Stalkers!
This is it! Season 1 and Chernobylite Enhanced Edition - the first big update in 2022 and one of the biggest ones planned for Chernobylite is now live!
You will not only be able to see the Zone like never before thanks to the implementation of Ray Tracing and Tessellation, but you will also find new, exciting content!
First of all, New weapon - Tactical Crossbow - which will allow you to even better adapt to the stealth style of play. Then you will find new story details about Igor and Tatiana in Memory of you, and, last but not least, a new DLC pack that allows you to include different additions to our base, environment and NPCs!
Detailed changelog below:
Additions:
-
Silent Assassin - new weapon - Tactical Crossbow
A tactical crossbow - new, silent weapon for close-quarters combat with a dozen or so improvements that can be made on the new crafting table. Highly customizable weapon to emphasize on the stealth combat approach and to expand the existing weaponry arsenal.
-
Memory of you - collectible photos
Igor will get the opportunity to search for dozens of Tatyana photos scattered in hidden places around the Zone. Each photo will display a short animation and play the voices revealing the part of the backstory of Igor and Tatyana.
Technology:
Ray tracing
- Ray traced effects allow for more realistic reflections and level lighting. This is a significant change in the quality of graphics and you will be able to notice that difference right away ;)
Tessellation
- The trees now look more realistic thanks to much greater detail.
Paid content:
Blue Flames Pack
- The structures that we build in the base and outside of it will now have a blue aura giving your base a new and gloomy style.
Easter
- Hidden Easter eggs appear in the zone. Will you find them all? ;)
April Fools’ Day
The look of the masks of our comrades and opponents is now more like the masks of the clowns everyone likes so much. You all do love clowns right?
Enhanced edition - new, richer version
The game today is different than the one you remember from the PC launch in 2021. So far we added a huge new location - Pripyat Residential, new missions, new monsters and today also a new weapon and story elements.
One last thing - Ukraine
Recently we launched a Charity DLC to aid Ukraine. During the war this country is being bombed every day and more civlian casualties and victims need help. Help which will be needed in the following weeks and months. For this reason, we and our publisher All in! Games will take long-term measures to meet the current needs and deliver resources necessary to rebuild the destroyed cities in Ukraine.
We’re not gaining any profit from it, all we earn goes for charity. If you feel like it, please support the cause. We want to do as much as possible for our friends in Ukraine. That’s all.
Mega Patch “Ghost Town” - Dec 23rd 2021
The second free DLC update is coming with best Christmas wishes from the whole Farm 51 Team! As a part of the Ghost Town DLC, we have prepared a completely new level based on the Pripyat Residential Area. It invites you not only to explore Pripyat, but also to face off against monsters and soldiers in new side missions.
Hope you’ll enjoy!
Below you will find the complete changelog for this Christmas patch:
Additions:
• New level: Pripyat Residential Area. This new level is full of new events and resources to collect. Players will be able to explore the 3D scanned recreation of Pripyat’s neighborhoods and visit new iconic locations such as the Azure Swimming Pool.
• 3 new side missions: Supply drops. Explore the new level and find lost NAR resource dumps there.
• 3 new side: Monster hunts. Do you enjoy hunting monsters? So chase them on the newly added level and restock your Chernobylite supplies while you’re at it.
echnology:
• The lighting in some parts of Pripyat Port was too aggressive, we’ve optimized it.
• The same applies to Power Plant, hope you’ll notice the difference!
General:
• We have fixed markers in the previous free DLC, Monster Hunt. Monsters are now easier to find.
• Kozlow’s quest: it was possible to poison and stab Kozlow at the same time. Hope you didn’t get too attached to this overabundance because it’s fixed and no longer available. Choose one!
• Speaking of overabundance: it was previously possible to obtain an infinite amount of resources by using the recycling machine. But it can’t be that easy so we’ve fixed it!
• Cameras related to weapons and upgrades have been tweaked.
• Previous weapon skin packs have been improved and beautified.
• We’ve fixed reported crashes on Heist.
• One particular Shadow was constantly getting blocked while walking through the door to the Power Plant - we took care of the poor bastard.
• Dialogue blocker next to Power Plant: it was very rare but we decided to fix it as well.
• We’ve taken care of levitating objects and landscape distortions.
• We’ve fixed the encountered misspells.
• We’ve added some missing lines in translations from English
• We’ve fixed some bugs related to icons in tutorials
• A whole bunch of smaller bugs you've reported to us, too many to list them all. Thanks! And enjoy your Winter Holidays with Chernobylite game. See you next year, with many more free content updates to come!
Mega Patch #7 - “The Woman in the Red Dress”
Please note that below you will only find a list of "important stuff" changes. Additionally, in the patch you will find over 500 tweaks, fixes and quality of life improvements that are impossible to list.
We are entering the final phase of the project, expanding the testing team and digging up old topics (also resulting from your feedback) that we have not been able to deal with before. The game gets better every day.
Some of the most important new stuff will be the missions! We have added two new ones, Hard Truth and Black Stalker, thanks to which you will be able to learn more about the story of two key characters and discover some deeply buried secrets.
If you thought that the weapons arsenal in Chernobylite could not be expanded anymore, we have a message for you: it is possible and we even did. The Chernobylite Blaster and Anti-Chernobylite Burner will expand your possibilities in the Zone. How? You will have to see for yourselves!
The new additions are also levels, which will have a great impact on how you will understand the whole plot and what you will choose in the future. These are “Stealing Ariadna’s technology” and “The Woman in the Red Dress”.
Besides mentioned above, we've also made some requested improvements to make your life easier while playing Chernobylite. One of them is the ability to load the game save from the last checkpoint during a pause from the menu. Thanks to this solution, you will be able to avoid any unpleasantness during the game...
In line with your suggestions, we've added the ability to disable both the entire interface and its individual elements. Of course, we will continue to improve this feature.
So, here's the list
Changelog:
Content Additions:
- New quest: Hard Truth (part of Olivier's chain)
- New quest: Black Stalker (part of Olga's chain)
- New weapon: Chernobylite Blaster (surprise!)
- New throwing weapon: Anti-Chernobylite Burner (another surprise!)
- New level: Fractal World “The Woman in the Red Dress”. It is the conclusion of a new investigation on the board.
- New level: Stealing Adrianna's technology (not a big deal, but many of you have asked how exactly Igor got the VR helmet, so we decided to expand this thread)
- New story character: Konstanty (earlier character mesh was just a placeholder)
- New story character: Locksmith (earlier character mesh was just a placeholder)
- New story character: Semyon (earlier character mesh was just a placeholder)
- All levels have been filled with lots of new events. There are over 40 of them in total.
- All levels have been extended with additional locations that you can access using Anti-Chernobylite Burner
- We have added the ability to upgrade magazines for all weapons. Each change has a huge impact on the operation of the weapon and the animations. We've also added few other minor upgrades.
Technology improvements:
- You can now load the last checkpoint from the pause menu. Thanks to this, some bugs should stop being so terrible anymore…
- We greatly optimized the sound in the game. People with weak CPUs should experience a significant increase in FPS
Improvements/Additions:
- We've greatly improved how soldiers behave when patrolling and searching for a player.
- Black Stalker's AI has been finalized and balanced. Now, fighting him is a real challenge.
- We improved the dialogue system and added character portraits to it. You can adjust it to your preferences through the game options.
- Now enemies are marked on the compass when we hit them or are hit by them.
- We improved the indicators that appear during the fight - some of them were given a more immersive form, and some were visually adapted to the rest of the UI.
- We improved the weapon upgrade system. Now it should be more interesting and dynamic. The whole thing has also been carefully balanced and should have an even wider and more visible impact on the game.
- We improved the tab UI with Igor's skills.
- All tab UIs should be comfortable and intuitive to use with the mouse.
- We've revised all the in-game tutorials to be clearer and take into account all the mechanics we've introduced over the past months.
Redesign, balance and feedback:
- In accordance with your numerous requests, we have added the ability to disable both the entire UI and its specific elements. We will continue to refine these functions to give you even more freedom.
- You said that in the later stages of the game, the size of the base makes it practically impossible to expand it. So we enlarged it with an area that was previously flooded with water.
- We have completely rebuilt the looting system. Now, what your opponents drop should be interesting and better suited to the challenge.
- We have balanced the view ranges of the opponents and how they react to the sounds made by the player. Now stealth should be more difficult, but also more honest.
- How the fractal timeline works was not entirely clear to you, especially when you came across it before completing any story mission. Now you can see not only events that have already happened, but also those that may happen.
- You don't really like the possibility of building covers while exploring the zone. So we replaced it with the possibility of building machines that have a global impact on the zone.
- Following your request, we've added the ability to toggle aim and crouch, as well as an alternative way to use the Dodge.
General:
- The problem with Xinput1_4.dll should no longer occur on Windows 7
- We've toned down the amount of radiation that appears on levels over time
- Music should now turn down properly in the game options.
Rev 31663 Hotfix - Fixes for bugs reported by the community (18 Sep 2020)
General:
- Fixed Infinite Loading screen before getting into Prison, thanks to @Fuerst and @Marcin_89 from Steam Forums!
- Fixed Dream Level saves that caused all events to be inactive. Thanks to @Kalli1942 from Steam forums!
- We fixed bugs that caused picking up empty backpack inside of prison. Thanks to @sjm8 ,@barmare and @Szkapon from Steam Community forums!
- We fixed saves that caused “Kozlov Kidnapping” and “Kozlov Killing” to be broken after load. Thanks to @Ten from Steam Community forums!
- We fixed ability to craft infinite amount of ammo with resources in storage thanks to @Wammbo and @Marcin_89 from Steam Forums!
Mega Patch #6 - “The Truth” (4 Sep 2020)
Hello stalkers!
After two months of very intense work, we’re proud to deliver you a new megapatch and content pack, called “The Truth”. New location, characters, enemies, gameplay functions and tons of improvements are there.
We’re getting closer and closer to finalizing the project content and focus entirely on bugfixing, polishing and balance, but still a lot of elements in the game are temporary (aka placeholders). Please note that especially the dialogue localization for different languages requires a lot of additional work that can not be done before we finish working the game script. We hope that even in the unfinished version of the game you can feel yourself immersed in one of the most unusual places in the world.
Feel free to comment on the Steam forum about your impressions and let us know how you think we should work on further improvements and expansions.
See you in the Zone!
Content Additions
- New enemy: Duster. This combination of larva and spider hides in its egg, spits acid and moves by turning it into dust. Pretty sick mix, right?
- New enemy: Armored Soldier. This guy with the shotgun knows no fear and does not use covers. He also won't let you stay in one place for too long.
- New level. NAR prison. You might have gone to NAR prison before, but it was just a placeholder that had many problems. Now you can rediscover the new prison.
- New quest: On opposite sides of the barricade (part of Olga's chain)
- New quest: The truth about NAR's experiments (part of Olga's chain)
- New Story Character: Little Stalker. You'll see this boy many more times in the future ...
- We've added the ability to train with companions. Now, acquiring skills is accompanied by appropriate training.
Technology improvements
- We improved the save system a lot. Now checkpoints are performed MUCH more often, on average more often than every minute. This should make the game a lot easier for anyone who complained about the frequency of checkpoints.
- We have introduced the option to save a given checkpoint and the ability to return to it at any time. Maybe it's not the manual save you asked for so much... But it's very close to it.
- From the main menu you have access to the load game. There you will find the option to load the last few days, the current checkpoint and all checkpoints that you have manually saved. Everything with time stamps to make it easier for you to get a handle on it.
Improvements/Additions
- Monsters now fight soldiers. You can put them on each other and observe the effects.
- We tweaked enemy AI and combat effects. Shooting should be a lot nicer now.
- We have added the ability to display weapon stats to inventory.
- We have added new information gates. Now the player will be informed in a much clearer way about the level up, changing relations with companies or finding new evidence.
Redesign, balance and feedback
- The environment scanner was overpowered and appeared to be "cheating". You have complained about it many times. Now its cooldown is much longer, and its range is slightly shorter. Want your PDA to work like it used to? Work for it and train with Tarakan.
- We have completely rebuilt the UI related to Igor. There is a tab with his skills, as well as the status and state of relations with our companions. We are still working on this element, bigger changes are on the way.
- We have completely rebuilt the experience system. Now you will get the experience more and more often. It will be easier to do more points for training. Good skills, however, now cost more points.
General
- Fixed collision in Prypiat Port Hospital, thanks to @Narvik from Steam Forums for report.
- Game will no longer reset after 15 days of gameplay.
- We have fixed collision on building where Gas Mask was necessary for Mikhail Rescue quest. Now it is fully accessible.
Localization update
- We will prepare the fully professional localization before the final release of Chernobylite but for now, during Early Access, we are working with the community to provide you with as many languages as we can even though the texts in-game are constantly changing. Please find below a quick summary of current localization status:
- German localization - over 90% of interface lines and about 80% of the dialogues are now translated but there are still some big parts missing
- Russian localization - all interface lines and over 95% of the dialogues in game are now localized (still, many voiceovers are missing)
- Polish localization - all interface lines and over 95% of the dialogues in game are now localized
- Ukrainian localization - about 80% interface lines and over 95% of the dialogues in game are now localized
- Czech localization - over 90% of interface lines and over 95% of the dialogues are now translated but there are still some big parts missing
- Hungarian localization - over 90% of interface lines and over 95% of the dialogues are now translated but there are still some big parts missing
- Turkish localization - over 80% of interface lines and about 60% of the dialogues are now translated but there are still some big parts missing
- Spanish localization - over 90% of interface lines and about 20% of the dialogues are now translated but there are still some big parts missing
- French localization - about 60% of interface lines and about 20% of the dialogues are now translated but there are still some big parts missing
- Netherlands localization - about 20% of interface lines and about 20% of the dialogues are now translated but there are still some big parts missing
VERY Major Patch (7 August 2020)
We're more than halfway to the next mega patch. We thought "why shouldn't we give you some of its content today?". So here it is:
Technology improvements:
- Unreal Engine has been updated to the latest version. This means much more stable operation and removing many troublesome bugs.
- The game has been thoroughly optimized in many places. Expect even a 20% increase in FPS
- The game has been heavily optimized in terms of the required memory. Lots of textures should load faster and less noticeably. The game should look MUCH better at low settings.
- We've completely reworked the graphics options. They have a much greater impact on performance now, there are also a lot of new settings you asked for - like the ability to turn off motion blur or flares
- We cleaned up all the content of the game. Build is a good 6 GB lighter.
- We've added a crash reporter to help you report a game crash. It appears automatically after closing the game.
- We added Kopachi, Red Forest Pripyat Port and Central to the benchmark. Now you can thoroughly test the entire game. Warning! Benchmark is now really long, but I'm sure you will want to thoroughly test all the new settings.
Localization:
- Major localization update for Czech, German, Hungarian, Polish and Russian.
Improvements/Additions:
- We've added a new monster - Chernohost. Its AI was created for fighting in the open space. It will replace the Borderer on the outdoors.
- 2 new items in the base: Infirmary Bed (allows to passively heal a wounded ally) and Decontamination Shower (increases radiation safety)
- We have added a new "heist" board. It will allow in future to lunch the final mission in the game.
- We have completely reworked the system of covers used by soldiers. Now they should use them better, nicer and more naturally.
- We have added the ability to build a station that allows you to swap weapon upgrades. Now you can modify your weapons anywhere in the game.
- When the player distributes food to allies, we have added a lot of new messages that tell you what and how it affects them. The base mechanics should be much clearer.
- We have improved the training costs, now better skills require more skill points
- We've slightly improved the player's dodge effectiveness
- We have added new icons on the level selector. Now it will be easier to determine what we gain from a given mission.
- We rebuilt the health system. Now consumables are added to the quick menu, and using them does not have an immediate effect - they trigger the appropriate animation. In other words, healing is more difficult, especially in combat.
Redesign, balance and feedback:
- We improved all dialogues throughout the scenario, many things were rebuilt and improved. The whole thing should now be more interesting and much more coherent.
- We've reworked the way the game works on day one. The player is not sent on any story mission. He can get to know the game mechanics better and calmly.
- We improved the distribution of resources on the levels according to your feedback. Now there should be fewer resources, but more in each individual unit.
- We have removed the limit of days from the game after which the next time loop begins. Since we introduced the "fractal timeline" to the game, it doesn't make much sense anymore. You can play endlessly, no explosion of the power plant will stop you anymore.
- After death, we start on the day we died, along with the same quests we had before we died. Thanks to this, you shouldn't have the feeling that the game "deleted your progress"
- We've completely rebuilt how often, how many and how fast monsters and soldiers appear. The initial missions should be fairly simple and more focused on exploration. With time and depending on the player's decision, there will be more and more monsters and enemies, and they will also become more difficult
- We have removed the limit a player has to complete story quests. We want you to be able to quietly devote yourself to exploration, side missions and side activities, and not just running at breakneck speed through the main plot
- Space Time Distributor now reduces the amount of radiation on levels
General:
- We fixed the bug that caused gardens to decreae comfort of the base, but didn't increase it.
- We have corrected the collision on Prypiat Port boat, player will no longer be able to stuck inside permanently.
- Changed material of glass on Prypiat Port, now it can be penetrated with any bullet.
- We fixed conversations with companions while being crouched, player will now obtain normal speed after dialogue.
- Added walls and collisions to the Kopachi Kindengraten bunker - player can no longer go Out of Bounds there nor see through the walls.
- We fixed crash on Prypiat Central when you entered tent with mission marker.
- Fixed an islands on timeline that caused player to got stuck there permanently.
- Fixed bug that allowed you to craft infinite amount of First Aid Kits and antirads.
Mega Patch #5 - “Black Stalker” Changelog (25 June 2020)
Content Additions:
- Added a new level: Prologue. Why did Igor come back to Chernobyl right now? How does he know about Chernobylite? Where does the portal generator come from? Prologue will answer all these questions.
- Added a new level: Fractal World “Black Stalker”. It is the conclusion of a new investigation on the board.
- New quest “Kozlov Killing” (part of Mikhail and Olga chain).
- New quest “Kozlov Kidnaping” (part of Tarakan and Saskho chain).
- Dozens of new items to build. Including many functional things you'll read about in "Improvements / Additions"
Technology improvements:
- We've added support for HDR. This is just the first iteration and not everything is perfect yet, but the game looks very interesting.
- Our interactive “Green fractal world” loading screen has met with huge criticism from you, mainly for technical reasons. We changed it to a more classic loading screens, while strongly optimizing their duration. In the future we will replace the green tunnels with special films that will expand the backstory of the game. For now, we've created a trial one at the beginning of the game.
Improvements/Additions:
- This is the thing you asked for probably the most often, and somehow we managed to keep it secret. Now you can build armor in the base. 3 types with 3 different types of inserts. They will be very useful for players who prefer fighting over stealth. This is the first iteration, so it requires light polishing and balance. Surprise!
- In base you can now build a "Microprocessor Recycler" that allows you to extract raw materials from items that you no longer need. You've been waiting a long time for this, right?
- Following your feedback, we've added building system outside of Igor's base. You can build special crafting stations, enemy traps and covers right on mission levels. Not everything works as it should yet, treat this functionality as experimental! We welcome your feedback.
- New melee animations for all weapons. In the future, melee damage will depend on the type of weapon and the upgrades used
- New animations for stealth takedown. Now, to make them quiet and without killing you have to undergo training with Olivier
- Now Igor can climb and jump over smaller obstacles. Movement should be smoother.
- Igor can now use dodge, just like soldiers do. Timed properly allows you to completely bypass damage from gunshot or monster hit
- We have improved the placeholders VO. Now their sound should be much less annoying, and whenever they appear, relevant information also appears
General:
- Fixed a bug where you could get infinite amount of XP during Excuses quest.
- Fixed bug where good effects was shown in red and could mislead player.
- Fixed bug where you could fall into a basement at Red Forest and block yourself.
- Moved loot crate on Red Forest to more accessible place.
- Fixed AI of Shadows, they will no longer stay in one big group anywhere.
- Fixed floating grass on Kopachi Kindergarten.
- Redesigned mechanics of beds inside the base, now game will precisly point out who was missing his bunk and you won’t have to build more every time.
- Fixed savepoint on Tarakan's Hideout mission, now even if player dies during the mission it will properly execute next time.
Mega Patch #4 - “Web of Lies” Changelog (26 May 2020)
Content Additions:
- Added a new level: Pripyat Central. You will visit Lenin Square, the famous amusement park and several nearby buildings, such as Energetik or Polissya hotel
- Added a new level: Fractal World “Web of Lies”. It is the conclusion of a new investigation on the board.
- A new story character "Olga" has been added. Olga can be recruited to the base, sent on missions and learned new skills from her.
- New quest “Some excuses” (part of Georgiy chain).
- New quest “Hardware for real men” (part of Sashko chain).
- New quest “Checkpoint assault” (part of Sashko chain).
- New quest “A voice in the woods” (new chain - Olga).
- Red Forest has been filled with several new events
Technology improvements:
- Chernobylite now supports DirectX 12. If you have a compatible graphics card, this should have a very positive effect on framerate. Especially AMD card users.
- Thanks to cooperation with AMD, we've added FidelityFX features to the game. Activating CAS should allow you to play at a lower resolution or lower "resolution scale" while maintaining very high image quality. You can also improve the quality of the game, with virtually no effect on performance. Try it, our testers are delighted! FidelityFX works on all graphics cards, regardless of the manufacturer.
Improvements/Additions:
- Many of you complain about the lack of VO in the game, which for financial reasons we are not recording right now. So we've added a system that replaces all missing VOs with a suitably processed and personalized voice creation, so that the dialogues are at least reasonably indicated. For people who do not speak Russian, at the same time using Russian VOs for the "climate" should be a quite optimal solution. The system can be turned off in options.
- We've improved MASS of things related to localization and UX, from interface to dialogs. Not everything is perfect yet, a lot of work ahead of us, but very many of you should feel a big improvement in this topic.
- You really liked the Gore system, so from now on it will also work on monsters. Enjoy tearing them to pieces.
General:
- Death in prison should not cause you to lose all your equipment in the new game loop.
- Sashko should already train the player and start a conversation with Igor.
- Fixed exploit that allowed infinite use of specific items from Storage
- Fixed several collisions in first Fractal World
Chernobylite - Major Patch - Game Quality Improvement Pass 3 Rev 25360 (24 March 2020)
Improvements/Additions:
- Level in virtual reality that appears after collecting the appropriate amount of evidence has been redone and pre-designated. This is our new, more narrative way.
- We introduced the first iteration of the gib system. Works only with soldiers. Combat should become a bit more spectacular.
- We've added new variants of soldiers that appear in later days and at higher difficulty levels. They are stronger and shoot more accurately.
- We've added a new, improved and faster revolver reload animation
- We have added a new, much nicer effect of going through portals.
- We've added map support for Red Forest.
General:
- English VOs should now work correctly. They can be selected again in the main menu
- It should be possible to map arrows as movement keys. Greetings left-handed!
- Problem with the portal generator disappearing from the inventory should be finally solved.
- We've fixed a bug that caused enemies to shoot through trees and landscapes.
- Shouts of soldiers should not overlap so often anymore.
- Fixed bug where storages shared space between each other, thanks to @G4rr3tt and @Vostrikov from Steam forums.
- Fixed some minor bugs with weapon usage and Quick menu. Thanks to @Benbebop from steam forums for pointing them out.
Localization:
- We've added translations to Czech, Polish, German, Russian and Hungarian in all recently added features and content updates
Chernobylite Rev 24890 - Game Quality Improvements (13 Match 2020)
Improvements/Additions:
- Various optimization works reduced the visual quality of the Moscow eye. We're working to improve it. The effects should be visible now.
- Many of you complain about the amount of slots available in the quick menu. So we increased their number from 4 to 8.
- After returning from the mission, many of you instead of going to sleep want to use the binoculars immediately after returning to the base. We've added a tutorial that should counteract this.
- Weapon modification should now be much more readable. While upgrading weapons, statistics are now displayed in the way that dynamically respond to applied upgrades.
- We have added new generic quests. From now on go yourself or send your companions for food, medicine and ammunition. You need to start a new game loop or a new game for them to appear.
- We've added miniquests in the base. Now your companions will ask you to solve their problems with the base, while teaching how it works.
- From now on, all crafting stations can be built only once. Thanks to this, it will be easier to know what we have already built and what we have not.
- We've added an indicator that clearly shows when you can perform takedown on your opponent.
- We've improved the notes handling system. Now you can zoom and move them to make them easier to read. But if someone still has problems reading them, we've added a system that displays standardized text in the appropriate language.
- We've improved the way we hold the revolver. Now it should be much easier to aim at.
General:
- Storage content should no longer disappear when a player dies. I hope this bug will never come back again…
- Now buildings built in the base should be correctly facing the player
- Character names in subtitles should no longer be displayed in black. Never.
- We have optimized sound banks. In addition to better performance, current build should be much lighter (over 2 GB) and future patches smaller.
Chernobylite Rev 24116 Hotfix - Quest bugs, storage and localization update (11 February 2020)
AI:
- We have optimized enemies behavior in combat, the fight should no longer cause large FPS drops
- Enemies should now correctly notice player when he takedown their colleagues
- Oliver and Anton should no longer stuck in a power plant
- Shadows should now properly lose aggro when the player runs away from them. Thanks to this interaction with the world will work correctly.
Localization:
- Language version has been updated for: Polish, Russian, Czech and German
- Turkish language version should now work correctly
General:
- "Hack NAR servers" should no longer block when using the radio before soldiers run into the building
- "Old Friend" should no longer get stuck when we continue with save
- “Convoy” will no longer crash the game in the last section when soldiers notice you.
- Storage should no longer lose player items
- Storage should no longer have problems with memory leaks. Epic fault, but somehow managed to fix it.
- Quest marker should no longer show bad destinations if the quest is played again.
Rev 24000 - Rifle mods, new quests and storage hotfix (6 February 2020)
AI:
We've changed the way soldiers use covers. This should give a huge increase in GPU performance during combat, but opponents can sometimes behave strangely. We will continue working on it.
General:
- All players should already be able to build an assault rifle modification station without problems
- To be able to play the missions from the new patch, you no longer have to start the game again
- Issue with double work brench has been solved
- Issue with moving storage to another place (indicator remained in its old position) has been resolved
- Soldiers should now properly hold their rifles during the cutscene on "Power plant plans"
Chernobylite Megaupdate #3 - “Old Friend” Changelog (5 February 2020)
Hello guys,
behold, our first of many story-related updates is finally live! “Old Friend” is the biggest update we’ve prepared so far. There will be many new quests, dozens of events, quite a lot of improvements and accessories for weapon crafting. All this sprinkled with many fixes, visible optimization and redesigns of those elements, which you had objections to.
Today, Chernobylite is about 50% bigger than at the launch. We hope that those players who put our game aside in the last couple of months will give it another try and will like what they see. We’re perfectly aware that we still have a long way ahead of us filled with lots and lots of mega patches until the game is finished. But we really feel that after those very difficult months we’re heading towards the end holding our heads high and we hope you will walk with us along the way.
Improvements/Additions:
Quests added:
- New quest “Old Friend” (new chain - Georgiy).
- New quest “Power Plant’s Plans” (part of Georgiy chain).
- New quest “Secret Storage” (part of Olivier chain).
- New quest “Hermit” (part of Mikhail chain).
- New quest “Big Fish” (part of Mikhail chain).
Other:
- Events: Pripyat port has been filled with events.
- Events: Kopachi has been filled with events.
- Combat: Soldiers now fire more often. No-hit effects are visible in the environment.
- AI: Black Stalker can now be defeated in battle and driven out of the level.
- AI: Appearance of the Black Stalker is also associated with time anomalies. Igor and - Black Stalker move normally, and the rest of the world stops.
- Crafting: Added an Assault Rifle upgrade system.
- Crafting: Added a new crafting table. It can be used to upgrade the assault rifle.
- Difficulty: There will be far fewer opponents on easy and very easy mode. This should significantly facilitate the gameplay of those for whom Chernobylite was annoyingly difficult.
- A few lootable containers added on all levels.
General:
- Fixed the Level of Details and stuck spots
- Fixed FOV values causing Shotgun and AK to look badly
- Fixed various bugs with Storage Units
Optimization:
- The levels should load significantly faster.
- Time spent in Hawking Tunnels should be significantly reduced.
- We are currently working on optimizing the CPU. The overall game performance should be better.
- Problems with the Moscow Eye performance should be significantly reduced. The level can still have problems, but we're on track to fix them.
Adrenaline Redesign
Chernobylite from the beginning was to be a difficult game with elements that need to be repeated and mastered. Unfortunately, in some places of the game we have clearly exaggerated. Players often (also through no fault of their own, but due to EA errors) fail their mission, and are forced to perform it again, without the possibility of using alternative methods available only after the next pass. To limit this situation and make more players have access to new content, we modified the way adrenaline works. Now its use is not associated with mission failures, and additionally gives a special power-up that should help you get out of a difficult situation.
Day limit
Time loop in our game is very important - it allows you to make other choices in missions, unlock new companions, or discover new secrets by alternate memories. A small limit allows you to focus on the plot and quickly correct your mistakes. Bigger will let you focus more on survival and team. How to reconcile these two approaches? The easiest way is to give you a choice - now when starting a new game you can choose how many days a single time loop will take.
Major Update - AI improvements, balance and fixes (20 January 2020)
Improvements/Additions:
- AI: Opponents should squat more often and use covers
- AI: Opponents fight a lot better in close range combat
- AI: Opponent's feet should adapt better to the ground
- Combat: Parameters of all weapons, enemies and upgrades have been balanced
- Psyche: Killing a lot of soldiers will have a negative impact on our psyche
- Psyche: A low level of psyche will put us in a state of psychosis. This element will be further developed.
- Feeding system: System is almost finished and should work much better than the previous one.
General:
- Putting on a mask during rain should no longer cause crash
- We've repaired almost 120 smaller bugs. Thanks for reporting them!
AMD has told us that drivers released at the beginning of the year should noticeably speed up the game. You can expect at least a few percent increase in performance. Remember to update your drivers!
Mega Patch - Red Forest (19 December 2019)
Hello!
Most of you are thinking about Christmas and presents, and we prepared something special for you as well! Just as promised in the Roadmap, we would like to introduce Red Forest Mega Patch! Merry Christmas everyone! ;)
Have a look on what you may find in the update below.
Behold, Red Forest is here!
The last weeks were devoted mainly to the new location called “Red Forest”. We’ve been teasing you with screenshots for some time, and now the moment has come! The gates are now open and you can explore the place yourselves.
We hope you like it!
Changes in the Base
Feeding system redesigned
We received a lot of feedback regarding the feeding system, that’s why we decided to redesign it completely. Thanks to you we knew what to change so now the system should be more intuitive and transparent. Let us know what you think of it!
Storage changes
Weapon cabinet and Pantry have a visual representation of the objects stored in it. Now you can see your things inside them.
Free Play Mode
As mentioned in our last Weekly Report, we introduced the Free Play Mode which will allow you to choose any location in a selected weather configuration. You will also be able to choose from the missions available in that location, turn random events on or off or even start the game with all available weapons and skills!
Important: After the day ends, the game will automatically return to the main manu, so treat this mode as a test field for you.
Framerate improvements
We kept on working on optimization and we’re consequently moving forward! Players with lower PC specs should notice a significant improvement in framerate. We hope this will make the game more enjoyable for you.
Lots of fixes!
- Fixed problems with water visualisation
- Fixed problem with Sashko accomplishing his task before being assigned to it
- Various fatal errors are now fixed. Thank you for your reports and keep on sending us your logs and saves!
- Fixed problems with item storage in the base.
- Fixed error with weapon upgrade display in other languages than English.
Rev 22077 (28 November 2019)
Hey stalkers!
Assault rifle and weapon customization added, survival timeline expanded and storage limits removed (finally)!
Again, a lot of things happened during last days. As depicted in our monthly report last week, we’ve worked hard to fix the problems and bugs identified by the community, added a lot of improvements and increased the quality of the game itself. Now you can check the showcase of the most interesting features we've put into the game last month - they're available from today in our "Aftermath" Mega Patch!
https://www.youtube.com/watch?v=5nbJM3sd8cI
Improvements/Additions:
- Added a new weapon, an assault rifle.
- Added a weapon upgrade system.
- Added a storage system for items in Player Base.
- Added 2 new craft tables. They can used to upgrade weapons.
- Assault rifle and ammunition for it can be created on crafting table.
- We have reworked quest "Meeting with Tarakan".
Localization:
- We've added Czech and Ukrainian language support.
- New feature we added in recent weeks has been localized to all languages. If something is not working properly let us know.
- We corrected some disappearing lines that randomly could not appear during dialogue.
General:
- Marker placed by player on the map should now work correctly.
- We've added descriptions that explain exactly what each difficulty setting is doing.
- Old hideout: Player should no longer fall below level when trying to use the staircase.
Graphics:
- We've fixed problems with reflections in the water.
- Scanner screen light should no longer illuminate everything in front of us.
Audio:
- Muting the sound effects in the menu should now work properly with the sounds of a flashlight, film or scanner.
- Quest “Recruit Sashko” and “Mikhail in trouble” should now be sounded correctly.
- All takedowns should already be properly sounded.
We've recently added a lot of the features you've been waiting for. Save system can't cope, because the differences in information from older revisions are too large ...
We are working hard on this problem, but we are not sure if we can solve it and what the consequences will be. If you don't want to wait, start the game again. This should resolve the fatal error that may occur after this update. We apologize for this inconvenience :(
Update 21432Loc (08 November 2019)
Localization:
- The huge number of errors in the location have been corrected. There are still some mistakes, we know about them and we fix them soon.
- VO sound balance has been made, now all should be heard
Fixes:
- We solved a problem that caused Tarakan's key to remain in inventory forever.
- We've fixed a rare bug that caused players to spawn under the level.
- Checkpoints on the Convoy quest should now work correctly.
- Mouse sensitivity settings should no longer reset after death.
- A lot of small bugs reported by steam have been resolved.
- Few smaller bugs related to level geometry have been resolved.
Difficulty Levels:
Our game is not yet in a place where you can balance every element well, which is why many of you complain that it is too easy or too difficult. To improve your game experience, we've decided to create a tool that will allow you to customize the game to your preferences. From today you can balance the level of difficulty in three categories - survival, combat and base management difficulty. Just start a new game. And in addition, so that you don't have to go through the power plant and all tutorials again - we've also added the option of skip them.
Scanner:
We have seen on streams that players have a problem with scanner detection. You ask, "If I choose raw material on it, why do they all light up?" We wanted to make players do not have to perform many scans, and at the same time could easily locate the raw material they are looking for. Navigation on the scanner screen was clearly not readable enough for you. Therefore, now we have changed the raw materials selection method. All raw materials are marked in yellow and those that we are looking for in green. This should help you a lot in your search.
Changes that we have done in level design for combat and stealth have been warmly received by you, which is why we continue working in this direction. This week we've improved several more arenas:
- Almost all outdoor at Prypiat Port
- Surroundings of a large building on the Moscow Eye
Chernobylite Rev 20951 Patch Change Log (25 October 2019)
Localization:
- We've added English Voice Over. The language of the voices can be changed in the game settings.
- Spanish language version has been added.
- The line about killing “single Russian” changed to non-offending.
Chernobylite Storms:
Bad balance combined with bugs caused that this element is identified by you with time limit. Our goal has never been to make a time limit, but only to let you feel the breath of your main nemesis - the Black Stalker - all the time. We are listening to your feedback on this element of the game. That is why we have made the following changes:
- Now you can build a Q-wave generator in the base, which makes storm less common.
- The Black Stalker is now much weaker, and its appearance time has been reduced from 2 minutes to 30 seconds. Its AI and operation is a prototype. Will change in the coming weeks
- The clock has been turned off. Now, to know when the storm comes you must observe the sky and changes in the world.
Optimization:
- Overall regardless of the settings, the game should work a few percents better.
- We've optimized the memory management method. This should resolve most sound issues and make levels load much faster. FPS drops will also be less frequent and less severe.
- We're working on Ultra settings. Although they are still a prototype, they should work much better on slightly weaker machines.
Retrospective branching (also called “new game plus”):
- Collected evidence should no longer disappear after players death
- Player perks should no longer disappear after his death
Improvements/Additions:
- Adrenaline can now be crafted in the base laboratory
Fixes:
- Fixed an issue where players could get stuck during training with Mikhail
- Due to numerous errors and crashes related to hacking, we decided to temporarily disable it.
- We've fixed a bug that allowed you to gain unlimited experience during the Tarakan quest
- Quest Unearthed documents should now be a bit easier to complete.
- Fixed an issue that prevents Unearthed documents from being completed during the next attempt
- We've fixed several issues that caused the marker to not always work properly during the mission in Pripyat.
- We've fixed a whole bunch of smaller bugs you have reported. Thanks!
Chernobylite Rev 20811 Patch Change Log (21 October 2019)
Improvements/Additions:
- Russian, Dutch and Hungarian language localization for dialogues and interface added.
- Pripyat Port Hospital lighting and arrangements re-worked - it should look much better now
- When starting New Game you’re prompted about confirmation. This prevents you from losing game progress by mistake
- Polish language localization for dialogues and interface added. May contain some bugs and it’s not too poetic - fans of Mickiewicz and Słowacki, please be patient until we rework them (we not rework Mickiewicz and Słowacki, but the bugs).
- Prototype feature: Day based saving system added. It does not look beautiful and may have errors, but you asked us to implement it as soon as possible.
Fixes
- Many smaller and bigger optimization fixes. Please keep reporting any remaining ones.
- French keyboard remapping issues fixed. Should work properly now.
- Underground player start bug fixed (it was related to the speed of hard drives on some computer) - needs to check and confirm by people who experience it: let us know if it’s working good now, we don’t have such fast hard drives.
- Base building tutorial should be much clearer now and work more efficiently.
- Rain should stop from falling under the ground anymore.
- The investigation board caused you many problems. We hope that we have solved all of them. Shooting with your fingers will no longer be possible :(
- We've solved dozens of smaller bugs you keep reporting to us. A ton of flying trees and grass was planted again.
- Further improvements in optimization. We hope that the game will work better and better for you.