Fixed an issue where food would disappear when transferred between pantries
Fixed issue where the player could receive jobs for factions that had been wiped out
Repairing equipment no longer costs the same as crafting a new one
Fixed issue with faction goals not displaying faction names correctly when discovered
Fixed issue where the wind turbine would never reach maximum power output
Fixed issue where weapons could be duplicated
Fixed an issue where you would not receive resources back after deconstructing an object
Fixed an issue where crafted rations would go to the junk pile if the first pantry was full
Fixed issue with two members using the shower at the same time
Fixed issue with ‘sleep disturbed’ mood modifier being added when a sleep job was cancelled before the member had reached the bed
Fixed an issue which meant The Old Clan would never attack an outpost during a faction war event
Fixed an issue with prison cells being used as stairwells
Fixed an issue where quest encounters would freeze after trying to add an item to the party inventory if it is already full
Lightning rod now generates double the amount of energy when struck
Lightning rod now has 20% chance of stopping lightning striking the filters
Lightning rod now degrades when struck as well as slowly over time
Added code to repair broken saves where rescue jobs had spawned on mountains
Faction members will no longer attempt to rest if they have an infection
Faction members will no longer clean the surface
The Mine Shop tile now displays the correct encounter tile when visiting (Quest: “Invest Invest Invest”)
Patch 1.0.8 (6 October 2021)
Fixed an issue where you could claim an outpost/HQ without a fight
Possible fix for characters becoming unresponsive inside the shelter
Possible fix for breach overlay locking out control of faction members
Added a limit to the number of craft jobs that can be queued on the workbench - Equal to the amount of free job slots the selected character has available. Preventing excess jobs not being added to the job queue and losing crafting items.
Fixed issue where faction members would not be able to access small pantries located above beds. Also added in checks to make sure the best available food is taken.
Fixed issue where the incorrect amount of travel rations is displayed in the party inventory
Fixed issue where factions would continuously attack the same outpost
Fixed an issue where characters with 20 intelligence would only craft 1-star items
Fixed issue with harvested crops never returning two seeds
Fixed issue where food degradation level on pantries could show as negative
Tweaked AI so faction members will try to avoid wandering into rooms that are not a comfortable temperature
Fixed issue where traders would spawn on unreachable tiles
Patch 1.0.7 (29 September 2021)
Fixed null reference on Options Panel which was freezing the game
Correct experience will now be given when using exercise equipment, stopping characters with the Slow Learner weakness trait getting stuck at 1xp
Stats which have been modified by mental and physical conditions will now display the unmodified value in brackets after the current level
Possible fix for headbutt not dazing
Fixed issue where main storage and pantries would display each other’s contents
Fixed broken upgrades on Water Purifier and Water Filter objects. Water Purifier also now displays max water capacity in tooltip
Possible fix for characters becoming stuck on expeditions
Fixed issue where the player’s characters could get stuck carrying a corpse
Fixed issue with medical items duplicating after a breach
Fixed issue where characters sleeping in beds would register as being in another room, causing them to become hot or cold (if the temp was too low or high in the other room)
Fixed an issue where items could be lost when using the Take All button after using the filter options on the item transfer screen
Locations now restock items
1 item every 48 hours (once visited for the first time)
Petrol spawn chance increased at Petrol Stations
Added checks to quest spawning to check if destination is valid
Patch 1.0.6 (28 September 2021)
Fixed issue stopping you completing Rescue jobs
Fixed an issue where the difficulty of regions would permanently increase
Should also repair saves which have been affected by this issue
Fixed some power system issues to do with objects not being powered correctly and displaying the wrong power status
Possible fix for NPCs performing multiple attacks
Fixed issue where negative mood modifiers from physical and mental conditions are not removed when cured
Fixed issue with infections not passing over time
Fixed issue where prisoners would move into another cell upon loading a save
Fixed issue with loading into a game where a prisoner was the currently selected member
Can no longer perform a trade if you have exceeded your weight capacity. Stops traded items disappearing
Fixed issues with trying to build rooms on the bottom layer of the shelter
Patch 1.0.5 (28 September 2021)
Fixed issue where faction members would become stuck when pathing to become unconscious after loading a save
Fixed an issue where visitors to the shelter would stop spawning
Fixed issue with the temperatures in Autumn
Fixed issue where faction encounters would stop spawning after day 100
Patch 1.0.4 (24 September 2021)
Holding cell light is now removed when deconstructed
Fixed issue with Recycler stopping drawing power
Fixed issue where prisoners leaving would cause faction members to become unresponsive
Fixed issue with Los Muertos prisoners having corrupted mesh when in holding cell
Fixed issue with Weather Manager not spawning rain when loading a save
Fixed issue with Water Filter not registering current rain fall when loading a save
Fixed issue where you could gain very high stats during customisation by switching to a custom stats setup and then switching body type
Fixed issue with food going missing when cancelling a queued eat job
Possible fix implemented for rain not coming when forecast
Removed “Fuel low” warnings from notifications panel
Temporarily disabled planter thief
Patch 1.0.3 (23 September 2021)
Broken rabbit spawning fixed
Character AI settings now save correctly
Fixed infinite metal exploit
Fixed issue where items in the recycler would go missing when a breach began
Exercise bike animation fix
Character AI will no longer choose to use exercise equipment outside of the character’s level range
Unassigned rations no longer go missing on expeditions
Leader traits now save correctly when saving the faction preset
All open panels now close when ending the tutorial early
Fixed issue with shelter door light
Fix for two rabbits getting caught in a single snare
The ‘Relishes a Challenge’ skill no longer triggers when fighting one enemy
Dismissing a faction goal prompt no longer dismisses the following one
Fixed issue with light reflections on boiler
‘Knick Artery’ skill will now stack bleeding statuses correctly
Encounter camera sway temporarily disabled
Adjusted odds of seeds returning from harvesting plants
20% chance of 0 seeds
40% chance of 1 seed
40% chance of 2 seeds
Made the job page accessible on the faction radio panel when a quest is available
Characters can no longer exercise if too tired
Junk items filter option added to recycling panels and item transfers
Reduced the tick rate of character needs by ~30%
Missing SFX for ‘Headbutt’ skill added
No longer display the ‘take prisoner’ option on combatants that have fled
Increased the amount of wool, leather and nylon gained from recycling Burned Clothes
Greenhouse no longer draws power
Can no longer rearrange burnt out ghost objects
Font size of weapon description when picking up dropped weapons increased