1.2 UPDATE October 17th 2022
- Fixed a bug that could lead to savegames no longer loading
- Implemented Outro-Video
- Fixed a bug with the production components of the Large Processing Plant
- Fixed pathfinding of pedestrians in the residential complex
1.1 UPDATE October 14th 2022
- Fixed difficulty levels not being saved correctly
- Fixed wrong description for “Extended View” technology (the tech screen had two technologies called “Proximity Sensor” )
1.0 UPDATE October 13th 2022
- Completely new Tutorial to make the game introduction for new players easier
- Re-Balanced difficulty levels and introduced easy level, made that default
- Overhauled Main UI and user flow
- Globe map is now randomized
- Completely new resource system with production chains and 20+ materials
- Island now gets green over time if player takes care of it
- Ice Storms are a new thread
- Story conclusion and new cutscenes
- Finalized VO
Patch 0.2.3a (April 1st, 2022)
QoL improvements
- Environment-Scan starts now automatically when entering a new sector.
- Surround scan is now displayed in the main HUD.
- Research progress is now displayed in the main HUD.
Addition
- One new track has been added to the game.
Sphere - Flying Cities Early Access: Content-Patch (v.0.2.2) has been released!
Content-Patch (v.0.2.2) brings, campaign difficulty modes, sandbox mode, new buildings and more!
Commanders!
Today we’re releasing a content-patch. We call it patch, as it is not fully packed with new features, mechanics and more, compared to the recent major updates 'Missioning' and 'Industry & Pollution'. However, this patch brings more than just few bugfixes and improvements. Among others, we have surely taken into account all your amazing feedback, suggestions and ideas to further improve the game. Therefore, you will find some quite awesome additions made to the game, like the sandbox game, or even new buildings among other things!
And the best thing: We’re currently working hard on our next big-content update, so please stay tuned for more big and small updates and patches soon!
New content
- Difficulty modes for the campaign.
- Sandbox mode
- More gameplay depth through building effect radiuses.
New buildings:
- Power Plant - Large
- Instruction Center
Revision:
- New technology tree with many new technologies.
- Simplified conversion feature for elements.
Note on savegame compatibility
Older savegames are compatible, but the techtree will be reset when converting.
In this case, a warning message will appear before loading, informing you that the techtree will be reset.
Have a suggestion and/or want to see what other players are suggesting?
Please visit our community suggestion board: https://sphere-flying-cities.nolt.io/ and help us make the future of Sphere - Flying Cities even better!
Please continue to give us feedback and help us make our Sphere - Flying Cities even better.
And, as always, thanks for flying with us!
Sphere Changelog 0.2.0 Dec 16th 2021
Additions
New game mechanic: Air regulation within the biosphere
Counteract Air pollution within the dome caused by various buildings with air collector plants, air circulation towers and refineries
- New building: air collector
- New building: Air circulation tower
- New building: Refinery
- New building: gas-storage
- New Ressource: "Compressed air"
- New Ressource: "Oxygen"
- Visual effect of air pollution inside the dome
Improvements
- Improved building-animations
- Various Bugfixes
Update 0.1.6 Nov 15th 2021
Additions
- Better Tutorial explanations and tutorial videos.
- UI information on requirements to unlock locked buildings.
- We have added new female models for colonists
Tweaks
- Reproduction of colonists now also takes available living space into account.
- Smaller localization fixes.
Update 0.1.5 Oct 29th 2021
Additions
- New Splash Screen at game start that explains the most important controls and mechanics
- The info-ticker in the top left of the screen now displays even more useful information
Tweaks
- Changed elements conversion rates to 1:16, 1:12, 1:8, 1:4
- Increased energy consumption of repair station from 5 to 30
- Increased workers needed for construction station from 1 to 2
- Halved the water output of the Hydro Tree
Update 0.1.4 22nd Oct 2021
Additions
- The game's settings menu is now accessible in game
- (some settings are only available in main menu though).
- Maximum storage capacity for food, water and materials is now shown in main HUD.
- Maximum housing capacity is now shown in main HUD.
- Food, water and material numbers now turn red when getting too low or running nearly full.
- Material consumption is now shown in power plant info panel.
- Convert button for elements is now always shown, and is greyed out, when conversion is not possible.
- Research button in HUD now has a tooltip to indicate that a running technology center is needed for research.
- The Healthbars of damaged buildings is now permanently visible.
- The acess-arrows for buildings are now shown in red, if not connected to a road.
- In shield view, protected buildings are shown green, and unprotected buildings in red.
Tweaks
- The camera stops rotating now, when a cutscene starts while the camera is moving.
- Building priorities now correctly goes from 0 to 10 instead of from –1 to 11.
- Housing buildings, parks and storage buildings cannot be toggled off anymore.
- Harvesting drone models have been rotated 90°.
- The health bar of the hydro tree building is now visible.
- Fixed some problems with building hitboxes.
- Sectors on the world map now also flash correctly when the game is paused.
- The toolbar cannot be toggled off anymore.
Bugfixes
- Fixed a bug that incorrectly displayed shield levels between 8 and 10.
- Fixed a bug that resulted in resources that go over max storage not saving correctly.
- Fixed: manual save is not being canceled by auto-unsave anymore.
Update 0.1.3 - Oct 17th 2021
Fixes
- We fixed a bug that made it impossible to rescue new colonists
- We fixed a bug that lead to building priorities being reset after loading a savegame.
- We fixed a bug that disconnectrd buildings from the street grid after loading a savegame
- We fixed a bug that reset shield strength to level 1 after loading a savegame
- We fixed a bug that led to buildings, that had active repair orders on them being subsequently removed after loading a savegame
Update 0.1.1 - Oct 15th 2021
Tweaked
- We have drastically reduced the amount of particle storms above threat level 1 that players encounter early on in game.
Added
-We have introduced an option in the settings menu to switch off flight start and arrival cutscenes.
- We have introduced an option to rotate camera with Q and E keys.
- We have added an explanation of the icons, hovering above the buildings to the main HUD.