Release Notes for Trans Neuronica
Update 1.0.13 (November 19th, 2024)
- Completion percents on the title screen and in the campaign selector now display 2 digits after decimal point rather than whatever the precision error of doubles is
- Floating Tiles background no longer is in higher resolution than the rest of the game
- Cluster window in the editor is no longer taller than the height of the screen
- Colored Inductive Interfaces are now required to be powered up to proceed to the next Segment
- Cluster 2 "PSU" -> Fixed the two bottom blue nodes triggering "Relock warning" when disconnected even though there was nothing they unlocked
- Cluster 4 "5" -> Added a new stage that teaches a certain mechanic that is useful later
- Cluster 5 "Booter" -> Completing this stage will now unlock the next cluster (rather than being forced to complete all stages in this cluster)
- Cluster 6 "3-B" -> made certain trick not as difficult to spot
- Music that looped at least once no longer plays from the start instead of where it was last when paused/unpaused (eg. toggling playtest in the editor or changing stages in game)
- Pressing "L" while renaming stage no longer closes the underlying window
- Fixed Steam Overlay not working on Windows (This risks bringing back the ghost windows issue)
- It is now possible to close the campaign editor when there is no campaign loaded
- Fixed a bug where extrication (Holding erase) would not trigger on a 1-tile long path (eg. directly connected to a node);
- Using "Set Segment Unlock" and "Set Segment Depth" editor tools now mark the campaign as "modified" and make the save button orange
- Fixed polish characters in the bold font having incorrect dimension which caused no space between them and the next letter
- Fixed text not updating in the "Reset Progress" window when the language gets changed
- Fixed mixed up translations in Credits
- Added localizers to the credits
- Fixed a bug in the editor where pressing erase button with Drag/Resize tool selected would crash the game
- Cluster 3 "Booter" -> Fixed one layer where it was possible to get stuck which would require restarting the entire stage
- Powering up an Electrode during the boss now reduces the timer (only once per Electrode per layer!)