Update 7.10 Hotfix 3 (October 1st, 2024)
- Fixed several cases of police incorrectly becoming hostile to player.
Update 7.10 Hotfix 2 (August 26th, 2024)
- Fixed all ships becoming unresponsive to orders if repeated order to mine or salvage becomes invalid.
- Fixed turret and drone control on ships sometimes not acquiring new targets when player is nearby.
- Fixed savegames with broken player position while in control of docked ship.
- Fixed Sapporo blueprints not being patched in saves where research was ongoing.
- Fixed broken radar visibility ship mods (affected mods will be re-rolled).
Update 7.10 Hotfix 1 (August 15th, 2024)
- Improved specific cases of extreme performance issues on Steam Deck.
- Fixed Dock at Station objective during Worker Welfare mission sometimes losing guidance.
- Fixed various issues when multiple barter missions appear at same station.
- Fixed missing Sapporo Blueprints not being added in some savegames.
- Fixed missile-turret armed capital ships breaking off from combat early.
- Fixed camera being in wrong position after loading save.
- Fixed performance issues and falling through floor in certain situations.
- Fixed several causes of crashes.
Update 7.10 (August 6th, 2024)
- Added Factions and Relations tutorial.
- Added dialog to Timelines mission selection menu when player returns from scenario.
- Added Terran production method to Frontier equipment.
- Added several new exploration voice lines to Timelines Facility.
- Added travel drive to Dart engines in Open Universe.
- Added dedicated weapon groups to Pre-Battle Skirmish Timelines scenario.
- Added Docking Computer to A Merchant Mind and Teladi Trading Try-Outs Timelines scenarios.
- Added further hint to end of Timelines story.
- Added credit sequence after final story resolution to more clearly denote when Timelines story has finished.
- Added Timelines racing trophy to player HQ.
- Added icon to newly unlocked Timelines scenarios.
- Added message to Open Universe listing unlocked Timelines rewards.
- Added Antigone XL Housing as available blueprint rewarded via rank and available in Station Design Simulator.
- Added information about installed surface elements to Station Build menu.
- Added ammo clip visualisation for missile launchers to HUD.
- Added Mk5 shield generator to Xperimental Shuttle.
- Added new anti-fighter missile for Sapporo.
- Added new ring explosion effect to XL explosions.
- Added Start Timelines button to Timelines menu.
- Added Skip Dialog Line option to Controls menu.
- Added mouse-over texts when navigating menus with keyboard input.
- Added input feedback when Travel Mode not available.
- Added input feedback when trying to change speed of ship with damaged engines.
- Added separate icon for collectable ammunition containers.
- Added French localisation for keyboard icons.
- Removed signal leak missions in Timelines trading scenarios.
- Removed Trade and Go to Ship options in Dock Interactions menu in Timelines Nexus.
- Removed Lock Range and Lock Time information from Encyclopedia missile entries where not relevant.
- Removed storage allocation warning in Logical Station Overview for trade wares.
- Improved Timelines intro cutscene for more immersive experience.
- Improved Timelines scenario result screen layout.
- Improved rating visualisation for Timelines scenarios.
- Improved clarity of Timelines mission descriptions.
- Improved sequence of early Timelines scenarios for better first time player experience.
- Improved transition between Timelines scenarios by not closing scenario selection menu when returning from scenario unless required by story.
- Improved timing of Mitsuno Hack video calls to be less obstructive of important Target Monitor information.
- Improved placement of The Recruitment Mission Timelines scenario in Mission Interface to be more immediately noticeable.
- Improved The Recruitment Mission Timelines scenario cutscene to show prison guard being affected by Impedence Bubble.
- Improved flow and difficulty level of Impeded Extraction Timelines scenario.
- Improved finale of Battle of Omicron Lyrae Timelines scenario with special music.
- Improved Xenon Shipyard plan to not include overlapping docking module (new stations only).
- Improved Xenon loadouts in Brennan's Trial Timelines scenario to use fewer laser towers.
- Improved composition of allied fleet and pilots in Brennan's Trial Trial Timelines scenario.
- Improved loadout consistency in Mine Your Own Business and Lord Prospector's Foray Timelines scenarios.
- Improved Rise and Mine Timelines scenario by disabling tutorial dialog after player has achieved rating of 1 star.
- Improved wording of Timelines unlock notifications.
- Improved new player guidance in Timelines by adding hints about tutorials and Open Universe.
- Improved enemy behaviour in Tangling with the Teladi mission.
- Improved combat movement of capital ships armed only with turrets and fighting very large, slow targets.
- Improved combat behavior of fighters when set to attack surface elements when player not present.
- Improved combat behavior of fighters armed with guided missiles or torpedos.
- Improved capital ship combat movement for ships that do not have forward-mounted weapons but do have turrets concentrated at front.
- Improved lasertower behavior against capital ships.
- Improved hit precision of ships attacking piers.
- Improved firing range accuracy of turrets.
- Improved accuracy for NPCs firing at Maja Dust production modules.
- Improved ships assigned to protect stations getting repairs in between fights.
- Improved speed of ships docking on carriers.
- Improved mining behavior when player present.
- Improved chances for ships currently docking or undocking to escape when dock explodes.
- Improved balancing and weapon loadout of Sapporo.
- Improved ship resupply.
- Improved resource distribution by Xenon transport ships.
- Improved prioritisation of resource buy offers for special projects like research or terraforming.
- Improved Crew Transfer menu if one or both ships do not have captain.
- Improved NPC pathing between docked ships where elevators and transporters are involved.
- Improved notification text when travel mode is disrupted by external factors.
- Improved station editor by showing station's build storage location.
- Improved guidance on Map if player is not near last controlled ship.
- Improved display of orders on map by always aligning icons towards camera.
- Improved display of order queues and paths on map.
- Improved unnecessarily cut-off texts in Modifications menu under certain circumstances.
- Improved visibility of station budget issues when looking at trade offers on map.
- Improved visibility of subtitles by making background more opaque.
- Improved visibility of ship holograph dock guidance.
- Improved readability of upkeep alert text in map.
- Improved readability of text while moving or rotating in station editor.
- Improved readability of slider UI elements.
- Improved signal leak indicator visibility by adding background.
- Improved colouring of drops on map and radar by making it consistent with HUD colors.
- Improved available UI scale range to ensure readability at lower resolutions.
- Improved UI scaling to include HUD monitor texts.
- Improved alignment of icons embedded in text.
- Improved Terran Meson Stream weapon by adding small gimbal.
- Improved engine glow on some missiles.
- Improved impact effect of Xenon Seismic Charge Turret.
- Improved performance of explosion effects.
- Improved trail resolution of Sapporo missiles.
- Improved window facade of the Casino welfare module.
- Improved collisions on Xenon Dock.
- Improved low quality shadow option.
- Fixed several missing hints in spacesuit tutorial.
- Fixed trade tutorial not progressing if trade map filter is already on.
- Fixed ship upgrade tutorial not progressing when selecting pilot prematurely.
- Fixed cases of wrong save being loaded on quickload or when finishing tutorial.
- Fixed Frontier equipment not being available in Creative Custom Gamestart.
- Fixed upgraded Erlking custom gamestart option not granting equipment blueprints.
- Fixed being able to phase through geometry in Timelines scenarios involving space suits.
- Fixed Atlas not granting points in Incursion of the False Pontifex Timelines scenario.
- Fixed ramming speed score in Battle of Omicron Lyrae Timelines scenario not being calculated correctly.
- Fixed various cases of Attack On Antigone Timelines scenario not progressing correctly.
- Fixed Mine Your Own Business and Lord Prospector's Foray Timelines scenarios miscounting wares lost on ship destruction.
- Fixed capital ships in Flight of the Dragonfyre Timelines scenario having no service crew.
- Fixed timer not stopping when reaching finish in Hazing the Newbie Timelines scenarios from shortcut.
- Fixed reputation recovery mechanism in Timelines trading scenarios to allow docking if player accidentally falls below threshold.
- Fixed Zeus drifting in second Timelines racing scenario.
- Fixed player ship crashing into obstacles in Timelines racing scenario outro cutscene.
- Fixed player being able to fly before race starts in Timelines racing scenario.
- Fixed non-localised text in Timelines racing scenarios.
- Fixed announcer in 17th Getsu Fune Asteroid Smasher Showdown Timelines scenario being unable to count to 50.
- Fixed being unable to complete President's End Timelines scenario if Jump Gate selection menu closed by player.
- Fixed score in Mine Your Own Business Timelines scenario not taking into account player's surviving ships.
- Fixed unreasonably high leader board scores in Teladi Trading Try-Outs Timelines scenario.
- Fixed enemy ships shooting at player when docked to trade in Frontline Dealings Timelines scenario.
- Fixed Kaori sometimes giving inappropriate reply in The Recruitment Mission Timelines scenario.
- Fixed case of missing guidance to remaining enemies in Rise Against the Machine Timelines scenario.
- Fixed missing results in Timelines debriefing menu under certain circumstances.
- Fixed Xperimental Shuttle equipment blueprints not being retroactively rewarded when Timelines epilogue completed.
- Fixed Escort Position being too far away from HQ if superhighway entry is present in Timelines epilogue story.
- Fixed Boso Ta not offering Dialogue Option to unlock research while Timelines epilogue mission running.
- Fixed Teladi capital ship in Timelines epilogue being invulnerable even after story has finished.
- Fixed Call and Response mission of Timelines epilogue not completing properly.
- Fixed Kaori's Xperimental Shuttle not being invulnerable in Timelines epilogue.
- Fixed Kaori's station remaining invincible after Timelines epilogue finishes.
- Fixed reward notifications disappearing too quickly after playing certain Timelines missions.
- Fixed credits not being subtracted from player account when buying Dart in Open Universe.
- Fixed clone of Axiom appearing under Personnel Management in prison gamestart.
- Fixed extreme reputation change during missions such as VIG storyline resulting in promotion ceremony needing to be performed again.
- Fixed war and storyline missions to use new Behemoth and Phoenix ships.
- Fixed Boron storyline blocked during BoFu delivery.
- Fixed lasertowers in A Return To Normal Order mission being hostile to nearby station.
- Fixed Nila sometimes not leading player to Leda We's ship in Propositions and Negotiations mission of Boron story.
- Fixed Geometric Owl not being sellable after completion of the Terraforming story.
- Fixed The Meeting mission of Covert Operations story not progressing if target station destroyed.
- Fixed Argon-Boron relations not being taken into account when making final decision in Covert Operations story.
- Fixed Dagobas Lahubasis Yorilos III running out of oxygen if not rescued in Trade Obstruction mission of Avarice story.
- Fixed player being able to complete Trading Lessons mission in Avarice story by selling to themselves.
- Fixed player wrongly receiving email to search for Boso Ta signal leak with Kingdom End active.
- Fixed Scan Ship missions sometimes asking player to scan lasertower.
- Fixed Find Resources missions offered by guilds not showing search radius.
- Fixed large supply missions being offered with factions that have no trade offers.
- Fixed station-based traders belonging to player loading up more product than they can immediately sell.
- Fixed subordinates mimicking station-based traders or miners not inheriting their manually restricted ware baskets.
- Fixed Deliver Crew missions showing Transfer Crewmember conversation option even though NPC isn't at mission destination.
- Fixed confusing mission guidance text for certain mission objectives.
- Fixed mission radius being displayed incorrectly when in sector Leap of Faith.
- Fixed mission guidance not working if target is highway exit gate.
- Fixed factory supply missions being offered for factions with no trade offers.
- Fixed being able to sell ships to Quettanauts faction.
- Fixed strange guidance movement for crates dropped during find object missions.
- Fixed Boso Ta constantly mentioning mysterious ship after crisis has ended.
- Fixed crisis targeting unsuitable story sectors.
- Fixed guided missiles being launched from way outside intended fire range.
- Fixed smart missiles with friend-foe detection sometimes not picking suitable target.
- Fixed Sapporo's missiles destroying each other on impact.
- Fixed player space suit colliding with launched bombs.
- Fixed more unscannable signal leaks.
- Fixed attack preferred target type weapon modes.
- Fixed fleet subordinates unnecessarily leaving formation when attacked by something they cannot attack.
- Fixed ships continuing to fire on non-hostile targets after having been ordered to attack surface elements.
- Fixed player-owned ships not automatically getting repairs at player-owned equipment docks.
- Fixed autopilot refusing to fly to unknown jump gates.
- Fixed ships sometimes being in Travel Drive mode immediately after undocking.
- Fixed ships getting stuck when undocking from certain internal docks.
- Fixed ships not being able to leave covered dock modules.
- Fixed ships spiraling indefinitely when docking at resupply ships.
- Fixed ships trying to resupply at fleet auxiliary ships that are not ready for them.
- Fixed capital ships in fleets with fleet auxiliary ships going in for repairs while in combat.
- Fixed ships indefinitely running into station modules.
- Fixed ships having travel mode enabled after undocking.
- Fixed ships sometimes automatically docking again immediately after undocking under certain circumstances.
- Fixed capital ships sometimes not firing at Attack order target.
- Fixed ships continuing to attack player-owned ships or stations after ceasing to be hostile.
- Fixed Xenon ships in Nopileos' Memorial not dropping wares when killed.
- Fixed player being catapulted away from Obliterator.
- Fixed player-owned Astrids teleporting out of Leap of Faith under certain circumstances.
- Fixed capital ships not being able to fly in formation with player.
- Fixed fighters not doing any damage to stations or capital ships when player not present.
- Fixed shields and turrets on station modules not being shielded initially.
- Fixed being unable to equip Odachi with Mk2 and Mk3 Frontier shield generators.
- Fixed invincible surface elements with 0 hull.
- Fixed ship hull being 99% instead of 100% after loading savegame under certain circumstances.
- Fixed incorrect collision response when colliding with rotating object while in relative movement.
- Fixed incorrect positioning of sticky bullets when hitting surface elements of objects.
- Fixed weapon recoil strength increasing with lower framerate.
- Fixed fast-moving deployables sometimes continuing to move indefinitely.
- Fixed cargo drops sometimes spawning inside stations.
- Fixed certain player-owned ships docked at a boarded target being destroyed.
- Fixed default response not working when some military-only responses are set.
- Fixed promoted subordinates which had Mimic assignment not inheriting old commander's default behavior on commander death.
- Fixed certain discounts potentially being applied to trade orders twice.
- Fixed wares with very high price range calculating negative price at extreme discounts.
- Fixed Xenon SE falsely appearing to be able to mine gas resources.
- Fixed being short by one worker for very high habitation capacities when setting Fill whole habitat.
- Fixed characters sometimes walking through closed doors in Timelines Facility.
- Fixed Sedatives not being used as filter for Black Marketeer placement.
- Fixed player ship continuing to move after pressing Full Stop while menu open.
- Fixed SETA being active while standing or walking under certain rare conditions.
- Fixed characters walking on bridge warping away after loading save.
- Fixed case of NPCs warping on various ships.
- Fixed NPCs turning in wrong direction when entering Cobra.
- Fixed NPCs sometimes taking exceptionally long time to appear on Boron dock areas.
- Fixed Odachi elevator not being usable by NPCs.
- Fixed elevators into ships not working after retrieval from internal storage.
- Fixed player and NPCs being unable to reach pilot seat in Plutus (Gas).
- Fixed transporter room devices sometimes being inaccessible.
- Fixed airlock transition to first person resulting in invalid position.
- Fixed loading screen hint text exceeding screen dimensions.
- Fixed loading screen proverb not being vertically centered.
- Fixed local highways sometimes disappearing on map.
- Fixed object status bars on map disappearing when zooming in.
- Fixed Unknown Station icon being shown outside of sector on map.
- Fixed display position of order icon on map if order leads through gate or highway.
- Fixed wares in Map menu grayed out despite Trade Filter being off.
- Fixed map not showing Explore order details when targeting gate or superhighway entrance and queued after another order.
- Fixed build storage sometimes not showing full trade offers on map when there are not enough funds.
- Fixed order paths of non-player ships on map sometimes skipping gates.
- Fixed Teleport shortcut not working on map under certain circumstances.
- Fixed station icons on map disappearing when zooming out even though text filter is active.
- Fixed mission target icons not visible if map opened with deactivated Other filter.
- Fixed ships not being sorted correctly under certain circumstances.
- Fixed rare case of Encyclopedia entries not being displayed.
- Fixed missing data from Encyclopedia sector graphs.
- Fixed Antigone station modules not being available in Station Design Simulator.
- Fixed build modules in Logical Station Overview being in random order.
- Fixed some background elements disappearing at certain angles in station editor.
- Fixed background lighting in station editor being dependent on view angle.
- Fixed planets in station editor not reflecting terraforming changes.
- Fixed different order of turret groups in Ship Configuration menus under certain circumstances.
- Fixed repair option in Ship Upgrade menu not being available under certain circumstances.
- Fixed Trade menu not displaying available cargo correctly under certain circumstances.
- Fixed Object Info menu not working after Boarding Pod is removed.
- Fixed Accept Estimate button in Research menu's Account node not removing Insufficient Funds warning.
- Fixed attached boarding pods still being listed in property list.
- Fixed HUD satellite icons not indicating active status.
- Fixed invisible UI when game is paused before loading finishes.
- Fixed missing guidance UI when enabling guidance towards superhighway entry gate or unknown jump gate.
- Fixed engine status light not showing when all engines are non-functional.
- Fixed external target view persisting when player leaves sector.
- Fixed positioning of docking UI in external view.
- Fixed incorrect external camera position if activated while paused.
- Fixed external view on some stations rotating around incorrect center.
- Fixed external view on surface elements such as turrets and engines.
- Fixed spacesuit jittering in external view.
- Fixed target problems when using External Target View on far away objects.
- Fixed signal leak indicator position with non-default FOV.
- Fixed inconsistent message ticker position while docked.
- Fixed ticker messages sometimes disappearing too quickly.
- Fixed stuck radial menu under certain circumstances.
- Fixed Interact menu revealing undiscovered information about NPCs.
- Fixed message about no captain being assigned to nil in Crew Transfer menu.
- Fixed left-over crew member entries in Crew Information menu under certain circumstances.
- Fixed missing buttons in Crew Transfer menu under certain circumstances.
- Fixed missing rank and licence information in Quettanaut promotion ceremony.
- Fixed incorrect Stop Travel Drive option in Ship Interactions menu under certain circumstances.
- Fixed mining equipment warning not working when buying capital mining ships.
- Fixed loadout editor always showing Sapporo's main weapon slot as empty.
- Fixed hint overlapping important menu items when buying ships or buying/selling wares in tutorials.
- Fixed missing menu title in Input Profile menus.
- Fixed issues with sliders in trade context menu.
- Fixed not being able to hide cockpit when using non-pilot control position.
- Fixed invisible signal leak and long range scan indicators when cockpit hidden.
- Fixed aim-ahead indicator not taking own ship's lateral movement into account.
- Fixed cockpit still obstructing sunlight when cockpit hidden.
- Fixed menu selection in Logical Station Overview storage nodes resetting under certain circumstances.
- Fixed incorrect shift selection in Object List or Property Owned menus under certain circumstances.
- Fixed Accept Estimate button in Station Overview menu's Account node not removing Insufficient Funds warning.
- Fixed inconsistent Station Build menu layout under certain circumstances.
- Fixed incorrect radial menu size under certain circumstances.
- Fixed menu artefacts when starting Timelines scenario under certain circumstances.
- Fixed partially missing Timelines scenario menus under certain circumstances.
- Fixed Timelines scenario menu reopening when changing UI scale during animation after closing it.
- Fixed missing dock UI elements at lower UI scales.
- Fixed incorrect tooltip font size under certain circumstances
- Fixed top level menu playing UI sounds.
- Fixed target monitor sometimes still showing information about previous module after teleporting away.
- Fixed flickering target monitor when firing HEPT.
- Fixed unnecessary warning of restart being needed when restoring settings to default.
- Fixed not being able to use elevator in Porpoise (Mineral).
- Fixed not being able to reach pilot chair in Plutus (Mineral).
- Fixed incorrectly oriented turrets on Odachi.
- Fixed muzzle effects for beam weapons sometimes outlasting actual beam.
- Fixed muzzle effects for beam weapons sometimes remaining active on wrecks.
- Fixed damage effect triggering when repairing ship or module.
- Fixed engine boost flames being visually disconnected from ships with integrated engines.
- Fixed beams sometimes appearing to pass through targets.
- Fixed not being able to reliably hit shield generator on Xenon Base Module.
- Fixed ramp of Hydra and Hydra Regal flickering erratically when docked.
- Fixed turret hatches on certain ships closing before turrets have fully retracted.
- Fixed Cutlass and Odachi locker doors animating when entering cockpit.
- Fixed various flickering and incorrectly moving animated parts.
- Fixed various minor issues with incorrect or missing animations.
- Fixed landing gear animations in various small and medium ships.
- Fixed missing wreck geometry for various ships.
- Fixed lack of detail on wreck of S Plasma Cannon Mk2.
- Fixed swapped azimuth/elevation for Terran S/M weapons.
- Fixed floating drinks and disconnected lights in Astrid.
- Fixed animation of disgruntled roulette players.
- Fixed thin geometry blocking spacesuit dock in Cutlass.
- Fixed capital ships showing floating bridge in docking hologram.
- Fixed pilots being unable to walk to rear cabin of Odachi.
- Fixed being able to select turrets of Odachi.
- Fixed pink surfaces on Odachi if Kingdom End disabled.
- Fixed paint mods not affecting entire hull of Odachi.
- Fixed some parts of Xperimental Shuttle not being visible in menus.
- Fixed Erlking main battery disappearing from certain viewing angles.
- Fixed parts of Heron E fading away too quickly when viewed from afar.
- Fixed paint mod on Ravager and Obliterator affecting almost all surfaces.
- Fixed missing detail on Elite.
- Fixed floating geometry detail on Colossus E.
- Fixed floating turrets on Phoenix E.
- Fixed missing windows on Phoenix E.
- Fixed Thresher engines not lighting up when in use.
- Fixed missing geometry and incorrect light colour on bridge of Sapporo.
- Fixed incorrect colours on Xenon SE wreck.
- Fixed incorrect positioning of sticky bullets when hitting surface elements of objects.
- Fixed being unable to open hidden conduit in wrecks.
- Fixed invisible wall on Terran Dock Area near M docking bay.
- Fixed visually scrambled hallway wall on bridge of Shark, Orca and Walrus.
- Fixed missing collision in Argon L bridge.
- Fixed missing collision in crew common room.
- Fixed some small ships being unhittable.
- Fixed nearby objects sometimes not being visible or collidable.
- Fixed rare case of stations not having collisions.
- Fixed missing subtitles in some cutscenes.
- Fixed lip movement continuing after character speech is interrupted.
- Fixed repeated indicator sound when approaching capital ships.
- Fixed incorrect travel charge sound for Xenon H.
- Fixed rare freeze.
- Fixed menu crash in Station Build menu under certain circumstances.
- Fixed rare case of not being able to move or save game any more after conversation with NPC.
- Fixed exitcode 239 error on launch with some AMD graphics cards and newer drivers.
- Fixed several causes of crashes.
Update 7.00 (June 20th, 2024)
- New Feature: Reimagined Teladi and Argon capital ships.
- New Feature: Redesigned Xenon PE and SE ships.
- New Feature: Flyable Xenon ships (selected ships only).
- New Feature: Historic Terraformer ships.
- New Feature: Observation Deck module for stations.
- New Feature: Additional sectors and landmarks.
- New Feature: Race-specific managers' offices.
- New Feature: Improved AI.
- New Feature: Reworked, improved and expanded tutorials.
- New Feature: Late-game crisis for advanced players.
- New Feature: Customisable radial menu for quick access to actions.
- New Feature: Extended input mapping options.
- New Feature: Enhanced external camera system.
- New Feature: Visual Enhancement Goggles.
- New Feature: Improved explosion effects.
- New Feature: FOV slider.
- New Feature: TAA support.
- New Feature: Enhanced shadows.
- New Feature: New accessibility options.
- Added advice message for first-time players.
- Added gamestart recommendations for new players.
- Added Wayward Scion gamestart.
- Added guidance to new HQ location when player scans old HQ plot signal leak with Kingdom End active.
- Added more skilled marines to newly created Terran Asgard ships.
- Added option to override ware baskets of subordinates with trade assignments.
- Added indication of critical wares to AutoTrade default behaviour.
- Added possibility to skip conversation lines in interactive dialogues with Space key.
- Added option to choose default camera when piloting ships.
- Added possibility to customise external camera position per ship model.
- Added means to rescue people who are stranded in space suits, with options for player to request rescue.
- Added crew bailing out of player-owned ships that are destroyed.
- Added player character to list of things Live Stream camera can showcase.
- Added auto-targeting of next hostile or next surface element on destruction of current target.
- Added target type identification voice feedback for surface elements.
- Added visual effect when hovering over HUD target elements.
- Added icons to Data Vaults to indicate unlock progress.
- Added icon on Map for orphaned build storages with wares to sell.
- Added option to select order sector parameter by clicking on Map.
- Added cover status information to message ticker.
- Added player character portraits to New Game menu.
- Added weapon and turret range of ships to Object Information menu.
- Added wrecked equipment in Object Loadout menu.
- Added full equipment and module names to mouse-over texts in Ship and Station Configuration menus.
- Added number of available missiles or bombs in Ship Interactions and Ship Loadout menus.
- Added new weapon modes and renamed some old weapon modes for clarity.
- Added faction filter to Station Configuration menu shuffle function.
- Added lock range, lock time and resilience against countermeasures to missiles in Encyclopedia.
- Added link to Encyclopedia in Ship Information menu, and in Module context menu in Station Build menu.
- Added full module names to search in Station Build menu.
- Added visual hint to indicate which categories contain searched items in Station Build menu.
- Added checks for missing equipment blueprints to construction plan selection in Station Build menu.
- Added confirmation dialog when deleting Construction Plans.
- Added separate default options for Global Standing Orders for military ships.
- Added option to disable transform gizmo in Station Build menu.
- Added ability to show external target view for ships in highways.
- Added ability to move orders immediately to start/end of order queue in Object Behaviour menu.
- Added information about automatically calculated buy amount to Station Overview resource boxes.
- Added fleet and sector names to Map menu searches, and provided suggestion box.
- Added skip buttons to sliders in menus to immediately set them to their limit.
- Added ticker history to Logbook.
- Added ability to select options in dropdowns by typing.
- Added mouse-over texts explaining mission difficulties.
- Added Interact menu of station or ship when interacting with surface elements.
- Added Deposit Inventory order for multiple selected ships.
- Added reset buttons to Global Standing Orders menu.
- Added option to mark Build Storages as hostile.
- Added mission arrow to HUD for multiple mission targets that are close together.
- Added shield bar animation when receiving damage or boosting.
- Added wiggle animation to hull and shield bar when being attacked.
- Added visualisation for projected weapon heat after next shot.
- Added up-arrow button above tab icons to close top level menu and hide icons.
- Added warning about removing unavailable equipment when applying presets in Ship Configuration menu.
- Added warnings about missing military or mining equipment to Ship Configuration menu.
- Added warning when removing last controller input from certain important menu navigation controls.
- Added support for customisation of keyboard modifiers and remapping of Shift and Ctrl keys.
- Added feedback for input actions.
- Added Numpad-5 as an additional input to reset map view.
- Added wider range of ready-made input profiles.
- Added new default profiles for various joysticks.
- Added new default controller profile.
- Added option to delete input profiles.
- Added Menu Width Scale option to adjust menu widths in, e.g. multi-monitor setups.
- Added HUD scaling.
- Added docking UI in external view.
- Added glow option for UI.
- Added colour-blind options to accessibility settings.
- Added Reduced Speed Mode accessibility option.
- Added flickering of lights in rooms when ship or station is taking heavy damage.
- Added low shadow quality setting.
- Added more achievements.
- Changed placement of station target elements to be in visual center of stations.
- Changed appearance of mission targets that are relative to objects.
- Changed target speed display to use more appropriate units.
- Changed option to reset Global Standing Order responses for all ships to be on dedicated button.
- Changed Object List and Property Owned menus to show stations under construction in same way as station entries.
- Changed order of Dock Areas in station elevator menu to prioritise current location and ship dealerships.
- Changed Map menu trade ware and storage type filter from being persistent per player/account to being persistent per save.
- Changed discovered Data Vault icons to remain on Map even outside of live view.
- Changed Laser Towers to show up as "ping" on map after long range scan.
- Changed messages in ticker to no longer disappear while game is paused.
- Changed faction colours to be more distinct.
- Changed colour of collectable HUD elements that cannot currently be collected.
- Changed hull bar colour in Map and radar from green to white to match HUD representation.
- Changed missile reload bar to animate from full to empty.
- Changed white flash effect when opening menu to more subtle colour.
- Changed SSAO quality settings and added Ultra option.
- Removed chance for fighters to deploy mines in dogfights.
- Removed names of landmarks from target element.
- Removed interaction icons for NPCs that are not current target.
- Removed option to minimize Map menu.
- Removed mouse HUD mode.
- Improved ending of Combat Scenario to be less confusing.
- Improved Hatikvah mission objective to indicate requirement to place 2 explosive charges during station sabotage section.
- Improved strength of Xenon fleet in Mutually Assured Destruction mission.
- Improved Find Resources mission to have more variation and to take into account new resource regions.
- Improved station selection for Gride's delivery station in Paranid story.
- Improved scanning mission to verify that opposing faction matches that given in briefing.
- Improved mission to track ship to abort if target was destroyed before accepting mission offer.
- Improved balancing of mineral and gas region yields across whole map.
- Improved balancing of drop rates, types and amounts for ships and lockboxes.
- Improved balancing of seminar prices to match equivalent NPC hiring fees.
- Improved balancing of stellar output across all systems to match stars and locations.
- Improved balancing of storage volume for S and M storage modules.
- Improved ware allocation for wharfs, shipyards and equipment docks.
- Improved quantity and locations of Xenon Defence Stations (in new games only).
- Improved fleet composition of Terran Protectorate.
- Improved spacesuit manoeuvrability.
- Improved character appearance when moving and performing certain activities.
- Improved mission guidance and NPC pathfinding in large walkable areas.
- Improved presentation of NPCs greeting passers-by in certain situations.
- Improved behaviour of collisions between capital and S/M sized ships.
- Improved tolerance of turret friendly fire between player and non-player factions.
- Improved friendly fire handling between non-player factions.
- Improved flee behaviour of S or M ships under attack by capital ships or stations.
- Improved boarding pod launch velocity.
- Improved accuracy of weapon aim prediction.
- Improved auto-aim targeting on engines, shields and turrets.
- Improved docking of spacesuits on S and M sized ships.
- Improved behaviour of missiles targeting stations.
- Improved flight behaviour of guided missiles and accuracy against certain targets.
- Improved missile hit detection.
- Improved docking guidance.
- Improved precision of target guidance in space.
- Improved automatic collision avoidance for player ship when near moving objects.
- Improved AI flight by not interrupting travel mode due to small course changes.
- Improved AI flight while moving to jump gates.
- Improved capital ship movement when approaching and exiting gates, accelerators and highways.
- Improved capital ship combat movement against large targets.
- Improved ships unnecessarily dropping out of travel drive when flying in formation.
- Improved boosting without flight assist to no longer set throttle to zero.
- Improved undocking behaviour of S/M ships on stations such as Teladi Trading Station.
- Improved high speed carrier undocking.
- Improved combat behaviour of missile-armed fighters attacking large targets.
- Improved combat approach for capital ships attacking very large, very slow or immobile targets.
- Improved some cases where weapons fire with no chance of hitting target.
- Improved turret behaviour to allow slow heavy-hitting turrets to target smaller/faster enemies if there are no more suitable targets.
- Improved boost usage of ships in fleets that are traversing jump gate to attack.
- Improved capital ships approaching gates prior to sector transition.
- Improved fleet gate traversal to sectors with hazardous regions.
- Improved manoeuvring capability of tugs while towing scrap cubes or wrecks.
- Improved ships with very low strafe speeds flown by very bad pilots sometimes appearing not to move at all.
- Improved long-distance movement to moving objects.
- Improved gate transition for very long NPC ships.
- Improved ships with mining orders avoiding asteroids they are not currently targeting.
- Improved free traders finding trades when operating over multiple sectors.
- Improved miner decision-making involving mining in distant sectors which are contested by hostile factions.
- Improved manual mining order for solid resources.
- Improved manual mining order when cargo is already full.
- Improved reliability of capital ships getting supplies.
- Improved reliability of construction ships building stations in owned faction space.
- Improved repair and resupply for ships with repeating orders.
- Improved repair and resupply by allowing player-owned ships to use player-owned equipment docks, wharfs and shipyards.
- Improved damage calculations for certain weapons when player not nearby.
- Improved response to being boarded.
- Improved price balancing for several MK2 weapons.
- Improved voice feedback for repeated target selection.
- Improved fighter pursuit of very fast, large targets.
- Improved fighter pursuit of targets when player not nearby.
- Improved Flee order, particularly when fleeing from ships attacking head-on.
- Improved Flee behaviour when fleeing ship was moving rapidly to distant destination prior to fleeing.
- Improved drone launching and recovery at ships with launch tubes.
- Improved behaviour of NPC ships regaining lost subordinates.
- Improved reliability of carrier-based fleet subordinates.
- Improved subordinates with Mimic to inherit commander's default behaviour when promoted if commander is destroyed.
- Improved fight-or-flight decision making for subordinates in fleet with Carrier or Fleet Auxiliary Ship in combat.
- Improved stations set to sell excess resources in logical overview to no longer reduce automatic buy amount.
- Improved station-based trader handling of ware shortages.
- Improved redistribution of NPC military ships from long-standing quiet areas to potentially troubled ones.
- Improved delivery of scrap to processing modules.
- Improved order to deploy satellites to show radar range of satellite before deployment.
- Improved messages for stations reporting friendly ships being attacked close to station.
- Improved relation penalty on issuing attack order so that penalty is removed if attack order is cancelled before shooting has started.
- Improved station deconstruction by transferring remaining cargo to build storage.
- Improved Station Design Simulator environment.
- Improved Live Stream view target selection logic.
- Improved ticker message when picking up crates or asteroid chunks.
- Improved selectability of small target elements in HUD.
- Improved look and feel of mouse interactions in space and on radar.
- Improved map zoom level range to allow it to show whole map.
- Improved visuals of communication channel video feed.
- Improved display of effective countermeasure resilience for missiles in encyclopedia.
- Improved Controls settings menu layout.
- Improved mapping of mouse buttons and mouse movement with Shift/Ctrl modifiers.
- Improved support for joysticks with more than 32 buttons (up to 64 buttons per device supported).
- Improved colours of exclusion zones and building lot bounds in station design menu.
- Improved conflicting controls popup when remapping is not possible.
- Improved range of control mapping options.
- Improved support for DualShock and DualSense controllers.
- Improved performance of Player Info menu under certain circumstances.
- Improved black beard for human characters.
- Improved cockpit visuals for Irukandji.
- Improved historical accuracy of broken Terran jump gate model.
- Improved presentation of loadout editor for Boron ships.
- Improved structure of Options menu.
- Improved visuals for Thermal Disintegrator bullets.
- Improved rendering distance of Kha'ak Defence Platform.
- Improved Kha'ak muzzle effect timing and appearance when viewed from far away.
- Improved detail on wall of Terran 4M10S Luxury Dock Area.
- Improved data leak visuals.
- Improved appearance of stardust effect.
- Improved lighting in Station and Ship Loadout menus.
- Improved flickering of object lights when transitioning between functional and non-functional.
- Improved UI colour differentiation between Realm of the Trinity and Kha'ak factions.
- Improved clarity of icons representing obstructed enemies.
- Improved icons for various ship types.
- Improved visuals for scan mode.
- Improved visibility of mining nodes on nearby asteroids.
- Improved consistency of glow with different anti-aliasing and upscaling modes.
- Improved readability of weapon heat bar on bright backgrounds.
- Improved subtitle readability.
- Fixed some pirates not being active in Kingdom End expansion sectors when gate opens.
- Fixed missing default paint theme when at high reputation with Queendom of Boron.
- Fixed Leda We being placed in same spot as Boron marine in The High Road mission.
- Fixed Godrealm of the Paranid and Holy Order of the Pontifex being present in some Split sectors after Paranid unification.
- Fixed Boron story sometimes getting stuck if Boron Shipyard is destroyed.
- Fixed A Matter of the Utmost Gravity mission getting stuck if conversation with Kromancketslat's lieutenant is interrupted by opening Map.
- Fixed Trinity faction not able to rebuild wharfs, shipyards and other major stations.
- Fixed stereo audio issues in some cutscenes of Boron story.
- Fixed incorrect countdown in Casino welfare module research time trial.
- Fixed E model Paranid capital ships not being used in Paranid story.
- Fixed Covert Operations story sometimes getting stuck between Buy Plot and Build Station phases in Operation Hyena.
- Fixed HQ-related achievements not being unlocked in some storylines.
- Fixed speech being cut short in Rescue Ship generic mission.
- Fixed being unable to dock due to reputation loss if player attacks Gride's ship when it loses cover during Paranid story.
- Fixed cipher ship vulnerability in Paranid story.
- Fixed Gride talking about toolbox when the Paranid story already progressed past that stage.
- Fixed story missions requesting player to deliver resources becoming blocked under certain circumstances.
- Fixed passenger transport mission sometimes asking to pick up passenger from invalid location.
- Fixed Dal Busta not being available to talk to continue Hatikvah story.
- Fixed hidden mission objectives getting prominent target elements under certain circumstances.
- Fixed potential freeze during Blazing the Trail mission.
- Fixed stuck data heist mission of Covert Operations story.
- Fixed items spawned from container in Find Object mission disappearing when player flies away.
- Fixed Trade Subscription mission characters sometimes appearing behind counter in trade corner.
- Fixed being unable to complete Northriver story if enemy with Teladi because basic engine research cannot be completed.
- Fixed Ace just responding with same sentence when spoken to in High-Tech Hold-Up mission of Criminal story.
- Fixed Ace talking when scanning ship after heist part of Criminal storyline already completed.
- Fixed damage fields in Torus Aeternal.
- Fixed mission-only module blueprints being unlocked in Station Design Simulator.
- Fixed missing animations when selecting New Game under certain circumstances.
- Fixed autopilot being active after teleporting to ship.
- Fixed characters speaking to player sometimes looking in wrong direction.
- Fixed NPCs facing wrong way when using transporter rooms in shops on dock areas.
- Fixed reassigned pilots getting stuck leaving Boron ships when player not present.
- Fixed ships not using travel mode when ordered to attack target in distant sector.
- Fixed several situations where ships could fly through station or carrier while docking.
- Fixed dock assignment and ship hologram persisting when stopping control.
- Fixed various issues with retrieving ships from internal storage.
- Fixed various issues with player docking requests.
- Fixed NPC subordinates sometimes docking indefinitely.
- Fixed some pilots finding it hard to land on Boron Wharfs.
- Fixed Mk2 Laser Towers getting stuck in docking bay on launch.
- Fixed player-owned police ships continuing to police old sector after player loses control of all sectors.
- Fixed free traders sometimes not finding trades, particularly when only working with one ware.
- Fixed ships sometimes reporting failed trade orders despite successfully completing trade.
- Fixed capital ships sometimes repeatedly trying to trade with stations they cannot dock at.
- Fixed frigates, destroyers, and battleships sometimes not launching defence drones when they should.
- Fixed transport drones on player's personal capital ship not collecting drops when set to do so.
- Fixed frigate-based defence drones sometimes escorting their frigate indefinitely rather than engaging hostiles.
- Fixed ships tending to repeatedly switch targets if faced with multiple small targets in close proximity to one another.
- Fixed non-capital ships in combat tending to always prefer to target individual ships rather than capital ships or stations.
- Fixed NPC ships sometimes unintentionally initiating hostilities against neutral or friendly ships or stations.
- Fixed ships performing queued Coordinate Attack orders trying to attack wrecked targets.
- Fixed participants in Coordinated Attack pursuing targets to adjacent sectors.
- Fixed Attack orders sometimes generating failure messages even if order resulted from automated behaviour.
- Fixed fleet subordinates sometimes no longer following commander after commander's pilot having been changed.
- Fixed attack subordinates sometimes getting distracted by other targets far from their commander.
- Fixed attack subordinates attacking targets other than their commander's without provocation.
- Fixed disproportionately large number of Xenon miners getting destroyed outside Xenon space.
- Fixed infiltration phase of boarding taking longer with higher-skilled marines.
- Fixed ships attacking targets that are being boarded by non-hostile faction.
- Fixed ships that are unable to inflict damage potentially deciding to fight in response to attack.
- Fixed turrets not shooting at station modules (especially Kha'ak) unless set to Attack my current enemy.
- Fixed capital mining ships not firing on asteroids with some turret or drone configurations.
- Fixed weapons aiming at target sometimes moving erratically when target is lost.
- Fixed capital ships sometimes approaching too closely in combat.
- Fixed excessive travel-drive dropouts for small/medium ships during dogfights.
- Fixed ships re-engaging in combat after being ordered to disengage or being given a move order.
- Fixed Coordinate Attack including subordinate groups that have been set to Docked.
- Fixed ships sometimes not considering other ships in front of them and therefore not slowing down.
- Fixed ships sometimes spiraling around carriers while trying to dock when player not nearby.
- Fixed ships sometimes flying backwards in Travel Mode after changing current orders.
- Fixed subordinates wanting to undock if docked at commander that is further up their command hierarchy.
- Fixed many cases of ships stopping abruptly upon destruction.
- Fixed ships being forced out of highway when colliding, and several other cases of ships getting stranded beside highways.
- Fixed AI-controlled ships with player passenger sometimes appearing in wrong position after gate transition.
- Fixed large ships getting stuck when trading with build storage while station build plot size is changed.
- Fixed unprotected player-owned miners mining in sectors with hazardous regions if no other regions with resources are found within range.
- Fixed Construction Vessels sometimes idling next to gates to enemy sectors.
- Fixed Construction Vessels with no drones having no efficiency penalty.
- Fixed mining ships sometimes shooting empty asteroids when player is nearby.
- Fixed mining nodes on asteroids being randomised when turning scan mode off and back on.
- Fixed tug ships being unable to deliver scrap to stations without a suitable dock for them.
- Fixed free-flying police scanning space suits.
- Fixed friend/foe mines launched during dogfights sometimes not being hostile to their target.
- Fixed guided missiles not properly targeting stations and build storage.
- Fixed missiles sometimes not leaving launcher in forward direction.
- Fixed turret control acquiring only one missile per missile swarm.
- Fixed ships launching countermeasures against unguided missiles.
- Fixed ships fleeing towards station stopping to recall subordinates.
- Fixed trade discounts not being taken into account when traders are looking for trades.
- Fixed stations not selling resources to their build storages under certain circumstances.
- Fixed certain trading stations no longer buying or selling certain wares after changing ownership during story.
- Fixed stations that are starved of resources sometimes not paying high enough price.
- Fixed buy prices of Protectyon not updating based on supply and demand.
- Fixed equipment on destroyed ships and station modules not contributing properly to scrap value.
- Fixed trading stations sometimes deviating from average price for certain wares when they shouldn't be.
- Fixed factions not building certain factories needed to support ship building.
- Fixed S and M variants for several weapons having incorrect prices.
- Fixed inconsistencies in M turret pricing.
- Fixed destroyed ship equipment being paid for when selling ships.
- Fixed station-based traders trading with empty ware basket.
- Fixed beams and ricocheting bullets distorting accuracy stats.
- Fixed player being personally blamed for some hostile actions by other ships belonging them.
- Fixed player-owned ships worrying that player will be stranded when player is on their own ship.
- Fixed repair of multiple ships not working under certain circumstances.
- Fixed ship repair taking longer than it should with crew aboard.
- Fixed ships sometimes oscillating between two positions, e.g. when approaching player or while docking.
- Fixed ships sometimes changing directions very abruptly.
- Fixed ships disappearing during docking animation.
- Fixed build storage with cargo sometimes not having any visible cargo pods, preventing their destruction.
- Fixed excessive deconstruction times for station modules.
- Fixed collision with invisible walls on some wrecked objects.
- Fixed bullet impacts pushing ships with too much force.
- Fixed small/medium ships sometimes teleporting short distance after being hit.
- Fixed capital ships sometimes reacting too strongly to collisions.
- Fixed force effects, e.g. of anomalies, not working after exiting superhighway.
- Fixed mass traffic sometimes not having collisions.
- Fixed unlocking of signal leaks in external view.
- Fixed inactive mission line not being shown under certain circumstances.
- Fixed wrong subordinate assignment displayed in Map under certain circumstances.
- Fixed being able to purchase mining drones for installation onto ships that can't use them.
- Fixed loadout presets on player-owned shipyards not selecting optional software.
- Fixed guidance on Map not working when not sitting or standing in ship.
- Fixed re-selection of previous object after selecting None in Object List or Property Owned menus.
- Fixed Protectyon Shield Generator showing up in Logical Station Overview menu if only condensate storage has been built.
- Fixed Automatic Resupply option not allowing global or commander's setting.
- Fixed some Encyclopedia entries showing wrong names for construction methods.
- Fixed Trade menu not allowing player to buy wares after previously planning to sell.
- Fixed wares legality information showing factions that player does not yet know.
- Fixed range of non-operational satellites and resource probes being shown on Map.
- Fixed gate icons cluttering map when using filter text.
- Fixed Map ware filters added multiple times under certain circumstances.
- Fixed supply buy offers on stations hiding regular buy offers.
- Fixed scan range for resource probes in Object Info menu.
- Fixed sorting of subordinates in Object Crew Information menu.
- Fixed Live Stream camera displaying spacesuit pilots in space.
- Fixed menus in undefined state after using Live Stream View under certain circumstances.
- Fixed unidentified Laser Towers showing as Unknown Ship in target monitor.
- Fixed pilots of ships stored in internal docks not being visible during comm scenes.
- Fixed UI shaking during cutscenes and when using Live Stream to view ship in highway.
- Fixed missing confirmation dialog in Station Build menu when opening another menu with unconfirmed construction plan changes.
- Fixed control mode message appearing in External Static View.
- Fixed Left Mouse Button opening context menus in Floating View (F4) when player is not controlling ship.
- Fixed first person interactions not working under certain circumstances.
- Fixed conversation option to ask some NPCs for job not appearing.
- Fixed Station Build menu freezing under certain circumstances.
- Fixed menus not working correctly when using top level menu shortcuts under certain circumstances.
- Fixed off-screen target elements appearing in front of player under certain circumstances.
- Fixed target speed not updating correctly under certain circumstances.
- Fixed cases of being unable to select targets in HUD with Left Mouse Button.
- Fixed surface elements not being auto-targeted in Gamepad Mode.
- Fixed engine surface elements showing speed of 0 m/s at all times.
- Fixed check engine light not showing when ship's engines are destroyed.
- Fixed Stop Engine button sometimes not working.
- Fixed container magnet not working correctly on certain ships.
- Fixed input being rejected when only changing direction of range input while remapping controls.
- Fixed sliders in Station Overview menu stopping while dragging under certain circumstances.
- Fixed radar not being interactive under certain circumstances.
- Fixed turrets and shields on stations sometimes changing in Station Design Simulator when forcing construction of station with Administrative Centre.
- Fixed Long Range Scan mode being available in menu in spacesuit.
- Fixed save option being available in Station Design Simulator.
- Fixed newly edited custom save name being reset after short time.
- Fixed non-functional Mark as Hostile option being available for drops, lockboxes, nav beacons, resource probes and satellites.
- Fixed missing deadzone for mouse axes when mapping controls.
- Fixed toggling steering axis not affecting stick controls.
- Fixed gamepad/joystick buttons not working when Shift or Ctrl are pressed on keyboard at same time.
- Fixed release of keyboard keys such as Shift or Alt not being recognised under certain circumstances.
- Fixed remapping control removing wrong input under certain circumstances.
- Fixed not being able to manage controllers/joysticks under certain circumstances.
- Fixed certain supplemental input devices (e.g. VPC Control Panel) not being detected as joystick.
- Fixed inversion of controller/joystick axis for Emulated Mouse Cursor not being saved in input profile.
- Fixed removal of connected devices in "Manage Controllers / Joysticks" not being persistent across game sessions.
- Fixed various input mapping issues when using specific joysticks, e.g. VPC Constellation Alpha Prime.
- Fixed various other control mapping issues.
- Fixed mouse cursor emulation for controller becoming active in Start menu after attempting to change input mapping.
- Fixed cases of button auto-repeat not working on Linux when keeping joystick buttons pressed, e.g. during menu navigation.
- Fixed not being able to use mouse on Linux when using certain joysticks with constantly pressed buttons.
- Fixed joysticks on Linux sometimes changing input mode incorrectly.
- Fixed Head Movement Intensity game option not being applied to camera shaking.
- Fixed joystick/gamepad rumble not stopping when game is paused.
- Fixed overlapping text at hacking terminals.
- Fixed HUD monitors being cut-off on low aspect ratios.
- Fixed weapon heat bar not scaling up linearly.
- Fixed UI scaling issue in Overlay UI.
- Fixed UI in external view being influenced by ship movements under certain circumstances.
- Fixed faction name in target monitor not updating after uncovering covered ship.
- Fixed incoming supply trades being listed for production resources.
- Fixed ship attacked notification showing pilot upside-down if ship was destroyed.
- Fixed Launch button being available for subordinate groups where setting has no effect.
- Fixed submenu bar on left side of Player Info menu not showing up under certain circumstances.
- Fixed Interact menu opening too close to screen border.
- Fixed misaligned Interact menu sub-options.
- Fixed incorrect y-axis labels on some graphs.
- Fixed target bracket size with non-default FOV.
- Fixed speed SI prefixes in HUD not working for negative speeds.
- Fixed motion blur persisting when leaving a highway while in external view.
- Fixed interior reflections being permanently affected by effects.
- Fixed falling through floor in certain situations.
- Fixed outdated game start image of Boso Ta.
- Fixed dock areas not having any props.
- Fixed not being able to select all objects from Kalis, Sunder or Incarcatura cockpit.
- Fixed excessively dirty cockpit glass in XL Argon ships.
- Fixed incorrectly rotated shield impact effects.
- Fixed ship ID being cut off on Syn and Guppy.
- Fixed logo being cut off on Thresher and Dolphin.
- Fixed logo and ship ID being cut off Heracles.
- Fixed logo and ship ID on Yasur disappearing at certain view angles.
- Fixed missing logo on Osaka lower left hull.
- Fixed flickering surface on Yasur.
- Fixed missing geometry on Asgard and Peregrine.
- Fixed incorrectly placed elements near the docking area on Nomad.
- Fixed space suit dock not being visually integrated into the Boron luxury dock.
- Fixed floating geometry on Barbarossa.
- Fixed floating geometry on Kalis fighter in ship build menu.
- Fixed landing gear of Lux being out of place.
- Fixed cockpit ramp of Shih clipping out of ship while in flight.
- Fixed Ion Pulse turret bullets clipping into ship hull on launching.
- Fixed certain small weapons not firing straight ahead.
- Fixed floating turrets on Terran defence tube.
- Fixed turrets of Scrap Recycler being inside module.
- Fixed turret positioning issue on Magnetar.
- Fixed incorrectly oriented weapons on Odysseus E.
- Fixed shield generator positions on Donia, Yasur and Shark.
- Fixed shield generator on Shark being located inside ship hull.
- Fixed missing flame animation in Teladi S all-round engines.
- Fixed incorrectly positioned engine flames on small Xenon ships.
- Fixed multiple cases of out of place hologram in airlock.
- Fixed transporter room doors on small ships not closing properly.
- Fixed black surface appearing on Kyushu when viewed from further away.
- Fixed hole in Split corridor.
- Fixed invisible keyboard in manager's office.
- Fixed paint mods not affecting cockpit frame on Kestrel and Guillemot.
- Fixed visual glitch on capital ships under construction.
- Fixed incomplete wreck for Falcon.
- Fixed missing wreck for Jian.
- Fixed missing wreck for collectible containers.
- Fixed incorrectly textured wreck for Magpie.
- Fixed incorrectly positioned wreck for Chimera.
- Fixed incorrectly positioned wreck for Teladi small container storage module.
- Fixed colliding with invisible wall when undocking from bay 6 on Boron luxury dock.
- Fixed imprecise collisions with Asgard main weaponry.
- Fixed imprecise collisions with derelict station in Duke's Haven.
- Fixed incorrect snap connections inside Terran Trading Station Hexa-Dock Pier.
- Fixed incorrect rotations of station modules under construction after loading.
- Fixed modules in station editor disappearing when selecting new module after resetting rotation.
- Fixed Casino not being entirely visible in station construction menu.
- Fixed ship doors remaining open when they become visible while ship is undocking.
- Fixed force field in Paranid interior not preventing player from entering area.
- Fixed several cases of weapons not being aligned properly.
- Fixed logo being cut off on Kyd.
- Fixed graphical glitch on Eclipse hull.
- Fixed wreck of Medical Supplies and Hull Parts production modules appearing disconnected.
- Fixed incorrect surface appearance of wreck of Paranid S Dome.
- Fixed incorrectly positioned wreck of Paranid L Dome.
- Fixed free-floating debris pieces in wreck of Maja Snail production module.
- Fixed missing detail on Boron M container storage causing turrets to appear floating.
- Fixed NPCs in Baldric and Bolo not using holo-keyboards to left and right of seats.
- Fixed transporter room door clipping through wall in Argon corridor.
- Fixed transporter room door fading out too quickly.
- Fixed being able to walk through dock area walls on Behemoth.
- Fixed bridge of ship docked at Paranid pier sometimes becoming temporarily invisible.
- Fixed glow on Boron dock area appearing cut off.
- Fixed fast projectiles sometimes launching behind weapons when flying at high speeds.
- Fixed sun shining through large ships in external target view.
- Fixed engine flames of Kha'ak ships not being animated.
- Fixed inverted player logo on Theseus.
- Fixed logo on Pelican Sentinel being partially hidden.
- Fixed missing headlights on Kuraokami and Nemesis.
- Fixed incorrect orientation of right main weapon on Odysseus.
- Fixed engine flame of Teladi Station Security Vessel A being visually disconnected from engine.
- Fixed incorrect reflections on small and medium ship hulls.
- Fixed missing sound on large mining turrets.
- Fixed some joysticks breaking UI on Linux.
- Fixed unnecessary CPU utilisation when game window is minimised.
- Fixed several causes of crashes.
Update 6.10 (June 20th, 2023)
Note: The 6.10 update is primarily a technical update to allow those who have been participating in the MTS Public Beta to move back onto a release version.
- Added summary of docked player-owned ships to objects in Object List and Property Owned menus.
- Fixed seminars given to service crew and marines not being applied correctly.
- Fixed being able to sell non-sellable ships under certain circumstances.
6.00 Hotfix 5 (May 15th, 2023)
- Improved capital ship combat movement particularly when large number of capital ships attack single target.
- Improved ship response to Tide in Avarice.
- Fixed Boron Queen Carrier and Kingdom End Fleet in Boron plot being boardable.
- Fixed Holy Three-Dimensionality mission getting stuck if destination station's dock destroyed.
- Fixed signal leak generation during Court Case mission of Split Story.
- Fixed welfare module research mission sometimes getting stuck if signal leak destroyed.
- Fixed capital ships jumping through gates sometimes materialising very far from exit gate.
- Fixed stations sometimes not offering rewards for destroying hostile ships close to them.
- Fixed ships getting stuck indefinitely trying to get out of ship storage.
- Fixed autopilot not properly disengaging when active while player teleports away.
- Fixed ware exchange sometimes resulting in involved ship being unresponsive indefinitely.
- Fixed attack subordinates not engaging commander's targets after first one when there are multiple targets.
- Fixed inactive subordinates assigned to intercept or bombard not engaging hostile targets when set to launch while hostile targets already in radar range.
- Fixed patrolling ships and interceptor subordinates engaging pods and space suits by default.
- Fixed Boron Ray sometimes not firing main battery when it should.
- Fixed several issues with fallback code to separate stuck ships.
- Fixed pirate ships sometimes assuming cover identity while under fire.
6.00 Hotfix 4
- Added fallback handling to separate ships that are stuck inside each other.
- Fixed SCA Minotaur getting destroyed by VIG during Minotaur Hunting mission of Pirate story.
- Fixed guidance telling player to go back after escaping radar range into another sector during Terran Pests mission of Pioneer Terraforming story.
- Fixed missing signal leak during Dubious Dealings mission of Pirate story.
- Fixed missing signal leak during Reclaiming What Was Lost mission of Terraforming story.
- Fixed Ocean of Fantasy showing no population after terraforming.
- Fixed settlements information not being updated after terraforming.
- Fixed mission objectives to scan stations suggesting that player docks instead.
- Fixed Boron ship crews from player-owned shipyards having excessive skills or no suits.
- Fixed traders sometimes not finding trades if dealing with only one ware.
- Fixed issues with container magnet when piloting capital ship.
- Fixed travel mode always aborting once ship reaches 20km/s.
- Fixed excessive speed when player ship exits superhighway without autopilot.
- Fixed player-controlled capital ships being affected by collisions with asteroids.
- Fixed repair drones colliding with ship they're repairing.
- Fixed collisions between capital ships and region wrecks.
- Fixed remaining cases of deployables colliding with launching ship.
- Fixed travel mode being cancelled by minor collisions.
- Fixed Tidebreak dock becoming blocked by adding a second dock area.
- Fixed NPCs not being able to use elevator on Barracuda properly.
- Fixed Porpoise hatch becoming invisible.
- Fixed game slowing down if mining ship with full cargo hold is given sole repeated order to mine.
Update 6.00 Hotfix 2 (April 27th, 2023)
- Fixed Queen's Herald gamestart not being unlocked by default.
- Fixed The High Road mission not being offered if Boron story is set to complete in Creative Custom gamestart.
- Fixed Repair Ship disappearing in Terran Secret Service story.
- Fixed Hatikvah Arms Delivery mission not proceeding when delivering ships during Boron Plot.
- Fixed Menelaus' Reminiscence getting stuck in hazardous region at end of The High Road mission.
- Fixed The High Road mission not accepting temporary player ship back if provided consumables were used.
- Fixed Geometric Owl being trapped in wrong position in Torus during Torus Aeternal mission of Pioneer Terraforming story.
- Fixed suitless Boron sometimes being client for various missions.
- Fixed Friends in Low Places achievement not triggering.
- Fixed wrecks in Sanctuary of Darkness being destroyed and not awarding achievement.
- Fixed hull damage from "thunder" region in Sanctuary of Darkness.
- Fixed selection of navigation beacons for HQ warping not working in some gamestarts.
- Fixed excessive explosive asteroids being created over time.
- Fixed missing population numbers in most Boron systems.
- Fixed missing illegal wares for Boron faction.
- Fixed rare case of game incorrectly being detected as "modified" when entering Jupiter system.
- Fixed freeze when changing graphics settings with game installed on very fast drive.
- Fixed missing voice lines for English, French and German.
- Fixed screen going black towards end of loading certain savegames.
- Fixed specific case of stuttering.
Update 6.00 Hotfix 1 (April 14th, 2023)
- Fixed missing voices for some characters in French and German.
Update 6.00 (April 12th, 2023)
- New Feature: Updated graphics engine, with Parallax Occlusion Mapping, Reflection Probes, enhanced lighting, improved shadows, and more.
- New Feature: Jolt Physics engine.
- New Feature: Live Stream camera mode.
- New Feature: Position Defence for carrier-led fleets.
- New Feature: New Construction Vessel designs for Paranid, Teladi, Split and Terran factions.
- Added new bombardment assignment for subordinates.
- Added command to order ships to attack surface elements on designated targets.
- Added Salvage at Position and Deliver Salvage commands for use with repeat orders.
- Added self-destruct command for player-owned satellites, resource probes, nav beacons, lasertowers and mines.
- Added detection and penalty for theft from station build storage.
- Added more gamestart information, indicating whether they are Tutorial, Guided, Assisted or Sandbox, and adjusted order.
- Added option to edit Buccaneer relations in Custom Gamestart Editor under certain circumstances.
- Added Custom Gamestart Editor story states for Tides of Avarice stories.
- Added player HQ to Station Design Simulator.
- Added Supervised Mining missions.
- Added Kha'ak-specific Destroy Station missions.
- Added extra Signal Leak missions for factions foreign to station owner, allowing player to earn reputation for Vigor Syndicate at Teladi stations and for Fallen Families at Free Families stations.
- Added news banner to Start Menu.
- Added hint for missing research to Equipment Mod Workbench menu.
- Added button to force station build to complete instantly in Station Design Simulator.
- Added visual hint for destroyed ships in Transaction Log menus.
- Added links to Object Information and Object Transaction Log from entries in Transaction Log.
- Added hint about trade entries in Transaction Log to Logbook.
- Added order descriptions to Interact and New Order context menus.
- Added mappable hotkeys for deploying objects such as Satellites and Laser Towers.
- Added mappable hotkeys for giving and aborting player squad attack order.
- Added option to hold Shift while dragging on map to move orders vertically.
- Added support for PageUp/PageDown in menu dropdowns.
- Added search functionality to Controls menu.
- Added transform gizmo to station editor.
- Added double-click on module in Station Build menu to focus camera on module.
- Added shortcut to Manage Plots menu to console in Station Design Simulator
- Added surface elements of environment object to Next/Previous Target selection.
- Added warning if NPC-owned ships are about to undock with player on board.
- Added option to allow player-owned ships to deploy laser towers in response to attack, inspection by police, or pirate harassment.
- Added conversation option to return to normal duties when talking to pilots belonging to player faction.
- Added option to cancel multiple construction orders at once.
- Added options to pre-configure blacklists and fire authorisation overrides when building ships.
- Added station construction menu help information when expanding HQ for storage relevant to research.
- Added ship size information to Encyclopedia.
- Added descriptions to many items in Encyclopedia.
- Added information about long range scanner range and scan area to Encyclopedia.
- Added distinction between enemies and hostiles to Encyclopedia faction entries.
- Added distinction between friendly and allied relations to target monitor.
- Added more relation perks to Factions and Relations menu.
- Added option to ignore cargo space reservations when setting up trade loops.
- Added option to exchange captains when transferring crew.
- Added possibility to override faction logo per fleet.
- Added modified hint to Continue Game option in Start menu.
- Added mission highlight to transporter room button and other elements.
- Added some landmark stations to Encyclopedia.
- Added player relation details to Encyclopedia faction entries.
- Added tooltips explaining Allies, Enemies and Hostiles lists in Encyclopedia.
- Added tooltips with relation name to Faction and Relations menu.
- Added Optimal Workforce information to Build Module Encyclopedia entries.
- Added information about claiming sector ownership to station module Encyclopedia entries.
- Added engine check light to indicate reduced engine functionality to HUD.
- Added hull bar animation when receiving damage.
- Added mission arrow towards platform guidance if not on screen.
- Added animation when selecting target.
- Added several new achievements.
- Added new ultra shadow quality option.
- Added race-specific command consoles.
- Added Tides of Avarice soundtrack to Station Design Simulator playlist.
- Removed Vigor Syndicate food delivery missions as transporting food is illegal in their space.
- Removed wares required for terraforming from missing resource section in Ship Configuration menu.
- Removed invalid rebate from two terraforming projects.
- Removed logbook entries for received surplus and completed trades.
- Removed "transparent" border around fullscreen menus.
- Removed weapon group HUD indicators if ship has no weapon slots.
- Removed info boxes for ships on map.
- Removed venture inventory tab from spacesuit upgrades.
- Removed option to turn off save compression (note: with recent improvements to saving this option is no longer advisable for normal users but remains available to modders in a different form).
- Improved Argon Federation and Godrealm starting relations with player in The Untested Explorer and The Accomplished Scientist starts.
- Improved Terran Cadet transition into Defenders of Sol mission.
- Improved Find Resources missions by adding guidance sphere and increasing reward according to how many Resource Probes player will probably need.
- Improved Deliver Inventory missions by adding option to deliver all matching items at once.
- Improved Build Station missions by diversifying requirements for defence platforms.
- Improved Scan mission rewards and accuracy of displayed difficulty if target is hostile.
- Improved The Fate of the Yaki mission by spawning reward lockboxes in safer location.
- Improved balancing of Kha'ak Mining Escort Mission difficulty.
- Improved balancing of some Terraforming projects by making them resilient against setbacks from events such as quakes.
- Improved room variety for certain missions.
- Improved Give Seminar conversation choice.
- Improved placement of data leaks to claim abandoned ships.
- Improved dock position tolerance when flying capital ship without docking computer.
- Improved undocking behaviour in certain dock areas.
- Improved presentation when sharing transporter room with NPCs.
- Improved Zyarth economy to counter it being overrun by Xenon (affects new games only).
- Improved faction defence station loadout selection when responding to aggression.
- Improved fighter combat movement against large targets.
- Improved coordination within fleets during attack.
- Improved behavior of ships fleeing from attacks.
- Improved MoveWait fleet behavior immediately before performing attack.
- Improved combat behavior of ships in fleet with carrier or fleet auxiliary ship.
- Improved carrier behavior in combat if all fighter subordinates are on detached assignment.
- Improved police response to EMP bombs being lobbed at policed stations.
- Improved ships fleeing Tide when far from any neutral station.
- Improved handling for attempting ware exchange where transport drones are needed but unavailable.
- Improved amounts sold by free traders and miners when only selling, particularly across multiple sectors.
- Improved ship behaviour when colliding with other objects, especially at narrow dock area exits.
- Improved behaviour of deployable objects such as satellites and nav beacons by limiting effect of forces from anomalies and Tide.
- Improved S/M ship undocking from build modules.
- Improved ware exchange between ships and stations to prevent undocking if order starts while ship docked and station doesn't yet have wares to transfer.
- Improved missile damage and ammo consumption simulation when player not present.
- Improved capital ships using forward-mounted guns in combat when player not present.
- Improved accuracy of multi-barreled beam turrets firing at missiles.
- Improved capital ship transition through jump gates and accelerators.
- Improved approach to target in preparation for launching boarding pods.
- Improved reliability of attack subordinates engaging commander's target.
- Improved resupply behavior to allow ships that have loadout level of 0 to automatically get repairs as needed.
- Improved decision-making for when commanders recall subordinates upon receiving move order.
- Improved responsiveness of attack subordinates when commander attacks new target.
- Improved explicit command Attack Surface Elements by preventing ships ever firing at target's hull intentionally.
- Improved collection of multiple drops in same area by multiple ships.
- Improved signal and data leaks on stations to be in more varied locations.
- Improved container magnet making pickups much more reliable.
- Improved behavior of missile-armed fighters attacking stations or capital ships.
- Improved cohesion of travelling fleets when player is not present.
- Improved notification and logbook entry for player-owned ships and stations being destroyed.
- Improved presentation of out-of-stock items in Ship Upgrade menu.
- Improved estimated arrival time of incoming deliveries.
- Improved ship upgrade by allowing multiple ships with equipment from another race to be upgraded if all ships share same equipment.
- Improved factory icons to indicate produced ware.
- Improved Options menu by making it full-screen.
- Improved messages in message ticker and logbook for attacked or destroyed player property.
- Improved control mode messages to be informative rather than commanding.
- Improved visuals when showing in-game scenes on target monitor.
- Improved HUD visualisation when enemies enter weapon range.
- Improved storage type colours in Logical Station Overview to match module design better.
- Improved display of turret group modifications in Object Loadout menu.
- Improved visibility by decreasing brightness of window dirt at border of cockpit glass.
- Improved matching of corridors to rooms on Argon stations.
- Improved pilot chair in Terran ships.
- Improved transporter room visuals.
- Improved readability of stars for NPC skills.
- Improved reflections on cockpit glass.
- Improved impact and muzzle sounds for various weapons.
- Improved thruster sound volume to be less obtrusive while maneuvering.
- Improved sound occlusion in interiors.
- Improved high and ultra graphics presets to include screen space reflections (change only applied when reselecting preset).
- Improved deadzone in default input profiles for gamepads by reducing it from 50% to 10%.
- Improved game startup time, and time for loading and saving savegames.
- Fixed selected stories in Custom Gamestart Editor depending on Headquarters and Staff story state not resetting when removing HQ story.
- Fixed player custom gamestart stations losing any special names defined in their construction plans.
- Fixed being able to destroy missile drop in Flight School tutorial.
- Fixed being able to assign pilots to certain plot ships which should have been restricted.
- Fixed problems with Escape Plan mission if it occurs in Grand Exchange I.
- Fixed Welfare Module research mission Casino station being invulnerable before mission starts.
- Fixed Transport Passenger mission spawning passenger in brig.
- Fixed Hack Panel missions asking player to hack panel that has already been hacked.
- Fixed Hack Panel missions targeting station belonging to same faction that is offering mission.
- Fixed A Pirate's Trail mission getting stuck if Wolfish Heart is destroyed in one shot, or during initial dialog.
- Fixed wrong mission objective if target ship gets destroyed early during Seem Valuable mission of Split story.
- Fixed Guard placement in Antigone Station corridor during Covert Operations story.
- Fixed player Cover ship being owned by Argon during Zyarth's Coffin mission of Split story.
- Fixed story not progressing if station to which wares should be delivered is destroyed during Zyarth's Coffin mission of Split story.
- Fixed important wreck in Flight School tutorial being destructible.
- Fixed conversation stalling during build segment of Advanced Scenario.
- Fixed missing hints and menu highlighting in Terran version of HQ dock construction mission.
- Fixed Dagobas Lahubasis Yorilos III trying to escape into own ship while talking to him on bridge during Trade Obstruction mission of Avarice story.
- Fixed not being able to complete Avarice story race with L-sized ship.
- Fixed Manager's Office displaying wrong trophy after completing Arcadian Endeavour story.
- Fixed From the Ashes mission getting stuck if Duke's Haven gets destroyed before player can deliver manager.
- Fixed Geometric Owl attacking random Xenon in The Void instead of staying put to allow players to dock during Second Assistant mission of Pioneer Terraforming story.
- Fixed ship delivery missions not updating which ships to transfer after first recognised ships are removed from delivery area.
- Fixed several issues with Scale Plate subscription missions.
- Fixed timers for supply factory missions getting stuck at zero.
- Fixed some missions having excessively long time limits.
- Fixed stations belonging to civilian faction offering missions.
- Fixed not being able to dock at Keepsafe after it is rebuilt.
- Fixed relations between Vigor Syndicate and Ministry of Finance to be actively hostile.
- Fixed mission offer which cannot be accepted for Trade Obstruction mission of Avarice story.
- Fixed Dr. Rick Feynman aborting remote call by disallowing calling during item delivery in Double Assistant mission of Pioneer Terraforming story.
- Fixed various issues with Torus riddle during Torus Aeternal mission of Pioneer Terraforming story.
- Fixed Terran military ships remaining hostile after completing Terran Pests mission by reaching Torus in Pioneer Terraforming story.
- Fixed Ace's ship remaining invulnerable after Arcadian Endeavour story completed.
- Fixed station ownership not also transferring blueprints in Avarice Story.
- Fixed build station mission rewards sometimes being up to 64 credits short.
- Fixed Direct Mouse Steering sometimes reactivating in Flight School after player turned it off.
- Fixed Arcadian Endeavour story not rewarding adequate MIN faction relation if siding with Mellerd.
- Fixed Terran Cadet gamestart getting Defenders of Sol mission without having completed intro mission.
- Fixed case of Trade Obstruction mission not starting in Avarice story.
- Fixed case of Assemble Fleet mission getting stuck.
- Fixed False Sense Of Security signal leak mission not providing boarding target.
- Fixed guild missions not being offered if one was accepted from another guild.
- Fixed Collect Drops retaining ownership of abandoned cargo containers on order cancellation if one cargo container had earlier already been collected.
- Fixed Terran "Covert Ops" mission activating even when set to completed in custom gamestart.
- Fixed mission ship trapped in minefield fleeing after being scanned by police.
- Fixed Supervised Mining missions being offered by factions that do not have M-sized miners.
- Fixed being able to buy multiple Astrid ships from Northriver Company at end of Avarice story.
- Fixed duplicate voice line when accepting certain missions.
- Fixed signal leaks not offering any hack missions.
- Fixed playback of terraforming debriefing message videos.
- Fixed Scale Plate Pact not attempting to rebuild Pirate Bases.
- Fixed Rhak Patriarchy not being at war with Argon Federation and Antigone Republic.
- Fixed asteroids with extreme yield in Family Nhuut.
- Fixed certain major stations and factories sometimes not spawning on gamestart.
- Fixed some stations unintentionally spawning in hazardous regions.
- Fixed Yaki ships sometimes not having weapons.
- Fixed generated loadouts in some shipyards/wharfs/equipment docks not matching available equipment.
- Fixed subordinate traders sometimes buying from homebase and selling right back to it.
- Fixed research storage targets exceeding research ware requirements under certain circumstances.
- Fixed being able to activate travel mode in ship without flight assist software.
- Fixed ships sometimes firing at empty space when attacking large target.
- Fixed multiple beam weapons attacking same target not draining shields as quickly as expected.
- Fixed lockboxes standing still after saving and loading.
- Fixed ships with repair drones sometimes not repairing at expected speed.
- Fixed ships that are about to dock or are executing trades in Avarice ignoring Tide warning.
- Fixed case that could result in station-based miners failing to execute assignment.
- Fixed traders sometimes not finding valid trades when operating in only one space.
- Fixed ships sometimes trading with build storage of destroyed stations.
- Fixed station trade subordinates selling station trade wares to factions prohibited by associated trade rules.
- Fixed player sometimes being blamed for objects destroyed by hazardous regions.
- Fixed player-owned subordinates and capital ships sometimes traversing unexplored sectors when moving between sectors.
- Fixed ships trying to resupply at stations or ships they cannot dock at.
- Fixed ships belonging to some factions failing to restock deployables and ammo.
- Fixed ware exchange stalling if exchange partners are already parked when ware exchange order begins.
- Fixed attacking ships sometimes overshooting target on initial approach.
- Fixed ships sometimes ignoring collisions when interrupted while docking.
- Fixed non-capital ships with subordinates that are not moving with commander needlessly attempting to synchronize movements to fleet at gate transitions.
- Fixed defence subordinates sometimes losing track of ships in fleet that are not subordinates of immediate commander.
- Fixed case that could prevent capital ships dealing with fleet auxiliary ships which are attached to fleets.
- Fixed ships attacking capital ships or stations not using all active weapons when weapons are activated while already in combat.
- Fixed capital ships intentionally destroying targets that they were directed to disable while assisting boarding operation
- Fixed capital ships tending to maintain distance beyond turret range when directed to support boarding operation by destroying surface elements.
- Fixed subordinates not docking if immediate commander is explicitly ordered to dock at carrier that is in command hierarchy.
- Fixed case that could result in commanders ordering subordinates to dock indefinitely.
- Fixed subordinates of subordinates of carriers undocking when carrier subordinate formation is changed via carrier.
- Fixed ships with looped orders repeatedly trying to dock at now-destroyed destinations.
- Fixed ships attacking attackers when going in for repairs or ammo.
- Fixed fleeing ships erroneously concluding that second flee attempt was successful.
- Fixed boarding pods becoming inactive when sent to abandoned ships when assigned marine was in transit.
- Fixed illegal activities such as hitting stations with EMP bombs not triggering police response.
- Fixed police ships sometimes attacking own faction's ships if those ships interrupt investigation.
- Fixed ships in formation that are not subordinates doing no combat damage when player not present.
- Fixed dismantled objects sometimes remaining in space much longer than they should.
- Fixed wrecks being auto-selected when not flying salvage ships.
- Fixed salvage subordinates not updating ranges after commander station's manager is replaced.
- Fixed salvagers finding unknown wrecks.
- Fixed salvage-related activities not contributing to skill gain.
- Fixed pilots sometimes getting stuck when replacing another pilot.
- Fixed difficulty docking manually when Collision Avoidance option is active.
- Fixed Split flak turret bullets not exploding.
- Fixed force effects of anomalies and some other objects not working.
- Fixed small wrecks stuck in capital ship geometry interfering with player controls.
- Fixed wrecks disappearing while being dismantled if player leaves area.
- Fixed stuck doors or non-interactable buttons and panels on platforms after loading save.
- Fixed non-interactable airlock after loading save.
- Fixed invalid airlock state if cycled too quickly.
- Fixed NPCs sometimes standing within objects on dock areas.
- Fixed autopilot not being able to navigate towards unknown mission location when mission guidance towards target is available.
- Fixed subordinates assigned to mimic auto-trader setting anchor to commander location when initiating search for trades.
- Fixed Self-destruct command not working on deployables when invoked in first-person view.
- Fixed relief pilots sometimes not retaking control when requested.
- Fixed resetting aim assist option to default always turning it off on next start.
- Fixed player weapon fire converging too soon when using mouse to aim at own ship in external view.
- Fixed mass traffic not appearing under certain circumstances.
- Fixed player-owned ships always undocking without waiting for player if player has never controlled any ship.
- Fixed SETA being cancelled when pilot activates travel mode while player is seated passenger.
- Fixed exaggerated speed change when colliding with moving objects at low relative speed.
- Fixed steering being slowed down when in relative movement to ship in travel mode.
- Fixed AI captain taking over boarding ship after player launched further pods sending more marines to target.
- Fixed subordinates assigned to intercept not engaging targets if all subordinates are in internal storage.
- Fixed subordinates stopping moving when player gets close enough to see them.
- Fixed military and mining ships sometimes being built without weapons and shields if wharf/shipyard is low on resources.
- Fixed Split Raptors sometimes being built with no turrets or shields.
- Fixed ships idling potentially indefinitely in ring highway.
- Fixed speed restriction zone in Teladi dock area not covering all docks.
- Fixed ships missing signal that Tide has changed to calm phase.
- Fixed excessive numbers of ships wanting to restock equipment at gamestart.
- Fixed basic connection modules having incorrect production costs.
- Fixed ships that cannot collect lockboxes repeatedly attempting to do so.
- Fixed ships refusing to attack disguised ships that were hostile when attack order was given.
- Fixed Revisit Known Stations not updating Space if Position changed such that it is no longer in Space.
- Fixed player being blamed for environmental damage in player-owned sectors.
- Fixed sometimes running into invisible wall briefly, immediately after teleporting to new ship.
- Fixed issues entering spacesuit from ship that is in relative movement to capital ship.
- Fixed sticky bullets continually adding impulse to hit object.
- Fixed incorrect direction of impulse added by bullet hits.
- Fixed laser towers sometimes slowly drifting away.
- Fixed pushing effect of anomalies being incorrect when approaching from certain angles.
- Fixed ships sometimes taking much longer to align when player not present due to rotating wrong way.
- Fixed ware exchange with player's personal ship failing if more than one item queued for exchange.
- Fixed player-controlled Builder Ships being shown as available for assignment to construction sites.
- Fixed ships with minimal storage capacity failing to pick up all containers when ordered to collect many full containers of wares.
- Fixed subordinates of subordinates who are docked at commander repeatedly trying to dock when they cannot do so.
- Fixed incorrect station storage capacity predictions from ware reservations.
- Fixed escape pods sitting in space if there are no nearby stations to flee to.
- Fixed licence requirements for Habitat Modules to fit relation progression.
- Fixed some dock requests persisting indefinitely.
- Fixed construction vessels not honoring blacklists.
- Fixed subordinates sometimes getting assigned to different subordinate groups on commander destruction.
- Fixed player being allowed to dock while towing an object.
- Fixed case that could lead to drones waiting indefinitely for dock to be assigned.
- Fixed ships sometimes failing to navigate out of dock areas.
- Fixed S/M ship undocking from Teladi Trading Station.
- Fixed autopilot flying into gate or accelerator geometry after transition.
- Fixed AI usage of charged weapons.
- Fixed docked ships sometimes being stored immediately after retrieval.
- Fixed towed objects not moving correctly when player not nearby.
- Fixed Salvage in Radius order icon displaying question mark icon.
- Fixed equipment mod quality indicators in surface element lists missing when using workbench under certain circumstances.
- Fixed traders sometimes not finding trades if only one valid trade in their operational area.
- Fixed autopilot breaking after going through gate.
- Fixed gamestart description texts being cut-off under certain circumstances.
- Fixed duplicate entries in Custom Gamestart Editor blueprint selection.
- Fixed missing consumables from details of currently edited ship in Ship Configuration menu under certain circumstances.
- Fixed mission targets being repeatedly highlighted under certain circumstances.
- Fixed hire and work somewhere else menus being available for spacesuits.
- Fixed price and discount/commission information sometimes being incorrect in trade context menu.
- Fixed maximum number of docked ships in Object Information menu.
- Fixed missing timers on chain missions in Mission Manager menus.
- Fixed station construction plan changes sometimes being lost when applied.
- Fixed missing warning about changes to station construction plans when closing any menu opened from Station Build menu.
- Fixed Long Range Scanner not seeing stations with Protectyon Shield Generator module.
- Fixed station plots in Xenon space showing licence costs before placement.
- Fixed boarding menu allowing selection of arriving marines.
- Fixed crew on destroyed ships being listed in Personnel Management menu.
- Fixed missing ticker message when player unlocks new Timeline entry.
- Fixed missing/mismatching data in target monitor under certain circumstances.
- Fixed terraforming projects showing wrong cooldown when they were never started before.
- Fixed ware descriptions in trader menus not updating under certain circumstances.
- Fixed scrolling in menus when mouse is over certain parts of screen.
- Fixed selected object icon not appearing on Map when zoomed out.
- Fixed wrecks of civilian ships being hidden on Map if civilian ships are not shown but wrecks are.
- Fixed player sector not appearing on map if using space suit after hitching ride to unknown sector.
- Fixed dropdown to change assignment of all subordinates in subordinate group failing to do so.
- Fixed menu crash in station storage list under certain circumstances.
- Fixed icons of recyclables being visible in fog of war.
- Fixed mines dropped by trapped lockboxes not showing as red in UI.
- Fixed Spacesuit Engines not showing hologram visuals in Encyclopedia.
- Fixed Terran names for maintenance and fabrication bays in Encyclopedia.
- Fixed potential damage to objects in universe from missiles that explode in Encyclopedia view.
- Fixed suggestions for keyboard and mouse buttons being displayed in some cases when only playing with controller or joystick.
- Fixed workers leaving lights on when production modules are inactive.
- Fixed distinction between enemy and hostile factions in Faction and Relations menu.
- Fixed colour of target monitor relation for neutral objects.
- Fixed dropdown for changing existing subordinate groups' assignments causing groups to merge if another group already has same assignment.
- Fixed dialog option highlight dot sometimes overlapping text.
- Fixed modifying multi-ship selection in Property Owned menu with Ctrl key not working under certain circumstances.
- Fixed missing icon for salvage in radius order.
- Fixed External View being available for mass traffic and ships in internal storage.
- Fixed missing buttons when changing trade ware filter in Map.
- Fixed dialog tooltips being wrongly positioned and missing background.
- Fixed duplicated mouse-over texts for ware reservations.
- Fixed progress bars of repeatable terraforming projects not working after first time.
- Fixed Ship Information menu not being usable with keyboard or controller under certain circumstances.
- Fixed menu crash in Logical Station Overview menu under certain circumstances.
- Fixed menu crash in Custom Gamestart Editor under certain circumstances.
- Fixed inconsistent information about gate and accelerator destinations in both HUD and ship computer voice.
- Fixed voice playback in Timeline getting interrupted by other voices.
- Fixed beam weapon sounds being considered "ambient" instead of "effects" for sound volumes.
- Fixed location of casino room in certain dock areas causing visible clipping.
- Fixed invisible wall in Condor and Stork cockpit preventing you from accessing pilot console.
- Fixed being unable to select objects when sitting in pilot chair of Ides.
- Fixed being unable to select asteroids from Drill miner.
- Fixed engine jet "flames" not animating correctly for several XS ships.
- Fixed game having wrong resolution after choosing 1280x720 or similar small resolutions in fullscreen mode.
- Fixed custom gamestart cutscenes sometimes being distorted.
- Fixed looking in wrong direction when teleporting to Alligator (Liquid).
- Fixed being able to fall off dock area of Phoenix.
- Fixed Zeus docking position being too close to pier.
- Fixed Zeus E XS dock being out of position.
- Fixed Osaka missing some detail.
- Fixed Terran L container storage having incorrect collisions container modules.
- Fixed missing wreck for Atlas E resupplier.
- Fixed Hokkaido (Mineral) internal rooms clipping through geometry.
- Fixed mirrored ship ID on Prometheus.
- Fixed Chthonios E (Mineral) ship ID not being shown correctly on hull.
- Fixed gap on dockarea of Erlking.
- Fixed paint mods being applied to surfaces they should not be used on.
- Fixed door of Elite not being affected by paint mods.
- Fixed Manorina (Gas) paint mod not being applied correctly.
- Fixed various cockpits having applied paint mods in unwanted areas.
- Fixed flickering in Turquoise Sea with open comms.
- Fixed occasional flickering of subtitles when multiple pilots speak over comm channels.
- Fixed issues with shadows on glass surfaces.
- Fixed shadows disappearing under certain circumstances.
- Fixed bright line appearing in some shadows.
- Fixed fog sometimes disappearing briefly after loading.
- Fixed radar visuals with low quality FSR and small resolutions.
- Fixed capital ship interior corridors not matching style of constructing race.
- Fixed visual holes in Theseus cockpit.
- Fixed hole in Terran vertical connection module.
- Fixed pink geometry appearing on Raptor bridge.
- Fixed LODs of pirate casino being rotated incorrectly.
- Fixed rooms visibly overlapping when talking to Dal while in different room on HQ.
- Fixed incorrect opening of space suit dock hatches on Chthonios, Zeus, Osaka and Syn.
- Fixed Paranid heads clipping into roof console on Callisto, Discoverer, Pulsar and Quasar.
- Fixed Paranid player unable to leave Kyd chair.
- Fixed Chimera Transporter door not fully opening.
- Fixed visual holes in pirate S ships.
- Fixed missing Erlking L turrets sounds.
- Fixed missing environment sounds after loading station design simulator.
- Fixed custom logos with upper-case letters in filename not being loaded in Linux version.
- Fixed performance stutter when approaching highly populated docks.
- Fixed noticeable freeze when closing station editor for very large stations.
- Fixed rare freeze during startup.
- Fixed several causes of crashes.
5.10 Hotfix 3b
5.10 Hotfix 3a
- Updated Korean localisation.
5.10 Hotfix 3
- Re-enabled access to paint mods in online inventory.
- Basic online functionality is re-enabled, i.e. you can log in to, and out of, your Egosoft account from within the game.
- You will be able access any paint mods that are in your online inventory, with the same limitations and conditions as before.
- You will NOT be able to build new venture docks or send ships on ventures, and you will not see any menus related to this.
- You will NOT receive any "visitor" ships from other players.
5.10 Hotfix 2
- Fixed long freezes and poor performance in station designer with very large stations.
- Fixed excessive damage from capital ship engines in superhighways.
- Fixed workforce consuming resources more often than intended.
- Fixed strange location names in notifications and log.
- Fixed incorrect orientation of some turrets on Split M Container Storage module.
- Fixed menu crash when opening Object Information menu for Kha'ak stations.
- Fixed several causes of crashes.
Update 5.10 Hotfix 1
- Fixed Lu t'Cca not being in his cell in Prison level 1 after player leaves area during The - Past a Prison mission of Pirate story.
- Fixed Teuta potentially getting stuck trying to dismantle wreck that is already being processed by processing module.
- Fixed player getting very large amounts of money when player-owned capital ships collect deployables.
- Fixed drones disappearing when recalled while launching.
- Fixed remaining cases of ships attempting to mine areas without resources.
- Fixed French voice and Russian localisation issues.
- Fixed several causes of crashes.
Update 5.10
Added option to choose which ship to transfer to Mr Dagobas Lahubasis Yorilos III in mission Scrapyard Salvage of Avarice story.
Added Protectyon Shield Generator to Logical Station Overview.
Added station type icons to station HUD elements.
Added automatic mouseover tooltips for truncated texts.
Added target elements for Vaults and Landmarks.
Added ware reservation information to station cargo display.
Added option to use Ctrl+Shift together as modifier for keyboard input.
Removed asteroids from Next Target list.
Improved player ship starting weapons in Spear of the Patriarch gamestart.
Improved Tangling with the Teladi mission by rebalancing loadout of pursuing fleet.
Improved ambush attack handling in Enigmatic Avarice mission of Avarice story.
Improved time between Boso Ta's calls for Cease and Desist mission in Segaris Pioneer story.
Improved ending of Avarice story to avoid reputation loss and prolonged engagement with Vigor Syndicate.
Improved balancing of Protectyon availability on Tidebreak.
Improved visibility of Long Range Scan ping of Erlking Vaults.
Improved aiming of weapons against certain targets such as Kha'ak stations, mass traffic, new ships, and other structures.
Improved application of construction plans to stations to reduce cases of modules being recycled and then reconstructed unnecessarily.
Improved workforce growth/decline rates to avoid large swings in consumed resources.
Improved precision of movement by individual player-owned ships given explicit movement orders.
Improved flee behaviour of fleeing ships that already have travel mode active.
Improved combat movement of fighters attacking other fighters when the player is around.
Improved input information shown in Interaction and External View messages.
Improved layout of Ship Modification menu.
Improved display of messages on Message Ticker.
Improved background in Windfall.
Fixed Casino welfare mission sometimes having no objectives.
Fixed Casino welfare module research not unlocking in certain cases.
Fixed Going Clean mission for Hatikvah sometimes getting stuck.
Fixed player sometimes not being able to dock spacesuit at Astrid during Answers in a Faraway System mission of Avarice story.
Fixed involuntarily being teleported out of spacesuit during Answers in a Faraway System mission of Avarice story.
Fixed unique Astrid equipment sometimes being missing after successfully capturing it.
Fixed rare freeze during Track Ship mission.
Fixed missing engine and shield generator on story Katana.
Fixed Duke's Buccaneers and Paranid factions not being at war after specific diplomatic choice during Paranid story.
Fixed selling Protectyon for high price not triggering The Freest of Markets achievement in Avarice story.
Fixed Boso Ta repeating himself in certain cases during Brantlee Northriver's Competition mission of Avarice story.
Fixed issues with racing ship being destroyed prematurely in Brantlee Northriver's Competition mission of Avarice story.
Fixed Boso Ta signal leak not being discoverable in Tides of Avarice sectors.
Fixed incorrect Brantlee dialog during Brantlee Northriver's Competition mission in Avarice story.
Fixed Dagobas Lahubasis Yorilos III missing during dock conversation with Ebby Bro during Scrapyard Salvage mission of Avarice story.
Fixed player relation to VIG faction to bring it back up to neutral if it dropped after Avarice story ends.
Fixed player being addressed with gamestart character's name in Arcadian Ambitions mission despite having changed it.
Fixed Haile Shinamon briefly being hostile towards player if Amplifier is destroyed under specific circumstances.
Fixed Godrealm of the Paranid and Holy Order of the Pontifex remaining as client faction for Build Station missions after specific player diplomatic decision.
Fixed issues with hacking station in Pirate story.
Fixed transfer of credits for mission trades not working.
Fixed Vigor Syndicate and Riptide Rakers defence stations not having correct crew.
Fixed not being able to reliably use anomalies with large ships.
Fixed workforce resources not being bought on stations without production or build modules even though Fill Whole Habitat is set.
Fixed some instances where ships that are otherwise able to trade are unable to do looped trades.
Fixed hacking of turrets not being taken into account in damage calculations when player is not present.
Fixed incorrect weapon damage calculation if same weapon appeared in active primary and secondary weapon groups.
Fixed ships sometimes fleeing towards their attacker even though not fleeing toward highway, gate, or station.
Fixed police ships and station customs finding illegal wares in cargo holds of ships equipped with Mirage mod.
Fixed pirates determining cargo of ships equipped with Mirage mod.
Fixed cases of stuck large trade ships trying to execute trade.
Fixed ships and modules destroyed while under construction not contributing correct scrap.
Fixed last module destroyed on station not contributing scrap.
Fixed laser towers firing on enemy objects that are not hostile.
Fixed loss of ability to use control stations in first person under certain circumstances.
Fixed miners sometimes not being able to gather resources even in non-depleted areas.
Fixed stations with processing modules not buying any Raw Scrap if all solid storage capacity is allocated manually.
Fixed player receiving excessive gratitude for destroying hostile ships around stations.
Fixed Build Storage storage being destructible and restored destroyed storage.
Fixed capital ships not being able to collect crates full of cash.
Fixed rare case where NPCs would not appear on stations.
Fixed certain stations not allowing docking in very extreme savegames.
Fixed bridges for docked capital ships being missing from station elevator destinations under certain circumstances.
Fixed certain rooms sometimes not appearing in transporter menu.
Fixed Closed Loop production method not being listed for certain equipment in Encyclopedia.
Fixed overlapping texts in Target Monitor and Message Ticker.
Fixed selecting specific ware on map overriding all other trade filters.
Fixed module search and filter in Station Build menu.
Fixed Match Target Speed and Map pan/rotate toggle not working as toggle once any control was remapped.
Fixed auto-selected target being lost immediately when looking away in gamepad mode.
Fixed current target being lost when changing between mouse and gamepad input.
Fixed having to toggle flight assist twice after turning off travel mode.
Fixed Direct Mouse Steering mode turning off after using menu.
Fixed incorrect button icons being displayed when playing with controller under Linux.
Fixed air marshals sometimes performing incorrect gestures during docking.
Fixed incorrect positions of certain turrets/shields on Barbarossa.
Fixed floating antenna geometry on Baldric and Jian.
Fixed off-centre collision issues with Shih.
Fixed weapons not being able to properly target Helios E.
Fixed various French voice and Chinese Traditional localisation issues.
Update 5.00 Hotfix 4
- Completed localisation of update 5.00 for Simplified Chinese.
- Updated localisation for Russian, French and Polish.
Update 5.00 Hotfix 3
- Fixed Aurora Casino being selected as target in A Demonstration of Power and A Change in Management missions.
- Fixed bar disappearing if player leaves early during Trading Lessons mission of Avarice story.
- Fixed missing actor in bar during bar investigation during Arcadian Ambitions mission of Pirate story.
- Fixed research not being possible in Avarice story when starting custom gamestart with - Protectyon set to researched.
- Fixed ship travelling to Avarice sometimes not being warned about Tide.
- Fixed Kha'ak Forager ships not firing weapons.
- Fixed game sometimes freezing when loading certain savegames.
- Fixed saving sometimes taking excessively long.
Update 5.00 Hotfix 2
- Fixed Axiom refusing to fly to Woodworm Scrubs in The Past a Prison mission of Pirate story
- Fixed objective sometimes reverting to Install Mod in Brantlee Northriver's Competition mission of Avarice story.
- Fixed ammo selection disappearing when using ship editor in custom gamestarts.
- Fixed Erlking turret blueprints not being obtainable.
Update 5.00 Hotfix 1
- Fixed Kyd from stranded gamestart being invulnerable.
- Fixed player-owned station being selected in The Station Swindle mission of Pirate story.
- Fixed captured High-Tech Traders disappearing in High-Tech Hold-Up mission of Pirate story.
- Fixed incorrect pay-out when personally towing wrecked ships to processing module.
- Fixed encyclopedia description text for Teuta.
Update 5.0
- --New Feature:-- Scrap recycling.
- --New Feature:-- New Paranid capital ship designs.
- --New Feature:-- Personal office on HQ.
- --New Feature:-- Support for AMD FidelityFXâ„¢ Super Resolution (FSR).
- Added several new achievements.
- Added "special" NPC's offering new mission chains.
- Added hidden pirate operations that may include valuable targets.
- Added new equipment mods.
- Added cooldown time to station storage hacking.
- Added fifth subordinate group for station subordinates.
- Added new default behaviour Local AutoTrade.
- Added options to control whether player ships wait for player under certain circumstances.
- Added notification if player-owned capital ship is ordered to go mining but has no mining drones.
- Added support for copy and paste in text fields.
- Added possibility to change equipment of multiple ships of same model at same time.
- Added information about multiple production methods to Encyclopedia.
- Added info about production cycles per hour to Encyclopedia.
- Added Retrieve from Internal Storage option for stored ships.
- Added mouse steering HUD indicator.
- Added trade offer icons to Map legend.
- Added buttons for quick access to Map filters.
- Added map filter to toggle rendering of satellite coverage.
- Added markers for failed orders in Map menu.
- Added AI order and behaviour descriptions to mouseover tooltips on Map.
- Added station upkeep and storage information to Selected Object section in Map menu.
- Added texts to explain status icons in Logical Station Overview.
- Added hull integrity efficiency display to Logical Station Overview.
- Added hull info to station modules in Object List and Property Owned menus.
- Added Default Behaviour icons to Object List and Property Owned menus.
- Added hull and shield details to hull shield bar mouseover texts.
- Added mouseover text to explain warning icon for research entries.
- Added icons to improve display of workforce capacity and growth effects.
- Added preview for Default Ship Skin in Custom Gamestart Editor.
- Added Reloading UI message when changing certain settings.
- Added key binding to deselect current target.
- Added new voices for Duke's Buccaneers and Realm of the Trinity faction representatives.
- Added alarm sounds for enemy proximity and enemy attack.
- Added new multi-tiered fight music tracks.
- Added holographic effects to Terran 4-dock pier to make capital ship docking easier.
- Added warning when starting game with NVIDIA version 436.51 drivers or older.
- Added warning when client becomes modified during gameplay.
- Added info about saves being modified to Load Game menu.
- Added option for mods to specify maximum supported version of game or other required extensions (maxversion attribute in dependencies).
- Changed behaviour of contested sectors to become ownerless if old owner no longer has any claim.
- Changed name of Distribute Wares order to Fill Shortages.
- Changed colour for illegal wares in menus.
- Changed position of Reset View button in Map menu to upper left corner.
- Changed Trade Filter Max Price in Map menu to apply no filter if set to zero.
- Removed fleet delivery requirement for repair drones for Split story missions Declaration of Curbs and Fires of Fate.
- Removed research resource warnings for research that is not yet available.
- Removed rectangles around small details in scan mode.
- Improved stellar output in Bright Promise and Heart of Acrimony II.
- Improved hints and warnings during some complicated sections of HQ story.
- Improved visuals of faction vs faction guild mission intro room.
- Improved fighter combat movement.
- Improved initial approach of capital ships in combat, particularly against stations.
- Improved carrier combat behaviour when all subordinates are set to Docked.
- Improved choice of mining location by mining ships.
- Improved aim accuracy against surface elements of moving targets.
- Improved loadout range for NPC construction vessels to give them more construction drones.
- Improved coordination between multiple free-flying police ships operating in same sector.
- Improved mission briefings by removing certain distracting map elements.
- Improved accuracy of gas and mineral indicators on map.
- Improved saving of loadouts and construction plans by enabling text input by default.
- Improved information and target monitor display for hackable control panels.
- Improved logbook entry for ships that have fled.
- Improved trade filtering on Map when combining specific ware filters and other filters.
- Improved Map to show icons matching text filter even when zoomed out.
- Improved Selected Object info in Map.
- Improved docking hint by not mentioning spacesuit if target does not have matching dock.
- Improved button position for ware, sector and faction selection in Map and Global Orders menus.
- Improved button position for trade ware selection in Logical Station Overview.
- Improved Object Info menu to remember previous tab, where possible, when opened from Interact menu.
- Improved sorting of trade orders when selecting Default Behaviour.
- Improved consistency of turret group naming in various menus.
- Improved notification of recurring order failure resulting from assignments or default behaviours.
- Improved menu navigation with controller in Player Information and Transaction Log menus.
- Improved ship controls to be enabled while multi-stage hint text is shown.
- Improved joystick button auto-repeat.
- Improved interior locations for Argon station designs.
- Improved fight music trigger conditions.
- Improved determination of available threads on Linux systems.
- Improved saving time.
- Fixed triggering of Data Mining achievement when receiving blueprint as random scan reward.
- Fixed The Unworthy Entrepreneur gamestart intro narration cutting off.
- Fixed Going Offensive mission potentially getting stuck if mission left for too long.
- Fixed Torus Mission not continuing after successfully flying through initial airlock in Neptunian Terraforming story.
- Fixed Save Them From Themselves mission remaining active after NPC has defected during Mutually Assured Destruction mission.
- Fixed A Matter of Respect mission getting stuck if player runs away before fight or if informant's ship is scrapped before player approaches mission area.
- Fixed welfare module research mission not being available from savegames.
- Fixed passenger transport missions occasionally not having guidance when accepted.
- Fixed some missions getting stuck when using Moreya while under cover.
- Fixed incorrect lines being spoken during welfare module research mission.
- Fixed hack station missions instructing player to dock when standing on docked ship.
- Fixed some Split War Subscription missions sometimes requesting Sentinel type instead of Argon Vanguard.
- Fixed player getting offered A Heart for Pirates mission despite leaving Yaki territory on bad terms.
- Fixed War of Intervention mission guidance getting stuck if fleet commander is assigned to different patrol fleet.
- Fixed helpful hint in deliver ship missions never appearing again.
- Fixed Paranid story skipping to final state after progressing mission in custom gamestart.
- Fixed station subordinate upkeep missions sometimes not completing after ship assignment.
- Fixed dialog during Teladi encounter at Mars-Asteroid Belt Gate getting interrupted by Terran plot dialog if cutscene is skipped.
- Fixed Zyarth's Coffin mission getting stuck because of missing trade offer on delivery station.
- Fixed case of Coffin ship not undocking during To The Other Side mission in Split story.
- Fixed Dr. Rick Feynman repeating dialog during Second Assistant and Data Transfer missions in Segaris Pioneer story.
- Fixed ships delivered for certain missions potentially ending up with wrong owner.
- Fixed some saved mission loadouts not being loadable (does not fix loadouts that have already been saved).
- Fixed crew amounts of player property ships not being imported correctly from exported Custom Gamestarts.
- Fixed imported custom gamestarts that were over-budget on import still showing as over-budget after reducing costs under certain circumstances.
- Fixed crew amounts in Custom Gamestart Editor not allowing all values under certain circumstances.
- Fixed several cases of custom gamestart faction relations being overwritten during story missions.
- Fixed welfare module blueprint not being available if unlocked via custom gamestart.
- Fixed freeze on manual ware exchange between two ships.
- Fixed capital ships colliding with invisible objects.
- Fixed unrealistic player ship movement when colliding with smaller objects.
- Fixed player-controlled capital ships aborting travel mode when colliding with asteroids.
- Fixed ships sometimes getting stuck after passing control to AI and leaving.
- Fixed turrets set to Attack My Current Target continuing to fire after selecting non-hostile target.
- Fixed Building Drones showing hourglass icon on radar and map.
- Fixed miners assigned to Mimic their commander changing their anchor space when their commander changes sectors.
- Fixed fleet subordinates not engaging hostiles according to their assignment when in transit.
- Fixed some NPC stations not having, or wanting, sufficient drones.
- Fixed certain discounts/commissions not unlocking when they should.
- Fixed asteroids appearing to suddenly spawn near mining ships.
- Fixed capital ships continuing to strafe in combat if forward guns are deactivated while already engaged.
- Fixed cargo containers dropped when hacking station storage sometimes ending up inside modules.
- Fixed station plots being able to be placed in fog of war or overlapping other stations.
- Fixed ships sometimes repeatedly docking and undocking while fleeing.
- Fixed standby pilots remaining inactive even after player has taken control of another ship.
- Fixed ships docked waiting for player removing their next order after being told to proceed.
- Fixed container magnet not working well on certain capital ships.
- Fixed certain random drops from destroyed asteroids not getting cleaned up over time.
- Fixed dropped cargo being instantly picked back up again by pushing containers away from hull.
- Fixed destroyed objects disappearing instead of being wrecked under certain conditions.
- Fixed some characters remaining on bridge of boarded ships after successful operation.
- Fixed automatic targeting failing to aim at capital ship engines.
- Fixed small plasma weapon not being able to gimbal up/down.
- Fixed forward-mounted missile launchers doing damage with no ammo when player not present.
- Fixed ships and stations destroying objects in highways when player not present.
- Fixed ships engaging mass traffic ships when moving long-distance while patrolling.
- Fixed turrets on ships not firing on valid targets if set to Attack Fighters or Attack Capital Ships but no turrets are set to Attack All Enemies.
- Fixed carriers with active subordinates plotting positions far enough away from targets that they lose sight of their targets and disengage.
- Fixed carriers with subordinates getting too close to their targets when in combat.
- Fixed police ships sometimes forgetting about ships and stations that they already scanned.
- Fixed Deposit Inventory order being removed from repeated order queue if pilot has nothing to deposit.
- Fixed very rare case of ships failing to avoid collisions with stations.
- Fixed ships sometimes failing to dock after being sold.
- Fixed movement problems when undocking from moving ships.
- Fixed getting stuck if pressing Shift+D while crouching on board ship.
- Fixed subordinates of very full carriers not getting repaired at their carrier when they dock.
- Fixed falling through some floors on dock areas of capital ships that are themselves docked.
- Fixed rare issue where stations may not have certain rooms.
- Fixed missing group training option when assigning crew to player HQ with group training capabilities.
- Fixed not being able to retrieve ship from storage under certain conditions.
- Fixed rare case involving invisible cargo space reservation for wares that are no longer needed but still have manual storage amounts defined.
- Fixed extremely rare case of automatic storage allocation failing for stations with excessive amounts of storage.
- Fixed rare case of insufficient cargo allocation for terraforming projects.
- Fixed research resource amounts overriding trade ware storage allocation.
- Fixed incorrect price of Proton Barrage MK1/Mk2 and Meson Stream Mk2 weapons.
- Fixed Hatikvah Free League and Scaleplate Pact not having access to blueprint for Behemoth Main Battery.
- Fixed docking guidance going through walls at certain dock areas.
- Fixed some game settings not being reset when restoring defaults.
- Fixed more cases of NPCs warping to their destination.
- Fixed some capital ship bridges staying at red alert after having once been in combat.
- Fixed ship stopping when opening menu while matching speed despite Maintain Speed in Menus being set.
- Fixed max range for Advanced AutoMine and Advanced AutoTrade being capped at piloting skill minus one.
- Fixed ship crews bailing in response to player demanding they surrender while in spacesuit.
- Fixed attacking ships sometimes overshooting their target on long-distance movement.
- Fixed ships assigned to trade for station build storage refusing to do so unless build storage is able to pay for it.
- Fixed inconsistent ship behaviour when trading between player stations that don't have money.
- Fixed inconsistent cargo numbers when using Ware Exchange.
- Fixed sub-missions in Mission Briefing context menu being wrongly marked as completed under certain circumstances.
- Fixed mission offer groups in Mission Offers menu sometimes requiring 2 clicks to collapse.
- Fixed missing user question about discarding planned default behaviour under certain circumstances
- Fixed Ship Behaviour menu not being displayed under certain circumstances.
- Fixed menu selection in Behaviour menu jumping to first row.
- Fixed missing options in Interact menu under certain circumstances.
- Fixed not being able to select or target objects on Map under certain circumstances.
- Fixed trade and mission offer interactions being available while selecting order parameters.
- Fixed resource warning icon for research that has already started.
- Fixed mission context menus not working when NPC object is selected.
- Fixed Boarding menu reporting more marines being assigned while pods are in flight.
- Fixed station plots in Xenon sectors showing plot fee before placing.
- Fixed equipment mod crafting sometimes showing more properties than are possible.
- Fixed stimulants production module being at wrong position in Station Build menu.
- Fixed Logical Station Overview not correctly visualising connections of production modules with three different resource types.
- Fixed Terran E pier geometry being at wrong position in Station Build menu.
- Fixed Manorina (Mineral) front hatches intersecting in Ship Build/Upgrade menus.
- Fixed equipment listed for shopping list entries in Ship Upgrade menu.
- Fixed sort order of equipment in Ship and Station Configuration menus.
- Fixed missing ship information in transaction log when involved ship was destroyed after transaction (applies to new entries only).
- Fixed various minor issues in transaction log.
- Fixed workforce efficiency info being hidden in Logical Station Overview for some player stations.
- Fixed missing sector selection for Buy and Sell orders.
- Fixed Resource Probe scanning range value in Encyclopedia.
- Fixed issue with shift-selecting docked ships in Property Owned menu.
- Fixed ship system indicators being visible while docking/undocking.
- Fixed Map camera jumping when returning from Plot Management tab.
- Fixed duplicated Player HQ module in Station Build menu of empty plot.
- Fixed selecting Fleet commander on Map changing to Unassigned Ships category.
- Fixed option to hire being available for enemy Builder ships.
- Fixed Logical Station Overview options being missing under certain circumstances.
- Fixed jumping selection in Manage Plots tab of Map menu.
- Fixed menu position in Behaviour and Individual Instructions menu jumping to first row.
- Fixed alert levels not shown in Object List or Property Owned menu under certain circumstances.
- Fixed incorrectly scrolled view without scroll bar in Logical Station Overview when hiding display of Economy Statistics.
- Fixed orientation of certain icons in Map info boxes.
- Fixed comm cutscenes occasionally getting stuck.
- Fixed menu crash in Behaviour menu under certain circumstances.
- Fixed being able to duplicate controls that are not remappable.
- Fixed incorrect camera position when saving and loading while sitting on station.
- Fixed nearby ships sometimes being invisible.
- Fixed certain large landmarks not being visible from long distance.
- Fixed room overlapping with trader's shop on Argon trade stations.
- Fixed docking bays on Teladi capital ships being placed above intended location.
- Fixed minor graphical glitches on various Terran station modules.
- Fixed excessively dirty cockpit glass on Argon L capital ship bridges.
- Fixed collision mesh in cockpit on Katana.
- Fixed Katana paint mod affecting unwanted surfaces.
- Fixed delay in updating crosshair hull and shield bars.
- Fixed flickering target shield bar in hazardous regions under certain circumstances.
- Fixed docking hint remaining on screen much too long if docking permission is repeatedly requested.
- Fixed turret positions on Teladi capital mining ships.
- Fixed Magpie cockpit hatch pushing player into ship wall when opening.
- Fixed Katana ramp not opening correctly.
- Fixed Kukri not having a wreck.
- Fixed mirrored text on 3M6S dock area.
- Fixed certain cases of flickering asteroids.
- Fixed lens flares being visible through hull of own capital ship.
- Fixed verbal notifications being repeatedly spoken by player-owned ships with looped orders.
- Fixed Galaxy overlay and OBS capture with latest graphics drivers.
- Fixed underlying cause of specific long freeze.
- Fixed several causes of crashes.
Update 4.20
- Improved combat simulation when player not present.
- Improved coordination between multiple free-flying police operating in same sector.
- Improved memory usage, savegame size, and times to start new game, save and load.
- Fixed being unable to set Yaki story as complete for custom gamestarts if not successful in mission.
- Fixed player stations created from custom gamestarts not detecting enemies.
- Fixed player not being able to target objects if spawning in space suit in custom gamestart.
- Fixed linear highways being disabled when ring highways are disabled in custom gamestart.
- Fixed ships with turrets potentially not shooting if created via a custom gamestart.
- Fixed Flight School getting stuck if certain non-critical inputs are not mapped.
- Fixed A Small Errand mission getting stuck if all lockboxes are opened in quick succession.
- Fixed The Meeting mission not triggering mission guidance properly after fleeing patrol.
- Fixed fleet delivered in The Mediators mission absorbing Realm of the Trinity job ships.
- Fixed Split Story mission Zyarth's Coffin getting stuck when attempting to find station for - Undercover Trade Ship.-Â
- Fixed Terran plot being b -locked by Delilah's disappearance upon Sweet Jack's destruction.
- Fixed Defenders of Sol mission not being offered if player begins game with max relations with Terran Protectorate.
- Fixed A Matter of Respect mission getting stuck if informant's ship is captured before player approaches mission area.
- Fixed A Heart for Pirates mission not playing dialog on completion.
- Fixed Torus riddle switches being repairable while shutters are closed, resulting in riddle being impossible to solve.
- Fixed hacking missions targeting stations without docks.
- Fixed scan missions sometimes asking player to scan laser tower.
- Fixed Terran vs Xenon guild missions asking player to scan Xenon ships carrying Hull Parts or Water.
- Fixed Terran or Pioneers scan missions asking for wares that aren't used by Terran economy.
- Fixed incorrect collision detection during space suit section of Flight School tutorial.
- Fixed stations recycling wrecked modules too quickly and making station destruction difficult.
- Fixed capital ships with main weapons (e.g. Asgard) being excessively effective when player not present.
- Fixed mining ships concentrating in areas with relatively low yield.
- Fixed mining drones on player ship sometimes collecting empty or incorrect asteroids.
- Fixed mining drones sometimes undocking or self-destructing shortly after having returned to launching ship.
- Fixed NPC-owned subordinates sometimes staying docked indefinitely.
- Fixed Protect Position default behaviour sometimes ending even if designated position is accessible.
- Fixed turrets retaining out-of-range targets for too long.
- Fixed marines on boarding operation sometimes being lost after saving and loading.
- Fixed boarding attacker strength sometimes being less than it should.
- Fixed long boarding operations failing prematurely if straggling pod is destroyed.
- Fixed default orders using wrong parameters after editing.
- Fixed rare case where sell override settings for station ware could reset to 0.
- Fixed loss of flight control by preventing activation of autopilot during undocking procedure.
- Fixed disabled flight assist when retaking control after getting up during post-travel mode coasting.
- Fixed station-based traders sometimes selling more than what their customers wanted.
- Fixed station trade subordinates never selling product due to resource storage override.
- Fixed subordinates mimicking auto-trader not logging their trades.
- Fixed turrets set to Attack my current target continuing to fire after target changes ownership to non-hostile.
- Fixed large turrets missing small targets by aiming at wrong position.
- Fixed turrets often failing to fire at large moving targets.
- Fixed discrepancies with licence requirements for Teladi turrets.
- Fixed station module repair sometimes not quite reaching 100%.
- Fixed calculated value of ships not taking all installed software into account.
- Fixed incorrect yield display for resource probes in target monitor.
- Fixed incorrect display of shield damage impact effects.
- Fixed free ship repair exploit.
- Fixed exporting custom gamestarts with no player money.
- Fixed flight assist control message wrongly shown after loading saves under certain - circumstances.-Â
- Fixed Phoenix main battery effective rate of fire.
- Fixed problem with guild submissions in mission briefing menu.
- Fixed menu crash when opening Ship Overview under certain circumstances.
- Fixed Magpie cockpit hatch pushing player into ship wall when opening.
- Fixed freeze when loading save if HQ core module was under construction.
- Fixed potential issue with screen being stuck black on integrated AMD GPUs.
- Fixed joystick POV hat input on Linux.
- Fixed several causes of crashes.
Update 4.10 (13 September 2021)
- New Feature: Custom game starts.
- Added Deliver Fleet mission variants that ask for specific ship type but let player choose exact ship and equipment.
- Added two new terraforming projects to directly increase or reduce air pressure.
- Added storage information to active terraforming projects.
- Added player access to some paint mods belonging to allied factions.
- Added more ship system indicators to crosshairs, including flight assist, aim assist and others.
- Added ware reservation information to trade menu.
- Added option to cancel ware reservations at player-owned stations.
- Added option to assign ships directly to subordinate group in Object List and Property Owned menus.
- Added status info about insufficient funds to Account node in Logical Station Overview.
- Added ware volume info to storage nodes in Logical Station Overview
- Added Show Upkeep Missions option to Interact menu.
- Added mission ship loadouts to Ship Configuration menu.
- Added option to reset station module rotation in Station Build menu.
- Added HQ account info to Research menu.
- Added mass crew transfer for group trainees with player HQ.
- Added module set filters to Station Build menu.
- Added station module context menu to module list in Station Build menu.
- Added option to hide module plan and loadout details in Station Build menu.
- Added settings to Station Build menu.
- Added option to prevent Tobii head-tracking hardware from being initialised using "-forcehmd disable" command line parameter.
- Added Polish localisation.
- Improved Build Station and Deliver Fleet mission rewards to give return on investment instead of flat reward.
- Improved Deliver Fleet mission variants to ask for varying loadouts.
- Improved consistency of Xenon fleet strength in Mutually Assured Destruction mission.
- Improved Reflective Cloud Particles and Black Dust terraforming projects by making them repeatable.
- Improved Emergency Eject feature.
- Improved travel speed of formations.
- Improved behaviour of station-based mining ships working for stations that require multiple resources.
- Improved behaviour of police ships to sometimes allow player-owned objects to skip inspection if relations with police faction are good enough.
- Improved behaviour of ships attacking targets distant enough to require use of travel mode.
- Improved station-based traders to prevent them prioritising resources that are produced by their station even when those resources are in shortage.
- Improved selling behaviour of station-based miners assigned to stations that require more than one mineable resource.
- Improved faction logic to prevent construction of excessive numbers of stations.
- Improved how factions deal with ware shortages and make decisions about new production.
- Improved hazardous regions to also work when player is not nearby.
- Improved AI pathing to fly around hazardous regions where possible.
- Improved flight pathing for small ships docking at Tokyo.
- Improved range and force of container magnet for M, L and XL ships.
- Improved scanning movement of recon ships and resource scouts.
- Improved balancing of relation penalty for destroying stations.
- Improved balancing of price and resource cost for advanced satellites.
- Improved low attention combat involving multiple capital ships.
- Improved choice of positioning for newly constructed NPC stations.
- Improved docking of non-capital ships.
- Improved undocking movement of S and M ships to look smoother.
- Improved movement of capital ships clearing jump gates after transition.
- Improved capital ship combat movement when pursuing fleeing targets.
- Improved behaviour of deep-level subordinates whose top-level commander is carrier.
- Improved transfer of products from station to own build storage.
- Improved resource probe detection range.
- Improved laser tower response to attacks.
- Improved Collect Drop(s) orders to also pick up ammunition containers.
- Improved launch of defence drones set to Attack my Current Target.
- Improved target acquisition for defence drones when switching to Attack all Enemies mode.
- Improved auto aim against certain objects, especially data leaks.
- Improved speed display in crosshairs.
- Improved Gravidar update rate.
- Improved visibility of save-related messages.
- Improved visibility of turrets in scan mode.
- Improved visibility of hull and shield bars on Map against colourful backgrounds.
- Improved target icons for squad leaders.
- Improved Map by allowing it to remember its previous state when opened again.
- Improved readability of filtered wares in remaining cargo list in Map menu.
- Improved info box of selected object on Map by making it transparent when cursor is over it.
- Improved behaviour of Map info boxes for ships and stations.
- Improved Map display of information gathered by resource probes.
- Improved Map icons to display related upkeep missions on mouseover.
- Improved Map behaviour to show highlighted wares even if filters would otherwise exclude them.
- Improved legibility of info box of selected object on Map by making it much more opaque.
- Improved handling of icons representing subordinates to fade out early when zooming out on Map.
- Improved display of player-owned and allied ships on Map to show icon and info text for current order.
- Improved blueprint lists in Encyclopedia.
- Improved workforce information in Logical Station Overview.
- Improved Station Editor by showing actual sector background and relevant objects for context.
- Improved Station Editor by disabling connection snapping while pressing Control.
- Improved Station Editor by allowing module rotation around all axes.
- Improved Station Build menu by adding option to remove module sequences.
- Improved visibility of station modules in Station Build menu.
- Improved zoom sensitivity when using mouse wheel in Station Build menu.
- Improved snapping to connections in Station Build menu.
- Improved menu layouts for Hire and Reassign crew.
- Improved interface for selecting sector order parameters.
- Improved manual trade offer settings to allow buy amount that is higher than sell amount.
- Improved Ship Configuration menu layout if no engines are available.
- Improved Ship Behaviour by adding error messages for failed orders.
- Improved loadout editor for station modules by showing other modules in construction plan for context.
- Improved Confirm/Cancel buttons for ware filter selection to be always visible.
- Improved New Game and Extension menus by adding more information.
- Improved variety of factions seen on dock areas.
- Improved appearance of Argon characters.
- Improved lighting on Argon L bridge.
- Improved asset pre-loading and streaming on GPUs with high memory capacity.
- Improved handling of out-of-GPU-memory conditions.
- Changed default setting for Alerts in Map to Low for new players
- Changed size difference for fleet leader icons from 50% to 25% larger than other objects.
- Removed resource yield requirement from mining ship upkeep missions.
- Removed ability to drag order lines away from inter-sector connections as they often happened accidentally.
- Removed XS dock capacity from Docked Ships info on map.
- Removed visualisation of module connections in Build Menu while not dragging module.
- Fixed relations in Terran gamestart.
- Fixed advanced gamestarts not being unlocked when playing certain other gamestarts.
- Fixed HQ warping to wrong position during first encounter.
- Fixed Boso Ta dialog not playing when browsing research menu.
- Fixed Terran and Pioneer introduction missions to HQ being stalled by research ship being destroyed.
- Fixed Hatikvah story sometimes getting stuck if dialogs are interrupted.
- Fixed player not being able to take control of freighter because it was put into internal storage during Hatikvah story.
- Fixed data vault mission not being completable with Cradle of Humanity expansion active.
- Fixed rare situation in which Escape Plan mission cannot be completed.
- Fixed players getting trapped in Boneyard during Tax Evasion 101 Split story mission.
- Fixed Rebellious Thralls Split story mission being stuck if player has bad faction relations towards FRF when asked to dock at Slave Trader 3.
- Fixed Rebellious Thralls Split story mission being stuck at undefined Scan guidance.
- Fixed Coffin Ship sometimes not undocking during To the Other Side mission in Split Story.
- Fixed Fires of Fate mission in Split story not progressing when sabotaging Ravenous Wight.
- Fixed objects in Abandoned Asteroid Base in Astronauts, Champions, Truth Seekers mission disappearing while player is absent.
- Fixed Astronauts, Champions, Truth Seekers mission getting stuck if conversation with Ellipsis Trouble is started before story dialog could finish.
- Fixed indestructible Sweet Jack ship remaining after Covert Operations storyline is completed.
- Fixed Covert Operations story stalling if Antigone does not own any system.
- Fixed A Matter of Respect mission getting stuck if Helianthus tries to launch too many drones at once.
- Fixed Torus switch riddle to reset all switches on leaving sector.
- Fixed Torus switch riddle not behaving correctly if switches are repaired/damaged too quickly.
- Fixed Operation Smoke and Mirrors mission not activating properly under certain circumstances.
- Fixed A Heart for Pirates mission not getting removed from Mission Manager when aborted by player.
- Fixed The Smoking Gun mission not triggering if Amplifier Station is destroyed too quickly.
- Fixed Defenders of Sol mission getting stuck if Silverback is destroyed before player arrives at rally point.
- Fixed Patrol Missions pausing when player docks on player-owned ships.
- Fixed The Mediators and The Insurgence missions accepting ships delivered with minimal equipment.
- Fixed Build Station missions that ask for Administrative Centre not enforcing that requirement.
- Fixed certain mission stations remaining invulnerable in case of failed Split story passenger transport.
- Fixed certain Rescue Ship missions accepting transfer of ship with modified equipment.
- Fixed inaccurately displayed reward in trade guild Deliver Fleet missions.
- Fixed conversation option when hiring crew and immediately assigning them to Deliver Crew mission station.
- Fixed Amplifier Station in Save Them From Themselves mission not leaving behind wreck.
- Fixed story characters getting random names when becoming passengers.
- Fixed some story missions being abortable.
- Fixed mission lockboxes not rotating.
- Fixed being unable to complete ship mod research mission if it was previously aborted.
- Fixed advanced terraforming projects not being available if Cradle of Humanity is enabled after terraforming is unlocked.
- Fixed adding gases increasing air pressure on worlds where that stat is not relevant.
- Fixed player-owned subordinates sometimes not trading with other player property due to lack of funds when they don't actually need to pay.
- Fixed looped trade orders not accounting for discounts when looking for trades with matching price thresholds.
- Fixed incorrect trade offer price calculation for certain shipyards.
- Fixed rebuilt build modules remaining inoperable after being wrecked before hack expired.
- Fixed ships undergoing recycling disappearing when stored resulting in no recycled resources being gained.
- Fixed modules under construction which are then destroyed not being recycled properly.
- Fixed build storage of destroyed stations sometimes remaining in longer than intended.
- Fixed more resources being returned to build storage when recycling station loadout upgrades.
- Fixed very rare case resulting in broken ship movement when teleporting between ships in same highway.
- Fixed automatic storage allocation breaking for stations with extremely large number of production modules.
- Fixed subordinate traders sometimes buying then immediately re-selling same wares at commanding station.
- Fixed boarding ships not trying to keep their boarding target alive while moving to engage.
- Fixed turret control of boarding ships sometimes reacquiring target after target hull is below safe threshold.
- Fixed player-owned mining ships finding resources in undiscovered areas of known sectors.
- Fixed mining ships not firing on asteroids if any turrets are set to Attack All Enemies.
- Fixed ships with turrets set to Attack Capital Ships or Attack Fighters not firing unless at least one turret is also set to Attack all Enemies.
- Fixed turrets set to Missile Defence not working.
- Fixed ships sometimes not uncovering areas hidden by fog of war.
- Fixed player-owned ships finding paths through undiscovered sectors.
- Fixed auto-traders not correctly updating when loading certain older savegames.
- Fixed some buttons and doors not working after teleporting to station.
- Fixed autopilot not working if guidance target is unknown and/or inactive gate or accelerator.
- Fixed autopilot not using travel mode when approaching gate or accelerator.
- Fixed not being able to call ship from storage if its cover faction is hostile to owner of object at which it is docked.
- Fixed ships sometimes starting final dock movement many kilometers from dock.
- Fixed never getting docking permission under certain rare circumstances.
- Fixed fleeing ships repeatedly docking and undocking.
- Fixed cases of ships being permanently unable to undock.
- Fixed explosions of large objects not doing damage.
- Fixed cases of duplicated HQ research modules.
- Fixed Terran solar panels costing more resources than intended.
- Fixed Kha'ak weapon platforms sometimes being unarmed.
- Fixed Kha'ak outposts no longer appearing over time in certain situations.
- Fixed pirate ships plundering objects belonging to friendly factions.
- Fixed attacking capital ships staying outside weapon range.
- Fixed weapons not shooting under certain circumstances.
- Fixed being able to collide with hidden bridge geometry.
- Fixed broken collision detection when flying certain ships near large objects.
- Fixed ship turrets sometimes damaging their own ship under certain circumstances.
- Fixed issues with cargo drones docking when many of them try to dock at same time.
- Fixed entering ship not removing attached boarding pods.
- Fixed wrong movement orientation when approaching dock in some situations.
- Fixed newly constructed Terran Solar Power Plants constructing storage last resulting in delayed production.
- Fixed some homeless workers remaining on station after their habitation has gone.
- Fixed AI ships flying too slowly in travel mode while in formation.
- Fixed spacesuit in Split gamestart sometimes being very slow.
- Fixed being able to place station modules in invalid locations.
- Fixed group trainees sometimes remaining in-transit on Headquarters.
- Fixed carriers or fleet auxiliary ships subordinate to stations failing to get supplies.
- Fixed player-owned ships set to explore or update trade offers sometimes traveling to sectors outside their target space.
- Fixed ships assigned to protect stations continuing to patrol their area after their assigned station is destroyed.
- Fixed subordinates of subordinates not docking if assigned while their intermediate superior is already docked.
- Fixed missile-armed ships and stations with no ammunition doing damage when player is not present.
- Fixed Segaris Pioneer ships being crewed by people in Terran Protectorate uniforms.
- Fixed ships operating in vicinity of one-way superhighways going to work in sectors they might not be able to return from.
- Fixed ships forced to bail sometimes retaining their old default behaviour.
- Fixed missing item trader on stations.
- Fixed being able to jump out of bounds in shops on docking areas.
- Fixed being able to assign one extra service crew or marine to ships in certain cases.
- Fixed subordinates of stations failing to recover if their commander is destroyed while they are searching for trades.
- Fixed boarding pods not being able to fly and attach on boarding operations.
- Fixed capital-class mining ships sometimes not firing on asteroids.
- Fixed station supply settings not working without manager.
- Fixed autopilot getting stuck in loop on highway ring if full path to destination is not known.
- Fixed jumping between highways on autopilot.
- Fixed police authority menu not working if too many sectors are player-owned.
- Fixed Collision Avoidance not working even if game setting is set.
- Fixed ships not firing at stations even if target directly in front of barrel.
- Fixed defence drones set to Attack my Current Target docking without engaging shortly after launch.
- Fixed ware transfer sometimes stalling with one ship locked in critical state.
- Fixed subordinates sometimes docking at their respective commanders indefinitely.
- Fixed ships sometimes not been able to dock in enclosed docks.
- Fixed NPC station managers sometimes giving double rewards.
- Fixed excessive damage when missiles hit certain targets.
- Fixed lasertowers sometimes locking on to distant targets when hostile targets are within firing range.
- Fixed Split factions not rebuilding trading stations.
- Fixed Map icons of docked ships flickering between two positions under certain circumstances.
- Fixed position of icons next to trade offers on Map when view is rotated.
- Fixed object select mode in Map not working in gamepad mode.
- Fixed certain Xenon stations being invisible in Savage Spur.
- Fixed cargo display in ware exchange menu for stations owning mining ships.
- Fixed inaccurate text for manual buy/sell offer amount settings in Logical Station Overview.
- Fixed several issues with ammo and drone quantities in Logical Station Overview.
- Fixed future station construction resources not appearing in Station Configuration menu if build is already in progress.
- Fixed Ware Transfer options when docked at another ship.
- Fixed Request dock at option not being disabled when already docked at that object.
- Fixed option to change Default Behaviour not being disabled under certain circumstances.
- Fixed planned Default Behaviour changes getting stuck when changing to another menu tab.
- Fixed ships retaining previous Default Behaviour when being set to Repeat Orders.
- Fixed station-wide loadout level resetting every time Station Build menu is closed.
- Fixed problems with Personnel Management menu if ships get destroyed.
- Fixed Sell Ships menu not being displayed or not being scrollable under certain circumstances.
- Fixed loadout presets being available for ships with installed equipment mods
- Fixed inconsistency between player ship and other player-owned objects regarding whether default orders of subordinates can be changed.
- Fixed medium ships incorrectly showing missile turret compatibility in menus.
- Fixed missing title text in Interact menu under certain circumstances.
- Fixed missing interactions in Crew Info tab for player employees on stations.
- Fixed mismatched construction budget estimates in several locations.
- Fixed traders adding logbook entries describing purchase after having sold ware.
- Fixed Terraforming Expenses stat being too high by factor of 100.
- Fixed Terraforming projects showing invalid resources if more was delivered than needed.
- Fixed overlapping text in Ship Configuration menu.
- Fixed input mapping conflict not being detected when assigning axis.
- Fixed lost HUD target if mission guidance changes under certain circumstances.
- Fixed missing automatic storage allocation option in Logical Station Overview under certain circumstances.
- Fixed blank context menus in Station Build menu under certain circumstances.
- Fixed blank terraforming nodes under certain circumstances.
- Fixed inactive dropdown options seeming to be interactive when clicked.
- Fixed name of Station Cargo map filter to correctly indicate that it also works for ships.
- Fixed inconsistent sorting in Mission Offers and Mission Manager menus.
- Fixed matching icons not being visible at some zoom levels when text filter is applied.
- Fixed selected ships and stations not showing full cargo on map if filter is active.
- Fixed rare fog of war issues when opening Map right after long range scan.
- Fixed jumpgate and superhighway connections on Map becoming misaligned.
- Fixed flickering target elements if target is moving close to crosshair.
- Fixed order parameter sliders resetting while being used.
- Fixed displayed of per-quadrant DPS information.
- Fixed Station Construction entries in Account Management menu showing station account values while using slider.
- Fixed mouse-over texts for Interact menu build storage options referencing station.
- Fixed order parameter position selection interacting with order lines.
- Fixed changing radius parameter of default behaviours resetting position parameter.
- Fixed Mission Manager and Mission Offers menus keeping expanded sections in sync.
- Fixed menu crash when cancelling ship orders under certain circumstances.
- Fixed save name not being immediately changeable if there is no save yet.
- Fixed long range scan getting stuck when triggered while menu is open.
- Fixed missing countermeasure blueprints in encyclopedia.
- Fixed flight assist and auto-pilot control messages not being shown after loading saves.
- Fixed storage nodes in Logical Station Overview not marked restricted under certain circumstances.
- Fixed Shuffle Modules option in Station Editor when modules include Terran solar panels.
- Fixed map sometimes zooming sectors out too far.
- Fixed various localisation issues
- Fixed Terraforming menu crash.
- Fixed Paranid head clipping through cockpit roof in Cerberus.
- Fixed NPCs walking over furniture in Faction Representative office and Secret Service Bureau.
- Fixed cockpit crew sometimes not interacting with terminals.
- Fixed visiting NPCs behaving as though they are local crew.
- Fixed Split and Terran NPCs neglecting their air marshalling duties.
- Fixed pilots and ship crew from player-owned shipyards being random races instead of workforce races.
- Fixed defenders in boarding operation earning experience when boarding attempt is cancelled or fails before marines even breach hull.
- Fixed marines on stations running out of sight soon after docking.
- Fixed Yaki appearing on dock areas where they shouldn't.
- Fixed jump effect sometimes not coinciding with destination position on sector transition.
- Fixed rare cases where Venture Dock would still appear as if venture was running after ship returned.
- Fixed scaling problems in station editor when copying sequences repeatedly.
- Fixed looped animations stuttering at very large time values.
- Fixed brief incorrect image display in several menus.
- Fixed weapon effects being visible in upgrade menu.
- Fixed floating turrets on small Terran Liquid Storage module.
- Fixed turrets being rotated wrongly on Argon Defence Disk.
- Fixed visual glitch in Microchip production module.
- Fixed build modules being offset when wrecked.
- Fixed turrets being located on top of player logo on Nomad.
- Fixed turrets on Tokyo clipping inside ship hull.
- Fixed floating geometry in Manorina gas miner ship.
- Fixed misaligned Cerberus spacesuit dock.
- Fixed wrong texture on Okinawa bridge window.
- Fixed missing holo-instruments on Argon XL bridge.
- Fixed mirrored decals in Argon L bridge.
- Fixed excessive number of positional lights on Osprey.
- Fixed rotating flack bullets.
- Fixed holographic ship controls for NPCs not being enabled when NPC sits in chair.
- Fixed comm cameras not working when in external view.
- Fixed pink faces on male Argon NPCs.
- Fixed effect at dock persisting after touchdown if ship docked backwards.
- Fixed Mercury faction logo missing on right side.
- Fixed incorrect grouping of turrets on Advanced Electronics production module.
- Fixed sharp line on Katana cockpit glass.
- Fixed Nimcha landing gear not being attached properly.
- Fixed cockpit glass on Falcon not registering collisions.
- Fixed floating light and mirrored faction logo on Jian.
- Fixed inverted panel texture in security office.
- Fixed permanently missing texts in menus.
- Fixed graphical assets failing to load during long game-sessions.
- Fixed game freeze with mods containing invalid assets.
- Fixed several causes of crashes.
Update 4.0 HotFix 2 (26 March 2021)
- Fixed certain ship models not being claimable in person.
- Fixed population information from terraforming getting lost when loading savegame.
- Fixed missing description for Sealed Vacuum Tubes.
- Fixed Terran Fleet Delivery Missions requesting impossible ship setup.
- Fixed Defenders of Sol mission getting stuck on Approach: Erratic Miner objective under specific circumstances.
- Fixed Final Debrief mission issues with mission relevant characters potentially dying too soon.
- Fixed War of Intervention mission guidance breaking under specific circumstances.
- Fixed End of Terrorism objective pointing to station instead of signal leaks.
- Fixed various issues in Covert Operations mission.
- Fixed War of Intervention mission not containing reward.
- Fixed A Pirate's Trail mission getting stuck if enemy ships are defeated before player arrives.
- Fixed data leaks sometimes spawning in centre of station during Pioneer gamestart mission.
- Fixed target ship in Mutually Assured Destruction mission staying invincible after getting attacked by player.
- Fixed Astronauts, Champions, Truth Seekers mission getting stuck if hidden ship is captured before objective is set.
- Fixed objective guidance sometimes not appearing for The Meeting mission.
- Fixed player getting stuck inside Silverback during Defenders of Sol mission.
- Fixed Operation Hyena not progressing when player already owns station in specified -Argon space.
- Fixed Wartime Economics mission getting stuck in Savage Spur II under specific circumstances.
- Fixed cases of Second Assistant mission getting stuck when placing Nav Beacons in hazardous region.
- Fixed story getting stuck when escaping out of conversations with Rick Feynman during Double Assistant mission.
- Fixed What is Best in Life achievement not being unlocked for players who completed - Make War not Peace mission during beta.
- Fixed sector trade offer graph in Encyclopedia showing Sell instead of Buy for buy offers i mouse-over texts.
- Fixed broken shopping list in Ship Configuration menu after returning from Encyclopedia.
- Fixed broken mouse picking on Map after setting trade ware filter.
- Fixed Energy Cell production module efficiency claiming sunlight effect as workforce.
- Fixed ships of wrong size offered when requesting ships at ship consoles.
- Fixed covered ships not showing up in Undock menu.
- Fixed Crew Transfer menu for player-owned shipyards.
- Fixed dropdown selections appearing to reset to initial value after scrolling.
- Fixed freeze when using Go To Ship on ship belonging to another faction that is docked at object also belonging to another faction.
- Fixed freeze when doing Long Range Scan near extremely complex station.
- Fixed several causes of crashes.
Update 4.0 (16 March 2021)
- New Feature: Terraforming!
- New Feature: Coordinated Attack option for fleet commanders.
- New Feature: Volumetric fog makes space look even better.
- New Feature: Transaction Log for detailed breakdown of income and outgoings.
- New Feature: Message system for important communications from NPCs.
- New Feature: New Hostile relation status on map and HUD to indicate objects with which combat is likely.
- New Feature: Emergency eject.
- Added area damage to capital ship engines exhaust.
- Added possibility for crew to bail when under attack by NPCs.
- Added possibility for NPC factions to claim abandoned ships.
- Added available habitation capacity for race as workforce growth rate influence.
- Added Mark as Hostile option to Interact menu.
- Added Fire Authorisation Overrides providing control over whether ships should attack other factions.
- Added option to declare war on another faction.
- Added ability for player to set global policy and per-ship overrides governing response to attack.
- Added player faction to blacklist options.
- Added options to use faction and sector lists in Blacklists as whitelists.
- Added Assist assignment for subordinates of ships.
- Added Follow assignment for ships subordinate to other ships.
- Added trade assignments for mining ships.
- Added sync point management to Object Behaviour menu.
- Added option to have player-owned police collect or ignore crates dropped by - apprehended smugglers rather than destroying them.
- Added option to lock paint modifications per ship excluding them from changes to default.
- Added setting for default ship weapon and turret behaviour.
- Added option to set preferred build method.
- Added construction plan shuffle option to player HQ.
- Added option to quickly reassemble equipment mods.
- Added ability to store crew information alongside saved loadouts (only applied when building new ships).
- Added ability to store weapon mode and ammo settings with saved loadouts and apply them in ship build/upgrade process.
- Added option to temporarily disable cover faction mode in Map.
- Added Set Guidance option on superhighway gates.
- Added Interact Menu option to Claim abandoned ships with player-owned ships.
- Added Interact menu option to add ships directly to your squad.
- Added change override order option to Interact menu.
- Added option to Interact menu to remove current Dock and Wait order and resume default behaviour.
- Added Interact menu option for sectors to show Encyclopedia entry.
- Added Rename Interact menu option for player-owned sectors.
- Added Escort missions.
- Added mission offers for factions which are at enemy relations to player but not actively hostile.
- Added helpful ship computer warnings to Paranid story maze mission.
- Added ability for Duke's Buccaneers and Duke's Tempest to rebuild HQ.
- Added guaranteed completion rewards for all guild mission chains.
- Added mixed cash and non-cash rewards to generic missions at higher faction ranks.
- Added paint mod rewards to first Split plot investment mission.
- Added paint mod rewards to Paranid plot and subsequent diplomatic investment missions.
- Added fleet and assignment info next to ship icon on Map.
- Added possibility to restore minimized Map with Quick Action Menu shortcut.
- Added search functionality to Encyclopedia.
- Added race information to Encyclopedia.
- Added contested sector information to Object Info menu and Encyclopedia.
- Added descriptions for licences and blueprints in faction representative menus.
- Added information about sectors and blacklists to Trade menu.
- Added shield recharge delay info to Encyclopedia.
- Added separate entries for large and medium turrets in Encyclopedia.
- Added sunlight information to sector Encyclopedia entries and Plot Management menu.
- Added estimated build time to station module information in Encyclopedia.
- Added mining resource information to Sector Info menu and Encyclopedia entries.
- Added separate choices for best engine and thruster for velocity-related properties in Encyclopedia.
- Added optimal workforce info to production modules in Encyclopedia and Station Build menu.
- Added product cycle time to production module Encyclopedia entries.
- Added research and associated resources to Logical Station Overview.
- Added information about workforce efficiency and changes to Logical Station Overview menu.
- Added sunlight information to Energy Cell production nodes in Logical Station - Overview.
- Added shortcut to Research menu from HQ-related menus, e.g. Logical Station Overview.
- Added information about hacked build modules to Logical Station Overview and Ship Configuration menu.
- Added shortcuts from Logical Station Overview to create and edit trade rules.
- Added mouseover text for storage amounts in Logical Station Overview.
- Added Accessibility Settings in Options Menu.
- Added sub-categories to Blueprint Trade menu.
- Added option to sort Object List by relation.
- Added Logbook tab to Object Information menu.
- Added shortcuts in Object Information menu to show commander or subordinates of ships and stations on Map
- Added information about equipment compatibility to Ship and Station Configuration menus.
- Added search by maker race in module and equipment lists of Ship and Station Configuration menus.
- Added strafe and shield recharge data to Ship Configuration and Comparison menus.
- Added check for whether Builder is required in Station Build menu.
- Added summary of workforce info to Habitation Modules section in Station Build menu.
- Added plot licence price display while placing new station plot.
- Added separate inventory category for paint modifications.
- Added confirmation request when clearing logbook entries.
- Added mouseover text showing details for station account estimates in Info menu.
- Added tooltip for amount of reserved wares in ware exchange menu.
- Added placeholder image when no video is available in personnel overview.
- Added option to play message videos full-screen.
- Added links to Encyclopedia for important items in mission objectives.
- Added object ID code to upkeep mission list.
- Added additional support to navigate complex menus (e.g. map) with controller or keyboard.
- Added horizontal scrolling in flowcharts (Shift+Mouse Wheel).
- Added message when quick-save fails due to saving not being possible.
- Added optional warning about modified game client.
- Added visualisation for nearby Data or Signal Leaks, and for Long Range Scan charge state.
- Added audio and visual feedback when entering damaging area.
- Added shield impact effects.
- Improved combat simulation when player is not present.
- Improved Kha'ak presence and behaviour.
- Improved armament of Xenon stations.
- Improved laser tower targeting.
- Improved behaviour of pirates hacking station storage.
- Improved behaviour of subordinates in fleets with fleet auxiliary ships to prefer those - ships for resupply.
- Improved capital ship subordinate behaviour to ignore subordinate group docked/launched state.
- Improved disengaging from combat in response to relations with target improving to non-hostile level.
- Improved mineral mining with non-capital ships when player is present.
- Improved mining AI to better balance travel distance and resource yields between local and remote sectors.
- Improved mining ship detection and handling of extensive mining operations depleting local areas completely.
- Improved behaviour of mining ships when using resource probes.
- Improved station-based miners working for stations that require more than one mineable ware.
- Improved player-owned drone behaviour so that inventory items are transferred directly to player when docking at player ship.
- Improved handling of ships sold by player to ensure their new owner recovers resources.
- Improved trade offer prioritisation when station does not have sufficient funds to pay for everything it needs.
- Improved shipyard generation to provide more dock capacity for medium ships (new game only).
- Improved behaviour of recon and police ships to reduce chances of investigating incidents away from densely-inhabited portions of sectors
- Improved relative resource distribution for ship-building stations.
- Improved collision detection while in spacesuit.
- Improved capital ship inter-sector movement.
- Improved cases where ships preferred highways too much over direct route.
- Improved capital ship combat movement.
- Improved flight movement for ships docking on capital ships.
- Improved balancing of mining activities.
- Improved build plot price balancing by taking into account sector population.
- Improved balancing of relation penalty on destruction of drones and laser towers.
- Improved workforce balancing by increasing both impact of local population and effect on production.
- Improved workforce balancing by increasing both food requirements and efficiency bonus.
- Improved numbers of NPCs on docks to better reflect workforce levels and generally make things livelier.
- Improved effect of crew skill and resource probe usage on mining efficiency.
- Improved output of stations producing workforce resources to counter universal food shortage.
- Improved balancing of mining resource yields and replenishment rates.
- Improved timing of Fallen Families raider activation.
- Improved balancing of Unfolded Potential and An Ethical Challenge missions by reducing requirements for crystals and sedatives.
- Improved balancing of The Mediators, The Insurgence, Fires of Fate and Declaration of Curbs missions by reducing fleet delivery requirements and power of enemy fleets.
- Improved clarity of conversation tooltip about requirements to start Paranid plot.
- Improved Hatikvah story mission to scan data leak at Scale Plate station.
- Improved diversity of paint mod rewards between guild subscriptions.
- Improved reputation rewards for Escalation path of Paranid story diplomatic missions.
- Improved survivability of Duke's Haven by preventing Godrealm and Holy Order from invading until Gathering Storm mission is complete
- Improved pacing of Lasting Vengeance mission by automatically removing Nav Beacons after scan.
- Improved Deploy Resource Probe upkeep mission handling.
- Improved communications scenes for NPCs by adding their real environment.
- Improved design of New Game menu.
- improved Extensions menu with more details and added toggle in extension list.
- Improved Options menu display when changing subscription status of workshop extensions in Steam while game is running.
- Improved Account Management menu.
- Improved order of ship entries in Blueprint Trade menu.
- Improved display of mission trade offers in trade context menu
- Improved news notifications about faction activity to filter by local area unless war subscriptions are in place.
- Improved lists in menus of queued ships under construction to be more concise.
- Improved scrolling of multi-line texts in menus with controller and keyboard.
- Improved display of production cycle information in Encyclopedia ware entries.
- Improved warnings about missing storage space in Logical Station Overview.
- Improved tooltip when trying to reassign for busy ship traders.
- Improved layout of resource needs in Station Build menu.
- Improved smoothness when panning, rotating or scrolling busy Map displays.
- Improved station editor to allow more zoom-in.
- Improved Mission Offer and Manager menus to only show alternative guidance if mission briefing is visible.
- Improved mission icons.
- Improved character lighting in communications scenes.
- Improved external camera behaviour when target is destroyed.
- Improved appearance of asteroid fields by fading in objects.
- Improved volume and variety of Trader's Corner music.
- Changed L gas miners to require mining drones for effective mining.
- Changed guidance and autopilot to no longer use unknown gates or superhighways.
- Changed order of tabs in Player Information menu.
- Removed option to drop cargo from units
- Removed incorrect interact menu options for drones.
- Removed laser towers from ship categories in Encyclopedia.
- Removed Think map filter category and moved those entries to Other category.
- Fixed ships warping when exiting local highway while player is inside same highway.
- Fixed S/M ships not able to approach and dock properly on enclosed docking bays.
- Fixed ships sometimes not being able to dock on capital ships.
- Fixed ships holding up docks for long periods of time.
- Fixed AI orders and player teleport sometimes not considering sector to be in range.
- Fixed AI ships sometimes taking longer route than they should.
- Fixed Attack subordinates sometimes not attacking their commander's target.
- Fixed attacking combat ships halting or fleeing in response to police ordering them to halt.
- Fixed boarding ships launching extra empty boarding pods if they are already ready to launch at start of operation.
- Fixed skilled marines causing more damage when claiming than marines with less skill.
- Fixed changes to defence drone modes not registering when defence drones are disarmed.
- Fixed claiming of abandoned ships with marines.
- Fixed efficiency bonus from workforce not being applied if productions were not running during shift change.
- Fixed idling ships sometimes wandering off.
- Fixed ships retrieved from storage sometimes being rotated by 180 degrees.
- Fixed miners subordinate to stations in hostile sectors refusing to work in their commanders' sectors.
- Fixed subordinates set to supply fleet not getting appropriate assignment if set via order queue menu.
- Fixed turrets on ship that player is personally flying firing on wrecks.
- Fixed ware transfer sometimes stalling when involving one ship docked at another.
- Fixed weapons sometimes recovering from overheating too late.
- Fixed cases of many NPC subordinate ships being ordered at shipyards but never assigned to commander.
- Fixed ship traders getting stuck indefinitely attempting to build costly ships.
- Fixed software upgrades on resupply ships not starting.
- Fixed subordinates with assignment Mimic Behaviour assigned to free traders not trading even if requirements have been fulfilled.
- Fixed turrets sometimes aiming at empty space when attacking large target.
- Fixed Teladi Trading Stations not being equipped with shields or turrets.
- Fixed trade loops failing to trade with station build storage.
- Fixed ships with destroyed engines continuing to move.
- Fixed inability to scan ships multiple times.
- Fixed another case of subordinates attacking ships beyond pursuit range.
- Fixed customs searches on player-owned stations in player-owned sectors ordering player-owned ships to drop illegal wares.
- Fixed police ships sometimes policing sectors where they are not police.
- Fixed changing ship assignments not changing their default behaviour appropriately.
- Fixed ongoing research still allocating space for resources.
- Fixed aim prediction for weapons on rotating objects.
- Fixed turret aiming against large targets.
- Fixed autopilot sometimes flying back into jumpgate it just exited.
- Fixed defence drones escorting ship not responding to attacks on their fleets.
- Fixed subordinates temporarily taken control over by player sometimes failing to reintegrate into their old command hierarchy.
- Fixed player-owned stations repeatedly transferring small amounts to player's account if last player-initiated cash transfer was much less than required operating budget.
- Fixed traders refusing to trade with blacklisted objects after having been given explicit trade order.
- Fixed automated traders trading with clients after they have moved to blacklisted sector.
- Fixed station-based traders restricting baskets to shortage wares that they are not authorised to trade.
- Fixed construction vessels remaining in unsafe locations when expanding station plots.
- Fixed construction vessels not disengaging when becoming enemy with assigned station.
- Fixed stations continuing to fire on targets that change ownership to non-hostile faction.
- Fixed ongoing research still allocating space for resources.
- Fixed NPC getting stuck in tool pickup loop.
- Fixed objects with hull values over 100%.
- Fixed subordinates sometimes randomly going hostile against their commanders' former targets.
- Fixed incorrect auto-aim when rolling while pitched up or down.
- Fixed missing scanner on Split space suits.
- Fixed Split L Dumbfire Turrets not firing.
- Fixed player ship becoming uncontrollable when pressing undock key (Shift+D) while already undocking.
- Fixed attacking ships that are not authorised to engage other targets engaging them anyway.
- Fixed half of ships in local highway being killed when player leaves.
- Fixed launched defence drones pursuing targets beyond engagement range.
- Fixed subordinates whose commanders are in blacklisted sectors not operating in their commanders' sectors.
- Fixed stations not accounting for defence drones when dealing damage while player is not present.
- Fixed stations with missile turrets on automatic supply not requesting missile resources.
- Fixed player-owned auto-miners and auto-traders finding sectors that are not yet known to player.
- Fixed additional gas mining drones on large gas miners not contributing to mining speed.
- Fixed trade offers being sometimes shown as hostile when standing on another faction's property.
- Fixed trade subscription not being offered when teleporting to station where you receive promotion.
- Fixed station producing required building materials not being able to transfer them to build storage if it has insufficient funds.
- Fixed stations automatically reassigning mining ships to mine for them.
- Fixed assigning employee as Individual Trainee not working.
- Fixed being able to walk through walls by moving very slowly.
- Fixed heat build-up of beam weapons.
- Fixed subordinates sometimes not clearing reservations on reassignment.
- Fixed mining lasers dealing excessive damage against enemies when player not present.
- Fixed ships without weapons or turrets being able to mine asteroids.
- Fixed ships not consuming countermeasures when player not present.
- Fixed stations not using their turrets under certain circumstances.
- Fixed remotely viewed objects not shooting under certain circumstances.
- Fixed excessive workforce reduction when insufficient resources are available.
- Fixed player ship getting pushed when getting up while flying relative to moving object.
- Fixed player spacesuit getting pushed when moving away from player ship while flying relative to moving object.
- Fixed savegames where large number of factories have been built by factions for no reason.
- Fixed ships with automated default behaviours sometimes ignoring certain sectors.
- Fixed NPCs appearing on player owned stations generally being all of one race.
- Fixed fleet commanders using their piloting skill rather than their combined skill for determining validity of formation shapes.
- Fixed subordinates assigned to commanders that have bailed becoming completely unresponsive.
- Fixed range calculation issues with capital ships attacking stations.
- Fixed ships sent to be recycled sometimes blocking dock.
- Fixed possibility to queue multiple repair orders for same ship.
- Fixed not being able to personally claim ownerless capital ships.
- Fixed lockboxes accumulating when saving and loading repeatedly.
- Fixed HQ Research Module sometimes being incorrectly named.
- Fixed non-capital mineral mining ships with mining turrets but no forward-mounted mining lasers failing to mine when player not present.
- Fixed manually setting storage allocation for products/intermediates removing automatic sell offers.
- Fixed Kha'ak rebuilding station modules excessively quickly.
- Fixed fleet auxiliary ships becoming unresponsive when two of them are added to fleet while distant from one another.
- Fixed saves with missing HQ science labs after building from plan (root cause may not be fixed).
- Fixed mission trade offers not being shown if player has no trade offer subscription at relevant station.
- Fixed weapon aim indicators not darkening under certain conditions when target is out of range.
- Fixed newly installed weapon not being displayed in weapon panel when upgrading currently controlled ship.
- Fixed broken weapon panel when removing weapon from currently controlled ship.
- Fixed icons on Map shaking because of unintentional damage.
- Fixed station geometry on Map still including certain ships even after they have undocked.
- Fixed some system borders appearing too bright on Map.
- Fixed incorrect error message about missing trade information in Trade menu.
- Fixed ETAs for ware reservations by player ships.
- Fixed subordinates with assignment Attack failing to attack fleet target if assigned to fleet in different sector that is already attacking.
- Fixed traders subordinate to fleet auxiliary ships searching for trades from their current sector rather than that of their commander.
- Fixed mining ships with low-skilled crews picking up empty asteroid chunks.
- Fixed player ship warping when flying relative to object with dock permission as it enters gate.
- Fixed drones or ammunition sometimes not being constructed from available cargo while there are trade deals to buy at least one relevant ware.
- Fixed Black Marketeers sometimes not having correct race for their faction.
- Fixed faction representatives not being respawned after loading certain older savegames.
- Fixed race distribution of characters on stations.
- Fixed crew on ships sometimes not properly switching to new owner.
- Fixed NPC pilots sometimes sitting on player's lap.
- Fixed missing trade corners on trading stations which also have faction representative.
- Fixed NPCs looking up or down when talking to player.
- Fixed characters sometimes standing inside their terminals.
- Fixed Split character sometimes being placed in cockpit floor in Fires of Defeat gamestart.
- Fixed HQ manager in Accomplished Scientist gamestart sometimes being invisible Kha'ak or Xenon character.
- Fixed incorrect hints in Flight School when playing with configuration of multiple joysticks or ontrollers.
- Fixed success criteria in sabotage mission.
- Fixed already opened core-shield switching to closed when loading savegame in Paranid storyline.
- Fixed game freezing if fulfilling mission by delivering fleet that is directly subordinate to player.
- Fixed missing guidance to mission character in End of Terrorism/Oppression missions under certain circumstances.
- Fixed NPC ships avoiding player during payment objective of End of Oppression/Terrorism Split story mission.
- Fixed multiple crew delivery missions reacting to delivering NPC.
- Fiied Split Vs Argon mission referencing Paranid ship types.
- Fixed player becoming member of receiving faction when handing over ship while in pilot seat.
- Fixed Deliver Crew mission checking incorrect skills and sometimes leading to mission not completing.
- Fixed Yu t'Knk in Split storyline providing unlimited number of spacesuit bombs.
- Fixed Split Story mission Zyarth's Coffin getting stuck after completing delivery.
- Fixed issue with Split-specific Fleet War Mission requesting non-existent ship equipment.
- Fixed Kha'ak stations offering signal leak missions.
- Fixed Escape Plan mission sometimes stalling if left for too long.
- Fixed escape pods not launching in Hatikvah Breakdown mission.
- Fixed Split plot not progressing when Passenger gets lost during Rebellious Thralls mission.
- Fixed missing guidance to NPC during Suspicious Split mission in Split story.
- Fixed HQ story signal leak not appearing during specific phase of Hatikvah story.
- Fixed attacking drones in Hatikvah story not turning hostile to player as intended.
- Fixed multiple repair satellite missions in trade subscription not progressing.
- Fixed By Invitation Only mission to speak to Dal Busta sometimes not having guidance.
- Fixed upkeep mission to assign construction vessel not appearing for newly planned stations.
- Fixed mission NPC not respawning in Split End of Terrorism and End of Oppression story missions.
- Fixed another case of Escape Plan mission sometimes stalling.
- Fixed A Small Errand mission getting stuck if all lockboxes are opened in quick succession.
- Fxed Rebellious Thralls mission in Split story getting stuck after hijacked ship surrendered.
- Fixed crew delivery missions not aborting automatically if destination station is destroyed
- Fixed Duke's Tempest not attempting to claim sectors during invasions.
- Fixed Retrieve Inventory mission potentially aborting when mission item is picked up.
- Fxed Supreme Interior Design and A Fearsome Flagship missions sometimes getting stuck despite all wares having been delivered.
- Fixed Abort Mission button wrongly appearing enabled under certain circumstances.
- Fixed Ships in Construction entries showing 1:00 as time left when completed.
- Fixed broken safe deposit storage menu when closing it under certain circumstances.
- Fixed cut-off Ship Interactions menu under certain circumstances.
- Fixed cut-off encyclopedia descriptions.
- Fixed highlight visitor setting turning off in certain situations.
- Fixed licence icon in ship selection of Ship Build menu disappearing sometimes.
- Fixed misplaced sorting arrow in Load Game menu.
- Fixed missing icons in certain menus with specific resolution, UI scale and language combinations.
- Fixed overlapping texts in player info box in upper left corner of some menus.
- Fixed menu crash in Crew Information menu in certain situations.
- Fixed missing warning when trying to trade with station that only has capital ship build modules.
- Fixed mission guidance on Map not showing multiple objectives correctly.
- Fixed order lines being shown on Map even if object icon is filtered out.
- Fixed incorrect sorting of Map objects by name in certain cases.
- Fixed wrongly aligned background elements in expanded flow-chart nodes.
- Fixed rounding issues when truncating text.
- Fixed rotation input on station plot placement map.
- Fixed access to Ship Overview menu for laser towers and drones.
- Fixed stuck Ship Configuration menu when deleting custom loadout.
- Fixed stuck Map after closing context menus.
- Fixed excessively large selection area for order and guidance lines when using mouse on Map.
- Fixed paint modification encyclopedia entries being wrongly re-added to inventory ware category.
- Fixed ware exchange option being available for ships with which docking is not possible.
- Fixed deceptive trade offer prices and amounts if trade offer information is out of date.
- Fixed NPCs appearing as full-screen background of Map menu under certain circumstances.
- Fixed scaling for New Default Behaviour context menu.
- Fixed visible sector description text changing under certain circumstances.
- Fixed resource probes showing zero yield in locations with resources.
- Fixed some areas on map being coloured as though they contain mineral resources when this is not the case.
- Fixed logical station overview incorrectly listing ware reservations that do not influence production or trade offers.
- Fixed not being able to remove buy offers for products under certain circumstances.
- Fixed Bling Bling achievement being granted by looking at Encyclopedia.
- Fixed station module and ship blueprints being available without any reputation restriction.
- Fixed excessive credits sometimes being transferred to player when cancelling upgrade.
- Fixed weapon cooldown delay re-starting when another weapon finishes cooling down.
- Fixed ships with turrets that are in storage doing damage when player is not present.
- Fixed gates and superhighways sometimes being shown outside sectors on Map.
- Fixed cut-off text in Encyclopedia descriptions under certain circumstances.
- Fixed Sector Info menu not being displayed correctly under certain circumstances.
- Fixed incorrect display of settings in Extensions menus after restoring defaults.
- Fixed inability to give piloting or management seminars to pilots or managers via Personnel Management Menu.
- Fixed inability to give piloting seminars to player's relief pilot.
- Fixed logbook entries being added for NPC ships bailing following attacks by other NPCs.
- Fixed inconsistent faction relation display when using cover.
- Fixed encyclopedia showing incorrect Sustained Weapon Output for beam weapons.
- Fixed doubled group entries when assigning ships under certain circumstances.
- Fixed ship constructions in Logical Station Overview showing negative progress when finshed.
- Fixed map filters not being applied correctly after selecting plot in Manage Plots menu.
- Fixed number of queued orders being visible on ships with insufficient revealed info.
- Fixed station modules sometimes listed twice in Object List or Property Owned.
- Fixed interrupted text input when using HOTAS or similar input methods.
- Fixed being dragged into wall by cockpit hatch in Chimera and Asp.
- Fixed Theseus being able to equip mining lasers.
- Fixed floating geometry on graphene production module.
- Fixed several misaligned surface elements.
- Fixed unsuitable shop areas appearing on certain stations.
- Fixed missing doors for spacesuit docks on station dock areas.
- Fixed redundant info text on radar for selected target using certain screen aspect - ratios.
- Fixed graphical corruption of guidance on Map.
- Fixe in- ability to interact in first person mode in certain savegames.
- Fixed getting stuck in floor when in docked capital ship.
- Fixed being able to fall off dock area of Zeus.
- Fixed missing visual element on hackable console in security office.
- Fixed parts of venture room vanishing depending on view angle.
- Fixed flipped player logo on Asp.
- Fixed player logo on Boa not being completely visible.
- Fixed hole in Pegasus cockpit roof.
- Fixed incorrect colour on Paranid mass driver beam.
- Fixed rolling character eyes.
- Fixed Alert menu not being shown under certain circumstances.
- Fixed cases where targeting gate displayed triangular target element instead of rectangular one.
- Fixed cases of untargetable objects in first-person mode in certain cases (e.g. pilot chairs on newly constructed ships).
- Fixed faction relation bar in target monitor not updating.
- Fixed duplicate nebula rendering during certain conversations.
- Fixed engine boost effect not being visually attached to medium sized engines.
- Fixed missing barrel rotation on Bolt Repeater and Neutron Gatling.
- Fixed Kha'ak turret muzzle flash not being visually connected to barrel.
- Fixed message cutscenes continuing to play in background when selecting another message or menu tab.
- Fixed Game Paused not being visible during Game Over.
- Fixed flickering objects during Game Over.
- Fixd certain sounds being played using incorrect volume setting.
- Fixed Tobii devices not being detected with recent Tobii drivers.
- Fixed several causes of performance issues.
- Fixed several causes of crashes.
Patch 3.30 (30 July 2020)
- New Feature: Improved personnel management and crew transfer system.
- Added new upkeep missions.
- Added Hold Position override order as reaction to attack, to prevent ships from leaving area.
- Added option to put docked ships into internal storage.
- Added ability to enter space suit from docked capital ships.
- Added ability to define multiple sectors for player alerts.
- Added ticker notification for player-owned ships and stations coming under attack.
- Added logbook entry for player-owned stations being attacked.
- Added notification and logbook entry for player-owned stations getting destroyed.
- Added option to fire unassigned crew members in Crew Info menu.
- Added option to pause production in Logical Station Overview.
- Added information about station supply resources to Logical Station Overview.
- Added captions to columns in Logical Station Overview.
- Added ship type icons to blueprint trade and Fast Travel menus.
- Added ship code to ship entry in shopping list section of Ship Configuration menu.
- Added map filter options for enemy offers and gate connections.
- Added map background opacity option.
- Added new input bindings for diagonal steering and strafing.
- Added new input bindings for toggling auto-roll and aim assist options.
- Added option to select GPU in-game (requires restart).
- Removed ability of Cerberus to be equipped with mining lasers.
- Removed redundant Manage funds Interact menu option (use Information option instead).
- Removed non-functional options to change equipment while modifying/redesigning ships.
- Improved docking process to allow S and M sized ships to be docked in reverse direction.
- Improved Defence subordinate behaviour by reducing engagement range to 20km.
- Improved resource handling to move surplus resources for Drones and Ammo to cargo bay if station has use for them.
- Improved balancing of seminars (increased effectiveness, increased price, reduced quantity available).
- Improved subordinate traders by changing priority to favour demand over distance.
- Improved AutoMiners to make use of their factions' resource probes.
- Improved selection of sectors for order parameters in Behaviour menu.
- Improved wording of ship role assignments in Interact menu.
- Improved container magnet to also attract deactivated player-owned deployables.
- Improved cargo space allocation for workforce resources.
- Improved trade rule settings to keep current trade rule in effect when disabling Use Global/Station setting.
- Improved performance of Distribute Wares order in cases where blacklists result in it having significantly smaller operating range.
- Improved performance of mission guidance rendering on map.
- Fixed certain plot stations being recycled due to economic issues.
- Fixed Paranid plot mission A Small Errand getting stuck at objective Follow: Dead Drop Signal under specific late game circumstances.
- Fixed guidance wrongly jumping back from docking to scanning when creating new Signal Leaks on coffin ship in Split story mission To the Other Side.
- Fixed relation to Duke's Buccaneers getting locked again after having been unlocked in The Insurgence mission.
- Fixed not being able to talk to Split prisoners after they are assigned to you.
- Fixed blueprints being obtainable from data leaks on ships.
- Fixed rebuilt build modules remaining in an inoperable state if they were wrecked before existing hack expired.
- Fixed ships having lingering links to inoperable build modules resulting in them not being able to upgrade elsewhere.
- Fixed ships executing order Distribute Wares sometimes finding trades in blacklisted sectors.
- Fixed ships belonging to Godrealm of the Paranid in Split space persisting when they shouldn't.
- Fixed AI-controlled ships sometimes jumping ahead on path after going through accelerator or gate.
- Fixed certain ships not being able to dock manually without docking computer.
- Fixed mass traffic ships not flying correctly when returning to dock.
- Fixed ships getting very large number of Attack orders if they have Attack assignment and their commander engages many targets.
- Fixed promoted subordinates sometimes inheriting an assignment that they cannot fulfil.
- Fixed newly promoted subordinates inheriting their former commander's assignment but not updating their behaviour.
- Fixed boarding ships sometimes not launching pods.
- Fixed turrets in Attack my current target mode sometimes not shooting when targeting station.
- Fixed turrets on certain stations consistently missing capital ships.
- Fixed weapon aiming problems when shooter rotates or moves laterally to target.
- Fixed transport or build drones remaining unavailable under certain conditions.
- Fixed venture ship being lost due to destroyed/moved venture docks when free venture dock is available.
- Fixed defence modules not getting turrets on some stations where they should.
- Fixed Split storage modules missing shields and turrets.
- Fixed stuck trades between stations and build storage.
- Fixed ships getting stuck in docking bay.
- Fixed wrecks triggering player alerts.
- Fixed getting notifications and logbook entries for player-owned drones and laser towers getting destroyed.
- Fixed laser towers stuck in highways.
- Fixed asteroids accumulating when repeatedly saving and loading in same location (corrects previous fix).
- Fixed ships armed only with missile launchers sometimes not firing when attacking capital ships or stations.
- Fixed ships incorrectly staying assigned to docks, blocking them forever.
- Fixed pilots unable to control their ship after being promoted in certain cases.
- Fixed player looking at floor when speaking to crewman in back of current ship.
- Fixed inability to use spacesuit hatch after crew transfer pod arrived.
- Fixed exploit when selling crew at shipyard.
- Fixed crew not leaving the bridge after being sold at shipyard.
- Fixed player being charged when shipyard was unable to provide agreed crew.
- Fixed miners staying in completely depleted area when other areas with resources are available.
- Fixed police and reconnaissance ships investigating areas that once contained stations long after they have been destroyed.
- Fixed turrets not firing on stations under construction close to player.
- Fixed crew moving around on bridges more often than intended.
- Fixed pilots unable to control their ship after being promoted in certain cases.
- Fixed player getting notifications for player-owned XS ships getting destroyed.
- Fixed docking guidance lights leading to incorrect position when piloting capital ship.
- Fixed higher trade ranks and associated achievements being somewhat too difficult to achieve.
- Fixed higher fight ranks and associated achievements being much too difficult to achieve.
- Fixed fight rank not increasing when player destroys station modules.
- Fixed transporter doors on M ships not closing when NPCs use them.
- Fixed exploit allowing crew members to be cloned in certain situations.
- Fixed exploit involving selling ship equipment by transferring credits when build process is complete.
- Fixed exploit allowing licence and blueprint purchases to be made with insufficient funds.
- Fixed incorrectly scaled satellite ranges on map.
- Fixed discrepancies in information presented by boarding menu during operations.
- Fixed loadout statistics not taking equipment mods on grouped turrets into account.
- Fixed empty Import Construction Plans context menu under certain circumstances.
- Fixed Ship Configuration menu not working when accessed at resupply ship under certain circumstances.
- Fixed station storage display in Info menu if station storage is empty.
- Fixed all module categories being collapsed when editing module loadout in Station Build menu.
- Fixed Behaviour and Individual Instruction menus jumping to top row after scrolling on right side.
- Fixed sliders for order parameters in Behaviour menu not working correctly with mouse.
- Fixed overlapping texts for station accounts in Object Info menu.
- Fixed Loadout Info tab with high UI scale settings.
- Fixed missing guidance to target station in Split story End of Terrorism mission.
- Fixed missing Dal lines in Split story End of Oppression/Terrorism missions.
- Fixed incorrect mission guidance when objective is to dock at ship that is itself docked.
- Fixed cases of missing guidance to mission targets in space after taking control of ship.
- Fixed inventory trader not showing new stock levels if initial value was zero.
- Fixed dock request not aborting previous assignment when done from menu.
- Fixed role selection in Crew Info menu not working.
- Fixed Ship Overview menu for ships in construction.
- Fixed crew info context menu referring to manager when interacting with ship trader.
- Fixed subordinate and docked ship categories ignoring Object List and Property Owned sort settings.
- Fixed undo step not being added when adding new modules in station editor.
- Fixed button hints not being displayed for buttons on secondary controller or joystick.
- Fixed Crew and Loadout Info menus getting stuck when selecting a station in construction.
- Fixed setting buy/sell amount handling of trade ware back to automatic also turning off offers.
- Fixed renamed sectors showing their original name in Blacklist settings.
- Fixed Object Info not available for stations in construction.
- Fixed ship crew tab not updating when hiring bulk crew.
- Fixed Show Tooltips option having no effect until new session is started.
- Fixed selecting hologram on Split capital ship bridge resulting in player taking control of ship.
- Fixed multiple minor glitches related to mouse click handling, e.g. clicks on NPCs sometimes immediately selecting dialog menu option.
- Fixed visual hole in bridge on large Argon ships.
- Fixed positional lights on Argon defence tube appearing in wrong position in upgrade menu.
- Fixed small Mass Driver Mk1 and Mk2 appearing visually disconnected in upgrade menu.
- Fixed Split defence module details being disconnected in upgrade menu.
- Fixed floating and intersecting turrets on Teladi defence platform.
- Fixed slightly offset guns on Tuatara.
- Fixed gun on Jaguar not being properly visually attached to ship hull.
- Fixed shields on Wyvern not protecting surface elements.
- Fixed misplaced rear turrets and shield generator on Rattlesnake.
- Fixed wrongly rotated shield generator on Raptor.
- Fixed player logos on Raptor not being properly visible.
- Fixed Boso Ta head rotation.
- Fixed cause of graphical corruption on very busy zoomed-out map.
- Fixed UI animations sometimes appearing to be running at very low FPS.
- Fixed poor performance with loadout display in certain situations.
- Fixed excessive stuttering of engine sound especially on ships flying in formations.
- Fixed ships stopping as if hitting something very massive when colliding with XS laser towers.
- Fixed getting stuck in transporter room on Jaguar.
- Fixed several causes of crashes.
Patch 3.20 (05 June 2020)
- New Feature: Trade Rules enable improved control over station trade offers, station supply offers and sale of ships.
- Added links to "What is X4: Foundations?" video series to External Resources menu.
- Added option to import and export individual construction plans to share with community.
- Added information about original gamestart to Load and Save menus.
- Added missile storage capacity information to missile turrets in Encyclopedia.
- Added additional Object Information tab to Map menu.
- Added Mark All as Read option to Encyclopedia.
- Added icons to order options in Interact Menu.
- Added button in info tabs to focus objects in map.
- Added behaviour icons to Map legend.
- Added ship type icons to ship selection in Ship Configuration menu.
- Added faction abbreviations to Factions and Relations menu.
- Added option to select Trade Wares directly in Logical Station Overview
- Added Start Guidance option to Interact menu of data vaults.
- Added Fly To option to Interact menu of deployables and drops.
- Added details about mission duration and involved ships to Venture Results menu.
- Added match speed indicator to crosshair (default hotkey Shift+X).
- Added mouse over info in Object Info menus showing full commander name if name is truncated.
- Added error message when attempting to trade with stations that do not have docking facilities for current ship.
- Removed use of cargo drones for direct trade between nearby stations.
- Removed ability to install unsuitable equipment mods for certain types of shields, weapons, turrets and ships.
- Removed Explore order from list of available behaviours (Explore still available as general order).
- Removed irrelevant information for unmanned vessels from Object Info menus.
- Removed Opposing Faction line in mission briefings if it is empty.
- Removed duplicate inventory and station account management from Empire Overview.
- Removed ships and stations lists from Empire Overview.
- Removed hull and shield bars from wreck icons on map.
- Changed Explore order to end when all map hexes in its search radius have been discovered.
- Changed location of mission offer map filter to Think section.
- Improved names of Xenon weapons.
- Improved target selection for pirates.
- Improved turret accuracy against large targets.
- Improved weapon and turret accuracy against fast targets.
- Improved chance of AI pilots opening lockboxes when player not nearby.
- Improved efficiency of subordinate traders looking for trades.
- Improved behaviour of combat ships attempting to disable capital ship.
- Improved trade assignment speed if many subordinates try to trade same ware for their commander.
- Improved guidance during Paranid plot maze section.
- Improved "Work somewhere else for me" conversation to open map at employee's location instead of player's.
- Improved turret behaviour settings in station Loadout menus when all turrets are under construction.
- Improved visibility of target speed indicator in speed-bar against bright background elements.
- Improved order and designation for equipment slots in Ship and Station Build menus
- Improved presentation of player-owned ships on ventures in Property Owned menu.
- Improved balancing of Patrol missions by increasing enemy presence.
- Improved map performance in certain situations.
- Fixed Split wharves missing Pier.
- Fixed Fallen Families faction not building new ships.
- Fixed Duke's Haven sometimes not selling any, or only random, equipment/ships.
- Fixed Free Families granting police licences; players who have already purchased this licence will be reimbursed.
- Fixed stations built for NPC factions sometimes still using player account.
- Fixed stations not posting public buy offers for supply resources.
- Fixed stations operating as pure trade stations only using fraction of their funds for buying wares.
- Fixed stations sometimes creating trade offers with zero amounts for wares that are required for production.
- Fixed another case of Teladi Trade Stations not rebuilding modules.
- Fixed NPC stations disabling some of their production modules indefinitely under rare circumstances.
- Fixed crews of mining ships not gaining experience when player not nearby during mining operations.
- Fixed ships refusing explicitly given orders to trade with a station that is blacklisted.
- Fixed Recall Subordinates command not disarming drones.
- Fixed pirate ships not attacking NPC-owned ships that refuse to drop their cargo or comply with inspection protocols.
- Fixed ships assigned to Trade for Build Storage using station manager account instead of construction account.
- Fixed construction plan Shuffle option using connection modules that are not available.
- Fixed accidental friendly fire from turrets on player ship being treated as intentional.
- Fixed distress drones being launched prematurely.
- Fixed ships not doing damage when player not nearby if they were originally built with neither weapons nor turrets.
- Fixed player-owned capital ships not doing damage to non-hostile targets designated explicitly by player.
- Fixed ships sometimes repeatedly getting supplies at fleet auxiliary ships.
- Fixed NPC-owned ships paying for ammunition, deployables and drones that they already have when resupplying at player-owned equipment docks.
- Fixed some cases of ships not flying correctly around capital ships, specially when docking.
- Fixed ships not able to catch and dock on moving Raptor.
- Fixed station-based traders buying resources that their station isn't currently buying.
- Fixed Update Trade Offers command not visiting all known stations when multiple such orders are queued.
- Fixed Update Trade Offers ending immediately when new order is queued.
- Fixed queued-up Explore orders completing without having explored.
- Fixed Construction Vessels not clearing previous orders when assigned for building.
- Fixed Construction Vessels disengaging while modules are recycling before new build starts.
- Fixed non-capital ships refusing to attack military capital ships and some stations at relations between -20 and -25.
- Fixed automated trading ships ignoring travel blacklists when executing trades.
- Fixed subordinate traders not respecting trade rule that is denying specific factions.
- Fixed subordinate traders loading extra wares from their home base into storage even under conditions where they shouldn't.
- Fixed direct subordinates of player with assignment Attack not attacking unless themselves attacked.
- Fixed subordinates sometimes detaching themselves from their fleet.
- Fixed missing Trader assignment for trade ships that are subordinate to resupply ship.
- Fixed build orders on player-piloted ship not processing on docking at shipyard under some circumstances.
- Fixed free-flying police and recon ships sometimes getting stuck while scanning something.
- Fixed comm response by police when non-player ships are scanned and no illegal wares are found.
- Fixed asteroids accumulating when repeatedly saving and loading in same location.
- Fixed relative movement stopping when getting up from pilot seat.
- Fixed speed matching not turning off when changing target.
- Fixed aiming reaction time not using skills of pilot or manager.
- Fixed turrets sometimes not firing on valid targets.
- Fixed weapons firing into empty space if target is large object.
- Fixed turrets on ships repeatedly deploying and folding back when valid targets are in sight but not in range.
- Fixed autopilot aborting travel mode either too late or much too early.
- Fixed crew transfer resulting in unending escape pods in very rare circumstances.
- Fixed one case of crew transfer failing.
- Fixed one cause of traffic jams at gates.
- Fixed missing faction representatives in rare cases.
- Fixed pilots and crews on venturing ships losing morale due to inactivity.
- Fixed distance calculations for teleportation range limits.
- Fixed exploit allowing unlimited small ships to be stored.
- Fixed exploit allowing crew members to be cloned in certain situations.
- Fixed exploit allowing additional equipment that is not available at ship's current shipyard/wharf/equipment dock to be installed.
- Fixed being able to teleport to docked ships sent on venture.
- Fixed returned venture ships stranded in void after rebuilding venture dock.
- Fixed incorrect unpaid plot licences under certain circumstances.
- Fixed losing faction reputation from illegal station plots although licence was paid.
- Fixed not being able to autopilot to targets that are under construction.
- Fixed not being able to request docking at build storage when piloting capital ship.
- Fixed rare case of weapons firing under player control when player is no longer controlling ship.
- Fixed ship capacity mods not being taken into account when adding missiles, countermeasures and deployables to ships.
- Fixed deployables deployed via command Deploy at Position sometimes drifting past designated position.
- Fixed incorrect resource amounts for Paranid and Teladi M Mk2 shields.
- Fixed sector sunlight property not affecting Energy Cell production as intended.
- Fixed missing dock functionality on 4th arm of Split 4-Dock T Pier.
- Fixed missing XS ship docks on 3M6S luxury Dock Area.
- Fixed several hints getting stuck during Flight School tutorial.
- Fixed some missions not correctly displaying opposing faction in briefing.
- Fixed missing Court faction representative.
- Fixed Paranid plot mission A Small Errand getting stuck on objective Await: Further Instructions under specific circumstances.
- Fixed conversation option to pay credits in Paranid plot missions Unfolded Potential and An Ethical Challenge only appearing once.
- Fixed getaway ship not being recalled from internal storage if it was stored away during Split storyline at Hall of Judgement.
- Fixed missing prisoners at Hall of Judgement in Split story.
- Fixed plot not proceeding during cutscene to sabotage Scale Plate trade run.
- Fixed ships encountered in war subscription missions sometimes being invisible.
- Fixed Hatikvah story not always being re-offered when initial station was destroyed.
- Fixed Split story getting stuck in Suspicious Split mission if Passenger Ship was lost.
- Fixed mission conversation option for passenger to return to Passenger Ship in Suspicious Split Mission.
- Fixed End of Oppression/End of Terrorism missions getting stuck at payment stage if ship NPC contact was on was destroyed.
- Fixed game freeze during Suspicious Split mission if no stations belonging to given faction can be found.
- Fixed Split story getting stuck when tasked to place bombs on cargo drones during Report To Slave Trader 2 mission.
- Fixed Split Suspicious mission in Split story potentially missing guidance to character.
- Fixed End of Oppression mission in Split story accepting multiple payments from player and not progressing.
- Fixed End of Terrorism mission in Split story getting stuck if story character was on ship that was later destroyed.
- Fixed Path of Vengeance mission not completing in certain cases.
- Fixed discovering Jump Gate to Split space sometimes not triggering event cutscene.
- Fixed Split prisoner characters being duplicated when reassigned, which could lead to issues controlling objects.
- Fixed Paranid plot mission A Small Errand getting stuck if lockboxes are opened or destroyed before player enters sector.
- Fixed HQ Research Module not being named correctly in certain gamestarts.
- Fixed HQ Research Module being removed when loading construction plan.
- Fixed fleets not being sorted by fleet name in Object List and Property Owned menus.
- Fixed trade wares missing in Logical Station Overview if not currently stored.
- Fixed turret groups not being highlighted on ship in Ship Configuration menu under certain circumstances.
- Fixed inconsistent selection and highlight of shield and turret groups in Ship Modification menu.
- Fixed equipment mod category availability if no equipment is installed.
- Fixed rounding issues for equipment mod effects.
- Fixed station hull percentage not being shown in Info menu unless scan level was at least 80%.
- Fixed ship docks being listed as station dock modules in Encyclopedia.
- Fixed missing "+" on buttons in Ship Configuration and Player Information menus.
- Fixed Trade menu not being visible in certain situations.
- Fixed sector map sometimes being broken by deployables ending up in invalid positions.
- Fixed Arm/Disarm Turrets option in Interact menu being inconsistent when multiple ships are selected.
- Fixed some map controls not working after quick-loading with map open.
- Fixed Property Owned jumping to top row after returning from Object Information tab.
- Fixed missing pre-selection of certain equipment entries in Encyclopedia when opened from Ship Configuration menu.
- Fixed turret slots not available in Ship Configuration menu for certain ships when using controller.
- Fixed missing trade offer updates after changing station accounts, especially when paused.
- Fixed shuffle function in Station Build menu not updating list of modules.
- Fixed construction resources not being listed immediately after acquiring blueprint for player-owned shipyards.
- Fixed production/hour value for production modules not taking into account effect of production efficiency in Logical Station Overview.
- Fixed missing workforce information in Logical Station Overview under certain circumstances.
- Fixed incorrect trade rule or blacklist display/usage when assigned trade rule or blacklist is deleted.
- Fixed incorrect order lines on map when blacklists are set up.
- Fixed target monitor sometimes getting stuck during comms.
- Fixed fog of war sometimes not being rendered up to edge of sector.
- Fixed another case of stuck map panning in certain situations.
- Fixed object selection in map not changing object in Info menu if Info menu is not displayed.
- Fixed ware transfer options in Interact menu not requiring pilots.
- Fixed incorrect shadows for objects during construction.
- Fixed returning venture ships causing performance issues until sent away again.
- Fixed issue causing savegames to become larger with every save/load cycle.
- Fixed excessive sound volume in logo video.
- Fixed issue where sounds could be missing or delayed.
- Fixed further startup issues on Linux.
- Fixed game generating two crash dumps per crash instead of one.
- Fixed several causes of crashes.
Patch 3.10 Hotfix 1 (16 April 2020)
- Fixed savegames stuck during bomb section of Hatikvah plot.
- Fixed Dal Busta not being in correct story location in certain savegames based on Accomplished Scientist gamestart.
- Fixed missing NPC in Premium Nividium mission.
- Fixed Split Plot not progressing during Suspicious Split transport mission when destination is destroyed.
- Fixed excessive wares required for final stage of Split plot.
- Fixed By Invitation Only mission getting stuck in certain cases.
- Fixed Paranid plot missions Supreme Interior Design and A Fearsome Flagship getting stuck under certain circumstances.
- Fixed Hall of Justice station not repairing damaged modules.
- Fixed station wrecks starting to rotate when fully destroyed.
- Fixed ships warping thousands of kilometres after going through a gate.
- Fixed fog of war not being uncovered reliably.
- Fixed Explore order not working correctly.
- Fixed non-working interactions in first person.
- Fixed stuck map panning in certain situations.
- Fixed third party mods combined with Split Vendetta resulting in ever-growing savegames with increasing numbers of stations.
- Fixed several causes of crashes.
Patch 3.10 (07 April 2020)
-
Added mission to expand HQ if selected research requires excessive resources.
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Removed Dal Busta dialog option after Split story is completed.
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Changed New Game menu to show tutorials at top.
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Improved balance and pricing of recruitable personnel on station docks.
-
Improved performance for games where player owns very large number of ships and stations.
-
Improved colour differentiation between racial Construction Vessel ships.
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Improved storage capacity of Split mining ships.
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Improved mastering of legacy music tracks.
-
Fixed certain hazardous regions giving massive numbers of crystal drops.
-
Fixed wrong faction sometimes being blamed when ships or stations are destroyed.
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Fixed mining drones not launching to collect broken-down asteroids they had earlier marked for collection but didn't collect due to cancellation.
-
Fixed cases of defence drones docking before all are launched sometimes preventing any further defence drones from being launched.
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Fixed male Split characters sometimes having female voices with Split Vendetta installed.
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Fixed HQ laboratory being removed when reconfiguring station.
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Fixed AI ships attacking indestructible objects indefinitely.
-
Fixed player account balance potentially going below zero.
-
Fixed being completely unable to manually dock Drill without docking software.
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Fixed hatch on Gorgon closing too soon when leaving in spacesuit.
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Fixed high loadout presets not favouring Docking Computer Mk2 if compatible.
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Fixed Elephant sometimes being equipped with Spacesuit Scanner.
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Fixed Raptor not being able to mount large missile turrets.
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Fixed build times for station modules taking much longer than they should.
-
Fixed spacesuit oxygen replenishing after saving and loading.
-
Fixed certain drops being repelled by container magnet.
-
Fixed lasertowers deployed by player in Hatikvah mission not changing owner
-
Fixed wrong player-owned ship sometimes being destroyed during HQ story.
-
Fixed invulnerable ship during Split plot.
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Fixed Dal Busta not offering Split story at HQ after player rejects story offer until save and reload.
-
Fixed Dal Busta not offering Paranid/Split storyline when starting from Accomplished Scientist gamestart.
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Fixed Dal Busta calling to talk about multiple plot opportunities at same time.
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Fixed signal leaks not being generated in Accomplished Scientist gamestart
-
Fixed Paranid plot mission Prophetic Mission stalling because of missing dock.
-
Fixed Paranid plot getting stuck at Remain Vigilant objective.
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Fixed excessive delay between HQ plot related signal leaks if one was previously missed.
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Fixed missing equipment for multiple factions when starting Paranid plot with older saves.
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Fixed Paranid plot battle taking place in wrong sector under rare circumstances.
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Fixed excessive ware amounts required for final stage of Paranid plot.
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Fixed Fires of Defeat gamestart long-term mission getting stuck because of captured ships.
-
Fixed Hatikvah story getting stuck in rare situations during bomb-placing mission.
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Fixed various missions being offered by incorrect faction.
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Fixed player ship not coming to stop during certain cutscenes.
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Fixed missions offered by NPCs on dock areas incorrectly appearing in Mission Offers menu.
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Fixed mismatched ships and loadouts when editing shopping list entries in Ship Configuration menu.
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Fixed missile turret capacities not being included in loadout information.
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Fixed lasertower engines and weapons being shown in Encyclopedia.
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Fixed missing images for some objects in Encyclopedia.
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Fixed missing option to delete incompatible saves in Load Game.
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Fixed missing Dock Interactions menu in certain situations.
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Fixed missing mouse picking on map after closing Mission Briefing in certain situations.
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Fixed missing tabs in Property Owned menu in certain situations.
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Fixed rectangular target elements being displayed in first person in certain situations.
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Fixed further cases of NPCs not being targetable on platforms.
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Fixed menu crash in Info menu in certain situations.
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Fixed long but rare freeze on Map.
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Fixed several cases of Split storage modules appearing offset in station build menu.
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Fixed lower front windscreen not being transparent when looking from outside on Kestrel.
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Fixed turret group assignment and position of some turrets on Rattlesnake, Monitor and Odysseus.
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Fixed paint mods on Raptor not being aligned correctly.
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Fixed Split flak turrets not using correct barrel geometry.
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Fixed weapon positions on Mamba.
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Fixed player logo not being properly visible on Monitor.
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Fixed some missing voice recordings in German, French and Russian localisations.
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Fixed engine sound problems under specific circumstances.
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Fixed suspense music playing while on station.
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Fixed graphical artefacts for AMD Navi GPUs (5600/5700).
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Fixed rare problem with platform guidance causing performance to drop.
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Fixed several causes of crashes.
Patch 3.00 Hotfix (01 April 2020)
- Added tooltips for cut-off research resource text.
- Improved subordinate group auto-expanding in Object List and Property Owned menus.
- Fixed turreted ships continuing to fire upon targets that have docked.
- Fixed Split S shield generators being destructible.
- Fixed Split factions not selling blueprints for L and XL construction modules.
- Fixed missing default paint themes in Split game starts.
- Fixed not being able to assign crew to start ship in Fires of Defeat gamestart.
- Fixed Achieve Coverage mission being excessively difficult to complete.
- Fixed Split gate discovery event ship (Argon Expedition or Escaped Slave Ship) not moving.
- Fixed some mission objective texts not being localised.
- Fixed mission briefing text for ship mod research mission.
- Fixed platform guidance lines going haywire when in certain interiors, e.g. on Teladi trade stations.
- Fixed stuck tooltips in certain situations.
- Fixed several missing or incorrect English language voice recordings.
- Fixed several causes of crashes.
Patch 3.00 (31 March 2020)
- New Feature: New storyline, introducing diplomatic missions "A Lever to Move the World".
- New Feature: New unlockable game start.
- New Feature: Standalone tutorial game starts including a flight school.
- New Feature: New systems, ships and weapons.
- New Feature: Improved graphics engine to support new visual effects.
- New Feature: Better sound effects.
- New Feature: Virtual seminars and quicker skill progression for crew training.
- New Feature: Configurable alert system.
- New Feature: Individual and group crew transfer.
- New Feature: Policing options for player-owned space.
- New Feature: Ability to dock using a spacesuit directly.
- New Feature: More control over drones and turrets.
- New Feature: Improvements to menus including Map, Encyclopedia, Logical Station Overview and Logbook.
- New Feature: Improved target display and mission guidance.
- New Feature: Oxygen display when player is in spacesuit.
- New Feature: Alternative steering methods including head tracking systems and X3 retro mode.
- New Feature: Search facility for Logbook.
- New Feature: French voice recordings.
- Added groups for organisation of squad subordinates.
- Added new assignments for fleet subordinates.
- Added Trade assignment for subordinates of fleet auxiliary ships.
- Added resource requirements for research.
- Added skill gains for crews opening lockboxes, exploring ships discovering stations and gates, and returning from ventures.
- Added Distress Drones sent from ships attacked in friendly territory but far away from any stations, to report attacks to the police.
- Added weapon mods that increase damage done to surface elements.
- Added new paint themes for player ships.
- Added race-based engine trail colours.
- Added new missions and more variations to existing missions.
- Added Destroy Station and Destroy Station Turret missions to War Subscriptions.
- Added mission offers to some NPCs on stations.
- Added notification if new mission is interrupting existing important mission.
- Added character images to some mission briefings.
- Added order parameter to forbid attacking ships from boosting.
- Added order to collect player-owned deployables.
- Added drone modes to specify when defence drones launch.
- Added Attack Capital Ships and Attack Fighters weapon modes.
- Added Start Guidance to Object option to interact menu of drops.
- Added shortcut to scan ships in scan mode.
- Added some speed control while speed matching is active.
- Added NPC skills and post/role to target monitor.
- Added information about pilot's current command to Behaviour menu.
- Added new Info tabs in map and updated layout.
- Added ship type to Info menu for ships.
- Added subordinate list to Info menu for ships and stations.
- Added surface element hull status to loadout Info tab.
- Added currently-active weapon groups to Info menu including option to change them.
- Added information about which factions produce ship to Info menu and Encyclopedia.
- Added known production module overview per sector to Encyclopedia.
- Added list of all known blueprints (and whether they are owned) to Encyclopedia.
- Added list of known illegal wares to the Encyclopedia entries of factions with police forces.
- Added new-entry marker to individual Encyclopedia and Timeline entries.
- Added information on which inventory items are obtainable via crafting to Encyclopedia.
- Added ship statistics for turret and engine group shields, and turret damage output.
- Added separate Encyclopedia category for paint mods.
- Added consumption and production numbers to storage nodes in Logical Station Overview.
- Added Accept Estimate options to Station Info menu and Logical Station Overview.
- Added Alert and News categories to Logbook.
- Added new mission bar pointing to changed mission objective.
- Added discount and commission information to Trade menu.
- Added weapon group shortcuts to Controls Option menu.
- Added display of craftable amount of equipment mods in the mod overview
- Added more information about crew availability when purchasing or upgrading ships.
- Added hint information showing reason when docking request is not possible.
- Added icon distinguishing ware filters from text searches in Map.
- Added station icons to Object List and Property Owned menus.
- Added icon next to supply-related trade offers.
- Added new icon for stations under construction.
- Added HUD icons to show what kind of missile is loaded in missile launcher.
- Added more suitable icons for service crew and marines.
- Added visible capital ship geometry on map when zoomed in sufficiently.
- Added Request Docking Permission option to the interact menu of docking bays.
- Added option to arm/disarm turrets in ship interaction menu.
- Added option to call stored ships to dock via its console.
- Added option to activate/deactivate multiple deployables at once.
- Added option to install weapon mods on turret groups.
- Added option to control the turret modes on stations.
- Added option to focus map on object currently viewed in Info or Behaviour menu.
- Added Remove All Assignments option when multiple ships are selected on map.
- Added Flee option to interact menu of player-owned ships.
- Added options to Flee or Attack to conversation when acknowledging ship coming under attack.
- Added Undo/Redo options to Ship Configuration menu.
- Added option to hide statistics section in Logical Station Overview.
- Added option to hide statistics in Ship Configuration menu.
- Added option to move order positions up and down on map.
- Added support for dragging positions of all orders which show position information on map.
- Added option to filter player-owned trade offers on map.
- Added option to show faction colours instead of relation colours on map.
- Added option to give orders to currently-occupied player-owned ship in external view when not controlling that ship.
- Added Interact menu option to collect individual deployables.
- Added option to disable highlighting of other visiting players in map and radar.
- Added option to map shortcuts to toggle turret arming and drone launching.
- Added option to set up default loadout levels for station modules per station.
- Added possibility to confirm second ship upgrade if first upgrade finished while Ship Config menu was open.
- Added possibility to restrict individual factions from buying ships at player-owned shipyards and wharves.
- Added option to rename ships in Ship Config menu when building/upgrading.
- Added option to rename player-owned stations.
- Added option to rename fleets (formerly known as wings).
- Added option to change player organisation name independently from player name.
- Added option to export Logbook as tab-separated text file (use "/exportlogbook example.txt" in chat window, exports to game sub-folder of documents folder).
- Added support for showing pages in Logbook thereby removing limit of 1000 entries that can be shown.
- Added tooltips for cut-off ware names in Inventory menu.
- Added options to invert emulated mouse cursor axes and mouse steering controls.
- Added cursor movement, selection and delete features to text edit boxes.
- Added 'station' keyword to map search.
- Added input icons in Controls menu and several other menus.
- Added 'forcehmd' command line parameter for head tracking systems.
- Added confirmation when entering space suit.
- Added confirmation when remapping controls for which there are conflicts.
- Added mouse-over text for ship order icons in Object List and Property Owned.
- Added option to opt out of some confirmation messages.
- Added medium quality option for Screen Space Reflections.
- Added chromatic aberration option.
- Added new sector-specific music.
- Added music to Player Headquarters reveal.
- Added sound effect when setting missions to active.
- Added sound device selection option.
- Changed Bomber ship type designation to Gunboat.
- Changed faction colours to make them easier to distinguish.
- Changed timeline Encyclopedia entries to remain known across different games.
- Changed relation threshold for invasions to start.
- Changed two standard player logos.
- Changed effect of UI scale slider to result in better UI scale behaviour at common resolutions, especially with wide resolutions.
- Changed glass properties to avoid excessive glare.
- Removed loadout options from ship configuration menu at resupply ships.
- Removed possibility to give new orders to ships without a pilot.
- Removed restrictions for reassigning crew (via comm) on a single ship in space.
- Removed 500m restriction for activating/deactivating deployables.
- Removed Squad category from Logbook (merged with Upkeep category).
- Removed countermeasure display in crosshair when player is in spacesuit.
- Removed option to deploy consumables in highways.
- Improved some gate positions and orientations.
- Improved faction mine placement.
- Improved behaviour of fleeing ships.
- Improved chances of morale gain.
- Improved low attention combat calculations.
- Improved trader deal selection and cargo space utilisation logic.
- Improved fighter behaviour by preventing them using boost in combat if they have less than 50% shields.
- Improved cargo drone handling of crates that get destroyed.
- Improved smuggler behaviour by adjusting wares traded in depending on what is illegal in their area of operation.
- Improved Explore order behaviour and parameters.
- Improved AI/autopilot collision avoidance when flying through asteroid fields.
- Improved fleet coordination when moving through gates.
- Improved handling of capital ships with no cargo drones trying to Get Supplies.
- Improved stability of drones undocking from capital ships.
- Improved encounters by increasing distance from sector centre that system considers deep-space.
- Improved character pathing on large dock areas to better take elevator distances into account.
- Improved behaviour of undocking ships waiting for the player to get off to proceed if told to do so.
- Improved ammunition usage of stations when player is not present.
- Improved transition from travel mode to docking by allowing ships to approach closer with travel mode active.
- Improved automatic storage allocation when multiple different storage types (container, solid, liquid) are available.
- Improved detection of gravidar contacts in remote sectors.
- Improved Protect Station order to include protection of station construction sites.
- Improved Attack capital ships turret mode to also fire on stations.
- Improved combat movement of capital ships with forward-mounted weapons.
- Improved fighters attacking S or M ships in low attention.
- Improved stations firing on targets in low attention.
- Improved behaviour of formations flying in travel mode.
- Improved weapon distribution among NPC ships.
- Improved distribution of drones for loadout presets.
- Improved missile variety in use by NPC ships.
- Improved engine characteristics of capital ships.
- Improved balancing of defence modules by increasing hull value.
- Improved balancing of weapons and ships.
- Improved pirate balancing by reducing number of Scale Plate pirates.
- Improved crystal collection balancing by limiting number of valuable crystals on asteroids.
- Improved decision-making on responding to distress calls.
- Improved skill gain for ships trading with their own stations.
- Improved weapon aiming stability when time is accelerated and/or frame-rate is low.
- Improved aiming accuracy of weapons and turrets.
- Improved several cases of shakiness when flying on autopilot.
- Improved in-game tutorials.
- Improved mission reward scaling with faction relation.
- Improved chance of mission rewards including mod parts or seminars at high faction relation levels.
- Improved trigger conditions for station budget transfer upkeep missions.
- Improved layout of full crew list in Crew Info menu with sorting and context menu.
- Improved information about licence requirements at blueprint trader and in Encyclopedia.
- Improved visual consistency of building and recycling station modules.
- Improved station construction display to only show lines to two closest compatible connections.
- Improved presentation of already-built modules in station Build menu by grouping by type.
- Improved shopping list in ship Build menu.
- Improved logbook to show entries for player-owned ships being attacked or destroyed in red.
- Improved log message for received surplus, stating location instead of trader name.
- Improved sorting of objects by name in Map.
- Improved categorisation of missions and mission offers in map.
- Improved order UI to better show and manage override orders (e.g. a response to a pirate attack or telling a ship to flee)
- Improved layout of Object List and Property Owned menus in Map to reduce text cut-off.
- Improved display of active and total drone amounts in Object Info menu.
- Improved visualisation of modes with charge time such as Travel Mode or SETA.
- Improved Logbook timestamps to show how much time has passed since logbook entry.
- Improved Save and Load menus.
- Improved target monitor display for construction sites and resource probes.
- Improved context menu header when using context menu while having other ships selected.
- Improved menu navigation with controller/keyboard in Player Information menu.
- Improved precision of weapon range values in Encyclopedia.
- Improved visibility of current order icon in Object List and Property Owned menus.
- Improved custom savegame naming behaviour.
- Improved subtitles by making them wider and preventing last lines from having only one word.
- Improved map visualisation indicating whether filter layers are active or not.
- Improved layout of various menus in ultra-wide resolutions.
- Improved performance in Accepted Missions menu with many missions.
- Improved support for gamepad text input overlay for Steam Big Picture mode.
- Improved visibility of game hints.
- Improved player appearance (in-game!).
- Improved brightness of lowlighted trade offer text to make it actually readable.
- Improved glow effect for ship and station lights.
- Improved suspense music behaviour to reduce interruptions to normal music.
- Improved sector-specific music behaviour to play more often.
- Improved performance in a number of situations.
- Improved Tobii support.
- Fixed some cases where autopilot aborted prematurely.
- Fixed AI ships and autopilot sometimes aborting travel mode for no reason at all.
- Fixed NPC-owned ships attached to fleets with resupply ship not preferring their designated resupply ship.
- Fixed laser towers not being able to aim correctly against player ship.
- Fixed ships failing to disengage when attacking target whose ownership changes due to being abandoned.
- Fixed fighters continuing to fire forward-mounted guns while firing forward-mounted missiles.
- Fixed docked ships firing their forward-mounted weapons.
- Fixed rare case resulting in ships docked at wrecked platforms.
- Fixed player-owned ships sometimes pursuing targets acquired while on long-distance movement to beyond their engagement area.
- Fixed boarding ships with turrets continuing to fire on boarding target below hull threshold in retaliation to being fired upon.
- Fixed long-term deadlock caused by capital ships restocking at fleet auxiliary ships that do not have enough resources.
- Fixed ships waiting a very long time for subordinates to dock when they have already done so.
- Fixed assigned ships not being able to be manually ordered to trade with build storage of new stations.
- Fixed non-player-owned ships never trying to shoot at missiles.
- Fixed undocking ships finding themselves far from the thing they were undocking from.
- Fixed ships ordered to stop by police stopping even if they had previously received a preceding order that took them to a different sector.
- Fixed ships docking at stations always moving towards station's icon before moving to dock with some station setups.
- Fixed ships' captains saying Awaiting Orders after attacking if their default order potentially leads to attack.
- Fixed ships with turrets not stopping firing if they change ownership and their targets are no longer hostile.
- Fixed ships no longer attacking after losing their commander while in formation.
- Fixed player-owned ships executing Explore order ignoring player-set policy in response to finding lockboxes.
- Fixed turrets sometimes shooting at targets that are not valid for their mode.
- Fixed another case of station-based drones not being recovered.
- Fixed ships in combat not consuming ammunition when player is not present.
- Fixed ships being able to be set to protect stations or ships that are hostile to them.
- Fixed pirates inadvertently causing limited wars between NPC factions.
- Fixed pirates trying to steal from other pirates belonging to the same faction.
- Fixed sector patrols only patrolling small area within sector.
- Fixed police ships responding to their own distress calls.
- Fixed escape pods attempting to look for stations in a highway.
- Fixed escape pod behaviour to be consistent whether player is present or not.
- Fixed pods used to claim abandoned ships sometimes not being cleaned up.
- Fixed mining ships mining in hostile territory.
- Fixed stations with automatic unit settings sometimes dismantling units and working with a reduced amount.
- Fixed ships sometimes ignoring certain highways for in-sector travel.
- Fixed displayed speed being too low in some highways.
- Fixed weapons not properly activating or deactivating when assigned to both primary and secondary groups.
- Fixed ships doing damage with forward-mounted weapons to targets not in front of them when in low attention.
- Fixed ships with turrets being able to shoot docked ships in low attention.
- Fixed disarmed turrets doing damage in low attention.
- Fixed Ion weapons doing damage to hull when player is not present.
- Fixed attacking capital ships getting distracted by attacking fighters.
- Fixed excessive delays when ordering a ship to deploy deployables at a location.
- Fixed boarding pods sometimes flying to random location before moving to their target.
- Fixed Match Speed remaining enabled when activating travel mode.
- Fixed weapons not properly activating or deactivating when assigned to both primary and secondary groups.
- Fixed ships failing to collect drones in crates.
- Fixed behaviour of transport drones collecting crates for capital ships.
- Fixed drones fleeing when attacked.
- Fixed orphaned defence drones getting orders to patrol sector.
- Fixed cargo drones failing to transfer inventory items in collected crates to their drone commander's captain.
- Fixed inactive satellites still uncovering space.
- Fixed lasertowers launched by fleeing ships not shooting at their attacker.
- Fixed dropped inventory/cargo crates that cannot be picked up by ship that dropped them due to missing collisions.
- Fixed docked ship that player just relinquished control of waiting for player to tell it to proceed even if ship's current order does not require it to undock.
- Fixed potential cause of friendly NPC factions attacking each other due to accidental friendly fire.
- Fixed player-owned ships claiming credit for finding lockboxes that the player had directed other player-owned ships to collect.
- Fixed stations sometimes reporting friendly ships attacking hostile ships.
- Fixed ships fleeing from pirate or police ships sometimes fleeing towards their attacker.
- Fixed visitor ships sometimes already having enemies when they only just arrived.
- Fixed some Argon and Antigone ships not having crews.
- Fixed EMP missile effects on travel mode and boost.
- Fixed being able to claim ships by using EMP and repairing signal leak.
- Fixed Ion weapons requiring only general use equipment licence.
- Fixed being able to unlock trade subscriptions at enemy stations.
- Fixed very long stations (usually those whose station icon is at one end) sometimes not firing upon targets.
- Fixed item traders on player-owned stations sometimes not appearing or always being Scale Plate Pact.
- Fixed pirates hacking station storage not reacting to cover being blown or station being destroyed.
- Fixed capital ships doing little or no damage in low attention under certain conditions.
- Fixed ships doing no damage to targets that have just started boosting in low attention.
- Fixed some ships not uncovering map.
- Fixed station modules sometimes not repairing to 100%.
- Fixed Trading Stations not being rebuilt.
- Fixed build processes taking longer than they should.
- Fixed stations not ordering components to build turrets if no other module changes are made.
- Fixed shipyards and equipment docks repairing all damaged components if only hull repairs are ordered.
- Fixed shipyards and equipment docks failing to repair wrecked surface elements.
- Fixed shipyards not processing queue if they are unable to build first queued ship.
- Fixed player-owned Builder ships not being selectable if missing funds.
- Fixed being able to hire enemy Builder ships.
- Fixed NPC subordinate ships not being built as often as they should.
- Fixed ships not restocking wanted units and ammo reliably.
- Fixed ships and stations with turrets sometimes not firing on targets they are attacking.
- Fixed cancellation of Dock order clearing associated Dock and Wait behaviour.
- Fixed being able to equip additional turrets of types that are unknown to shipyard/wharf/equipment dock.
- Fixed some mass traffic not appearing around stations of certain factions.
- Fixed missing criminal traffic in Destroy Criminal Traffic missions.
- Fixed workforce providing full efficiency bonus when workforce capacity was maxed out regardless of optimal workforce requirements.
- Fixed discrepancies in boarding strength and marine numbers when ships marines are launched from are destroyed or removed from an ongoing boarding operation.
- Fixed signal leaks appearing on Kha'ak/Xenon stations.
- Fixed best marines of a specified rank sometimes not being selected for boarding operations.
- Fixed ships in fleets whose fleet commander is fleet auxiliary ship or carrier not resupplying at their fleet commander.
- Fixed fleet subordinates sometimes failing to dock at their fleet commander.
- Fixed patrolling ships getting distracted by empty station plots.
- Fixed trading ships blocking docking bay they just undocked from while working out which trades to do next.
- Fixed ships docking at ships that change ownership to hostile not always aborting dock attempt.
- Fixed subordinates of ships with docking facilities sometimes not responding to external events for excessive periods after having docked.
- Fixed subordinates potentially waiting a long time if their commander moves into highway or through gate to different sector while in formation.
- Fixed fighter escorts flying in formation not doing damage to their commander's target in combat when player is not present.
- Fixed ships remaining subordinate to sold ships.
- Fixed crew of ship that is personally piloted by player not getting skill gains.
- Fixed mission to retrieve item from target ship not having an objective to return it.
- Fixed mismatch between upkeep mission to give station managers more money and corresponding notification in message ticker.
- Fixed budgets of player-owned stations changing when funds are transferred to or from station build storage.
- Fixed player-owned stations seeming to transfer 0 Credits to player account.
- Fixed player-owned shipyards and equipment docks that make no money from trades not sending surplus funds to player account.
- Fixed station budget being incorrectly set when taking money from stations using Account Management menu.
- Fixed funds on build storage and station accounts not being transferred back to player when objects are destroyed or removed.
- Fixed managers being mysteriously removed.
- Fixed cases where NPCs assigned to objects do not arrive and remain missing.
- Fixed fired NPCs not disembarking their previous ship if able.
- Fixed station rooms changing doors when revisiting.
- Fixed Xenon wharves not being able to rebuild their build modules.
- Fixed frozen build modules that are otherwise fully operational.
- Fixed player-owned build storage no longer functioning because of missing manager.
- Fixed Muon Charger doing full damage even if not fully charged.
- Fixed crew sometimes bailing with every bullet hit.
- Fixed ships sometimes getting stuck after undocking.
- Fixed pirates pretending to be ships on ventures.
- Fixed being able to hire pilots with unintentionally high skill ratings.
- Fixed being able to teleport to ships that are docked at ships that are themselves in internal storage.
- Fixed ships with very unskilled crews never deciding to flee.
- Fixed ship crews not gaining experience for opening lockboxes in low attention.
- Fixed ships with turrets continuing to fire on targets that they are trying to disable although targets are below hull threshold.
- Fixed ships recalling subordinates while in combat.
- Fixed boarding ships sometimes not launching boarding pods when they should.
- Fixed XS laser towers getting stuck on deployment.
- Fixed data vaults not visibly retaining their state when returned to later.
- Fixed unlocking signal leaks sometimes not having an effect.
- Fixed cases of large red walls appearing inside some corridors.
- Fixed some interior doors opening into empty space.
- Fixed doors sometimes staying open when they should close.
- Fixed teleporter cabin door not opening reliably.
- Fixed sometimes not being able to target an NPC by pointing at the body.
- Fixed inability to re-scan previously-scanned ships that have returned to a covered state.
- Fixed turrets from generated presets not being applied.
- Fixed repair laser causing shield recharge to reset.
- Fixed player facing wall after teleporting.
- Fixed managers and ship traders on player-owned stations sometimes being missing from rooms.
- Fixed pilots being visible outside of boarding pods and certain mass traffic ships.
- Fixed case of invisible NPCs on stations.
- Fixed floating or missing NPC icons in rooms.
- Fixed spontaneously jumping to a different sector while flying around.
- Fixed ships sometimes warping to extreme distances when accidentally entering gate.
- Fixed more cases of ships ending up very far from the centre of their sector.
- Fixed case where player ship could suddenly change rotation when opening map.
- Fixed equipment mods gaining extra properties when saving and reloading.
- Fixed laser towers and mines deployed by player as part of mission not changing ownership.
- Fixed upkeep missions to assign crew not completing until crew take control.
- Fixed possible duplicate rewards for board ship mission.
- Fixed game starts not being unlocked when they should.
- Fixed excessive sector zoom on map.
- Fixed ability to sell mandatory software upgrades.
- Fixed shield and hull values in Selected Objects section of map being calculated incorrectly.
- Fixed station icons or mission guidance sometimes ending up outside the sector hex on map.
- Fixed selecting similar objects with double-clicks on the map.
- Fixed radius display of some orders and mission objectives on map being scaled incorrectly.
- Fixed newly-added resource regions not being reflected by hex colour on map.
- Fixed Promote best crewmember to Pilot button crewmember in a state where they can't be reassigned.
- Fixed default order not being shown on map if there are no other orders.
- Fixed undamaged hull values on ships with hull mods sometimes showing as 99%.
- Fixed wrecked stations being listed in Object List and Property Owned.
- Fixed Info menu failing to load if viewing a ship that has more cargo stored than it has storage space for.
- Fixed wrong blueprint error in Ship Build menu after returning from Encyclopedia.
- Fixed station plan menu sometimes not showing resources for surface elements.
- Fixed inconsistent Interact menu when selecting objects which you cannot give orders to on map.
- Fixed positioning of blinking question mark icons on map.
- Fixed incorrect text sizes on map when using aspect ratios other than 16:9.
- Fixed missile turrets listed in Turret category of the encyclopedia.
- Fixed broken Ship Interactions menu in rare circumstances.
- Fixed docking UI staying on screen if docking is no longer possible due to relation loss.
- Fixed all ships in Encyclopedia showing minimum ship capacity of 10.
- Fixed certain orders such as Hold Position not being shown as map icons.
- Fixed missing drop-down elements in Ship Interactions menu.
- Fixed warnings not updating for different offers in full-screen Trade menu.
- Fixed Info menu in map for ships under construction.
- Fixed signal leak hints sometimes missing and the first hint only being displayed for 2 seconds.
- Fixed broken Ship Interactions menu in rare circumstances.
- Fixed Ship Interactions menu not working in certain circumstances.
- Fixed floating capital ship bridges in Ship Configuration menu.
- Fixed wrong missile capacity calculation when upgrading ships with destroyed missile turrets.
- Fixed station module custom loadout presets not being able to be applied twice in a row.
- Fixed Ship Configuration menu sometimes showing upgrades in wrong slots.
- Fixed Ship Configuration menu not working any more after opening another menu via shortcut while its save loadout dialog was open.
- Fixed missing menu elements in Ship Configuration menu in certain resolutions.
- Fixed Show Ship Details comm option not showing Info menu when conversation was started from map.
- Fixed double-clicking object in internal storage not correctly panning map to it.
- Fixed missing Interact menu when new mode text is very short (e.g. in non-alphabetic languages).
- Fixed incorrect options on Interact menu for player-owned ships without a pilot.
- Fixed empty Ship Request menu in certain situations e.g. all external docks occupied.
- Fixed ships showing empty holes instead of docking bays in Ship Configuration menu.
- Fixed internally-stored subordinates sometimes not being listed in Object List.
- Fixed Ship Interactions menu not working in ultra-wide resolutions.
- Fixed Mission Briefing layout in ultra-wide resolutions.
- Fixed Location and Object not being displayed in the Order Queue menu for one partner of a ware exchange.
- Fixed Manage Funds option not opening correct information tab.
- Fixed Manage Plot menu not working after opening map with superhighway as current target.
- Fixed message about missing Builder ship from Station Build menu if no Builder ship actually needed.
- Fixed missing error message while trading if both trade partners are missing cargo drones.
- Fixed missing station module info in Station Build menu.
- Fixed missing option to confirm trades if using Ctrl-RMB to initiate a trade.
- Fixed wrong tool tip for buy offer amounts in Logical Station Overview.
- Fixed incorrect number of owned ships in Statistics menu.
- Fixed missing text when hiring builder with insufficient funds.
- Fixed incorrect buy/sell amounts for products and resources that used to be trade wares.
- Fixed incorrect results and menu crashes when using sliders for crew tiers when upgrading ships.
- Fixed changing assignments in order queue menu not changing behaviour.
- Fixed trade context menu missing elements in certain situations.
- Fixed new-entry marker on certain items in Encyclopedia not being removed when entry is read.
- Fixed weapons in weapon panel being displayed as active in both weapon sets, while weapon is only active in either primary or secondary set.
- Fixed build progress display for station modules that are being rebuilt.
- Fixed missing objective progress visualisation in mission briefing context menu.
- Fixed conversation with manager working for player not displaying correct options.
- Fixed missing shield info for S and M ships in Encyclopedia.
- Fixed Encyclopedia entries for star systems not showing description texts.
- Fixed wrong inventory wares being marked as read.
- Fixed appearance of pending upgrade warning.
- Fixed turret mode dropdown options not being in intended order.
- Fixed order of ships in the undock menu.
- Fixed jumping column selection in order queue.
- Fixed player name reverting to default if aborting renaming process.
- Fixed cases of NPC occupation name not matching crew gender (e.g. Crewman vs Crewwoman).
- Fixed formatting error in construction-related Logbook messages.
- Fixed Numpad key bindings not working for first-person movement on platforms.
- Fixed mouse cursor remaining visible after saving game in first-person mode.
- Fixed rare cases of target elements not being displayed while they should and vice-versa.
- Fixed several cases of missing mission target element.
- Fixed mission guidance for inactive missions being shown in white on map.
- Fixed various issues with mission guidance.
- Fixed mission guidance to docked capital ship.
- Fixed several cases of docking guidance going through station geometry.
- Fixed docking guidance not being visible when loading a savegame.
- Fixed some cases of ships or docking guidance going through geometry.
- Fixed guidance to ships inside local highways while the player is on capital ship.
- Fixed non-working subtitles during intro scenes when starting a new game through Start menu.
- Fixed missing target arrow if object is directly behind player.
- Fixed target monitor occasionally getting stuck.
- Fixed physics not working correctly in certain rooms until player enters.
- Fixed very rare situation where ships could rapidly flicker between two positions.
- Fixed Boost Toggle game option not working at all.
- Fixed Pause key not working during text input.
- Fixed issues when looking straight up or down in first person.
- Fixed external target view sometimes incorrectly returning to cockpit.
- Fixed savegame names not auto-generating correct location name after overwriting a save once (existing savegames will not be fixed automatically).
- Fixed cases where text could be stuck on screen in first person mode.
- Fixed cases where crosshair was missing in first person person mode.
- Fixed broken docking UI when flying a capital ship that has dock connection on side.
- Fixed cases where the interaction text shown in crosshair did not match available actions.
- Fixed short freeze when opening the station build menu in some cases.
- Fixed missing Initialising message when using quick-load.
- Fixed several cases of menu selection jumping when switching between controller/joystick and mouse.
- Fixed map search strings not being removed in certain resolutions and UI scale settings.
- Fixed menu crash when accessing some context menus in ultra-wide resolutions.
- Fixed menu crash in Logical Station Overview when building production for wares that used to be trade wares.
- Fixed menu crash in Ship Configuration menu under certain circumstances.
- Fixed menu crash in the Ship Behaviour menu under certain circumstances.
- Fixed camera problems when talking to an NPC while the framerate is very low.
- Fixed UI shaking when in first person.
- Fixed weapon aim indicators not being visible when cockpit rendering is turned off.
- Fixed weapon aim indicators sometimes being much too large.
- Fixed Behemoth not being able to equip L-sized missile turrets.
- Fixed shield position on Behemoth.
- Fixed launch tubes of Nomad resupply ship.
- Fixed missing windshield collision on Buzzard.
- Fixed alignment of docks on Atlas in ship upgrade menu.
- Fixed missing texture on Argon Trading Station wreck.
- Fixed engines on Condor and Stork not being protected by shield generators (new ships only, fix for existing ships will be added in an upcoming build).
- Fixed incorrect turret position on Magnetar.
- Fixed missing faction logo and missing lights in transporter room on Nodan.
- Fixed mirrored ID text on Plutus.
- Fixed landing gear not being visible on Nodan and Quasar.
- Fixed spotlights on Quasar not turning off after landing.
- Fixed Nodan not reliably being able to pick up creates or be hit by enemies.
- Fixed Atlas dock being in a wrong position in ship buy/upgrade menu.
- Fixed flickering monitors in Nemesis cockpit.
- Fixed asymmetric turret layout on Odysseus.
- Fixed L-sized turrets firing bullets belonging to destroyer primary weapons.
- Fixed some S-sized fighters not having any weapons.
- Fixed war rooms or guild offices sometimes using incorrect corridor for race.
- Fixed visible spacesuit wreckage.
- Fixed broken voice playback when closing Timeline menu.
- Fixed characters greeting the player repeatedly during a conversation.
- Fixed sounds of M Bolt Repeaters lasting too long.
- Fixed sounds of some weapons starting too early if fired after overheating.
- Fixed sound problems with beam weapons.
- Fixed AI ships often being too loud.
- Fixed some sounds not being audible.
- Fixed intermittent short sounds in space.
- Fixed silent failure when saving very large savegames.
- Fixed causes of several performance issues in specific circumstances.
- Fixed regular pauses under certain Linux configurations.
- Fixed very rare freeze condition.
- Fixed several causes of minor memory leaks.
- Fixed several causes of crashes.
Patch 2.60 Hotfix 2 (12 November 2019)
- Fixed some causes of rare crashes.
Patch 2.60 (30 October 2019)
- Fixed construction drones on shipyards becoming permanently unavailable.
- Fixed build time estimates not correctly taking available units into account.
- Fixed medium mining ships sometimes moving back and forth without mining anything if the player is close by.
- Fixed medium mining ships sometimes not using their turrets to break down asteroids.
- Fixed some savegames failing to load (problem introduced in 2.60).
- Fixed specific startup issues on Linux (problem introduced in 2.60).
Patch 2.60 (17 October 2019)
- Improved balancing and robustness of in-game economy (including prices, volume and production rates of Engine Parts, Hull Parts and Smart Chips).
- Improved Logical Station Overview (added storage allocation, buy/sell limits, module state, production module grouping).
- Improved station Info menu (added intermediate wares, filled storage capacities by type).
- Improved station-based traders (coordination between traders, selection of stations to trade at, use of cargo that is excess or needed by their station).
- Improved pirate behaviour by increasing variety of wares that pirates are interested in.
- Improved trader deal selection and cargo space utilisation logic.
- Improved automatic resupply by preventing player-owned ships from automatically getting deployables.
- Improved ships rearming at resupply ships by only ordering what the resupply ship can build.
- Improved upkeep mission priority for ship pilot and station manager vacancies from medium priority to high.
- Improved ship combat AI by reducing use of boost to avoid completely draining shields.
- Improved ship AI by allowing pilots to target, and be able to destroy, stations that are under construction.
- Improved aggressiveness of NPC ships in response to attack when on their way to combat.
- Improved range of high-tech wares stocked at most Trading Stations.
- Improved capital ships docking at stations and movement through gates.
- Improved shipyard build queue processing so newer ships are less likely to jump the queue.
- Improved shipyard build queue handling when all docks are full.
- Improved loadouts of small fighters by reducing chances of them using missiles, especially torpedo launchers.
- Improved mining yield by increasing cargo capacity of mining ships by 100%.
- Improved coordination between multiple mining ships assigned to the same station.
- Improved behaviour of laser towers attacking stations.
- Improved station AI by reassigning mining ships told to mine if they no longer need mineable wares when station configuration changes.
- Improved carrier combat if carrier has direct subordinates and is directly attacking a target.
- Improved ship movement in various situations (including moving through a gate, leaving a local highway in the middle, moving to distant objects).
- Improved travel mode handling while going through gates and into highways.
- Improved autopilot travel mode usage.
- Improved damage applied to shields and turrets in out-of-sector combat to better match in-sector observations.
- Improved info menu for station build storage to show amounts and display resources even if build storage currently doesn't have any.
- Improved map to allow trade wares without current valid trade offers to be shown on the map.
- Improved "ping" effect to be less obtrusive if multiple mission targets are present.
- Improved Russian font.
- Added Russian voice recordings.
- Added consumption and production numbers to storage nodes in Logical Station Overview.
- Added ability to assign ships to trade for resources for a station's build storage to assist in station construction.
- Added Anchor space for orders AutoTrade, Sector AutoMine, AdvancedAutoMine and Expert AutoMine to the order queue menu.
- Added possibility to sell resources and buy products and trade wares.
- Added new resource region to Cardinal's Redress to help with Holy Order resource shortage.
- Removed Tobii options if no Tobii device is detected.
- Fixed stations under construction not being killable when out of sector.
- Fixed Xenon asteroid stations not being killable in certain situations.
- Fixed target speed matching not working when in relative movement to the target or after having pressed Full Stop.
- Fixed destroying pirates that are showing their true colours sometimes resulting in a reputation penalty with the sector's police faction.
- Fixed pirates attacking ships even if they are not interested in them.
- Fixed pirates sometimes fleeing before attacking after just saying that they will attack.
- Fixed space suit not undocking correctly from moving ships.
- Fixed fleet auxiliary ships with behaviour to Supply Fleets in a space rather than as part of a fleet not enabling trade offers.
- Fixed fleet auxiliary ships not advertising trade offers when subordinate to a station.
- Fixed fleet auxiliary ships wanting to dock at themselves to get supplies and repairs.
- Fixed resupply orders sometimes resulting in incorrect ammo and units.
- Fixed resupply ships told to Get Supplies sometimes trying to purchase more than they can afford.
- Fixed ship state breaking if player takes over a ship that is in the process of getting repairs or supplies at a fleet auxiliary ship.
- Fixed Get Supplies order trying to purchase more wares than the ship has cargo space for.
- Fixed ships attempting to collect crates with countermeasures although they have no space for them.
- Fixed ships being unable to transfer deployables via ware exchange in certain situations.
- Fixed ships trying to get equipment at equipment docks they cannot dock at.
- Fixed pirate capital ships repeatedly trying to get equipment.
- Fixed ships sometimes fleeing after getting ammunition.
- Fixed player-owned ships that need ammo and/or drones in addition to repairs not going to get repairs if they couldn't find a resupply ship that can supply everything they need.
- Fixed player-owned ships getting repairs at resupply ships when automatic resupply is Off.
- Fixed ships that need ammunition to fight not considering fleet auxiliary ships assigned to supply ships in their sector.
- Fixed docked ships given an order to trade or exchange wares with the object they are docked at undocking and docking again.
- Fixed ships assigned to mine for stations ignoring blacklist if blacklisted sector is in the same cluster as their station.
- Fixed ships pursuing targets to beyond their operational range when not authorised to do so in certain situations.
- Fixed various cases of ships trying to do things with objects in other sectors.
- Fixed docking ships not being responsive to attacks when their order is not critical.
- Fixed ships waiting to dock at a resupply ship that is currently busy waiting indefinitely.
- Fixed ships getting stuck waiting for an undock clearance that may never come.
- Fixed capital ships getting stuck while docking.
- Fixed station-based traders sometimes buying at a loss.
- Fixed capital ships sometimes moving too close to their targets when attacking.
- Fixed capital ships attempting to park at docked fleet auxiliary ships.
- Fixed ships trying to fly through station geometry in certain situations.
- Fixed ships sometimes not finishing their movement.
- Fixed specified formation not being applied to fleet auxiliary ships.
- Fixed wings set to use formation Circle or Semicircle changing to Line Abreast or Line Astern.
- Fixed incorrect entry movement of ships in Accelerators and, in some cases, Jump Gates.
- Fixed carriers ordering subordinates to attack targets that were once hostile when they no longer are.
- Fixed wing leaders fighting over orphaned wingmen when taking control of them.
- Fixed police ships ignoring illegal wares dropped in lockboxes in response to an inspection.
- Fixed ships deciding to open a lockbox when explicitly told not to.
- Fixed non-smuggling traders trading wares in areas where those wares are illegal.
- Fixed smugglers only trading with non-hostile factions.
- Fixed missing restriction for trading with current player ship while docked.
- Fixed ships sometimes flying excessively large turns.
- Fixed pilots sometimes aborting travel mode without good reason.
- Fixed autopilot aborting while still tens of kilometres from the target.
- Fixed autopilot aborting when transitioning through a ring highway gate.
- Fixed ships entering jump gates and accelerators from the side.
- Fixed ships sometimes jumping by many kilometres when the player comes near.
- Fixed rare situation that could leave ships docked at wrecked platforms.
- Fixed station-based traders trying to sell more than they will have.
- Fixed station-based traders getting stuck addressing resource shortages that the player has explicitly set to not be purchased.
- Fixed station-based traders selling off existing cargo ignoring faction restriction set on their commander.
- Fixed traders subordinate to a station sometimes all becoming dormant when they get a new manager who was transferred from a different station.
- Fixed station-based drones not docking at station when Recall Subordinates is issued on the station.
- Fixed stations missing opportunities to trade with other stations for lack of cargo drones (improves previous fix).
- Fixed NPC-owned stations permanently selling off resources which were only meant to be sold temporarily.
- Fixed NPC-owned trading capital ships attempting to trade while not having transport drones.
- Fixed player being able to change assignments of drones thereby making the drones unrecoverable.
- Fixed multiple cases that led to defence drones being docked without being collected.
- Fixed Xenon installations not having enough defences.
- Fixed wharves and equipment docks not being rebuilt by factions.
- Fixed non-factory stations potentially being expanded with production modules.
- Fixed estimated build time for ships not taking state of shipyard into account.
- Fixed station module recycling not aborting if module was destroyed.
- Fixed wrecked station modules being recycled too early.
- Fixed low-attention mining of capital ships not accounting for ore collector drones.
- Fixed player- and visitor-owned ships ordered to Distribute Wares only selling to shipyards and wharves.
- Fixed blueprints for 8M Standard Dock Area not being obtainable.
- Fixed fired NPCs not leaving their post.
- Fixed XP gain calculations for combat incorrectly determining force strength of allies and enemies.
- Fixed falling through floor when returning from external view.
- Fixed problem with re-assigning crew at the ship trader.
- Fixed safe deposit box not working if the player has no or little money.
- Fixed ware exchange failing if it involves a ship having to dock at another ship.
- Fixed guild missions stalling if the mission station was destroyed at certain times.
- Fixed money exploit involving build station missions.
- Fixed venture platform exploit.
- Fixed player being blamed for attacks they were not involved in.
- Fixed some cases where dock guidance splines always went through station geometry.
- Fixed inactive orders not being greyed out on the map if they are the first order in the queue.
- Fixed order queue menu not showing the assignment for fleet auxiliary ships assigned to supply a fleet.
- Fixed Object List and Property Owned sections in the map not being collapsible if any child is selected.
- Fixed incorrect map centring when opening it while having a superhighway selected.
- Fixed start position of map when assigning a construction vessel.
- Fixed "Are you sure?" question in station build menu showing up when closing an empty plot.
- Fixed large number of orders breaking the behaviour tab in the map (corrects previous fix).
- Fixed DPS calculations shown in Encyclopedia and used for low-attention combat calculations.
- Fixed missing shield info for S and M ships in Encyclopedia.
- Fixed selection mismatch in menus with multi-selection when scrolling with keyboard or controller.
- Fixed station build menu being unusable due to constant refreshes in certain situations.
- Fixed station build menu not retaining the selected module category after returning from selecting a construction vessel or the encyclopedia.
- Fixed unusable blacklist drop-downs for some resolution and UI scale combinations.
- Fixed Remove Assignment button in order queue menu not functioning.
- Fixed UI issues if trade wares are turned into resources or products by adding new production module.
- Fixed mission context menu in the map sometimes being cut-off.
- Fixed being able to open an invisible menu with Object Info hotkey when HUD and menus are disabled.
- Fixed slider input in the station build menu being interrupted by the menu refreshing.
- Fixed menu crash when restoring a minimised menu.
- Fixed menu crash when interacting with the target monitor while it shows a collectable or a crate.
- Fixed menu crash in the plot placement section of the map under certain circumstances.
- Fixed Radar Display game option not always working correctly.
- Fixed Boost Toggle game option not working at all.
- Fixed suspense music triggering around enemy build storage for destroyed stations.
- Fixed broken voice playback when closing Timeline menu.
- Fixed game becoming unresponsive if a ship in a superhighway moves to another ship in a superhighway.
- Fixed game freezing if commander of a wing is sent on a venture.
- Fixed rare freeze in a certain type of mission.
- Fixed several performance issues in specific situations.
- Fixed several causes of memory leaks.
- Fixed several causes of crashes.
- Worked around known issue with NVIDIA Ansel to prevent troubleshooting page appearing when quitting the game.
Patch 2.50 Hotfix 1 (04 June 2019)
- Fixed aim ahead indicator no longer being displayed and some other minor targeting glitches (problem introduced in 2.50).
Patch 2.50 (28 May 2019)
- New Feature: Resupply ships are now available and carriers can also resupply their fighters.
- New Feature: Sector blacklist settings to prevent ships entering certain areas.
- New Feature: Inventory management with lockboxes in space and inventory storage at player HQ.
- New Feature: Tobii eye-tracking support (Windows only).
- Added information about missing licence for buying blueprints.
- Added basic set of blueprints to Hatikvah and Scaleplate faction representatives.
- Added wanted ware amounts to trade context menu.
- Added images and background information relating to star systems and planets in encyclopedia.
- Added logbook entries for NPC ships being built, restocked or repaired at player shipyards.
- Added note/hint while mouse direct steering mode is active.
- Added more variations for Build Station, Rescue Ship and Scan missions.
- Added new global orders section in player information menu.
- Added options for ware transfer and trade with build storage to docked menu.
- Added inventory information to player-owned ships.
- Added categories to object list and property owned in the map.
- Added options to sort the object list and property owned menus by name, size or hull.
- Added warning in trade menu if a ship cannot transport a ware.
- Added possibility to cancel builder ship assignments before ship deploys at station.
- Added current build progress information to the module type summary lines of station entries in the map.
- Added option to configure autosave interval (and prevented autosave immediately after a manual save).
- Added information about hacked research module to research menu.
- Added information about hacked production modules to info menu and Logical Station Overview.
- Added ability to configure Logical Station Overview graph data for each station individually.
- Added wreck filter option to map.
- Added interior sounds to rooms, shops and ship bridges.
- Added mining and resupply tutorials.
- Improved cockpit glass transparency.
- Improved fight-or-flight decision-making to only call for help if help is to be expected.
- Improved behaviour of ships docking at busy locations.
- Improved guidance for the find crate missions.
- Improved station mining subordinate behaviour when station resource requirements increase.
- Improved storage capacity of carriers to help them fulfil their supply function.
- Improved faction logic to attempt to rebuild shipyards after their destruction.
- Improved information menu presentation of cargo storage on ships.
- Improved collision avoidance in specific situations.
- Improved CollectLockbox order behaviour.
- Improved selection of multiple wares for behaviours and map filters.
- Improved out-of-sector firepower calculations.
- Improved resource preview in the ship build/upgrade menu.
- Improved satellite deployment tutorial.
- Improved performance of loading and saving.
- Improved interface for dropping player inventory.
- Improved map object list performance when looking at many player stations.
- Improved faction behaviour when dealing with ware shortages.
- Improved ship formation behaviour when flying in travel mode.
- Improved controller support for initial ship type selection in ship build menu.
- Improved ship docking and undocking movement in certain cases.
- Improved behaviour of free-flying police.
- Improved defence drone handling by capital ships in combat.
- Improved mission reward text for paint mods.
- Improved updating of wares to be traded or harvested by station-based trading ships and mining ships.
- Improved Logical Station Overview graph data selection.
- Improved AI station generation logic to make selection of large habitation modules more likely where appropriate.
- Updated external links to wiki and manual.
- Changed faction representative menu to still show owned blueprints.
- Removed Fly To objective from Build Station missions.
- Removed ability to load construction plans that contain more venture modules than the player has available.
- Removed ability to move an empty station plot after paying a cheap licence to a location with an expensive licence without repercussions.
- Fixed mouse-over text not being updated in certain cases when scrolling a table.
- Fixed resource display showing amounts up to 100x too high when removing station modules.
- Fixed moving of station plots potentially resulting in incorrectly placed build storage.
- Fixed faction representatives selling ship blueprints of other factions of the same race.
- Fixed ware exchange between capital ships getting stuck.
- Fixed shield generator obscuring space suit docking bay on Behemoth for existing ships (was fixed for new ships in 2.20).
- Fixed deployables launching from ship getting stuck when boarding operation against that ship succeeds.
- Fixed doors on docked ships sometimes not opening when the player is nearby.
- Fixed getting stuck in elevators that are going up.
- Fixed ships getting stuck during flight in certain circumstances.
- Fixed Kha'ak stations offering missions.
- Fixed Hatikvah and Scaleplate ships being unavailable from their shipyards.
- Fixed Xenon being unable to repair or build certain station modules.
- Fixed supply information in Logical Station Overview not updating.
- Fixed research menu not showing completed research if it finished while menu was not displayed.
- Fixed capital ships undocking from each other potentially failing without recovery.
- Fixed being able to Board abandoned ships.
- Fixed being able to Claim ships that are currently being boarded.
- Fixed lasertowers being allowed to receive orders that they cannot complete.
- Fixed station drone removal when target amount is zero.
- Fixed wrong interact menu options for lasertowers.
- Fixed inability to Comm carriers and resupply ships from map.
- Fixed interactions on docking bays of capital ships that are themselves docked.
- Fixed certain research activities being cancelled when loading a savegame.
- Fixed missing resources for station module loadouts sometimes not being listed in menus.
- Fixed build storage not correctly taking future module and loadout resources into account while a module is being recycled.
- Fixed incorrect requirement to own at least one ship blueprint of a certain ship size before this ship size can be upgraded at player-owned shipyards.
- Fixed ships not upgrading/repairing if piloted by player with unrelated orders on order queue.
- Fixed trade/equip orders being ignored if assuming direct control of a ship with such orders.
- Fixed sending ship to repair multiple components only repairing the first queued component.
- Fixed planned loadout changes on station modules marking all following modules as changed.
- Fixed repair menu showing completely wrecked surface elements on ships as having no damage.
- Fixed stations with workforce of multiple races not ordering all resources to feed them.
- Fixed trade context menu not working if no player ship is available.
- Fixed ship being teleported when disabling Flight Assist from the quick menu while near a station.
- Fixed traders that are subordinates of stations sometimes purchasing wares that are not required by their commander.
- Fixed newly constructed shipyards and defence stations not being named correctly.
- Fixed ammo/units not being added to Encyclopedia when included in loadout on player-owned ship.
- Fixed wrong text displayed for police faction in encyclopedia.
- Fixed station modules sometimes being constructed and recycled in a loop.
- Fixed stations potentially building turrets and shields on modules being recycled.
- Fixed station modules which were destroyed appearing as operational while recycling.
- Fixed Teladi Trading Station not being able to repair its modules.
- Fixed XS deployables launched from some capital ships getting spawned away from ship that launched them.
- Fixed some capital ships having too much S ship storage.
- Fixed some capital ships being unable to store docked M ships in internal storage.
- Fixed player being stuck in wrong position when getting up while external view is active.
- Fixed bullets not hitting when viewing a remote battle in external view.
- Fixed ships launched from launch tubes not immediately folding up their landing gear.
- Fixed ships sometimes getting stuck while docking.
- Fixed several cases of formation wingmen going through geometry.
- Fixed ware exchange failing in some cases when involving one ship docked at another.
- Fixed free traders preferring low-volume wares.
- Fixed rare case of free traders choosing a now-disadvantageous trade over a trade that had improved over time.
- Fixed station module search not being localized.
- Fixed freeze when there is a police ship belonging to a faction that no longer controls any space.
- Fixed non-factory stations gifted to other factions not updating their name correctly.
- Fixed laser towers displaying a ship icon as their target element in the HUD.
- Fixed weapon aim indicators being displayed when a menu is open.
- Fixed interact menu not working in certain situations.
- Fixed issues with moving station plots during Build Station missions.
- Fixed Rescue Ship mission potentially creating unowned ships which don't get cleaned up.
- Fixed Rescue Ship mission reward calculation in the variant where the ship must be delivered.
- Fixed warping to a different sector when getting up during specific stage of HQ mission.
- Fixed missile range calculation for dumbfire missiles.
- Fixed very slow mission offer display if many offers are known.
- Fixed menu errors when opening information menu for ship under construction.
- Fixed huge player-owned stations not displaying all stored wares in information menu.
- Fixed encyclopedia links to ships not working correctly.
- Fixed NPC buy/sell orders not honouring minimum amounts.
- Fixed ships stuck waiting for upgrades.
- Fixed error messages when attempting to unlock EMP-induced data leaks on ships.
- Fixed dock speed limits being applied when travel mode is active.
- Fixed ships docking at moving objects appearing to strafe very quickly at certain times.
- Fixed police ships remaining in space where they no longer have police authority.
- Fixed some factions' police ships not being named as police.
- Fixed defence drones belonging to Teladi Trading Stations not docking after completing their tasks.
- Fixed stations potentially trying to trade with other stations when they no longer have any available cargo drones.
- Fixed ships built for invasions sometimes not performing their intended orders.
- Fixed subordinates not responding to attacks in some cases.
- Fixed ships attacking targets outside their engagement area when on their way to their engagement area.
- Fixed squadron subordinates getting distracted by hostile targets encountered while on their way to join their commander.
- Fixed subordinates of carriers waiting for the player's permission before undocking to attack if player is on board the carrier.
- Fixed station-based miners and traders not updating their range when they or their manager improve in skill.
- Fixed construction vessels not always being unassigned when a station is destroyed.
- Fixed NPC ships not firing their weapons when attacking under certain circumstances.
- Fixed turrets set to Fire on my current target only firing sporadically when current target is a station.
- Fixed turrets set to Attack my current target periodically stopping firing.
- Fixed player-flown ships with turrets set to mining mode only acquiring asteroids 3km away regardless of mining turret range.
- Fixed mass traffic sometimes using the wrong ships directly after loading a savegame.
- Fixed asteroids in certain regions sometimes ending up with negative mineral yields.
- Fixed incorrectly-scaled rendering of paint mods when redesigning certain ships.
- Fixed promotion of crew to pilots removing existing pilot from ship.
- Fixed object selection failing in the map when switching between tabs.
- Fixed cases where map continued panning/rotating even after having released all mouse buttons.
- Fixed station building menu asking to confirm loss of changes if nothing was changed.
- Fixed station building menu not updating when a module build finishes.
- Fixed returning venture ships sometimes being displayed in an incorrect location on the map.
- Fixed map object list not showing the correct player logo for player-owned sectors.
- Fixed supply settings for Drones and Missiles in Logical Station Overview.
- Fixed workforce information in Logical Station Overview being greyed-out
- Fixed player map icon being very large in certain situations.
- Fixed external view on surface elements.
- Fixed targeting while in spacesuit.
- Fixed loot-magnet sound stuck after auto-save.
- Fixed tooltip text getting stuck in the station build menu when using the controller mouse emulation.
- Fixed various NPC pathing issues on platforms.
- Fixed NPC rubber-banding when talked to while walking.
- Fixed detached habitation modules during AI station construction (existing station layouts are not affected).
- Fixed factions building more defence stations than they should.
- Fixed situation where ships could appear stuck in internal storage.
- Fixed missing localisation of several texts in menus.
- Fixed several localisation issues in mission texts.
- Fixed being able to fly into planets.
- Fixed NPCs walking in front of pilot in Demeter and Hermes.
- Fixed Pulsar's right weapon being visually disconnected from hull.
- Fixed Nodan lights not turning on.
- Fixed missing mode visualisation in Nodan cockpit.
- Fixed Xenon capital ship engines not having animated exhaust flames.
- Fixed duplicate display on panel in Kestrel cockpit.
- Fixed missing geometry on side of Discoverer Vanguard.
- Fixed missing external geometry when standing on Incarcatura bridge.
- Fixed Incarcatura bridge location.
- Fixed missing ID code panel on Odysseus.
- Fixed being able to walk through desks in engineering section.
- Fixed menu crash when opening the map legend in certain cases.
- Fixed menu crash when upgrading a damaged ship and then trying to select a different ship.
- Fixed Empire Menu breaking if menu attempts to display other menus.
- Fixed game freeze in certain situations.
- Fixed case of player falling through floor of flying ships.
- Fixed not being able to use the joystick POV for cockpit camera movement.
- Fixed some Teladi NPCs not moving their mouths when speaking.
- Fixed Split female eye blink animation.
- Fixed inability to remap some camera controls.
- Fixed incorrect carriage return in version number in start/options menu (Linux only).
- Fixed possible system memory leak when low on graphics memory.
- Fixed several causes of crashes.
Patch 2.21 ( 01 April 2019)
- Improved GPU auto-selection.
- Improved handling of new ship construction at shipyards and wharfs to not overload or block them.
- Fixed wings assigned to use a formation that requires zero piloting skill arbitrarily changing their formation to some other formation.
- Fixed stations built for NPCs as part of Build Station mission being unknown afterwards
- Fixed subscription missions in progress being removed after a certain amount of time.
- Fixed factions still placing orders for ships at player owned shipyards even when disallowed.
- Fixed excessively loud venture mission completion sound.
- Fixed gamepad/joystick mouse emulation under Linux.
- Fixed cause of rare freeze.
- Fixed several causes of crashes.
Patch 2.20 (18 March 2019)
- New Feature (BETA): TrackIR support.
- New Feature: Direct Mouse Steering mode (also known as Classic Mouse Steering or Boresight Steering).
- New Feature: Mouse HUD mode option (changing this option to "Left Mouse Button Mode" enables any controls remapped to the right mouse button).
- Added upgrade slot and dock information to ship encyclopedia entries.
- Added resource amounts for construction to ship and equipment encyclopedia entries.
- Added trade offer amount graphs to sector encyclopedia entries.
- Added enforcement of formation skill requirement.
- Added Radius to parameters for Protect Position.
- Added Attack Targets in Range order.
- Added player-owned shipyard tutorial.
- Improved carriers launching fighters against targets.
- Improved behaviour of station subordinate traders.
- Improved time taken to generate mass traffic for extremely complex stations when loading savegames.
- Improved subordinate handling in long distance movement.
- Improved ship behaviour when docking at other moving ships.
- Fixed player-owned ships sometimes pursuing targets outside their designated area when ordered to protect a position or a station.
- Fixed yet another case involving ships moving long distances pursuing targets they attack to other sectors.
- Fixed too many empty shield/turret groups on L/XL ships (not retroactive, only affects newly fitted ships).
- Fixed Paranid and Teladi stations using Argon piers (not retroactive, only affects newly built stations).
- Fixed Shipyards, Wharfs and Equipment Docks sometimes offering maximum price for resources they don't desperately need.
- Fixed newly-built stations sometimes not respecting nearby station plots.
- Fixed several instances of NPCs teleporting to their destinations instead of walking.
- Fixed NPCs not paying for subordinate ships ordered at player-owned shipyards.
- Fixed NPCs potentially vanishing if reassigned while moving to certain locations.
- Fixed NPCs sometimes not getting out of chairs when requested.
- Fixed player gliding around after getting up under certain circumstances.
- Fixed never-ending conversations with NPCs via the target monitor.
- Fixed credits not being returned when cancelling an order to upgrade a ship.
- Fixed shipyards potentially building ships which they should not be able to build.
- Fixed NPC ships potentially waiting forever to restock at equipment docks.
- Fixed ships in flight immediately coming to a standstill when their orders are cancelled.
- Fixed case causing ships to stand still incorrectly.
- Fixed case that resulted in ships not going where they wanted to.
- Fixed flight behaviour of marines on boarding pods when doing Claim and Boarding operations.
- Fixed carrier-based fighters not launching to engage hostile targets.
- Fixed direct subordinates of carriers that could not dock once never trying to dock again.
- Fixed player-owned ships telling player that they are awaiting orders if they have further orders or are subordinate to anyone other than the player.
- Fixed player-owned free traders not selling cargo that is in their cargo hold that is also in the player-defined list of wares to trade in.
- Fixed ships attacking wrecks.
- Fixed ships stopping to attack build storage while travelling long distances.
- Fixed ships getting distracted by hostile targets in highways.
- Fixed some missions treating inactive Jump Gates as active.
- Fixed welder drones launching from destroyed construction vessels.
- Fixed ship chassis construction resources not being displayed.
- Fixed ships under construction being destroyed when they are put into storage.
- Fixed ships under construction not moving down when being put into storage.
- Fixed wrecks of certain objects (especially small Laser Towers) not being cleaned up properly and accumulating over time.
- Fixed being able to accidentally disable your own station for several hours by hacking a control panel.
- Fixed station build menu forgetting unconfirmed loadout changes after returning from the encyclopedia.
- Fixed formation leader speed limit when formation wingmen are trying to catch up.
- Fixed capital ships trying to avoid asteroids that they can just fly through without problems.
- Fixed weapons on player ships sometimes following view direction even while not seated in ship.
- Fixed estimated missing resources displayed at equipment docks and shipyards sometimes being incorrect.
- Fixed orders to equip ships not being able to be cancelled when waiting for resources (does not affect existing orders).
- Fixed issues with ship movement in multi-layer formations.
- Fixed police ships sometimes patrolling the wrong sector.
- Fixed Deploy Object mission allowing object to be placed further away than requested.
- Fixed missing localisation of objective text in Build Station mission.
- Fixed some mission briefing text errors.
- Fixed war missions potentially building up over time.
- Fixed war mission not treating contested sectors correctly.
- Fixed notification "All trade operations completed" being displayed too often.
- Fixed wrong reason given for penalising relations if the player attacks a ship that is currently being investigated by police.
- Fixed wrong reason given for penalising relations if the player builds a station in policed space on a plot that hasn't been paid for.
- Fixed station building mission not transferring ownership of corresponding build storage.
- Fixed display for filled percentage of engine and turret groups being the same in the ship build menu.
- Fixed missing hull/shield bar elements in the map menu if more than 50 objects are listed at once.
- Fixed encyclopedia not showing 3D models when opened from another menu.
- Fixed info menu inaccessible for some supported objects (e.g. nav beacons).
- Fixed calculation of unread entries for faction licence entries in the encyclopedia.
- Fixed position of an element in the docking UI when flying a capital ship.
- Fixed inconsistent crew notification on completion of a mining order.
- Fixed muzzle-flash and firing position for some turrets.
- Fixed turrets and shield generators sometimes left floating when Construction Vessel changes activation state.
- Fixed shield generator obscuring space suit docking bay on Behemoth.
- Fixed inability to enter spacesuit from Sunder.
- Fixed some Argon character body mismatches.
- Fixed joystick hot-plug issues on Linux.
- Fixed mouse look not working while sitting in a docked ship.
- Fixed double clicks inadvertently closing menus.
- Fixed menus slowing down over time (especially noticeable when keeping map open).
- Fixed several causes of menu crashes in various menus.
- Fixed several causes of crashes.