Build 1171 is Live - May 23 2022
1171 fixes all issues with Achievements and creates a more robust way to handle Hero Deaths
Greetings, adventurers!
Our new build just went live on Stable, containing fixes for every Achievement that wasn't previously triggering properly. New achievements await on your next trip to Beor.
Along with a host of stability fixes, Build 1171 contains a fix for our Death & Dying system for heroes. Character deaths could sometimes get a little wonky if you only had one living hero in your party, and the system never really handled party wipes elegantly up until now.
This fix means I now have much more leeway in my writing to unleash potentially lethal consequences for failed missions. Look for a deadlier adventuring experience in coming patches. Mwahahahaha!!!
UP NEXT
Your choice between siding with the Undermarket or Fantastical Crimes Unit will play a much more significant role in the reworked first month of quests and we're expanding the Spirit/Hunger/Foraging system.
We're also testing out a crazy exciting potential new feature this week that I hope to tell you lots more about in the very near future.
DECORATE THOSE TAVERNS!
Clicking the DECOR button allows you to decorate your tavern with the trophies earned by your heroes' victories (and defeats).
We Want To Hear from You
Epic Tavern streams development every Monday and Friday on Twitch.
Mondays at 7pm EST: Narrative Chat with Tomo and Shawn
Friday at 7pm EST: Bug Squashing with Rich
Dev Chats on Discord
NEW TIME: Every Wednesday from 2-3 pm EST, join Tomo and Shawn for an open voice chat about game design and storytelling where we field any questions from our players. Stop on by!
https://discord.com/invite/epictavern
Update 1026 (20 June 2019)
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Tavern Scrawl #52: Summer Skills and Refreshments Patch - Version 1026
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Hello, Brave Adventurers!
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The day has come for our patch update to go live! We are really excited for the changes and updates we have made, and we are beyond grateful to have you develop alongside us through our interactions on Twitch, Steam, GOG, and Discord.
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Here's a look at what is in store for you!
TL;DR:
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We did a full narrative pass over every quest and encounter in the game
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Updated every encounter to new skill categories
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Assigned custom durations for every encounter based on results
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Fine-tuned hit point damage/recovery
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Added spirit point damage/recovery
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Fine-tuned difficulty on every encounter
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Added compound encounters, making it so random road encounters can now branch into multi-stage stories based on results
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Laid the groundwork for upcoming supply/hunger system
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Did a cleanup/punch-up pass on all narrative content in the game
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All encounters now reflect the correct time of day for the party
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Skills and their categories have been significantly reworked. There are fewer skills now, but they are more tightly integrated with individual encounters.
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Encounter types have been expanded and their relationships to the skill systems have been improved.
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Additional stances have been added and stance calculations have been refined.
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Quest supplies and hunger have been integrated.
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The Drink Chain Combo is more flexible in that you can stop serving at anytime.
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Lots of bug fixes!
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As always, you are welcome to join us on our Twitch streams every Monday, Wednesday, and Friday at 4pm PST, or our Discord dev chats Tuesdays at 10:30am PST and Thursdays at 4:00pm PST. We have such a blast hanging out with all y'all! We are also now active on the Steam Chat group; join us!
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http://www.twitch.tv/epictavern
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http://www.discord.gg/epictavern
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https://s.team/chat/HI0VYg9T
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From everyone here at the Tavern,
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CHEERS!
Features in Detail:
New:
- Quest details mutually exclusive options are as follows: Return to Quest List: displayed by default, hides quest details; Cancel: displayed while quest requirements not met (min party size of 2); once clicked any party members are cleared, Accept: displayed only when quest requirements met (min party size of 2); hides quest details
- Added stage subtype definitions as per the agreed upon new 3-digit stageTypeID scheme
- Added unified quest log item support for two new "travel" stages, now known as Event stages: Event:Travel, Event:Conversation
- Quest assignment UI and code has been updated to depict the new stage type design
- The PrimarySkillCategory (aka skill Subtype) class has been updated to respect the new design
- Tooltips have been created for Quest Objective contribution total and bonus text elements
- Character skill list has been updated to pull skill class and subtype names from StageCosmeticData
- UI stubs and code hooks have been created for the upcoming Quest supplies feature (locked until feature is online)
- UI stubs and code hooks have been created for Skill Checks including related list items (hidden until feature is online)
- Hunger meter is functional (though it imparts no character effects at this time)
- Ration buttons fully integrated, reducing hunger and foodstuffs when clicked
- Improved UI handling of completed quests (relies on the fixing of a known bug preventing recall of serialized quest party data)
- Tavern depart/return transition states are now supported by the unified quest log item
- Added make/break camp support to unified quest log item - these stages now have a unique skin
- Post-event UI sequence updated to leave portrait results and stage result "hat" displayed along side dedicated post-event options Forge Onward, Turn Back, Party Options
- Questecution: Spirit now decreases as a function of distance traveled
- Quest List now has a limit of 10 quests, after which quest summons stop appearing (does not affect quests triggered by bio event)
- Break Camp stage now restores 50% spirit to all party members
- All in game characters NOT questing now recover 50% spirit each turn
- Bad Moods Added based on Spirit Loss
- Bad Moods left unaddressed can deteriorate into Psychosis
Improvements:
- Added "Saving Game" message when the game is in the process of saving
- NextDay/GoForth button is hidden while viewing quest details
- Updated Quest assignment flow; Redesigned map nav bar: Cosmetic improvements, Moved pending quests/cost from End Turn button to nav bar, Added tavern gold display
- Quest details now has a clear party button to remove all party members at once
- When a party is assigned to a quest, the Go Forth button now displays VFX light rays
- UI polish pass on New Tavern difficulty selector
- Questecution portrait roll result text is more visible
- Custom Stage Definitions now support inheritance, allowing for a derivative subtype to be more easily created
- Stage Subtypes are now factored into weighted random stage generation
- Procedural Stages no longer rely on Stagebucket links, but draw all stages of their type
- Serve combo counter UI: Serve combos can now be canceled at any time with a Stop Service button present on the combo counter UI. This breaks out of the combo in its current state, retaining whatever reputation bonus that may have accumulated. Reputation bonus is now lost when the chain ends with an unhappy customer, timer expiration, or lack of nearby patrons. Various improvements to messaging and appearance, mostly in the combo resolution panel. The mid-combo counter UI now has an element that appears when two or more patrons have been served in a combo, displaying a running tally of the current reputation bonus
- Party Supplies is now an expandable dictionary to allow for simple addition of new type. All narrative tokens have been updated to reflect the new structure
- Save system now packs/unpacks current supply inventory under the new dictionary system
- Improvements and fixes to party travel distance tracking
- Dashboard distance tracker now works, and updates continuously
- Various fixes to display of ration buttons
- Added pulses to some text elements, activated on value changes
- Fixed various uninitialized dynamic elements related to hunger, region, and distance
- Quest log item header results failure indicator no longer disappears in certain cases
- Increased Event Action button profile (vert size) for easier clicking
- Turn Back option now calls a confirmation pop-up
- Added contextual messaging to questecution continue button: set forth, forge onward, continue, enter tavern
- Questecution: Changed order of post-event options panel for less mouse travel
- Character sheet: updated equip slot design with motif that will be applied to the roster list item equip buttons
- Cosmetic improvements/fixes to mutually exclusive quest pop-up
Fixes:
- Increased difficulty values for the prologue quest encounters
- Party preparedness list item: max difficulty calculation now uses the proper base of 4 rather than 5
- Making camp before reaching the Keystage no longer causes a crash upon reloading and continuing the quest
- Removed extraneous ":(1)" from Exclusive Quest Selection
- New status added: RECOVERING_INCAPACITATED, facilitating code that prevents the assigning of incapacitated heroes to quests when they are recovering in a facility. Status displays identically to "Incapacitated"
- New Expansion pop-up is now 16:10 friendly
- Roster is now refreshed upon clearing the party
- Fixed character details elements whose positions conflicted with the new options buttons
- Speech bubbles no longer get frozen in visible state when closing the quest list
- Set proper initial text values for map navbar prefab
- Fixed/added drop shadows on new quest details options buttons
- ReturnToQuestList button label is now dynamic to better match scene context
- Quest List: Fixed glitches with QuestInfo animated show/hide behavior
- Map: Go Forth button mouse detection is no longer blocked
- StageToken rewards gained during a multi-day quest are no longer lost if the game is reloaded before finishing the quest
- P4V file casualty: fix for Quest Info animated display/hide
- Added dedicated ReturnToQuestList button for tavern; the shared solution was inappropriate for the tavern list's unique profile
- Fixed several null ref errors related to facilities check-in, particularly at the top of the turn
- One-Way Trip: quest assignment Accept button now works
- New quest assignment options now have appropriate prologue/tutorial filters
- Improved clarity of quest assignment option button disabled states
- Added custom tooltip text for quest assign option buttons disabled by prologue/tutorial
- Fixed several other cosmetic issues on quest assignment panel
- Questecution portrait roll result text no longer disappears intermittently
- Fixed character race name lookup with a default value of HUMAN if the race name is not accommodated by the lookup dictionary
- Told Victor Marshall he is not allowed to be an Elf
- Removed extraneous ManagerOvermind from Tavern scene which led to periodic Save file reset
- Immediately dismissing a hero upon loading into a game (not selecting any patron beforehand) no longer breaks the game
- Dismissing a hero no longer causes the character sheet dismiss button to disappear for that turn
- Added missing GVs that led to progression blocks in certain quests
- Roster list item: tweaked skill totals grid size to avoid element wrapping at 16:10 resolutions
- Corrected string issue causing Scent of a Wom-ant to crash upon failure
- Minor fixes to map navigation bar
- Fixes to equipment buff calculation when generating primarySkillCats
- Quest list prefab: cleanup of accumulated obsolete objects
- Fixed bug with logout, then log back in and infinite loading
- Fixed GOG name display bug
- Cleared away a blocking issue with the way parties are processed on load
- Initialization fixes for Quest log items
- Action list items now have a scroll passthrough
- Removed raycast detection from VFX that were blocking parts of Action scroll bars
- added missing file Questecution controller
- questecution no longer breaks upon gaining a good as a stage reward
- restored action breakdown output, displayed upon event action
- Party assignment: Converted food provision widget to increment foodstuffs in 25% steps based off typical food quantity as calculated for party size and trip distance (max 200%)
- Questecution: portrait functionality is restored (health/spirit updates, death overlay, related vfx)
- Turn back button is blocked for prologue and tutorial (tooltip fix will require prefab access)
- Party now stops when the Halt button is clicked
- fixed null ref errors related to passthrough Scrolls recently added scrollview auto-locate functionality
- Fixed some bad tooltips, added others and updated some with relevant gameplay filters
- Contribution calculation error which occurred in stages designated with a parent type now correctly resolves to the same base type
- fixed a null ref race condition on party slots that would sometimes break questecution
- adventurer party portraits are now displayed for completed quests
- Questecution results dice VFX time scaling is corrected so they are no longer frozen at start
- Questecution: In-Tavern quests now show more appropriate messaging for destination, region name, difficulty, distance and foodstuffs
- Party preparedness UI elements are hidden for in-tavern (no-travel) quests
- In-Tavern quest destination now shows tavern name
- Party slot level indicators are hidden for completed quests
- Map: Quest list exit button is no longer missing for completed quests
- Fixed mini quest log scroll speed
- Other cosmetic and minor messaging tweaks
- Fixed quest instantiation breakage upon starting a New Tavern
- Fixing double instantiation of GOG Authentication Listener by making it a static var
- Party data is now saved correctly and restored upon load
- Fixed broken quest details UI for completed quests
- Fixed a UI conflict between party preparedness elements and No-travel state
- Added alternate header for completed quests: "The story as it happened"
- Fixed quest log null ref error (missing log header object references)
- Ration button is now deactivated when the party has no rations
- Removed results tally background connector from left three portraits
- Hunger values are now reset at end of turn for all adventurers not in the field
- Multi-day quests are functional again - Make/Break stages no longer break questecution
- Fixed bug with stage results callout on "hat"
- Quest List panel: Fixed/improved Quest Returning indicator that was overlapping the mini-log header below it
- Quest List panel: Return quest travel readiness items are now populated
- Quest List panel: "Back to quest list" button is now present for returning quests
- Halting the party and resuming no longer causes the party to head home
- Fixed intermittent missing party option buttons during Halted party state
- Fixed header button state on camp quest log items
- Null ref fix: on load, parties now only add their members to the main Adventurers list if their quest is not null
- Fixed redundant instantiation of quest instance A One-Way Trip at startup
- Fixed handling of exclusive quests that have no other conditionals
- Party instances now save, load and bind to quests properly
- Fixed order of party/quest instance loading and unpacking of party data instances to avoid race conditions and circular dependency issues with Quests/Parties
- Fixed redundant quest/party instances
- Quest log item even record UI is now functional (does not restore properly)
- Fixed incorrect values in even action list hover display
- Fixed bad text margins on stage setup
- Fixed XPacFilter null ref when loading a save game into turn 4 (drink chain tutorial)
- Some fixes to quest list details completed quest display while in tavern: portraits, supplies display state, distance traveled
- Consolidated calculation code for stage required contribution into single place
- Fixed out of range error in party manager
- Fixed nav button activation null ref in tutorial manager
- Fixed out of range error in manager parties on startup that could occur when multiple save games exist
- Fixed duplicate party and quest bugs
- Parties now save and load, retaining quest bindings
- Parties are now created only during quest assignment rather than upon quest instantiation
- Additional safety measures against zombie/duplicate parties
- Fixed stage inheritance and subtype IDs and that were out of alignment with data
- Fixed party assignment blocker: error upon clearing a party, was missing reverse iteration
- Fixed about a dozen null refs mainly during quest assignment, adding checks for null PartyData (made necessary by recent party data changes)
- Skill/Stage Class derivation from Subtype no longer confuses Survival with Mind
- Fixed collection removal error that occur while purging empty parties
- Failed quests no longer cause a party data null ref upon reset
- Event action mouseover now reflects the proper stance power modifications
- Steam: New Taverns no longer hang indefinitely
- Halting the party no longer skips the next node in the stageNode list
- Procedural stages are now properly filtered (no more key stages masquerading as intermediate stages)
- Removed automatic wipe of party serialization upon save; it now is wiped as part of the conversion process
- Multi-day quests are now functional (Break Camp works)
- Save game fix: Serialized party data from old saves is now converted to party instances on startup
- Save game fix: Duplicate/zombie quest instances (particularly One-Way Trip) are now destroyed at startup
- Quest Assignment: adventurers no longer become "assigned" when viewing archived quests
- Fixed stage/stageNode recursive serialization bug
- Fixed SP MIN/MAX keyword parsing that was incorrectly using hitpoints as a calculation reference
- Fix for bad quest supplies UI state in the tavern for Available quests
- Fixed multi-day null ref quest breakage that was due to orphaned collapse event subscription by quest log items
- Questecution: Hovering/rolling procedural characters no longer causes non-targeted procedural party members to respond
- Top of turn: menu list item arrow indicators no longer display as rectangles
- Fixed equipment tutorial blocker, added foolproofing to support equip freedom during prologue
- fixed last remaining aspect of multi-character roll bug
- Moved the cloud save deactivation earlier in SteamManager's Awake process to avoid existing saves being deleted at startup before cloud functionality is deactivated
- Removed "no travel" UI from quest list
- Quest List: fixes to initial state of party preparedness line items
- Questecution: Canceling Turn Back from the post-event options no longer leaves the player with no options
- 16:10 aspect ratio fixes for questecution panel and quest log item action record
- Questecution panel 16:10 aspect ratio fixes for power comparison UI element and event phase background
- Equipment list items now properly display their skill bonuses
- Fixed race condition causing Patron Activator null ref error
- Fixed Character Toast Handler null ref error that may have been causing summons blockages
- PPtr dereference error related to save slots should no longer occur
- Stage rewards are now properly registered and messaged in stage results
- Procedural gold rewards are now properly registered and messaged in stage results
- Event action hover tooltip cursor offset is now upper right (added override)
- Loot items now populate the loot list as necessary
- Loot list "empty" callout is now hidden when items are present
- Fixed/improved messaging of roll percentages in action record
- Action record stance power mod callout now reports literal power value instead of percentage
- Removed redundant quest summons condition that prevented handing out more than one quest summons at a time
- Upon passing out patrons now clear their summons so they don't hog up allocations for conscious patrons
- Quest summons are now assigned properly and meeting their assigned ratio targets (max 2 simultaneous, max 3 per turn)
- Removed remaining elements of the summons queue approach that were conflicting with the current method that utilizes standard lists
- Max new quest per turn limit of 2 increases to 3 after turn 50
- Corrected Display falsely attributing Spirit Point gains to HP
- Questecution spirit decay fixes
- Updated spirit/health thresholds for wound/fatigue effects
- Removed reference to obsolete tavern management UI when clicking portrait recovery icon
- (Blocker) Tutorial Greeting Grunson phase now activates proper summons
- Roster list item: Updated equipment button style to match recently updated character sheet equip slots
- Map: Fixed Roster list item Join Party button functionality and Status display
- Roster list item empty equip buttons are now functional
- Questecution: Removed UI strip that encroached upon action power text under action lists
- Questecution: Improved connection/coloring between quest log item header and power comparison strip
- Grammar tweak to stage spirit gain/loss
- Unconscious characters are now ignored when considering new summons patrons
- Roster list item: incorrect equip slot references have been fixed
- Turn Back post-event option is now unavailable immediately after key stage resolution
- Quest List: fixed duplicate Underway quests displaying in Available quest category
- Fixed equipment tutorial blocker
- Infection and Sepsis now clear upon reaching Full Health
- Spirit / Fatigue effects should now clear properly as the Hero regains Spirit
- Spirit points properly update when not in Bathhouse once again
- Equipment tooltip fixes
- Offset Fatigue Effects corrected
- Reduced tips
- Upgraded Kitchen now properly awards additional Menu Slots
- Added tooltips for hunger WIP
- Adjusted text boundaries for Early Access Notification on Landing
- Quest supplies increment/decrement buttons now work properly
- HP and SP are now clamped on the low end to 0
Update 969 (14 February 2019)
Tavern Scrawl #50: Squashing the Netherbugs! Build Version #969
We are happy to bring you all another patch, this time focusing heavily on improvements and fixes, and adding some new things to help support those improvements and fixes. There's nothing that warms our developer hearts more this Valentine's Day than to eradicate bugs with sweet sweet vengeance. ;)
Moving right along, here is the TL;DR:
Difficulty, RNG, and Event Actions!
We have put in a bunch of work during this patch to address difficulty and chance-based elements. This has been a multi-pronged effort, including bug fixing, tweaking existing code, and feature implementation. We added the ability to select a difficulty that suits your play style, no matter if you prefer a walk in the park, or a walk in a very scary park in the dark. We also added more cool event actions that allow you to make interesting decisions that allow you to play it safe, in terms of the percentages, or put it all on the line for that high-risk, high-reward move. We're very much looking forward to your feedback on how all this feels from your unique perspective.
System Updates!
We have updated our system to the newest version of Unity, which has fixed a number of bugs (including that dreaded alt+tab bug!!). We are also rebuilding the tutorial from the ground up so it remains stable, despite ongoing changes/additions.
Quest Assignment and Questing!
UI for Quests assignment has been completely reworked. You are also now able to review the history of your heroes' adventures.
Fixes and Improvements!
We squashed many bugs, woohoo!
As we have mentioned countless times, there is no end to the appreciation we have for our community and all of the conversations that we've had with you all. If you're not already a part of our community, please join us at http://discord.gg/epictavern for amazing discussions and dev voice chats. We also livestream our development at http://twitch.tv/epictavern.
From everyone here at the Tavern,
CHEERS!
Features in Detail:
New:
- "In Development" Notification added following the Initial Load Screen
- Support added for 16:10 Resolutions
- Refactored quest list and related elements
- Quest list: Quest list is now a two-state panel: full list displayed by default, with details displayed upon clicking a quest; List size is now full screen height; Quests are now divided into categories Active, Pending, Available, and Completed
- Quest list items: Much larger size, messaging is better organized and easier to read; party slots
- Quest details: Consists primarily of journey preparedness and quest objective contribution tables; Removed quest "wanted skills" list due to redundancy; Removed quest requirements list; Party slots below the minimum required threshold (currently 2 for all quests) display a callout to message that a hero must be assigned
- Pending quests display a "preparing to depart" toast near Quest Chance
- Journey preparedness details the party's strength vs. each event class, with a three-tier comparison assessment indicator (good, okay, poor)
- Quests without a party display "???" for all success chance fields (preparedness, objective, and quest) until a hero is assigned
- Refactored party contribution bonus list items to be in line with the upcoming skill refactor
- Added various helper tooltips on success chance badges and "???" placeholders
- Quest success percentage has been removed: Quest chance indicator is now a rough average of the objective and preparedness assessment indicators
- Mini-roster is now consolidated in bottom half below quest details, providing a larger map view
- Roster Join Party button is now disabled upon full party, with corresponding alternate visual state
- Adventurer details (displayed upon clicking adventurer list item) has been visually updated, consolidated, and had its status widget removed (redundant in the new design); Improved mini-quest log that's displayed upon selection of an Active quest
- Optimized refresh calls to mini-roster and roster list items to target only the relevant adventurer items (huge speed boost!)
- Many many conversions from Text to TMPro
- Quest info panel, returning parties: added dedicated UI element to more clearly message returning party state, also removed objective contribution table and quest chance indicator during this phase since they're irrelevant and muddy the messaging
- Cautious Stance Added (50% Power on Failure, -25% Max Power)
- Precise Stance Added (Hit chance +15%, Power -15%)
- Roster list item: Added equipment slots that can be clicked to display the Equipment UI, redesigning some existing elements to accommodate; Equipment slots have equipment/helper tooltips as needed in both populated and empty states; Facility toast has been moved to the portrait, effects icons reduced in size; Skill totals redesigned in horizontal layout with background highlights matching skill class (will better accommodate future sorting functionality)
- Character sheet: redesigned equipment slots in the image of the roster list item slot design
- Map: Added support for equipment changes via roster list item
- Added Difficulty levels on Tavern Creation
- Added sun ray VFX behind GoForth button to attract attention when questecution is pending
Fixes:
- Upon purchasing a facility, the correct number of beds are now unlocked instantly (used to require next turn)
- Questecution: Halt Party button no longer flashes before the Roll button appears
- New Quest popup: Okay button is now hidden until end of reveal, instead of glitchy inactive color
- All patron summons are now cleared upon spending the last AP
- Level-up: Roster profile now updates dynamically as skill points are spent
- Level-up: Updated incorrect tooltips and button elements that were left on roster total widgets when copied from the roster
- Removed phantom party members, ensuring party contribution math checks out
- Resolved Flickering Adventurer Tooltip on map
- Restored missing reference to serve combo close button on scene controller (drink tutorial)
- Facilities UI now refreshes properly upon checkin/checkout
- Lightly Wounded character effect no longer sticks around forever after healing naturally
- Several Anchoring issues in Main menu and Tavern scene corrected
- Quest list: mini quest list (in tavern) header strip is now hidden as necessary for certain panel states
- Questecution roll button/portrait VFX are now activated/deactivated properly, and no longer block raycasts preventing access to the Roll button
- Roster list items are now selectable again (was blocking tutorial), couple cosmetic tweaks to Roster
- Quest Stages now utilize the Quest Difficulty rather than the Local Zone Difficulty
- P4Connect straggler: added missing scene-specific header display handling for the mini-quest list in Quest Details
- Alt Tabbing Crash fixed!
- Screen Defocus Crash Fixed
- Character interaction: constrained font size of speech bubble text, preventing ugliness along the bubble border from manifesting
- Register list item: made text font sizes variable and increased size of fonts to ensure legibility at low res
- Character interaction level up UI should now be visible
- Fixed bad positioning on Empty roster list item UI
- Restored serve combo counter prefab anchoring
- Fixed bad serve combo counter log scroll position
- Fixed position of drink chain counter end tutorial text box so it covers the Okay button
- Quest party contribution no longer listens to skill categories
- "Required" toast now appears on all party slots for One-way Trip
- "Required" toast no longer appears on completed quests
- Map nav bar now displays the correct day and week
- Completed quest list items now display archived status rather than "Returned in Error"
- Fixes for several broken skill checks, and some If conditional errors
- Tavern nav bar UI updated with support for 16:10
- Corrected series of invalid SkillChecks
- Removed lingering parts of skill category support form quest contribution scripts
- Checking in a casualty of P4Connect: "Required" toasts no longer show on completed quests
- Multiple stage data fixes for exposed code
- Fixed malformed stage conditional in Hammer Time Quest
- Corrected duplicate Asset Caching which led to Game Freeze when using the "Logout" button
- Corrected error that caused Veteran Adventurer Achievement to get skipped on certain machines
- Summons are working properly once again
- Tavern Hub: Initial state of service log tab now displays correct number of active patrons and summons tallies
- General Null References cleaned up on Game Exit
- Fixed Clickable Patrons during Tutorial to ensure only the Patron you are supposed to click on is accessible.
- Clicking Murgul too quickly in the Drink Chain Tutorial no longer breaks the tutorial
- Updated Tutorial System to autolock Characters until they are needed
- Fix for Drink / Food parsing mismatch
- Days now run from 1 to 7 rather than 0 to 6 (Programmers are hilarious)
- The First day of the week is no longer 'Caturday'
- Goods parsing error corrected on Character Interaction
- Unequipping and equipment swapping now work correctly, no longer accumulating hidden items
- Added sound to Unequip button
- Corrected missing Partying skill checks
- Changed all Dwarven Customs Skill Checks to Partying Skill Checks
- The following UI is now 16:10 friendly: Quest list, Quest list items (Type, Quest & Chapter), Quest details, Character Details, Mini-roster, Roster list items
- Restored party slot speech bubble display upon quest assignment
- Converted success/fail/question power rating textures to updated formatted versions
- Restored arrow textures references in several places
- Questecution panel is now mostly compatible with 16:10
- Fixed bug causing aspect check code to give incorrect result
- Quest resolution panel: fixed several problems with 16:10 aspect
- Top of turn panel is now compatible with 16:10 aspect ratio
- The Loading screen is now 16:10 compatible
- The generic message popup is now 16:10 compatible
- The following Landing UI is now 16:10 compatible: New Tavern popup, Demolish Tavern popup, News feed summary, News feed expanded, Save slot panel.
- 16:10 aspect ratio fixes for CharacterInteraction: Intro option, Prologue option
- Bevelized prologue Okay button and restored its click sfx
- Added a safegaurd to ensure Empty Menu slots do not try to spawn a tooltip with broken data
- New Day Pop Up Week/Day display updated to match Tavern Nav Display
- Equipment list item: restored broken references to arrow indicator texture
- Character sheet: Restored broken arrow texture references in portrait level-up toast
- Adventurer tooltip: Restored broken arrow texture references
- Roster list item: Added scroll and button pass-throughs on many elements that were blocking interaction
- Roster list item: Added protection from clicking on equipment slots when hero is questing
- Quest List and GoForth/NextDay button now updates properly upon removal of final party member from a quest.
- Map camera now starts centered over the Tavern
- Facilities checkin is restored and the UI now updates properly
- Out of AP messaging at start of turn has been resolved
- Questecution panel: Integrated results dice display and related VFX, Added effects tooltips to Questecution portraits, Fixed several layering/positioning issues with portrait VFX and surrounding elements
- Added portrait handling for completed quests, however this is disabled pending a full design for this quest display context
- Questecution panel: integrated action chance (to hit) indicator: Improved format of results string for clarity
- Corrected "Day 0" bug in Map View
- Reduced delay following stage before Stage deactivates to mitigate race conditions with stage overlap
- Corrected Load order issue which occasionally resulted in no "New Day" screen in the Tavern
- Disabled Go Forth after initial click to prevent crash caused by triggering quest start multiple times in a row
- Corrected defaulting issue that caused games to default to Friendly even when Challenging was visibly selected
- Fixed reversed number order in roll display
- Corrected broken To Hit display when using Aggressive or Precise stances
- Break Camp stages following Key Stages have been reactivated
Improvements:
- Level-up: Reformatted level-up roster profile to match its interaction form, for consistency
- Level-up: Added pulsing helper text to inform player all points must be spent
- Level-up: Small cosmetic improvements to top panel
- Reduced brightness of default text color of serve log items to improve contrast against highlighted elements
- Serve combo counter: Bevelized okay button, darkened serve log background for list item legibility
- Goods list popup: Bevelized cancel button, added fuzzy drop shadows
- Exclusive Quest selection panel has been updated with Text Mesh Pro and Anchoring fixes
- Stages can now cause Procedural Spirit Damage
- Procedural Health (and now Spirit) damage now weights heroes who failed their rolls with greater chance of damage
- Facilities Tutorial Updated to new system (Gated behind feature switch)
- Equipment Tutorial Updated to new system (Gated behind feature switch)
- Hiring Tutorial Tested and Expanded with new System
- Anchoring fixes for Character Interaction Panel
- Disabled Refuse option on Drink Chain Tutorial
- Drink Chain Tutorial has been updated with the latest features from the new Tutorial System
- Unity Engine Updated to 2017.4.17f1 LTS
- Mid Tutorial Saves functional
- Scene Reload from Save functional
- Cursor no longer hides / locks during loading
- GOG now has an active Public Test Branch
- GOG CLI Build Pipeline has been integrated into our automated system, meaning GOG Updates will happen automatically and alongside Steam Updates moving forward
- Added more data tokens for further stage intricacy
- Updated Settings menu graphics in preparation for expanding options
- Added more logging around Patron Activator
- Updated Settings menu graphics in preparation for expanding options
- Full pass on four digit skill checks completed
- Lowered across the board Stage Contribution Requirements
- Questecution panel: Improved formatting and design of hero power display/result, Resized and repositioned VFX results dice for more prominent footprint
- Added tooltips to Questecution portrait results dice: displays result label (success/fail/etc) and final Roll vs Difficulty
- Updated UI around Difficulty Selection to make it more apparent
- Lowered Power penalty of Cautious stance from -25% to -15%
Update 925 (22 December 2018)
Bug Fixes:
- Fine-tuned damages and effects in Flaming Gate dungeon
- Formatting fixes for Drink chain Tutorial copy
- Tavern level-up pop-up is no longer able to trigger in between the first serve event and the rest of the combo
- Removed legacy affinity values that were affecting serve chance. This standardizes all our drink chance rates, making ones that are the result of chance mods really stand out.
- Easy to reverse if we want to preserve that random feel but see what you think.
- Patrons now increment their drink counter when rejecting First Drink
- Quest List: fixed Quest Power text displaying as [ Err ]
- Goods tooltip: Serve chance modifier indicator is fixed and color highlighted
- Characters can no longer drop into negative hit points
- Data Fixes for quests unlocking too soon
- ET-1282: Drink Chain Tutorial Freeze
- Fixed: Chained drinks now contribute to drink counters and sobriety
- Goods serve chance modifier is now applied to actual rolls behind the scenes
- Roster list item: long status strings no longer wrap to next line ( "ADVENTURI - NG" )
- Char Interaction: Effectors tooltip header changed to "Mood"
- Drink Stock award error fix
- GV Pop-ups for new goods
- Patrons now wait until the menu is set before initializing their starting service requests (they'll stop asking for things that aren't on the menu)
- Restored lost prefab changes (from last check in) to char interaction related to effectors
- Exiting the and reloading the game in between unlocking and purchasing the Infirmary no longer results in the infirmary being perma-locked
- Resolved bug that was preventing expansions and expansion upgrades from unlocking
- Fixed uninitialized MOM in PartySlot.cstooltip
- Hire summons icon no longer lingers after accepting a Hire request
- Created ability to properly unlock facilities and upgrades in save files that failed to unlock them due to an old bug
- Fixed bug with how old saves handle creating instances for new upgrades and expansions
- Fixed Questecution Panel null ref caused by empty public field
- Integrated weekday/numbers near sundial
- Resolved further bugs related to facility projections
- Fixed duplicate facility slots
- Fixed/improved messaging of treatments in facilities other than the one in focus
- Fixed recovery progress bar discrepancy between facility slot at top of turn vs. during turn
- Fixed clearing of effects in between turns due to grown/decayed effects
- Fixed incorrect progress bar reporting of remaining recovery time
- Fixed duplicate fatigue effects that would occur between turns
- Fixed adventurer tooltip invisible text for skill totals
- Fixed adventurer tooltip broken skill total values
- Fixed missing refresh of facility slots in various contexts
- Fixed contextual exceptions to occupied facility slot intractability
- Fixed incorrect numbering for combo entries in hub serve log
- Converted facilities tutorial steps to utilize new UI (facilities management pop-up)
- Disabled facilities management close button during relevant prologue tutorial steps
- Disabled facility slot clickability during prologue
- Fixed incorrect tooltips on the character interaction skill totals widget
- Removed the old massive character interaction panel that's been dragging around with our new one ever since interaction 2.0 was introduced.
- Disentangled from all related scripts, etc.
- Adventurer tooltip: fixed bad anchoring on details object
- Adventurer tooltip: Effect list "None" no longer shows when it shouldn't
- A bunch of bug fixes and improvements related to facilities/slot UI, effects items, facilities treatment progression
- Automatic checkout is fixed
- Fixed several DB bugs that were causing some data to be ignored or uninitialized
- Facilities/Effects 2.0 now supports disease, paralysis, and blindness
- Fixed null ref error on startup of new tavern, related to facilities room initialization
- Eliminated the ability to break tutorial by clicking an item in the new side selection list in
- Facilities Management. Side lists in Facilities and Expansions managements panels are now hidden during tutorial.
- Fixed incorrect math that was yielding bad results for the skill class totals widget
- Added editor flags for adventurer and effects/recovery tooltips to keep them from displaying off screen in certain contexts
- Replaced old tavern summary panel with new pop-up, restoring functionality of summary button on turn pop-up
- Tavern hub menu now updates as patrons are served
- Tavern hub goods report now updates as patrons are served
- Fixed tavern hub goods report double messaging
- Fixed redundant low stock goods report message when a good is already depleted
- Fixed broken tooltips on static menu column header icons
- Menu management popup: changed "specials" to "meals" for consistent terminology
- Goods report messaging for the day's deliveries now works
- Fixed bad list item width for goods report items in tavern hub context
- Tavern Effects UI no longer crashes the turn pop-up
- Register list items now reflect the level-up summons icon
- Equipment tutorial is now working again
- Large pulsing orange box no longer appears behind character interaction portrait
- Friendship bar on character sheet now works
- Clicking an empty equipment slot now shows the appropriate equipment list instead of always showing weapons
- Equip pop-up: empty state for "To Equip" info pane now displays correct message
- Positioning of Event Backdrop corrected
- Removed double bevel effect on InProgress Events
- UI clarity bug: Out of stock option has been redesigned, bevelized
- UI clarity bug: Hire and Full Roster buttons polished, bevelized
- Restored functionality of Order More button on Out of Stock interaction option
- Fixed bad initialization of skill list expansion widget upon character interaction launch
- UI clarity bug: redesigned Serve interaction option
- Hiring Tutorial is fixed
- Stage Results display correctly
- Stages collapse to minimized form after completion
- Travel Stages no longer display Event Action Choices
- Completed Stages correctly switch Success/Fail text to Success/Fail icon as part of minimized form factor
- Roll buttons now work under the hood and Stage completes after all active party members have rolled
- Fixed nav bar drop shadow texture raycast properties that were intercepting mouse events a bit below the nav bar
- Thorgrin now has 80% spirit during the tutorial so we don't see an empty recovery bar during the facilities steps
- Hero Potential Contribution now displays correctly
- Stances are selectable again
- Hero rolls now show rolled result
- Total Hero Contribution shows correctly
- Roll buttons no longer appear until it is safe to click them
- Key Stages fixed
- Additional color corrections for Stage Hats
- Stage Difficulty is being calculated correctly again, making it possible for heroes to fail once more
- Action Report now reads out the Hero Rolls
- Fixed Default Stances to match default actions to avoid confusion in the event player does not change them
- Facility slot design update/fix:
- recovery progress bar now fills with progress rather than depleting, conceptually shifting from "burning through debuffs" to "recovering towards full health"
- added a three-tier color highlight (frame and fill bar) indicating minor, moderate, and significant progress towards full recovery
- added tooltip explanation of numeric day counter
- added tooltip to recovery progress bar detailing progress percentage and daily recovery rate
- polished/streamlined a few UI elements, eliminated the hourglass icon
- Fixed drink chain tutorial null ref errors
- Fixed tutorial arrow/text positioning issues
- Errors in game status preventing quests from completing have been resolved, allowing adventurers to return to the Tavern again
- Seasonal Tavern décor now activates and deactivates automagically throughout the year
- Landing screen now gracefully handles all supported resolutions
- All UI element scale values have been standardized to 1
- Repaired Main menu, New Tavern pop-up, Delete confirm pop-up, expanded news feed and list items
- Corrected order of Okay/Cancel buttons on Save Delete confirmation pop-up
- Fixed cancel/okay button order on generic pop-up (version warning, etc)
- Disabled the auto-spawning gold/rep fx in the tavern
- New Tavern save slot mouseover state: fixed text glitch and incorrect bevel texture
- Travel Stage Text bounds corrected
- Stage Contribution Hat remains on screen longer and displays the Fail and
- Success Items
- Stages now properly Succeed and Fail based on contribution
- Stock no longer instantly depletes upon serving a patron
- Converted tutorial text box to TMPro
- Fixed more day 2 tutorial arrow positions
- Removed quest name from Quest character interaction
- Tutorial Block resolved
- Updated all old format WOUND commands to new format
- Corrected issue that caused quotes to be dropped from some stages
- Map: Added spawner for various management popups and tooltips required by recent UI updates
- Fixed race condition which caused instance data to fail to reload following reload
- Questecution: Party slot power background strip now waits to show in conjunction with rest of Action UI, Wood panel background under portraits no longer disappears during travel, Fixed some minor edge alignment issues, Removed stubbed x/x text that indicates remaining characters to roll; will implement later when there's time, Fixed day indicator that was sometimes wrapping
- Mini-roster character details: fixed status handler null ref related to legacy UI due to updated Join Party button
- Running man on Go Forth no longer blocks Go Forth button click
- Auto Roll Speed tripled to 0.25 seconds each
- Success Chance % no longer blocks Serve Button
- Manually integrated lines for level-up summons and post-level-up floating speech blurb
- Changed tooltip on disabled tavern decor button
- Corrected data issue causing crash on quest: Out of the Hole
- Corrected two damage errors in prologue
- Orthisalis quests key sequence index fixed
- Blank quest block caused by debuff effects resolved
- Stage Triggers events now move to the specified stage rather than repeating the current stage
- Char sheet: fixed portrait level-up button positioning/sorting
- Fixed bad initial display state of mgmt hub goods toasts
- Mgmt hub goods toasts no longer block mouse clicks
- Map: full roster button functionality is restored
- Char interaction: story list UI is functional once more
- Char interaction: fixed incorrect positioning of story list vignette
- Corrected error in ElseIf Stage tokens allowing them to function correctly
- Adjusted Stage logic to prevent Dead/Incapacitated Heroes for attempting to contribute to the stage
- Removed Proceeding [ELSE} tag in from of some stages
- Many duplicate QuestLegJTStageBucketID entries for the Curses! quest chain removed
- Updated Parser to handle multiple else ifs in one stage
- Character interaction text uses the new Text reveal function, so that BBCode no longer appears
- Corrected error in QuestComplete Popup
- Corrected string issue in debrief text that was causing crash on 80.2 As the Wind Blows
- Load order corrected to preserve old format of GVs and Music Levels
- Quest Load Break when now Heroes exist in Roster has been resolved
- Stats on Save Slots are now functional
- Hidden Dialog boxes have been restored
- Good Parsing Failure in Character Interaction Speech Bubble fixed
- Fix for color tag in action string
- Forced Serve Button Active during Serve Grunson portion of DCT
- Added stability around Stat register for GOG
- Removed "Quest Objective" treatment from Return to Tavern Stage
- New Addition pop-up: manage button no longer references obsolete management UI
- Added missing purchase button functionality to expansion hub list items
- Map: fixed partially blocked GoForth button
- Map: effects tooltips on map roster list items no longer display off screen
- New Addition pop-up integrated into the pop-up spawner
- Stubbed out purchase state for management select list item (used by fac/exp mgmgt popups)
- Corrected string error in debrief text causing quest 80.6 Punch Drunk to hang.
- More GOG Stability for Offline Mode
- Lowered Contribution for a Failed (Poor) roll from 50% to 0
- Quest Complete Blocker caused by missing Ref ID on Everflowing Honeymead resolved
- Removed Rest All
- Quest Popup updated to use Unified Parser
- Multiday Quests functional
- Corrected Blocking Text from FadeScreen
- Corrected ratio scaling of Load Screen
- Missing fonts reattached in Go Forth Screen
- Exit button in Main menu fixed
- Fixed sliver of background visible beneath party assignment on some resolutions
- Fixed bad characters causing text glitches in level-up dialog strings
- Corrected string command issue causing hang on 76.5 The Anthill
- Connected missing reference on Gabby's flies, allowing them to function correctly
- Corrected blocking error on first load caused by Tavern Scene Initialization Failure
- Facilities hub list item now displays correct price (or "no cost")
- Fixed null ref error that would occur when purchasing a facility
- Corrected string command issue causing hang on debrief of Out of the Hole
- Fixed null ref that was preventing facilities management
- Character sheet no longer displays level-up callout/button while on the map (more of a bandaid - we should probably have some unique messaging for level-up on the map)
- Roster list items no longer show a level-up toast while on the map (bandaid, see above)
- Fixed non-optimal roster list item status text color, especially incapacitated which was virtually invisible
- Restored drop shadows to event action dropdown lists, minor fix to frame spacing
- Corrected broken Bold tag in Action Printout
- “Blahblahblah” early resolution Text bug fixed
- Stages can no longer be collapsed before they have finished
- Fade Screen glitch causing text to appear before black screen corrected
- Restored some missing editor references that were breaking questecution (vfx errors are still breaking questecution)
- Corrected Backwards compatibility in Tavern saves with over 10 Action Points
- Reverted MapOverland to stable condition
- Attached Roll FX object to UI hook to reduce chances of breakage caused by updates
- Tavern Hub: facilities list item Buy button is now functional
- New Facilities pop-up: Manage Facilities button is now functional
- Fixed race condition that caused returning adventurers list to be out of sync with current turn
- Turn pop-up, returning adventurer list items: facility checkin buttons are now initialized properly
- Quest assignment music now stops during the transition to questecution
- Fixed an incorrect callback reference in the expansions management hub that would cause UI bugs
- Purchasing/upgrading a facility now triggers a refresh in the hub and management panel
- Corrected several Questecution glitches
- Facility select pop-up: cancel button is now functional, treatable effects are no longer grayed out as if they can't be treated, background under facility items is restored, removed a bad temp spacer from the effects list
- Debuffs with no associated Facility decay again
- Fixed bug that would cause there to be no summons upon loading a save that's at the top of the turn
- Additional Error handling around achievement code which may have led to breaking UI during Level Up code
- Corrected error preventing Stage Log Items for responding to clicks
- Corrected edgecase where selecting the same hero the system designated as Hero1 as your first interaction would result in a broken summon
- Tips are now correctly added to your coffers following a Drink Chain Combo
- Initialization Error fixed in Conditional Regions
- Fixed a hierarchy problem with quest list item level indicator
- Map day/night wheel: tweaked day of week text to prevent wrapping
- Restored text color fixes to roster list item status text (Incapacitated state no longer camouflaged)
- Long upkeep list item names no longer wrap
- Quest Category list item: Active Quests and Available Quests fields are now functional
- Fixed a hierarchy problem with quest list item level indicator
- Map day/night wheel: tweaked day of week text to prevent wrapping
- Restored text color fixes to roster list item status text (Incapacitated state no longer camouflaged)
- Long upkeep list item names no longer wrap
- Quest Category list item: Active Quests and Available Quests fields are now functional
- Fixed uninitialized roster profile during Hire summons
- Exclusive Zone Buckets are now Exclusive
- Chittering Coast Stages added to Chittering Coast Bucket
- Expansion price now shows properly in the expansions and facilities management panels
- Reduced tip multipliers to suppress out of control tip accumulation
- Fixed null ref error in managerAdventurers that prevented loading back into tavern
- Added Infected and Septic to several Debuff checks related to the Infirmary
- Added tavern parsing to goods tooltip
- Service requests goods are now reinitialized upon closing the turn popup in order to account for menu changes
- Stabilized race conditions around initializing XPacs
- Health / Spirit bar "ghost bars" corrected to follow main bar
- Cleared out PartySlot Data between quests to stop previous parties from helping
- Several mis-aligned stage buckets fixed
- Parsing errors on some new stages corrected
- Global encounters removed from Exclusive Zone areas
- Corrected string issue causing hang on 78.1 All Your Base Are Belong to Bugs
- Fixed missing reference upon facility checkin/checkout
- Enlarged facility slot eject button, improved colors
- Dynamic quest difficulty adjusted to scan the median level rather than the middle adventurer's level
- Register list item level up summons icon updated with latest art
- Unlocked expansion check is now delayed until after the turn popup is closed
- Quest assignment: partycontribution no longer calculates and displays individual skills
- Quest "wanted skills" no longer displays individual skills (hah)
- Potential fix for facilities and expansions hubs displaying and overlapping current hub state when purchased
- Fix for infinitely spawning facilities hub list items
- Return legs now respect zone buckets
- Checkin Select popup: checkin button disabled state is functional again