Update 1.12
Changes / Alterations:
- Added reimbursement as new gameplay option
- Toggled OFF – trade-in value for locomotives only accounts for 50% at most
- Toggled ON –Balancing / Adjustment of price drops ( drops linearly down to 20% at most)
- Added the date until when the Journalist and & market crier remains active
Bug Fixes:
-Deleting a track rarely resulted in the creation of a track circuit
- Adjusted several achievements requests to the descriptives texts
- Fixed Crash issues caused by farms on the map “Northern Europe 1910”
- Dialogue window Town / Express Gowaods / Diagram: Colours are now correctly assigned to mail and passengers
Update 1.11.1 (18 December 2019)
Fixes:
- The wrong display of signals is fixed.
- A crash related to campaign mission 4 has been removed.
- The French version of the “Northern Europe”-DLC now correctly plays French voice overs instead of Spanish voice overs.
Update 1.11 (13 December 2019)
Today sees the release of the Christmas Update (version 1.11) for all platforms.
This free addition adds seasonal Christmas decorations, as well as introducing the new Dallas challenge, plus much more!
New Features
- Challenge #2 ‘Dallas’ is now available.
- New option to deactivate refunds for demolishing rails and buildings.
- Special Christmas decoration is now available during holiday period.
- Can be turned off at any time during the duration of the event via the in-game main menu
- Tasks for the transport of commodities can now only be fulfilled by delivering to cities.
Changes to Challenge Mode
- Freelancers have been deactivated to avoid randomised advantages.
- Refunds for rails and train stations have been deactivated.
- Three new tasks have been added to Challenge Mode. Among these are quests to operate a train line for a certain time, and simultaneously make available certain commodities in cities.
Please note: [PC] We’ve taken action in identifying all ‘imposters’ and excluded their impact from past and future challenges.
Update 1.10 (24 October 2019)
New features
- Introducing the ‘Challenge’-Mode: We will be releasing challenge maps with specified tasks on a regular basis, enabling player to compete against one another via a global ranking list.
- A new symbol is now indicating the presence of a maintenance shed in the list of train stations.
- Halloween Event: Just in time for Halloween, the characters have put on costumes.
Bug fixes
- In rare cases, parallel tracks have been blocked by deleting signals on the neighbouring track.
- The auto-save timer has not been reset properly in a few instances.
- In rare cases, the track bed has not been created while laying tracks.
-
Occasionally, the AI was unable to build train stations in Portland and Corpus Christi.
Update 1.9.0.24306 (21 June 2019)
- Fixed: Missing bread in France 1910 free game.
- Fixed: Name of caoutchouc factories changed to "farm".
- Fixed: Issues with France free game maps (among others, tasks, train speed and more).
- Fixed: Stability issues with France maps.
- Fixed: In build mode, city buildings show green preview highlight.
- Fixed: White signal bug. (Thank you for reporting!)
- Fixed: Building a steel factory did not reset delivered steel counter during France scenario.
- Fixed: Maintenance stations will no count towards station goals in random map free game.
Update 1.9 (24 May 2019)
Changes:
- DLC scenarios are now modable.
- Increased the maximum number of trains and stations.
- Hotkey "p" added to skip the currently played music track.
- The train list now shows any problems that employees currently have.
- Added tooltips to train list sorting.
- New option to disable all newspapers, except historic newspapers.
- New options to filter train lists.
- New list for stations.
- New list for factories, farms and mines.
- New icon added to mark trains delivering goods to warehouses. They do not show a negative balance/values.
- Freight and express research topics are marked in tech-tree.
- Employees now have European names in France, Germany and Great Britain now.
- Added a German newspaper logo.
- During build mode: Areas, which are reserved by an industry for later expansions, are now highlighted in red color
- After company merge, assigned employees are no longer marked as “new”
- The speed of trains with missing supplies, such as water, has been reduced.
- Maintenance of the trains is now more important as break-down delays have been increased if the engine is in a bad condition.
Bugfixes:
- Fixed a bug that occurred when a new rail was connected to the wrong track in track building mode.
- Fixed a bug that caused rail ends to appear on the track.
- Fixed: Issue with showing costs for inactive territories in the interface.
- Filter / Sort buttons now only appear if a list has at least two entries.
- Fixed: The signal part of the tutorial does not block anymore, if sections of the track are deleted.
- Fixed: Stations can be rotated in any case.
- Fixed: "I made it, eh"- trophy is now awarded, when taking over a competitor.
- Fixed: No more auctions will take place, when all competitors are out of the game.
- Fixed: University title and description in town dialog.
- Fixed: Some routing issues caused by signal-controlled stations.
- Fixed: Train showing permanent "Being serviced" state.
- Achievement fix for “Just in beaver” - triggers for factories that were bought or built
- Achievement fix for “The Customs and the Seven Young Rail Spikes” - this can now only be unlocked within the Germany scenario
- Train is no longer marked as unloading if it has no load.
- Fixed: In the scenario "Dominion Day" (The Great Lakes - DLC), the 8th and 9th tasks cannot be completed as "gold"
Update 1.8 (01 March 2019)
New Railway Buildings:
- Terminal station (4 tracks)
- Terminal station (4 tracks) with signaling control
- Train station (2 tracks) with signaling control
- Warehouse (2 tracks)
- Warehouse (2 tracks) with signaling control
- Maintenance station (4 tracks) with signaling control
New Hotkeys:
- Confirm with “Enter”- Button while in track construction or accepting a dialogue.
- “Delete”- Button can be used for deleting the selected train (confirmation required) or planning (no confirmation required)
- “Backspace” - Button will cancel different actions
Advanced settings for ‘Free Mode’:
- Difficulty for Tasks
- Costs for tracks / bridges / tunnels
- Increasing construction costs
- Income from transports
- Innovation points
- Service costs
- Stealing staff
- Mergers
Other Features:
- Main menu theme can now be changed in the graphic options.
- Task list now shows if tasks have been completed in half of the time.
- The minimap now shows if a new building can be constructed in a city and if more than one Tycoon has a train station in a city.
- Tracks may be deleted even if a train is currently using it. Affected trains are set back to their origin city.
- Maximum allowed number of warehouses and parallel tracks have been raised.
- Setting the amount of wagons to max or min can now be done with one click.
- If a station is deleted and a new station is placed at the position of the old station, trains that went to the old station will also travel to the new station. But only, if the new station was built 3-12 months after the old station was deleted depending on the duration of the game.
Fixes:
- Fixed: Q and E keys had no function, when non-rotatable building was selected.
- Fixed: Show name of good in tooltip at freight station.
- Fixed: Duplicate money type letter in localization, when player buys 100 % share of competitor.
- Fixed: Set employees to state noticed, if hired with bulk hiring. Because of this, no star appeared in the train dialog at a personnel button, if there are no unnoticed personnel.
- Fixed: Description was not updated, when train route was changed, while loading wares.
- Fixed: Bug that occurred, when cloning trains, which names ended on a number.
- Fixed: Sometimes highlighting was broken when factories were deleted.
- Fixed: Town and farm icons were sometimes displayed during ride-along camera.
- Fixed: [Controller]Pad navigation in train list has been reworked.
Note for DLC - Owners:
Combined European tech tree: All engines from “Great Britain & Ireland”, “Germany” and “France” are playable on the European maps, if the appropriate DLCs are selected.
Update 1.7 (14 December 2018)
New
-
Dynamic platform choice
-- Large train stations and warehouses can now be upgraded with a signaling control. All trains passing or stopping at such a station will make their own choice of platform.
-- Trains will then always choose the platform which is the least busy at that time, which will then reduce idle time at highly frequented stations.
-- During the creation of train lines, routing to a specific platform is not available at train stations with a signaling control.
-- Another use of train stations with a signaling control is the ability to reduce idle times caused by maintenance of engines. While a locomotive engine is serviced at a station with signaling control, other trains entering the station will choose a different platform automatically.
-- For highly frequented lines, an additional warehouse with signaling control and maintenance shed can be constructed.
-- Trains that need to be serviced will stop at the warehouse, while other trains will pass the warehouse on a free track.
-
New Staff member has been added
-- The Analyst will cause hysteria on the stock market by planting false reports to increase ordecrease the share price of a company.
-
Banks / Finance update
-- It is now possible to acquire 100% of a company’s shares without merging with it. In such an event, the player will automatically receive all surplus of the company. It will no longer be able to expand, but will continue to do business as usual. This state can only be change by a merger with that company.
Bugfixes
- Some seed values of random scenarios have not been processed correctly during input.
- Awards, which have already been paid out for connecting a city or a business, will not be offered again.
- Added a video tooltip and manual entry for the dynamic platform choice station.
- Rearranged building menu, such that the supply tower is on the first page.
Improvements
-
[Great Britain & Ireland DLC] Based on community feedback, we have replaced the flat roofs of some buildings with gable roofs.
Update 1.5.0.21926 (13 September 2018)
- "Warehouses do not contribute to the tasks" Bug fixed
- "No office staff available" Bug fixed
- "Offline mode - crashes" Bug fixed
- "Corn & Cars are not being transported" Bug fixed
Update 1.5 hotfix (21 August 2018)
With the recently released hotfix, we have fixed a bug that prevented corn and automotive from getting transported
Update 1.5 (17 August 2018)
New features
- Placing warehouses near cities or rural businesses will open new possibilities in transport.
-- Explanation:
Warehouses receive a radius of influence like train stations. If the user sets up a warehouse close enough to a city or a rural business, a connecting line between the warehouse and the city/business is displayed, as in the case of train stations. After placing the warehouse, it will be connected to the city/business. Warehouses close to cities or rural businesses then exchange goods with each other automatically.
As a result, cities can be supplied easier and with less congestion!
- Also new, is a filter that has been added for the “Replace locomotives” dialog in the engine shed. It is now possible to replace locomotives based on station type (city, rural).
- The in-game Tips & Tricks ’Transport Business’ section now features information regarding the reworked warehouses.
Bugfixes
- We have fixed a bug while constructing crossings.
- Additionally, we have corrected some AI problems in complex track laying mode.
- In the Mexico region, we have fixed passenger wagons in the 100 years scenario that were not properly changing appearance when shifting into new eras.
Update 1.4.0.20764 (08 June 2018) Windows only
Enginemen and -women!
We are proud to announce that Railway Empire now supports NVIDIA Ansel! Take your screenshots to the next level!
What is NVIDIA Ansel?
With NVIDIA Ansel, owners of NVIDIA graphics cards are able to capture and share their gaming experiences in a new way. The powerful in-game camera gives you many settings, such as 360-degree, super resolution, filters and many more to take professional-grade photographs of your game.
Update 1.4 (08 June 2018)
Features:
- AI uses signals and multi-track when choosing complex track building mode
- Player and AI can build x-crossings
Adjustments / Additions:
- “Undo”-button added to rail line set up mode
- Track utilization is now displayed while editing the station
- In track building mode: Rails now snap to a parallel position at the end of existing tracks (community-feedback)
- Fixed a problem with the perfectionist achievement
Update 1.3 (26 April 2018)
New Features
- New Map "Random"
-- for "Free mode" and "Sandbox mode"
-- generate a random map with various parameters
- New Difficulty options for Free Game Mode
-- Choose whether you want easier or harder tasks
-- Tasks now consider the number of towns available on the map
Adjustments:
- Added: Steel/Stone bridges
- Added: Delete button in editor
- Added: Info mode icons when using a gamepad
- Added: Added a counter to the towns in route editing mode
- Added: Increased starting money to 1m, 2m, 3m in free game mode
- Added: Icon for an available factory slot is shown more often
- Added: Some AI route optimization tweaks
- Added: More details to the train list
- Added: Align the camera to the north with hotkey “n”
- Added: Random maps to editor
- Fixed: Random crash which occurred in large game worlds
- Fixed: LINUX: Rendering of contour lines and tunnels
- Fixed: a bug in the town generation, which caused cities to vanish
Update 1.2 – “Transcontinental Content Update” (26 March 2018)
New Transcontinental North America Map
- Playable in Free & Sandbox Mode
- Build your railway empire from coast to coast
New Centennial Era
- Expand your empire over 100 years from 1830 to 1930
- Research and develop all available locomotives in a single game
- New and specifically balanced tech tree spanning 100 years of scientific progress
- Introducing new goods and commodities over time
Improvements and Tweaks
- Added: Demolishing tracks and stations now gives a refund
- Added: Hotkey "C" to center camera on selected train
- Added: Game speed can be modified at any time in options menu
- Added: Town list overview
- Added: New wheel menu layout for gamepad mode
- Added: New GUI elements and icons for construction mode and train status window
- Added: New option to list all trains for a selected station
- Added: Rotation speed modifier in building construction mode (CTRL)
- Fixed: Locomotive speed error in Sandbox Mode
- Fixed: Renaming trains in gamepad mode
Update 1.1.2.18132 (15 February 2018)
New Update brings new and free Scenario, new Scenarios and more.
Tycoons,
With the newly released patch 1.1.2 for Railway Empire, we are bringing several community requested features, improvements and bug fixes to the game.
Thanks to your continuous support, we are able to keep Railway Empire on the right track!
The patch contains the following content:
Added / New features
- A new scenario! (Region: South, 1850) has been added!
- Love is in the air with the new free scenario for Railway Empire! Rhett Butler is trying to impress his beloved Scarlett O’Hara (who, as chance would have it, is also a successful railway tycoon), by delivering gifts to her respective whereabouts.
- But are those truly hearts in his eyes, or are they dollar signs...?
- We have added a new info mode for the usage and utilization of trains.
- Select the i-Option on the upper left screen (Controller: action menu)
- Hotkeys added to PC version. See the updated in-game manual for details.
- Supply towers can now be placed upon signals (these signals will be deleted)
- Express trains are now characterized by an icon in the menus (lightning bolt)
- Sound effects have been added for the unlocking animation of new chapters in the campaign screen
- We have added better feedback after winning the campaign related to the ending dialog
- New audio/volume slider for AI opponents has been added
- The game now memorizes the last used science diagram and science field
- Now the game remembers your last scroll-position in the tech-tree to make the player not scroll constantly starting from the first locomotive on.
- A new button tip has been added and will be shown close to the task list symbol, if a task has to be fulfilled in the next 3 months
- Values transferred from DataMgr to ScenarioData (more settings for modding available)
Fixes
- Many small UI fixes
- We have fixed a bug in the effects of the employees which resulted in extremely fast trains
- We also have fixed a bug in the campaign “Great Plains” which blocked the task list during the tutorial
- With an open train list, the camera would sometimes repeatedly center on a chosen train. This has also been fixed with this version.
- Copy/pasting empty train routes is no longer possible
- Clicking the mouse wheel button outside the game window in windowed mode could cause the camera to rotate, which has been fixed now.
- Some interface issues concerning the express status of a train have been reworked
- We have fixed a bug, when clicking/double-clicking was not registered when the mouse is over the date or station icons in load/save dialog
- A bug related to scenario “Gold Rush” which caused a task to be fulfilled although a wrong town was connected with an express train has been fixed.
- Additionally, we have fixed a bug related to waypoints and removed stations from the station list of a train route
- Another bug that could result in damaged track joints causing trains to teleport has been fixed.
- Some functions of the bulldozer tool have been improved
- Players couldn’t build station at “Promontory Point” station will now be able to do so, as this has been fixed, too.
- We also have fixed a bug with two tasks of chapter two being fulfilled at once, although only one goal was achieved
- Two bugs related to the creation of user scenarios and their custom description have been fixed.
- Replaced the trash icon with the “new savegame” icon as the first element
- A bug related to cloning a train has been fixed.
- Waypoints are now updated accordingly when tracks are joined or split
- We have fixed a bug related to counting the transported passengers on routes using waypoints
- A bug related to pressing the Ctrl-key has been fixed.
- If a train drives through a loop, it would sometimes visually jump to a position behind the loop, which has been fixed now.
Balanced
- The AI will not merge with the player’s company in campaign mode anymore.
- The effects and power of some research perks were adjusted
- Some locomotive / engine data were changed to make the locomotive more different / unique
- More tolerance when placing signals in the tutorial
- User can now achieve the highest rank in the campaign mode (chapter 3, 4, 5)
- It’s now easier to open the town menu from a higher distance (town buildings are ignored from a certain distance).
- (Please check the updated in-game manual for more details.)
- Picking the radius of objects increased from higher distant view/zoom
Linux
- Vsync option for Linux has been added.
- Dump call stack on crash has been added.
- Pad navigation in the graphic options
- Some languages could not be selected in the options
Controller
- Two controller bugs related to building signals mode (rotation of signals and placing multiple signals) have been fixed
- The camera can now be tilted in the “center train” mode
- We have fixed a bug related to the camera tilt when switching between the building modes