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Release Notes for The Guild 3

https://theguildgame.com/#developer-blog

1.0.5 “Multiplayer Update” - December 21st, 2022

Hello folks!

Patch 1.0.5 solves a number of network issues, the loading times are improved and it fixes a number of graphical glitches.

We would like to give a special thanks to NeoX, Tobsga, Wormic, Kate'sJoy, Ishtano, Neopolis and Kruemel for helping us test the network bug fixes for this patch!

Your saved games with the versions 1.0.1 to 1.0.4 are still working!

Build number: 681635

Please let us know if you still have issues with mixed ipv4 / ipv6 games and we will look into that as soon as possible!

Thank you for your patience so far! You will hear from us again in the next patch notes ;-)

We wish you all a Merry Christmas and a Happy New Year!

Your The Guild 3 team


Release notes for version 1.0.1 - June 14th, 2022

Hello everyone!

First of all, why version 1.0.1 and not 1.0 you may ask. The answer is easy: We prepared a preview version for the press with all features in it, but still did some polishing which came afterwards. Version 1.0.1 has that included, of course!

With The Guild 3 leaving Early Access, we will from now on concentrate on fixing bugs and - where needed - balancing. Many of you are asking for news about the editor. We haven't talked much about the tool in the last years, which is because we were solely focussed on the game itself. We will provide an update on the editor topic during summer.

We want to thank all the players of the Early Access phase - without your help and your patience all of this would not have been possible! Thank you and may Lady Fortune be with you while your dynasty progresses!

We value your feedback! Please support us and take the time to give reviews. And it would greatly help us if you could enter the issues you find during your play in our Redmine-Bugtracker. Kindly note that this link leads to a new Redmine-Bugtracker, as the other one was used only during the Early Access phase!

Join the official The Guild 3-Discord server where you can meet other players to chat about the game.

In the following you see what has been done since the last patch EA 0.9.18.5:

Please note that your saved games from previous versions will not work anymore!


Patch notes for EA 0.9.18.5 “Welcome to the Hansa!” – May 16th, 2022

Hey folks,

With Patch EA 0.9.18.5 you finally have the opportunity to play on the Hansa map - in the menu it is called "Hamburg, Lübeck & Kiel". This map is by far the largest map of all guild games, with three cities and six villages and a whopping up to 18 opposing dynasties! But let's be clear: If you have a rather weak computer, then it's better to play with lower graphics settings! In addition to the new map, you get a few more improvements and bug fixes with this patch:

Please note: Saved games from EA 0.9.18 will work with this patch, but not all of the bug fixes you find below will then be in effect!

Build number: 652974

Content & Balancing

Bug fixes

​​​​​​​---

Patch notes for EA 0.9.18 “Raise your flag!” – April 13, 2022

Dear adventurers,

The most important addition to the game in Patch EA 0.9.18 is undoubtedly the interactive interior of the arsenal and the guild events with some cool buffs and loot items as rewards. And when you've finally become Sovereign, your banner will be hoisted all over on the map!

You can find out what else Patch EA 0.9.18 has in store in the following lines...

Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

Please check if you are playing with 'Ultra Shadows' setting. If so, then please save the game settings once. After doing so, the game will inform you if your graphics card has sufficient memory. Changing the shadows to a lower setting will increase your performance!

Highlights & Overview

New features: Interactive interior of the arsenal, events with powerful buffs and loot items, 2 new NPCs in the arsenal, visualization of prisoners in the arsenal, the possibility to redeem a prisoner, and the flag of the Sovereign hoisted all over on the map.

Content & Balancing: Skippable dialogues in single player, re-worked Guild invitation system, partly re-work of the area map, some more sounds and animations, more balancing of businesses (especially service businesses), many draggable windows, faster loading times, warning message if the graphics card has too little performance for the selected graphics quality in the game.

Bug fixes: Many bugs in single player and in multiplayer have been fixed, incl. a number of bugs which led to crashes.

We value your feedback!

Please support us and take the time to give reviews. And it would greatly help us if you could enter the issues you find during your play in our Redmine-Bugtracker.

Build number: 649344
New features

-- The interior of the arsenal consists of a room on ground level and the prison in the basement, which is accessible via stairs.

-- You can now access the Book of Guilds and the Quest Book via objects in the interior.

-- You see all the imprisoned characters of your city when you open the Book of Prisoners.

-- The prisoners are locked inside prison cells in the basement of the arsenal. In case the city has more prisoners than there is space in the cells, some of them cannot be seen as they are moved deeper in the dungeon, where you can’t see them.

-- The Master of the Arsenal can be found in the first room inside the arsenal.

-- Talking to her enables you to bribe her in order to free an imprisoned member of your dynasty. And you can take part in events (see below).

-- This kind guy guards the prisoners in the basement of the arsenal.

-- From time to time, a neighboring city outside of the map calls for help. Once you hold the Citizen title you can send your characters as well as your lansquenets (the workers of the lansquenet profession) to the Master of the Arsenal, where she signs you up for the event.

-- The same goes for the different events of the five guilds on your map. In them you can only take part with members of your family.

-- A character who successfully participates at an event, can bring home money and influence. And sometimes they can bring back valuable and powerful loot items, gainable only at events! Same with permanent buffs (or debuffs in case of a failure in participation).

-- The reward of an event increases when you are a noble (war events) or when you are a member of the guild which initiates the event.

Content & Balancing

-- Now there is a 'Map filter' for residences.

-- We implemented a 'select all/unselect all' functionality for filters.

-- We made the differences between neutral buildings and buildings which are owned by a dynasty more clear.

-- While working on the area map, we fixed several bugs and increased the usability of the map.

-- Load 10 iron at waypoint A and unload 10 iron at waypoint B, but the transporter can only unload 7 iron at waypoint B because of lack of space in the storage. When the transporter stops at waypoint A the next time, they already have 3 iron loaded, so they load only 7 additional iron instead of 10. Due to this change we get rid of a lot of problems with the trade routes!

Known issues
Important information

Custom Save Game Directory: In case you experience troubles while saving your game you can set a custom save game directory by adding "SaveDirectory = C:\Your\Path" to C:\Users[USERNAME]\AppData\Local\Guild3\options.cfg . Please note that the options.cfg is created after you change a setting in the options menu and then close the game!

Multiplayer: If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer: 61111 TCP & UDP, 36895 TCP & UDP, 36975 TCP & UDP. You can find this information in the [url=https://theguildgame.com/#faqs-multiplayer]FAQs Multiplayer[/url] on our webpage as well!

It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following might help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

If you still have issues afterwards, then we recommend uninstalling the game and then manually delete the folder "%localappdata%\Guild3" (C:\Users[USERNAME]\AppData\Local\Guild3). Then re-install the game.

Crash dumps for bug reports can be found in "%localappdata%\Guild3\sentry\reports" (C:\Users[USERNAME]\AppData\Local\Guild3\sentry\reports) per default.

Join our [url=https://discord.gg/theguild]official Discord server[/url] where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.


Patch notes for EA 0.9.17 “In Love, Engaged, Married!” – February 28, 2022

Dear future wives and husbands,

The time has finally come: You can celebrate your wedding in a church in the world! Not only that, the churches in the game have interiors with interactive objects and an NPC priest that you can talk to directly.

What else Patch EA 0.9.17 contains can be found summarized under Highlights & Overview and is detailed in the second section of these patch notes.

Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems. As we have reworked the shortcuts and keybindings system and due to this you have to redo your local keybinds. We are sorry for this inconvenience!

Highlights & Overview

New features: The churches have their own interiors now, plus an NPC priest and a new wedding scene. Characters need to be engaged before they can marry and they can marry instantly on the spot if you like.

Content & Balancing: We updated the tooltips for actions and for artifacts, investigated the issue that some players can no longer save the game and invested a lot of time into balancing.

Bug fixes: A number of fixes for crashes, bug fixes for multiplayer and a lot of other major and minor bug fixes!

We value your feedback!

Please support us and take the time to give reviews. And it would greatly help us if you could enter the issues you find during your play in our Redmine-Bugtracker. Please do not forget to add save games or crash-dumps, where available.

We have no survey this time. Please use the forum or Discord for your feedback. Thank you very much!

Build number: 644196
New features
Content & Balancing
Bug fixes
Known issues
Important information

Custom Save Game Directory: In case you experience troubles while saving your game you can set a custom save game directory by adding "SaveDirectory = C:\Your\Path" to C:\Users[USERNAME]\AppData\Local\Guild3\options.cfg . Please note that the options.cfg is created after you change a setting in the options menu and then close the game!

Multiplayer: If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer: 61111 TCP & UDP, 36895 TCP & UDP, 36975 TCP & UDP. You can find this information in the FAQs Multiplayer on our webpage as well!

It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following might help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

If you still have issues afterwards, then we recommend uninstalling the game and then manually delete the folder "%localappdata%\Guild3" (C:\Users[USERNAME]\AppData\Local\Guild3). Then re-install the game.

Crash dumps for bug reports can be found in "%localappdata%\Guild3\sentry\reports" (C:\Users[USERNAME]\AppData\Local\Guild3\sentry\reports) per default.

Join our official Discord server where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.


Patch notes for EA 0.9.16.5 “Vivat Colonia” – December 21st, 2021

Hey folks,

Patch EA 0.9.16.5 should stabilize the game so that you should be able to play smoothly during the holidays.

Despite the team heavily working on bug fixes and new features for next year we also invested some additional time to make you a little Christmas present: Cologne! This map also features a small surprise in the form of a "tiny little" new building ;)

And yes, there will be a DevDiary before Christmas in which we are going to talk a bit about our plans for the patch to come. Stay tuned!

Please note: Saved games from EA 0.9.16 will work with this patch, but not all of the bug fixes you find below will then be in effect!

Content
Bug fixes
Known Issues

Patch notes for EA 0.9.16 “Home Sweet Home” – December 9th, 2021

Build number: 636414

Hello dear homeowners,

The development and stabilizing of patch EA 0.9.16 took us longer than we all wished, but reworking a lot of the engine's core functionalities and the game's core systems to achieve moveable and interactable interiors and exteriors is not easily done. But finally, here it is: "Home Sweet Home"!

As mentioned above, we had to dig deep into the core. This is why we sadly can't be sure that we and our QA were able to find and extinguish all possible issues caused by our changes during the stabilizing phase. And we also have a small list of known issues that we still want to work on in the next few days. This is why we are already preparing to bring out a small patch before Xmas this year.

Please support us with this and enter the issues you find in our bug tracker - together we will manage to drive out the biggest bugs in this version in the coming weeks: Redmine bugtracker.

Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

Highlights & Overview

New features: With patch EA 0.9.16, among others, we bring you interiors for your residences, family life for your dynasty members, more NPC behaviors and work animations in the exterior areas of all businesses!

Content & Balancing: We continued with our efforts in upgrading the AI and the balancing of the economy. Beside that, we implemented dozens of new animations, objects and sounds and we upgraded a lot of textures and shaders.

Bug fixes: While working on the features of patch EA 0.9.16, we - again - fixed a loooot of bugs, including crashes and issues with the multiplayer mode!

Information for hurried readers: We have implemented 4 new hotkeys: H = select the Avatar, J = select the left hand, K = select the right hand, O = open/leave the interior.

We value your feedback!

Please support us and take the time to give reviews. Thank you very much!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.9.16: Link to the survey

Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.

New features
Content & Balancing

Multiplayer: We further reduced the network traffic to make your multiplayer experience smoother.

– Additionally we added a new button in the right lower corner of the game to exit interior views at any time.

Bug fixes
Known issues
Important information

The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “%userprofile%\Saved Games\Guild3” (C:\Users[USERNAME]\Saved Games\Guild3).

Multiplayer: If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer: 61111 TCP & UDP, 36895 TCP & UDP, 36975 TCP & UDP. You can find this information in the FAQs Multiplayer on our webpage as well!

It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following might help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

If you still have issues afterwards, then we recommend uninstalling the game and then manually delete the folder “%localappdata%\Guild3” (C:\Users[USERNAME]\AppData\Local\Guild3). Then re-install the game.

Crash dumps for bug reports can be found in “%localappdata%\Guild3\sentry\reports” (C:\Users[USERNAME]\AppData\Local\Guild3\sentry\reports) per default.

Join our official Discord server where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.


Patch notes for EA 0.9.15.1 - September 7th, 2021

Build number: 627482

Hello everyone!

This hotfix patch contains a bugfix for a very nasty crash issue in multiplayer as well as corrections for a number of text issues in the newly localized texts.

Please note: saved games from EA 0.9.15 will work with this patch.

Bug fixes
Known Issue

Patch notes for EA 0.9.15 “Visit the rum den!” – September 2nd, 2021

Build number: 627026

Hello Guild fans,

The team had a lot to do with the groundworks for the features and the new content of patch EA 0.9.15 and for the coming patch (we will shine some light on what is planned next in the coming dev diaries). Nonetheless, we’ve achieved a lot of cool stuff that you now have the chance to play yourself. As always, we appreciate your feedback and your bug reports.

Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

Highlights & Overview

New features: We implemented a player party formed of three of your characters, the brand new rogue profession smuggler, a rostrum where you can speak to the people in your city and implemented 16 new actions (including the actions of the smuggler).

Content & Balancing: Besides the translation of all current texts in the game, we continued to work on the AI and on balancing. Customers of service providers like the inn or the herb hut will from now on consume specific items if you have them available in your storage. Diseases have been reworked and they will occur again. And we reworked the structure, pictures and content of the ingame help to make some topics clearer for you.

Bug fixes: We have fixed more than 30 major bugs, including crash bug fixes and issues with the pathfinding, plus more than 50 minor issues.

We value your feedback!

Please support us and take the time to give reviews. Thank you very much!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.9.15: Link to the survey

Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.


New features
Content & Balancing
Bug fixes
Known issues
Important information

The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “%userprofile%\Saved Games\Guild3” (C:\Users[USERNAME]\Saved Games\Guild3).

Multiplayer: If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer: 61111 TCP & UDP, 36895 TCP & UDP, 36975 TCP & UDP. You can find this information in the FAQs Multiplayer on our webpage as well!

It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following might help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

If you still have issues afterwards, then we recommend uninstalling the game and then manually delete the folder “%localappdata%\Guild3” (C:\Users[USERNAME]\AppData\Local\Guild3). Then re-install the game.

Crash dumps for bug reports can be found in “%localappdata%\Guild3\sentry\reports” (C:\Users[USERNAME]\AppData\Local\Guild3\sentry\reports) per default.

Join our official Discord server where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.


Patch notes for EA 0.9.14.1 - July 15th, 2021

Build number: 624452

Hello everyone!

We’ve watched the crash reports after the update EA 0.9.14 closely and made out some major issues that caused crashes and two bugs with storage rules and/or transporters. We decided to investigate and to provide you with the hotfix patch in order to solve the mentioned issues before our next larger patch.

This hotfix patch includes the following bug fixes and changes:

Please note: saved games from EA 0.9.14 will work with this patch. The additional transporters will however only be available in newly created saved games.

Known Issue

Thanks for your patience and stay tuned for the new DevDiary next week!


Patch notes for EA 0.9.14 “Uprising of the AI” – June 9th, 2021

Build number: 622947

Hello Guild fans,

The team worked really hard on this patch, fighting the constantly shrinking number of bugs, balancing the gameplay and adding new features at the same time. It has been one of our biggest internal milestones and we are very happy that we were able to achieve it! It is not the final iteration of these improvements, though. We will continue to work on them. Nevertheless, we didn't want to keep you waiting any longer and we are also very excited about your feedback :-)

We changed the format of the patch notes and have split them into two parts: the first of which contains the foreword and an overview of the current patch - so in case you just want to skip through the patch notes you will find the highlights in the first part. The second part includes all details to the patch. And as usual, you can find the link to the latest survey at the end of the patch notes.

You might notice that we have removed the passages about our next plans, because from now on, we will reveal some of our plans in the monthly DevDiaries. While we still want to talk a bit about the things happening during development, we will as well give you a bit of a forecast on what you can expect.

Please support us and take the time to give reviews. Thank you very much!

Overview

New features: With EA 0.9.14, we implemented a feature that allows you to add fan-translated text files more easily to your game. You will also find four different ground texture sets in the game, that give the single scenario maps a much more unique style.

Content & Balancing: The most important updates here are unarguably the changes in the levels of difficulty and the AI. With this patch and with the coming patches, the game will be more challenging, depending on your preferred difficulty setting. The AI will not be perfect in EA 0.9.14 but the AI characters will start to act more like real entities with more defined objectives. We will be constantly working on our AI-tuning for the next patches.

Bug fixes: We have fixed more than 50 major issues and more than twice that number of minor bugs, including 13 bugs that led to a crash of the game.

We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.9.14: Google Form

Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.

New features
Content & Balancing
Bug fixes
Known issues
Important information

The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “%userprofile%\Saved Games\Guild3” (C:\Users[USERNAME]\Saved Games\Guild3).

Multiplayer: If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer: 61111 TCP & UDP, 36895 TCP & UDP, 36975 TCP & UDP. You can find this information in the FAQs Multiplayer on our webpage as well!

It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following might help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

If you still have issues afterwards, then we recommend uninstalling the game and then manually delete the folder “%localappdata%\Guild3” (C:\Users[USERNAME]\AppData\Local\Guild3). Then re-install the game.

Crash dumps for bug reports can be found in “%localappdata%\Guild3\sentry\reports” (C:\Users[USERNAME]\AppData\Local\Guild3\sentry\reports) per default.

Join our official Discord server (link) where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.


Patch notes for EA 0.9.13.5 "Spring in the Duchy of Burgundy!" – March 24th, 2021

Build number: 617778

Hello everyone!

Originally planned as an Easter surprise for you, we decided to launch the brand new scenario map of "Dijon" together with the bugfixes for the multiplayer lobby and the reconnection to existing multiplayer games.

Please inform us if you still have trouble with the lobby and the initialization of your mp games. We will continue to work on the multiplayer and bring out more optimizations in the coming patches.

Patch EA 0.9.13.5 includes the following content and following bug fixes:

We hope you enjoy the spring in the Duchy of Burgundy, in singleplayer or in multiplayer with your friends!


Patch notes for EA 0.9.13.1 – March 11th, 2021

Build number: 616535

Hello everyone!

Thanks a lot for your immense help with locating and hunting down the crash bugs in EA 0.9.13. Your save games and dumps steered us to the sources of the issues!

Save games from EA 0.9.13 should be loadable with this version. All save games you have provided us for this bug hunt are working fine again.

Regarding the annoying bug in the multiplayer lobby: we are on it! Please be a bit more patient. We will deliver a separate patch once the bug has been nailed down.

This hotfix however includes the following bug fixes:

Known Issues

Thank you all for your patience!


Patch notes for EA 0.9.13 “I am the master!” – March 4th, 2021

Build number: 615853

Hello everyone!

With patch EA 0.9.13 we are going to give you the reins for your businesses into your hand: you can now manage each single worker manually - if you’d like to do so! And you can allow/forbid the auto-equip routine for the master AI of your businesses, which has equipped your transporters with backpacks and carts even when you haven't seen the benefit in that.

A main focus has been set on improving usability, stability and performance of the game in single- and multiplayer to make the overall playing experience better. To achieve this, we invested a lot of time in fixing bugs and we made bigger reworks of existing features like the production, the budget book and the supply transporters.

A lot of effort has been put into balancing as well - most noticeable in the changes regarding influence gain and costs, and in the prices for titles, buildings and their addons. We will continue to balance the game until you and we are happy with the results.

The complete soundscape of the game has been reworked. A lot of sounds had to be changed or replaced completely, and all maps had to be reworked as well. Like with the balancing of the game, this is just an intermediate step until we reach a state with which we and you are satisfied. We value your opinion a lot so please give us your feedback to the recent changes in the survey (see below) or in the forums.

New features
Content & Balancing
Bug fixes
Known issues
Important information

The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “%userprofile%\Saved Games\Guild3” (C:\Users[USERNAME]\Saved Games\Guild3).

Multiplayer: If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer: 61111 TCP & UDP, 36895 TCP & UDP, 36975 TCP & UDP. You can find this information in the FAQs Multiplayer on our webpage as well!

It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following might help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

If you still have issues afterwards, then we recommend uninstalling the game and then manually delete the folder “%localappdata%\Guild3” (C:\Users[USERNAME]\AppData\Local\Guild3). Then re-install the game.

Crash dumps for bug reports can be found in “%localappdata%\Guild3\sentry\reports” (C:\Users[USERNAME]\AppData\Local\Guild3\sentry\reports) per default.

Join our official Discord server where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.

What we are planning for the next patch

Bug fixes, bug fixes, bug fixes, plus balancing and SFX. And maybe a brand new scenario map :-)

A short outlook...

We will further work on balancing and the soundscape of the game and we will focus on improvements for the AI. Fixing bugs will stay our highest priority at the moment, but we are also starting to make plans for a brand new rogue profession...


We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.9.13: Google Form

Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.


Patch notes for hotfix EA 0.9.12.6 (December 18th, 2020)

Hello everybody!

Unfortunately, with patch EA 0.9.12.5, a problem with the transporters of thief and robber crept in that could spoil your play fun over the Christmas days. As a "drive-by" fix we were able to fix another bug with transporters.

Saved games from version ES 0.9.12.5 should still be loadable and playable with this hotfix.

See you in 2021 :-)

Bug fixes

Patch notes for EA 0.9.12.5 “Christmas in the Golden City” (December 16th, 2020)

Hello everybody!

Did you ever want to visit one of the most beautiful cities in Europe during winter time?

We would like to present you with a small early Christmas gift: with patch EA 0.9.12.5 you can enjoy the brand new scenario map with the city of Prague!

Beside that, patch EA 0.9.12.5 should fix some issues you have encountered with the last patch.

The whole team wishes you peaceful and enjoyable Christmas days and stay healthy!

Content & Balancing
Bug fixes
Important information

The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “%userprofile%\Saved Games\Guild3” (C:\Users[USERNAME]\Saved Games\Guild3).

Multiplayer: If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer: 61111 TCP & UDP, 36895 TCP & UDP, 36975 TCP & UDP. You can find this information as well in the FAQs Multiplayer on our webpage!

It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following might help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

If you still have issues afterwards, then we recommend to uninstall the game and then manually delete the folder “%localappdata%\Guild3” (C:\Users[USERNAME]\AppData\Local\Guild3). Then re-install the game.

Crash dumps for bug reports can be found in “%localappdata%\Guild3\sentry\reports” (C:\Users[USERNAME]\AppData\Local\Guild3\sentry\reports) per default.

Join our official Discord server where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.

What we are planning for the next patch

In addition to intensive bug fixing and balancing, we want to work on the achievements, the Budget book and the guilds.

A short outlook...

The focus in the near future will be on bug fixing and balancing. We will also take a closer look at the game's performance and optimize it.


We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.9.12: Google Form

Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.


Patch notes for EA 0.9.12 “Welcome to the late Middle Ages” (25 November 2020)

Hello everyone!

Here it finally is, the long awaited patch EA 0.9.12 with many new features and bug fixes. In addition to new professions, new actions, new items, new animations, new dialogues and the implementation of religion, we have further optimized the AI dynasties, we have reworked the tutorial and we made first improvements on the guilds. Another big innovation is that from now on a clear distinction is being made between village and town: only the smaller businesses (crude craftsman hut, butcher, etc.) can be built in the village and only the higher leveled businesses (blacksmith, inn, etc.) can be placed on city grounds. In addition to the innovations listed in these patch notes, you will find some more surprises in the game - so you can be curious :-)

Please note: We are aware that because of the huge amount of new features, EA 0.9.12 is not perfectly balanced and that it comes along with some new bugs. But we didn't want to keep you waiting any longer. In the upcoming versions we will focus on balancing and bug fixing the changes introduced with EA 0.9.12. We have invested a lot of time and energy in this big update for The Guild 3 and we hope that you’ll enjoy it!

New features

-- new profession: the orchardist harvests fruits and collects honey in the grove. They use them to make drinks and sweets.

-- new profession: the fisher catches perch, pike and trout in the fishing spots near ponds, lakes and rivers. In addition to the obligatory fish dishes, they also offer fish oil and bone needles.

-- new action: “Go fishing” (skill of the fisher) enables you to go fishing yourself and make some interesting catches

-- new action: “Go hunting” (skill of the butcher) makes it possible for your family members to hunt in the brushwood

-- new profession: the potter makes goods from clay and stone. One of these is the “strong latch” that can be attached to buildings.

-- new profession: the tinker extracts copper from ore and uses it to manufacture various goods.

-- new profession: the barber makes oils and soaps from jasmine, wild rose and bat blood and also offers customers bathes and hair cuts. Currently, customers are still bathing in their clothes :-)

-- new profession: the preacher has a preacher's hut for the village and one for the city. They preach and can even try to "convert" people of other denominations. We will go into more detail on religion below.

-- new action: with “Convert someone” (preacher's skill; named differently depending on the denomination) you can try to convert another character to your denomination.

-- new action: with “Hold public prayer” (preacher's skill) you can gain reputation and influence among your fellow believers in your area, but the other denominations will not like it...

-- new profession: the minstrel entertains people with musical performances on shawm, fiddle, bagpipe and drum.

-- new profession: the gravedigger sends their somewhat strange-looking employees to the cemetery to “excavate” the ingredients for his even stranger products. One of these products is the “Skull lamp” that you can set up in front of a competitor's building.

-- new action: you can “Serenade” one of your romances (minstrel's skill)

-- new action: you can also “Plunder graves” yourself and find some interesting objects ... but be careful, because plundering graves is part of the city laws and can become illegal!

-- robbers can be injured fairly regular, so the costs for healthcare services could become high after a while - therefore from now on robbers will lay down to a healthy sleep in their camp when they are injured

-- new action: with “Greet someone” (title: Serf) you can greet another character on the street

-- new action: with “Kiss within marriage” (title: Serf) you can give your spouse a loving kiss

-- new action: you can give your liaison a “Forbidden kiss” (title: Serf), but make sure that your spouse is not around!

-- new action: with “Convert” (title: Serf; differently named depending on the denomination) you can change your faith

-- new usable item: “Slide rule” (residence: house, citizen house, mansion; title: Citizen)

-- new usable item: “Signet ring” (residence: house, citizen house, mansion; title: Citizen)

-- new building privilege: you can build a “Well” (title: Free Citizen) to get better access to water, but be aware that the well can be used by everyone

-- new action: with “Letter from the Inquisition” (title: Patrician) you as a Catholic can scare a Protestant competitor

-- new action: with a “Sneaky intrigue” (title: Patrician) you as a Protestant can reduce the influence of a Catholic competitor

-- new action: if you feel like it - and have the necessary change - then “Play a game of dice at an inn” (title: Patrician). The inn must of course have a dice table.

-- new action: you can “Take a bath in the bathroom” (residence: citizen house, mansion; title: Nobleman)

-- new usable item: “Councillor's chain” (residence: citizen house, mansion; title: Nobleman)

-- new usable item: “Family sword” (residence: citizen house, mansion; title: Nobleman)

-- new action: if you have a lot of money left, then “Play a risky game of dice at an inn” (title: Squire). The inn must also have a dice table

-- new building privilege: you can erect a “Statue” (title: Lord) which will amaze passers-by. You cannot repair statues, so they will expire after a while.

-- new usable item: with a “Banquet” (residence: mansion; title: Baron) you can “Give a family feast” and smooth out any waves in your inner family circle...

-- new action: you can “Gather a mandrake” (Guild of Alchemists) which you need as an ingredient for the following, powerful potion

-- new usable item: “Potion of the Fate Women” (Guild of Alchemists) with which you can achieve three effects: make someone sick, poison or heal someone!

-- new action: you can "Motivate your workers” (Guild of Craftsmen) so that they achieve new heights

-- new action: you can go on a “Profitable trade trip” (Guild of Merchants) and return home with valuable goods. In addition, this long-distance journey is safer than the others.

-- new action: you can “Secure a building” (Guild of Freemasons) and protect it from all acts of sabotage with the exception of bombs

-- new action: you can “Distract the residents” (Guild of Thieves) and make it easier for your crooks to go about their business

Content & Balancing

-- there are 3 denominations: Catholic, Secular and Protestant; Secular means that the character or the entire dynasty is of Christian faith, but does not allow themselves to be pushed into one corner or the other. Basically, if you perform a social action with a character of another denomination, it is a bit more difficult. Interactions between Catholics and Protestants are always a bit more difficult.

-- there can only be one denomination within a family which is decided by your leader

-- all city guards automatically have the denomination of the Sovereign. In the case of illegal activities by a person of the same denomination, they are more inclined not to “notice” this than in the case of a criminal of another denomination.

Bug fixes
Known issues
Important information

The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “%userprofile%\Saved Games\Guild3” (C:\Users[USERNAME]\Saved Games\Guild3).

Multiplayer: If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer: 61111 TCP & UDP, 36895 TCP & UDP, 36975 TCP & UDP. You can find this information as well in the [url=https://theguildgame.com/#faqs-multiplayer]FAQs Multiplayer[/url] on our webpage!

It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following might help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

If you still have issues afterwards, then we recommend to uninstall the game and then manually delete the folder “%localappdata%\Guild3” (C:\Users[USERNAME]\AppData\Local\Guild3). Then re-install the game.

Crash dumps for bug reports can be found in “%localappdata%\Guild3\sentry\reports” (C:\Users[USERNAME]\AppData\Local\Guild3\sentry\reports) per default.

Join our official Discord server ([url=https://discord.gg/CGnN2Vb]link[/url]) where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.

What we are planning for the next patch

In addition to intensive bug fixing and balancing, we want to work on the achievements, the Budget book and the guilds.

A short outlook...

The focus in the near future will be on bug fixing and balancing. We will also take a closer look at the game's performance and optimize it.


We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.9.12: [url=https://docs.google.com/forms/d/e/1FAIpQLSf5pUR4tkXDLvy4wDjwU8azna9-Nxx29HEX3xy6mtlaSflGjg/viewform?usp=sf_link]Google Form[/url]

Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.


Update 0.9.11.2 (22 October 2020)

Build number: 609031

Hi all!

This is another small update for patch EA 0.9.11 that should fix some urgent issues for you:

Please note: When managing your family members via the production menu of your residence, it can still be a bit tricky to arrange tasks for adult family members and for the children. Because both "groups" can only perform their own tasks. We will look deeper into that!

Until then: The master AI can foresee the next 8 tasks in your order list. If a family member cannot perform a task, the master AI will check if one of the next 8 tasks would be valid for the character. So if you want to mix tasks for adults and children in your residence, please be aware of that. To make it a bit easier until we deliver the final adjustment, we have reduced the default number for every task in your residence.


We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.9.11: https://docs.google.com/forms/d/1wQlBWKzJbqyuxugvv7a_9TVfVaaW591AcGxbJiVNiGM/viewform?usp=sf_link

Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.


Update 0.9.11.1 (12 October 2020)

Build number: 608513

Hi all!

With this hotfix we fix a number of urgent issues that were sadly introduced with our latest patch EA 0.9.11:


We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.9.11: https://docs.google.com/forms/d/1wQlBWKzJbqyuxugvv7a_9TVfVaaW591AcGxbJiVNiGM/viewform

Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.


Update 0.9.11 “Hear! Hear! A monopoly is near!” (07 October 2020)

Build number: 608190

Hello everyone!

It has been a while, but we think it was worth the wait. EA 0.9.11 is probably one of the most impactful patches of The Guild 3 so far. Honestly, we are also a bit nervous and excited because we changed something that you all have been using probably the most when playing - the production system. Goal of this massive change was to streamline production and also significantly improve the associated user interfaces. But that’s not all of it, we also introduced the renting of resource producer-feature and the beloved town crier. On top of all that, we added some smaller features, fixed lots of bugs and made some decent progress on the AI.

We are really looking forward to your feedback especially for the new production system and the renting of resource producers! It would greatly help us if you would fill out the survey mentioned at the end of this patch notes. Enjoy and let us know what you think!

New features
Content & Balancing
Bug fixes
Important information

The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “%userprofile%\Saved Games\Guild3” (C:\Users[USERNAME]\Saved Games\Guild3).

Multiplayer: If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer: 61111 TCP & UDP, 36895 TCP & UDP, 36975 TCP & UDP. You can find this information as well in the [url=https://theguildgame.com/#faqs-multiplayer]FAQs Multiplayer[/url] on our webpage!

It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following might help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

If you still have issues afterwards, then we recommend to uninstall the game and then manually delete the folder “%localappdata%\Guild3” (C:\Users[USERNAME]\AppData\Local\Guild3). Then re-install the game.

Crash dumps for bug reports can be found in “%localappdata%\Guild3\sentry\reports” (C:\Users[USERNAME]\AppData\Local\Guild3\sentry\reports) per default.

Join our official Discord server ([url=https://discord.gg/CGnN2Vb]link[/url]) where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.

What we are planning for the next patch

The next patch will finally unleash all the new business buildings, which means new products and animations. Also a number of new actions and dialogues and a great deal of AI improvements, plus overall balancing will come along.

A short outlook...

As mentioned already we’ll now double down on the AI and overall balancing.


We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.9.11: https://docs.google.com/forms/d/1wQlBWKzJbqyuxugvv7a_9TVfVaaW591AcGxbJiVNiGM/viewform?usp=sf_link

Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.


Update 0.9.10 (12 August 2020)

New features
Content & Balancing
Optimizations
Bug fixes
Known issues

Update 0.9.8.1 (28 May 2020)

Hi all!

With this small but very important update in between the patches EA 0.9.8 and EA 0.9.9 we are switching the error tracking system from Backtrace to Sentry plus we are fixing some annoying bugs in multiplayer as well as with the far trading system. Also, we would like to know which version of the new economy system introduced with EA 0.9.8 is your preferred one - so we want to kindly ask to compare a test version of the London map with the normal version and to give us your opinion afterwards.

Thank you in advance!

Bug fixes
Economies

We hope to get your help for a test regarding the new economy system: you will find a second version of the London map in the map selection menu, where every district/village has its own economy. We would be grateful if you could compare both maps and fill out a short survey regarding the changes we made in patch to London: https://docs.google.com/forms/d/e/1FAIpQLSffLHYD0H_28jV_tPgK5uwl-4-3d3T4At5et6YGGKKxYke4Pg/viewform?usp=sf_link

Maintenance

Important: Crash dumps for bug reports can now be found in ‘C:\Users\username\AppData\Local\Guild3\sentry\reports’ per default (for easy access open Windows Explorer and type the following in the address field: ‘shell:Local Appdata\Guild3\sentry\reports’)

All the best and have fun playing!


Update 0.9.8 (29 April 2020)

Hi all!

We are very very excited to release patch EA 0.9.8 to you all today. This update contains a major and significant change on the overall economy gameplay experience. As already announced in one of our dev diaries, the whole situation of just having one market / one economy representing all the different villages, city districts etc. was always a thorn in our eyes. That’s changed now. From now on, a market can represent a group of neighborhoods, their needs and of course also the amount of stored goods and their prices. This adds a new layer of gameplay as it is now way more relevant where you buy and sell your goods or where to erect your production buildings. It also allows you to make money from selling from one market to another. Additionally, we added something very very interesting for all you unlawful businessmen out there. See below! So excited!

IMPORTANT: The new economy system has not been applied to all maps yet. Please test the new system in: Wenighusen, Heligoland, London, Warsaw, Augsburg and Magdeburg. The scenario maps of Paris, Vienna & Presporok and Visby have not received an overhaul of the economy system yet and so their marketplaces are all in the same market economy as they were before this update. We will have them adjusted in the next update.

New features
Content & Balancing
Art
Bug fixes
Important information

The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “c:\Users[USERNAME]\Saved Games\Guild3\” (standard under Windows).

Multiplayer: If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer: 61111 TCP & UDP, 36895 TCP & UDP, 36975 TCP & UDP. You can find this information in the [url=https://theguildgame.com/#faqs-multiplayer]FAQs Multiplayer[/url] on our webpage as well!

It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following might help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

If you still have issues afterwards, then we recommend to uninstall the game and then manually delete the folder "C:\Users[USERNAME]\AppData\Local\Guild3\" (or "C:\Users[USERNAME]\Documents\Guild3\"). Then re-install the game.

Join our official Discord server ([url=https://discord.gg/CGnN2Vb]link[/url]) where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.

What we are planning for the next patch

For our next patch we are planning to refine the balancing for the new separated market system, adapt all the scenario maps and potentially already deliver the first iteration for the renting of mine, quarry and lumberyard.

A short outlook...

We are currently already working on a dialogue system that will increase immersion and also making some choices more impactful. This is going to be a big feature but we are progressing well - more on that in the coming developer diary :)


We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.9.8: [url=https://docs.google.com/forms/d/e/1FAIpQLSem_Lrt30ojtzGUYwDZgsp3617hTfHte3wIEns7PFqGMSyePw/viewform?usp=sf_link]Google Form[/url]

Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.


Update 0.9.7.2 (09 March 2020)

Hi all!

Here’s another small but important update. Today we fixed two very nasty bugs:

All the best and have fun playing!


Update 0.9.7.1 (13 February 2020)

Hi all!

As you know we had a bit of bad luck with the launch of patch EA 0.9.7 , because some crashes and an annoying ambient sound bug slipped into the release candidate of the patch. So we worked hard and solved the following issues with this hotfix patch:

Thanks for your feedback and patience!


Update 0.9.7 (07 February 2020)

Hi all! Here is our first release of 2020! As many of you know we originally planned to release EA 0.9.7. in January. We received lots of reports via our Redmine bug tracker, which we wanted to take care of, before the version goes live. We were putting a lot of effort into the new music system and further stabilizing the game.

Please note: we sadly noticed in our final testing round before the launch that we have a crash and a problem with the ambient sound system. The crash should happen rarely, but due to some strange combinations of bad luck with karma you may transfer sounds from one map to the main menu and then to your next map. It is also possible that this will affect the performance. We are already working on a hotfix that we believe will be ready next week. Sorry for this inconvenience!

New features
Content & Balancing
Art
Optimization
Bug fixes
Important information

The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems. If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “c:\Users[USERNAME]\Saved Games\Guild3\” (standard under Windows). Multiplayer: If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer: 61111 TCP & UDP, 36895 TCP & UDP, 36975 TCP & UDP. You can find this information in the FAQs Multiplayer on our webpage as well! https://theguildgame.com/#faqs-multiplayer It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following might help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR If you still have issues afterwards, then we recommend to uninstall the game and then manually delete the folder "C:\Users[USERNAME]\AppData\Local\Guild3\" (or "C:\Users[USERNAME]\Documents\Guild3\"). Then re-install the game. (https://discord.gg/CGnN2Vb) where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.

What we are planning for the next patch

For the next patch we are planning to introduce a big change to the economy - the separated markets. We are currently working on a developer diary focused on that feature, so you can see what to expect.

A short outlook...

Besides the separated markets we are planning to make the needs of the citizens more transparent, so you have an easier time seeing how needs and of course prices are developing.


We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.9.7:https://docs.google.com/forms/d/e/1FAIpQLSfN3iytMtBS2zRtq3lohvr6grKlfbvnrIxSwOTd_3KPV-STPA/viewform?usp=sf_link Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.


Update 0.9.6.1 (20 December 2019)

Hi all,

We just deployed a hotfix update to fix issues that came up with EA 0.9.6. Savegames from patch EA 0.9.6 should be fully compatible with this hotfix!

Here are the things we changed.

Thanks for your feedback and patience!


Update 0.9.6 (17 December 2019)

Hi all!

Here it is! Our last patch before the holiday season. EA 0.9.6 contains a bunch of different things. First of all, we are now supporting the following languages: English, German, French, Spanish, Italian, Polish, Russian, Korean, Chinese and Japanese (voice output is only available in English and in German!). Note: We are regularly updating the game during early access. That's why you may encounter texts which have not yet been translated into your selected language. Of course all texts will be fully translated as soon as the game leaves early access.

Additionally we changed how the office voting feels, multiplayer performance improvements and lots of bugfixes. Check-out the details below.

New features
Content & Balancing
Art
Bug fixes
Known Issues
Important information

The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “c:\Users[USERNAME]\Saved Games\Guild3\” (standard under Windows).

Multiplayer: If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer: 61111 TCP & UDP, 36895 TCP & UDP, 36975 TCP & UDP. You can find this information in the [url=https://theguildgame.com/#faqs-multiplayer]FAQs Multiplayer[/url] on our webpage as well!

It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following might help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

If you still have issues afterwards, then we recommend to uninstall the game and then manually delete the folder "C:\Users[USERNAME]\AppData\Local\Guild3\" (or "C:\Users[USERNAME]\Documents\Guild3\"). Then re-install the game.

Join our official Discord server ([url=https://discord.gg/CGnN2Vb]link[/url]) where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.

What we are planning for the next patch

For the next patch we are planning to rework the music system in the game. Goal is to align all the different music tracks with certain situations and also based on your dynasty’s moral alignments.

A short outlook...

EA 0.9.6 is the last patch in 2019 but we already planned a lot of bigger things for 2020. The first big topic in the new year will be the separation of markets. Right now all marketplaces of a city are combined to 1 city-wide market (same prices and same stocks), which eliminates lots of interesting gameplay. We’ll also start tackling the most cramped and complex UI - the production UI - beginning of next year.

We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.9.6: [url=https://docs.google.com/forms/d/e/1FAIpQLScpAfjizOYj5x_J0Ohj2EIlF2VdzHZ16H2Yrc98xNdKejCLkQ/viewform?usp=sf_link]Google Form[/url]

Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.


Update 0.9.5 (19 November 2019)

Hi all!

With patch EA 0.9.4 we released the new trade routes. The work for this patch was fully focused on making the sovereign gameplay more interesting and overall the game more stable. As you know we didn’t just want to improve what you can do as a sovereign but also improve the gameplay around becoming sovereign. Check-out the details below!

New features
Content & Balancing
Art
Bug fixes
Important information

The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems. If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “c:\Users[USERNAME]\Saved Games\Guild3\” (standard under Windows). Multiplayer: If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer: 61111 TCP & UDP, 36895 TCP & UDP, 36975 TCP & UDP. You can find this information in the FAQs Multiplayer on our webpage as well! https://theguildgame.com/#faqs-multiplayer

It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following might help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR If you still have issues afterwards, then we recommend to uninstall the game and then manually delete the folder "C:\Users[USERNAME]\AppData\Local\Guild3\" (or "C:\Users[USERNAME]\Documents\Guild3\"). Then re-install the game. Join our official Discord server (https://discord.gg/CGnN2Vb) where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.

What we are planning for the next patch

For the next patch we’ll lay our focus on bugfixing and balancing.

A short outlook...

Goal for the upcoming sprints is to further improve the overall balancing so far and improve MP connectivity. And we will work on the sound and music system in the game.

We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.9.5: https://docs.google.com/forms/d/e/1FAIpQLSfUaXCFImQuumDffiF4s8JbSPu0q7i0gvcNRq81__ItY-ymDQ/viewform?usp=sf_link Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.


Update 0.9.4.1 (29 October 2019)

Hi all,

We just deployed a small hotfix update to fix a bug that caused the game to crash upon loading a game which had been saved while a dynastic trade offer had been received. Savegames from patch EA 0.9.4 should be fully compatible with this hotfix!

Thanks for your feedback and patience!


Update 0.9.4 (23 October 2019)

Hi everybody!

Today’s patch had one big topic: manual trade routes. As you know we already made some changes to that system a while ago. Since then we have received lots of feedback which made it clear that you are not yet happy with how manual trade routes are working. That’s why we prioritized another pass on the trade routes and today we’ll bring the improved trade routes to you. Additionally, we also introduced changes to the dynastic trade, particularly focused on improving trading of characters. We are looking forward to your feedback!

New features
Content & Balancing
Art
Bug fixes
Known Issues
Important information

The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems. If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “c:\Users[USERNAME]\Saved Games\Guild3\” (standard under Windows). Multiplayer: If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer: 61111 TCP & UDP, 36895 TCP & UDP, 36975 TCP & UDP. You can find this information in the https://theguildgame.com/#faqs-multiplayer FAQs Multiplayer on our webpage as well! It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following might help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR If you still have issues afterwards, then we recommend to uninstall the game and then manually delete the folder "C:\Users[USERNAME]\AppData\Local\Guild3\" (or "C:\Users[USERNAME]\Documents\Guild3\"). Then re-install the game. Join our official Discord server (https://discord.gg/CGnN2Vb link) where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.

What we are planning for the next patch

As promised we are working hard on updating the Sovereign feature in the game. We are almost finished with the election process and what you can actually do as the Sovereign. You will experience those changes with our next patch.

A short outlook...

We are planning to do another pass on the voting system and how that’s displayed to you. We’ll also focus a bigger part of the team to catch-up on bugs.


We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.9.4: https://docs.google.com/forms/d/e/1FAIpQLSegwdPD8mplvXn9J6Xn6sdqS31uq1NCQ_16AecAGduCkifjUw/viewform?usp=sf_linkGoogle Form Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.


Update 0.9.3.1 (02 October 2019)

Hi all,

Thanks to your feedback and reports we found three serious bugs and a few minor bugs that we want to fix with this patch.

Bug fixes
Balancing
Known issues

PLEASE NOTE: We have received a lot of bug reports over the weekend, stating that the production is no more working and about other critical bugs. Most of these occurred because, contrary to our internal tests EA 0.9.2 save games were not fully compatible with EA 0.9.3 . That is why we had to invalidate all save games from before EA 0.9.3.1 . We are sorry for any inconvenience caused by this.

Thanks for your feedback and patience!


Update 0.9.3 (26 September 2019)

Hi all!

Patch EA 0.9.2 really had us occupied longer than expected, but we are happy that today we can announce that we released EA 0.9.3. It’s a pretty big update and it also contains lots of critical bug fixes, balancing changes to the economy and also new features like keymapping, improved quick access, etc.. We also added a few other improvements - just check out the patch notes below.

New features
Content & Balancing
Performance
Bug fixes
Important information

The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “c:\Users[USERNAME]\Saved Games\Guild3\” (standard under Windows).

Multiplayer: If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer: 61111 TCP & UDP, 36895 TCP & UDP, - 36975 TCP & UDP. You can find these information as well in the FAQs Multiplayer on our webpage! https://theguildgame.com/#faqs-multiplayer

It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

If you still have issues afterwards, then we recommend to uninstall the game and then manually delete the folder "C:\Users[USERNAME]\AppData\Local\Guild3\" (or "C:\Users[USERNAME]\Documents\Guild3\"). Then re-install the game.

Join our official Discord server (https://discord.gg/CGnN2Vb) where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.

What we are planning for the next patch

As already mentioned we are working on another iteration on the trade routes. It’s going well so you all should be able to be able to experience the improved trade routes in our next patch.

A short outlook…

We’ll put our efforts on making the way to become the Sovereign more challenging as well as holding the position of the Sovereign more interesting.

Beside that we are working on finalizing the text translations for French, Spanish, Italian, Polish, Russian, Chinese, Japanese and Korean. It still takes a number of weeks until we can launch these localizations.


We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.9.3: https://docs.google.com/forms/d/e/1FAIpQLSdVc2Yw1yH28P22SxegFt848zgtRm0_BZBa_Hew-2mCZ8YF8g/viewform?usp=sf_link

Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.


Update 0.9.2 (06 September 2019)

Hi all! Well that EA 0.9.2 took a while but as you will see in the patch notes below we think it was worth the wait. We spent a lot of energy on stabilizing and also integrating 2 core features for multiplayer which are also probably the most complex ones: Host migration and picking up saved games together with your friends. We also added another big feature to the AI: Equipment. AI characters weren’t purchasing equipment which made them of course less and less competitive throughout the progress of a game.

Multiplayer

PLEASE NOTE THAT FROM NOW ON MULTIPLAYER IS ENABLED IN THE DEFAULT BRANCH AND YOU DON’T HAVE TO GO TO THE MP-BETA BRANCH ANYMORE. If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer:

New features

Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

Balancing
Performance
Content
Bug fixes
Known issues
Important information

If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “c:\Users[USERNAME]\Saved Games\Guild3\” (standard under Windows). It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR Join our official Discord server (https://discord.gg/CGnN2Vb) where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.

What we are planning for the next patch

We moved the work on the sovereign system a bit back in our backlog. Instead we are currently working on enabling the continuation of an already won game in single player, making campaigns properly work for the AI and in Multiplayer. Additionally we are working to change the key binding system, so you have more control on your controls.

A short outlook…

Becoming sovereign isn’t easy but being sovereign is not exciting. This is what we want to change. Also we want to do another iteration on the trade routes.


We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.9.2: https://docs.google.com/forms/d/e/1FAIpQLSf_pm91Z1Ntid290mfWLaP--qjYc0-XGKMPBoFssARDTs8ibw/viewform?usp=sf_link

Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.


Update 0.9.1 (25 July 2019)

Hi all! Today we are releasing the next patch. As you remember we had sickness as a mechanism already in the game a while ago but we took it out again as it wasn’t properly working. Now the plague and friends are back and along with them we changed the way healing businesses work (check-out the PNs below). We also focused on a problem that was mentioned by you all a lot - the amount of trial scenes. That shouldn’t be an issue anymore. Additionally we added an exciting new element to how the needs of the citizens are changing. Check-it out and have fun playing!

NOTE:

The multiplayer mode is NOT implemented in the normal version. If you want to test the multiplayer, you need to unlock the corresponding BETA version for your game. 1) Open your games library and right-click on "The Guild 3". 2) Click on "Settings". 3) In the following menu switch on the "BETA CHANNELS" far right in the "CONFIGURE GAME" section, so that the channel dropdown appears in the same section. 4) Select "Add private channels" in the channel dropdown. 5) In the following window enter the code "multiplayerbeta" and confirm to make the MP-BETA available. You can switch between the normal game and the MP-BETA if you choose the appropriate version in the channel dropdown in this window. It then takes a moment for the necessary data to be downloaded before you can play.

We will remove this BETA version as soon as we have firmly integrated the multiplayer mode into the game. If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer:

You can find these information as well in the FAQs Beta Multiplayeron our webpage! https://theguildgame.com/#faqs-beta-multiplayer

New features
Please note:

The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

Balancing
Content
Bug fixes

Multiplayer - Bug fixes

Known issues
Important information

If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder "c:\Users[USERNAME]\Saved Games\Guild3\" (standard under Windows). It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR Join our official Discord server (https://discord.gg/CGnN2Vb) where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.

What we are planning for the next patch

As there were a lot of performance and stability issue reports we are fully focusing on improving performance and stability of the game again. Also all your feedback regarding the economy will be tackled. Additionally we are going to add an autosave functionality to the game.

A short outlook…

We want to make the sovereign position and how to obtain it more interesting. So we will tackle that topic next.


We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.9.1: Google Form

https://docs.google.com/forms/d/e/1FAIpQLSdop21dPQvUR7qDTGAf4k0WOd0gBtytWPi1g3prQtDeMX0Hdw/viewform?usp=sf_

Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.


Update 0.9.0.1 (10 July 2019)

Hi all, We just deployed an update to fix the following issues:


Update 0.9.0 (03 July 2019)

Hi all! Today, we are probably releasing the biggest update, since we took over development of the Guild 3. Before we can jump into the patch notes, we wanted to drop a few words regarding Multiplayer. We received lots of comments, that we should focus on single player instead of multiplayer. We understand that from a player’s point of view. Nevertheless for development reasons we had to make the choice to also work on multiplayer now, because integrating MP at the end of development would have been very complex and very likely error-prone. Anyways as you will see with this patch, we are of course focusing on both modes. So what’s added in EA 0.9.0? Well, check-out the patch notes below. We hope you enjoy everything we added!

NOTE:

The multiplayer mode is NOT implemented in the normal version. If you want to test the multiplayer, you need to unlock the corresponding BETA version for your game. 1) Open your games library and right-click on "The Guild 3". 2) Click on "Settings". 3) In the following menu switch on the "BETA CHANNELS" far right in the "CONFIGURE GAME" section, so that the channel dropdown appears in the same section. 4) Select "Add private channels" in the channel dropdown. 5) In the following window enter the code "multiplayerbeta" and confirm to make the MP-BETA available. You can switch between the normal game and the MP-BETA if you choose the appropriate version in the channel dropdown in this window. It then takes a moment for the necessary data to be downloaded before you can play. We will remove this BETA version as soon as we have firmly integrated the multiplayer mode into the game. If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer:

You can find these information as well in the FAQs Beta Multiplayer on our webpage! https://theguildgame.com/#faqs-beta-multiplayer

New features

Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

Balancing
Art
Content
Performance and stability
Bug fixes
Multiplayer - Bug fixes
Known issues
Important information

If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “Games” in the installation directory of The Guild 3. It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR Join our official Discord server ([url=https://discord.gg/CGnN2Vb]link[/url]) where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.

What we are planning for the next patch

For the next patch we are planning to implement a new behavior in order to drastically reduce the amount of court scenes. We also are planning to rework how the healing businesses work. Expect to have some diseases in the next patch. On the multiplayer front we will focus on host migration and the possibility to load and join saved multiplayer games.

A short outlook…

Our focus will be on adding some more interesting actions for kids and also some early unlocked diplomacy actions, so interaction with other dynasties gets more interesting from the start.


We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.9.0:https://docs.google.com/forms/d/e/1FAIpQLSesQSvPK3H9Z4-oK-QjGsPTLfikyUcv0reXIFEgF3yc1XatGw/viewform?usp=sf_link

Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.


Update 0.8.5.4 (17 June 2019)

Known Issues
Important information

https://theguildgame.com/#developer-blog

Update 0.8.5.3 (12 June 2019)

Hi everyone! With this hotfix we want to address issues a lot of people seem to be having while joining multiplayer games as well as a problem with save games in singleplayer.

NOTE

The multiplayer mode is NOT implemented in the normal version. If you want to test the multiplayer, you need to unlock the corresponding BETA version for your game.

We will remove this BETA version as soon as we have firmly integrated the multiplayer mode into the game. If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer:

You can find these information as well in the FAQs Beta Multiplayer! https://theguildgame.com/#faqs-beta-multiplayer

These were the two changes we made for this patch:

Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

Known Issues
Important information

If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “Games” in the installation directory of The Guild 3. It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help:

Join our official Discord server https://discord.gg/CGnN2Vb) where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.


We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.8.5: https://forms.gle/sr4fFKK7ThZxit187 Please note: we do not collect any personal information other than your feedback – you will remain completely anonymous. This survey will end the day we release the next patch.


Patch notes for Multiplayer Beta version EA 0.8.5.2 (06 June 2019)

Hi everyone! We have a small update for the Multiplayer Beta to help us find the cause of some of the bugs you encountered when trying to join multiplayer games.

NOTE

The multiplayer mode is NOT implemented in the normal version. If you want to test the multiplayer, you need to unlock the corresponding BETA version for your game. 1) Open your games library and right-click on "The Guild 3". 2) Click on "Settings". 3) In the following menu switch on the "BETA CHANNELS" far right in the "CONFIGURE GAME" section, so that the channel dropdown appears in the same section. 4) Select "Add private channels" in the channel dropdown. 5) In the following window enter the code "multiplayerbeta" and confirm to make the MP-BETA available. You can switch between the normal game and the MP-BETA if you choose the appropriate version in the channel dropdown in this window. It then takes a moment for the necessary data to be downloaded before you can play. We will remove this BETA version as soon as we have firmly integrated the multiplayer mode into the game. If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer:

You can find these information as well in the FAQs Beta Multiplayer on our webpage! https://theguildgame.com/#faqs-beta-multiplayer

These were the two changes we made for this patch:

Please note

The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

Known Issues in the Multiplayer Beta
Important information

If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “Games” in the installation directory of The Guild 3. It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR Join our official Discord server (https://discord.gg/CGnN2Vb) where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.


We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.8.5:https://docs.google.com/forms/d/e/1FAIpQLScnRQAO3XuuLYZKWw8mO654TUzzE4-c014S6_z497UFolKa_A/viewform?usp=sf_link Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.


Update EA 0.8.5 (31 May 2019)

Hi all! Next version incoming. So what’s the biggest thing we added in this version. Well, it’s the Multiplayer! We call it still a Multiplayer Beta and it’s only enabled on a separate stream (see details below). There are a few things still missing for having a good MP experience and there are also still some bugs in there. Nevertheless we decided that it’s time that you all can also start playing with your friends. In order to make MP and SP less error prone we had to also make some changes regarding the way pausing works in the game. There were A LOT of bugs we resolved for MP as you can find in the bug fixes section below. Enjoy!

NOTE

The multiplayer mode is NOT implemented in the normal version. If you want to test the multiplayer, you need to unlock the corresponding BETA version for your game. 1) Open your games library and right-click on "The Guild 3". 2) Click on "Settings". 3) In the following menu switch on the "BETA CHANNELS" far right in the "CONFIGURE GAME" section, so that the channel dropdown appears in the same section. 4) Select "Add private channels" in the channel dropdown. 5) In the following window enter the code "multiplayerbeta" and confirm to make the MP-BETA available. You can switch between the normal game and the MP-BETA if you choose the appropriate version in the channel dropdown in this window. It then takes a moment for the necessary data to be downloaded before you can play. We will remove this BETA version as soon as we have firmly integrated the multiplayer mode into the game. If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer:

You can find these information as well in the FAQs Beta Multiplayer (https://theguildgame.com/#faqs-beta-multiplayer) on our webpage!

New features

Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

New features under hood
Balancing
Art
Bug fixes
Known Issues
Important information

If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “Games” in the installation directory of The Guild 3. It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR Join our official Discord server (https://discord.gg/CGnN2Vb) where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.

What we are planning for the next patch

For the next patch we want to finally release the new storage keeper and the new updated trade route system. Additionally we’ll also dig a bit deeper in the economy system.

A short outlook…

We want to further improve the politics and court system according to your feedback and we also want to do a bigger block of bugfixing to get the game more stable.


We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.8.5: https://forms.gle/sr4fFKK7ThZxit187 Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.


Update 0.8.0 (03 May 2019)

Hi all! Today we released again an extremely big update and we are really looking forward to your feedback. We changed both the court system and the politics system significantly. From now on getting offices and using the powers and actions those offices grant will be very important. You will be able to distribute guards, change prison sentences, evict opponent families from their businesses, change what’s legal and what isn’t, and a lot more. In order to have fewer court scenes you are now also able to decide on verdicts before a court session takes place. We hope you enjoy the new version as much as we do!

New features

The biggest feature we implemented, fixed and improved is the whole political system, which covers all the different political powers, political actions and the overall voting system.

The other big feature we implemented, fixed and improved is the court system. Please check out all the specific changes below.

We also implemented a few other smaller things.
Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.
New features under hood
Balancing
Content
Bug fixes
Multiplayer progress
Known Issues
Important information

If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “Games” in the installation directory of The Guild 3. It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR Join our official Discord server https://discord.gg/CGnN2Vb where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.

What we are planning for the next patch

For the next patch we are planning to introduce a first iteration of the tutorial and also fix and change lots of the family campaigns.

A short outlook…

We are currently preparing the UI changes for trade routes and the storage keeper. Soon we will work on the manual setup of trade routes. Of course we will also continue working on the multiplayer of the game.


We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.8.0: https://docs.google.com/forms/d/e/1FAIpQLSfQPe3HZg49_Cj29foJ4DegxHPPO7-p3NtIk5vNl8UNSF1L3g/viewform?usp=sf_link Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.


Update 0.7.5.1 (09 April 2019)

Hi all,

We just deployed an update to fix issues that came up with 0.7.5. Here are the things we changed.

We also did a few things to improve performance:

Thanks for your feedback and patience!


Update 0.7.5 (05 April 2019)

Hi all! We just released EA 0.7.5! This patch is a bit lighter than the previous one, as we are currently reworking the politics system in the game, which is a big chunk of work. Nevertheless we are pretty excited to hear your feedback on the changes we implemented.

New features

Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

Balancing
Art
Performance and stability
Bug fixes
Known issues
Multiplayer progress

Multiplayer is not yet enabled as it’s still very very buggy and we didn’t make all systems multiplayer ready yet. Nevertheless we want to share our progress with you.

Important information

If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “Games” in the installation directory of The Guild 3. It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

What we are planning for the next patch

For the next patch we are planning to release the reworked politics and court system. As you can imagine this is pretty pretty big, but progress has been good so far. We hope you will like it.

A short outlook…

Once we are finished with politics, we want to finally tackle trade routes.


We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.7.5: https://docs.google.com/forms/d/e/1FAIpQLScjpHoY00IE2A3r_3iRa-hKfm2hjo0yMMkxVTV1WutPH1kKBA/viewform?usp=sf_link Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.


Update 0.7.4 (15 March 2019)

Hi Everyone! Today we released EA 0.7.4! This version contains a changed dynastic trade system, improvements to make the AI more interesting, a big update on notifications, a bunch of new or improved UIs and a lot of bugfixes we think you were waiting on! Enjoy!

New features

Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

Balancing
Art
Performance and stability
Bug fixes
Known issues
Important information

If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “Games” in the installation directory of The Guild 3. It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

What we are planning for the next patch

For the next patch we are currently working intensively on the politics and voting system. We will particularly focus on getting privileges working decently and we are currently also thinking about new political actions that you can execute if you are holding a respective office. We also want to deliver a first iteration of the tutorial, so you have an easier time getting into the game.

A short outlook…

We want to move our focus on trade routes, storage management and economy refinement.

We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.7.4: https://docs.google.com/forms/d/e/1FAIpQLSceKyIQ2KId4ShuG72_ijqGL1JY51P_DuCTbx2l49ztbKETUA/viewform

Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.


Update EA 0.7.3.1 (22 February 2019)

Hi all,

We just deployed a little update to resolve a few issues that you helped us identify in EA 0.7.3. That’s what we fixed:

Thank you all for the feedback on EA 0.7.3 so far!


Update EA 0.7.3 (15 February 2019)

New features
New features under hood
Balancing
Content
Performance and stability
Bug fixes
Known issues
Important information

If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “Games” in the installation directory of The Guild 3.

It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

What we are planning for the next patch

For the next patch we want to further improve the AI and update the notification system to support urgent notifications.

A short outlook…

The focus right now is on the dynasty AI but we will also start working on the politics and law system, as we want to make the offices more useful.


We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.7.3: Google Form: https://docs.google.com/forms/d/e/1FAIpQLScmC3wEHxhTERRCTuhbkgJtZ1GwzfaCNCBHvkShgYAwjcZ2Ow/viewform Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.


Update EA 0.7.1 (18 January 2019)

Patch notes for version EA 0.7.1

With our last version we changed the way your family is played and how the family is extended. Our new version focuses on how to lay the foundation for your dynasty and how you are able to “Habsburg”* your competitors ;) This version contains a few things we are really happy to release to you today and get your feedback on.

(*The house of Habsburg was famous for expanding their assets and empire through clever marriages with other dynasties. Tu felix Austria nube!)

New features

Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

Balancing
Content
Performance and stability

EA 0.7.0 was a very big update and unfortunately some new issues were introduced that decreased stability and performance. That’s why we focused a lot on those 2 aspects in the last sprint. Everything related to stability can be found in the bug fixes section. In order to improve performance we removed the diary, changed parts of the pathfinding and rendering reflections in the water.

Bug fixes
Known issues
Important information

If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “Games” in the installation directory of The Guild 3.

It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

What we are planning for the next patch

The next patch will be the most brutal one so far: Combat. We will introduce a new combat system, with some new attributes, balancing and most importantly more than just 1 on 1 fights :) You will also see a slightly updated notification window, which will just be the start for a more useful notification system. Stay tuned.

A short outlook…

We are fully working on the competitor AI, the politics system and finally also now on sounds. We are really looking forward to updating the audio experience for you all.


We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.7.1: https://goo.gl/forms/HKhhizJJsiwEJbox1

Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the patch EA 0.7.2.


Patch notes for version EA 0.7.0 (21 December 2018)

With this patch we are directly jumping from 0.6.0 to 0.7.0 as we are introducing a major change on how you are able to play with your family. Beside that, production of goods is now limited to business buildings while you can produce special items in your residence. In order to be able to do that, we had to touch many parts in the code. We are all really excited about the version and hope that you are as well!

New features
New features (under the hood)

Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

Balancing

The early experience was for a long time a thorn in our side. The ability to be able to produce the same items in the residence as in the according level 1 business, kinda made the first business not very useful. Additionally it basically lead to the gameplay of just sending your leader back and forth until the next title was achieved. We wanted to change that and now that we have a more interesting family gameplay we decided that the time is right.

So with those changes you should be able to start your business and still be able to focus with your leader on building up a dynasty.

Content
Refactoring
Performance
Art
Bug fixes
Important information

If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “Games” in the installation directory of The Guild 3.

It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

What we are planning for the next patch

In the next patch we will release an upgraded romance system and we will finally also release bigger changes related to titles and skills. We are also working on the unification of very important tooltips and what information they contain.

A short outlook…

As already mentioned last time we are heavily working on the combat system and creating a proper dynasty AI. Beside that we are working on finalizing more scenario maps.


We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.7.0: [url=https://docs.google.com/forms/d/e/1FAIpQLScsHUnjEdz8RCByP-GMOk7frvwGHzFoW5WeERuWOyS3ppkloQ/viewform?usp=sf_link]Google Form[/url]

Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the patch EA 0.7.1.


Patch notes for version EA 0.6.0 (30 November 2018)

New features
New features (under the hood)

Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

Bug fixes
Known issues
Important information

If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “Games” in the installation directory of The Guild 3. It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

What we are planning for the next patch

We already teased a few features of the next patch in our previous outlook but we are also working on a few other little things. As the holiday season starts soon we thought we rather surprise you than spoiling everything in the patch notes now. :-)

A short outlook…

The next big things we are attacking are the combat system and one of the probably biggest issues, the dynasty AI.


We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.6.0: https://docs.google.com/forms/d/e/1FAIpQLScCXwBCwTc0lgGNa2nqTYg0OsYSp8pk81zPumwNlPISw6W0bw/viewform Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the patch EA 0.6.1.


Patch notes for version EA 0.5.9 (16 November 2018)

New features
New features (under the hood)
Content

Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of the employee automation system and other core systems.

Bug fixes
Performance
Known issues
Important information

If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “Games” in the installation directory of The Guild 3. It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

What we are planning for the next patch
A short outlook…

Soon we will completely change how you procreate, how your family tree works and how attributes are passed on to your children.


We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.5.9: Google Form: https://docs.google.com/forms/d/e/1FAIpQLSdfEQLOEHIhZXLE8jwfj7ToFgvjFlN2n2albfB4rGq89SBQ1g/viewform Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey end the day we release the patch EA 0.6.0.


Patch notes for version EA 0.5.8 (02 November 2018)

New features

After all potential “perpetrators” are identified a dice roll is executed against every action. Based on the outcome the scanning character is intervening or not. With that new system the overall guard gameplay should make way more fun.

New features (under the hood)
Bug fixes
Performance
Known issues
Important information

If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “Games” in the installation directory of The Guild 3.

It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

What we are planning for the next patch
A short outlook...

We will put the emphasis on how to manage your family and what to do with the different family members. The character development part is still a bit thin in the game and it’s something that we want to change.

We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.5.8: https://goo.gl/forms/UL80W7a3HMHcR7E42_

Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey end the day we release the patch EA 0.5.9.


Patch notes for version EA 0.5.7 (17 October 2018)

New features
New features (under the hood)

Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

Bug fixes
Performance
Art
Known issues
Important information

If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “Games” in the installation directory of The Guild 3.

It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

What we are planning for the next patch
A short outlook...

As we are almost done with the activity system rework we will now focus our efforts on more gameplay relevant topics. One part of that will be around family and romance.


We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.5.7: https://docs.google.com/forms/d/e/1FAIpQLSfjN0EaHD0Lh4XaRNvs8lwZR2r14Ua5KRQylHL4DNl92zgUlA/viewform Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey end the day we release the patch EA 0.5.8 .


Patch notes for version EA 0.5.6 (26 September 2018)

New features
New features (under the hood)

You will benefit from the following features in patches to come, because they allow us to implement actions, artefacts and so on more efficiently.

Bug fixes
Performance
Art
Known issues
Important information

If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “Games” in the installation directory of The Guild 3.

It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

What we are planning for the next patch

A short outlook...

In the upcoming versions we will focus on the secondary attributes of characters and how they will affect character activities.


Patch notes for version EA 0.5.5 (29 August 2018)

New features
New features (under the hood)

You will benefit from the following features in patches to come, because they allow us to implement actions, artefacts and so on more efficiently.

Bug fixes
Art
Known issues
Important information
What we are planning for the next patch
A short outlook...

Our designers will start to repair and finalize actions and artefacts as well as implement new ones.


We value your feedback!

If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.5.5: https://docs.google.com/forms/d/e/1FAIpQLSdqdSSv9D8POj5mfsgNBOa4Y0SVUca-v3xQUGRBhu1YBCiliA/viewform Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey end the day we release the patch EA 0.5.6 .


Patch notes for version EA 0.5.4 (09 August 2018)

New features
Bug fixes
Art
Known issues
Important information
What we are planning for the next patch
A short outlook...

We will shift our main focus to character skills and improve the construction of buildings.


Patch notes for hotfix EA 0.5.3.1 (2 August 2018)

Since 0.5.3 the AI has started to act more actively. They manage, build businesses and also have ambitions for offices. As a result, unfortunately, problems have occurred that have led to crashes. As they unfortunately occurred very "randomly" (more on that below), we did not have these crashes internally in our tests. We would like to thank you for pointing out the problems and for taking the time to send us the save games. This allowed us to find and fix crashes caused by the AI changes.

Bug fixes

We hope this will improve the experience for you again. Thanks again to all for the help!


Patch notes for version EA 0.5.3 (30 July 2018)

New features
Bug fixes
Art

The following buildings have been optimized and each provided with 3 different LOD stages:

Known Issues
Important Information

Due to the changes to the pathfinding system old save games are not compatible anymore and loading an old save game will lead to errors.

If you have trouble loading or saving, then you can try to delete all files from the "Games" folder in the installation path of The Guild 3.

It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

What we plan for the next patch...
A short outlook...

As already announced, we are currently working on rebuilding the action system for our designers so that actions and items will be easier to create in the future. This is a big change that will keep us busy for a bit longer. We hope to be able to create gameplay elements faster in the future.

Your feedback is important to us!

We would greatly appreciate it if you have time for the following quick poll about the changes in patch EA 0.5.3: https://goo.gl/forms/rISNQ1F1V1V4ZBQ73

Please note: We do not collect any data other than your feedback - it remains completely anonymous. This poll ends on August 8, 2018


Version EA 0.5.2 (4 July 2018)

New features
Bug fixes
Art

The following buildings and walls have been optimized and provided with 3 additional LOD levels.

Known bugs
Important Information

After installing the latest patch, your previously saved games may no longer appear in the menu because the game recognizes them as "incompatible". If you have trouble loading or saving, then you can try to delete all files from the "Games" folder in the installation path of The Guild 3. It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

What we plan for the next patch...
A brief outlook...

In the patches after that we want to take care of the ability system in the game. For this we want to fundamentally change the way skills are created by our designers. The goal is to be able to create content related to character skills faster in the future.

Your feedback is important to us!

We would greatly appreciate it if you have time for the following quick poll about the changes in patch EA 0.5.2: https://goo.gl/forms/7xp0KA0yxD1Svbeg1

Please note: We do not collect any data other than your feedback - it remains completely anonymous. This poll ends on July 15, 2018


Patch EA 0.5.1 (20 June 2018)

New Feature
Fixes
Art
Known issues
mportant Message
What we plan to do for the next patch...
A brief outlook...
Your feedback counts!

Patch EA 0.5.0 (05 June 2018)

New Feature
Fixes
Art
Known issues
Important Message
What we plan to do for the next patch...
A brief outlook...
Your feedback counts!

Patch EA 0.4.13 (08 May 2018)

New Feature
Stability Fixes
Fixes
Balancing
UI Tweaks & Fixes
Art
Important Message

Patch EA 0.4.6 (30 March 2018)

Features
Stability Fixes
General Fixes
General Tweaks
UI Tweaks
Art tweaks
Important Message & Known Issues

Patch EA 0.4.5 (27 March 2018)

New Content & UI
Fixes
Additional UI Tweaks
Art
Important Message

Patch EA 0.4.1 (28 February 2018)

New Content & UI
Fixes
Additional UI Tweaks
Art
IMPORTANT MESSAGE

Patch EA 0.3.8.1 (08 February 2018)

Fixes
IMPORTANT MESSAGE

Patch EA 0.3.8 (01 February 2018)

Fixes
Important Message & Known Issues

Patch EA 0.3.6b (26 January 2018)

Fixes

Patch EA 0.3.4 (15 January 2018)


Patch EA 0.3.3 (22 December 2017)

New Content
Fixes
UI
Art

Patch EA 0.3.2 (18 December 2017)

Fixes

Patch EA 0.3.1 (13 December 2017)

Fixes
UI
IMPORTANT INFORMATION & KNOWN ISSUES

Patch EA 0.2.1 (17 November 2017)

UI - HUD
Art

Patch EA 0.2 (10 November 2017)

New Content
Bug Fixes
UI - HUD

Patch 0.19 (03 November 2017)

Bug Fixes

Patch EA 0.1.1 (31 October 2017)

Bug Fixes
Balancing
Art

Patch EA 0.1 (26 October 2017)

New Content
Bug Fixes
UI - HUD
Art