Update 1.4.2 (26 May 2020)
New Features:
- Now every day can be Friday once you’ve unlocked the new Party Fashion Pod (party hats not included).
- Make a splash with the Scuba Playset!
- Added a “Minimal HUD” feature so you can relax and enjoy the scenery.
Changes:
- Added a disposal mechanism to Viktor’s Workshop to help recycle any unwanted items.
- Reduced the frequency in which the game will passively auto-save.
- Added auto-save checkpoints after: a Slime Gate is opened, a Ranch Expansion is purchased, and a 7Zee Rewards Club level is purchased.
- Gamepad now scrolls through menus quicker. Scroll through your dozens of ornaments faster than ever before!
- Improve Gadget Mode messaging to better emphasize the ability to rotate gadgets.
- A few ranchers accidentally deleted their collection of gold plorts and rare ornaments, so we made it take a little bit longer to demolish Silos.
- Range Exchange icons will now change to reflect a slime’s active secret style (from the Secret Style Pack DLC).
Fixes:
- Enhanced the delicious, smoky aroma of the charcoal brick toys to make them more exciting for fire slimes.
- Added +5 luck to all lucky slimes to prevent them from being eaten by tarr.
- Fixed an astrophysical anomaly that was causing phase lemons to shrink in size.
- Also fixed a similar anomaly that was preventing phase lemon trees from casting shadows.
- Fixed a bug related to the “Boop” achievement.
- Fixed an issue with hunter largo mouths.
- Fixed a missing music track that should play while relaxing by the Slime Sea at night.
- Fixed a rare issue that you could run into while collecting gilded gingers.
- Corrected some typos and grammatical errors in the Spanish and Russian translation.
- Fixed a very science-y issue with quantum slimes. (It would take at least 6 years of University, plus a deep understanding of Slime Science to understand it fully, so we’ll just call it the “Failure to Duplicate Phenomenon”)
- Fixed a bug where Range Exchange reward crates were not persisting between sessions.
- Fixed a UI issue so mouse icons will properly display in tutorial popups.
- Fixed an issue where the autosave icon wasn’t appearing when the game autosaved after a rancher got knocked out.
- Fixed some bugs that were resulting in errors when trying to load an existing save.
- Fixed an issue where Mochi’s Nimble Valley tutorials weren’t clearing properly.
Update 1.4.1c (13 December 2019)
December 5, 2019 - 1.4.1b
- Fixed an issue on Linux that was making it impossible to start the game.
- Fixed a bug where language settings were not saving between restarts.
- Fixed an issue where some regions were not able to open/create games due to regional settings.
- Added mono support back to the Windows version of the game.
December 10, 2019 - 1.4.1c
- Fixed some errors that were resulting in game crashes.
- Adjusted a text issue that was impacting some regions.
- Other minor adjustments and bug fixes.
Patch 1.4.0c (1 July 2019)
- Corrected a few minor bugs related to dialog boxes getting stuck on the screen. This should fix most cases of this, but if you are still experiencing it please contact support@monomipark.com
- Fixed a graphical issue when running the game with OpenGL drivers.
- Other minor fixes.
Patch 1.4.0b
- Fixed a visual bug relating to the skybox
- Fixed an issue with Advanced Drones program assignment
Patch 1.4.0.1 (18 June 2019)
Visual Updates:
- Slimes got a facelift! The art tech we developed for the Secret Style Pack resulted in all slimes getting new, crisper, more detailed faces with added depth. The new, beautified faces are available for every rancher with this update.
- Added a new animation for boom slime explosions (they may be prettier, but they are still very dangerous. Please observe with caution!)
- Added new tutorial popups which replace the old lightbulb animation with stuff like: an even more adorable Beatrix, slimes doing slime things, and so on. Is it worth restarting the game and playing for hundreds more hours just to see these new tutorial images? Maybe...
- Updated Viktor’s Range Exchange icon.
Other Changes:
- Added the option to disable basic, advanced, or all tutorials.
- Added new Slimepedia entries for Ogden’s Kookadoba Hunt, Mochi’s Quicksilver Job, and Viktor’s Slimeulation Testing that you can reference if you need a refresher on what to do.
- Lowered gadget fabrication requirements to unlock Treasure Cracker Mk II (from 35 to 20) and Mk III (from 100 to 50).
- Updated the translation of “Tabby Slime” in the Korean translation.
- Updated the game credits to include all the new team members that help make Slime Rancher here at Monomi Park! <3
- chikKns
Fixes:
- Drone pathing got an update so they should buzz harder, better, faster, smarter.
- Phosphor largos will now disappear in the sun when the are carried outside.
- Fixed an issue where puddle plorts in silos weren’t being collected by drones when you left the ranch.
- Fixed a bug on Xbox that caused crates to appear blacked out.
- Improved the performance of clouds. This was a very complicated change but technically speaking we made them ‘do cloud stuff better.’
- Other various visual improvements to some terrain and structures.
Patch 1.3.2b (12 December 2018)
Other Changes:
- Puddles be praised! The pond received a makeover!
- Gilded Gingers now appear in two locations daily and, if you listen closely, are easier to locate. Happy hunting!
- Game credits got a little longer because our team got a little bigger :)
- Special event slimes (ie: Party Gordo) are now hidden until discovered and are no longer required in order to complete the “Pro Style” achievement.
- Adjusted fruit and veggie growth to make sure they’re always ripe when entering a certain secret area.
Fixes:
- Fixed colliders in the lab and docks that were causing drones to do gymnastics while navigating and interacting in those areas.
- Fixed a bug where the shop occasionally wouldn’t add a slime key to your inventory after you purchased it.
- Fixed a visual bug where drones appeared to be shrinking items rather than vacuuming them up.
- Fixed an issue where scareslimes sometimes weren’t scary enough. Scareslimes are back to being 2 spooky 4 slimes.
- Fixed a bug where Playset Slime Toys were not properly reducing the agitation of slimes dressed in the corresponding Playset Fashion Pods.
- Fixed a bug that caused tarrs to stop chomping if you stood still. The best ways to deal with tarr is to blast them with water or to RUN!
- Fixed a bug where the slime key count on the map did not include keys that you had already discovered.
- Fixed an issue with the Newbucks UI where it could get stuck on the screen.
- Minor localization fixes and improvements.
Patch v1.3.1 (23 October 2018)
Slime Rancher v1.3.1 represents a significant overhaul to the way that a lot of backend systems work and while overall it should produce significant gains in performance, it may produce unexpected issues that we did not catch in our testing process. Should you experience any issues with v1.3.1, please email support@monomipark.com and we’ll be sure to help you right away!
The Optimized Update
The Optimized Update is here to improve overall performance of Slime Rancher. Yes, even though we're nearly 3 years out from initial release, we're still hard at work to make Slime Rancher the best possible experience for everyone!
Game Optimization:
We have upgraded Slime Rancher’s game engine which will bring performance improvements for a majority of players!
- We did a lot of technical wizardry, but the short of it is we upgraded the game engine to Unity 2018 and all game data has been reorganized to optimize the way we store data and manage certain game states.
- Most PC players, as well as all Xbox and PS4 players should see improved performance and overall frame rate.
- DirectX 9 is no longer supported. More on this here.[forums.monomipark.com]
Drone Improvements:
Drones got a nice little update that allows them to deliver to the Refinery and improves how they interact with some targets/destinations!
For plorts only:
- Refinery and Refinery Link have been added as a destination—for science!
- Updated “Outside Plots” to a new “Free Range” option. Drones set to “Free Range” will collect the target item from anywhere on the ranch expansion that is not in storage (e.g. Silos, Plort Collectors).
- Updated programming interface to clarify that drones can deliver to the Plort Market via Market Links when you’re in another ranch expansion. The destination will dynamically update to either read “Plort Market” or “Market Link” depending on where you are.
Miscellaneous:
- Updated incinerator programming so they now serve the sole purpose of feeding fire slimes rather than infinitely destroying items. Drones will only deliver food to incinerators until the ash trough is full. If you’re looking to burn two thousand carrots because you really hate carrots, you’re going to have to do that manually. But come on, they’re just carrots.
- Drones are now able to deliver food directly from silos to corrals.
New & Updated Translations:
- Added Korean translation! 어떻게 지내?
- Completely overhauled the French translation!
- Updated the Chinese translation!
Other:
- Updated the super secret Party Gordo schedule. Wondering who the Party Gordo is? Check out the details over in the Party Gordo Update notes.[forums.monomipark.com]
Fixes:
- Fixed an issue where fruits and veggies would almost always be unripe in an area that you haven’t visited in awhile.
- Added a fix that will prevent some cases of items getting stuck below ground in Ogden’s Retreat.
- Fixed drone trail artifacts upon re-entering areas with drones.
- Fixed it so that drones would stop grabbing carrots out of gardens instead of odd onions while you’re not looking.
- Fixed a bug where certain other slime types were counting towards the Omnivorous achievement.
- Fixed gamepad bindings buttons being invisible in certain resolutions.
- Fixed an issue where the ash trough was not correctly remembering its fullness after a save/reload.
- Fixed a few instances where some game translations would overflow in the UI.
- Fixed the “Reset Defaults” button on the gamepad options panel leaving the invert-y-axis option in an inconsistent state which was resulting in some players not knowing what was up and what was down.
- Fixed an issue where plorts didn’t know if they should stay or they should go after a save/load.
- Fixed ferals sometimes cooling off after jumping into water while chasing you. This involved delicately balancing their ‘Hangry’ parameter. Game development is fun.
- Fixed a bug where gold slimes were leaving an incorrectly, unfabulously colored splat.
Again, if you encounter any oddities with this update please contact us at support@monomipark.com
Happy ranching!
Patch v1.3.0 (18 July 2018)
DRONES ARE NOW AVAILABLE!!! Drones are happy little helper bots that can be programmed to help with various tasks around the ranch!
Drones:
Drones are a new gadget that can reduce some of the work a rancher needs to perform on the ranch. They will happily bring food to corrals, take plorts to the market, or help store excess crops in silos. There are many different types of tasks you can program a drone to do, so it will be up to you to figure out how they can help!
- A Blueprint for drones is now available for purchase at the Lab. Once you unlock the Blueprint, you will be able to craft the drones gadget from the Fabricator!
- Program drones by using three simple inputs: target, source, and destination.
- Drones can deliver to market links, silos, auto feeders, and more! Destination options will change dynamically depending on what the drone is targeting.
- Drones can only operate within a single ranch expansion and only two drone stations may be placed per expansion.
- Drones are smarter than you think! A drone will never empty a coop and will try its best not to overfeed your slimes.
- Drone stations are hydro-powered and require regular watering to stay active. A drone will run for about a day before its station requires another splash of water. If a drone station is out of water, the petals will close and the drone will go into stasis until it is watered.
- When a drone completes its task it will sleep at its station until it is time to get back to work!
New Translations:
- Added Japanese translation! Konnichiwa, new friends!
- Added Brazilian Portuguese translation! Oi, tudo bem?
Other Changes:
- Optimized the experience when you return to an area of the world you haven’t visited in awhile. Feels more like “Welcome back!” and less like “Why did you leave?!”
- Added 10 drones to your Rush Mode inventory!
- Using a PS4 controller on PC now shows PS4 button prompts, nifty!
- Made some adjustments to SFX volume and balance.
- Updated some font choices to better-match Chinese/Japanese characters in spots where we use Latin characters.
Fixes:
- Fixed bug where when phase lemon trees in the ruins were watered, they would get overly excited and phase repeatedly.
- Fixed bug where a ball of water could sometimes spawn in the docks after a player knockout. But who was the water?!
- Fixed bug where some slimes (and especially Hunter Largos) stayed happy and calm and were not becoming agitated, even under the most extreme circumstances.
- Fixed bug where PS4 controllers on PC could not bring up the game menu.
- Fixed bug where items washed up in docks sometimes stood up unnaturally straight. We fixed this because it was really creepy.
- Fixed bug where puddle and fire slimes sometimes did not properly notice that they weren’t on their preferred surface.
Let us know what you think about drones on Twitter!
Patch v1.2.2 (23 May 2018)
The Party Gordo Has Arrived!
Every weekend, the Party Gordo comes to the Far, Far Range, but you have to find him first! Hunt down the Party Gordo who is hiding somewhere on the map and pop him to receive lots of party presents containing festive ornaments for your ranch.
But the party doesn't end there! You can also discover presents hidden around the world all weekend long! Because though the Party Gordo may be gone, the party... well it LIVES ON.
The Party Gordo is available all-day Friday, Saturday, and Sunday (local time) and will return every weekend with new treasures to discover!
Changes:
- Added an official Chinese translation. Welcome, friends!
- Added some improvements and optimizations around game saving and animated objects.
- Improved visual effects for crate breaking. Fun fact: this has been on our to-do list for like, 100 years.
- Added rich presence for Discord so now you can let your pals know where you are and what you’re up to on the range.
Fixes:
- Fixed bug with some Rush Mode translations not fitting on the end-game screen.
- Fixed bug with items sometimes getting stuck in corral barriers.
- Fixed some spots in Mochi’s Manor where players could get stuck.
- Fixed some spots in Moss Blanket where players could get stuck.
- Improved the damage indicator effect.
- Fixed a typo in Mochi’s dialogue. Mochi wanted us to make it clear that we made a mistake, not her.
- Fixed some animation issues for silo storage screens.
- Fixed a bug where gamepad button icons would show the wrong thing for a frame before switching to the correct icon.
- Fixed a bug where ornaments oriented themselves facing slightly downwards. We told them to keep their chins up.
- Fixed a bug allowing popping up certain screens while sleeping until morning.
- Fixed a bug sometimes causing inaccurate shooting while running in the Nimble Valley. Again, Mochi has stated this was your fault all along.
Patch v1.2.1b (4 April 2018)
- Fixed an issue where some ranchers were experiencing odd disappearances and reappearances of items and slimes in some areas on the range
Patch 1.2.0b (15 March 2018)
- Added Slime Toy dispenser in Mochi's Manor since some of you would rather be entertaining slimes instead of working.
- Did some minor landscaping in Mochi’s garden.
- Fixed bug where some gadgets placed in Mochi's Manor were disappearing if you weren’t looking. It’s safe to blink and/or quit playing Slime Rancher now.
- Fixed bug where certain gold gordos (not pointing any fingers here) in Rush Mode could “forget” how many gingers they'd eaten after you left the game.
- Fixed bug where a Rush Mode feature snuck into Adventure Mode. The plort market is back to showing market trends and no longer show stars for plorts you’ve sold a lot of.
Patch 1.2.0 (14 March 2018)
Nimble Valley:
The Nimble Valley is a new zone that is home to the exceedingly rare quicksilver slimes. Not much is known about the Valley outside of the fact that it is owned by the one and only Mochi Miles. Work for Mochi and prove yourself to be a first-rate rancher!
- Mochi will invite you to her Manor after you successfully complete a Range Exchange request with her, unlock the Indigo Quarry, and purchase The Grotto ranch expansion. Please note that you will need to complete a NEW Range Exchange request from Mochi in order to trigger her contacting you.
- Work in the Valley involves running a series of Rance Exchange assignments which will reward you with newbucks and special upgrades.
- Mochi will GENEROUSLY (emphasis added by request of Mochi Miles) pay you for every 10 plorts you deliver. Fulfill larger requests to earn: Mochi’s Extra Mile, the Deluxe coop upgrade, and then access to Mochi’s Manor.
- Mochi's Extra Mile occasionally DOUBLES the newbucks for plorts deposited into the market. (Mochi wouldn't go into the specifics, but we estimate it's about 1 out of every 20 plorts will get you a bonus)
- The Nimble Valley has two tracks you can run to collect resources for Mochi. One is trickier than the other!
- Each track is equipped with a special generator to get quicksilver slimes out of their hiding spots. Generators can only run for a limited time, so collect as much as you can before they need to recharge. Extend your available time using relay rings throughout the Valley.
- The Valley is rigged with Miles Tech that will automatically gather plorts for you. Mochi assures you that she is not skimming any of them off the top. And frankly, it’s outrageous that you even think so.
- Find treasure pods with new decorations hidden throughout the Valley!
Quicksilver Slimes:
Quicksilver slimes are lightning quick, and feed on electricity. This is generally accomplished by their moving really fast and slowly accumulating the static charge they generate. However, Mochi has decided to speed up the process and created a method for feeding them energy in a far more direct fashion.
- Feed quicksilver slimes by electrifying them using Mochi’s cutting-edge Miles Tech.
- Be careful while collecting plorts; electrified quicksilver slimes are dangerous to touch!
- Quicksilver plorts can’t be sold on the Plort Market and can only be deposited at Mochi’s Manor.
Electrical Charges and Power Stations:
- Spark Shot: Feed a spark shots to quicksilver slimes and rake in the newbucks.
- Static Clinger: Charges a quicksilver slime with electricity that can chain to nearby quicksilvers. Make them work for YOU!
- Slooow Field: Experimental tech that creates a dome of photonic jelly, slowing down quicksilvers that pass through it.
- Thunderclap: A super-charged spark shot that is capable of hitting a whole bunch of quicksilvers at once!
- Charge Stations: Fill your vac tank with random electrical charges designed to make plort harvesting a breeze (randomly assigns a slooow field, static clinger, or thunderclap)
- Relay Rings: Run through relay rings to extend your time.
- Energy Boost Station: Refills your energy meter so you can keep running and jumping and collecting those plorts.
Rush Mode:
- 5-Day Rush has been replaced and is now Rush Mode!
- Create the most efficient ranch you can to earn the most newbucks within the allotted time. Getting knocked out reduces your newbucks by 10%.
- Complete daily Range Exchange requests to earn extra time and gilded ginger.
- Collect 25 of any plort and receive a bonus multiplier when your score is calculated. Each bonus can only be collected once per plort type, for a total of 16 bonus multipliers. Slimes from the Glass Desert are worth the most!
- Use your gilded ginger on the gold gordos that are now scattered all over the map.
- Make use of Slime Science gadgets that are already in your inventory such as: warp depots, teleporters, and hydro turrets.
- Other features have been included in order to speed up gameplay, including semi-fed gordos, an open plort gate, all available power ups being unlocked, and a selection of Slime Science gadgets available to you.
Other Changes:
- Added 3 new gadget sites to Moustache Island. If you’re asking yourself, ‘what’s Moustache Island?’ don’t worry, it doesn’t actually exist.
- Ogden’s Retreat and Mochi’s Manor can now be recolored separately from Beatrix’s home ranch.
- Special chroma packs are unlocked by starting Ogden’s and Mochi’s missions. Mochi however has declared that depending on how you look at it, there is now only one chroma pack available.
- Added pop-up text whenever you earn or spend newbucks.
- On-ranch tutorials are now only on Beatrix’s ranch, and not Ogden or Mochi’s expansions.
- Locked the framerate to never go above 120Hz to prevent GPU overheating issues(this is ignored in VSync mode).
- Added option to disable the very limited mouse smoothing that is on by default.
- Upgraded Unity engine version.
- Gave the newbucks icon a facelift.
- Improved the way we are storing profile data: now you can have different options on different computers.
- Improved scrolling on map while using a gamepad.
- 5-Day Rush achievements have been adjusted to better suit Rush Mode.
Fixes:
- Fixed a possible bug related to gold slimes fleeing improperly.
- Fixed a bug related to tangle vines and dervish whirlwinds that could sometimes result in launched slimes and other items.
- Fixed stuck spot in Dry Reef where players with no jet pack could get wedged.
- Fixed spot in Overgrowth where chickens could get stuck behind a tree. It was likely a secret hideout for chicken scheming so YOU’RE WELCOME.
- Fixed a minor offset in the vac rotation.
- Fixed bug where market reported all prices as having risen on game load. Thanks, Mochi.
- Fixed bug where oasis music was sometimes not playing properly on game load.
- Fixed the garden tutorial getting stuck if you planted a crop before the tutorial prompt.
- Fixed bug where Rush Mode was sending rancher intro emails.
- Fixed bug with diet readout for gold/lucky slimes and gordos.
- Fixed bug where it was possible to keep receiving radiation after teleporting while in rad auras.
- Fixed bug where silos were showing pink slime icon on empty slots.
- Fixed bug where doors in the Ruins would disappear from our reality if you look at it from a certain angle.
- Fixed bug where slimes could sometimes eat things beyond a corral barrier while Beatrix sleeps.
- Fixed bug with kookacrackers not playing their particle effects.
- Fixed bug where the Hobson journal glow would block the vac.
- Fixed bug where Range Exchange crates would sometimes launch their contents aggressively on break.
- Fixed issue with slime spawning taking into account chicken density. Thanks, BOb.
- Fixed damage hit flash so that it flashes again, because pain shouldn’t be ignored.
- Fixed bug where fire slimes in ponds sometimes did not despawn properly.
- Fixed bug where fire slimes in water did not become extinguished.
- Fixed bug where gold slimes could create plorts due to touching gold plorts. There should be a lore reason for this so gather round and let me tell you the epic tale of Game Balance...
- Fixed timing bug related to getting newbucks from crates/exchange such that logging out at the wrong time doesn't cost you newbucks.
- Fixed small gap along edge of Grotto floor.
- Fixed bugs related to restarting tutorials on game load.
- Fixed bug where extractors sometimes were not fully destroying themselves when complete.
- Fixed a particular type of ivy being used in the world that was insufficiently thick. Oh yes, you knew this update was going to be good.
- Fixed gamepad navigation on Load/Save Error Screens.
- Fixed "Requires" label missing in the Fabricator UI.
- Fixed bug where the Quarry central cave was incorrectly being treated as part of the ranch.
- Fixed bug where low-res version of honey slimes had the wrong crest.
- Fixed bug on loading a game with max energy capping at 100 initially before refilling.
- Fixed some incorrect lighting in some small sections of the world.
- Fixed bug where disable-gamepad option was not saving properly.
- Fixed misspelling of “omelettes.” It is now spelled “fancy egg taco.”
- Fixed bug on restoring default screen resolution on Linux.
- Fixed some minor issues with water rendering.
- A bunch of other miscellaneous small optimizations.
Patch 1.1.1 (29th November 2017)
Save System Improvements
Slime Rancher now maintains several prior copies of your save file to protect against system crashes or power outages that result in corrupt data. If the game cannot load the most recent autosave it will revert to the most recent one it can find. As part of this change, the autosave frequency has been reduced to autosaving every 5 minutes.
Changes:
- Added Swedish language translation to the game. Welcome, Swedish friends!
- The Range Exchange now has a countdown clock for the remaining duration of the current offer.
- Teleporters from the Wilds now lead to Ogden’s Retreat instead of directly to Beatrix’s Ranch.
- Reduced the corral autofeeder frequency on Low and Medium to give food every 9 and 6 hours, respectively.
- Added tutorial ‘star’ to point you to the teleporter to reach Ogden’s Retreat.
- Tarr slime pedia entry is now immediately unlocked in Casual Mode… but don’t worry, that’s a as far as they go in Casual Mode.
- Minor improvements to various shaders. That’s right, MINOR improvements.
- Optimized the way that many particles in the world are instantiated to improve memory usage.
- Rotten kookadobas are now more obviously rotten. But either way, they stink.
- Firestorm effect should now activate/deactivate more rapidly when teleporting to/from the desert during a firestorm.
- Renamed Garden Deluxe as Deluxe Upgrade.
- Added a tip to the loading screen explaining the save icon.
Fixes:
- Fixed bug where amber slime lamps’ glow could be seen through walls.
- Fixed bug where some largos in The Wilds near the waterfall could end up hovering in the air. Fun fact: it’s because they thought they were still in water and were ‘swimming.’ See, you can do anything you put your mind to!
- Fixed bug where certain effects could sometimes make water disappear.
- Fixed bug where the Gadget Mode effect was upside down on some systems.
- Fixed bug where on certain graphics settings, a biting Tarr appeared to have an additional smaller Tarr inside it. Creepy.
- Fixed bug where Boom Slimes could sometimes become lethargic and stop most types of activities, including booming.
- Fixed bug where Tarr and Fire slimes were bounced too aggressively out of ponds.
- Fixed bug where the Hat Trick achievement could be improperly withheld.
- Fixed bug (Xbox-only) where gamepad icons were replaced with keyboard/mouse prompts when the controller was disconnected.
- Fixed bug where Kookadoba sometimes did not correctly attach to their plants on game load.
- Fixed bug where a teleporter in the desert’s icon could appear on the map before that teleporter was actually available to use.
Patch 1.1.0e (03 November 2017)
- Fixed bug where certain effects, including boom slimes would sometimes cause crashes on some hardware.
- Fixed bug where Ogden was skipping his final dialogue sequence after getting his third reward. If you've already have the third reward, simply talk to him again and you'll see this dialogue.
- Made some adjustments to the rocks near the Plort Market.
- Fixed bug where Ogden's Greenhouse door was bigger than intended.
- Fixed bug where it was possible to get stuck in a particular hole in a cavern in The Wilds.
- Fixed bug where crates dropped against a certain ground area in the Reef were made of flubber. (They continually bounced.)
Patch 1.1.0c (23rd October 2017)
Patch 1.1.0 (18 October 2017)
- Ogden’s Wild Update has arrived! Slime Rancher v1.1.0 contains a dangerous, new zone to explore, missions to undertake from Ogden Ortiz, the feral descendants of the long-extinct saber slime, and more!
The Wilds:
- The Wilds are a new zone that’s home to a horde of feral saber slime largos. You can access The Wilds after receiving an invitation from Ogden Ortiz to visit his retreat at the edge of The Wilds. Ogden will then hire you to acquire delicious kookadoba fruits from The Wilds and reward you for doing so.
- Ogden will send you a starmail inviting you to his retreat after you successfully complete at least one Range Exchange with him, unlock the Moss Blanket, and unlock the Overgrowth.
- Working for Ogden is conducted through a modified Range Exchange on his retreat. Ogden will ask you for three progressively larger hauls of kookadoba fruit, rewarding you for each, as well as a small reward for every three kookadoba.
- Unlike the Range Exchange, there is no time limit associated with any Ogden requests on the retreat.
- Rewards include miracle mix, a deluxe garden upgrade, and finally, the keys to the retreat itself!
- Kookadoba fruit grows exclusively in The Wilds in random locations. It grows back over time, so if The Wilds are plucked clean of kookadoba, you’ll need to let a couple days to pass for them to fully regrow.
- Some kookadoba can be found in the curious mudballs created by saber slimes. These mudballs must be taken to a kookacracker in The Wilds in order to get to the fruit inside. Kookacrackers are scattered across The Wilds.
- The warp network to The Wilds is buggy and highly unreliable! Be prepared when venturing to The Wilds as you will warp into one of four locations with no immediate means of exiting. Only by reaching one of three exit teleporters will you be able to escape. Additionally, The Wilds is so far off the grid that your map will not work. This may seem like a contrivance to make things more difficult but like, no, it’s totally because of LORE.
New Range Exchange:
- The Range Exchange has received a visual overhaul, its rewards adjusted, and its timing tuned.
- The 24 hour timer on the Range Exchange now begins only after accepting a Range Exchange offer.
- After the introductory offers from all ranchers, the daily Range Exchange offer will be a choice between two ranchers.
- All Range Exchange offers have been rebalanced, and also include newbuck rewards.
- The presentation of the Range Exchange has been changed to imply a more direct form of communication with each rancher. Curiously though, one of them still relies on typed messages…
Casual Mode:
-
A new game mode has been added for players that want to use Slime Rancher to truly relax. Casual Mode is a wholly separate game mode that mirrors Adventure Mode, save for the complete lack of tarr slimes, and reduced feral slime aggressiveness. In Casual Mode, largo slimes cannot eat a second plort, and feral slimes will not perform their patented feral slime butt stomp.
-
Please note that given the lack of tarr, some achievements may not be obtainable in Casual Mode.
Other Changes:
- The Plort Market has received a visual overhaul to fit saber plorts, as well as other plorts down the road…
- The sound effects when depositing plorts into the Plort Market now have a much more exciting sound effect.
- Saber slime largos can be found in The Wilds. To date, no original saber slimes have ever been found.
- Increased the speed in which you can vac fruit off trees.
- Spicy tofu can be obtained from Ogden. Spicy tofu is a universal food item that any slime can consume and does not affect hunger levels, allowing you to feed slimes repeatedly.
- A bunch of new deco gadgets can be discovered in The Wilds.
- Gordo slimes on the range that have been fed at least once will now appear on the map.
- Phase lemon trees planted in gardens will now act like normal fruit trees and not require phasing the lemons into reality. We altered the way space and time worked in order to make this QOL change. No big deal.
- Adjusted some effects on shooting items from the vacpack and depositing plorts in the market.
- Created a more realistic handling of garden contents after returning to the ranch after a long time.
- Fire slimes have lost the ants in their pants and no longer leap at toys. It was getting them killed. Let that be a lesson to all of you.
- Deleting a game file now requires a press and hold action to reduce the likelihood of accidental deletion.
- A small vac cyclone-like swirl will now appear in the top right of the screen when an autosave is triggered. Quickly pressing down and start when you see it WILL NOT warp you to the lair of smoke slimes.
- Added an overscan adjustment options setting.
- Resolution options setting now includes refresh rate options if your display is able to use multiple rates at a given resolution.
- Added gamepad deadzone options setting.
- Updated underlying version of the Unity game engine - this could result in some useful optimizations and bugfixes but may also cause some minor/subtle changes to physics in the world. Please let us know!
- Various other physics and rendering optimizations to improve performance.
- Added stego buddies to the slime toy shop, favored by saber slimes.
- Added a great deal more extra details to the 7Zee Rewards Club Lab upgrade.
- Replaced lucky slime rocket fuel with extra newbucks: lucky slimes will now not launch themselves as high, but reward much more newbucks.
- Feral slimes now sometimes stop and glare at you rather than jumping and attacking in order to not feel like such a relentless mob.
- Reduced tangle slime’s vine grab radius by 33%.
- Added a single slime key to the upgrade shop upon completing Adventure Mode. This key is intended for anyone that may have lost a key during our early access development, or for someone who simply can't find that last key out there. Please note that if you now use every key on every door and buy this extra key, you will always have one extra key.
Fixes:
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Fixed bug where Tarr were occasionally playing some incorrect non-Tarr slime sounds. Though adorable, it had to change.
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Fixed bug where Tarr music or Oasis music would sometimes start upon starting a new game.
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Fixed bug where slimes in a corral with a music box would stay soothed after demolishing the corral and music box. I mean, sometimes you just can’t get a song out of your head...
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Fixed bug where ranch door open/close sound would not play.
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Fixed bug where player hitting the slime sea/sand sea did not play a sound effect.
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Fixed bug where grass and flowers would sometimes inherit the darkness from ambient occlusion from things behind them.
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Fixed bug where pressing Esc repeatedly on leaving the ranch house would restart the fade-in sequence of leaving the house.
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Fixed bug where snared desert gordos were requiring less food than their wild brethren before popping.
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Fixed a bug where chickens could be stuck under a ramp in the overgrowth.
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Fixed a bug where feral slimes could sometimes seem to get stuck to the front of the player before doing their bite.
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Fixed a bug where crates in the ruins would not roll from a full set of items.
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Fixed bug where puddle slimes and rubber duckies could get trapped due to a 7Z upgrade of the Docks.
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Fixed some bugs where slimes could sometimes launch themselves out of a tight spot due to various interactions such as eating or carrying food.
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Fixed a bug where the intro Range Exchange requests for ranchers could sometimes be overridden with one intended for later. This of course, was very difficult to discern with BOb.
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Fixed bug where food was sometimes left in the world when returning to the ranch and slimes should have eaten that food.
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Fixed some settings causing some icons to look incorrect in the Slimepedia at certain resolutions.
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Fixed some slightly incorrect nighttime lighting settings.
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Fixed bug where it was sometimes possible to shoot small resources into/through the ground.
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Fixed a bug where trees in the ruins were not displaying correctly when viewed from a distance.
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Fixed bug where the hat trick achievement was not awarded when gilded ginger was eaten by a gold slime.
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Fixed bug where boom slime booms would push echoes out of place. However, having seen the amazing fireworks displays some players created, we’re committed to remaking that awesome discovery in a future update in a more formal capacity.
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Fixed bug where reloading a game when already in the slime sea did not always return the player to the ranch.
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Fixed bug where desert slime toys were not part of the second tier 7Z slime toys rewards list.
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Fixed some instances of crystal slime crowns looking like rock crowns.
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Fixed an issue where sometimes the roostro wouldn’t call in the morning. This was solved by getting a roostro for that roostro who ensures that the original roostro is awake on time.
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And for more details on future Slime Rancher updates, be sure to check out the development roadmap here: http://forums.monomipark.com/viewtopic.php?f=3&t=448
Patch 1.0.1e (17 August 2017)
- Fixed bug where fruits/veggies could sometimes not be vac'd off of trees/out of patches after reloading a game.
Patch 1.0.1d (16 August 2017)
- Fixed bug where during sleep or when returning to a ranch, largos sometimes produced only one type of plort.
- Fixed bug where gadget map icons were not clearing properly from the map when the gadgets were picked up/demolished.
Patch 1.0.1c (09 August 2017)
- Charcoal bricks are no longer incinerated by incinerator.
- Fixed bug where painted chicks did not award the 'You Monster' achievement
- Fixed gadget markers in Glass Desert map displaying upside down.
- Fixed bug where slimes could occasionally eat plorts through a pen wall while sleeping until morning, resulted in unexpected largos.
Patch 1.0.1b (08 August 2017)
- Fixed a bug where oases in the Glass Desert were being reset.
Patch 1.0.1 (08 August 2017)
- Added a map interface that gives you a general sense of where you are on the Far, Far Range. Map zones are unlocked after activating map data nodes in each zone. The map will also tracked any teleporters or extractors you’ve placed, and give you a total count of slime keys and treasure pods collected in each zone.
- Optimized tracking of distant areas of the world to improve overall performance.
- Added slime toys for the fire, mosaic, dervish, and tangle slimes.
- A single gilded ginger now grows once a day in the Glass Desert but can be very difficult to find. Gilded ginger is the only veggie a gold slime will eat, providing extra plorts for those that manage to feed one. And while it can’t be grown in a garden, it can be used to [REDACTED]
- Added a treasure pod behind the barn in the Lab to give new players a head start in building their first teleporter.
- Added some new tabby slime sound effects when they steal an item.
- Added intro text when starting a new save file in Adventure Mode.
- Adjusted extractor cycle time from 22 hrs to 12 hrs. Please note that the 10 hours we removed did not go to waste and were recycled.
- Ponds now produce infinite water, much like water sources in the wild.
- Gardens now produce infinite harvests! In order to plant a new crop, you must select to replant from the garden menu. Any gardens already active before the patch will need to be replanted to become infinite.
- Added Return teleporters to Hobson vaults after watching a few streams where players met untimely deaths in the vaults and lost their gold plorts and Nick almost cried for them.
- Added water tutorial message on purchasing the water tank.
- Adjusted Incinerator trough to prevent fire slimes despawning in the trough. As a note, an empty ash trough will not despawn a fire slime, though it will not feed them either.
- Odd onion crops on the ranch will now produce a minimum of 4 odd onions, but generally 6-8 of them.
- Shooting a chickadoo at a gold slime will now knock plorts out of it like other resources. As a note, chickadoos have stated that they are really not cool with this change.
- Starmail popups now disappear once you’ve read the mail.
- Reduced time ranch-specific tutorials stay on screen after leaving the ranch.
- Optimized occlusion culling.
- Optimized lighting where a near-zero intensity directional light was being unnecessarily processed on the GPU.
- Optimized some miscellaneous memory usage.
Fixes:
- Fixed bug where some players’ progress at opening slime gates and the plort puzzle door was not being tracked properly and affected their receiving certain Casey mails.
- Fixed bug where you could vac fruit off a tree from an angle and get them shaking but not ever popping off.
- Fixed some issues with the French translation.
- Fixed bug where slimes were not turning into largos properly while sleeping at night.
- Fixed bug where some new sounds could play when sleeping at night or after being knocked out.
- Fixed bug where some sounds would play right as the ranch initially loaded in. Fun fact: this quirk has always persisted on the dev side and any time we test the game we hear the crickets chirping sound effect for a moment. Now when I hear crickets in real life I think of our editor.
- Fixed bug where unripe phase lemons could fall through the world when their tree phased away.
- Fixed bug where Dervish Gordo’s key could spawn into the ground.
- Fixed a floating platform in the Glass Desert.
- Fixed bug where Beatrix was being stretched when viewed at different aspect ratios.
- Fixed bug where the Humble installer was not fully replacing certain files from an existing installation.
- Fixed bug where some geometry would allow the player to get too close and see inside the walls. If any player claims they saw enslaved gnomes inside these walls building our levels, they are LYING.
- Fixed bug where Pause Menu could interfere with other in-game UIs on Xbox.
Patch 1.0.0 Going out of GID (01 August 2017)
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Slime Rancher v1.0.0 marks the end of our early development and shifts into our official launch. For everyone at Monomi Park, it has been an incredible journey building Slime Rancher as you play it, and we are very grateful for the support you have shown us over the last year and a half.
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But this is not the end of your adventures on the Far, Far Range! Slime Rancher will continue to receive content updates that you can read more about on our roadmap: http://forums.monomipark.com/viewtopic.php?f=3&t=448
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Slime Rancher v1.0.0 is a small patch designed to tie up a few loose ends with the existing game and offer some closure to the current iteration of Adventure mode.
Changelog:
- Added the final Hobson journal nodes and Casey starmail to Adventure Mode. Reading both is required for ‘completing’ Adventure Mode.
- Added a small new area to the end of the Glass Desert where the Hobson journals are located.
- Added two new achievements.
- Added a small surprise for players that complete Adventure Mode and view credits sequence.
- Adjusted garden logic so that gardens will never despawn themselves mid-harvest. They will always wait to mature their crops and leave them on the ground before despawning.
- Beatrix is now viewable on the title screen and in her house. Hello, Beatrix!
- Added a button to re-watch the credits on the About screen. You must have completed Adventure Mode in order to access this feature.
- Added logo and game splash screens at beginning of game load.
- Optimized the handling of some music and sounds to reduce memory usage.
- Optimized some textures to reduce memory usage.
- Optimized some object management to slightly improve CPU usage.
- Optimized snack layout in Monomi Park pantry to improve kitchen usage.
- Improved overall balance between music tracks.
- Improved sound effects for picking a fruit/veggie from tree/ground.
- Made adjustments to the About page credits to showcase all the wonderful people that have contributed to Slime Rancher even though it still means leaving out people that didn’t work on it directly but made it all possible- oh Elizabeth I love you so much.
- Adjusted some geometry around the Range to prevent objects getting stuck, reduce pop-in, and prevent other strange interactions.
- Removed the early access version watermark from the in-game HUD and it was surprisingly cathartic.
- Adjusted text spacing in the Slimepedia.
- Added some planks on the pathway to the Lab. Because all great science begins with the path forged from the great science before it.
Fixes:
- Fixed bug sometimes resulting in becoming stuck in the Ranch House when sleeping with Tarr around the Ranch.
- Fixed bug sometimes resulting in certain fruits and veggies falling through the floor.
- Fixed bug where Mosaic slimes still produced and managed glints while far away from the player.
- Fixed some layout issues on the purchase interface in some languages
- Fixed some layout issues with the Bug Reporting screen.
- Fixed bug where a spring pad would respond to an echo repeatedly even though it would not launch it.
- Fixed bug where extractor sounds were sometimes not played.
- Fixed a gap in the geometry with the Upgraded Lab entrance.
Patch 0.6.0d (22nd June 2017)
- Fixed bug where some slime toys' effect area was smaller than intended.
- Fixed bug where the Quantum Mosaic Largo's mosaic shell was sometimes entirely hidden within its body.
- Fixed bug where sound would sometimes cut out after too much time around Dervish Slimes.
- Fixed bug where returning to Largos in a corral with an auto-feeder and plort-collector would sometimes not produce all of the proper plorts.
- Fixed bug where Diversification achievement was not properly counting Largos across all parts of the Ranch.
- Fixed bug where carrots and parsnips would sometimes become stuck against corral posts.
- Optimized some textures for a minor memory usage improvement.
- Optimized some object management for a minor CPU usage improvement.
Patch 0.6.0c (19th June 2017)
The Glass Desert
- The Glass Desert is the biggest and most challenging zone we’ve ever added to Slime Rancher! Featuring new slimes, resources, and unique challenges, the Glass Desert has something for every rancher brave enough to explore its sweeping dunes and secret ruins.
Firestorms
- The monolithic glass structures in the Glass Desert can cause a terrifying phenomenon known as firestorms. Believed to be a sudden disruption of heat from below the surface, firestorms produce massive fire columns and expel flaming crags of debris. If you’re exploring the desert when a firestorm goes off, it’s best you take cover!
Oases
- In order to fully explore the Glass Desert and collect all the slimes and resources within it, you’ll need to bring life back to it in the form of oases. Oases protect you from the harmful effects of firestorms, but you’ll first need to bring them to life before you can harness them. Search the ruins within the desert…
Mosaic Slimes
- The mosaic slime gets its name from the glittering array of glass tiles that cover its body. This glass produces a similar anomaly to those found in the desert itself, making the mosaic slime beautiful, but quite dangerous.
Dervish Slimes
- A dervish slime is a swirling, whirling bundle of energy in slimy form. Dervish slimes are commonly found in the Glass Desert, cruising across its dusty dunes at high speed atop little whirlwinds. Just don’t let them get too agitated, they have a lot of emotions swirling around inside them that might wreak havoc on your ranch.
Tangle Slimes
- Though the tangle slime may look innocent with its wide smile and colorful flower atop its head, it's actually a fearsome predator with a big appetite for tasty meat. The tangle slime earned its name from the twisting vines that it can produce to grab things in the environment. It also can produce a noxious pollen that makes slimes sneeze! It’s adorable but makes them quite agitated.
Fire Slimes
- Fire slimes are a rare breed of slime that lives on ash. Fire slimes will eat just about any food, but not without it being burned into ash first. The only way to feed a fire slime is to use an incinerator with an ash trough upgrade.
New Resources
- The silver parsnip, prickle pear, and painted hen and chicks can now be collected in the Glass Desert, the new favorite foods of the mosaic, dervish, and tangle slimes. Three new Slime Science resources have been added that can be found with extractors in the Glass Desert: Silky Sand, Glass Shard, and Pepper Jam.
Other Changes:
- Starmails from Casey have been overhauled to reduce feelings of clinginess, be less dramatic, and fit more with the tone of the game. However, the conclusion to the story remains unchanged.
- The Ancient Ruins have been expanded to connect to the Glass Desert via a special mechanism.
- A beautiful, new skybox has been added that includes dawn and dusk lighting and real time cloud formations. And the moon! Let me tell you, it's the best.
- Garden crops now have a grow-in animation because they saw how fancy the new skybox is and were like, ‘come on Monomi Park! Gimmie some love here.’
- Torches have new fire effects.
- New achievements have been added.
- New Slime Science gadgets have been added, including more teleporters and warp depots, a potted tactus, more gordo snares, Glass Desert deco, and other advanced versions of existing gadgets.
- New 7Zee Rewards Club rewards have been added to existing ranks, including the handy Market Link, Ultra Dash Boots, and the Golden Sureshot.
- Two new gordos have been added to the Moss Blanket and Indigo Quarry. One of them is quite mad. There’s also some new ones in the Glass Desert!
- Gordo eat requirements have been reduced. Or has their food simply become more fattening? No one can say for sure.
- Vacpack Upgrades obtained via the 7ZRC now show up in the Vacpack Upgrade shop as ‘sold out.’
- Gold plorts can now be deposited into the Refinery. I wonder why…?
- Extractor rare item drop rates have been increased across all extractors.
- Quantum slimes can no longer merge with a ghost in a foreign corral. The purpose of this change is to make quantum slimes a little easier to manage. They can still ghost out of their own corral, but will never ghost into another corral on your ranch.
- Fabricated teleporters now show their destination like static teleporters.
- Plort icons on the Plort Market are now de-emphasized if you haven’t discovered their zone of origin yet.
- Small tweaks to Options UI layout to better accommodate various languages.
- The incinerator has received a visual overhaul and has a new upgrade, the ash trough, that is used for corralling fire slimes.
- Changed the puddle plort logic to match puddle slimes in order to reduce frustration when dealing with them outside of water.
Bugfixes:
- Fixed bug where saving before getting Thora’s first Range Exchange offer would immediately give you said offer on game load.
- Fixed bug where flying phosphor slimes only moved north east. The great phosphor slime migration has finally ended and they are now free to fly wherever they wish.
- Fixed bug where slimes present on the Ranch would be hungry and agitated despite plentiful food available in their corral. Hallelujah!
- Fixed bug where dash boots were not nearly as efficient as advertised. Efficiency increased and advertisement reduced to meet in the middle.
- Fixed bug where honey plorts weren’t always considered extra-tasty by slimes. Tastyness has now been increased by 34.68 tastigrams.
- Fixed bug where some achievements could re-announce their awarding on game reload.
- Fixed bug where puddle slimes would sometimes disappear when leaving them alone, especially on the Docks.
- Fixed issues with puddle slime movement.
- Fixed bug where sound effects could continue to play while the game was paused or the player was in the house.
- Fixed bug where the rad camera effect could sometimes be disabled while inside a rad aura.
- Fixed a bug where vac-ing a non-tabby largo would give them tabby stripes. How did we not catch this sooner???
That wraps up v0.6.0! We hope you enjoy this update and the unique features it offers. Slime Rancher has been quite a journey for us and we’re excited to soon be leaving Early Access and into official release, and then the exciting content that follows!
June 13, 2017 - Slime Rancher v0.6.0b
- A small patch was issued today to address some issues related to the Glass Desert Update release:
- Reduce skybox cloud complexity on lower graphics settings to boost performance
- Replaced a broken treasure pod that awarded nothing with one that awards gold plorts. Since some of you may have already opened this pod, we added another treasure pod in the desert with gold plorts too :)
- Added some additional resources in the Glass Desert to make the introductory experience a little smoother
- Adjusted some colliders to prevent clipping issues
- Adjusted a few decorative objects in the Glass Desert
- Increased the time between firestorm breakouts in the desert
- Fixed incorrect favored-by listings for Silver Parsnip and Prickle Pear
- Fixed missing description for Prickle Pear
- Fixed bug causing music not actively being used to use much more memory than necessary, which could have lead to performance problems and crashes.
- Fixed bug where tutorial radar markers could get stuck.
- Fixed bug where you could re-vac ancient water blobs (and water blobs) shot from the vac.
- Fixed some bugs with distant geometry (LOD/Proxy bugs)
- Fixed a bug causing fire slimes to not periodically spawn during firestorms. See, they’re not entirely a bad thing.
June 15, 2017 - Slime Rancher v0.6.0c
- A small patch was issued today to address some issues related to the Glass Desert Update release:
- Changed some desert terrain slightly to improve player movement.
- Rotated one mosaic plort statue to be easier to hit
- Added a few more decorative objects in desert to help make different areas a little more identifiable.
- Made firestorm effects and music remain active in more areas of the desert.
- Made firestorm effects timing more precise.
- Updated the Main Menu to use the new skybox.
- Improved chicken efficiency to improve performance. And because an efficient hen hen is a happy hen hen.
- Added two new places to build Slime Science gadgets within the desert.
- Fixed bug where some tangle slime statues would reset to being unfilled on game reload.
- Fixed bug where fruit on garden trees could sometimes appear too low on the tree.
- Fixed bug where garden patches could sometimes end up with no crop but not allow the next crop to be planted.
- Fixed bug where small items around the oasis plant would rest just under the visible ground.
- Fixed typo in one of Ogden's Range Exchange greetings.
Patch 0.5.1c (24th April 2017)
- Capped 7Zee Rewards Club level prices at 150k, reducing costs at the very high end of the rewards club.
- Puddle plorts no longer pop on touching slime toys, such as adorable rubber duckies.
- Fixed bug where you could pick up Gordo Snares with the gordo on them and reuse the snare.
- Fixed bug where you could re-add bait to an already baited Gordo Snare.
- Fixed rendering issue with Hobson journals and water.
- Fixed a fail to load game bug that could sometimes happen when saving games from very old profiles.
Patch 0.5.1b (19 April 2017)
A quick followup patch was issued to address a few bugs found in the release:
Fixes
- Fixed bug where Pink Quantum Largos would eat Quantum plorts.
- Fixed bug where Gordo Snares could sometimes have their bait disappear.
- Fixed bug where slimes could disappear from the Docks while you slept. Perhaps they had gone out to sea?
Patch 0.5.1 (19 April 2017)
Changes:
- Additional Features:
- Added a new Echo Net gadget that allows you to collect echoes from the ruins over time. It is hidden inside a treasure pod somewhere in the ruins.
- The auto-feeder corral upgrade now has 3 speed settings. You can change these setting via a button on the auto-feeder.
- Tank Booster Ultra is now available deep into the 7Zee Rewards Club. It allows you to store 100 units in each vac tank!
- Starmail now has an unread mail notification showing you how many unread mails you still need to read. Hopefully it doesn’t cause as much anxiety as the one you stare at in real life, reminding you that you should be replying to those emails instead of reading Slime Rancher patch notes.
- Coop high walls are now more obviously upgraded, visually.
- Reduced the slowdown when fabricating several gadgets in quick succession.
- The plort collector’s manual button now animates. I know right? Way to bury the lead in these patch notes.
- A few new achievements added from 7Zee Rewards Club stuff.
- Updated ruins music tracks with higher quality version to remove some audio artifacts. Or alternatively, we procured some artifacts form the ancient ruins. Oooh.
- The starmail interface has received some visual improvements and readability changes.
- Extractor rare resource drop rates have been doubled.
Fixes
- Fixed bug where especially agitated hunter largos responding to the taming bell would immediately turn feral again.
- Fixed RadTabbyLargo and QuantumTabbyLargo mouths.
- Fixed RadHunter and QuantumHunter eyes.
- Fixed bug where some extractor production rates were slightly lower than intended.
- Fixed texture on pillar on volcano island
- Fixed a scrolling issue on the fabricate gadget screen.
- Fixed bug where Quantum Crystal Largo wasn’t going after plorts properly.
- Fixed bug where it was sometimes possible for the music to switch to the Ranch tracks inexplicably. Not gonna lie, it was a ghost.
- Fixed some issues with slimes not having eaten while you slept.
- Fixed bug where bold text was not bold.
- Fixed Beatrix’s last name spelling on Range Exchange email.
- Fixed the placement of a few mountains in overgrowth
- Fixed bug where rock slimes sometimes didn’t damage player if they were stationary.
- Fixed bug where ferals could sometimes launch items through corral walls.
Patch 0.5.0b (08 March 2017)
- Please note, this update will reset your gamepad, keyboard, and mouse bindings to defaults if you ever changed them. You'll simply need to change them back in the options menu. Additionally, your position in the world will be set back on the ranch to avoid your being stuck in any of the new geometry added to the world.
Fixes
- Fixed bug where quantum plort was not shown on the Refinery screen.
- Fixed bug where quantum slimes could escape the grotto to above the ceiling.
- Fixed bug where quantum slimes would intentionally escape directly to the Slime Sea. It is unclear if one day they would return as hardened, salt-crusted pirates, but we just weren't going to take that chance.
- Fixed bug where pink quantum largos would eat quantum plorts but not boom plorts.
- Fixed bug where quantum crystal largo would appear pink while rolling.
- Fixed bug where quantum largos were not transparent went held on the vac.
- Fixed bug where water was not going in through corral walls.
- Fixed bug where fashion pods were not going in through corral walls.
- Fixed bug where echoes were showing as 'Echoes' when targeted instead of the specified type (e.g. 'Red Echo')
Patch 0.5.0 (08 March 2017)
Changes:
- The Ancient Ruins is a new zone located between the Moss Blanket and Indigo Quarry. It contains a new slime, resource, and other secrets to discover. This zone will also serve as the key to accessing the Glass Desert in a future update. The Ancient Ruins is very different form other zones in Slime Rancher and ranchers can easily get lost within its twisting passages if they're not careful. Travel safely!
- The quantum slime is native to the ancient ruins and can emit other possible realities of itself, merging with one of those realities when agitated. Ranchers will need to keep a close eye on these slimes on the ranch, and make sure that eye is actually on the real quantum slime!
- Phase lemon trees are another strange product of the Ancient Ruins: a fruit tree that echoes across multiple realities, only half present in any one at a time. Though quantum slimes love its fruit, it will need some sort of binding agent in order to harvest those enigmatic lemons into our reality.
- Echoes are a new collectable item found tucked away in the Ancient Ruins. These little motes of light are often used by ranchers as decorations, though their origins remain a mystery. Echoes can be found daily in the many corners or the Ancient Ruins, or extracted with resource extractors.
- New achievements have been added
- 6 new deco gadgets have been added featuring beautiful art from the Ancient Ruins.
- 12 new treasure pods have been added: get hunting!
- Renamed Slime Quality to Model Quality and Water Quality to Shader Quality to better reflect those settings' usage in the game.
- Slime agitation now reduced more by eating, especially eating favorite foods.
- Hunter largos that get sufficiently agitated will revert to their feral form. Watch out!
- Adjusted prices of Hunter and Crystal Plorts to be a little more valuable, matching those of quantum plorts. These three slimes now represent the 'fourth tier' of slime difficulty.
- Improved some CPU efficiency items.
- Improved efficiency of grass mesh. That's right, here at Monomi Park even our grass is efficient.
- Updated version of Input library, which is related to gamepad inner workings.
- Puddle plorts are not longer requested or rewarded in the Range Exchange.
Fixes:
- Fixed bug where music could sometimes be stuck playing for an area you had just entered and then left.
- Fixed bug where starting to vac fruits and veggies but stopping while they were still vibrating would still cause them to come loose.
- Fixed bugs relating to vac-ing veggies out of the ground.
- Fixed bug where it was sometimes possible to vac items through a wall.
- Fixed bug where Tarrs placed on Slime Stage could quickly escape. Maybe it wasn't a bug though and deep down, tarrs are just really shy.
- Fixed bug where Honey slimes and plorts were not properly included in Range Exchange.
- Fixed bug with appearance of slime mouths being off-color.
Patch v0.4.3b (10th February 2017)
- A small patch has been issued to address issues with save file compatibility by improving the handling of certain types of corrupted saved data files so that they are properly shown as invalid on the load menu.
Patch v0.4.3 (9th February 2017)
Changes
- Resources can now be vac'd out of autofeeders for those indecisive ranchers.
- The game name for new games now supports any character (including spaces and special characters) and can be up to 24 characters long. (Note: The filename used to store the save now takes the form of {timestamp}_{gamenamelettersandnumbers} )
- Changed the way the load game screen is populated. It should be slightly faster now when you have a very large number of saves, provided they are saved with the newest format.
Fixes
- Fixed bug where clicking back/cancel from emergency return warning popup did not allow you to navigate the pause menu with a controller.
- Fixed bug where med station could sometimes overfill the health bar.
- Fixed bug where the Invalid Format warning in the Load Game menu would show text exiting the boundaries of the Load Game window and the buttons would be sized inappropriately.
- Fixed missing level geometry on ledge near honey gordo.
- Fixed missing level geometry causing a gap in Moss Blanket.
- Fixed bug sometimes allowing you to interact with the scene after starting emergency return and causing strange time loops (technical term).
Patch v0.4.2d (20th December 2017)
Another series of issues were discovered that we deemed worth a quick patch. This includes:
- Significantly reduce memory usage by game music (roughly 650 MB savings!). For those of you that just barely met the minimum requirements, you should see a significant performance boost.
- Fix rad poisoning text not updating
- Fix warp depot display text/bar not updating
- Fix flowers in Moss Blanket having turned yellow. Our best guess is that the winds were strong on our local build and blew some seeds over from the Ruins :)
Patch v0.4.2c (19th January 2017)
Another bug related to treasure pods was discovered that required another quick patch. You may experience certain pods are re-closed., but just as before, this should not negatively impact your game in any way.
Patch v0.4.2b (19th January 2017)
We discovered a bug that caused old treasure pods to close again following the release of v0.4.2 and have issued a fix. If you have a save file with the pods re-closed you simply have to open them again if you wish to have all pods opened. This will not cause any other issues with your save file. All blueprints you had previously received will remain available to you.
Patch v0.4.2 (19th January 2017)
Changes:
- Added 18 new treasure pods, many of which contain rare Slime Science resources.
- Added 3 new fashion pods: Cute, Dandy, and Royal.
- Added a fashion remover gadget to remove fashion pod accessories from largos and gordos.
- Gordos can now receive fashion pod accessories! It is as awesome as it sounds.
- Added additional nighttime music track for the radio. It's quite romantic.
- Using new text rendering/layout library to improve clarity of text as well as line-wrapping and sizing in certain situations.
- Made puddle slimes less likely to hang out in corners of ponds by telling them that the world is a brighter place when you are willing to mingle with others.
- Changed puddle slime dehydration logic such that they won’t disappear due to touching other slimes while in the water.
- Improved handling of player pushback while holding a largo, specifically around quickly turning to face a wall.
- Added some additional decorations near the paths to the Moss Blanket and Indigo Quarry so players won't miss it.
- Added a manual collection button to the corral’s plort collector upgrade for all those do-it-yourselfers out there.
- Changed plort collector to always turn on for a minimum time even when no plorts are present.
- Added a vac sound to the plort collector.
- Game will now pause when a controller is unplugged.
- Slightly reduced the number of required food for gordos to burst.
Fixes:
- Fixed bug where cuberries could end up stuck on top of their tree.
- Fixed bug with Ball Pit achievement awarding incorrectly.
- Fixed bugs related to the way the player moves along the edge of steep slopes - prevents some cases where the player would get caught and be unable to move forward for a few moments. No, we didn't grease all the sides of every cliff in the game. That's not even a thing.
- Fixed bug where auto-feeder corral upgrade would sometimes not properly handle returning to the ranch, resulting in corrals with large amounts of food in them. This fix should broadly improve the experience of using an auto-feeder overall.
- Fixed bug where Emergency Return would sometimes put the player well above or below where it was supposed to, resulting in a whole other kind of emergency, really.
- Some Russian translation improvements.
- Adjusted the refinery link's depositer to be more receptive.
- Fixed bug where the vsync setting was sometimes not getting correctly initialized.
Lastly, we are changing the listed minimum memory requirement for Slime Rancher from 2GB to 4GB of RAM. As we've added more and more features and areas to the game the used memory has grown somewhat over time. Additionally, we feel this better reflects the increasing amount of memory that is in use by newer versions of Windows, which use quite a bit of the system memory at all times.
In short, if you've been able to run Slime Rancher, nothing will change.
Patch 0.4.1 (14 December 2016)
For our final planned update of 2016 we're making some fixes and adding some silly stuff for you to enjoy. Thank you again for an oh-my-goodness-is-this-really-happening 2016 and we look forward to creating more Slime Rancher adventures in 2017.
Happy holidays!
Changes:
- Added fashion pod gadgets! Fashion pods allow you to shoot costumes on to your slimes. We'll give you a moment to let that sink in.
- Ok? Also added the taming bell and refinery link gadgets.
- Added more slime lamps and gave the amber slime lamp some happy pills.
- New icons for install/remove gadgets and remove crops.
- Changed the Fabricate Gadget screen to keep the previously fabricated gadget selected.
- Added an effect on the purchase screens to make it obvious when you make a purchase.
- Added animations to the tutorial popups.
- Added indicator to the tutorial popup when you complete the task requested.
- Changed tutorials requiring an on-ranch action to hide themselves if you’re away from the ranch for 15 seconds.
- Changed some tutorial timing and completion checks.
- Adjusted treasure pod opening effect.
- Changed the Slimepedia Vacpack tab to Tutorial and changed the entries to better mirror tutorial info.
- Added some new treasure pods to the world. One of them is amazing.
- Changed the colors of fill meters for the science resources.
- Adjusted the volume for some sounds including extractor working sounds.
- Added sound while the extractor is ready. The machines no longer dance in silence. Whoa, that sounded way more ominous than intended.
- Strange diamonds, royal jelly, and lava dust now randomly show up as Range Exchange rewards (rarely) after unlocking Slime Science.
- Tweaked rare drop rates on extractors to be slightly less rare.
Fixes:
- Fixed bug where slimes and resources could get stuck under the ranch porch.
- Fixed bug where some purchase buttons could be pressed via a gamepad while otherwise disabled.
- Fixed an issue where Xbox One controllers on some versions of Windows 10 were not properly recognizing actions on the DPad.
- Fixed bug where largos could be fired into or carried into walls in some situations.
- Fixed bug where slime would sometimes vibrate back and forth while trying to look a particular direction. We've switched the slimes to decaf.
- Fixed bug where the Range Exchange screen sometimes lost information at certain resolutions.
- Fixed bug where transition between far and near versions of slimes was less smooth than intended.
- Fixed bug where the red teleporter and warp depot were possible to unlock without acquiring the appropriate treasure pod.
Patch 0.4.0c (21 November 2016)
- Fixed extractors sometimes resetting their timer on reloading a save file. Our best guess is they were cheating because they didn't want to explode :(
- Fixed spam of 'blueprint available' notifications on game reload.
- Fixed text of the "Builder's Shop" title.
- Fixed layout issue in certain languages and resolutions on About screen.
- Adjusted the Refinery's depositer area to more easily accept plorts. Let's all have a moment of silence for all those lost puddle plorts...
Patch 0.4.0b (18 November 2016)
- Fixed some missing sounds that include the feral largo spawn, and the boom slime's explosion. Because boom slimes really did not need to be silent AND deadly.
- Fixed some issues with geometry pop-in.
- Fixed an issue with Slime Sea becoming invisible in certain narrow situations. We realize this is just more fuel for those Slime Sea deniers out there.
- Fixed already-open treasure pods replaying their effects on reloading a game, because the party must eventually end.
Patch 0.4.0 (18 November 2016)
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Slime Science is the biggest update ever to Slime Rancher! It’s an all-new set of features that allow you to craft gadgets and place them all over the world. This release represents a great deal of hard work from the Monomi Park team and we’re really proud of how this content expands the possibilities of Slime Rancher.
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But the journey doesn’t end here. You can look forward to Slime Science being expanded in future updates, as well as even more slimes, explorable zones, and more!
SLIME SCIENCE
- Slime Science has a lot more added features than our typical releases, so we're breaking down the patch notes into an overview of all the new parts. Let's get started!
How to Unlock Slime Science
- Slime Science can be accessed after purchasing the new Lab ranch expansion. After purchasing the Lab, a brief tutorial will begin explaining the basics of Slime Science. You can also access more Slime Science info via the new Slime Science tab in the Slimepedia.
The Lab
- The Lab is a new ranch expansion containing an old barn that Hobson once converted into a homemade Slime Science lab.
The Refinery
- Using advanced technology, the Refinery breaks down plorts and other resources to their molecular level, allowing them to be fabricated into various Slime Science gadgets.
The Builder’s Shop
- The Builder’s Shop sells blueprints that allow you to craft gadgets. Building all sorts of gadgets is the best way to unlock new blueprints in the Builder’s Shop.
Blueprints
- Blueprints allow you to craft gadgets at the Fabricator. Once you own a blueprint for a specific gadget, you can craft it as many times as you like, provided you have the necessary resources and are not exceeding the build limit.
The Fabricator
- The Fabricator allows you to craft gadgets from a blueprint using resources you have stored in the Refinery.
Treasure Pods
- Treasure pods are now scattered all over the range (some of them are in super-secret hiding spots!). They contain exclusive blueprints but can only be opened with a treasure cracker. Treasure crackers can be purchased from the Vacpack Upgrade Shop.
Gadget Mode
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Gadget mode is a new vacpack mode that can be toggled after unlocking Slime Science. Once toggled, all the possible gadget build sites will become visible, allowing you to install any gadgets that you own. However, while in gadget mode you cannot vac or shoot.
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There are over 45 gadgets to unlock, with more coming in future updates. All gadgets fit into one of 5 categories:
Extractors
- Extractors are a special class of Slime Science gadgets that are essential for building all other types of gadgets. Extractors include drills, pumps, and apiaries.
Once placed on a build site, an extractor will begin working, collecting resources from the environment over time. Once it is full of resources, an extractor can be emptied. The best extractors can repeat this cycle multiple times before they finally break down.
Utilities
- Utilities are a class of Slime Science gadgets that provide useful features to aid you in managing your ranch, as well as exploring the range.
Warp Tech
- Warp tech is a class of Slime Science gadgets that allow you to harness the power of instantaneous travel. It includes teleporters that you can use to create shortcuts, as well as gadgets that allow you to transport items.
Decorations
- Decorations are a class of Slime Science gadgets that allow you to decorate the world with attractive objects or recreations of natural findings from the environment.
Curios
- Curios are a class of Slime Science gadgets that while functional, are not necessarily useful. Curios include toys, games, and other gimmicky gadgets that can be a great time with an equally great imagination.
CHANGES
- The Dry Reef and the Moss Blanket have new, explorable areas. The Moss Blanket’s new area, much like previous additions to the Reef and Quarry, will be important in a future update.
- A Vsync toggle has been added to the display options. Enabling it will prevent screen tearing but can affect framerate.
- A new gordo has been added to the ring island in the Dry Reef.
- A host of small improvements and beautifications have been added to various areas that may prove to be an inspiration if you have inclination to optimization.
- Starmails that notified you of new items in the shop have been removed and replaced with pedia-style pop up notifications. Starmail will now be reserved for only the most important missives, and perhaps an occasional request for newbucks from a galactic prince.
- Ranch expansion barriers are now more subdued from a distance to be less distracting.
- Text adjustments have been made to all purchase interfaces, including a warning before demolishing things that have stored items, such as a silo.
- Purchase screens no longer auto-close on purchase. With ranch tech it will allow you to instantly purchase plot upgrades.
- The option to disable tutorials has been removed to prevent players from missing Slime Science tutorials and other future tutorials.
FIXES
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Fixed bug where range exchange wasn’t including the proper items from unlocked Moss Blanket and Indigo Quarry. I think we’ve fixed this like 5 times now, so I’m already thinking about how I’ll phrase this the next time around.
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Fixed confusing no-longer relevant bit in starmail from Thora.
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Fixed a memory leak related to the incinerator. It was literally burning up your memory. Crazy.
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Fixed a bug causing pop-in of large parts of the world from certain viewpoints, especially when viewing through trees. Trees hold many secrets.
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Fixed a bug where the slime sea could occasionally become invisible on certain settings from certain viewpoints.
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Fixed bug where tutorial popups could appear on the main menu screen after leaving a game. While we agree one should never stop learning, it was annoying.
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...and that about wraps up this update! Slime Science is a big, new feature with a lot of moving parts. Please help us out and report any bugs you may discover to bugs@monomipark.com and feel free to reach out to one of our support agents at support@monomipark.com should you experience any issues.
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We would also ask that you provide as much feedback as possible to us on our official forums, reddit, or wherever Slime Rancher is discussed regarding Slime Science balance, user experience stuff, etc.
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Have fun out there!
Patch 0.3.7 (28 October 2016)
Changes:
- Official translations for German, Spanish, French and Russian are now available! You can change the game language on the title screen as well as in-game via Options/Other/Language.
- A volcanic island is now explorable in the Indigo Quarry. It contains a host of crystal slimes and will be an important part of a future update.
- Teleporters have received a visual upgrade and now have fancy animations that our fancy artist added. They even have a fancy screen that tells you where it's going.
- Puddle slimes will now dramatically reduce their plort production when ~8 puddle plorts are nearby. This is because in addition to being very shy, puddle plorts also greatly dislike clutter. Strange slimes, those puddles.
- A few minor adjustments to the ranch house's lamps were added.
- Our code wizards have added a great many optimizations to rendering, especially when standing near large walls or when many objects are hidden from view. Additionally a great deal of optimizations were done to particle rendering, especially the crystal slime effects. This should all produce a substantial bump in performance for some players. Thanks, code wizards for using your magic for the good of humanity!
Fixes:
- Fixed bug where some hunter slimes could sometimes appear in an inactive state. We thought they were sleeping because cats tend to do that.
- Fixed bug where games progressed thousands of days in could become unstable. And hats off to the amazing player that discovered this naturally!
- Fixed bug where FOV would sometimes reset on game startup.
- Fixed bug where small items launched from the back would sometimes go through the floor/walls or get stuck in them.
- Fixed bug where carrots launched from the vacpack were sometimes more bouncy than intended. We've switched to a different produce supplier who grows less rubbery carrots.
Patch 0.3.6 (05 October 2016)
Changes:
- The crystal slime has arrived on the Far, Far Range! As dangerous as it is beautiful, the crystal slime can produce fields of searing-hot, crystal hazards if left unattended. Have some water handy!
- Odd onions can now be found in the Indigo Quarry. A favorite of the crystal slime, these curious veggies can't be reliably grown in gardens, let alone foraged.
- The Far, Far Range has some new areas to explore, including a distant island wrapped in mysterious, giant rings in the Dry Reef, and a volcanic cave in the Indigo Quarry that's home to the crystal slimes.
- We've upgraded to a newer version of Unity and many players should see increased game stability and performance improvements.
- We've also added some additional performance improvements of our own because why the heck not.
- The tabby gordo on the beach behind the Overgrowth no longer drops a slime key. Instead it provides a teleporter to the ring island. Keys acquired from this gordo previously should now be considered ultimately useless trinkets or priceless collectibles that make you a better person for owning them, depending on your perspective.
- Previously purchased items from shops now show up as disabled entries at the bottom of the purchase list.
- The Moss Blanket has received some additional decorative props.
- Items like plorts and veggies now have soft sound effects when striking surfaces. No, we didn't obtain these sound effects by throwing live chickens at a wall. Who told you that?
- Added a numeric value to the FOV slider.
Fixes:
- Fixed a bug where loading random tips were hidden at some screen resolutions.
- Fixed a bug where the purchase interface could cut off some descriptions.
- Fixed a bug where the Range Exchange could occasionally double-count certain items. The hamster inside the Range Exchange now has a calculator.
Patch 0.3.5b (4 August 2016)
- Fixed a bug causing feral slimes and tarr to possibly cause continual damage to the player
- Slightly increased the spawn rates of hunter slimes in the Moss Blanket.
Patch 0.3.5 (3 August 2016)
Changes:
- The Moss Blanket has received a major overhaul! It’s about twice as big as it was previously and has a whole suite of unique art assets to make it the moody, emerald forest it always dreamed it could be.
- Hunter slimes are now on the prowl and can be discovered within the Moss Blanket! These sly predators can utilize a natural cloaking ability and create feral largos with their plorts.
- Improved gamepad UI-navigation on purchase/shop screens.
- Improved gamepad UI-navigation on Load Game screen.
- Garden depositors now simply display the icon of the food growing instead of the ‘Harvest Time’ countdown. After thorough testing and player feedback we determined the timer was confusing. Though more info may be added to it in the future.
- Added a “Loading” step when bringing up the Load Game screen while waiting for the game summaries to load. Only really noticeable for very large sets of save files.
- The world is now prettier and easier to see in at night thanks to a lovely rim light added to all the environmental objects.
- The radio in Beatrix’s house now plays some catchy tunes that change throughout the day.
- Reorganized the Gamepad Options panel
- Water is now more effective against Tarr, though just as before, they are twice as hard to kill at night.
- Tarrs now visibly flash red when hit. At first we thought it was because the water made them blush but then they exploded...
- Adjusted the fill color for vac slots of various poultry to be in accordance with the International Association of Chicken in Video Games standards.
- Added puddle and hunter slimes to the Range Exchange
- Added ravian flocks to Moss blanket and other parts of the Range (pretty bird-like things way up in the sky)
- Made Slimepedia Vacpack entries show gamepad-specific defaults when using the gamepad.
- Added a sprint toggle option
- Improved New Game panel, especially for use with gamepads.
- Increased visibility on veggies, fruit, and chickens in the dark.
- Made a significant optimization pass to art and level assets that should improve overall performance.
Fixes:
- Fixed bug where feral largos could become un-feral after a reload. The fix involves quickly but savagely insulting feral slimes on game load in order to ensure continual anger.
- Fixed bug where the Slimepedia title was of poor quality on low graphics settings.
- Fixed bug where New Game / Load Game screens were not responding to the B button.
- Fixed bug where Range Exchange was not recognizing that players had progressed into new areas and continuing to request the same old stuff.
- Fixed memory leak related to boom slimes.
- Fixed bug vac-ing water was not playing the appropriate sound effect.