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Release Notes for Hero's Hour

2.6.3 (30 August 2024)

Here we are - v2.7.0 is now live on the main branch! Concurrently, the game is now on sale to celebrate! Please note there are minor save compatibility issues (no crashes expected).

The Progression update focuses on the two main forms of progression in the game: The maps and the heroes. This is a really large update, perhaps even larger than the v2.6 Great War update. Not only that, I believe this might be the best update the game has seen since v1.4. It changes so much of how the game is played in the direction of there being much more to explore - whether we are talking literally about map exploration or figuratively about exploring the various avenues of hero skill synergies.

The headlines of the update are as follows:

New, more compact maps with height differences, win conditions, and an open number of player slots New skill system sorting skills into categories and adding 120+ new subskills New units, new spells, new adventure map buildings, new art upgrades Various QoL improvements and balance changes ~70 bug fixes

If you want a development log about what’s changed and some thoughts about why, you can go check out the previous announcement - or you can see the short form of the patch notes below.

It’s been a long development process stretching across 23 pre-releases, and I want to thank everyone who played and gave feedback on the features as they were being worked on. It is thanks to them that we now all can enjoy this wonderful update. Oh, and thanks to the wonderful community artists who submitted ideas and designs for the various community art updates.

Now that v2.7.0 is out, I can start working on v2.8. I’m doing my best to make sure the next update will be a lot smaller than the last two updates, both of which have been much too big.

2.6.3 (8 April 2024)