Release Notes for Starsand
Changelog 0.5.8 (24/02/2022)
- ADDITION: Recipe papyrus for basebuilding recipes
- ADDITION: Camel “follow mechanic”
- ADDITION: Saddle and Sunshade items
- ADDITION: while riding a camel, it’s now possible to whistle (T key) to make camels in range follow/unfollow you
- ADDITION: The changelog gets now displayed in the intro menu scene
- CHANGE: The camel bag must now be placed on the saddle
- CHANGE: Metal spear ranged damage increased
- CHANGE: It’s now possible to attach a wall over another wall up to three times
- CHANGE: UI panel to manage different camel mechanics: ride, feed, rename, follow/unfollow
- BUG FIXED: The metal hammer will now display the health of basebuilding pieces
- BUG FIXED: Camera effects (blood, poison, etc) overlaying UI panels
- BUG FIXED: Water Well recharging time not saving
- BUG FIXED: Switching satchel with backpack not updating the slots in the inventory
- BUG FIXED: Items can now be picked up when a hotbar slot is free and the inventory full
- GOG: Introduced Achievements
Changelog 0.5.3 (24/11/2021)
UPDATED
- Optimization on memory usage.
- It’s now possible to use Inventory / Craft / Map menus while riding the camel.
- Fall damage is reduced by 90% while using the seeder’s suit.
- Water dropping in the cave now restores thirst like other water sources (like the oasis).
- The sword now deals more damage against animals and aliens but can’t be used to cut tree or plants.
- Turban stats have been increased.
- Cooking time of the raw meat has been decreased.
- Dead animal bodies will remain longer.
- Scolomorphs will now spawn once every 2 days and not every day anymore, and their number will increase at a slower rate.
- No settings reset on build change.
FIXED
- Disappearing camel.
- Stack from storage to inventory.
- Game crashing on opening / closing fence gate.
- Mouse inversion while riding the camel.
- Tutorial - placing a marker.
- Camel disappearing under terrain.
- Overlapping texts in message display.
- Dead trees in the canyon oasis.
- Storage box under the double ramp stairs.
- Placeable items disappearing in additional inventory slots / storage box / camel bag (now will drop the crafting materials of the item).
- Zombie aliens and dead body falling down under the terrain.
- Sandstorm in canyon cave.
- Moving animals with fence gate preview.
- Refilling water on water bottle or leather canteen.
- Items explosion on drop or other situations.
- Is not possible anymore to use tools or to consume food in the hot-bar while sleeping.
- Wooden spike never-ending damage on player and camel.
- Fire arrow hitting an explosive barrel not causing it to explode.
- Loot in loot chests respawning each load game.
- Wrong camera rotation while riding the camel.
Changelog 0.5.2 (09/11/2021)
UPDATED
- We listened and added more stones. The number of stone deposits that you can mine with a pickaxe remained the same for now.
- Spike traps deal a bit more damage now.
BUGS FIXED
- A bug with map icons that prevented some players from saving the game.
- Game crashing on some rare occasions when pressing numbers over 6 on the keyboard.
- Items disappearing from the inventory when loading a saved game.
- Infinite sandstorm.
- Enemies taking damage by spike traps and wooden spikes even when they are under the ground.
Changelog 0.5.1 (09/11/2021)
UPDATED
- Crafting time for the explosive barrel has been reduced to 40 sec and to 100 sec for the water well.
- Improvements to climbing behavior on coconut palms.
BUGS FIXED
- Earthquake animation perpetually resetting upon hitting red membrane. The animation ends now after the first hit.
- It's now possible to load the game when the fertilizer is inside a farm plot.
- Items on the water's edge can now be retrieved.
- Wooden spikes do not cause game crashes anymore.
- Pyramid floor texture glitch has been fixed.
- Character no longer gets stuck in the shelter, and it's now easier to aim at it in order to save.
- The whirling around at the start of the game should no longer occur
- Motion blur option „off“ works now.
- The temperature shouldn't go high more than it's supposed to anymore.
- Artifact number does not randomly reset now, and the game doesn't freeze at the white screen.