Added ray traced global illumination and ambient occlusion.
Additionally, PC players with compatible hardware have an additional option to turn on ray traced reflections and shadows.
Added various mods and mod-inspired content to the game to improve visuals and overall game quality. We’ve included some community-made favorites in addition to our own modifications in areas such as environment and cutscene improvements, realistic pavements, and many decoration upgrades.
Community-made and community-inspired mods include:
Upscaled texture to 4K for various characters, including Geralt, Yennefer, Triss, Ciri, Eredin and more.
All main characters, including Geralt, now cast high-resolution self-shadowing even outside cutscenes. - Additionally, hair clipping through armor as well as some other armor-clipping issues have been fixed.
Environmental improvements:
Added AMD FidelityFX™ Super Resolution (FSR) 2.1
Added photo mode, allowing players to take stunning pictures within the world of The Witcher 3.
Added the option to pause the game during cutscenes.
Added an alternative camera option that's closer to the player's character and that reacts more dynamically to combat and movement. You can find this new setting in Options → Gameplay under Exploration, Combat, and Horseback Camera Distance.
Added “ULTRA+” graphical settings on PC, which significantly increases the visual fidelity of the game. The graphical settings available on ULTRA+ affect:
Added DLSS 3 support. Available only on compatible hardware. Next-Gen Console-Specifc
Added a cross-progression feature between platforms. Your latest saves will be automatically uploaded to the cloud so you can easily pick up where you left off on other platforms. Cross-progression provides the latest save for every save type. This feature becomes available after you log into your account.
By signing up to MY REWARDS in The Witcher 3: Wild Hunt, players can receive:
Detailed information on how to redeem the rewards will be available from Dec 14th, 1 AM CET at thewitcher.com/my-rewards.