Update 1.4.7 (19 January 2022)
- Localization fixes for EN/GER and PTBR
- Implemented a pop up window for our next game Spells & Secrets
Update 1.4.3-5 (10 June 2021)
- Fixed an issue that would not remove the Cursed Storm debuff from the player when teleporting back to camp via map in the storm.
- Fixed an issue that would lead to text being rendered as squares in the inventory item description window.
- Added missing translations for the decoration page title in the relationship section of the Handbook for the following languages: FR, IT, ES, PTBR, RUS, ZHCN, ZHTW, JPA.
Update 1.4.1 (8 January 2021)
New Features and Changes:
- Added a separate interaction option for the Ancestor to collect the rewards from The Ancestor’s Trial.
- Added a separate interaction option for the Ancestor to stop The Ancestor's Trial.
Bugfixes:
- Fixed an issue that would lead to quest dialogues being skipped and the main quest being progressed when getting a stew reward from a quest relevant NPC.
- Fixed an issue that would lead to the Ancestor’s Trial’s rewards not being properly unlocked.
Update 1.4 (15 December 2020)
New Features and Changes:
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Crew member ingredient preferences are now tracked and visible in the inventory when preparing a stew.
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Up to 9 ingredients can now be added per crew member to further increase the crew happiness and stew duration.
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The stew duration now increases by 1 hour per ingredient and has a limit of 24 hours.
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Your crew's happiness is no longer limited by main quest progression.
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When leveling up the crew happiness, you now earn a reward tokens.
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Unlocked stew rewards can now be freely purchased with reward tokens instead of being unlocked linearly.
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Added a new stew reward screen to view and purchase stew rewards, accessible via the regular stew menu.
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Dev-Notes: There was an issue with some stew rewards not being properly unlocked with the old linear stew reward system. This caused some of you to not get specific unique items which were required for completing certain achievements like the "Collector" achievement. With the new stew reward system you can choose from every available reward in the game, allowing you to retroactively unlock any you missed out on and complete all achievements.
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Added new unique stew rewards.
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Added repeatable stew rewards to allow the player to trade reward tokens for components, fish, key shards and more.
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Added a separate option for collecting your stew reward when talking to a crew member.
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Dev-Notes: Rewards were previously collected by just talking to a crew member. Due to some quest dialogues having a higher priority, the reward dialogues were sometimes not used and the reward was not collected which caused confusion and frustration among players.
New Personal Shack!
- New unique stew rewards allow you to expand your campsite to the previously uncharted plateau east of the camp. Spend reward tokens to unlock new foundations and build your very own personal shack with up to 3 rooms to decorate!
New Relationships!
- You can now build your relationship with the Parrot and the Ancestor!
- Improve your relationship with the Parrot by investing ingredients into the stew for the crew and raising your crew's happiness level!
- Unlock the Parrot as a merchant you can encounter on four of the five islands to trade food for rare and useful items!
- Gift your excess seeds from farming or exploration to the Parrot in exchange for various other items!
- Improve your relationship with the Ancestor by completing the Ancestor's Trials on each available difficulty level and earn powerful perks!
- Gain powerful buffs that will give you an edge in combat while wearing the golden hats rewarded for completing the Ancestor's Trials.
- Convert your canoe into a mobile one-way portal stone! - Get the option to activate combat curses that will greatly increase the level of challenge during the Ancestor's trials!
New Decoration Sets!
- The Parrot and Ancestor also each provide you with a new set of decorations! Find out which gifts the Parrot and Ancestor love to unlock the new Freebooter and Archaic styles
New Furniture Variants!
- Customize your shacks even further with 2 new color variants for every furniture piece including the new Freebooter and Archaic decoration sets!
New Outfits!
- Acquire the new pirate and adventurer outfits by completing new unique collectible challenges!
- Collect each of the five Fleeting Essences hidden on each island without returning to the camp to unlock the new adventurers outfit!
- Complete the Ancestor's Trial with all of the newly added combat curses enabled to unlock the new pirate's outfit!
New Idle Animations for the Crew!
- We added a total of more than 20 new idle animations for most crew members to make your camp feel more alive!
Other Changes:
- With the changes to the stew screen, many UI other screens have also received various improvements!
- The process of gifting items was streamlined to make giving multiple gifts less clunky, especially with a controller!
- When using the telescope to travel between blink runes, those close to you will now be indicated similar to the map marker!
- Various smaller changes to the map and map markers have been made to make displayed information more clear and consistent.
- The Handbook has been updated to reflect the new features and changes.
- Changed the spawn position of a treasure chest on the western island to make it more easily reachable.
- Crew members that have a stew reward are now highlighted on the map and wave at the player.
- Removed controller cursor in world map overview.
- Depleted fishing zone map markers are now marked with a check on the map instead of being removed.
Bugfixes:
- Fixed an issue that would prevent the player from exiting the cooking, crafting and stew menu.
- Fixed an issue that would eventually break decoration mode when placing and moving a decoration with small decorations on top after re-entering a shack or reloading a game.
- Fixed an issue that would slowly offset the player visuals from the actual player position when getting hit in combat.
- Fixed an issue that would get the player stuck on railings in caves on the north-eastern island.
- Fixed an issue that would let the Relaxed buff icon get stuck mid animation when repeatedly exiting & entering the camp.
- Fixed an issue that would lead to item amount background graphic flickering in the inventory on 19:10 aspect ratios.
- Fixed an issue that would not let the player interact with objects when having food equipped while not having any meals.
- Fixed an issue that would not show the decoration style preferences of a crew member after giving them a gift inside their own shack.
- Fixed an issue that would not reapply costume & hat buffs after blacking out.
- Fixed an issue that would lead to locked chest orbs not being reset when a world reset happened.
- Fixed an issue that would not enable the correct barriers when starting an endless arena run.
- Fixed an issue that would let the player use the lifeboat perk to teleport to their rowboat during combat.
- Fixed an issue that would show the daytime display after discovering a recipe.
- Fixed an issue that would not reset the player's hat after unlocking the same hat again due to a bug.
- Fixed an issue that would let activities only be rerolled by a world reset after visiting them twice.
- Fixed an issue that would play the idle vfx of Fritz' fishing zone even when it was depleted.
- Fixed an issue that would not let the player rebind the left mouse button to anything.
- Fixed German localization typos.
- Fixed Portuguese localization for some item descriptions.
Update 1.3.1 (26 August 2020)
New Features and Changes:
New relaxing camp buff!
- You now gain a buff while inside your camp which removes all energy costs from sprinting, allowing you to freely run around the camp!
Get more information from your map!
- New detailed information on the map shows you which items are common on each island, making it easier for you to acquire specific components or ingredients!
Other Changes:
- Adjusted lock icon to look more polished when displayed larger than a certain scale.
- Various performance improvements to smoothen the gameplay experience.
- Added animations to appearing and disappearing buffs in the buff UI. Gaining and losing buffs is now also communicated in the pickup history.
Bugfixes:
- Fixed an issue that would lead to the player being able to interact with objects while in a boat and subsequently getting stuck when doing so.
- Fixed a bug that would cause fishing to not be immediately cancelled and thus to still allow input until the screen went black when blacking out during the process.
- Fixed a bug that would cause music and ambient sounds to not properly start/stop when entering/exiting a ladder or rope.
- Fixed a bug that would cause the interaction hint to have the wrong icon when starting the game.
- Fixed an issue that would lead to French dialogues being displayed in the male version even though the character was female.
- Fixed German localization typos.
Update 1.3 - Foundation update (13 July 2020)
Hey Adventurers, we are finally ready to bring you the Foundation Update!
Our goal with this update is to improve Stranded Sails in a big way by giving you a lot of the features and content you have been waiting for since release. Due to all of your feedback we were able to identify and address a lot of areas that needed improvement. Thank you all for your support, we hope that you enjoy all the new features and changes to the game!
New Features and Changes:
- New Decoration System!
- You can now enter and decorate your crew member’s shacks!
- Collect more than 60 unique decorations from 8 different styles!
- New Relationship System!
- Improve your relationship with each crew member by earning relationship points for decorating their shack!
- Reach relationship milestones to benefit from up to 24 unique and powerful perks from your crew!
- Discover each crew member’s style preferences to make each shack as cozy as possible and unlock an alternative ending to your quest!
- New Item Type: Gifts!
- Discover 12 new and different gifts while adventuring!
- Give your crew members gifts they love to unlock new decorations and complete your collection!
- New Crew Reactions!
- Your crew will react to your gifts and decorations with a total of 30 new and unique animations for each character!
- New Activities On The Cursed Islands!
- Explore the islands to find 6 new rewarding activities like “Monkey Chase” or “Watchful Seagulls”!
- Complete these island activities to acquire shiny plunder, the essential component for creating decorations!
- New Collectibles and Outfits!
- Explore the Cursed Islands to find new hidden collectibles!
- Complete a collectible set to unlock one of 3 new wearable outfits!
- Underwater areas have become more detailed!
- New vegetation has been added to underwater areas around all islands!
Changes:
- The handbook is now accessible in-game rather than from the pause menu. With this change as well as the addition of relationships and decorations, the inventory has been consolidated into a single element and is now part of the new “multi-menu”.
- Dev-Notes: For controller, these changes resulted in the removal of the predefined tool shortcuts on the d-pad.
- The map now has a specific shortcut! Use it to quickly open and close it without having to navigate through the equipment selection.
- You can now mark any combination of tools, seeds and food items as favorite while viewing the equipment selection to quickly equip them in-game.
- In many UI screens, most input hints are now displayed at the appropriate elements.
- Added interaction indicator for seeds and updated interaction indicator while using the boat.
- Added new handbook entries detailing new features as well as some existing ones.
- Changed tooltips to be displayed by default to make important information in the recipe library and decoration collection more visible.
- Added tooltips to the food selection.
- Changed the intro to be skippable without having completed the game first. Added a note to inform you about what you are missing out on.
- Added a “feedback” button to the main and pause menu. Use it to report issues or give us feedback on the game!
- Input used to open newly unlocked handbook and relationship entries changed to “hold” instead of “press”.
- Added and updated “NEW” indicators in multi-menu UI screens including handbook and inventory.
- Adjusted map marker visuals and behaviour for various objects.
- The save slot that was last saved is now clearly marked.
- Updated and fixed various quest objective texts.
- Various minor UI changes.
- Dev-Notes: All of these changes to UI and inputs unfortunately mean that you will have to redefine your custom key bindings.
Other Changes:
- The so-called “world reset” (which causes non-unique containers, trees and fishing spots to respawn) now also happens when starting a stew for the crew.
- Dev-Notes: The world reset was previously only happening when going to sleep which becomes a lot less necessary after unlocking the stew. Not sleeping caused resource containers to never respawn, resulting in material economy issues, sometimes preventing you from being able to craft items relevant for progression.
- Your boat no longer moves to the camp when fast travelling (except while you are sitting inside of it). You can now recall it at any time by using the newly added jetty in the north of the camp!
- Increased clickable area of interaction indicator to alleviate problems related to a targeted interactable not aligning properly with the cursor.
- Rebalanced fishing spots to make each tier progressively harder and increased the pull force provided by the upgraded fishing rod to make it more impactful.
- You can now manually cancel a fishing encounter instead of having to wait for the fish to escape.
- Rebalanced container spawns on central island to make finding components required for Fiola’s and Sven’s shacks more reliable.
- Changed component crate visuals to make them distinguishable from non-interactable crates used as environment props.
- Reduced corn growth speed, ingredient and seed drop rate when harvested. Corn seeds can now be found in chests on the central island.
- Dev-Notes: Although it is intended to be a readily available ingredient, corn felt too abundant and meaningless in the early stages of the game.
- Changed thorn bushes on islands other than the central island to regrow whenever a world reset happens. Changed visuals of non-regrowing thorn bushes and trees to look different than regrowing ones.
- Improved telescope controls when using controller.
- Changes to various wave zones to prevent waves clipping through world geometry in certain areas.
- Adjusted wind intensity and ambient audio volume on north-east island.
- Various sound effects have been added and adjusted.
Bug fixes:
- Fixed a bug that could cause the player to get stuck when hopping on a ship rigging, rope or ladder.
- Fixed a bug that would enable the player to interact with the canoe while in the rowboat and vice versa, causing them to get stuck when interacting.
- Fixed a bug that would lead to enemies falling through the floor during combat encounters.
- Fixed a bug that would not let the player close the inventory while in a boat and using a controller.
- Fixed a bug that could cause new button bindings to not work properly.
- Fixed a bug that would cause the map or telescope to be used after interacting with a portal stone.
- Fixed a bug that would cause NPCs to sometimes be in their shacks at night even when needed for a quest.
- Dev-Notes: Your crew members should enter their shacks to sleep at night, except when talking to them is your current quest objective. They will now sometimes be inside during the day as well, but now you can visit and talk to them!
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- Fixed a bug that could cause enemies to stay stuck in their dying animation, preventing them from properly vanishing and letting the player progress further.
- Fixed a bug that could cause ingredients in the stew menu wheel to get lost when closing the menu and quitting the game or loading another save file before another autosave happened.
- Fixed a bug that would cause quest events to not properly trigger when starting a new game with the “Skip Intro” option enabled.
- Fixed a bug that would prevent the player from eating food during combat.
- Fixed a bug that would enable the player to open the map via shortcut while the equipment menu was open.
- Fixed a bug that would cause the camera to get stuck when leaving the telescope view while placing a map marker.
- Fixed a bug that would enable the player to switch tools after opening and closing the map while on a rope or ladder.
- Fixed a bug that would enable the player to open the pause menu and the portal stone map at the same time.
- Fixed a bug that would cause an inventory slot to be selected even when there were no items available in the current category.
- Fixed a bug that would display the recipe discovery icons outside of the cooking menu.
- Fixed a bug that would cause the telescope map marker to stay visible when teleporting back to camp while being in a boat.
- Fixed a bug that would cause the “Continue” button to still be displayed in the main menu even after the last save file was deleted.
- Fixed various bugs with camera movement and the interaction indicator when instant dialogues where triggered immediately after another dialogue.
- Fixed a bug that caused the player to “surf” across the ground instead of walk after using the axe.
- Fixed an issue that made it possible to trigger Fritz’s instant dialogue while sitting in the boat when finding him on the lonely sandbars.
- Updated and fixed various quest positions for player and NPCs .
- Removed an inaccessible portal stone placeholder near the camp.
- Dev-Notes: If you have already discovered this one in your save game, its map marker will not disappear as a result of this change.
- Fixed several localization issues.
- Fixed various collision issues on all islands.
Update 1.10 (13 December 2019)
Hey everyone!
The day has finally come and we officially release our "Exploration Update", the first big update with a ton of improvements for Stranded Sails! Once again, we can’t thank you all enough for all the feedback that you send our way and the bugs that we were able to squash because you’ve found them.
Exploration Update - Highlights
We’ve made a lot of changes to the game and you can read up the juicy details in the patch notes but we want to highlight some changes here:
Fast travel via portal stones
While exploring the Cursed Islands you will now encounter ancient portal stones. Find and activate them to be able to use key shards and crafted portal keys to travel between all of the ones you have discovered!
Adjusted walking and rowing energy cost!
The most important feedback we got from you was that moving around the islands always costing energy made exploration feel tedious and unfun. To address this, we changed walking and rowing to no longer cost energy when moving slowly. Sprinting and your new ability to row faster will still cost energy, giving you the option to invest some of your provisions to get around quicker!
Improved rowing gameplay
While on the high seas you will now encounter seagulls chasing flotsam. Use your new ability to row faster to race them and reach the floating treasure first to collect various items!
Craft and cook multiple items at once
To save time, you can now craft and cook multiples of the same item. Increase the amount of resulting items while a blueprint or recipe is selected and create them all at once!
Improved precision of interaction while using mouse & keyboard
This change should be especially noticeable while farming.
Improved intro & tutorial quest line
The quest line up until you get your rowboat has been streamlined to not only give you more explorative freedom early on, but also allow you to explore the Cursed Island more quickly after setting sail!
Other Changes
- Adjusted various energy costs
- Walking and rowing are now free, sprinting and rowing faster costs energy.
- Adjusted energy costs of tool usage to compensate for the now free movement.
- Rebalanced fishing energy costs for fish within each tier to be more similar in overall energy required to catch it.
- Improved ingame explanation and communication for the recipe discovery system.
- Items dropped are now picked up more reliably and from further away, resulting in you not having to walk over each dropped item to collect it.
- Selecting your map via its shortcut will now instantly open the map UI instead of equipping it.
- Potatoes, onions and carrots will now be dug out automatically after harvesting them.
- Added day, daytime, buff duration and description display. Open your tool selection to view these details.
- You can now hold down the interact button to cut down trees and bushes.
- You are now able to skip the stew for the crew UI animation after starting one.
- Changed most containers in the world to be opened with a specific tool, adjusted their visuals, contents, spawn and drop rates.
- Seeds are now gathered a lot less frequently while farming, and can instead be found more frequently while exploring.
- Added thorn bushes to various locations in the world, requiring you to cut them down with your axe to progress.
- Adjusted optional camp structure costs.
- Changed the interaction priority of equipped food, making it less likely to accidentally eat it while trying to interact with something else.
- Stew rewards can now be acquired more reliably from quest relevant NPCs.
- Reduced time it takes for fish to bite and increased amount of fish that can be caught in each fishing spot.
- Added a more informative interaction indicator. It now displays an icon corresponding to the tool(s) you need to equip to interact with certain objects.
- Adjusted the way the camera follows the player character, fixing an issue that could cause “jittery” camera movement.
- Increased all dialogue text scroll speeds and added an “instant” option.
- Improved formatting of russian localization and fixed various typos in german translation.
Bugfixes
Developer Notes:
We made all these changes and improvements in response to and based on the feedback you provided us. This update is only one of the first steps we are taking on the way of making Stranded Sails a better game. Thank you so much for playing and providing us with feedback, and please continue to do so and help us make the game even better going forward!
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Question: Do I have to start a new game or can I play the new update with an old savegame?
Answer: You can play your with your old savegame. But we recommend to start a new game as the new update focuses a lot on changes of the first couple of hours of the game. So you should start a new game if you want to experience all the changes we made with the new update!
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Question: I want to help! Where do I send my feedback and bug reports about the new update?
Answer: Please send your feedback and bug report to our feedback form here: Feedback and Bugtracking Form
We put a lot of effort into the new update and we did our best to improve the gameplay experience of Stranded Sails. So we hope you enjoy the new exploration update! We’re looking forward to your feedback.
If you like this big update, please leave us a review. This allows us to improve the game even more according to your wishes and gives other players a better insight into the game. Thank you very much! Your team from rokaplay and Lemonbomb Entertainment
You are also invited to discuss the update in our Discord channel: discord.gg/rokaplay
Follow us on Twitter: @rokaplayHQ