Update 1.05.211130
- Fixed an issue with doubleclicking sometimes moving the character even though mouse movement was disabled
- Fixed easter egg lava skeleton sometimes overlapping the ground tiles
- Fixed card set swap button tooltip sometimes being displayed outside the visible area
- Large backend changes. More details for aficionados: we have transitioned from boost to standard libraries
Update 1.05.211026
- Changed the save manager system to keep two-tiered backups of characters in case of a power failure
- Fixed Razer keyboards not using RGB backlights correctly when enabled in the - "Extras" section in options - the return of RGB glory!
- Revamped the whole credits backend system - supporters can now be updated more often, regardless of the game updates
- Fixed slowed, frozen, and stunned states not being recognized properly by the game mechanic
- Updated supporters list in credits
- Updated translations with small fixes
Version 1.03.19561 25th October
- Added Halloween event including spooky pumpkins and a Halloween-themed challenges
- Due to popular demand Superhot mode stays in the game for good
- Added a Superhot option to the character creation window
- Updated Mac version of the game to the newest match MacOS 10.15 requirements
- Fixed minor issues with Superhot color theme
- Updated German and Belarusian translations
- Updated Translators in the credits
- Added new Supporters to credits
Version 1.03.19229 25th September
- Disabled granting money for switching variants in challenge "items"
- Fixed bug in Challenge window causing switching leaderboards when player clicks on specific tag
- Fixed card hanging midway to its slot when tab is changed in Cards frame
- Fixed recalculating rune requirements in Card Upgrade frame after fusing runes
- Fixed missing boss name
- Fixed leaving a game during the card blocking sequence not ending the sequence
- Corrected Arrow Rain's sound effects
- Fixed bug in Mana Shield that could possibly cause a crash when trying to leave dungeon
- Removed option to abandon a quest after killing a quest boss
- Game now allows disenchanting cards with required level greater than player's level
- Improved mouse cursor responsiveness on OSX
- Updated translations
- Added new supporters to credits
Version 1.03.18865 12th August
- Fixed Mana Potion giving wrong amount of mana
- Fixed a visual glitch during disenchanting a card
- Fixed changing magical variant of a card to a common one resulting in losing charges
- Fixed one of the bosses not moving to another state properly
- Fixed the size of a dialog about corrupted save
- Added a safeguard to the challenge window that disables possibility to start challenge that just finished
- Killing enemies with no hearts now give 20 points while in a challenge
- Added VFX to Mini-challenge button to show that there is a new challenge awaiting
- Added a light to the cursor in Darkest Dungeon type of challenges. It's always better to have an encouraging little light on your side
- Healing in town no longer gives score in challenges. No cheating, sorry
- Updated Discord Rich Presence to the new API
- Fixed portal animation in dungeon in Mac versions
- Optimized memory allocation for cards which should improve performance during very long play sessions
- Updated translations
- Added new supporters to credits
Version 1.03.18721 24th July 2019
- Challenge mode!
- Updated translations
- Fixed pad support in card variant selection window
- Improved pad performance on low framerates
- Modified supporter registration window
- Changed Whetstone charge cost from 1000/3000/5000 to reasonable 750/1200/1500
Update 1.03.20383 (9th March 2020)
- Fixed a very rare bug when Archdemon level would crash
- Fixed missing controller support in wishlist window
- Fixed GUI displayed incorrectly when 3:2 screen ratio was chosen
- Fixed many typos and style inconsistencies in English and Polish language versions of the game
- Fixed Identify button lightning up when there were no cards to identify at Sage's
- Fixed legendary Shield card killing zombies with their own poison missiles (sorry!)
- Fixed Fury of Blows description in the Spanish version of the game
- Updated translations
- Added new Supporters and Community Translator to credits
- Updated Steam API SDK to a current version
- WASD auto walk on short taps can now be disabled in custom_settings.txt by adding WASDAutoMove = "0"
Update 1.03.20073 (16th January 2020)
- Added new soundtracks and updated music system
- Fixed a possible crash at the beginning of a challenge
- Fixed double click occassionally moving character when Click to move option was disabled
- Decreased a chance for triggering SFX while using Charge card
- Updated translations
- Added new supporters to credits
Update 1.03.18721 (25 July 2019)
- Challenge mode!
- Updated translations
- Fixed pad support in card variant selection window
- Improved pad performance on low framerates
- Modified supporter registration window
- Changed Whetstone charge cost from 1000/3000/5000 to reasonable 750/1200/1500
Update 1.02.18366 (5 June 2019)
Introducing Card Sets!
From now on you can have two hands of cards. Only one is equipped at a time but you can switch between them quickly without opening inventory.
This means you can now have two specialized builds and adapt faster. Passive vs aggressive build. Fire vs ice. Ranged vs. Close And Personalâ„¢! It all depends on your play style and creativity, so don't be afraid to experiment!
changelog:
- Card sets
- Fixed disenchantment granting unidentified card that cannot be identified
- Fixed showing incorrect progress of "Bronze division" achievement in Awards window
- Added supporters to to credits
- Updated translations
Update 1.01.18203 (15 April 2019)
- Speedrun to Cook
- Fixed portal still being active after closing a game
- Made the achievement "Tis' but a scratch" unlock automatically for players who have had already met requirements before they changed in the previous update
- Added more supporters to credits
- Updated translations
- Fixed a few typos
Update 1.00.18086 (13 March 2019)
Electric bosses
They might seem quite harmless at distance, but don't give them a chance to come close. Every time an electric boss is hit the damage you deal them converts to ball lightning that flies your way.
Better have your Boots card polished and shiny as it might be a good idea to be well grounded in the near future!
In other news
As usual, the update also introduces a bunch of fixes. You will find the full changelog below. Those of you who enjoy hunting for achievements will be happy to hear that "I'm Invincible" achievement requirements were lowered from 10 deaths to 8 in Roguelike mode.
Another noteworthy change: Legendary Chaotic Ring effect got significantly buffed.
Besides that, we are busy planning future updates for Book of Demons and production of the next games. We are also expanding the team and switching offices (our lovely current spot is scheduled for demolition so it makes sense to plan ahead and not to be blindsided by a wrecking ball :paperdeath:). All this in hands of just seven people so it's busy as usual :archduck:
Changelog for version 1.00.18135 13th March 2019
- Added bosses with a new tag Electric
- Fixed a crash occurring when Twitch viewers type a dungeon command during a legendary card voting
- Changed incorrect text on a death screen after death during quest mastering
- Reduced number of resurrections needed to unlock the 3rd level of achievement "Tis' but a scratch"
- Fixed Evil warrior, Evil rogue and Evil mage taunting with an empty text
- Adjusted a change of light intensity during a Meteor fall in a dungeon
- Changed Instigator's (legendary Chaotic Ring) effect's trigger chance from incorrect 0.1-2% to 3/5/7%
- Removed the "Online Battle" button from Selection Screen - the feature may come back sometime in the future
- Fixed game freezing when trying to load corrupted save file
- Minor UI corrections
- Added new supporters to credits
Update 1.00.18086 (7 February 2019)
- Experimental Online Battles mode
- Fixed walking in the dungeon using WASD keys not working when mouse cursor was over the lower bar
- Fixed issue when the player could walk in the dungeon with stats window open
- Fixed card Relic of Rage showing incorrect initial trigger value
- Disenchanting currently not equipped card variant won't switch the current variant to common while resetting charges to zero anymore
- Fixed issue when crosscut was scrolling simultaneously with opened frame scrollbar
- Fixed typos in multiple translations
Update 1.00.18019 (25 January 2019)
- Fixed an issue where upgrade card window showing the wrong cost just after downgrading card in slot
- Fixed an issue where card lost on higher difficulty would become unavailable and variant change was not possible
- Fixed typos in multiple translations
- Fixed golem card not going on cooldown after leaving the dungeon with golem and reentering it
- Fixed Quest Mastering tutorial displaying the wrong amount of keys
- Fixed fear aura not resuming after the card is disabled
- Fixed achievement "The first Riddle" not being granted after identifying all unidentified cards at once
- Fixed heal spell timing issues
- Fixed ghost sometimes getting stuck in walls if the hero leveled up on that level
- Fountains no longer change the cursor to "use" when the hold key is held down
- Fixed miscounting cards for Full Deck achievements (Full Armory, Full Stash, Full Library)
- Deprecated card Helmet can no longer be found in the dungeon
- Fixed particle effect on the lost card
- Fixed an issue where disenchanting a card could prevent it from dropping ever again
- Fixed a crash occurring during card disenchantment sequence
- Allow alive character in roguelike final death leaderboard
- Fixed Cold Nova not spawning icicle on the position of a killed monster
- Gargoyles in stone form are no longer selectable when using the controller
- Updated translations
- Supporters added to credits
Update 1.00.17927 (2 January 2019)
- Fix problem with Arachgod not always getting out of hiding
- Fixed incorrect number of stars in the equipped projectile tooltip
- Legendary Fan Card now have more useful magical companion variant
- Add prize collection under pad stick
- Crows in Town are once again usable with a controller (Left Trigger + Thumbstick)
- Fixed a possible crash in upgrade window when displaying a tooltip
- Fixed card upgrade window not refreshing after a card was downgraded
- Fix to language change restart doesn't save the game
- Fix algorithm fixing scroll allocations in the roguelike mode
- Fixed confusing avatar research related tooltip
- Fixed missing string on Avatar research screen when using the controller
- Fixed incorrect upgrade cost in the variant window (was calculated based on equipped variant)
- Fixed Fortune Teller's gossip sometimes not unlocking properly
- Fixed missing credits
- Fixed Healer's missing VO
- Supporters added to credits