Patch Notes - Cartel Tycoon v 1.0.9.6208
Changes:
- Added better tooltips to ‘Crashing the System’ Global Unlocks that give hints on how to unlock them
- Added better tooltips and quest descriptions to some branching ‘Crashing the System’ quests
Visual:
- Optimized the Chemical Plant model
- Added mist to fountains on the San Rafaela map
Bug Fixes:
- Fixed: Multiple localization, technical text, and spelling issues
- Fixed: Infinite loading issue during a deal with Raul in the ‘Crashing the System’ campaign (thanks, Abhijot_Singh, SANCRUBOT, Eskild)
- Fixed: Missing dialogue choices with Camila in the ‘Campaign Trail II’ quest
- Fixed: When connecting two Ferry Stations there’s no visual indication when selecting a connection
- Fixed: The quest ‘Roberto's Request' behaves incorrectly if the player ends the Alliance with an Enemy Gang and brings weapons to fight them
- Fixed: The Costa Blanca region can't be captured when starting a Sandbox game without pre-built buildings
- Fixed: The number of attackers doubles when reloading a save during the 'Manifesto: Absolution' Quest
- Fixed: A wild cordon can appear instead of an Aerodrome when starting a Sandbox game without pre-built buildings on the Republic of De Ojeda
- Fixed: The ‘Research’ Global Goal doesn’t count in some instances on the Republic of De Ojeda (thanks, Pizzafront , alexitopop)
- Fixed: The Prison border with Teguan is colored incorrectly (San Rafaela)
- Fixed: The ‘Hold the press’ Quest is missing a region in the dialogue and a description (San Rafaela)
Known Issues:
- Missing localization and localization mistakes
- An allied Gang can become a target in the ‘Urban Guerrillas’ quest ('Crashing the System' campaign)
- San Rafaela: Cars can go sicko mode on some of the roads
- Moving Lieutenants out of the River Pier when the building upgrade is in process can cause them to continue delivering even when they’re away
- Pre-built Residence and Cache in Costa Blanca can be bought out even if the player doesn’t own the region (San Rafaela)
- Enemy Gangs can telepathically kill a lieutenant who left the building they’re attacking
- A wild Government Forces icon can appear outside of roads and disappear during the ‘Crashing the System’ campaign
- Global Goals cinematics are not playing on some Steam Decks
- Some non-DLC Liutenants can’t be recruited on the San Rafaela map in Sandbox Mode
Patch v 1.0.9.6112 Sep 23 2023
Cartel Tycoon: San Rafaela is out! Get the DLC to explore and conquer a new map, experience a new campaign, earn exclusive rewards, and meet new characters!
Balance Update (for all owners of Cartel Tycoon) Updates & Changes:
- Optimization: Drastically reduced the number of places where a game could freeze or lag and further improved performance in the end-game
- Two new Enemy Gang Leaders!
- Added Laundering Modes to all Laundering Buildings and increased their output after the playtest
- Removed notifications about overflowing buildings from the log
- Added subtitles to the Tutorial Intro Cinematic
- Close hints by clicking them with the Right Mouse Button
- Added ability to transport Weapons to combat encounters using Transport Companies
- Added Hotel to the Research Tree, removed Hotel building limit, and improved bonuses after the playtest
Balance:
- Lowered the price of the Hotels
- Lowered the duration of Combat Encounters in Cities
- Lowered the Terror gain of overflowing buildings
- Increased the storage capacity for weapons in Cities
- The amount of Terror generated by moving illegal products through Cities now depends on a product
- Increased the duration of Weapons in Combat Encounters by 2x
- Lowered the resupply time for new Weapons in the Military Base, Area Depot, and Guerrillas
- Increased the amount of Weapons players can get from the Military Base, Area Depot, and Guerrillas
- Increased the amount of places the Aerodrome can be built at. Increased the price of Aerodrome II and III
Visual & UI:
- Improves Soil Quality visuals
- Added ‘Downloadable Content’ menu for easier access to DLCs in-game
Bug Fixes:
- Fixed: Government Forces could attack Enemy Gangs instead of the Cartel during quests that require a government forces combat encounter
- Fixed: Players could talk to Enemy Gang Leaders during a combat encounter in Cities (they should be too busy with shooting)
- Fixed: During an Enemy Gang encounter with the US Army, Expiring Events from this Gang could appear (they should be too busy with shooting)
- Fixed: The ‘Bane of Bandits’ Ability appeared active outside of a Combat Encounter
- Fixed: A dialogue with an Enemy Gang leader could trigger if they’re attacked by the government forces
- Fixed: In the ‘That Sinking Feeling’ campaign, a product type is missing in one of the quest descriptions
- Fixed: Located the missing ‘S' letter for one of the Gang Leader dialogues. She’s safe at home now, thank you, Zaimine.
- Fixed: Players could potentially get access to transforming tools for some UI elements. Not anymore!
Known Issues:
- Camila Cervantes (Earliest Access reward) can't be selected as a Starting Capo for a new save
- San Rafaela: Some Quest descriptions have mentions of the Republic of De Ojeda regions. Quests can still be completed
- San Rafaela: Cars can go sicko mode on some of the roads
- San Rafaela: Several localization and text issues
- The soil quality remains on the screen after leaving the ‘Soil Quality’ Mode in some instances
- Global Goals cinematics are not playing on some Steam Decks
Patch Notes - Cartel Tycoon v 1.0.9.5236
Updates & Changes:
- Added Endurance settings for Sandbox (Recovery Speed, Decline Speed).
- Updated Lieutenant Abilities that unlock buildings to also give a discount on these buildings.
- Added ability to use WASD to navigate in the Research Tree.
- Added tooltips to Gang Leader dialogues informing the player why some dialogue options are unavailable.
- Added an additional marker to the Prison showing the number of Lieutenants currently in it.
- Various small adjustments to the Tutorial.
- Capo's custom nickname will now be used in dialogues.
Balance:
- Shortened Prison sentences for your Lieutenants by 30%.
- Added a delay to the money-rotting mechanic in Caches. Now it will activate after 3 months of construction.
- Made City Building prices higher in Legal Money.
- Lowered the healing speed in buildings (5 Days - Hospital, 15 Days - Residencies, Churches, Cathedral).
- Lowered Enemy Gang Power and attack frequency in the ‘Needs and Fears’ campaign.
- Turned on Expiring Events, Market, Lieutenant Allegiance, and Gang mechanics in the first half of the ‘Needs and Fears’ campaign.
Audio:
- Added audio cue for canceling building construction.
- Added audio cue to inform the player that he might lose the combat encounter soon.
- Small audio improvements.
Bug Fixes:
- Fixed: In certain cases, Endurance wasn’t recovering for Capo and the Lieutenants. (thank you, Penguib).
- Fixed: sometimes Weapons disappeared from the Enemy City during a Gang Deal.
- Fixed: Some Localization and technical text issues.
- Fixed: Lieutenants could heal during Combat in some cases.
- Fixed: The lieutenant that escaped from Prison remains inactive.
- Fixed: Weapon Marker appeared on the Combat Bar when there are insufficient weapons.
- Fixed: During a CIA attack not all of the Weapons in the Combat Area were used.
- Fixed: Residencies and Hotels stopped taking money from Caches after Combat.
- Fixed: Incorrect ‘Dealer’ Ability description.
- Fixed: Katy Reyes gave herself additional power with the 'Heart of the Family' ability.
- Fixed: Couldn’t deliver more than 20.000 cash to Cities during certain quests. (thanks, cha_siu_bao)
- Fixed: Updated the description for the Emblem given for reading the whole Manual.
- Fixed: Empty objective for the “Hold the Press” Quest. (thanks, Longlifebattery)
- Fixed: Unable to press x5 speed when using a controller.
- Fixed: The “By Sea, Land and Air” Lieutenant Quest could require non-existing Smuggling Points. (thanks, Cantora)
Cartel Tycoon v 1.0.0.3907 (Release, eu-update-22-RC5) - 26-07-2022
Major changes
- Special Buildings are in the game: Prison, Airport, Indigenous Territory, Guerillas, and Military Base have been activated, and now you can use them! Each Building introduces new quests, new mechanics, and unique characters!
- Loyalty Scale Rework: Bonuses added to Loyalty Scale. Loyalty now lowers with time; if it reaches zero - your Capo will die! Each playthrough starts with a positive Loyalty level.
- Unique Mayor Quests: Each city now has a pool of unique quests.
- Global Unlocks Rework: Now any Lieutenant that becomes a Capo in your game will become a Starting Capo. But some still have unique quests! We’ve also changed unlock conditions for Collectors Residence and River Pier upgrades!
- Multiple changes to the region visuals. Now Neutral and Enemy Regions have different colors and look prettier than ever.
- Gang leaders/gangs occupy enemy cities. Each gang has a leader. You can talk to leaders, make agreements to buy or sell products and safely transport Dirty Money through their cities without giving them a cut. Enemy Gangs will react to players' actions across the regions. Players will have multiple ways of defeating a gang.
- New Resources: Dried Opium, Sauce, Quinoa, Avocado, Dog Food.
- New Illegal Resource - Heroin. It’s an end-game drug made from Dried Opium.
- New Building - Food Factory.
- Add Quest Panel. You can now pin quests or hide them from the screen.
- Updated Research. Research Center renamed to University. You can Research Tiers I and II without a University. University is required to research Tier III buildings.
- You can now reroll Lieutenants available for recruitment.
- Resource Finder that helps to quickly locate and visualize resources and dirty money in your buildings.
- Added 19 achievements, collect 'em all!
- Added 28 new music tracks
- Fully voiced tutorial objectives and dialogues (English only)
- Added Time speed x5, for those who can’t wait!
- You can now finish building construction started with dirty money by paying legal money instead
Other updates & changes
- Removed the Terror requirements when hiring Lieutenants.
- 10+ New Lieutenants are added to the game including a special Ivan Mario lieutenant (ma417rio )
- Your Lieutenants' Allegiance is now tied to the Loyalty level - If Loyalty is at maximum, their Allegiance will rise.
- Indigenous Territory has a subregion that is initially locked for player construction.
- Added a Lieutenant Ability “Peace Maker” - Loyalty slightly rises when the Lieutenant with this Ability is in the city.
- When Capo crosses a police cordon, you can bribe the Police to let him through.
- The Events are presented not only with a marker but in the Phone Menu too for easier interaction
- Added 10+ new Events
- Changed Mayor Event that involved hiring lieutenants - player now can choose whatever lieutenant he wants.
- You can return Loan Favor money to Mayors or journalists at any time using their Event markers.
- Text about Capo’s death is now displayed in the Cartel WIndow. It’s only displayed with the first Capo death in the Cartel.
- Messages in the Event Log now disappear faster.
- Change starting dates in different Modes.
- You can now exit the Lieutenant profile with an [X] button.
- Production Buildings now have Uptime instead of Efficiency.
- The ground now has Soil Quality instead of Efficiency.
- Changed conditions for Events from Lieutenants in Prison. The Events will occur when Lieutenants are in Prison, regardless of whether the player owns the Prison or not. More dialogue options will be available if the player owns the Prison.
- Money Delivery Mayor Quests for acquiring the city now have a marker and additional dialogue.
- Multiple changes and additions in the Tutorial.
- Multiple changes and additions in the Manual.
- Added new mechanics to Seaports and Border Checkpoints. Temporarily, selling certain legal goods will boost loyalty, while others will boost Terror and might be confiscated on the border!
- Improved Music player
- Added negative Events activation condition
- Changed difficulty of the Survival Mode accounting for Enemy Gangs and Law enforcer attacks
- Changed cutscene for a Capo death (max. terror and max. loyalty versions)
- Added animated opening header for a Tutorial scenario
- Added introduction events and dialogues for the Mayors and Gang Leaders
- Added visual indicator for a city lost while outside of camera view
- Added Enemy Gangs settings in Advanced Settings for the Sandbox mode
- Changed “Needs and Fears“ first quests
- Special Skin (visuals only) for a River Pier tier III is added to Global Unlocks. Can be switched back to regular skin.
- Added new hotkey: “Tab” - quest panel
- Added new hotkey: “U”- screenshot mode, hides all the UI panels. Need to be enabled in the Settings.
- Added more information to the Economy screen - Enemy Gang Agreements, Yearly minimum resource prices, - New resources, Finishing construction using legal money
- Removed screen resolution options: 1024x768 and 1152x864
- You can now cancel any lieutenant personal quest using the “Personal Quest” button
- Save slot is pre-selected when starting a new game
- Added Growing zones setting to the Sandbox Mode Advanced Settings
- Added Pre Constructed buildings setting to the Sandbox Mode Advanced Settings (4 presets)
- Added Credits screen
Balance
- Improved Research Tree progression between different Tiers of buildings.
- Added additional cars to all the tiers of Residencies.
- More storage is added with Farms and Plantations upgrades.
- Added slots upgrades for Aerodromes instead of delivery time upgrades.
- Bonuses for Seaport, Checkpoint and River Pier added to Research Tree.
- Changed progression values for Seaport, Checkpoint, and River Pier upgrades.
- Area Depo now costs less.
- Increased cooldown for “Assassination” Ability.
- Lieutenants now move Precursor, Methylamine, and Hydrochloric Acid in the same capacity as the Warehouse. (S, M, L)
- Loyalty Increases when Mayor debts are paid and journalists are bribed.
- Money players need to return to Mayors increases with each Mayor Favor.
- Attention Star changes: Police arrest overflowing or suspicious buildings, Federales place Cordons, CIA chases down Lieutenants, US Army blows up buildings. DEA no longer confiscates
- Removed penalty for driving with Dirty Money and Illegal Products through Neutral Cities
- Resources in City Buildings removed in Sandbox and Survival Modes
- River Pier now has more slots but lower capacity
- Increased money reward and terror penalty for Robbery and Kidnapping lieutenant abilities
- Increased terror penalty for refusing to pay the journalist
Visual
- Main menu now has multiple animated background sceneries for your enjoyment
- Updated visuals and animations for Residences, Workshops, Driers, Farms, Aerodromes, Сity buildings (Cathedral, Salsa club), city favelas, Villages, and Special Buildings
- Updated visuals for Military Trucks and DEA cars.
- Updated visuals for US Army attack circle.
- Updated visuals and animations for the Seaport
- Updated visuals for different stages (active/inactive) of Lieutenant Abilities.
- All the City buildings in the same city are now displayed on the same tab of the Building Menu.
- Added animation to display that new lieutenants are available for hire.
- New animations are displayed when taking control of the city, enemy buildings, or a Special Building.
- The amount of money the player is taking is now displayed in the Mayor Favor description.
- Updated visuals for Research Tree upgrades displayed on the buildings.
- The price of the research is now displayed on the “Research” button in Research Tree.
- Capo and Enemy Gang leaders now have a special background during a dialogues
- Sandbox Settings show Special Building located in the selected region details
- Building Construction menu tooltip now shows costs and additional information for all the tiers
- Hotkeys list is updated in Settings>Controls and Manual>Controls
- Updated visuals for River Pier Tier III
- Added ability progress bar above lieutenant marker for the abilities - Concert, Robbery, Kidnapping, Preaching
- Changed construction menu design
Bug Fixes
[From players]
- Fixed: Lieutenant panel shows technical text during delivery action [FR] (François)
- Fixed: Hotel and Residences do not deliver dirty money to the Jail for Mayor quest (Jin Rah)
- Fixed: Transport company does not deliver resources to the city required for the Mayor Quest (Jin Rah)
- Fixed: Hotel and Residences do not deliver dirty money to the Residence (Xellos)
- Fixed: Mayor condition can’t be completed after loading a saved game (Xellos)
- Fixed: City lost marker is visible while city isn’t lost due to the Loyalty bonus (casasa viruz)
- Fixed: “Cash is king“ cash objective counter is reset after loading a saved game (Zipprian)
- Fixed: Game crashes after loyalty increases if there are no lieutenants in the pool (Cantora)
- Fixed: Loyalty bonus “Loyal citizen“ doesn’t work in city Soledoso in Survival mode (CamaradeOurs)
- Fixed: “Emergency ration“ quest is auto-completes after loading a saved game (Slacker)
- Fixed: Buildings ineffectively use the available trucks during a high load (casasa viruz)
- Fixed: Law enforcement does not move after saving the game during a terror start addition (MazzoPowah)
- Fixed: Half of the money from the last transported batch from the Gang Leader Agreement is lost (Jin Rah)
- Fixed: Cerro Tacarina Mayor Quest mentions the city name twice (Jin Rah)
- Fixed: Quest cancel button tooltip has a typo (Guardinger)
- Fixed: Terror Stars do not disappear after re-appearing and removal by Mayor Favor (Hawke)
- Fixed: Wrong cause of Capo death if burned in the building (Rouhmann)
- Fixed: Gang subjugated animated pop-up has a typo and text overlap (Rouhmann)
- Fixed: Confiscation is applied to the legal resource which wasn’t used as a drugs container (Rouhmann)
- Fixed: Avocado price drops to zero after selling it for a long period of time (Xellos)
- Fixed: Changing language doesn’t always change the texts in some places (Rouhmann)
- Fixed: Multiple Localization mistakes (Kriegskutter)
- Fixed: Incorrect Terror Stars descriptions in Advanced Settings for Sandbox Mode (ma417rio)
- Fixed: Quest “When The Party’s Over” didn’t count the buildings that were built before the quest started. (Xellos)
- Fixed: Event "Research And Development" didn’t count the construction of Tier III buildings. (Xellos)
- Fixed: Incorrect quantity of Cocaine is displayed in the “Expectancy Theory” Quest dialogue (AlekcZX)
- Fixed: Product price doesn’t change after certain bonuses. (AlekcZX)
- Fixed: Government forces bug out if you save during the Attention Star activation (MazzoPowah)
- Fixed: Capo gets lost and stuck on isolated roads. We saved him! (Rackbox)
- Fixed: Using your Capos "Make a Deal" Ability starts a dialogue with no character portrait… Spooky! (Mr. Noodle)
- Fixed: After loading a save, progress in “Cash is King” Quest resets (Zipprian)
- Fixed: Transport Company II with bonuses was better than Transport Company III with bonuses (syra10)
- Fixed: Mission "Community Outreach" wasn’t working correctly when capturing Amado (thank you, Xellos)
- Fixed: Mission “Clearing the Runway (Foscani)” wasn’t working correctly if the Aerodrome was captured or destroyed before accepting the mission (thanks, MaximumEagle).
- Fixed: Mission "In Their Own House" wasn’t correctly if the Residence was captured before accepting the mission (thank you, Eskild).
Known bugs
- Tier 3 research is not available if any number of multiple Universities is demolished (Xellos)
- Sandbox Advanced Settings doesn't have an option for researching buiding upgrades (thor)
- Wrong pronoun used for female Capo death screen (Xellos)
- Game manual has errors in Recipes section
- Lyova Fainherz offers to make a Methamphetamine deal, but his profile contains only Cocaine deal
- The wrong portrait is shown for a Gerardo Batista during a 3rd “small talk” dialogue
- Jail becomes neutral after the death of Capo
- All the ongoing research is lost if University is demolished
- The Death Info screen for Ceasar does not show money earned and drugs sold
- The Radial delivery menu shows that Lieutenant can deliver 0 resources
- Only one Lieutenant's upkeep will increase if multiple Lieutenants are selected
- Los Grandes roads leading to the Aerodrome disappear if Pre Constructed buildings setting is set to None is Sandbox Settings
- The Music stops playing after loading a saved Tutorial game
- Lieutenant Nickname does not update in the list of Lieutenants
- Multiple “New Lieutenant” animations play at once if reroll is used multiple times
- Attention Starts are shown incorrectly after loading a saved Tutorial game
- Some missing localization and typos here and there, will be fixed soon!
- Destination connection does not reset if Lieutenant became Valatile
- Ability “Cultivator“ is highlighted if area does not have any Opium farms/plantations
- The helicopter model overlaps the ground after landing
- Constructing Building while Buring has the same visuals as if it’s completed
- Building menu warning icons list overflows off screen
- Gang and Law enforcer cars overlap Buildings during a War animation
- Gang and Law enforcer cars sometimes placed on water surfaces during a War animation
- Gang cars overlap with the Indigenous Territory buildings
- Choose a new Capo screen shows two silhouette of the Mauricio
Patch Notes - v. 0.9.3.2368
Major changes:
- Added ability to turn off restriction for the allowed number of buildings in Sandbox advanced settings! Unlimited hotels, Research Centers and Residences, here we go!
- Changed progression to Global Tier II in the Research Tree
- Multiple Lieutenants Selection. Added “List of Lieutenants” window with Filters
- New Hot Keys: Press and hold L. Shift to turn off buildings sticking to roads in Construction Menu. Use Delete to open the Demolition Menu
- Added additional Dialog for situations when your lieutenant is trapped in an Enemy Region. You can now bring him back even if you lost the region and the roads are destroyed
- The journalist is now a Quest-Event
- Added Partial Controller Support (Xbox 1708)[Experimental]
- Upgrading your lieutenants rank is now a Quest-Event
- Updated the “Statistics” Window to give more information about sales, earnings, and market prices. The UI has been reworked too
- Music Panel reworked. You can choose the tracks you want now!
Other updates & changes:
- Updated UI for Lieutenants transportation Menu
- Added an Additional Research for Tier III Residence – “Additional Transport”
- Added different icons for different types of Quest-Events
- You gain 2x Terror for burning Enemy or Neutral Buildings
- When Saving the game on Pause, it will load on Pause! New Pause animation added!
- Increased the volume of available starting Illegal Money in Sandbox Mode settings (100m $)
- New city animations for Abilities “Robbery”, “Kidnapping” and “Concert”
- A new page in the Manual with a controller scheme
- Names of Ports, River Piers, and Checkpoints in the Economics Screen now also contain Region names for easier identification
- Changed biographies of lieutenants with the new “Perform a Concert” ability
- Changed icons for Assassination and Silent Assassination abilities
- Updated Warehouse 3D models
Bug Fixes:
- Fixed: The game no longer crashes when you try to burn the building from the helicopter
- Fixed: Incorrect animations for Capos Helicopter flights
- Research Progress no longer stops at 0 when researching a new building in the Research Center
- Fixed: Pressing Space opened “Building Demolition” window multiple times when demolishing a building
- Fixed: Some Quest-Events finished abruptly after loading the Save Game
- Fixed: Charity Events in Church did not count towards the Quest Goal if you gained Loyalty through Villages (Tutorial)
- Fixed: Quest with Bribing the Mayor did not count if you captured Rogandes before the quest “Gaining Control I”
- Fixed: After reloading the save, progress resets in Lieutenant Quests
- The Quest description for “Production Chain I” has been updated to include [Logistics] reflecting the building selection menu changes
- Changed the description for “Have a Feast” Quest-Event. It won’t be confusing anymore!
- Changed the description of the Story Mode in the Main Menu
- When changing a Hot Key for “Pause,” the “Pause” button in the UI will show the Hot Key you’ve chosen
- Transport Company now shows Regions in the “Additional Connections” Tab
- Deleted Text “0 Additional Connections” from the Warehouse menu
- Tips for Quest-Events no longer display beyond the window boundaries
- Fixed: the wrong number was displayed in the dialogue with Diana in “Fair Exchange I” Quest
- Changed Dialogue with Panfilio during “Money Buys Power” Quest to match the Quest description (Survival Mode)
- You can no longer perform two concerts in the same city and the same building
- Updated the description of the “Perform a Concert” ability
- Lieutenant Interface no longer displays above the opened Building List
- Fixed: Freezing Terror Stars doesn’t count as a bribe in a Statistics Menu
- Fixed: Incorrect effect descriptions for Residence III
- Multiple Localization updates and fixes
Known bugs:
- Several localization issues
Patch Notes - v 0.9.0.1664 Hotfix
A minor update addressing a with Russian translation disappearing in some instances!
Bug Fix
- Fixed issues with Russian language displaying incorrectly
Patch Notes: Cartel Tycoon V 0.9.0.1299
Updates & Changes
- Previously buildings have had only On and Off states - now they also have Pause. Paused buildings don’t function normally. Buildings are set on Pause when they don’t have dirty money for upkeep, and they automatically automatically resume their work when money is delivered (while On and Off states can be toggled only by - player himself)
- The links between buildings have been improved, Pause and Turn off states are now displayed
- Loyalty and Terror bars first appearances are now animated in tutorial
- Removed character upkeep warning describing logistics issues
Bug Fix
- Fixed Chemical Factory restriction issue (should not overflow now)
- Sandbox mode now starts with no terror points
- Fixed control loss resetting on deconstruction issue
- Updated some texts in the Manual
- Fixed the bug which caused rogue lieutenants to destroy the whole city.
- Fixed some minor text issues
Visual
- Added contrails for planes
- Added ship wakes
Known issues
- Building list could be buggy sometimes in story mode
- On some of the Windows versions (specifically if something has been done with the default Media Player) our animated intro causes the game crash. The temporary workaround is to turn on“Skip movies” in the settings settings.
- Aerodrome deconstruction causes its progress bar to roll back.
- Some of your crash dumps were not processed yet, we are working on it
- Some Nvidia cards cause D3D to crash at start-up (https://www.nvidia.com/en-us/geforce/forums/g ame-ready-drivers/13/256280/unreal-engine-is-exiting-due-to-d3d-device-being-l/)The main menu UI is bugged at some laptops - switching from Fullscreen to - ----- Windowed or Borderless usually fixes this.
Patch Notes: Cartel Tycoon V 0.9.0.1276
Updates & Changes
- Game launcher has been added (log in to tinyBuild account if you are our early adopter and you want to access your limited content on GOG)
- Added animated connection links on building selection, helping to localize your logistic issues and also see which buildings are overloaded.
-
- Note: You always can turn off this feature in Settings (Show buildings links option).
- Added low Dirty money indicator to buildings UI and marker and characters on selection UI.
- Hire confirmation dialog
- Added “Skip movies” option in Settings (please pick this option if you have Story crashing at the start of new game, this should fix it)
- Updated Mayor dialogues, and added full localization for Mayor dialogues for all languages
- In tutorial mission, Loyalty bar is now being highlighted until player boosts it
- New Chinese font (easier to read)
Balance
- “Truck Supplier” ability now affects all kind of buildings and always gives the fixed count of trucks
- Terror does not rise from Residences overflowing with money any more
- Lower Raid probability
- Increased the required number of terror points for 4th, 5th and 6th stars
- Applied some tweaks to Terror and Loyalty
- Increased max Residences amount from 7 to 10
- Increased Lab’s cash storage (prevent Dirty Money overflow)
- Mayor’s “Freeze Star” favor now costs $150k (was $500k) and the freeze continues for 40 days (was 15 days)
Bug Fix
- Updated and fixed message about high spends
- Fixed some text issues
- Fixed city buildings selection issues
- Stopped loyalty bar random blinking
- Fixed some lieuts abilities visual bugs
- Localization fixes
- Fixed launcher's offline mode bugs
- Fixed the activation and position of some particles
- Building deconstruction would not protect from attacks and prevent losing control any more
- Fixed CONTROL quest soft lock
- Return wind sounds on high camera position
- Fixed some Deals texts (wrong numbers)
- Localization issues
- Domination quest does not count city buildings any more
- Fixed system menu button layout
- Fixed event log entry tooltip markup for all localizations
- Rogue lieutenants won’t burn blockaded buildings now
- Fixed Almagro Torres city conquest dialogs
- Fixed arrest area visual (more convenient to notice now)
- Fixed “Cocaine Dealer” ability description (it previously said “Opium” somehow)
- Plantation is now a production option in lieutenants special quests
- Fixed Almagro Torres city not available for conquest
- Fix viewing ability effects icons on Aerodromes
- Residence overflow notification is not displayed any more
- Fixed some localization issues
- Remove some excessive texts from quests
- Fixed camera lock when setting destinations for the hotel
Known issues
- On some of the Windows versions (specifically if something has been done with the default Media Player) our animated intro causes the game crash. The temporary workaround is to turn on “Skip movies” in the settings settings.
- There is a very small possibility that rogue lieutenant will destroy the city
- Aerodrome deconstruction causes its progress bar to roll back.
- Some of your crash dumps were not processed yet, we are working on it
- Some Nvidia cards cause D3D to crash at start-up (https://www.nvidia.com/en-us/geforce/forums/g
- Game-ready-drivers/13/256280/unreal-engine-is-exiting-due-to-d3d-device-being-l/)The main menu UI is bugged at some laptops - switching from Fullscreen to Windowed or Borderless usually fixes this.