Release Notes for Lumencraft
Update 9235 (June 22nd, 2023)
Added
- added Ukrainian language (contributed by 'piggsy')
- added Aim Assist (enabled by default)
Changed
- build menu is now cached, preventing stutters when opening it
- shortening wave time in reactor now also speeds up Lumen Farms and Miners
- limit for resources at Miner's output area increased from 50 to 100
Fixed
- option sliders can now be changed continuously when using controller
- fixed crackling audio problem when using Bluetooth headphones on Windows
- fixed saves not appearing in Load Game in-game menu right after saving
[EA Winter Update] -- 2022-12-15 - VERSION = 8424
- Winter Event!
- it's snowing! (literally)
- random maps now generate with tundra biome
- Desert Excavation adventure map is replaced with Tundra Excavation
Added
- added biome selection to random maps
- 3 options are available: Random, Cave, Tundra
- added starting resources option to random maps
- added new notification sound that now plays on "good" events
- Editor: new base floor textures: Snow, Snow Ruins
- Editor: new terrain texture: Snow Ruins
- Editor: added a thick separator to terrain settings, to make it less confusing
- Editor: added "Attacks Base?" flag to Monster Nest
- Editor: added "Increases Turret Limit?" flag to turrets
Changed
- rebalanced difficulty settings
- changed easy bonus chest to Storage Container
- improved Wall textures. Each upgrade level now looks distinct
- swarm monsters should blend better with background on death
- removed notification on opening Hole Trap
- improved appearance of advanced generation settings menu
- changed Random Map Biomes secret option to Extra Biomes
- removed miss chance from rockets
- rockets that hit enemies will no longer damage walls
- rocket ammo is now cheaper
- flying enemies and turret bullets no longer go over foam
Fixed
- Saving: fixed some buildings appearing with wrong angle after load
- Saving: reload last save option is now more reliable
- fixed resource count and turret limit overlapping
- fixed description for OCD achievement: "Clear the map of all Lumen"
- fixed flamethrower flames not going over the best wall
- fixed some enemies spawning wrongly from holes
- fixed Lab sometimes not receiving power after being placed
- fixed some main menu dialogs not being closed by Escape
- fixed being able to rotate demolish marker
- fixed powered Stand not affecting Spear
- fixed some objectives not working when using Spanish language
- Editor: fixed potential error when switching from object to terrain, with floor selected
- Editor: fixed Monster Nests not displaying swarm icons
[EA Regular Update] -- 2022-12-05 - VERSION = 8322
Hotfix
- fixed destination point not triggering winning condition in Underground Survival (if you were affected by this bug, you can load your save file and finish the map now)
- tweaked some tutorial prompts
- Message Box can now be scrolled with right analog stick
- lower difficulty levels on Base Defense maps now feature some starting resources
- fixed levitating Machinegun when player dies while shooting
- it's no longer possible to use Repair Gun on a Wall under construction
- fixed not being able to use demolishing tool on a Miner
- fixed demolition not queuing properly
- (hopefully) fixed a bug where non-random maps can't be started
[EA Regular Update] -- 2022-12-02 - VERSION = 8315
Added
- added a new Wall upgrade that slows down flying enemies
- added more Machinegun Turret upgrades:
- anti-air 2x damage upgrade
- 2x damage
- added more Sniper Turret upgrades:
- critical hit upgrade
- firerate upgrade
- added more Bomb Turret upgrades:
- cluster granade: 2 new bombs after explosion
- cluster granade: 4 new bombs total after explosion
- added sound effect when reviving player
- Editor: organized objects into sub-categories
Changed
- explosions now deal 50% less damage to flying enemies
- renamed Laboratory Speed tech to Research Development
- aside from making research faster, it will also make technologies cheaper
- opening Stone Gate now makes screen shake effect
- added requirements for higher Wall upgrades
- control tooltips are now disabled by default (yes, we have that option)
- returning players still need to disable it manually, or just reset to default options
- they are force-displayed in the tutorial
- treasures on random maps have a chance to be inside Armored Boxes
- renamed Evasion back to Luck
- dead co-op players now only drop items when you fail to revive them in time
- player sprite is now visible when in lava or stuck in terrain
Fixed
- Saving: fixed some resources getting duplicated on load
- Saving: fixed opened holes shaking screen and notifying after loading
- added possible fix for not responsive game after loading, or changing screen modes
- fixed health warning still playing when player leaves co-op
- dead players can no longer open menu
- restarting co-op no longer revives dead players
- game no longer overs when 1 player is still alive
- fixed player not holding anything after being revived
- fixed co-op revive icon being very small and revive label not displaying
- fixed respawn bug when 2 players die simultaneously
- fixed player spawning at old position when restarting co-op
- fixed computers not deactivating when player leaves co-op
- fixed rare bug where another player could intercept an item thrown into Shredder, breaking the building
- fixed being able to continue reviving another player after dying
- fixed being able to wander off while reviving is in progress
- the map marker for lava in Underground Survival is now bigger
- social media buttons will no longer interfere with control options
- fixed rare bug with objectives in Underground Survival
- adjusted player position when using Teleport Plates
- fixed Napalm computer in Explosive Workshop not having collisions
- Editor: fixed validated status not displaying correctly after map load
- Editor: fixed some object property edits not applying reliably
- Editor: fixed floor picking from map not working
- Editor: fixed player settings not resetting between maps
- Editor: fixed some player settings not applying to players in co-op
- Editor: fixed map list in manager requiring editor restart to pick up some changes
- Editor: fixed some sounds still playing after exiting test mode
[EA Giga Update] -- 2022-11-23 - VERSION = 8208
Hotfix
- added score multiplier to Base Defense maps based on difficulty
- fixed the MacOS build
- fixed some sliders not working with gamepads
- fixed Lumenal Discharger still shooting after running out of Lumen
- fixed boss enemies going early to your base on random maps
- fixed turret screen being possibly empty with many turrets in one place
- Editor: fixed Terrain Modifier ignoring rotation
- Editor: improved enemy assigning for Monster Nest and Hole Trap
- Editor: color presets are now remembered between sessions
- Editor: fixed "Terrain Only" drawing not working properly with generated tunnels
- Editor: WSAD should no longer move the view when a text field is focused
[EA Giga Update] -- 2022-11-21 - VERSION = 8190
Added
- added randomly generated maps
- new translations: French, Spanish, Russian
- added new secret weapon: Lumenal Discharger, available in the editor and as rare treasure in random maps
- added option for changing game UI color
- added difficulty settings for Base Defense maps
- Lab will now display a timer if Automatic Discovery was researched
- added dash sfx
- added player terrain collision sfx
- added blood splatters
- added option to change game blood splatters color
- added player recoil animations and shooting feedback
- burst fire now decrease shoot stability
- added two new machinegun audio sets
- repair gun now can carry items, Lumen, metal and clean debris
- added more prompts to the tutorial
- added Auto Harvest technology - makes Lumen Farm mushrooms harvested automatically at a fixed rate
- added Magnetized Storages technology - makes Storage Containers attract resources
- added Amplifying Stands technology - standing on a Stand connected to power will increase weapon damage
- Lumencraft can now be used as a default application to open .lcmap files
- added critical hit chance to weapons for 2x damage
- Editor: added "Disable Physics?" option to chests. Useful when putting chests under monster nests
- Editor: added "Custom Nest HP" option to Monster Nest
- Editor: added Lumen Chunks
- Editor: added Chunk Slots property to the Reactor
- Editor: added event conditions: Reactor - Lumen Chunk Delivered
- Editor: added floor surface texture: Blood
- Editor: added Extra Turret Limit setting, to bypass the default turret limit -> can be negative
- Editor: added Resource Efficiency, to customize rate of dropped resources from drilling
Changed
- Saving: saving is now done in thread, so it's more responsive
- player dash now faces direction of the dash
- balance changes, many costs changed from metal to Lumen
- changed AI for non-swarm enemies that are part of the wave, improving performace
- changed dash behavior to less sliding
- increased stamina regen delay from 0.75 to 1.0
- reduced running cost from 0.5 to 0.4
- screen shake works better with gun feedback
- decreased terrain and walls destruction caused by exploding buildings
- Lab roll is cheaper (10 Lumens from 20)
- improved gate placement
- Turrets Upgrade tech split into 3 sequential upgrades
- laser sights are slightly less bright
- reworked Reactor range upgrades -> now it's called "Reactor Level" and also affects HP -> the Reactor Durability technology was removed in favor of the new system
- number of turrets is now limited by the Reactor level
- reworked building requirements -> now a building might require another building to be constructed first -> also applies to some upgrades
- turrets will now display technology required to upgrade instead of being non-interactable
- Key item name now includes its color
- limit guaranteed weapon tech in Lab to happen only once
- buttons with many options can now be right-clicked to select previous option
- Escape will again close build menu -> if you want to pause in build menu, bind another key for Menu action
- improved positional audio at map edges, when playing in single player
- demolishing will again decrease resources dropped by building (down to 80%)
- building, upgrading etc. will now first use resources from player's inventory rather than storages
- Editor: Blood is now 4th default surface floor texture. It's internally used for blood effects, so it shouldn't be changed
Fixed
- Saving: Health Center healing bar is no longer always full on load
- Saving: fixed resources magnet not accounting for full inventory after load
- Saving: fixed walls not being demolishable after reloading
- fixed player 3+ not getting unique color; improved UI placement in 5-player co-op
- fixed performance drops while switching weapons
- fixed info center showing wrong paths for some monsters
- fixed bullets drawing above weapons
- fixed one hand drawing above weapon
- fixed Player 2 inventory not working
- Shredder will now properly handle small amounts of items
- fixed wall interaction highlight displaying wrongly
- fixed co-op controls
- fixed wrong power socket position in Lumen Farm
- LT/RT in options is not hidden if not using joypad
- fixed not being able to cancel workshop queue or Lab research if you have insufficient resources
- optimized save storage. A slot will no longer keep copies of multiple maps
- going back from controls settings now correctly opens main options screen
- fixed markers not showing on the big map
- fixed Crystal GRUBAS possibly getting stuck when going with wave
- fixed resources not attracting after throwing full stack with full inventory
- fixed inventory not refreshing when another player upgraded it
- fixed Alt+Enter crash on map loading
- fixed Message Boxes not being scrollable in certain cases
- tweaked building power ranges, to make them more reliable
- optimized non-wave enemy swarms (holes, nests, standalone etc.)
- fixed Sniper Turret sprite not matching its blueprint position
- fixed stack merging when one of the stacks is full
- Editor: fixed Destroyed event of the Reactor not triggering
- Editor: fixed tech descriptions not appearing in the Player settings tab
- Editor: fixed wrong wave numbers after loading map
[EA Regular Update] -- 2022-10-14 - VERSION = 7696
Hotfix
- Saving: fixed currently researched Lab technology not being saved
- Editor: fixed default win message not displaying when winning via event
- Editor: fixed Terrain Modifier not allowing to modify terrain
[EA Regular Update] -- 2022-10-14 - VERSION = 7693
Added
- added new adventure map: Desert Excavation
- new enemy: King
- new enemy swarm types: Slow Swarm, Explosive Swarm, Shooting Swarm, Flying Shooting Swarm
- after dying, the items that were in quickbind slots have priority to occupy them other items will try skip these slots if there is space
- some parts of the UI will now become translucent when they are covering a player
- it's now possible to cancel Lab research
- added many new hints
- added new Extras menu includes access to scorecards includes a list of all game hints includes credits includes secret options
- added option to demolish a building from the build menu can also be used to cancel building something
- drones will now return resources to a Storage Container if there is space, instead of dropping
- Editor: status of the map (saved or unsaved) is now displayed
- Editor: added a list of all pickups placed on map
- Editor: added an icon to indicate instant conditions (i.e. events that aren't fullfiled continuously)
- Editor: added event conditions: Special - "Player Has Item", "Weapon Upgrade Level", "Technology Researched"
- Editor: "Wave Defeated" condition can now have wave number specified
- Editor: added copy/pasting for events and conditions/actions
Changed
- inventory may now have "holes" and no longer auto-changes to other items on depleted stacks
- healing is now better displayed on the health bar
- destroying buildings in Forsaken Tunnels no longer triggers game over if they were no longer needed
- Lab has now guaranteed weapon tech in one slot
- build drones will now drop resources faster
- throwable items (flares, grenades etc.) no longer bounce off lava
- hidden techs are now hidden in Tech menu until unlocked
- renamed "Alternative Movement" to "Relative WSAD Movement" we've had this option for 6 months, please stop requesting it
- standarized turret upgrade order with and without Turrets Upgrade tech
- Editor: improved appearance of the events panel (more icons and separators)
- Editor: Ice, Ivy, Sandstone and Wood can now be dug by monsters
- Editor: reworked how materials are swapped
- Editor: reworked Interactive Light object. You can now customize its pattern
- Editor: improved tooltip for enemies and Stone Gates without items
- Editor: monster nests can now be rotated
Fixed
- Saving: fixed fog of war effect in Fear the Darkness breaking after a few loads
- Saving: fixed not being able to finish a completed map after loading (if you have old completed saves, you can win them now)
- Saving: fixed some wave enemies getting lost after loading
- Saving: placed blueprints are now loaded more reliably
- fixed reactor and building states after load
- it's no longer possible to use . in a save slot name
- fixed being able to send empty bug reports
- fixed long death messages being cut
- stamina no longer falls below 0
- fixed Repair Gun sound not looping
- fixed Lumen Farm screens not displaying information
- fixed tutorial stuck at drill upgrade in rare cases
- fixed items from workshop being tranpsorted inside neighboring walls
- fixed bug report dialog not wrapping text
- fixed workshop item icon being too small while making
- fixed not being able to open game menu with keyboard when playing with 2 gamepads
- fixed co-op button still changing to "Stop Co-op" when starting co-op was cancelled
- fixed swarms from nest attacking base
- improved loading time of custom maps and saves
- fixed being able to save when it shouldn't be possible
- wave spawner on the tutorial map is no longer "random", so you can see enemies in the Info Center
- fixed weapon workshop progress bars not reaching 100%
- fixed produced item icons in workshop being enormous
- Editor: map changes are now detected much more reliably
- Editor: fixed Message Box not being configurable
- Editor: fixed tooltips being obstructed by cursor
- Editor: removed "All Defeated" condition from Hole Trap (it's not implemented yet)
- Editor: Lumen and Metal are no longer an available target for event condition (they were never supported)
[EA Fear Fest Update] -- 2022-09-06 - VERSION = 7385
Hotfix
- changed some text colors to avoid white font on yellow background
- tweaked drill effect in Fear the Darkness
- tweaked difficulty in Fear the Darkness to make it easier
- all buildings are now listed in the build menu if a building requires a specific technology, it's now listed in the tooltip
- it's now possible to exit build menu with the Build key
- fixed laser sight not displaying bullet trajectory correctly
[EA Fear Fest Update] -- 2022-09-01 - VERSION = 7368
Added
- new map: Fear the Darkness features: Fear system Persistent Darkness Reactor fuel system Fear music
- monsters now fear light
- monsters are now docile until angered by light or damage
- music is now blending when changed
- added Hook item (available in editor) allows to pull some physical objects (barrels, chests etc.)
- added new hidden tech: Unlimited Reload. Allows to use gun without ammo, but takes time to reload
- lava is now differently colored on map
- added controller vibrations to some weapons
- when using controller, it is now possible to select build menu buildings with Shoot button (R2)
- added a hint for maps with hidden frogs
- added new enemy: Gobbler
- after losing game, there is now option to reload last save
- added a confirmation prompt when starting the game before completing the tutorial
- Editor: added new object: Teleport
- Editor: added Artifact, a generic collectible object. Comes in 3 types: Stone Tablet, AI Chip, Monster Heart
- Editor: added Events tab in the editor it allows you to create custom events, with a simple condition -> action system an event may have any number of conditions and any number of actions most objects have a set of available conditions and actions
- Editor: new event-related objects: Trigger, Timer, Terrain Modifier
- Editor: added event conditions: Special - "On Start", "Wave Defeated", "Compare Custom Variable", Buildings (all) - "Destroyed", Enemies (all) - "Killed", Pickups (all) - "Collected", Trigger - "Player Entered", "Enemy Entered", "Object Entered", Timer - "Finished", Stone Gate - "Opened", Hole Trap - "Triggered", Chest - "Chest Opened", Explosive Barrel - "Destroyed"
- Editor: added event actions: Special - "Kill Player", "Display Message", "Win", "Lose", "Set Ambient Light", "Shake Screen", "Launch Custom Wave", "Change Custom Variable", Buildings (all) - "Destroy", Gate, Stone Gate - "Open", "Close", Enemies (all) - "Die", Lava Source - "Enable Flow", "Disable Flow", Hole Trap - "Trigger Trap", Chest - "Open", Explosive Barrel - "Explode", Light - "Toggle", Terrain Modifier - "Fill", "Remove"
- Editor: using the events, you can now display an arbitrary message on the screen, which also supports BBCodes for formatting and effects
- Editor: new available clear condition: Custom. Allows to specify custom message and is intended to be handled by events
- Editor: Lava Source and Light can now start disabled
- Editor: Stone Gate can now start opened
- Editor: Hole Trap has an option to disable player trigger
- Editor: added ability to block research of specific technologies
Changed
- new screenshake effect
- reporting tool UI upgrade
- improved map marker icons
- adjusted empty space color on minimap
- tweaked inventory action button
- tweaked score counting speed to take approximately constant time
- destroying important buildings in Forsaken Tunnels now results in instant game over
- Load Game button is now disabled if there are no saved games
- save slots are now sorted by the modification date
- it's now possible to pause the game while using build menu
- map marker for attacked base now lasts longer
- completion of the tutorial is now indicated too
- Editor: improved zoom behavior. Camera will now try to keep cursor at the same spot on map
- Editor: decreased brightness of Sand floor texture
- Editor: default zoom now matches in-game view
- Editor: item list for collection objective now displays icons
Fixed
- fixes some reactor sounds not using audio sliders levels
- Saving: fixed building construction not being continued after reload
- fixed fps limit not working
- fixed random spawners not displaying correctly on minimap
- fixed map legend not being translated
- fixed wrong screen appearance if multiple computer screens are displayed
- fixed Health Center not displaying cracks when damaged
- fixed Message Box screens not disappearing reliably
- removed visible yellow line when inventory is closed
- fixed scores on summary screen displaying incorrectly
- fixed Load Game menu not being focused correctly
- fixed being able to rotate some buildings that shouldn't rotate
- Alt+Enter will no longer press menu buttons
- fixed range display sometimes remaining after closing turret's upgrade screen
- fixed interaction label still visible after dying
- fixed errors when changing window mode (Alt+Enter) while the game is loading
- restored missing menu sounds (they were lost in GUI rework)
- fixed Lumen Beam not being able to rotate while building
- fixed Machine Gun not being upgraded at start in Abandoned Complex
- fixed Foam Gun screen in Utility Workshop sometimes being active without power
- fixed red text in save/load menus not disappearing when the menu is closed
- fixed wrong Tutorial map name in score summary
- Editor: Stone Gate with no required items is no longer interactable
- Editor: improved radius visibility of some objects
- Editor: fixed turtle icon in wave enemy list
- Editor: fixed size of different GUI elements
- Editor: fixed Shotgun not appearing on Tech Orb list
- Editor: fixed Stone Gate not allowing to remove required items
- Editor: fixed terrain confinguration staying for non-configurable terrain
[EA Small Update] -- 2022-08-01 - VERSION = 6881
Hotfix
- fixed Underground Survival map not opening
Added
- player now casts shadow
- restored confirmation dialog to some options
- added possibility to delete save slots
- added option to select controls type for single player (defaults to auto-detect, like before) useful if you have connected conflicting controllers etc.
- Editor: added toggle for visibility of some layers
- Editor: it's not possible to add loot for enemies
- Editor: added option to draw terrain only on empty space
- Editor: press Ctrl+C to copy the currently selected object
- Editor: added in-game editor console to make testing maps easier available options: jump to wave, skip wave timer, God Mode
- Editor: added a tooltip about swapping monsters in monster nest
- Editor: added new base floor materials: Dirt (old one was renamed), Brown Stone, Dark Stone
Changed
- unavailable build menu items no longer have salmon color
- items outside UI (in hand, on ground etc.) no longer have outline
- Editor: renamed some base floor textures: Alt Dirt -> Coarse Dirt, Dirt -> Light Dirt, Worm Biomass -> Worm Nest
Fixed
- fixed map screen terrain colors legend, changed Eroded Lumen color to bluish
- fixed indestructible unpowered turrets
- fixed multibuild (Shift) allowing to place buildings without sufficient resources
- fixed Flare Siege map starting with Lumen instead of Flares
- fixed some upgrade computers showing a weird flash when approached
- fixed Repair Gun sound not looping
- fixed Message Box not closing reliably when player exited
- Options menu sliders are now properly usable with keyboard/gamepad
- fixed Stand rotation being reset
- fixed pause menu not appearing after starting co-op
- fixed some quick slot bugs
- fixed map completion not counting in some cases
- fixed victory message being cut in some languages
- fixed some options in menu not being clickable
- fixed resetting controls to defaults not working
- fixed controller bindings not being saved
- Editor: fixed text readability
- Editor: fixed object outline not always visible properly
- Editor: fixed exiting to title screen after game over
- Editor: generated terrain is now cleared properly when creating new map
- Editor: fixed metal and Lumen placed on ground not counting towards score
- Editor: fixed broken borders of terrain buttons
[EA User Interface Patch] -- 2022-07-25 - VERSION = 6807
Added
Changed
- Autosave slot is now hidden in save menu
Fixed
- fixed save menu not overwritting slots
- fixed overwrite warning being skipped when saving on the same slot twice in a row
- fixed not being able to quit the game after exiting the map editor
- fixed main menu animations being frozen after exitting game
- fixed Gray Screen of Death caused by double-clicking a save slot to load
- exiting from controls menu now goes back to options
- fixed menu not navigable with gamepad after canceling quit confirmation
- fixed build menu opening accidentally when exiting in-game menu with (B)
- fixed game menu being closed when trying to go back
- fixed floor texture breaking after load in Blast from the Past
- made the bottom info panel less obtrusive
- Editor: Gobbler and SlowSwarm enemies were hidden (they are unfinished and got exposed by mistake)
[EA User Interface Update] -- 2022-07-21 - VERSION = 6790
Added
- there is now a changelog in the main menu now
- New UI
- added button in Options that reset settings to default values
- improved inventory controls with mouse: you can now select items by clicking them, you can drag items between slots to rearrange inventory, drag item out of inventory to throw it away
- rearranging inventory using controller is back
- quickslot items (1-4) are now displayed when inventory is hidden
- added map legend to the map screen
- added light indicator to the gate build icon
- added posibility to name save slots
- added new turret-like building: Lumen Beam
Changed
- overhauled in-game UI to be more consistent and readable on small screens
- tutorial floor texture is sharper now
- building overlap tweaks, building failed should be less often
- overhauled title screen
- reworked inventory item assigning:
secondary item is assigned with a right-click
1-4 shortcuts are the first four slots; change them by rearraging inventory
- removed inventory auto-sorting
- improved item icons
- cursor defaut and max scale increased
- cursor defaut color changed to match the new UI
- number of save slots is no longer limited
- drill is no longer tied to the first inventory slot
Fixed
- performance improvement on Radeon video cards
- performance improvement on low spec hardware
- fixed a bug with duplicate particle managers, which impacted preformance
- fixed some random issues that could happen on invalid window state (most notably when pressing Win+D)
- fixed throw sound still playing when trying to throw drill
- fixed lower workshop in Forsaken Tunnels not being powered properly
- fixed some buildings having wrong construction effect
- player's crosshair is no longer visible on top of the paused menu
[EA Small Update] -- 2022-07-01 - VERSION = 6520
Added
- added new building: Info Center, which shows monster paths from incoming wave
- added Accessibility menu in Options with vibrations, screenshake and cursor scale
- added option to remove screenshake effect
- added Audio option to mute sounds when window is unfocused (defaults to false)
- Editor: added new terrain materials: Steel Plate, Quartz, Marble, Granite, Wavy Rock, Mossy Rock, Wood
Changed
- revamped map menu UI
- revamped UI of computer screens in buildings
- replaced spear art
- changed minimap color for materials/buildings
- reworked resource drop from destroyed buildings. Demolished building will return 100% of resources unless damaged by monsters
- joypad vibrations strength can now be adjusted instead of just toggled
- technology list will now show all possible technolgies, highlighting the unlocked ones
- rotating on invalid position using mouse drag will no longer cancel building
- it's now possible to place the same building multiple times without closing the build menu
- split Audio and Display settings into Audio and Display
- when throwing resources to full Storage, it will now automatically dispense it to the right, so you can chain multiple Storages
- Editor: Bedrock is no longer a swappable material. It was replaced by Ice on the default list
- Editor: increased number of swappable materials to 6. Sandstone and Granite are added as defaults
Fixed
- Saving: fixed First Encounter nests not saving their dead state properly, allowing to farm infinite points
- fixed result screen not working with Japanese language
- fixed a bug with resolution not saving properly
- fixed controller X always conflicting in controls menu
- fixed rare bug that caused gray screen of death when double-clicking save file
- fixed First Encounter nests' sounds problem
- fixed a bug where canceling controls menu would modify a key instead
- fixed broken controller menu navigation
- improved duplicate controls detection
- fixed wave markers on the map screen
- fixed secret frogs disappearing permanently on wrong weekdays. You won't be able to find them on saves from before this update
- fixed turret alert spam
- fixed some map markers not appearing
- improved randomness
- Editor: fixed wave target not working properly for some enemies
- Editor: fixed enemy rotation not working properly
[EA Small Update] - 2022-06-13 - VERSION = 6328
- Saving: fixed reactor hp increasing infinitely after each load
- Saving: fixed enemies emerging from destroyed nests after load
- Saving: fixed map completion status not being saved
- fixed building attack markers not disappearing in some cases
- fixed Flamethrower destroying lava and fireproof materials
- reduced volume of the wave warning sound
- added a hint that the heartbeat sound can be disabled in options
- fixed a hole in Underground Survival that had 500 spiders by mistake
- fixed game hanging when using Finish
- re-rolling tech manually will now reset Automatic Discovery timer
- fixed technology list breaking completely when all technologies are unlocked now it breaks less, but will be fully fixed once we rework it
- fixed Shredder grind sound not looping
- fixed Bomb Turret range not displaying during building
- fixed a gate with no collisions in Underground Survival
- fixed turrets making sound on map load
- fixed Flamethrower not shooting over walls
- save version warning is now less strict about version
[EA Bigger Update 2 + hotfix] - 2022-06-09 - VERSION = 6265
Added
- new base defense map: Underground Survival
- added Turtle monster
- Flamethrower weapon is now officially in game
- added widescreen support
- added Lava Cooling technology that allows to cool lava with repair tool
- added a warning message when trying to load a save slot from earlier version
- added unique game over messages for different fails
- added screen mode selection (windowed, borderless windowed, fullscreen)
- added perofrmance options: Raytracing Steps, Shadow Render Resolution
- added glow customization options: Glow Type, Intensity, High Quality Glow
- added indicator for finished maps
- added secret achievement
- Editor: Monster Nest is back
- Editor: added rotation preset buttons
Changed
- changed some terrain textures
- mouse cursor is now locked to window while the game is unpaused
- using quickslot buttons no longer shows inventory
- Buggy was completely erased from existence
- reworked wave spawn marker logic. Only the position where enemies come from will be marked, unless spawn point is random - then question mark will be shown over all spawn points
- enemy spawn markers will now always be visible before the upcoming wave and some time after the wave starts
- spear combo nerf
- changed some waves
- optimized pickable system
Fixed
- Saving: fixed fog of war re-appearing when it should be disabled
- Saving: fixed rotation of walls saved during construction
- fixed weird bug when screenshot would grab not what is not on screen
- fixed red lamps disappearing
- optimized light performance
- optimized mushroom performance
- poured napalm showing as terrain on minimap
- improved loading of some resources to avoid performance hiccups
- fixed held item not updating sometimes
- fixed outdated description of Extraction Efficiency
- fixed health bars displaying wrongly on colored monsters
- reporting tool will no longer freeze forever when there is no connection
- fixed Spear Workshop still having unused screen
- fixed Lumencraft icon not appearing in the window title bar
- Editor: fixed not being able to easily type numbers in some fields
- Editor: fixed Hole Trap parameters not adjustable for swarms
- Editor: fixed some values not being saved on some occassions
- Editor: fixed building disabling not working
- Editor: fixed empty spawner selection when adding new wave enemy
- Editor: fixed fog of war still covering map when disabled
Hotfix changes since main update
- updated translations
- fixed turret UI offset introduced line above
- fixed tutorial not progressing at some points
- fixed typo in tutorial
- fixed destroyed buildings leaving stray pixels in Underground Survival
- fixed performance issue caused by enemy holes
- fixed some UI elements appearing at wrong position on ultra wide
- fixed smoke particles in Lab
- fixed lumen farm working when out of power
- reduced pathfinding radius for large monsters. Less shooting around the corner with no consequences
[EA Regular Hotfix] - 2022-05-26 - VERSION = 5975
Changed
- it is now possible to upgrade the Walls from any side
- upgraded turrets will now return invested resources when destroyed
- increased time for later waves in First Encounter
- increased amout of metal from metal veins in First Encounter
- reduced amount of Lumen Clumps in First Encounter map
- added Metal Nuggets to First Encounter
Fixed
- updated translations
- Saving: fixed a rare bug that caused enemy swarms to disappear on load
- Saving: fixed game not resetting properly between sessions
- Saving: fixed mushroom size not being saved
- Saving: fixed Generator state not restored properly on load
- optimized drawing of Power Expander ranges during building
- fixed skull icon showing on non-wave enemies
- lava sources can no longer be destroyed
- inventory will no longer appear when non-selected item stack is emptied (e.g. after building something)
- fixed controls settings not reporting duplicates correctly
- fixed broken navigation in joypad controls settings
- fixed buildings dropping 100% of their value when destroyed
- fixed turret preview offset when building
- it's now possible to close Message Box screen with Escape/B
- canceling something should no longer use the action that overlaps cancel button (e.g. build menu)
- improved spawning of monsters from holes
- fixed animation speed for flying enemies
- Editor: fixed explosive barrels becoming boulders
[EA Regular Update] - 2022-05-19 - VERSION = 5913
Added
- the monster nests in First Encounter now properly give score when destroyed
- added WSAD controls to various game menus
- added more clear error message when trying to build gate too close to another
- workshops will now display current progress
- added Cancel Queue action to workshops
- added sound effects to Utility Workshop
- added more flares to Flare Siege
- lava is now brighter near the lava source - allows to see if it flows or not
- Editor: new terrain materials: Ivy, Ashes, Foam, Fireproof Foam, Napalm
- Editor: new floor textures: Grass
- Editor: added new decoration objects: Tree, Light
- Editor: added new available win conditions: Place Building, Research Tech, Kill Enemy, Kill All Enemies, Reach Score
- Editor: it's now possible to configure losing conditions. Available options: Reactor Destroyed (can be disabled), Time Limit, Minimum Score (see below)
- Editor: it's now possible to configure score obtained for each action (positive or negative). Available options: Time passed, Enemies Slain, Lumen Collected, Metal Collected, Shots Fired, Tech Researched, Deaths, Goals Reached
- Editor: added option to set starting score
- Editor: added option to change clear bonus value
- Editor: Shift + Mouse Wheel can change radius property of some objects
- Editor: added WSAD movements
Changed
- player can see through ice terrain now
- renamed "Time Survived" to "Time"
- made it a bit more obvious that Scout Center only upgrades the player who built it
- when winning a custom map with auto-finish, the "map finished" objective no longer shows
- improved building rectangle appearance
- it is now possible to exit finished map without going to score summary
- optimized how some settings are being applied
- improved appearance of the workshop queue label
- increased health bar size
- workshop screen no longer closes after making an item
- changed Sandbox map category name to Base Defense
- added Inventory button to control help under invenotry
- menus can now be navigated with any controller, not only the 1st one
- tweaked construction areas of some buildings to closer match their shapes
- demolishing building no longer starts battle music
- changed Crystal GRUBAS death sequence: now will soak damage during death animation until fallen or overkill damage is applied
- overkill damage reduced from 0.2 to 0.1 of base HP
- base Storage size increased to 600, storage capacity upgrade adds 400 more
- Lumen Clump and Metal Nugget stack size increased to 5
- base Lumen and Metal stack size decreased to 100
- base Backpack upgrade cost increased to 50, each next costs 10 more
- nerfed enemy waves in First Encounter and Blast from the Past
- decreased turret upgrades costs
- increased turret base costs (Sniper 100, Machinegun 60)
- improvements in swarm behavior and pathfinding
- building icon is now hidden during placing
- Tutorial: added more metal
- Tutorial: lava now burns terrain
- Editor: pile of Lumen/metal pickups no longer appear as single item
- Editor: file manager will now move maps to trash instead of deleting them permanently
- Editor: deprecated Buggy enemy (can no longer be placed). All holes now default to Spider Swarm
- Editor: improved appearance of the item panel
- Editor: improved Technology Orb UX
- Editor: limited maximum number of non-swarm enemies in wave to 10 per group
Fixed
- Saving: opened gate no longer loads as closed
- Saving: fixed some resources not being correctly counted towards score after loading
- Saving: fixed Miner glitch when vein is exhausted
- Saving: fixed music randomly not playing after loading game
- Saving: fixed a bug that caused other slots to be overwritten when saving
- Saving: fixed a bug that caused abnormal number of objects to accumulate on map
- Saving: fixed skull icon showing for non-wave enemies after loading (old save will still have this issue)
- fixed a bug that caused ghost Miners to exist on map
- fixed a bug where building attack markers would stay indefinitely after saving
- fixed a bug where mushrooms placed in the editor weren't randomly rotated
- it's no longer possible to start a custom map without a valid start point (from main menu)
- fixed wave multiplier rounding
- fixed wave multiplier incorrectly resetting on last repeat
- fixed menu animations with VSync enabled
- player can no longer control the camera during cutscene
- fixed a rare bug where loading some maps could influence other maps
- fixed metal count in Miner not updating while the screen is open
- fixed score summary centering
- fixed text not wrapping in the Bug Report tool
- using 2 controllers no longer blocks using game menu with keyboard
- fixed "Low Health Alarm" game setting not having effect
- fixed blueprints becoming red indefinitely when obstructed
- fixed some numpad keys not showing in keyboard binds
- fixed a type in the tutorial
- fixed Reactor zaps always playing at full volume
- fixed enemies getting stuck in Flare Siege
- fixed options fullscreen button not refreshing after Alt+Enter
- Editor: fixed a bug where map couldn't be saved after creating new map twice in a row
- Editor: fixed flying swarm not appearing on enemy list
- Editor: fixed spawner ID in waves resetting when loading map
- Editor: Goal object no longer displays the warning when its message is empty
- Editor: Goal object is now functional with non-Goal objectives
- Editor: fixed building list icons being weirdly stretched
- Editor: fixed a bug that prevented the map from saving in some cases
- Editor: fixed Glowing Coral becoming Boulder
- Editor: Crystal GRUBAS' smash damage now scales with the provided override
- Editor: Acidoma's and Suicacidoma's acid damage now scales with the provided override
- Editor: Suicodma's explosion damage now scales with the provided override
[EA hotfix 3] - 2022-05-05 - VERSION = 5720
Changed
- Training button is no longer at the top
- the objective to drill metal in the tutorial is now less demanding
Fixed
- fixed a bug that prevented Technology Orb from being thrown
- dropped Technology Orbs are now properly animated
- improved performance of some animations
- fixed read Message Boxes still blinking after loading save
- fixed a bug where workshop items couldn't be made repeatedly
- fixed a bug where if 2 players in co-op used a workshop, the UI would pick wrong player
- fixed a bug that allowed researching Lab tech for free
- fixed a bug where workshops in saves from previous versions would cover wrong area
- fixed Alt+Enter activating menu options
- restored Early Access version watermark
[EA update 1] - 2022-04-05 - VERSION = 5699
Added
- added new enemy: Flying Swarm
- added new building: Bomb Turret
- added new language: German
- Editor: added simple map preview when creating new map
- Editor: added simple terrain generator
- Editor: use -1 in wave repeat for infinite waves
- Editor: added ability to set default material when creating new map
- quickslots are now restored when picking up items that were previously assigned
- maximum stack size is now displayed in the inventory
- turret upgrades are now visualized on the turrets
- added auto-drill function. Triple tap button when using Drill to enable
- added current wave number in next wave message and total wave count
- added Respawn button, hold it to die when you get stuck etc. R on Keyboard, LB + X on controller
- added death marker that shows position of the recently died player
- added global shortcut to toggle fullscreen mode: Alt + Enter
- added global shortcut to reset config: Ctrl+Shift+R
Changed
- tutorial will now exit automatically when completed
- moved one computer in the tutorial to prevent player from getting stuck
- improved tutorial wording for the miner objective
- resolution options will now require confirmation, to prevent breaking game
- improved display of map categories
- mouse wheel will now properly scroll the map list
- metal and Lumen destroyed by monster holes now properly drop resources
- changed spear stamina cost form 20, 15, 10 to 20, 15, 12.5
- changed spear damage form (3, 5, 8) to 3, 3.5, 4
- adjusted initial building position when starting build
- tweaked the text that appears when you finish round
- adjusted waves on First Encounter map(added flying), start new game to see changes
- Swarms now rush and attack on buildings
- Swarms now better at digging through materials and walls
- turrets and player on stand can shoot through range expanders
- buildings regeneration nerfed now regenerates 5 times slower
- possible fps boost in game when not in building mode
- smaller player pushback
- wall lvl 3 durability nerfed from 8 to 6
- fullscreen resolution and windowed resolution are now separate
- removed unused screens from weapon workshops
- reduced big monster fall damage from 50 to 30, and the damage should not trigger more than once insted of 3 resulting in theoretical reduction from 150 to 30 dmg.
- reduced big monster fall terrain damage falloff
Fixed
- Saving: fixed respawning enemy nests in First Encounter
- Saving: fixed Miners going invalid if they were placed in the editor
- Editor: fixed material picking not working
- fixed Storage Container using outdated icons
- fixed Lab reporting new technologies when everything is already researched
- fixed save slot time
- fixed a typo in the tutorial
- fixed some local maps being skipped on map list
- fixed one enemy nest in First Encounter not having collisions
- fixed unlimited metal exploit with metal veins
- fixed Lumen Farm not working if one mushroom spot is obstructed
- fixed Lumen Farm mushrooms not showing hit animation
- fixed reactor computer in tutorial not having collisions with items
- fixed a rare co-op bug that caused players unable to use screens
- fixed Lab screens not updating immediately when researched last technology
- game no longer auto-saves when save is blocked
- fixed a rare bug where game couldn't be saved
- fixed broken menu animations with high FPS
- fixed a visual bug where workshop screens would appear red after reloading
- fixed weapon workshop damage regions not being accurate