation of how good a city location is now depends on distance from own army.
- Made algorithm that makes unit evaluation go from cost efficiency towards tile efficiency the more units are available.
- AI is now capable of planting orkoid fungus.
- AI now can handle severe resource shortages via disbanding excess units.
- AI should no longer overrule the order to found a city with another order.
- Fixed a bug that prevented Space Marines AI from actually acquiring tiles with a range of 5 from the headquarters.
- Fixed an issue that could cause AI to build nothing at all when they were completely happy with their city.
General
- Adjusted difficulty names for the improved AI.
- Changed visualization and audio of Neophyte Hybrids' Return To The Shadows ability to better match its description. • Tweaked Land Raider model and animations.
- Tweaked color intensity of some Space Marine vehicles.
Bug Fixes
- Fixed unit health bars not refreshing when a unit has a wait order.
- Fixed neutral Techpriest Enginseer units sometimes continuously appearing from the ground.
- Fixed Jokaero Digital Weapon item having an incorrect range of 1 instead of 2.
- Fixed quest screen not closing by keyboard shortcuts like other screens.
- Fixed crash when closing the settings screen after opening it with Ctrl+E.
- Fixed outposts not being captured when the player control of a unit changes.
- Fixed Stormraven Gunship research not requiring Launch Pads to be researched.
- Fixed Dimensional Sanction research description not mentioning action cost reduction.
- Fixed several English typos.
Update v1.0.10 (04 October 2018)
As announced a few days ago, we have been working on a new massive free update for Gladius.
The changelog is enormous, but its main features are the new World Builder settings and the revamped and improved AI.
We received some tremendous feedback from testers, and we're really glad with how the update turned out.
You can now completely customize the map you'll play in to your liking. Set the region sizes, as well as their density. You can now make the planet entirely volcanic, if you wish, or desertic. It's up to the player.
The AI revamp is truly massive, as you can read in the changelog below. There have been many improvements in key areas, and you'll find that the AI is now tougher than ever. We are eager to hear what you think of the new AI in particular.
With 1.0.10 now live, Proxy Studios is moving ahead on the next milestone for Gladius. You'll be thrilled to know that the announcement of the first DLC is imminent, so stay tuned!
Changelog:
New
- Added world parameters for general region size and density as well as arctic, desert, tropical and
volcanic region densities.
- Fortifications now capture and keep control of adjacent outposts.
- Fortress of Redemption now only gains percentage and flat resources from a controlled outpost.
AI
- AI will now prefer building units with a cost profile that fits its resource pool and income.
- AI will now cease producing units if this would slow the economic buildup.
- AI will now cease producing units if this would lead to going bankrupt in one of the resources.
- AI will now cease producing units if this would lead to going into negative income for the resource required to power their buildings.
- AI is now better at stockpiling the right amount of resources based on its expenditure.
- AI will now make sure to have at least one colonizer unit in case it wants more cities.
- AI now knows the true value of loyalty and constructs this building when it makes sense.
- AI will now research loyalty and habitat buildings even if it doesn't need them yet so it has them available once required.
- AI will now take into consideration that loyalty also increases the production capabilities of production buildings and reduces the required count accordingly.
- AI will no longer add more research buildings once it reaches the highest research tier.
- AI units now prefer moving through forests and imperial ruins in order to gain combat advantages.
- AI now considers their production capabilities when choosing what units to research.
- AI now chooses better tiles for healing its units.
- AI no longer has the urge to explore water tiles.
- AI now assumes there are unseen enemies near visible ones.
- AI no longer spams colonizer units.
- AI is now a signficantly better in grouping its units.
- AI now performs more organized retreats.
- AI will no longer wait for the population to grow before constructing a building that helps with a resource emergency (even if the required population exceeds the available population).
- Fixed Space Marines AI placing several fortresses of redemption on the same resource node.
- Fixed an issue with Space Marines AI not acquiring tiles with a city center distance of 5.
- Fixed an issue with AI operating on outdated strategy data.
- Fixed AI stopping exploration under certain circumstances.
General
- Made regions more pronounced.
- Improved multiplayer UPnP connectivity.
- Updated French, German, Russian and Simplified Chinese translations.
Bug Fixes
- Fixed crash when using an operation after having selected a transport unit.
- Fixed unit autocycling moving to the next unit when the item shop is open, resulting in bought items disappearing into the void.
- Fixed Ctrl+Y showing unexplored tiles.
Update 1.0.9 (22 August 2018)
New
- Added drop pod landing screen shake effect.
- Added new keyboard hotkeys.
Balance
- Reduced the maximum effective armor (after applying armor penetration) from 11 to 10. This effectively doubles the minimum damage against certain units with very high/stacked armor (namely Captain and Chaplain).
- Melta Bomb and Tankbusta Bomb can now only target Vehicles, Monstrous Creatures and Fortifications.
- Melta Bomb and Tankbusta Bomb now have Bomb traits.
- Bomb trait now fixes accuracy to 6.
- Blast trait now gives +2 accuracy.
- Reduced Frag Grenade and Stikkbomb damage by 33% to compensate the accuracy buff from Blast weapons.
- Reduced Killa Kans cost by 33%.
- Reduced Assault Space Marine melee attacks from 2 to 1.
- Increased Space Marines doctrine costs from 40 to 80 influence.
Bug Fixes
- Fixed a crash bug that was caused by loading a game with certain quests active.
- Fixed being able to remove hero items of other players.
- Fixed language \<string> references being resolved after each individual mod is loaded instead of at the end of loading all language.
Hotkeys
- Q Unit ability 1
- W Unit ability 2
- E Unit ability 3
- R Unit ability 4
- T Unit ability 5
- A Unit ability 6
- S Unit ability 7
- D Unit ability 8
- F Unit ability 9
- G Unit ability 10
- Y Unit ability 11
- X Unit ability 12
- C Unit ability 13
- V Unit ability 14
- B Unit ability 15
- 1 Unit item 1
- 2 Unit item 2
- 3 Unit item 3
- 4 Unit item 4
- 5 Unit item 5
- 6 Unit item 6
- 7 Unit item 7
- 8 Unit item 8
- 9 Unit item 9
- 0 Unit item 10
- Alt+1 Cargo 1
- Alt+2 Cargo 2
- Alt+3 Cargo 3
- Alt+4 Cargo 4
- Alt+5 Cargo 5
- Alt+6 Cargo 6
- Alt+7 Cargo 7
- Alt+8 Cargo 8
- Alt+9 Cargo 9
- Alt+0 Cargo 10
- Ctrl+1 Player ability 1
- Ctrl+2 Player ability 2
- Ctrl+3 Player ability 3
- Ctrl+4 Player ability 4
- Ctrl+5 Player ability 5
- Ctrl+6 Player ability 6
- Ctrl+7 Player ability 7
- Ctrl+8 Player ability 8
- Ctrl+9 Player ability 9
- Ctrl+0 Player ability 10
- Ctrl+E Settings screen
- Ctrl+N Next music track
- Ctrl+U Unit overlay
- Ctrl+Y Yield overlay
Update 1.0.8 (9th August 2018)
New
- Lord of Skulls quest now shows the turns until Khorne goes inactive again.
- Added warp in and out effect for Lord of Skulls.
- Added setting for orkoid fungus density.
- Added non-destructive mod support: mod data is loaded from "%USERPROFILE%\Documents\Proxy Studios\Gladius\Mods\<ModName>\Data\" on Windows and "$HOME/.config/Proxy Studios/Gladius/Mods/<ModName>/Data/" on Linux.
Balance
- Rescaled all influence costs to match the default cost scheme (25/50/100/200 to 20/40/80/160).
- Fortresses of Redemption now costs 40 influence.
- Fortresses of Redemption no longer gain the percentage bonus from tiles controlled by cities.
- Increased Fortress of Redemption upkeep from 2 to 3.
- Increased Orbital Bombardment cooldown from 0 to 1.
- Increased Orbital Scan cooldown from 0 to 1 and increased its radius from 1 to 2.
- Aircraft and jump / levitate now only ignore zone of control of enemy ground units (but are still affected by other aircraft).
- Ere We Go now requires movement (but does not consume movement) to prevent exploiting its use to cross wire weed or zone of control in 1 turn and still attack after.
- Deffkopta's big bomm no longer consumes an action (7th edition bombing run Orks errata).
- Reduced Apothecaries group size from 5 to 3.
- Reduced Apothecaries cost by 50%.
- Fixed Dreadnought conversion typo: increases Dreadnought armor from 7 to 8 and hitpoints from 24 to 36.
- Increased Dreadnought cost by 50%.
- Fixed Gorkanaut's Klaw of Gork typo: increases damage from 6 to 12 and armor penetration from 0 to 8.
- Reduced Gorkanaut attacks from 3 to 1.
- Reduced Gorkanaut Rampage bonus attacks from 2 to 1.
- Fixed Gorkanaut gaining Rampage even when the number of enemies was even.
- Medi-Pack research moved from tier 2 to tier 3.
- Heavy Weapons Squad research moved from tier 3 to tier 2.
- Increased Cryptek's Resurrection Orb range from 1 to 2.
- Canoptek Spyder and Kastelan Robot now have Vehicle traits, allowing them to be repaired.
- Killshot now also increases damage against Fortifications.
- Machine Empathy now also heals Fortifications.
- Ordnance now also has increased damage against Fortifications.
- Dok's Tools, Extra Bitz, Experimental Procedure, Narthecium, Roll Over Them, Summary Execution and The Flesh Is Weak no longer work on Fortifications.
- Awaken the Machine, Blessings of the Omnissiah, Fabricator Claw Array, Mek's Tools and Objuration Mechanicum now work on Fortifications.
- Fermentation pool now gives +1 energy and +1 influence instead of +2 influence for Necrons.
- Grox pasture now gives +1/+10% infuence and +1/+10% ore instead of +2/+20% influence for Necrons.
- Recaf leaf now gives +1 influence instead of +1 energy for non-Necron factions.
- Tweaked some special features adjacency bonuses for Necrons.
- Lord's Royal Guard summon duration increased from 3 to 5 turns.
Modding
- Added XML support for specifying if only one conditions needs to match before effect is applied. That is, \<conditions> and other block conditions tags such as \<unit> can now have the attribute match="Any". Defaults to match="All".
- Revert to random faction instead of crashing if config faction is invalid.
General
- All relevant technologies are now linked with requirements.
- Level up selection now stays up until all points have been spent.
- Tweaked Tactical Space Marines death animations.
Bug Fixes
- Fixed mouse cursor not showing when mouse pointer trails is enabled on Windows.
- Fixed item cooldowns not decreasing.
- Fixed a crash when immediately founding a city on a tile where a city was just destroyed.
- Fixed experience not being awarded when a unit is disbanded or killed with an ability such as Shockwave and Orbital Bombardment.
- Fixed cleared tiles still obstructing vision.
- Fixed being able to move items to units across the map.
- Fixed trait rank not going up with ability rank (e.g. Cybork Implants).
- Fixed capturing artefacts not refreshing resources before the end of the turn.
- Fixed clicking on an item while leveling a hero wrongly spending level up points.
- Fixed drop pods not being player colored.
- Fixed orbital deployment and teleporting to a tile not triggering explore/capture/overwatch.
- Fixed outposts of a destroyed city not being immediatelly reclaimed.
- Fixed Astra Militarum energy, food, loyalty, ore and research edicts accidently increasing the upkeep of buildings.
- Fixed Fear, Furious Charge and Zealot applying less melee damage change than intended (adds Circumstance Melee Damage).
- Fixed units being affected by heavy and not healing if their max movement increased.
- Fixed aircraft not being able to fly over enemy ground units.
- Fixed bolt damage upgrade having no effect for Orks.
- Fixed destruction protocols trait not being red.
- Fixed heresy in an Astra Militarum bark.
Update 1.0.7 (31st July 2018)
Balance
- Flyers can no longer capture or hold artefacts.
- Bomb trait: bombs from aircrafts and skimmers now have set 50% accuracy and cannot target air
units.
- Melta bombs and tankbusta bombs now use melee instead of ranged accuracy (abstracts that
they are deployed in close combat). This fixes tankbusta bombs being ineffective.
- Fixed heavy bomb clusters of the Marauder Bomber having only 1 instead of the correct 8 attacks.
- Increased Burna Bommer burna bomb count from 1 to 2.
- Decreased Burna Bommer burna bomb cooldown from 5 to 3.
- Increased Burna Bommer skorcha missile count from 1 to 2.
- Increased Thunderbolt skystrike missile count from 1 to 2.
- Increased Mek Gunz traktor kannon range from 2 to 3.
- Reduced Fortress of Redemption influence upkeep from -3 to -2.
General
- When finishing production and research, any progress left over is no longer lost but preserved
until the end of the turn.
- Reveal map when player has no sighted tiles instead of when he is defeated. This allows fairer
team play.
- Don't allow sending chat messages to teams you are not part of.
- Stretch basic and advanced parameters buttons to full size when chat is not there.
- Don't clear chat when going from lobby to world.
- Improved resolution handling.
- Updated French translation.
Bug Fixes
- Fixed an issue with fog of war and water not covering the entire screen when the viewport size
was exceeding the framebuffer size.
- Fixed an issue with turns being stuck in multiplayer when a player connects or leaves the game.
- Reducing world size no longer removes players if they are human.
- Fixed player joined message appearing multiple times on the server.
- Added missing vectored afterburners effect.
- Added missing effect for signum and ammo runt.
Update 1.0.5 (20th July 2018)
Balance
- Deffkoptas, like other jet bikes, now gain ranged damage reduction in forests, imperial ruins and cities.
- Tomb Blades, like all jetbikes, now have turbo boost, jink and hammer of wrath.
- Increased cost and upkeep of Tomb Blades by 100%.
- Increased the influence cost of necrodermis repair from 50 to 75.
- Reduced necrodermis upgrade bonus healing from +33% to +25%.
- Reduced the amount of Necron Tombs by 25%.
Bug Fixes
- Improved handling of unicode account names on Windows.
- Fixed crashes on Windows sometimes not generating error logs.
- Fixed a multiplayer crash that could appear when deploying a Fortress of Redemption.
Update 1.0.4 (18th July 2018)
Due to high demand we've implemented a UI scale setting. This is an early implementation that can be improved with crisper font and icon rendering down the line, but we wanted to get it to you as soon as possible.
Our next priority is getting the essential multiplayer issues resolved and features added -- you can expect more updates on that front soon.
New
- Added UI scale setting.
- Allies (and defeated) players can now see allies' (everyone's) unit orders and inspect their cities, resources and items.
General
- Cinematics are now cropped to avoid distortion.
- Difficulty no longer scales wildlife density.
- Changed turn timer options from 1, 2, 4, 6, 8 to 1, 2, 3, 4, 5 minutes.
- First start now starts at native resolution, even if that is 4K.
- Players that are AI controlled now show with name "AI" instead of the disconnected player's name.
- Game list is now sorted alphabetically, with incompatible games at the bottom.
- Allow humans to take over artefacts even if they're of allies.
- Joining a game now prioritizes matching to undefeated players.
Bug Fixes
- Fixed an instance in which friend invites would not do anything because the client believed he was already on the server.
- Fixed a crash with the Chaplain's elite.
- Fixed Orbital Strike doing no damage after moving the Captain.
- Fixed notifications clearing when the turn starts.
- Fixed non-host players not being able to delete or move hero items.
- Fixed disconnected players not being set to AI controlled when loading a saved game.
- Fixed brightness, contrast and gamma not being applied when starting the application.
- Fixed Triarch Stalker's Targeting Relay applying to enemy units.
- Fixed quick load crashing when there is no quick save.
- Fixed artefact capture effect being affected by the capturing unit's squad size.
- Fixed Vaul Control Device being activatable too early.
- Fixed missing effect for activating Vaul / Exterminatus Device.
- Don't allow teleporting stationary units.
- Don't allow loading games when non-host.
Update v1.0.3 (16 July 2018)
New
- General difficulty setting now scales wildlife density.
- Introduction now plays at lowest wildlife density.
- Added hint to difficulty setting.
General
- Turn timer now goes red when below 11 seconds.
- Minor performance tweaks.
Bug Fixes
- Fixed a multiplayer crash that could occur when creating a new game.
- Fixed Necron chapter 3 causing a crash in multiplayer.
- Fixed Da Jump effect not working properly in multiplayer.
- Fixed wrong max height of multiplayer games list.
- Fixed an issue with the recommended tiles for founding cities.
- Fixed being able to give orders as non-host during AI turn in multiplayer.
- Fixed resource rewards not scaling with game pace.
- Fixed Lord of Skulls option becoming disabled after joining a game as non-host.