Bugfix
Balance
Bugfix
Stability
Improvements
By popular request, greatly expanded the basement storage of the Grand Archive. You now have 18 slots of overflow instead of 4.
Replaced the Mysterious Labyrinth event image
The Metalheads AI personality can be gained by Individualist Machines or Organic empires that are Very Strong (instead of just Strong)
Balance
The Treasure Hunter Origin now starts leaders with level 3 of Adventurous Spirit, meaning it should no longer constantly be offered as an upgrade.
Bugfixes
Add Beastport, Hatchery and Vivarium Tank to orbital rings, and add Shipyard exclusion rules
Added a hyphen to the X-Ray Eye Beam mutation
Added the missing loc to Sapient Specimen species rights
Added the missing space in the credits' title
Added the missing word "Food" to the Arboreal World planet modifier
Adjusted perfected genes concept tooltip to align with reality
Cyber Democracies no longer get leaders without upkeep
Fallback to Weapon ranges if strike craft is used but there's no strike craft component range
Fix a bug where, under certain circumstances, a Grand Archive was still considered destroyed after being rebuilt
Fix a crash where an AI could capture fauna even if they shouldn't be able to.
Fix Captain Ness not being legendary
Fix Large Shard Accelerator tags
Fix livestock modifier for Wrangler jobs
Fix Mutations' Strike Crafts behaviour
Fix Mysterious Chart event chain that could get blocked
Fix Primal Leaders not being renowned
Fix scores for Grand Archive Relics
Fix Space Amoebas being hostile to Beastmasters bespite Amoeboid Pacification
Fixed some Black Needle ships not displaying their bow section
Fixed 2 cosmic storms projects not requiring scientists
Gravity Snares can now only re-target to fleets they can capture
Gravity Storms no longer cause Obsessed Gestalts to crave consumer goods for their drones
Habitat Orbitals should no longer attempt to evade enemy fleets
Habitat System Control now provide a Roboticist job for Individual Machines.
It is now possible to use Space Fauna as the federation's fleets
Reanimated space fauna uses half ship size of their living counterpart
Removed tooltip for GOG and MS store achievements to require login to paradox account since this is not the case.
Rogue Servitors are now also on energy duty during Gravity Storms
Ships modifiers are correctly updated with their new fleet's modifiers before fleet's values calculation
Space Fauna uses every components to calculate range
Specimens acquired from trades now don't trigger Galactic Curators' unity bonus
The Alien Box Event no longer has a nonsensical tooltip for gestalt empires.
The Tachyon Beam mutations have found their way to the Tachyon Lance technology.
Told the Artillery combat computers to stay at max range
Voidworms shouldn't attack empires with Voidworm Immunity before crisis
Stability
Defensive check for nullobj when dealing with auto exploration orders
Fix crash when Voidworms try to act on empty fleets
Fixed issue with diplomatic distances differences after hotjoin/resync leading to OOS
Fixing potential crash when trying to create a ship from a scripted design that contains unusable components for the creator
Fixed potential CTD when using FromFromFrom scope in "on_planets_zero_pops" on action
Fixes CTD on espionage operation phase tooltip
Fixes CTD when ship is killed by missile