Version 96 + Sequel Update! - January 20 2022
Hey everybody! It's been a long time since the last update, but I assure you that I've been VERY busy. Today's update includes some news on the sequel, mobile plans, and a brand new patch with around 50 bug fixes.
Sequel News
2021 was actually the most difficult year for me in terms of sheer brain-busting programming challenges since I began development way back in 2013. My goals for the year were simple: get the hard, technical stuff out of the way, and create a solid base for my future work on the game. 2022 is all about implementing actual structure and content into the game, which should hopefully be a lot more fun and a lot less stressful. I'm super excited about my upcoming work, and I can't wait to see this thing start to come together as a cohesive whole.
(From here on out, I'll be referring to the sequel as "SOR2", but just to be clear, it doesn't have an official name as of yet.)
Here's just some of what I've been working on:
-
Fully streaming open world - The original Streets of Rogue was level-based. Upon entering a new level, the game would procedurally generate everything over the course of a loading screen. This is how a typical rogue-lite works.
Streets of Rogue 2 takes an approach similar to other procedurally generated open-world games, such as Minecraft. As the player moves along the landscape, the procedural generation system works its magic to determine what the world should look like, new chunks of data are streamed in, and old data is removed.
There’s nothing particularly new or innovative about how I’ve approached all of this. However, the major challenge comes in the form of integrating my existing systems into this new structure. AI, combat, items, world interactions, etc., there are very few aspects of the game that didn’t need heavy modification to function properly.
-
World generation system - At the start of a new game, SOR2 generates a large procedural world that is (for the moment at least) approximately 3,000 times the size of a SOR1 level. This world includes a full countryside to explore, complete with numerous cities and towns, and an interconnected road system.
-
“Dungeons” - When I say “dungeon”, I’m referring to any area that the player enters which isn’t a part of the main open world. This could end up being anything from a small cave to a multi-story underground city.
-
New Save/Load system - The original SOR allowed for saving at the beginning of levels. Nothing too fancy. However, saving the state of a large open world is… something more of a challenge. Bear in mind that SOR2 is a persistent sort of open world, more akin to Skyrim than GTA5. For example: if you blow up a wall, it stays blow’d up. If you punch a shopkeeper, he’s going to stay angry, even if you walk halfway across the world and return to his shop.
-
New map systems - SOR2 actually includes a couple of different types of maps. First off, there’s the “close-up” maps, which are similar to the maps in SOR1, but are now capable of following the player as they move around the open world. And second, there’s a much more zoomed-out world map, which shows a somewhat abstract version of the entire game world.
-
Day/night cycle - The game world changes in significant ways based on the time of day…
-
NPC Schedules - NPCs are now capable of pursuing different goals based on the time of day. For example, a Shopkeeper might leave their home at 8:00 in the morning, drive their car to a store that they own, work until 10:00 at night, and then return home.
-
Vehicles - There were two major challenges to solve when implementing vehicles: A. coming up with a solid driving model that’s both fun and not completely awkward due to the top-down nature of the game, and B. NPC artificial intelligence. I’m happy to say that both A and B are in great shape right now.
-
Animals - Yes, the game will have animals this time around. No, I’m not going to say which ones. Will they be playable?... We’ll see!
-
Ability to build walls and floors - SOR2 will allow players to create their own structures within the game world. While I don’t want to give away any specifics about the purpose of these structures just yet, I will say that they may have uses beyond what is typically seen in open-world sandbox games.
-
Diagonal walls - In the original SOR, you may have noticed that walls exclusively face 90-degree angles. Last February, I spent three torturous weeks re-jiggering my systems to allow for 45-degree angles as well.
-
Level editor updates - The level editor has been updated to accommodate new features of SOR2, such as the ability to construct large regions of the world.
-
“Abstracted” AI system - NPCs are capable of continuing to pursue their high-level goals regardless of their distance from the player, and with little performance cost. Just because you’re on the opposite end of the world, doesn’t mean NPCs can get out of doing their jobs!
-
Full couch co-op support - Returning from the first game, SOR2 still supports up to four players in split-screen mode. Players can act completely independently from one another, visiting different locations on the map at the same time, or even entering different dungeons.
-
Full online multiplayer support - Much like the first game, SOR2 will allow for players to jump into and out of a game at any time. Loads of time has been spent adapting online multiplayer to the game’s new open world structure.
-
Early quest integration - All of the quest types from the original game are fully functional in SOR2, with a number of new ones planned. I’m also intending to add some actual narrative to the quest system this time around…
-
A new look - While SOR2 retains the top-down perspective of the first game, the graphics are in the process of being overhauled to look super-stunning.
-
Performance and memory optimization - I spent close to two months optimizing the crap out of this game. Why so much time at such an early juncture? Imagine this scenario: four players in split-screen coop are driving their cars at high speeds in four completely separate locations on the map, in areas dense with buildings and objects. And they’re playing on a Nintendo Switch. For my own peace of mind, I needed to ensure that it was actually feasible to do this while maintaining a decent-ish frame rate and streaming in new data quickly enough.
-
Bug testing - A LOT of time has been spent working out the kinks in the features that I’ve listed above. My hope is that I won’t be constantly getting stopped in my tracks with showstopping bugs during my efforts to add “the fun” to the game this year.
Hopefully I'll have some more news for you in the coming months!
Mobile Version??
Yes, a mobile version of SOR1 is currently in development by 3839. At the moment, this is exclusively available for the Chinese audience. However, there is a possibility for us to bring this to the rest of the world at some point. You can check out their website here.
Version 96
Graphics
- Fix for small graphical glitch when highlighting dead bodies
- Fix for some object shadows being incorrectly positioned for objects next to walls
- Fix for Stealing Glove and similar held items being visible when an NPC is invisible and performing certain activities like sitting
- Fix for NPCs sometimes appearing highlighted after Body Swapper is used and their position has been swapped
- Fix for NPCs' shadow and light positions sometimes appearing incorrectly if they were killed and simultaneously knocked out of a body of water
UI / Controls
- Fix for multiplayer game sorting not working properly
- Fix for inconsistent mouseover areas over player characters
- Fix for in-game timers not functioning properly at very high values
- Fix for player characters sometimes having the wrong mouse box collision
- Player will auto-aim at NPCs hidden in bushes
Playfield Objects
- Fix for cases where a Bush could be destroyed but the NPC hidden in the bush is not revealed
- Fix for cases where Mine Cart or Train could destroy vending machines at building entrances
- Fix for fires not starting in the areas surrounding Lakes
Items
- Fix for player not being able to shoot the Flamethrower and other similar weapons past doors and windows that had been destroyed
- Fix for Warp Grenade working on empty Mech Suit
- Skeleton Key no longer appears as a potential reward in the Home Base list, since it cannot actually appear in the game. It is still available in character creation
- If a Molotov Cocktail lands in water, it will not explode
- Quick Escape Teleporter triggers at 10 health instead of 15 when using Low Health For All mutator
- Fix for sleeping NPCs sometimes teleporting back to their beds after the player uses Body Swapper on them
- When the player uses Cologne, Bouncers will allow party members to pass as well as the player
- If the player Hypnotizes an NPC to be Friendly, the player's followers who were Loyal or Aligned with that NPC will remain Loyal or Aligned instead of becoming Friendly
- Fix for Oil Container count dropping below 0 on multiplayer client during laggy games
- Fix for Memory Mutilator not taking into account NPCs who are aligned due to Random Reverence
Status Effects / Traits / Special Abilities
- Fix for Zombie appearing to be Arrested if they are arrested as a normal human, then zombified, and then tranquilized
- Fix for difficulties Possessing NPCs who are standing in doorways
- Fix for Werewolf turning into a Werewolf after becoming a zombie
- NPCs who have Resurrection while being inhabited by ShapeShifter will not still read as having Resurrection after dying
- Fix for Alien being able to continue Mind Controlling NPCs to walk when they are being bitten by a Vampire
- Fix for multiplayer client Alien not being able to use Mind Control properly on another player's Slaves
- Fix for multiplayer host not always communicating to client that an arrest or enslavement had ceased to take place, which could result in a few bug fixes
Sound
- Fix for sound effects on split-screen cameras sometimes playing at the wrong volume
Big Quests
- NPCs who are being Bodyguarded will not count as witnesses for Assassin's Big Quest
Disasters
- Bodyguarded NPCs (i.e. Musician) will not receive certain status effects during the Status Effects disaster, such as Dizzy and Shrunk
Mutators
- Player will not receive ammo-related items rewards and traits during games with Infinite Ammo mutators
Artificial Intelligence
- Fix for not being able to interact with Mind Controlled NPCs who were annoyed with you prior to being Mind Controlled
- NPCs will not react to the player’s Joke if the player is out of their view
- If a Ghost is spawned into a prison via the Boo-Urn, opening the prison door will not make that ghost Loyal
- Fix for NPCs being able to start dancing in midair while jumping
- Fix for cases where player could be mugged by an NPC who they had enslaved
- Fix for NPCs sometimes attacking player immediately after being depossessed and not having dizzy stars
- Fix for NPCs sometimes being able to open locked outside doors in buildings they do not own
- Fix for NPCs whose default behavior is Sit/Sleep/Idle not being able to walk past certain doors in returning to their starting position
- Fix for players being able to issue certain commands to NPCs when another player had hired the NPC
- Fix for Hackers and Thieves not being able to perform special tasks for the player if they are Aligned/Loyal and the player re-hires them
- Fix for instances where Musician could stop following the player and start wandering around the level
- Fix for Musician's fans becoming Aligned with the player instead of Loyal after player is forced to beat up the Musician for disobedience
- Potential fix for rare cases where Musician's followers could become hostile after the player exits through the Elevator
Performance
- Game now makes use of Unity’s incremental garbage collection to avoid frame rate hitches
Multiplayer
- Fix for multiplayer client Bodyguard triggering their Musician to speak, when they are actually talking to the host Bodyguard's Musician
- Fix for multiplayer client data not always being stored correctly if they quit out of the game instead of quitting to main menu, particularly when client was inside a Mech, in Werewolf form, or Possessing someone
Engine
- Updated game engine to Unity 2020.3.23f1
Version 96b
- Fix for NPC hair appearing behind their heads while dancing or sitting
Version 95 16 July 2021
Two years after release, and bug reports are still coming in! However, it's been four months since the previous update, and that's because it's taken that long to receive enough valid bug reports to fill an update. Which tells me that the bug count may be finally starting to dwindle!
Sequel Progress
For those just tuning in, I've been using these updates to provide little bits of info on the open-world Streets of Rogue sequel that's currently in development here at DogHelm Studios (i.e. my house). Here are just a few of the areas of the sequel that I've been hard at work on since the last update. Be forewarned, not all of this is particularly exciting, but that's kinda the reality of most gamedev :)
"Dungeons": Basically, anything that isn't a part of the main world map is considered a "dungeon". This could take the form of an underground cave, an enormous multi-storied building, or anything in-between. As with just about every other area of the game, I'm leaving this somewhat open-ended for the time being. But the tech is in place for dungeons to function properly.
World maps: There are three types of maps that the player can access via the interface: The fully zoomed-out map, which will give you an abstracted overview of the (rather enormous) world. The zoomed-in map, which will look somewhat like the minimap of the original game, but with lots of extra detail and color, and can be scrolled around the world. And the dungeon map, which covers a floor of a dungeon.
AI: Not only can NPCs in cars function properly on roads now, but they can even deal with traffic. An NPC can get into their car in the morning, drive to their job, park the car, work all day, then leave and return home. And yes, you can steal their car during the course of the day, forcing them to walk home. Perhaps through an area that contains wild bears (not implemented yet, but planned!)
New chunk sizes: Astute players and level editor aficionados may have noted that building/chunks come in three primary sizes in the original SoR: Normal, long (2x as big as Normal), and Huge (4x as big as Normal). The sequel will include two new types as well: Tiny (1/4 as big as Normal) and Tiny-Long (1/2 as big as Normal), to help achieve a more organic feeling world.
Engine and tech upgrades: I've been making a more concerted effort to keep the game compatible with updates for Unity and the various plugins I'm using. Some of this may end up trickling down to future SoR updates (proper borderless windowed mode, anyone?)
Laying more groundwork: As I've implied in previous updates, my work at the moment is mostly about the "broad strokes" rather than getting into the nitty gritty of the gameplay. Engineering a strong foundation for this game is very important to me. I'm really looking forward to being able rapidly implement new content and features in the future without having to jump back into the deep end to fix fundamental issues with my tech (as was often the case with the original game during Early Access).
And as usual, feel free to post your suggestions and questions in the comments! And now for the patch notes...
Version 95
UI / Controls
- Fix for Nintendo Switch button icons appearing reversed (i.e. A=B, X=Y)
- Fix for NPCs not displaying "Empty" if the player pickpockets them when they have nothing in their inventory
- Fix for player having incorrect physics if they fall into a hole while on ice, and are spawned back onto the ice
Items
- Custom characters start with armor automatically equipped
- Fix for player being able to do extra damage to ghosts by shooting Ghost Gibber beam in short bursts
- Fix for player not being able to shoot the Ghost Gibber past doors and windows that had been destroyed
- Player cannot steal Gas Mask off NPCs' heads
Status Effects / Traits / Special Abilities
- Fix for Shapeshifter getting white eyes instead of red after being released from Mind Control
- Antidote cures Withdrawal status
- If player is not able to hit an NPC with Mind Control bullet (due to Class Solidarity, etc.), the explosion cannot hit the NPC either
- Fix for Zombie Phlegm and Mind Control Bullets sometimes auto-aiming toward objects that they can't affect
- Fix for players not retaining Confused status properly after Possessing or Depossessing an NPC
- Killer Robot's Tank-Like trait replaced with Unstoppable-ish
- Players who are Possessing an NCP can cause that NPC to die by traversing broken glass, rather than health not going below zero
- Fix for players being offered Crooked when they have handcuffs, but do not have The Law
- Player cannot receive Scumbag Slaughterer when swapping traits
- Fix for some cases where multiplayer client with Fair Game would not cause NPCs to become scared and run away
- Fix for Jock sometimes Chaaarging infinitely into an object that should be breakable
- Fix for Zombified NPCs not being able to transform into a Werewolf
- Chaaarging into NPCs or using Electro Touch while Zombified will infect the NPC
Stats / Unlocks
- Player receives skill points for navigating Mind Controlled NPCs into holes
Missions
- NPC Ghosts in custom chunks cannot be classified as Important since this can break a run if they need to be neutralized for a mission
- Player can buy Slave from Slavemaster for “Free the Slave” mission regardless of whether there is technically space in the player’s party for another member
Big Quests
- Fix for NPCs being classified as witnesses on Assassin Big Quest if the Assassin's target is killed a second time after being Zombified
- Arrow appears above Musician's head in final level during Bouncer's Big Quest
- NPCs who have been challenged to a fight for Wrestler’s Big Quest will pronounce the fight “not fair” if they become Mind Controlled
- NPCs who have been challenged to a fight for Wrestler’s Big Quest will stop the fight if they end up joining someone’s party mid-fight
- Player cannot be assigned optional missions in buildings where Goon's Big Quest takes place
Artificial Intelligence
- Fix for Cops becoming hostile toward the player for hacking the Killer Robot
- Fix for NPCs not becoming Loyal when the player breaks them out of prison using Chaaarge
- Fix for hostile NPCs not fighting each other when spawned into a prison room together mid-game
- Fix for Big Quest target NPCs becoming hostile toward their friends too easily
- Fix for Cops becoming hostile toward players who pickpocket NPCs while invisible
- Fix for Friendly NPCs running away from players with Fair Game
- NPCs do not immediately become hostile toward the player for accidentally hitting them with the Ghost Gibber
- Fix for NPCs who have been told to stand guard running back to player after becoming Dizzy, Frozen or Electrocuted
- Fix for party members who are assigned to attack an NPC, not actually attacking that NPC if the player runs far enough away
- Fix for NPCs not joining the player’s party while they are in a fight for the Wrestler’s Big Quest
- Fix for NPCs in buildings where an optional quest exists sometimes being Annoyed with player due to Suspicious
- Fix for NPC Bounty Hunters who are initially hostile toward the player at the beginning of the level not drawing their weapons upon seeing the player
- Fix for certain cases where NPCs would become hostile toward the player and then proceed to ignore them instead of battling or fleeing
Text
- Fixed a typo in Wrong Building
- Corrected “Enraged” description
Multiplayer
- Fix for cases where NPC position could be desynced in online multiplayer when it is released from Mind Control
- Fixed awkward interactions between Mind Controlled NPCs on multiplayer client and hazardous objects like Barbed Wire
- Fix for incorrect particle effect sometimes appearing on client when host player melee-hits an NPC
- Fix for multiplayer client being able to produce clones of themselves during high lag while depossessing an NPC
Engine
- Updated game engine to Unity 2019.4.28f1
Version 94
Graphics
- Fix for Mech's weapon not appearing properly in Home Base
- In character creation, the rectangular Robot heads may not be given hat accessories
- Fix for the Random Appearance button in character selection never resulting in facial hair
- Corrected shadow positioning for Ammo Stock
UI / Controls
- Fix for outdated trait list sometimes remaining on the left side of the screen after depossessing
Items
- Skeleton Key no longer appears in Loadouts
- Fix for player not being able to drop guns purchased from War Zone soldiers via Art of the Deal
- Fix for Wrestler throwing Lamps causing Cube of Lampey to lose 2 charges instead of 1
- Bracelet of Strength will not lose durability when hitting NPCs that cannot be damaged
- Knife is lower on the hierarchy when the game selects a new weapon for you
- Slave Helmet Remote is destroyed when you free a Slave
- Fix for Taser’s recharge timer freezing if it is placed in an ATM while recharging
- Fix for certain items not working properly when used from multiplayer client after a Continue is used
Status Effects / Traits / Special Abilities
- Fix for Electronic players being damaged by water when in Ghost form
- Cannibalize and Bloody Mess cancel each other out in character creation
- Fix (again) for cases where certain removed traits could still show up in the game
- Fix for Mech often having slightly less oil than it's supposed to if you run out of oil before refilling it
- Lasers are not triggered if the player is Shrunk
- Fix for empty Mech sometimes being Aligned with the player due to Random Reverence
- NPCs who are infected with Zombiism will consistently blow up if their Slave Helmet is destroyed, rather than sometimes coming back to life
- Playing as a custom character with The Law and Scumbag Slaughterer, scumbags will be marked as Guilty before they turn hostile
- If a player hits a Generator and triggers it to explode, they will receive the benefits of Blaster Survivor and Blaster Master even someone else hits the Generator in the interim
- Fix for player retaining “I’m Outtie” speed when swapping the trait for something else
- Fix for some status effects not fully clearing when depossessing custom NPCs
- Fix for Bartender being Loyal toward Shapeshifter following possession if Super Special Abilities have been unlocked for both characters and the mutator is active
- Fix for status effects and traits not always showing properly on other players in online multiplayer games after Continue
- Fix for cases where Tranquilized countdown could continue after a player is knocked out
Missions
- NPCs in "Find Bombs" missions are marked as Guilty when the bomb is in their building
- Potential fix for issue where bombs in "Find Bombs" disaster might not explode in online multiplayer
- When a player is assigned to free a Slave, all Slaves in that building will be Loyal to the player
Big Quests
- In the Goon's Big Quest, the player will not be asked to defend outdoor locations
Drug Dealers who are targets in the Assassin’s Big Quest cannot take a Resurrection syringe
Level Generation
- Fix for cases of incorrectly placed Water Pumps near lakes
Artificial Intelligence
- Fix for cases where Thief NPCs would attempt to use Stealing Glove on objects
- Fix for custom NPCs not displaying dialogue when telling jokes or laughing at jokes
- Fix for NPCs with Hearing Blocked being able to hear the player operating Turntables
- Fix for cases where NPCs could move with the wrong type of physics (i.e. ice physics)
- Fix for NPCs becoming "fans" of musician when performing certain types of important - actions
- Musician will not make requests that involve NPCs that are already employed by the player
- Slavemasters cannot become fans of the Musician (they shouldn't leave their Slaves)
- Mind Controlled NPCs can now use items that they have been given by the player
- Fix for NPCs "witnessing" assassination in Assassin's Big Quest while the player is teleporting
- Fix for Slave remaining Submissive if the player frees the Slave via hacking their helmet
- Fix for prisoners not being able to fight one another
- Fix for Cannibals not attacking NPCs who did not originate in the current level
- Fix for NPCs becoming hostile toward the player for hacking Slave Helmets when they are Loyal or Aligned with the player
- Fix for NPCs not protecting property after being depossessed
- Freeing Slaves by enslaving their owner and then freeing them causes them to become Loyal
Text
- Modified Big Bullets description to account for other non-bullet projectiles
Multiplayer
- Safeguards to ensure fix of issue where host was unable to move more than a couple feet before reverting back to the previous position
- Fix for NPCs that are Mind Controlled by multiplayer client not being able to melee-hit other players properly
- Fix for extra damage numbers appearing over multiplayer client's Mind Controlled NPCs when they are hit
Version 90 (12 August 2020)
This update includes a whole bunch of fixes, as my never-ending quest to rid this game of all bugs continues. Seriously, I’ll probably be updating this thing ‘til I’m dead.
So, what else have I been up to? Well, for the past several months, I’ve primarily been focused on creating new tech for the sequel. I'm happy to say it's going really smoothly! This groundwork will allow for a MUCH more expansive, open world than the original game can muster. I’m super excited about the gameplay potential here, this will open up a ton of new possibilities. While it’ll be a very long time before I have anything official to show, I’ll continue to keep you posted on my progress with these updates. Be sure to keep sending me your ideas/hopes/dreams/etc.!
Characters
- Demolitionist now has Tech Expert trait
- Accessories and facial hair cannot be placed on certain head types during character creation
- Fix for cases where player could not interact with Mech suit due to it being "hostile"
Level Editor
- Fix for Mech Pilot not spawning properly in custom chunks
- Fix for Chests appearing to contain items with incorrect names
- Fix for not being able to assign items to NPCs after placing a Safe or Chest
- Fix for Slime Puddle not appearing when placed on top of floors
- Fix for Mech Pilot suit sometimes appearing onscreen after returning to level editor after testing
- Fix for potential freezes loading final level with certain chunk packs
- Fix for mutators tied to specific custom levels remaining for the entire game if the player quit to the main menu and loaded their game on the level following the level with the mutator
Graphics
- Fix for issue with certain shadow tiles not appearing properly
- Fix for fist sprite appearing at the back of NPCs’ bald heads when they are sitting down and facing north
- Fix for dizzy stars sometimes remaining over NPCs after they are cleaned up by Butler Bot
- Fix for shadows not always appearing properly under doors
- Fix for player appearing to keep Roller Skates on after possessing and then depossessing a Courier
- Fix for shadow appearing under player as they are teleporting if they teleport from within water
UI / Controls
- Added setting on Graphics menu to use software cursor
- Fix for Killer being incorrect on stats screen when player dies due to taking an Sulfuric Acid syringe
- Fix for cases where question mark could appear over NPCs' heads directly after starting combat
- If a player is is "operating" an object and someone pickpockets them, they will stop operating
- Dead Musician has higher interaction priority vs. objects around him when Bouncer goes to revive him
- Fix for errors when selecting certain body types during character creation
- Fix for Mech and Courier body types not always being selectable during character creation
- Fix for greyscale versions of Mech, Mech Pilot, Courier, Robot, Cop Bot, and Demolitionist being missing
Playfield Objects
- Fix for cases where the player would act as if they are hacking an object when they are interacting up close, typically after interacting with someone from across a counter and offering them an item
- Fix for panic room doors sometimes closing when lockdown walls are triggered by Supercops from their hostility toward players
Items
- Freeze Ray can now be used to put out fires
- Mind Controlled NPCs are not affected by Memory Mutilator
- Body Swapper is affected by Intrusion Artist
- Fix for players being able to pick up airborne items
- Fix for certain items repeatedly warping if placed directly on certain Flame Grates
- Modified Walkie Talkie description to mention the fact that you shouldn’t use it in view of Cops
- Fix for player being able to use melee weapons and not lose durability if they switched weapons before the swing was finished
- Fix for errors potentially occurring if the player is knocked back while attaching a detonator to a door
- Fix for rare cases where multiplayer client could be told that their inventory is full when picking up items when it is not
- Fix for multiplayer client sometimes being able to press Remote Detonator button even if no bombs have been placed
- Player cannot use Sticky Glove through closed, unbroken windows
Status Effects / Traits / Special Abilities
- Slum Dwellers who are spawned for the Goon's big quest will not be Loyal due to Friend of the Common Folk
- Penetrating Bullets are stopped by indestructible-ish objects like Steel Doors and Safes
- If player dies while possessing someone or while having Resurrect, and they gain a level while on the ground, they will gain health from the level-up when they resurrect
- When adding traits, Toss cancels Near-Harmless, and vice versa
- Fix for Mind Control not working properly with Electronic
- Fix for player being able to attempt to arrest empty Mech and Butler Bot
- Fix for Blaster Survivor not working properly when hitting Remote Bombs while on multiplayer client
- Fix for Class Solidarity causing custom NPCs of different varieties to be Friendly toward each other
- Fix for cases where players could get inappropriate end-level rewards after switching characters
- Fix for Crazy-Dizzy not occurring when Electronic players return from Werewolf form
- Fix for Doctor being able to chloroform or tranquilize a Mech player, or an empty Mech suit
- Fix for Flesh Feast triggering on Mech player and empty Mech suit
- If an NPC or player is bitten or arrested while biting or cannibalizing, they will stop doing these things
- Fix for Gangsters being able to hit members of their own gang while having No In-Fighting if another player has the opposite gang’s Big Quest
- Explosions from Laser Emitters will never harm players who have Blaster Survivor
- Fix for health numbers appearing multiple times when healing Musician as multiplayer client Bodyguard
- Bloodlust and Cannibalize no longer cancel each other out
- Fix for people who come out of Enraged state continuing to charge their Lunge/Zombie Spit/etc. attacks indefinitely
Sound
- Fix for cases where switching between weapons with the mouse wheel would not produce a sound effect
Artificial Intelligence
- Fix for NPCs believing that they are still in prison once the player has freed them
- NPCs who need to be killed for Mech Pilot's Big Quest will become hostile toward the player as soon as the player attacks them
- Fix for NPCs attempting to pick up weapons from the ground when they have no empty inventory slots
- Fix for NPCs not sitting down in their seats when listening to NPC Comedian jokes
- Fix for issues sometimes occurring when player asks a hired Hacker to hack a Slave Helmet
- Fix for cases where guards would tell the player to leave a building when they hadn’t done anything wrong
- Fix for Zombified Gorillas and Jocks sometimes trying to do special attack, resulting in an error
- If a player kills a Slavemaster to free someone from slavery, the former slave will become loyal to the player’s followers in addition to the player
- Fix for Cops attacking the player if NPCs who were aligned due to Random Reverence attacked the Cop
- Fix for cases during the ending where NPCs in the crowd would speak lines that didn't make sense due to them being a robot or a hologram or something
- Fix for Musician being teleported by Cop Bots along with player after dying, which would make them alive again
- If multiplayer client Wrestler challenges an NPC to a fight and the NPC kills him, they will no longer follow the Wrestler's ghost
- Fix for NPCs not becoming hostile toward the player after the player kills their friend with a cyanide/acid/nicotine-filled water pistol
- Fix for NPCs not always bumping each other out of the way when appropriate when they stand too close
Text
- Fixed typo in one of the credits list names
Performance
- Lots of small optimizations and fixes
Multiplayer
- Game is no longer using GoG Galaxy for matchmaking, as this would not have been compatible with the upcoming Windows Store version of the game. As a side effect, I sadly had to remove the ping, level number, and mutators from the match listings (to clarify, you can still have mutators, they just won't appear on the match listing as they did before). Hopefully I can find a way to bring these back at some point in the future.
Other
- Lots of under-the-hood changes to accommodate upcoming Windows Store version of the game
Version 90b
Updated localization .csv files are now included
- Fix for white square appearing at the bottom left edge of the map
- Fix for Mech and Courier body types not appearing correctly for custom characters
- Fix for internal errors occurring when viewing matchmaking list
Version 90c (August 12)
- Fix for Join Internet Game screen not listing matches properly for some players
- Fix for hacks from hired Hackers not working properly
Version 90d (August 15)
- Fix players sometimes not being able to join online matches after quitting and joining another game
Version 90e (August 16)
- Fix for visual glitches in split-screen mode
Version 90f
- Fix for players with long Steam names being prevented from hosting or joining online games
Version 89 ( 29 April 2020)
DLC
- Added support for Character Pack DLC
Courier
- Roller Skates (Trait): Allows you to travel very quickly, but with some loss of movement control.
- Delivery App (Item): Use this to start delivering packages.
- Courier Package (Item): Deliver this from one spot to another, and don't let it break!
- Side Hustling (Big Quest): Deliver a bunch of packages using the App, but be SUPER QUICK about it!
Alien
- Mind Control (Special Ability): Shoot a blast of energy that explodes on contact. Anyone within the radius becomes Mind Controlled by you. During this time, you take control of their bodies, but cannot move your own.
- Near-Harmless (Trait): Can’t use weapons, fist only does 1 damage
- Homeward Bound (Big Quest): Collect parts for your broken spaceship from vending machines.
Goon
- Wrong Building (Trait): When you trespass in a building, owners who would normally become hostile become annoyed instead.
- Guard Duty (Big Quest): Speak to the owner of a specific building and protect that building from a bunch of invaders. Bonus cash if the owner survives. Winning this Big Quest allows you to achieve the rank of Supergoon.
Mech Pilot
- Ride Mech (Special Ability): A Mini-Mech appears next to you when you start levels, which you can ride.
- Mech Key (Item): Use this to start the Mech.
- Laser Cannon (Special Ability for Mini-Mech ONLY): Shoots lasers, which are quick and not very powerful. But, they recharge, so you've always got a gun on hand.
- Oil Reliant (Trait for Mini-Mech): Health can be restored by Oil Container or Ammo Dispenser.
- Bulky (Trait for Mini-Mech): Can’t fit through doors or windows, speed is set to 1.
- Scumbag Slaughterer (Trait for Mini-Mech): Unlawful citizens will attack you when they see you if you’re riding the Mech. They don’t care about the Mech Pilot.
- Cops Don’t Care (Trait for Mini-Mech ONLY): Law enforcement won’t take actions if you attack citizens or vice versa, or commit other crimes, as long as you’re in the mech suit.
- Brute Force Progress (Big Quest): Neutralize every unlawful citizen. That means Thieves, Drug Dealers, Gangsters, etc.
Bouncer
- Stomp (Special Ability): Stomp the ground to make everyone in the nearby radius Dizzy. Costs some health.
- Bodyguard (Trait): A Musician follows you everywhere. Make sure not to let any harm come his way!
- Electro Tether Vest (Item): Hurts you if you stray too far from the Musician.
- Blood Transfusion Kit (Item): Allows you to transfer health from yourself to the Musician, or revive him when he dies.
- Bodyguarding (Big Quest): Make sure the Musician doesn’t die too many times.
Demolitionist
- Bomb Processor (Item): Put in random stuff from your inventory to craft Remote Bombs.
- Remote Bomb (Item): Plant these wherever you want.
- Remote Bomb Trigger (Item): Use this to detonate the Remote Bombs you've planted all at once.
- Rubble Rouser (Big Quest): Destroy a certain number of walls in the level.
Level Editor
- Fix for toolbar slots disappearing if the player quits Play mode in the level editor and then returns to Play mode
Graphics
- Fixed a small error with the Alien's coloring
- Fix for NPCs displaying incorrect eye sprites after being electrocuted
Items
- Melee weapons do not lose durability when hitting Butler Bot
- Butler Bot cannot be tripped with Banana Peel
- Butler Bot cannot be targeted by certain items like the Walkie Talkie
- Fix for not being able to shoot Ghost Gibber through broken windows
Status Effects / Traits / Special Abilities
- Alien can no longer be Zombified
Combat
- Player does not auto-aim toward Butler Bot
Stats / Unlocks
- Fix for player receiving election points from NPCs that are brought from previous levels
Missions
- Fix for optional Neutralize missions not being considered Complete if the target is Zombified before the mission begins
Big Quests
- Fix for Shopkeeper Big Quest sometimes assigning player to retrieve Gas Mask, even though these do not drop when the NPC is killed
Level Generation
- Fix for a small wall collider sizing issue
Artificial Intelligence
- Fix for NPCs not acknowledging a problem if you try to hand them an item when their inventory is full
- Fix for NPCs continuing to follow the player if their Slave Helmet blows up while they are invincible
Version 89b
- Fix for cases where DLC traits and abilities were not available in character creation
- Fix for Mech starting with full health at the beginning of each level
- Fix for Bulky and No Teleports appearing in as rewards
- Ammo Processor is no longer a prerequisite for the Bomb Processor
- Player can purchase Oil Container from Loadout Machine as well as Ammo Dispenser
- Fix for “Roller Skates +” text appearing incorrectly
- Fix for bodies of water filling Laser Cannon
- Fix for Mech Pilot Super Special Ability text not appearing properly on Stats screen when riding Mech
- Fix for several interactions between the player and NPCs that involve the transfer of blood while Oil Reliant
- Fix for NPCs for Goon Big Quest sometimes spawning inside walls
- Fix for Musician sometimes wandering off randomly instead of pathing to the object/person they were supposed to interact with
- Fix for characters with Vocally Challenged not being able to use Mech
- Fix for Mind Controlled NPCs pausing near Fire Spewers, Trains, etc.
- Fix for Roller Skates ceasing to work properly after Quick Escape Teleporter fires
- Fix for Roller Skates ceasing to work properly if player teleports from water
- Fix for Aftershocked and Safe Stomp not having proper description text
- Fix for player’s Alien’s Ship Piece count becoming lower when the vending machine from which it was retrieved is destroyed
- Fix for Zombies sometimes becoming hostile toward an empty Mech Suit
- Fix for Supergoon having incorrect description during character select
- Laser Cannon ammo does not recharge when the player leaves their Mech
- Courier receives a bit more time to deliver packages
- Fix for Supergoon appearing in the Character Creation Big Quests list
- Fix for ending text not appearing fully if the player asks for the Mayor’s Hat while Mind Controlling him
- Bouncers, Shopkeepers and Drug Dealers and their friends will not be secret Bounty Hunters or have an Ideological Clash when the player is a Bouncer, since the Musician may need to see them
- Fix for Laser Cannon Empty sound effect sometimes playing at inappropriate times
- Updated localization csv files for custom translations
Version 89c
- Fix for loading sometimes getting stuck at 62% (REALLY SORRY ‘BOOT THAT ONE)
- Fix for player not being able to exit Mech when loading a saved game from a previous build
Version 89d (1 May 2020)
- No Teleports trait added for all players, not just DLC
- Fix for issue that would sometimes cause multiplayer client to freeze at the beginning of levels with the map zoomed out
- Fix for Mech sometimes dying on multiplayer client and turning into Werewolf
- Fix for Mech having incorrect health if client died while in their partner’s Mech suit
- Fix for multiple empty Mechs sometimes spawning if multiplayer client loses all health while in Mech suit
- Mech trait Cops Don’t Care will allow you to bypass Cop Bots’ security beams (will not work on saved games from previous versions)
- Fix for cases where multiplayer client could gib an empty Mech by giving it oil
- Fix for Mech health bar sometimes displaying as full when it was actually empty
- Fix for cases where Wrong Building did not work properly and owners become hostile when they should not
- Fix for NPCs getting hostile if you open red doors with Wrong Building
- Fix for player being able to interact with Loadout Machine when it is busted
- Fix for Bomb Processor not coming with Bomb Trigger when received from Loadouts
- Musician does not make requests of the player on the final level
- Player cannot command other NPCs to attack empty Mech or Butler Bot
- Fix for player not being able to interact with objects and NPCs when there is a non-interactable item nearby (such as a remote bomb that has been planted)
- Fix for Blood of Steel trait not appearing yellow on end-of-level upgrade list
- If the player somehow forces the Musician to become hostile through means other than ignoring their requests, the Musician will not remain hostile upon death
- Player receives Indirect Kill points if the NPC they are Mind Controlling dies
- Fix for Mech Super Special Ability text indicating that the Mech could not normally teleport
- Updated Translator description to reference Aliens
- Fix for “Roller Skates +” having incorrect description
- Updated CSV files
Version 89e (2 May 2020)
- Fix for selecting Loadouts for players 2-4 in coop mode sometimes causing the game to freeze during load
- Altered the start of Mayor Village so that Mech can fit through the gate
- Fix for cases where they player could not hit NPCs invading for the Goon Big Quest if they had specific traits
- Fix for multiplayer client not receiving Big Quest points for destroying walls in certain ways
- Fix for player getting money for Goon Big Quest if the surviving friendly NPCs are Zombified
- Fix for some recipients of Courier packages being Bounty Hunters or having Ideological Clash
- Fix for Player 1 instruction text on character select screen appearing in the incorrect position in coop mode
Version 89f
- Matchmaking system can now show 250 lobbies instead of 100, which might solve issues with people not being able to find their friend’s game
- Potential fix for player sometimes not receiving package after delivering a package to an NPC, and not seeing an arrow on the minimap
- Potential fix for player sometimes not being able to interact with Musician on the ground
- When entering a new level, Musician does not become hostile if you hadn't taken him to his destination before exiting the previous level
- Fix for Musician sometimes saying "E_BodyguardedNeed"
- Fix for cases where Goon could fail his quest at the beginning of a level
- Fix for player being able to use Sell-O-Matic after it is broken
- Fix for Goons on final level guarding Mayor telling you to step away from the Mayor when you are not in his vicinity
- Fix for Butler Bot and empty Mech becoming Hostile in "Everyone Hates You" mutator
- Fix for empty Mech walking to Podium during ending on its own
Version 89g (4 May 2020)
- Rewrote a bunch of code for the Mech ability “Bulky” so that this will work more effectively and result in fewer glitches
- Fix for Goon quest NPCs not becoming Friendly toward the player if the quest requirements have changed
- Fix for Goon quest NPCs not being able to start quests on multiplayer client if the quest requirements have changed
Fix for player not always needing to discover Goon quest NPCs on multiplayer client
- Fix for Goon quests sometimes failing at the start of levels on multiplayer client
- Fix for Goon big quests sometimes failing to reassign the quest properly if something happened to the first questgiver
- When Goon big quest begins, all owner NPCs in the building will stop sleeping
- Fix for Mech Big Quest "Scumbags" becoming unkillable if they become Aligned and you have No In-Fighting
- Fix for Mech Suit not spawning when playing as a custom character with Ride Mech and Bodyguard
- Fix for player being able to command Musician to Stand Guard/Attack when using "All Attack/Stand Guard" on another NPC
- Mech Pilot will not receive Lockdown disaster. If a Mech somehow does end up in these levels, Cops will not bother him
- Fix for Lasers setting bodies on fire if the player was holding Flamethrower at the same time
- Fix for player’s death method not being correctly identified as Laser Cannon when this is how the player is killed
- Fix for custom characters with Oil Reliant not being able to restore health using Oil Container or Ammo Dispenser
- Fix for Mech Pilot having incorrect dialogue when interacting with another Mech while suited up
- Players with Near-Harmless cannot receive Knuckley as an upgrade
- Sneaky Fingers allows the Alien to collect ship parts undisturbed
- If someone you are mind controlling attacks someone who saw you hide in a bush, that person will become hostile toward you
- Courier cannot begin Big Quest if the local ATM has been made non-functional
- Bomb Processor cannot be received as a quest reward or loadout item
- Bomb Processor, Remote Bomb and Remote Bomb Trigger cannot be stored in ATM Machine
- Remote Bomb Trigger can't be cloned
- If player receives Bomb Processor through the Item Teleporter, they will also receive the Remote Bomb Trigger
- Fix for NPCs continuing to dance after being Mind Controlled
- Mayor and Clerk in Mayor Village can still be talked to even if a custom Podium chunk was not built correctly and the election can't take place
- Fix for players with Mugger and Wrong Building causing annoyed owner NPCs to become hostile when attempting to talk to them
- Fix for issues that could occur of Haterator or Hypnotizer is used on Musician
ATM Machines are no longer placed inside buildings
- Mech Pilot only needs to kill a maximum of 25 Scumbags per level for Big Quest
- Fix for further instances where NPCs could become hostile toward empty Mech
- If save data somehow becomes corrupted, it will be copied to the “Corrupted” folder where your saves are stored. If this occurs, please send the file to me!
Version 89h
- Fix for Mech movement issues introduced in the previous build
- Vampire and Thief cannot pickpocket/bite the same person more than once
Version 89i (6 May 2020)
- Fix for Cops getting annoyed at Mech for knocking someone into an object and breaking it
- Fix for player not needing to drop Time Bomb and Remote Bomb when going through blue lasers
- Altar is no longer interactable (for now, maybe one day)
- Fix for multiplayer client not receiving skill points for Master of Disaster when destroying walls with items such as Grenade, Molotov Cocktail, and Remote Bomb
- Fix for players not receiving skill points for Master of Disaster when destroying objects with fire that didn’t come from Flamethrower
- Fix for player being able to duplicate the Mech Key if they spam entering and leaving the mech
- Fix for multiplayer client being able to duplicate their Mech if they spam entering and leaving the mech
- More preventative measures to ensure player cannot spawn multiple Mechs during online play
- Fix for Share the Health triggering for Musician after he has died
- Fix for NPCs becoming hostile toward the player if their friend is Mind Controlled by the player while the player is invisible
- Fix for Goons sometimes believing themselves to be in Prison and ignoring the player (particularly those in Banks) when a nearby Panic Room door from a different building was closed
- Fix for NPCs with Power Walker sometimes destroying walls and objects far away from their body
- Multiplayer client’s mech will disappear if they exit the game
- Fix for a circumstance where player would not respawn as ghost after death due to an error with one of their items not spilling correctly
- Fix for nasty issues occurring if more than 100 items were spawned on a level
- Fix for freeze when loading level at 87% due to Oil Spill issue
- Player retains Bodyguard when transforming into Werewolf, getting into Mech, or Possessing someone
- Fix for starting traits that are carried over to new form when Possessing/Werewolf Transforming/Mech Riding not appearing on character sheet
- Fix for player not being able to walk off the north border of the map
- Attempted fix for cases where player is able to get through doors as Mech
- Fix for player with Wrong Building walking into building after knocking on the door, and NPCs telling him to leave despite not seeing him yet
- Fix for player getting “Killed No One” bonus if a person they Mind Controlled was killed while under Mind Control
- Fix for Remote Bomb Trigger appearing in Loadout Machine
- Fix for player not being able to give Blood Bag to their Vampire followers
- Fix for player being able to give Blood Bag to non-Vampire followers
- NPCs who are Aligned/Loyal to the player will not become Hostile toward the Musician if the Musician becomes Hostile toward the player
- NPCs who are Aligned/Loyal to the player and become Hostile toward the Musician, will not remain hostile after the Musician dies and revives
- Hitting a Remote Bomb with a melee weapon will cause it to explode
- Alien can collect ship parts from machines that are broken
- Fix for Power Walkers not working (89i2)
Version 89j (8 May 2020)
- Removed a number of items from the Rewards list in the Home Base that would never actually show up as rewards in-game regardless of whether or not the player had disabled them
- Musician may give you a reward for your trouble when you take him to his destination
- Musician may attempt to find his desire once he gets too annoyed instead of attacking the player
- NPCs may occasionally fawn over the Musician and join your party
- Bouncer Big Quest can be completed if he dies under 20 times during the game instead of under 15. Other similar requirements are more lenient as well.
- Stomp does slightly less harm to the player
- Fix for Musician continuing to be hostile toward other players after dying and resurrecting
- Musician is Aligned with other players by default instead of Loyal
- Fix for Musician's quest marker not appearing in local coop mode
- Fix for player teleporting without Musician if the Musician was walking back to the player after fulfilling one of their desires when the teleport took place
- Musician's body cannot be moved from the spot where he fell down by hitting him
- Fix for Laser Cannon Empty sound effect playing when right-clicking over certain interface elements
- No In-Fighting and Class Solidarity do not apply to Mind Controlled NPCs
- Player cannot interact with objects and items next to them while Mind Controlling
- Fixed the incorrect Spanish translation for Sucker
- More fixes to ensure Mech can't get through doors
- Oil Container cannot be used as weapon by players who have Oil Reliant
- Fix for custom characters who have Oil Container as a starting item, but not Oil Reliant, not being able to drop Oil Container
- Fix for NPCs becoming Arsonists when they have a trait like Pacifist, which makes it impossible for them to throw Molotov Cocktails
- Fix for Assassin appearing twice in Big Quest menu when DLC is installed
- Fix for Oil Container count not dropping visually if the player quick-heals while Oil Container is on the toolbar
- If the player chooses the Bouncer Big Quest for a custom character and does not have the Bodyguard trait, the quest will fail
- Fix for German translation of ‘ammo’ being incorrect
- Bulky is no longer available for custom characters
- Mind Controlled NPCs can knock on locked doors
- Added more cases where Mind Controlled NPCs can use keys on doors
- Mayor will spawn into final level even if custom chunks screw up where he was supposed to spawn
- Cannibal will not be assigned to cannibalize Werewolves for their Big Quest
- NPCs who are spawned for Goon’s Big Quest will not be aligned as a result of Random Reverence
- Fix for player not being able to command Upper Cruster zombies to attack
- Mind Controlled NPCs have different colored eyes
- No In-Fighting and Class Solidarity will not prevent player from attacking NPCs who are in their party
- Alien’s “Collect Part” button appears beneath other buttons to avoid the player having accidental mishaps
- Fix for cases where NPCs following the player could get weirdly close
- Updated CSV Files
- Fix for Musician reward drops not functioning properly (89j2)
Version 89k (15 May 2020)
• Adjusted Roller Skates physics to feel less floaty and heavy
• Increased Courier Big Quest time limit difficulty a bit to compensate for new Roller Skates physics
• Courier can continue delivering packages if a package gets broken, but they will receive no money and less time on delivery, and the delivery will not count toward Big Quest
• Greatly improved combat against NPCs for Mind Controlled NPCs on multiplayer client
• Mind Controlled NPCs now auto-aim a bit if they are facing in the general direction of a target
• Goon starts with No In-Fighting. Blends In Nicely has been removed
• Goon starts with Knife and Kill Ammunizer
• Ride Mech now costs 16 points in character creation instead of 20
• Bouncer starts with Mini Fridge
• DLC characters can be added to custom campaigns. Players must have the DLC in order to start the campaign. However, players without the DLC may still join online games that use the campaign
• Certain disasters will not appear if you have the Bouncer's Big Quest
• Better AI for when player destroys an NPC’s door
• Fix for multiplayer client’s Laser Cannon ammo being restored when exiting and re-entering a Mech
• Fix for Bodyguard starting items being duplicated if the player Possesses someone
• Fix for cases where NPCs could knock on doors while inside buildings
• If player exits a level while a fan is following the Musician, the fan will become Friendly toward the player instead of Neutral so as not to hurt electability
• Fix for Giantized Mech sometimes being able to walk through doors of Steel buildings
• Fix for Lockdown Walls not working in non-Uptown levels when using Mixed-Up Levels
• Player receives Indirect Kill if a Mind Controlled NPC is killed within 5 seconds of Mind Control ending
• Fix for cases where Memory Mutilator could be used multiple times and not disappear from inventory
• Removed “Are you sure?” when choosing to run for mayor, since some people apparently were not seeing this. Also moved the Run for Mayor option down a few slots so it’s less easy to press it by accident
• Fix for Dizzy Stars sometimes not appearing
• Fail-safe for tutorial to ensure that player can’t die
• Fix for game not starting properly if there are read/write issues on the player’s hard disk for the GameSettings and TechSettings files
• Fix for “Can’t Do” sound effect playing at inappropriate point on host when delivering packages on multiplayer client
• Fix for Bomb Processor not appearing in player’s inventory when using No Guns mutator
• Bomb Processor starts with 0 charge instead of 1 when loaded into a custom character’s inventory or through loadout
• Fix for cases where player could spawn more than 1 Bomb Trigger into their inventory
• Drink Mixer and Slave Helmet Remover do not appear in Loadout-O-Matic since they are infinite use
• Courier will not be asked to make deliveries to Deportation Center
• Fix for player ceasing to shoot a rapid fire stream after an NPC turned into a Werewolf
• Fix for questgivers not being annoyed with Suspicious NPCs
• Fix for building guards not becoming hostile toward Cop and Firefighter NPCs within their property when the Cop/Firefighter is in the player’s party
• Player can see through Mind Controlled NPC’s eyes during Rogue Vision mode
• Fix for Transfuse Blood triggering Quick-Escape Teleporter
• Fix for Musician sometimes dropping guns or melee weapons when mutators had been applied to turn these off
• Fix for NPCs sometimes being too aggressive toward Mind Controlled NPCs
• Fix for Mind Controlled NPCs on the multiplayer client sometimes attacking toward the player instead of the direction that they are facing
• Fix for Mind Controlled NPCs being able to bump other NPCs in a certain direction
• Added DLC call-to-action button on main menu
• Fix for players with Vocally Challenged not being able to refill Mech or use it after it had lost health
• Fix for non-harmful explosions from multiplayer client causing items to go flying
• Fix for cases where NPC can die on client but not on host
• Fix for NPCs having low interaction priority when Mind Controlling
• NPCs who are spawned for Goon’s Big Quest will not be aligned as a result of Random Reverence (for real this time)
• Angry mobs on final level will not be as easily distracted by noises when running to kill Mayor
• Upper Crusters who are angry at Mayor will actually attack instead of immediately running away
• Fix for Musician sometimes facing the wrong direction if they are teleported to the Podium at the end of the game
• Fix for NPCs’ brains sometimes not being active for a split second after being teleported, and potentially causing them to look weird
• Buying a round of drinks for NPCs will cause them to become friendly toward party members as well as you
• Fix for Shapeshifter NPCs who are inside someone else’s body having white eyes instead of red once the player stops Mind Controlling them
• Fix for Shapeshifter seeing certain head-based armor of the people they possess in the Loadout-O-Matic
• Fix for Confused NPCs not being damaged by Barbed Wire
• Interactions with objects will take priority over interactions with party members
• Fix for Always Crit not working if the player takes it into a new level
• Player cannot “buy a round” from Bartender if he is not in his building
• “Buy a round” does not apply to NPCs who have left the bar where they started and are wandering somewhere else
• “Buy a round” does not apply to NPCs who are under Mind Control
• Potential fix for cases where Boo-Urn would not scare away NPCs who are far away from the player in the building where ghosts are released
• Fix for NPCs with combat related traits such as Kneecapper causing unintended effects on people who bump into their burning body after they have died
• If a player has Rechargeable or Addict and they transform into a Werewolf, enter a Mech, or Possess someone, their Recharge/Addict level and countdown time will be saved for when they transform back
• Fix for Twitch “Rewards” voting not working properly for player 2’s vote in a local coop game
• Fix for NPCs who are hit and killed by Fire Spewer not exploding when Exploding Bodies mutator is turned on
• Potential fix for cases where NPC's arm and leg animations stop working temporarily
• Fix for walls appearing in inappropriate spots when placing multiple windows next to each other in the level editor
• Remote Bombs are available from the Item Teleporter
• Electro Pill acts like Power Sap for electronic/rechargeable people
• Any melee weapons that a character starts with will have 200 durability instead of 100
• Melee items in loadout machines have 200 durability but remain the same cost as before, much like when they are sold from shopkeepers
• Quest reward melee items start with 200 durability instead of 100
Version 88 - Bug Fixes and Future Plans (3 April 2020)
New Content is Coming!
While this update doesn’t contain any new content, I actually have a bunch of new stuff almost ready to drop. It’s not quite there yet, which is why I wanted to do this interim update.
Consoles!
For anyone who has the console versions, you may have noticed that the game is several versions behind the PC version. I really apologize for these delays. My publisher and I have had some at-times unusual certification issues that have caused major hold-ups. While I don’t have a solid update timeline, rest assured that the game will eventually be updated to match the PC version.
Future plans!
Streets of Rogue has now been in development for over six years, with the game being playable from start to finish for nearly two years. It's become more and more difficult to add new features to the game that are impactful, but won’t break the existing game or fundamentally change the gameplay. I’d like to take Streets of Rogue in some big new directions, but it’s tough to do so within the current structural confines of the game I’ve created.
So, I’ve decided to begin work on a sequel! I’ll be expanding directly from the existing six-years-in-development Streets of Rogue code base. Much of this time was spent turning some extremely open-ended systems design into something that was relatively polished, as opposed to a complete janky mess. My hope is that the stability of my existing work will allow me to focus on expanding the structure of the game world (...open world?) and adding a bunch of fun new systems (...vehicles?) while spending less time on bug fixes. We’ll see how that goes!
I don’t have a timeline for any of this. My next steps are basically “experiment with new tech and toy around with new systems”. It’ll be awhile before I have anything solid to show. I just wanted to give you an idea of what I’m up to. Frankly, I don't even have much of a design doc at this point, just a general idea of where I want to go. So if you have suggestions, always feel free to drop me a line!
What does this mean for Streets of Rogue? While my primary focus will be shifting a bit, updates will still be coming. Since the next game will be built off the same code base as the original, I’ll be continuing to fix bugs and make beneficial changes, with the probability of some new content along the way. Streets of Rogue is never finished!
Anyways, that's all for now. Stay safe everyone! And STAY HOME!
Version 88
Level Editor
- Player is shown the main menu after pressing Esc while testing a level, instead of immediately exiting the level
- Warning message appears when saving a chunk when walls are placed at the chunk edges
- Fix for yellow quest boxes appearing during gameplay when testing levels from the level editor
- Fix for NPC talk text always appearing on a single line when displayed in-game
- Fix for issues with text disappearing when creating Sign text and NPC Talk text
UI / Controls
- Added “Alignment Circles” setting in Gameplay Settings, which defaults to On. If an NPC is Hostile toward you, a red circle will appear beneath them. If they are Aligned/Loyal/Submissive, a green circle will appear.
- Level Editor button now appears beneath Custom Campaign and Chunk Pack buttons to avoid players accidentally entering into the level editor when they did not mean to
- Fix for Big Quest slot not always displaying all text in Chinese language version
- Fix for issues aiming with certain weapons in Trackpad Mode
- Fix for new Twitch votes appearing on interface after vote has ended
- Ghosts are prevented from traveling too far outside of map boundaries
- Player will no longer auto-aim at non-functional objects such as Turrets that have been deactivated
- Fix for rechargeable special abilities appearing transparent on interface after level completion
- If voting is tied between two items in Twitch votes, the winner will be randomly selected instead of selecting the first item
Non-Playable Characters
- Fix for NPCs not displaying user-created text on multiplayer client
Achievements
- GoG Achievements will trigger upon completion even if they've already been internally triggered to reduce cases of people not being able to get all achievements
Graphics
- Fix for custom character hair sometimes appearing incorrectly in Home Base
- Fix for custom NPCs sometimes appearing incorrectly when using chunk packs
- Fix for custom NPCs sometimes appearing incorrectly on multiplayer client
- Fix for Dizzy Stars not appearing and disappearing properly in Rogue Vision mode
Playfield Objects
- Fix for exit elevator being titled "Mysterious Elevator"
- Fix for Turret sometimes turning and shooting after losing power
- Fix for Signs not displaying user-created text on multiplayer client
- Fix for cases where objects attached to walls might not be destroyed if its wall was destroyed, but another object was attached to a nearby wall
- Fix for players who do an Augmentation Booth swap sometimes getting traits that they can't use because they lack the associated special ability
- Preventative measure for multiplayer client teleporting after using the level exit and not being able to exit the level
- Fix for cases where Refrigerator could be made to “run” after another player had picked it up
- A small noise occurs when travering broken windows
Items
- Fix for Boo-Urn not working in some Industrial buildings
- Increased number of cases where health items cannot be given to NPCs who cannot use them (for example, giving a Ham Sandwich to a Cannibal)
- Player is blocked from giving follower NPCs weapons that they will not be able to use, such as if they have Pacifist
- Fix for player not being able to throw items at NPCs hidden in bushes
Status Effects / Traits / Special Abilities
- Medical Professional allows you to use Blood Bag on yourself
- NPCs cannot have Addict or Rechargeable, since they have no proper way to take care of themselves
- Fix for Class Solidarity causing all custom characters to not be able to hit each other, rather than just custom characters of the same type
- Fix for player not being able to Cannibalize NPCs who transformed back from Werewolf form
- Assassins are no longer triggered by Random Reverence
- Cannibal players can no longer receive "Cool with Cannibals" as an end-of-level trait
- Fix for Cannibal continuing to Cannibalize after NPC body has been gibbed by someone hitting it
- On the House no longer triggers when using a Free Item Voucher
- Blaster Survivor triggers for bodies that explode as a result of the player’s actions
- Player cannot begin Chaaaarge while jumping
- Fix for interactions with objects not stopping when the player is bitten
- Fix for the player continuing to use “operating bar” when being arrested or bitten
- Fix for player getting stuck if they are being bit by a player when that player loses their online connection
- Fix for Lunge and Chaaarge not working properly for players who were Enraged
- If the player has Bullet Breaker, their rockets will not be destroyed when hitting other bullets
Stats / Unlocks
- Player receives Skill Points for successfully telling jokes
- Player does not unlock Gorilla if a Gorilla dies before they are freed from their cage
Missions
- Fix for Neutralize All missions potentially including Ghosts
Big Quests
- Fix for certain Big Quest related events occurring during New Character Every Level, where Big Quests are disabled
- Fix for Aligned NPCs that the player must kill for Big Quest not always being capable of taking hits, such as when player has No In-Fighting
- Most NPCs that must be killed for Big Quest are considered Guilty
Mutators
- Fix for the No Guns and No Melee mutators not affecting NPCs in custom chunks who are given weapons by the creator of the chunk
- Zombies can be arrested during the Zombies Welcome mutator
- Fix for Bounty Hunters keeping their Rocket Launchers concealed during Rocket Chaos (this gave them away)
Level Generation
- Fix for certain cases where loading can get stuck when loading custom chunks
Artificial Intelligence
- Fix for NPCs not always sitting or sleeping when they were supposed to
- Fix for NPCs recognizing that the player hit them with Fireworks when the player is out of view
- Fix for enslaved NPCs not following the player to the exit if they had previously been involved in a quest
- Fix for Zombies becoming Submissive after being Enslaved
- NPCs will not become Annoyed when a player Bites their coop partner
- After player indicates that they want to run for Mayor, they are prompted “Are you sure?” Yes or No
- Fix for enforcers who are spawned during the Lockdown disaster not recognizing that Lockdown is in effect
- NPCs who become hostile toward someone after sleeping will walk around instead of returning to their bed and standing still
- Fix for Zombies not being hostile toward the player when “Everyone Hates You” and “Zombies Welcome” mutators are active
- Fix for player not being able to ask a submissive Slavemaster to hand over one of their slaves
- Fix for Cops becoming hostile toward players for shooting NPCs with Water Pistol when the Water Pistol contained a positive status effect
- Fix for Slaves becoming Friendly instead of Loyal if player removes their helmet with an EMP explosion or Power Sap
- Fix for prisoners not becoming Loyal toward players who deactivate computers and free them from prison through the use of Power Sap or EMP Grenades
- Fleeing NPCs no longer say “You’re ravaging my body!” since they may not have actually been attacked
- Fix for NPCs with Suspicious who are in the player's party being told to leave the Deportation Center when the player is teleported there
- NPCs are less likely to engage in combat while they are attempting to exit the level
- Fix for NPCs not reacting negatively to NPCs with Malodorous who had come from previous levels
Text
- Added proper localization for lots of text that was added post-launch (previously some of this had been Google-translated)
Version 88b
- Fix for NPC state indicators not working properly, which could cause issues particularly when tranquilizing NPCs
Version 87 (9 January 2020)
Level Editor
- Level Editor and Workshop Support are now accessible to all players
- Custom characters can be added to Chunks
- Fix for cases where user-created campaigns and chunkpacks would not work in online games if they were in the Downloads folders
- Fix for an Error item appearing if player assigns an NPC’s item slot to “None”
- Direction can be set for Conveyor Belts
- Fix for the game assigning “Important” objects for quests that would be impossible, i.e. a - Retrieve Item quest for a Generator
- Fix for cases where walls that the player placed into a chunk would not be saved properly
- Levels will still load if player chooses 'Exclude Standard Chunks' when using chunk packs, but there isn't enough variety
Graphics
- Fix for Robot sometimes appearing with incorrect head color in online multiplayer games
- Fix for objects continuing to glow after being de-powered
UI / Controls
- Fix for secondary target that appears when using the gamepad moving around while the game is paused
- Fix for rare cases where Missions screen would stop taking input if entered while the screen was splitting in local coop mode
Playfield Objects
- Fix for Ammo Dispenser not playing animation if player only partially refills a gun
Items
- Player can no longer attempt to give Cyanide to their followers
Status Effects / Traits / Special Abilities
- Fix for Power Sap not taking into account when player has turned the Damage Other Players setting off
- Fix for certain objects not reacting properly when hit by Power Sap as multiplayer client
- Fix for Error trait appearing on character sheet when possessing Goon
- Fix for Cops not being able arrest other Cops properly when they are Guilty
- Fix for Electronic players not being able to use Camouflage
- Fix for "No Effect" sometimes appearing when hitting Electronic NPCs with Power Sap
Combat
- Water sprays do not continue to damage players who have Electronic after death
Stats / Unlocks
- Fix for “Death By” reading incorrectly when Electronic player is killed by a water spray
Big Quests
- Big Quests can no longer require the player to Cannibalize/Enslave/etc. Assassins
Mutators
- Fix for final level getting stuck at 87% sometimes when Mixed-Up Environments mutator is turned on
Artificial Intelligence
- Fix for Cops not becoming Hostile if Robot attacks NPCs with melee weapons
- NPCs conducting an investigation (such as Supercops spawned by Alarm Buttons) will not pay attention to irrelevant noises until the investigation is complete
- Fix for NPCs not becoming Hostile if you pour oil in front of them in their owned property
- Fix for NPCs sometimes not reacting to Boo-Urn and Gas if they are on the opposite side of a building where it is used
Saved Games
- Fix for saved games from previous versions not loading into the next level
Version 87b
- Fix for not being able to place custom characters in preexisting chunks in the level editor
- Player can give their followers Cyanide Pills again
- Aligned NPCs falling into ponds that you have poisoned will not cause them to become Hostile
- Random Reverence will not trigger for NPCs who are hidden in bushes or manholes
Version 87c
- Added option to start from Home Base when using chunk packs
- Fix for player being able to interact with doors and windows after they were destroyed
- Fix for certain workshop items not loading if the uploader had included extra files
Version 87d
- Fix for players not being able to join online games using custom content that included underscores in its title
- Removed "Escort" from list of quest types in level editor, since this does not work
Version 87e
- Added the option on the Join Multiplayer Game screen to find games by title or host name
- Fix for NPC items sometimes appearing incorrectly in level editor
- Fix for "overpowered character" text remaining after the player completes the game with an overpowered character and returns to home base
- Fix for Electronic remaining on players after using Robot in New Character Every Level
- Fix for Mobster and Robot not being selectable in level editor
- Fix for Gorilla sometimes having beard when testing level editor levels
- Fix for rare cases where the player could become stuck in walls
- Fix for Submissive NPCs sometimes getting hostile toward the player after he asks them to leave town
- Fix for cases where NPC slaves would get hostile toward their NPC Slavemaster at inappropriate times
- Fix for Sign not always appearing in user-created levels
- Fix for Sign and Agent Talk buttons in level editor sometimes displaying text they weren't meant to when clicked
- Fix for “extra variable 2 and 3” remaining onscreen if player selects certain objects after selecting Chest
Version 87f
- Fix for Exit map marker appearing in tutorial
- Fix for cases where game could get stuck loading at 37% when loading some custom levels
- Fix for NPCs not jumping into water when using chunk packs in early levels
Version 87g
- Soundtrack upgraded to Steam's new soundtrack system
- Fix for custom NPCs not having facial hair
- Fix for multiplayer host not always loading chunk packs properly when a saved game is loaded
- Fix for custom characters placed into levels sometimes causing other characters to have - unintended talk text or items
- Fix for player taking on a custom NPC’s Big Quest when possessing them
- Fix for certain rare cases where NPCs could start with no collision
- Fix for player not being able to properly set the starting goal for certain NPC types
- Custom NPCs no longer appear as part of other characters' Big Quests
- Player cannot receive skill points for neutralizing someone a second time if that person gets resurrected
- All Assassin NPCs spawned to kill the player are considered Guilty
- NPCs will never become Hostile toward the player for taking things from Trash Cans
Version 87h
- Fix for player pausing for a second after jumping out of water
Version 87i
- Fix for custom NPCs sometimes appearing in a “blank” state
- Player does not get Super Special Ability unlock after Level 15 in custom campaigns
- Fix for Alarm Buttons spawning on custom levels regardless of the designer's setting
- Fix for not being able to Cannibalize NPCs who were arrested and then killed
- Fix for players walking on water when they teleport on top of it
- Fix for Extortionist not displaying revenue for custom characters when they have the Possess - ability
- Slaves can be purchased despite the player having Antisocial when the player is required to - rescue them for a quest
- Fix for NPCs being capable of certain inappropriate AI behaviors such as “Mug” during cinematics
- Fix for instances where Wrestler could end up with an item called E_TossItem
- Fix for cases where certain pathing data from previous level could carry into next level
- Fix for NPCs keeping status effects on the next level that they weren't meant to (such as Confused) if they did not enter the elevator before the level switch
Version 86b (23 December 2019)
- Fix for Tutorial level showing the wrong type of Lasers
- Fix for Robot not unlocking when the player hacks Cop Bot using Super Special Ability or Speed Coder
- Fix for Electronic not working properly after loading saved games
- Fix for objects that were not intended to charge the Robot (such as Lamps) charging the Robot after the first level
- Fix for Robot not receiving Above the Law properly
- Fix for Robot being able to heal themselves with First Aid Kit
- Fix for Robot being able to purge “Charge Level” status effects in toilet
- Fix for Robot being able to donate blood or receive a blood bag
- Fix for No In-Fighting and Class Solidarity not being triggering with Power Sap
- Fix for not being able to select objects in chunks made with the previous version of the game in the level editor
- Fix for holding Ctrl and clicking to “select all” in level editor not working
- Fix for incorrect text and images sometimes appearing for top Item entries in level editor lists
Version 86 (18 December 2019)
Playable Characters
Achievements
Big Quests
Characters
- Killer Robot is now officially known as “Killer Robot” instead of “Robot” in-game
Status Effects / Traits / Special Abilities
- Added Power Sap - Releases a blast of energy that recharges you if it hits most electronic devices
- Added Rechargeable - Your melee, firearms and speed attributes start very high, and get lower along with your battery
- Added Electronic - Status effects usually don't affect you, you can't eat food, and you're damaged by water and EMP blasts
- Added Sappy-Healthy - Power Sap gives you more health from electronic devices
- Added Sap Damage - Power Sap does more damage to people in its radius
- Fix for hacks not working properly for hired hackers on multiplayer client
Level Editor
- Custom characters can be submitted to the Workshop through the character creation interface (enabled only if the Level Editor is enabled)
- Added support for using multiple chunk packs at the same time
- Players have the option to use only the chunks from chunk packs and not use the normal chunks at all
- Levels, Campaigns and Chunk Packs can be refreshed from Chunk Mode when you modify a chunk
- Chunk Packs can be added to Campaigns to be used in randomized levels
- Campaigns can be refreshed from Level Mode when you modify a level
- Player can click and drag a selection square in Select mode
- Player can click and drag a square in Draw mode for Walls and Floors to draw a patch
- Custom text can be added to Sign object
- Specific Laser Emitter types can be selected
- “Allow Teleport” setting added to to level creator
- Items can be placed on the ground
- Specific items can be placed into Chests and Safes
- Specific items can be placed in NPC inventories
- Patrolling NPCs in user-created chunks can open doors
- Levels can be given a custom title that displays at the beginning of the level and on the missions screen
- Bars and Barbed Wire can no longer be selected as an Object when editing prefabs, and are now exclusively walls
- Wastebasket no longer appears in chunk prefabs
- Fix for chunks not being removed from chunk packs properly when requested by the player
- Selection boxes in level editor no longer appear stretched at times
- Fixes for when cursor goes out of bounds on the map
- Fix for level-based mutators carrying over to the next level
- Fix for Water Pumps not connecting to pools properly in chunks that are not in Uptown or Mayor Village
- Fix for campaign saved games not always loading properly
- Fix for chunk packs not loading in saved games with chunk packs
- Fix for chunks placed in level editor sometimes showing up as Apartments
- Fix for game freezing when Windows are destroyed when next to other Windows
UI / Controls
- Fix for elevator icons sometimes appearing in the wrong spots on multiplayer client
- Fix for player being able to press Trait/Reward/Mutator config buttons on gamepad after closing the menu
- Fix for cursor text appearing when mouse is over certain in-game objects (like computers) while on main menu
- Fix for rare cases where missions screen could soft lock after completing quests
- Status effects do not appear in cursor text when mousing over players
Playfield Objects
- Alarm Button is considered electronic
Items
- Melee weapon durability depletes by much less when the player is a giant
- Fix for Boo-Urn not always causing NPCs to flee buildings
Mutators
- Fix for multiplayer client seeing Rogue Vision lighting after exiting a Rogue Vision level in Random Mutators mode
Artificial Intelligence
- Arena fighters will not come and listen to player’s jokes
- Fix for Killer Robot being able to pick up weapons
Version 86b
- Fix for Tutorial level showing the wrong type of Lasers
- Fix for Robot not unlocking when the player hacks Cop Bot using Super Special Ability or Speed Coder
- Fix for Electronic not working properly after loading saved games
- Fix for objects that were not intended to charge the Robot (such as Lamps) charging the Robot after the first level
- Fix for Robot not receiving Above the Law properly
- Fix for Robot being able to heal themselves with First Aid Kit
- Fix for Robot being able to purge “Charge Level” status effects in toilet
- Fix for Robot being able to donate blood or receive a blood bag
- Fix for No In-Fighting and Class Solidarity not being triggering with Power Sap
- Fix for not being able to select objects in chunks made with the previous version of the game in the level editor
- Fix for holding Ctrl and clicking to “select all” in level editor not working
- Fix for incorrect text and images sometimes appearing for top Item entries in level editor lists
Version 86c
- Fixed a number of cases where Robot could not receive certain status effects that they were meant to
- Player cannot remove or swap Rechargeable traits
- Fix for Blaster Survivor not triggering when player causes a generator explosion that takes place after a countdown
- Fix for players with Electronic attempting to use First Aid Kit when Quick Health button is pressed
- Refrigerator is now considered Electronic and can charge the Robot
- Player can add “Talk” text to NPCs in level editor, much like with Signs
- Fix for NPCs and Chests in chunks created in previous version of the level editor not having items
- Fix for text issues when selecting different Signs in level editor
- Fix for Patrol Points not being drawn in level editor
- Adding a Patrol ID to NPCs is no longer required. Instead, they will walk chose the patrol route of the closest patrol point
Version 85 (20 November 2019)
Playable Characters
Achievements
- Added Mobster achievement
Status Effects / Traits / Special Abilities
- Added Extortionist - You can extort business owners for extra cash by threatening them or roughing them up. Just remember not to kill them, or they can't pay!
- Added Corruption Costs - Pay off the Cops whenever money is owed, either directly or through ATM
- Added Mugger - Mug people for cash or important items. Also increases your general "threaten" abilities and allows you to talk to Annoyed people.
- Fix for Trust Funder giving the player money every time they joined a multiplayer game
- Fix for Blaster Survivor not triggering on explosions caused by Overclocked Generators
Graphics
- Fixed a light brightness issue when lots of bodies were near each other
- Fix for hats being incorrectly positioned when over Cop Bot head
UI / Controls
- Fix for “Remove x disaster” text not appearing properly on Mutator Configuration interface
-Fix for Upper Cruster background not appearing green on character select
-When gamepad player hovers over empty custom character slot, text in stats window reads “Create Me!”
- Player no longer gets teleported slightly back sometimes when walking through destroyed walls
- Fix for cases where chat log would sometimes state the incorrect name for a character when a custom character was chosen
Playfield Objects
- Player can use Loadout Machine while Speed Run mutators are active
- Fix for multiple counters appearing over Generator when it is hit by multiple EMP Grenades
- Fix for Augmentation Booth's "swap trait" feature sometimes giving the player a trait that they could not use due to it requiring a special ability
- Chests no longer contain under $10
Items
- Fix for cases where Memory Eraser would not work properly
- Fix for equipment such as Combat Helmet not giving status effects to Cop Bots
- Fix for Fireproof Suit armor not depleting when hit by things that aren't fire
Sound
- Fix for incorrect sounds sometimes playing when hitting with blade weapons
Missions
- Fix for cases where Neutralize All quests could work incorrectly during Ooze levels
Ending
- Slightly different Gorilla dialogue if he can speak due to having removed Vocally Challenged with the Augmentation Booth
Big Quests
- Added Mobster Big Quest
- Fix for extra imprisoned Gorillas not spawning on the first level for Gorilla quest
Level Generation
- Fixed a couple of instances where multiple beds appeared on top of one another
- Slight changes to how Power Boxes are placed
Artificial Intelligence
- Hiring NPCs costs less
- Fix for NPCs becoming hostile if the player hits them with a Dizzy/Teleport Grenades while invisible
- Fix for Cops not wandering properly if they are in a big open area
- When players with Fair Game who approach and interact with an NPC from behind, the NPC will turn toward the player, and likely run or attack
Text
- Fixed a number of translation errors
Version 85b
- Fix for player sprite appearing incorrectly when entering Home Base in online multiplayer mode
- Fix for Extortionist not giving the player revenue when used on custom characters
- Fix for Extortionist giving players $300 at the start of the game
- Fix for Extortionist not being able to shake down multiple outdoor shop owners in the Park levels
- Lowered the number of extortions required for Mobster’s Big Quest to account for Park levels
- Fixed a number of translation issues for new traits
- Fix for revenue from Extortion not always being distributed properly to multiplayer client
- Fix for level editor crash when attempting to create new chunk while objects were selected
- Fix for some objects in level editor reading as “GuardType”
- Fix for not being able to select the “None” direction for objects and NPCs
- Added Chair to list of selectable objects in level editor
Version 85c
- Fix for workshop items that players subscribed to not being copied into the correct folder
- Fix for a blank level disaster sometimes appearing in custom levels
- Slightly higher payments to Cops required for Corruption Costs
Version 85d
- Player receives skill points for successful shakedowns, and loses those points if the NPC dies
- Fix for revenue change due to killing an extorted person not being tracked properly on multiplayer client
- Fix for player sometimes losing too much revenue when killing an extorted person
- Fix for Cop Debt not being removed from host player if client player submitted money to an ATM
- Fix for players with Corruption Costs not being able to pay off Supercops
- Cannot extort money in Mayor Village
- NPCs who are annoyed at the player but can still talk to them due to the Mugger trait will not join their party
- Players can extort Drug Dealers regardless of whether they are technically an “owner”
- Added more circumstances under which the game will recognize an extortion
- Submissive NPCs will not fight on the player’s behalf unless they are enslaved by the player
- Lockdown levels will not appear when players have Corruption Costs
- Fix for cases where extorted NPCs could go from Submissive to Friendly
- Fix for NPC name translation issues in level editor
- Fix for Supercop and Supergoon not spawning properly from level editor
- Players cannot receive achievements and unlocks for tasks achieved in custom levels
- Limits on number of drug dealers that can spawn are removed for custom levels
- Fix for entire floor not always appearing when testing out individual chunks from level editor
- Fix for Crepes sometimes behind replaced with Blahds and vice versa in custom levels
- Removed Butler Bot and Wastebasket from list of spawnable objects in level editor, since these were meant for very specific circumstances and won’t spawn normally
- Fix for timer UI appearing in level editor
- Fix for interaction UI elements remaining on the screen when returning to level editor from gameplay
- Fixed an issue with how the user inputs spawn chance for NPCs
Version 85e
- Fix for player not being able to extort multiple Drug Dealers in the same location
- Slightly altered which NPCs will become hostile if an extorted business owner dies
- Fix for percentage chance when asking to leave town being 0% after extorting someone
- Player cannot remove Corruption Costs under any circumstances
- Fix for issues with “Give me Key and Safe Combination” after an NPC is extorted
- “Full Health for All” and “Low Health for All” mutators can be used at the same time to give you and all NPCs a similarly low amount of health
- Added new tips to Help screens
- Fix for Keys and Safe Combinations reading "(E_None)" in chunks where a description was not assigned
- Fix for “Law Workers” sometimes spawning incorrect NPC
- In user-created levels, Holes, Flame Pits and Conveyor Belts can appear in districts that they would not normally appear in, so long as the chunk is not marked as a Hideout
- Improved a number of Russian translations
- Fix for random issues when returning to level editor after testing a chunk, then testing the chunk again
- Fix for Supercop being represented as "CopB" in certain level editor chunks
- Fix for Prisoner NPCs not being able to appear in certain types of user-created chunks
- Fix for Bars and Barbed Wire not having proper ownership when testing level chunks
- Clear Floor (2) now reads as Clear Floor (Owned) which is more accurate
- Fix for issues with spaces in custom content filenames
- Air Filter, Trash Barrels and Water Pumps will spawn under more circumstances in user-created chunks
- Extra ability removed from possessed Bouncer
Version 85f
- Workshop submissions can include a preview image
- Level editor chunks that have associated quests are now highlighted
- Fix for level editor chunks remaining tagged with a quest after the chunk was deleted or modified
- Fix for certain quest related events occurring during level editing