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Release Notes for Project Warlock

Latest changelog can be found here: https://www.gog.com/forum/project_warlock


Update 1.0.3.4 (1 March 2021)

A new patch emerges

Weapon key binding leads the charge of qol improvements, requested features, game balancing fixes and bug squashes There’s two ways we can go about communicating the changes from today’s patch.

Given the tried and tested “mix and match” approach we decided to do the combo. So – expand on the notes from November and paste them all over again. After both the player’s and QA teams’ feedback nearly all of the November’s improvements are now a part of the official patch for Project Warlock, with the sole exception of the New Game + mode. That one has to undergo some tweaks in the Warlock Code Dungeon and has been pushed to make sure we address issues that arose when testing.

Also – thanks to everyone who took their time, played the beta branch version of the game and provided their feedback. You can bask in the warm glow of the game that – shaped by your feedback – now reaches the hands of unexpecting players who do not appreciate the “branches” of the “beta”.

But… before we begin there’s this one little thing.

Weapon key binding. The long awaited, review lowering, often requested change is finally here. The issue was raised by players and it took some time to think over, test, implement and now surprise include in the patch.

And now for something completely expected:

Game Mode

Quality of Life Improvements

Game Balance

Requested Features

Bugs


Update 1.0.2.1 - FOV Patch (06 December 2019)

Additions:

-Added level progress view to the pause menu -Added Field of view adjustment setting

Changes:

-Switches Resume and Restart button positions to avoid confusion in pause menu -Readjusted current track window -Increased overall difficulty in Medieval Episode -Changed default run button to "Left shift" from "h" -Balanced The Tank in Industrial episode further -Increased Final Boss's health in final stage

Spells Balance:

-Reduced Storm Rage price to 5 -Reduced Freezing Blast cost to 5 -Reduced Executor cost to 5 -Reduced Curse cost to 6 -Reduced 1st improvement level of Storm Rage to 3rd instead of 5th Spirit level -Reduced 2nd improvement level of Storm Rage to 8rd instead of 10th Spirit level -Reduced base mana cost of Storm Rage -Increased base damage of Storm Rage -Increased base damage absorption of Holy Guard -Reduced Freezing Blast base mana cost -Increased Freeezing Blast base freeze time -Increased Freezing Blast base range -Reduced Freezing Blast improvement level to 3rd instead of 5th Spirit Level -Reduced Bomberman base mana cost -Increased Sammoner base mana cost slightly -Reduced Executor base mana cost slightly -Increased Curse base duration time


Update 1.0.1.0 (17 May 2019)

Difficult-y Delivery

Alright. “following weeks” turned into “months” and we went underground to make sure the next time we wrote something was precisely when announcing the new patch. Which in hindsight wasn’t the best idea as this resulted in the longest spell of silence on our end.

In short – we planned poorly, eventually so did the Q&A and this amounted to a torrent of things that needed to be incorporated at the same time. Which lead to cycles of bug squashing, resubmitting and reworking that seemed to never end. Until yesterday.

So: The patch is launching today.

Without further ado:

v1.0.1.0 Changelog
Features
Improvements
Bugs

Update 1.0.0.3 (14 February 2019)

Hello guys,

We’re back and wish to start off with firing up a patch (you can find the details below). We’ll be updating and tweaking the game further in the coming weeks – the first of which will be the addition of the much requested extra difficulty level – the “hard but with more lives”. This also begins our journey to more frequent updates to Project Warlock – we had to lay out a schedule that will allow for it. So – without any further ado please find the patch notes for today’s update.

v.1.0.0.3 Changelog
Technology
Bugs
Tweaks

Update 1.0.0.2.8 (12 December 2018)

We’re really busy with resolving all the issues you brought up and this is something we are committed to for the nearest future. For now we felt it’s crucial to approach two of the most annoying ones. Hence – a hotfix due out today.

Even despite lowering the headbob significantly over the last few iterations of the game this is still problematic for some. To make sure this is resolved as quickly as possible we decided to turn it off completely for the time being. Thus making the game playable for gamers who didn’t feel well because of it. This is a temporary solution – we’ll look at your feedback and release a tweaked version in one of the future updates. For now – please enjoy the game without the headbob.

The second issue deals with spells erroneously displayed in the Hub. As of the hotfix you will only see the spells once you pick up a corresponding Spell Book in the game’s levels. And then – provided you have enough points stashed on you – you will be able to unlock them for use in game.

This is only the first of fixes we have planned so watch this space. And once again - thank you very much for all your support, constructive feedback and – keep on blowing those monsters to tiny pixel bits.


Update 1.0.0.2.7 (07 December 2018)

v1.0.0.2.7 Changelog

Technology
Bugs
Tweaks
Balance
Additions

Update 1.0.0.2.1 (17 November 2018)

1.0.0.2.1 Hotfix Changelog

Bugfixes

Update 1.0.0.2 (15 November 2018)

Today is the day we're releasing our second patch. It took us some time but we managed to fixed a lot of requested stuff : decreased darkness, more resolutions, better performance and improved controller support, alongside with some difficulty balancing. Thank you for your patience :)

Full changelog:

v1.0.0.2 Changelog

Technology
Bugs
Audio
Improvements
Balance

Update 1.0.0.1.1 (19 October 2018)

More coming soon!


Update 1.0.0.0 (18 October 2018)