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Release Notes for Space Haven

Update 0.18.0.24 (February 21st, 2024)


Update 0.17.4.2 (June 27th, 2023)


Update 0.16.0.17 (December 13th, 2022)


Update 0.16.0 (December 5th, 2022)


Patch 0.15.2 (August 1st, 2022)


Patch 0.15.1 (16 June 2022)


Patch 0.15.0 (13 June 2022)

Patch 0.14.2 (6 April 2022)

Changes:

Patch 0.14.0 (10 February 2022)


Patch 0.13.4 (4 November 2021)


Patch 0.13.3 (26 October 2021)


Patch 0.13.2 (25 October 2021)


Patch 0.13.1 (20 October 2021)


Patch 0.13.0 (12 October 2021)

A new Research System with a new structure for the research tree. Multi-Staged Research modules - Exploration, examinations, experiments and spending time at the classic research lab can all be tied together. Improved Research User Interface - Added the same style of tooltips as seen in the build menu, with detailed information about the facility or item you are about to unlock. A Research Station - You will be able to order basic research as a service to aid your efforts to unlock new technology.

New Service: Research service available at the research station. New Service: Medical service available, the civilians often offer aid regarding health issues. New Service: Food service, let your crew dine on the farming station for a fee.

A more elaborate Accidents System - More possibilities, and also a range of conditions they may lead to in crew members.

Alien data sheets - You can now gain more information about the various alien entities through research. You can find a new crew member trapped in an alien wall cocoon aboard a derelict ship. Alien infections - Crew members trapped in alien bases may be at risk of carrying alien infections. If your own crew members become wall plastered in an alien base they are also at risk of being infected. Alien hives have a chance of having a wall-cocooned crew member from another faction. This crew member can be saved by the player and added to the crew.

A new Start Scenario: The new start scenario allows the player to jump in and start playing with a small hyperspace capable spaceship. This scenario is intended for player wanting a quick start into the exploration phase of the game. The Abandoned Mining Station start now has some resource rules set from the beginning on the industry facilities in the industry area.

New Facility: The Body Storage - The body storage is a facility used for the storage of human and alien corpses awaiting to be further processed. New Facility: The Robot Storage - The robot storage is a facility used for the storage of robot and android corpses awaiting to be further processed. New Facility: The Robot Workbench - The robot workbench is a facility used to pick apart robot and android remains, and scrap them for any usable resources that can be found. New Facility: The Research Workbench - The Research workbench is used for reverse engineering purposes, supporting research efforts to discover new technologies.

New Character Condition: Messing up - A general bummer type of feeling from screwing up some process. Impacts mood for a time period. New Character Condition: A general Injury - Impacts health, safety, mood as well as workspeed and accuracy. New Character Condition: Broken arm - Prevents the crew member from working for a time period, but still allows them to fire a weapon if it is absolutely needed, although with a great penalty to accuracy. New Character Condition: Burned hands - Ouwie! Accidents may cause a crew member to burn their hands, causing issues like not being able to work for a time period. New Character Condition: Vision loss - Partial vision loss. Impacts mood, workspeed and accuracy for a time period. New Character Condition: Inhaling toxic fumes - Impacts mood, health and prevents the crew member from sleeping for a time period. New Character Condition: Exposure to loud noise - Impacts mood and health for a time period. New Character Condition: Chronic Wounds - These types of wounds will accumulate with time as crew members get battle wounds. Needs a medical bed to recover. New Character Condition: Knocked Unconscious - An accident may knock your crew member unconscious for a while.

New Character Backstory: Game Developer - Generally pretty good in research and operations. New Character Backstory: Astronaut - Generally quite good in piloting, research and chemistry. Immune to traits: Clumsiness, wimp and lazy. New Character Backstory: Psychologist - Generally good intelligence and perception. Immune to traits: Antisocial, nyctophilia, neurotic and neediness. New Character Backstory: Comedian - Their wits mean they are often quite intelligent and have good perception. Immune to the antisocial trait. New Character Backstory: Brewmaster - Fair intelligence and good minimum skills in farming. New Character Backstory: Electrician - Good intelligence and perception. Good minimum skills in research and industry. New Character Backstory: Prizefighter - Brave and high in zest (energy). Fair minimum skills in weapons. Immune to traits: Wimp, suicidal and peaceloving. New Character Backstory: Athlete - High in zest (energy) and good minimum skill in logistics. Immune to the trait lazy.

Added a new difficulty level, a brutal difficulty aimed to give a challenge for experienced players. Implemented adverse side effects for crew members from making interstellar travels (Between star system clusters) without a hypersleep chamber. Added a way to customize the severity of the interstellar travel sickness condition in the game customization menu. Added a new setting to the game customization menu related to dismantling facilities. When enabled: Dismantling a facility on your own ship will return all building blocks used. Accidents may still break a part in the process. If disabled: Dismantling will return scrap instead, although moving a facility is still possible. Dismantling facilities will return all building blocks on peaceful to normal difficulties, while Harsh and Brutal will return scrap. This can be customized by the player in the game customization menu.

Balancing: Implemented a random variance balancer, which eliminates edge cases related to how resources and other elements spawn in the game. Balancing: Hypersleep chambers consume less energy rods than before. Balancing: Rebalanced all character backstory minimum attributes. Balancing: Infra scrap yield from derelict ships has been way too high. The yield of infra scrap from derelict ships has been more than halved. Combined with a modification to make salvaging 25% faster than the normal dismantle, this will speeden up stripping a derelict as the process will be faster and the number of crates to burden logistics will be much smaller. Added new mini ships for each NPC faction, these ships are generally without ship-to-ship combat weaponry and will resort to boarding when attacking.

Added cover objects, which can be used to create fortifications and defense positions against boarding partys. Edited all NPC ships to have some fortification and defense positions for boarding situations. AI: Crew members on NPC spaceships seek out fortifications to try to guard against boarding partys. Implemented a way to breach/dismantle doors in combat situations. Implemented a quick inventory for characters, which will allow the player to quickly change between the primary and secondary weapons. Made storages have the eating allowed toggle enabled by default.

Added a brightness setting to the game options. Added the statistics button to the Data logs menu. Added a search bar in the build menu. You can now simply type the name of the facility you want to build! Improved the scenario guide messages. You can now simply click on the mentioned menu path to automatically open the right category to find the facility/tool. Fixed a rounding error bug with weapon and monster bite damages. These damages have been altered shightly. Added new translations. Fixed bugs.

Patch 0.12.1 (17 May 2021)


Patch 0.12.0 (13 May 2021)

Full Patch Notes:

Enjoy the update, Spacefarer. Stay tuned for more news! =)


Patch 0.11.1 (11 February 2021)


Patch 0.11.0 (9 November 2020)

Expanded on the Slaver's Guild faction and added slaves to the game. Added an Enslavement facility to the game, which the Slaver's Guild use to enslave crew members. The player can also build this facility. Slaves can now be purchased from the Slaver's Guild but also sold to them. Added a Slaver's Guild base to the starmap. Created a slave collar, which gives shocks to slaves for insubordination. A slave collar needs to be charged with energy cells, otherwise a slave may escape. The wearer will automatically be reminded to recharge the slave collar themselves at the enslavement facility. Slaves with lower surrender rates (Hero, Iron will, etc...) will use up more charges from a slave collar, as they try to escape more often. Slaves can escape and may try to free other slaves on the same ship. After this they will seek out to flee the ship if they can.

Faction interactions - Factions now react to finding out you have prisoners, refugees or slaves belonging to them but also their enemies or allies. These reactions depend on the relationships between various factions. Factions can now inspect your ships by: Scanning your ships, boarding your ships, hacking your ships consoles and probing your crafts. Under Inspection - Implemented a new user interface window to show the results and consequences of another faction spaceship/station inspecting your ship. Examples of faction inspection interactions include: A faction finding out you are sheltering their enemies, keeping their allies captive or the Military Alliance finding out you have slaves. Factions may carry out inspections by scanning but also by boarding your ships and having a look around your ship. Added support for contraband items, with related information in the resource/item information tooltip. What is contraband to some factions might not be contraband to others. Routine inspections - The Military Alliance will board your ships and search for illegal activity and contraband, they will also interrogate your crew members. Some of your crew members might be blabbermouths, while others are better at keeping their mouth shut. Convincing and bribing - You can try convincing or bribing the Military Alliance when being in a dialogue with them, to avoid an inspection at the time. Faction spaceships/stations may contact you and ask for help if they run out of some resource they need. The Military Alliance now has prison bases. You can sell them your prisoners, who are of an enemy faction to the Military Alliance. Factions now get frustrated if you keep bailing on paying settlements owed to them. Bounties - You can now claim bounties for prisoners belonging to another faction, if you choose to bring them back to the faction who imprisoned them. Refugees can now be forced into prisoners, but they will fight you for it.

Trading UI has been modified to be more intuitive. NOTE that the resources shown for you and the trading partner are now flipped compared to the old UI. 2-tile wide door (Double door) added to the game. Improved the interior appearance of the NPC factions stations and ships. Implemented an under attack UI message, which slows game speed and auto-drafts a crew member when they are being attacked. Fixed some of the issues with having refugees but their faction spaceship not being able to take more of them onboard. Added roof decoration graphics to the hyperdrive and the airlock. Check the roof view! Added comfort values to many objects, which had them missing. Direct food consumption toggle in storages changed back to true by default until we can add the proper informational texts. Fixed bugs.


Patch 0.10.2 (9 November 2020)


Patch 0.10.0 (22 October 2020)

Alpha 10

Patch 0.9.0 (31 July 2020)


Patch 0.8.21 (17 June 2020)


Patch 0.8.20 (05 June 2020)


Patch 0.8.19 (28 May 2020)


Patch 0.8.18 (27 May 2020)


Patch 0.8.17 (27 May 2020)