Release Notes for Drox Operative 2
Patch Notes 1.005 (01/01/22)
- fixed manual aim beam weapons missing Flame monsters and possibly others (Whatever100500)
- fixed a couple problems with the first hotkey slot changing automatically to something else (Automaton/Damnation, Ltd.)
- fixed hotkey of a doomsday device changing when sorting (Morte)
- linked weapons will no longer fire if left clicking on a usable object (Morte)
- now enemies using missiles have a higher chance to hit
- chips magic modifier is now closer to the item level (will in general be higher level) (Darkness)
- now bombers get added to your dps value correctly (firecat666)
- fixed plasma cannon wave weapons not having power load (will only effect new items) (firecat666)
- Drox Guild will no longer decide to help races that won't sign treaties (firecat666)
- non-primitive races will no longer be able to become subjects of primitive races (Xeltek)
- increased Monsoon habitability for Vegetation trait from 0.5 to 0.6 (firecat666)
- since much easier now, decreased xp reward for protect planet quests
- fixed selection point of the attack cursor to correctly be in the center of the icon (contrabassist)
- now extra money applied to research is applied over time instead of instantly (DrIstvaan)
- made range prints more consistent with themselves and speed (most of them will get larger) (Lainthrill)
- moved message/chat highlight text position (firecat666)
- can no longer add 0 credits to a trade (firecat666)
- no longer show skill hints for skills that have reuse timers less than 1 second (firecat666)
- no longer show damage on stars (firecat666)
- thruster boosters now highlight defense like engines and thrusters (firecat666)
- added a new word to curse/slur filter (Cory)
- reworded power load in race specific slot text a little to hopefully make it clear that is is better in a race slot (Tyrax Lightning)
Patch Notes 1.004 (17/12/21)
- skills no longer have increasing cost so more competitive with hull increases and crew, if you already have points in skills it will refund appropriate points
- hopefully fixed consumables moving around on hotkey bar when using sorting buttons
- now if a challenge sector is won the next one is unlocked for all characters (Darkness/Morte)
- tripled fighter shields regen so actually noticable (mwyeoh/Morte)
- now if change sectors while in escape pod you don't get rescued but you are no longer stuck in an escape pod (Dyskord)
- changed PROTOCOL_VERSION to 123
Patch Notes 1.003 (03/12/21)
- fixed monsters getting more defense than they were supposed to (should be much easier to hit with beam and missile weapons now)
- fixed races not being able to break a tributary or vassal
- decreased beam (and similar attacks) power loss over distance (can shoot 33% farther for same damage)
- increased plasma, dual plasma, and plasma cannon energy use by 20%
- increased max missile speed from 350.0 to 400.0
- increased missile damage by 10%
- increased monster plasma cannon shot time by 25% (they shoot less often, same dps though)
- increased monster plasma cannon shot spread by 20%
- increased RecentAmbushLocationDistance from 300.0 to 900.0 (less ambushes in the same general location) (Lora Grim)
- increased MonsterStartDistance in ambushes from 300.0 to 450.0 to keep off the player a bit more
- increased chances of crew drops at higher levels (Darkness)
- increased chances of chip drops at higher levels (Ragabash)
- added 2 new ambient background music loops
- fixed Amphibian music not playing correctly (Tori)
- now if highlight treaties key on relations screen will tell you what all the treaties mean (Fulano5321)
- fixed ultimate weapon race description missing in character screen (Smogg)
- made it easier to highlight race logo in character screens
- fixed fringe, hive, and cortex rebel portrait icons not displaying in correct place in character screens (Smogg)
- added war and ceasefire to treaties help text
- added trade pact and free info pact to treaties help text
- item rarity is now color coded correctly in loot filter
- changed nanomite cloud status effect names some to show that one is the aura and one is the effect (lalala)
Patch Notes 1.002 (19/11/21)
- now when you fill your xp bar at level 100 you will get a level up component, and xp will loop (Darkness)
- fixed marines stop working after going up a level (Ming)
- decreased life of monster Shotgun shots from 4.0 to 2.5 seconds (won't travel as far) (hypersot)
- now scouts, delivery, and colony ships are considered blind (basically won't start combat) (tommyahugo)
- added 3 new ambient background music loops
- updated amphibian music
- Missile Afterburn now mentions enhances missiles (Darkness)
- now make it more clear race ballistic slot can't hold torrent ballistic components
- now make it more clear race shield slot can't hold fast charge shield components
- changed PROTOCOL_VERSION to 122
- added cheat_giveExperience
Patch Notes 1.001 (13/11/21)
- fixed radiation damage from anomalies doing more damage than intended in higher difficulties (Darkness)
- fixed races sometimes not offering treaties if they really, really wanted them (Tibault/Eris Shrugged)
- now are immune to damage for 1 second after launching in an escape pod (Shaper)
- races get much less emerge points when destroying a primitive race
- now display escape pod correctly when ship is destroyed and escape pod is launched
- now shows a status effect while escape pod not available after recent use
- viewing current treaties will now show cease fire and time remaining (firecat666)
- now mention that can hold ctrl to sell an entire stack (Tyrax Lightning)
- now damage numbers will use commas if needed
- fixed patreon button misalignment when making the ui smaller (Tsubir)
- changed PROTOCOL_VERSION to 121
Patch Notes 1.000 (14/10/21)
- changed energy requirements for fighters (most got cheaper) (firecat666)
- fixed stats changing before components were done installing
- decreased fighter UpgradeChanceMult by 50%
- now thrust from anomaly can boost you above the normal movement cap just like consumables (firecat666)
- fixed Myths Challenge missing one of the races (Syovere)
- fixed Xenophobia quest not causing Faux Pas events correctly (firecat666)
- now paying crew already at max happiness and not a slave doesn't actually use up any credits (firecat666)
- now vouch and plant spy windows block the mouse from interacting with menus behind (firecat666)
- made vouch for a race button a little larger (firecat666)
- added beams/missiles and anti-missiles text to fighters help topic (firecat666)
- turned off beta wording on main menu
- added Alpha & Beta Testers to manual
Patch Notes 0.920 (08/10/21)
- added another plant race portrait
- now automatically pick up technology (firecat666)
- increased maxTries of getTechnologyEntry from 10 to 25
- boosted Dry, hot, cold, and water habitabilities (firecat666)
- fixed rebel quests not starting on UltimateWeapons quest (firecat666)
- fixed blackhole gravity well (firecat666)
- fixed moving a component to a cargo bay and most of the time it getting moved to a different cargo bay (firecat666)
- now get warning if don't select race on sponsor or rumor screens (firecat666)
- changed Blast Cannons to Scatter Cannons (Syovere)
- changed Burst ballistics to Torrent (Syovere)
- changed HiddenLab planet bonus from minerals to tech (Syovere)
- changed "dropped on ground" to "dropped in space" (Syovere)
- fixed typo in QuestTitleRecruitBruntSubracePirate making the translation not work (firecat666)
- made Weapon Boost/Passive Weapon wording more consistent (firecat666)
- fixed sorting ui placement (firecat666)
- updated retraining service tooltip to mention skill/tactical points also (firecat666)
- emergency thrusters now mention they can take you over the max speed cap (firecat666)
- fixed Failed Terraforming anomaly wording (firecat666)
- fixed a wording issue in QuestTextNeededItemSentientAIRebels (firecat666)
- fixed Zarlok spelling in 2 places (Vindictive)
- fixed extremely typo in Creeping Death cataclysm description (Tsubir)
- added Patreon button on main screen
- changed PROTOCOL_VERSION to 120
Patch Notes 0.919 (01/10/21)
- added manual
- now delete map file when user tells game to delete wld file (sector) (firecat666)
- fixed diplomatic ship relation change print (firecat666)
- now mention on race specific slot description that you can put crew from your race into any race specific slot (firecat666)
- doubled scrap distance
- now more likely to get credit for killing an enemy near a planet (in range of guards counts also) (firecat666)
- permanent storms should stay away from planets better now (Sange-13/The DevoMiezer/Albinosaurus)
- now if remap up/down it will work consistently on quest screens (firecat666)
- moved ship components ui up a little so could see more of your status effect icons at same time (SirReptile)
- fixed race specific slots description mentioning old 2 or 3 slots instead of 4 (firecat666)
- improved Protectorate description
- improved Federation description
- updated Attacking help text a little
- updated Won Game help text a little
- updated attribute text
- updated Race Relations text a little
- updated Ways Around text a little
- updated JumpGate text a little
- updated InventoryScreenAdvanced text a little
- updated BagsAdvanced text a little
- updated Minimap text a little
- updated VendorSpecialties text a little
- updated DamageTypes text a little
- fixed double the in Sector Map help topic
- fixed manual text in game
- pointed game to online manual
- changed "2 extra crew slots" to "2 extra race specific crew slots" (firecat666)
- no longer show base + command attribute stuff on create ship screen and tree skills (firecat666)
Patch Notes 0.918 (24/09/21)
- quest monsters can now use tactics (retreat, run, reinforcements, etc)
- decreased trap trigger time by 33%
- now radar will expose cloaking mines but at 33% effective range (ZviHantsis)
- fixed planet happiness (not increasing or saving correctly) (Jean)
- made Exotic resources more effective (happiness higher max and rate increase)
- increased Drox Fighter attack and defense by 50%
- increased Drox Interceptor attack 50%
- increased Drox Bomber damage by 50%
- increased Drox Raider health by 50%
- increased Drox Stealth Fighter defense by 50%
- increased Drox Drone health by 50%, maneuverability by 33%, and defense by 25%
- decreased fighter radius from 32.0 to 16.0
- now Fighter Training, Scholar, Fast Learner, and Coordinated Maneuvers skills boost chances for fighters to get promotions (HoboElf)
- fixed not being able to unsummon pets with delete key (Monkeyhuouse)
- fixed young race marines not working (Jean/tommyahugo)
- now if planet is destroyed outside of combat (starvation or bad status effect) it informs player (Redsovietz)
- fix not getting elite (or higher) components from quests that advertise that component rarity (Syovere)
- added a fighter help topic (Burden of Brine)
- made fighter component descriptions better
- added more data to fighter component highlight text (damage, health, attack, and defense mults and base speed)
- will now only get FederationRejectedWar messages once every 5 minutes (Dreepa)
- unused wormholes no longer tell you where they go or show you the destination map if you right click on them (Eris Shrugged)
- now map will scroll if you move mouse cursor to edge of screen
- now new goods added to vendor from new goods button blinks for a few seconds
- fixed harvesters beam battery show up on map and planets list many times (QBob)
- fixed harvesters world modifier description including danger level
- changed locked challenge achievements icons to grey scale
- now trying to pick up item with controller tests for exact match first and then with a radius
- can no longer select self (should make some things easier and don't think needed in Drox)
- added missing StemRust icon
- added cataclysm sound
- added hotkey print to use slots
- changed wording on slot upgrades to be more clear that they are permanent upgrades (Diablo_68)
- scrolling the map is smoother now (Bonder the DevoMiezer)
- now if the same key is assigned to map screen and map toggle, that key will open the map and then it will toggle, will need to use escape to get out
- now wormholes in the middle of systems will stick to the edge of the minimap like more normal wormholes/gates (ScrObot)
- teleport just clears the target instead of destroying incoming proectiles (The DevoMiezer)
- no longer send race messages to stop attacking a friend when they haven't even met them yet
- now the rest of the mythical races don't have services
- now put race traits in consistent order each time
- scout ships no longer try to scout in the middle of combat
- fixed when removing an installing component not stopping the install correctly (Fulano)
- fixed some text in Retribution's description (Smogg)
- added spawnCataclysm cheat
- changed PROTOCOL_VERSION to 119
Patch Notes 0.917 (17/09/21)
- added challenge sectors
- now player fighters can get up to 4 rarity promotions (Jackrel/Bluddy)
- you can now pick a sector to load
- fixed monsters not being able to be promoted
- increased chances that monster get a rarity promotion when destroying something (especially the player)
- virtual left mouse when using twin stick mode no longer uses skills/items (Varkon)
- virtual left mouse when using twin stick mode now has a radius so don't have to click directly on things (Sebastian)
- now i_twinStick defaults to on
- fixed not getting charged correct amount for diplomat sponsor (Syovere)
- now a delete sector option (agentmith)
- added a revert button on character menu to revert crew point changes
- added a donate button that changes the mode to make donating a lot of things at once easier (Eris Shrugged/Diablo_68)
- fixed permanent storms doing damage and player getting credit for it (raubrey)
- made projectiles hit their targets better especially at the edge of the screen (tommyahugo)
- increased max races to 12 from 6 (if choose random, it will pick in a range based on sector size)
- now turn off twin stick stuff when cursor is in repair mode, holding an item, gamble mode, etc.
- now turn off twin stick stuff when component type of menus are up
- can now sort ships by name, level, or race
- some mythic races no longer offer services
- now mention in primitive achievement that they have to be a protectorate (gou)
- added challenge achievements
- changed Joystick to Controller
- changed "Load Existing Sector" to "Load Current Sector"
- fixed UI_CONDITION_ARE_REPAIRING spelling
- added cheat_unlockChallenges
- fixed PlayingRandomCovenantClassIcon causing a missing 0.ctx print
Patch Notes 0.916 (10/09/21)
- now most quests give you a random component as a reward and it tells you in the quest description what it is going to be (type, rarity, and level) (Darkness)
- increased fighter health by 33%
- now when sponsoring a diplomat ship you have small, medium, and large options (Jean)
- now server can change a different sector without leaving game and booting other players
- fixed StatusEffectSkillLevelFromDamage stuff not increasing with skill level correctly (Free Fa11)
- now eliminated by text can handle random race names and specific monster names
- removed effect that gave holograms away (Jean)
- fixed ancient weapon so they don't move (tommyahugo)
- fixed ManaLeechPercentWhenHit print (Sange-13)
- fixed ManaLeechPercentOnHit print
- now will always get full data from planet status button (no more classified stuff)
- now when scavenge a component (from scavenger and other races) the component that shows up for sale blinks for a few seconds so you know which one is new (FDru)
- fixed melt status effect name/icon
- now large stats from most components have commas
- now dps on skills from components has commas if necessary
- added an option to hide scrap text (The DevoMiezer)
- added tooltip to young race option in create ship screen (Jean)
- fixed show widgets on multiplayer connected menu showing up when only a client
- fixed missing CovenantStoleNewTrait translation
- now when looking at an attacking ships task it will tell you planet attacking even if currently in combat
- added close button in corner to planets screen
- added close button in corner to shipyard screen
- added Simplify Hotkey Bar option (defaults to on, hide tech version on components on hotkey bar) (ScrObot)
- added some text to explain that you can add text to a waypoint by typing when highlighting it (Eris Shrugged)
- fixed translation on random race crew slot restriction
- fixed a problem with planet knowledge level highlight text
- fixed war quest print having double s on 2nd group
- changed PROTOCOL_VERSION to 118
Patch Notes 0.915 (03/09/21)
- can now choose to play a young race in the create ship screen
- added skill trees to rest of random race traits, Deceitful - Spies, Defensive - Regeneration, Miners - Industrial, Farmers - Hardy, Generous - Trustworthy, Breeder - Productive, Slow Breeders - Uncreative, Trader - Economist, Weak - Scavenger, Touch - Hardy, Influential - Trustworthy, Wealthy - Economist, Happy - Productive, Exterminator - Ruthless, HolyCrusader - Chaotic, GeneSplicing - Brilliant, Devourer - Demanding, and Assimilator - Expansionist
- added description to race icon highlight on character menus
- added portrait to character menus
- added portrait to create ship screen
- fixed Expansionist spelling
- changed PROTOCOL_VERSION to 117
Patch Notes 0.914 (27/08/21)
- added Vouch for race option (transfers some of your good relation with a race to another race)
- you can now request to adventure with a ship of a race (Verdusk/Darkness)
- now shields, energy, structure, and armor plating regen goes up by 50% when out of combat for 5 seconds
- now if player uses a skill that doesn't automatically hit (ballistics, plasma cannons, etc) attack compared to 25% of enemies defense used to add to critical hit chances
- now each 100% of critical hit chance adds 25% to critical hit mult
- now a button on create ship screen to show the skills available to that ship
- made tactical bonus skills each unique - 100/attack mult, 150/skip shields chance, 250/chaining/homing/forking chances
- made helm bonus skills each unique - 100/defense mult, 150/pet defense/escape notice/trap trigger distance mults, 250/defending critical hit mult
- made structural bonus skills each unique - 100/structure mult, 150/armor plating/defending critical hit mults, 250/item damage reduction mult
- made engineering bonus skills each unique - 100/power load mult, 150/energy mult, 250/energy/health leech
- made computers bonus skills each unique - 100/attack/pet attack mults, 150/shields mult, 250/critical hit/critical hit damage mults
- if you have more thrust than is needed to be at max speed, the extra is converted to defense (Diablo_68)
- increased attack per computers from 4.0 to 5.0
- added 3.0 defense per computers
- increased energy per engineering from 3.0 to 5.0
- increased energy regen per engineering from 0.12 to 0.15
- increased defense per helm from 3.0 to 5.0
- added 2.0 thrust per helm (will increase non-helm races beginning speed by 20/10%)
- now if stick near recharge station it recharges twice as fast (Fulano)
- extended all fighter bay types up to the max item level
- now races will value peace with subjects of good friends much more (Lowen)
- fixed geomagnetic storms doing 4x more damage than intended (forgot damage is over entire life not per tick) (poobunsdudley0)
- fixed fixed permanent storms doing 20x more damage than intended (not divided by 20 life, because infinite length)
- added a capital has been destroyed message
- now attack/defense highlight text shows you data at the monster level of the current system you are in instead of the player's level
- non edge wormholes no longer always show on the system map (uses radar like everything else)
- fixed ControllerMouseStartPositionWidget in RelationsPlantSpy menu
- fixed spacing on bonus skills so separator line doesn't go through icon
- fixed missing XChanceOfEnemyStat translation
- fixed missing CriticalHitDamage translation
- changed PROTOCOL_VERSION to 116
Patch Notes 0.913 (20/08/21)
- added Pirate Starbases
- added Smuggler Starbases
- changed Scavenger tree attribute bonus from computers to tactical
- added permanent versions of Geomagnetic Storms, Radiation Storms, Nanomite Clouds, Plasma Storms, and Ion Storms
- added geomagnetic storms
- added geomagnetic storms system modifier
- added geomagnetic storm anomaly
- dropped crew SpawnChance from 0.3 to 0.2 (now that some bugs are fixed they drop a lot more) (ScrObot)
- fixed crumble damage in description not matching actual damage from status effect
- can no longer ask subjects/overlords to declare war on their overlord/subject (HoboElf)
- decreases Shotgun type of attacks DamageMultAll from monsters from 0.3 to 0.25 (Bonder the DevoMiezer/tommyahugo)
- now starting attribute bonuses for your class count towards bonus skills (tommyahugo)
- now rescue, rebel, and other similar ships on system map will have the appropriate icon
- increased instant pickup chances by 20% (Bonder the DevoMiezer)
- fixed missing Sounds/secretFound.ogg (ScrObot)
- made full help topics highlight size a bit larger (ScrObot)
- made you have skill icon outline a little bigger so you can see full icon (ScrObot)
- fixed neutron burst percent print not multiplying by 100
- Dimensional Pockets are called that again and not same random star name (Eris Shrugged)
- now all missile looping sounds have a max count of 2 so don't get too loud (Jean)
- made rescue ships on system map bigger
- fixed overlapping buttons in Drox quests menu (ScrObot)
- fixed text on war icons in system map not working (ScrObot)
- added can't put crew into stashes to crew help topic (ScrObot)
- added races care how you treat your crew to crew help topic
- fixed ##2## danger level stuff in shipyard menu (ScrObot)
- fixed Infection text in shipyard menu
- added a description to probe components (The Grand Mugwump)
- fixed missing QuestEventUprisingDestroyed translation (ScrObot)
- fixed Marine help topic (ScrObot)
- fixed missing CantSwitchSmallerBags translation
- fixed missing PlantSpyChance translation
- changed PROTOCOL_VERSION to 115
Patch Notes 0.912 (13/08/21)
- now race relations are impacted if you have have happy crew from a race, unhappy crew from a race, or are using slaves
- unrest quests can now lead to smugglers and pirates
- riot quests can now lead to smugglers and pirates
- crop failure quests can now lead to smugglers and pirates
- recession quests can now lead to smugglers and pirates
- radiation leak, gamma ray burst, toxic chemical spill, poisoned water supply, poisoned food supply, and radiation sickness quests can now start various plagues
- radiation sickness, dysgenics, and holo addiction quests can now spawn insane renegades
- rebellion quests can now lead to 10 new issues
- civil war and failed military coup quests can now lead to 11 new issues
- power grid failure quests can now lead to 6 new issues
- depression quests can now lead to 6 new issues
- great depression quests can now lead to 7 new issues
- added last planet bonus icon
- fixed boss quests not spawning (They Live)
- fixed war quests not spawning
- fixed QuestUniqueStarbase not spawning
- increased BaseThrust from 75 to 85 (increases starting speed by about 10%) (Diablo_68)
- increased Battery Regen components regen speed by 33% (Diablo_68)
- added description to chainging beam, freezer, virus, and em weapons (Diablo_68)
- there are now add all buttons (small +) on trade screen for technology, contacts (both sides), planet knowledge, and jump gates (Destro)
- will no longer scrap crew (The DevoMiezer)
- added last goods icon
- changed tutorial/help icons from red to green (Takarias)
- added a little offset jitter to missiles and bombs
- fixed scroll bar locations for quest titles on quest screen (Jean)
- changed PROTOCOL_VERSION to 114
Patch Notes 0.911 (06/08/21)
- now auto scrap components flown over for 5% of sell value if you have hidden them through crappy items or loot filter options (Diablo_68)
- now get 0.25 to all resistances per point in structural (Mythos)
- increased structural bonuses by 40% (Mythos)
- fixed a way to get stuck approaching a usable object (Monkeyhuouse/MaxHan)
- extended several missile components up to the max item level (FDru)
- extended several freezer weapon components up to the max item level (phoagne)
- extended several virus weapon components up to the max item level
- decreased race repair trait cost mult from 0.3333 to 0.25 (made it better) (Ofasia)
- increased engine and thruster spawn chances by 50% (Diablo_68)
- added 26 new race story chunks (more variation of random race descriptions)
- now moving with keys will override BasicMouseTargetMove (Dad's Gaming Addiction)
- increased repair costs by 40%
- fixed talon control working on more than talons (tommyahugo)
- added 2 more planet bonus icons
- added AgeMythical icon
- fixed help button in help skills screen
- added planets screen help
- added an anvil icon on primitive race logos on relation screen
- fixed a typo in StoryChunkRadicalXenophobe13
- changed PROTOCOL_VERSION to 113
Patch Notes 0.910 (30/07/21)
- fixed win/lose progress screens to not count primitives or subjects like actual win/lose conditions (Xenomorph/Jean)
- fixed Fighter Siphon (goodgimp)
- now if run into a non-moving object (like a nexus) you will bounce off
- fixed speed not applying to collision damage correctly so that 2 non-moving objects could damage each other in collision (AblazinGrace)
- fixed sometimes paying a slave didn't free them (needed a minimium pay cost) (Jean)
- now get reduced quest rewards (credits/xp) if have already won the sector
- added 7 more planet bonus icons
- added a ram kills achievement
- added a raising protectorate primitives to space fairing achievement
- increased spawn chances of power plants/collectors from 3.0 to 4.0 (Destro)
- now handle not being able to accept crew quest correctly (Jean)
- now if get too far from object you are scanning, the scanning will stop
- can no longer get unbreakable modifier on crew (Jean)
- can no longer get durability mult modifier on crew (Jackrel, Scaver of Ramming)
- fixed BestQuestBonus values not working correctly (being read in as bool)
- now check that quest title has some text before overriding biggest accomplishment text
- fixed an invisible crew icon (alpha not set up correctly) (Jean)
- now larger stash bags are purple like smaller ones (Jean)
- now negate escape notice numbers when displayed so they make more sense (Eris Shrugged)
- now clear widget cursor when bring up in game menu or go back to set up sector screen (Destro)
- now handle clicking on rumor buttons with no race selected better (Jean)
- locate any race/system quests can no longer count as biggest accomplishment
- added help screen for skills screen
- added a description to Vampire skill so not confusing (tommyahugo)
- fixed superfluous brackets in Assassin crew skill (Jean)
Patch Notes 0.909 (15/07/21)
- added a rescued crew achievement
- added a freed slaves achievement
- sponsored ships are always sent across the network
- now can see sponsored ships on the system map no matter where the ship is
- now if near a monster when it is destroyed, player has higher chance of getting the credit for the kill (Destro)
- fixed when left clicking on an object and then it not getting scanned when you get into range (Diablo_68)
- made it so turning a little doesn't cancel scanning an object when you get into range
- decreased CataclysmMinTime & CataclysmConditionTime by 20% (Jean)
- now slaving races can sell crew from other races that they have met
- fixed left clicking on usable object label shooting
- fixed crew not getting spawned as often as they are supposed to
- fixed most crew spawned not getting their race name set correctly
- fixed resource text to match new instant benefits
- decreased guard planet CompleteChancePerSuccess from 0.0004 to 0.0001
- now play level up sound when player frees a slave
- simplified crew spawning more
- fixed ItemCreatorName showing up on crew
- fixed getting target cursor when highlighting a usable object
- changed PROTOCOL_VERSION to 112
Patch Notes 0.908 (09/07/21)
- now can find crew from young, random races
- increased military win reward from rare to elite component (Diablo_68)
- fixed blinking on system map sometimes
- trying to enhance a component with a slot is now significantly cheaper, now 0.2 + 0.2/rarity instead of 1.0 + 0.25/rarity (Diablo_68)
- increased ship & planet health in ultimate difficulty level quite a bit
- now races will emerge into sector if they destroy another race
- decreased damage player takes during collisions by 25% (Diablo_68)
- increased probes escape notice and speed (Diablo_68/Jean)
- young and mature races no longer dislike each other
- now race story stuff gets saved correctly into persistent data
- fixed resurrect quest 2 sometimes not showing up correctly (Annex)
- added 29 new race story chunks (more variation of random race descriptions)
- story chunks can now require non-primitive
- added Ultimate Weapons rebels quest so can help unlocking race
- fixed using a hotkey or right click with a weapon like a laser not shooting at usable objects
- fixed Scavenger Penetrate skill not working correctly (Jean)
- now skills like Launcher when on Crew Equipment or Crew will mention what type of damage it enhances (Jean)
- added 7 more planet bonus icons
- sped up spawning crew
- fixed giant pod size on system map
- changed "Tweaked Find Chance" to "Enhancements Find Chance" (Takarias)
- no longer get experience if you get one of your fighters destroyed by a mine (itgtdb)
- fixed skip shields print not having a %
- fixed after deleting a ship the list not correctly selecting the next ship in the list (Jean)
- now mention primitive level when showing race relation numbers
- fixed Interplanetary Locusts size on system map (Bender)
- fixed comet, giant pod, toxic cloud, and anti-neutronium slug sizes on system map
- increased rescue ship sizes on system map
- now use race name less in random race descriptions
- fixed cataclysm races danger level not color coded correctly
- will now cap number of races correctly if MaxAiCovenants is set too high
- changed PROTOCOL_VERSION to 111
Patch Notes 0.907 (02/07/21)
- fixed a way that you could get a diplomatic win with lots of vassals/tributaries and one non-ally (Tydem/Jean)
- fixed Drox protect race quests from failing incorrectly (fix might fix some other quest issues also) (Jean)
- subraces no longer have extra natural hate
- now random races have a danger level automatically calculated based on their traits
- now older races have their danger level automatically calculated also (makes them more consistent)
- fixed relation for Justice civil war rebels being backwards (Jean)
- fixed some minimum speed issues for race ships
- added 13 new race story chunks (more variation of random race descriptions)
- rebel ships are now much larger on the system map (Diablo_68)
- now a small chance that crew are slaves if there is a slavery race in the sector
- slavery races can now sell slaves
- player can now free slaves by paying them (makes freedom & egalitarian races happy, makes slavery races unhappy)
- hopefully fixed getting planets with anomalies that can't be scanned (Jean)
- danger level is now color coded - Low/Green, Moderate/Yellow, High/Orange, Very high/Red, Extremely High/Purple
- fixed theme music in winGame menu (Korhaka)
- added a better warning message when trying to sponsor a colony ship for a primitive race
- fixed a typo in StoryChunkInsect2
- fixed a typo in StoryChunkSynthetic15
- changed PROTOCOL_VERSION to 110
Patch Notes 0.906 (26/06/21)
- random races will now have a cool description that explains them and their background a bit. The description basically explains why they are the way they are and adds some more details.
- added 4 more planet bonus icons
- changed PROTOCOL_VERSION to 109
Patch Notes 0.905 (18/06/21)
- fixed not being able to declare war on Cataclysm races (sgisk/Diablo_68)
- espionage now has a chance of stealing a jump gate activation (Eris Shrugged)
- can now change stance of spies for a race to counterespionage (protects race)
- can now change stance of spies for a race to inactive (hard for spies to be caught) (Bluddy)
- increased armor plating radiation and EM resistance from 35% to 50% (KevinC)
- increased armor plating kinetic and thermal resistance from 0% to 25% (KevinC)
- fixed sabotage not starting the correct quests
- decreased race planet colonization standards so they will still ignore really bad planets but will colonize more
- no longer fail civil war quest from rebel because planet changed hands (Poilux/LotusBlade)
- increased relation changes for solving rebellions and civil wars
- flipped around civil war rebel quest relation rewards because by the time you solved it the rebels own the planet
- now much more likely to resurrect a race that can survive on the colonized planet (The Grand Mugwump)
- marines now have 5% damage inflation so their damage scales better (Boink/Eris Shrugged)
- increased socket SpawnChance by 50% (Darke)
- increased chances of chips dropping at higher levels (Darke)
- reworked collision damage so that thrust consumable would give you a damage boost
- doubled EaterOfWorlds health and increased damage mult by 50%
- sabotage can now start 3 new issues - crop failures, fire storms, and toxic chemical spills
- demands no longer help with economic victories
- now if a treaty in a trade fails to go through, entire trade is cancelled (Excellion/Sent Ernit)
- races will now reject all demands if at war with trader
- increased DesiredNumScouts 50%
- increased Freedom/Egalitarian dislike of Slavery races by about 33%
- increased relation penalies for doing system type of quests for enemies by 50% (still much lower than before)
- increased BasePowerRegen from 3.75 to 5.0 (energy regen) (Diablo_68)
- increased PowerRegenPerInt from 0.09 to 0.12 (energy regen per engineering point) (Diablo_68)
- added percents that the different layers of defense (shields, armor plating, structure) help against specific damage types to highlight text
- increased relation change from demands by 50%
- fixed race perspective drop box going off screen if too many races (Jean)
- added 2 more planet bonus icons
- updated aquatic music
- fixed upgrade consumable state not turning off automatically when you leave planet without clicking stop (Jean)
- added "except special weapons" to weapon chips (ZviHantsis)
- made it a little more obvious if an incoming trade is a trade, gift, or demand (Annex)
- removed next ship info from planet status (no longer very useful was never very accurate)
- now will automatically split items if spawned in greater amounts than the max stack (PhoAgne)
- fixed Engineering highlight mentioning drives (DysDaemoN)
- fixed getting huge ! on system map for ships needing to be rescued (Jean)
- reworded Next hull info wording a little to be more clear (DysDaemoN)
- changed PROTOCOL_VERSION to 108
Patch Notes 0.903 (11/06/21)
- fixed a crash in getCurrentIdentifier (not bounds checking)
- fixed component sorting crash on Linux (Aly (Hypergardens)/Tchey)
- added Upgrade Consumable race service (Eris Shrugged)
- flattened the xp curve above level 60 some
- added a max xp debt so not quite so high at high levels (lechuck1)
- added 43 new dialog for avian races
- increased monster shotgun type weapons ReuseTime from 0.8 to 1.2 (Mavor)
- decreased MaxChestOpenTime from 4.0 to 2.5 (ricmadeira)
- decreased BasePlanetScanTime from 4.0 to 2.5
- decreased MaxPlanetScanTime from 10.0 to 5.0
- decreased PlanetScanTimeIncreasePerLevel from 1.0 to 0.5
- now use "PlayerName (Drox Operatives)" in many messages to make clear affects all players in game, but also who caused message (Dreepa)
- added 3 more planet bonus icons
- fixed a potential crash in Vendor::generateItem
- now planets have a chance to notice they have a needed good to solve a quest (Eris Shrugged)
- fixed an issue with explore a specific planet quest sometimes specifying wrong system (peter.sugarek)
- increased Battery energy regen by 50% (Demios)
- now race attack ships prioritize attacking planets in the system they are in
- added effect to unstable wormholes so know when they have triggered (Eris Shrugged)
- now espionage chances are affecting by technology bonuses/penalties on the choosen planet
- now rumors work better at a race's larger planets and worse at their smaller planets (population wise)
- fixed not immediately getting planet info on a scanned planet with anomalies
- now show a green $ at beginning of planet name on planets screen if selected race doesn't know about that planet yet
- now highlighting command tells you what attribute bonuses for the current level and the next level
- life leech type of things will now repair armor plating after structure is repaired (KevinC)
- will no longer get ambushes when attacking a planet (Gologon)
- now short teleport traps have a limited range (if trigger entity is too far when trap goes off they won't get teleported) (Gologon)
- added some alpha to background when highlighting race icons in relation screens so a bit easier to see what is going on
- now when a menu that pauses is up and you hit the pause button it doesn't unpause client side of things for a frame (DysDaemoN)
- added a treaties help topic on full help topics page (Takarias)
- now if switch out a component of the same type it will automatically update user slot to new component (Fulano)
- fixed fighters not launching with full shields when you have the Fighter Armor skill (DysDaemoN)
- now update hull info on player in more cases (Hashashiyyin)
- added a way to apply multipliers to percents and always stay within 0 and 1 range
- changed PROTOCOL_VERSION to 107
Patch Notes 0.902 (05/06/21)
- added old race dialog to race traits where appropriate
- attributes given by command now count towards bonus skills (Hobo Elf/KevinC)
- now get more relation for protecting a planet/ship of defensive races
- now get more relation for an enemy kill of aggressive, ruthless, and military races
- now get more relation for escorting colony ships for expansionist races
- now get more relation for escorting colony/diplomat/freighter ships for defensive races
- decreased LegendPointsNeededForWin from 300.0 to 350.0 (Alstein)
- now anomalies give xp when you scanned or trigger them (KevinC)
- now non-scannable anomalies give you legend points when you trigger them
- added 3 planet bonus icons
- now race traits can add dialog
- now use only trait dialog if a random race and at least 2 dialog from traits
- now primitives can have dialog that is specific to their age
- fixed not being able to put skill points into Energy Mastery (PhoAgne)
- decreased nexus spawn chances from 0.03125 to 0.015
- fixed Satellite Defense System not attacking correctly (phoagne)
- fixed Satellite Defense System not separating correctly
- fixed Retribution and Power Overload damage prints (Owen)
- updated Amphibian music
- fixed a bunch of DiplomacyTextTradeWithEnemy entries not getting used correctly
- fixed getting a duplicate set of stashes outside of your starting system (PhoAgne)
- fixed Kinetic Shockwave description mentioning wrong damage percent
- fixed planet type change announcement text
- fixed a typo in HiveCloseDislikes2
- fixed a typo in DrakkOfferBad1
- fixed a typo in CortexOfferExpiredLikes2
- fixed typo in DryadTradeWithEnemyLikes2
- fixed a typo in DryadProtectingPlanet1
- fixed a typo in LithosoidEnemyAttackingPlanetDislikes2
- fixed a typo in AncientCantAffordLikes1
- changed PROTOCOL_VERSION to 106
- moved recent relation boost stuff to explicit covenant multipliers from race traits data
Patch Notes 0.901 (28/05/21)
- fixed a crash if try to spawn a technology and didn't actually find a valid one within number of specified tries (PhoAgne)
- now doing quests that help an entire system but are for an enemy have only 25% as much relation penalty as before (Kurama Kitsune)
- now resources that give race ships a status effect, they give that effect immediately and end when they run out instead of being permanent but only on ships build while having the resource (new way should be a much more consistent boost)
- now diplomat ships have diplomatic immunity from other races until relation is really low (5)
- now get a larger relation boost when giving contacts to xenophile races
- now get a larger relation boost giving or trading tech to tech races
- now get a larger relation boost giving planet data to expansionist races
- now get a larger relation boost when giving gifts to economist and gift races
- now races with ruthless trait are less likely to accept a vassal, tributary, or protectorate
- now races with demanding trait are more likely to accept a vassal or tributary
- now races with economist trait are more likely to accept a tributary
- now races with trustworthy trait are more likely to accept a protectorate
- now races with defensive trait are more likely to accept a protectorate
- now races with generous trait are more likely to accept a protectorate
- rebel quest ships can no longer be attacked or damaged
- increased start alliance guild reward from 6.0 to 9.0
- increased credits and xp reward for most drox guild quests (Darke)
- now doing terraform quests will make enemies of that race mad
- nexuses can no longer be boarded by marines (phoagne)
- your average spy level of a race now decreases the costs of using jump gates
- fixed vassal/tributary not contributing credits to overlord correctly
- now player gets credits from vassals and tributaries (Exgene)
- now if you are a protectorate overlord you get planet location easier (Darke)
- now ships from random races with stealth trait actually use stealth
- now when getting planet data from a specific race's perspective take into account their production bonuses
- fixed trying to updateResearchGoal when none left - sped up test from ~160 to 220 fps (PhoAgne)
- fixed special resource status effects not saving on affected ships
- fixed getting gate unlocks in multiplayer when going to a new sector (phoagne)
- increased max relation for vassal, tributary, vassal overlord, and tributary overlord so could actually get to next treaty (phoagne)
- increased ContactValueBase/ContactValuePerLevel from 40.0/40.0 to 60.0/60.0
- added an option to turn off auto pause in planet screens (lbhgaming)
- changed vassal terminology if overlord race uses slavery
- added last 3 probe icons
- changed guard planet to priority 2 (was 3) (Eris Shrugged)
- now update planet data immediately after scanning a planet
- changed names on map from cyan to white (Takarias)
- made component sort options look more like part of the ui (Takarias)
- quest available and completed icons in relations screen now have a shadow (Destro)
- fixed a planet ambient light issue
- now effects on stations and nexuses are larger
- widgets can now draw a shadow
- removed scale environment parameter (no longer used so no point in setting it)
Patch Notes 0.900 (22/05/21)
- changed to beta
- now get more useful info on uncolonized planets
- now can show data on planet list screen from a specific race's perspective to see how they value uncolonized planets
- now protect a specific planet will always successfully complete within 2 minutes if player is near (Takarias/Bluddy/LotusBlade/Annex)
- now get a much bigger relation boost when you donate or sell a resource to a race (Neutronium, Antimatter, etc)
- now when highlight planet data to trade to a race it shows all your knowledge of that planet
- now when a planet is highlighted on system map it shows all your knowledge of that planet
- now when a planet is highlighted on minimap it shows all your knowledge of that planet
- added 2 more probe icons
- made radius of planets, race ships, and stations twice as big
- added a show at max population option on planet list screen
- now Deceitful, Defensive, Xenophobe, and Radical Xenophobe races have more spy resistance
- now spy resistance helps catch spies even when they are not actively doing anything
- now races get mad at a race if they let a protectorate of theirs be destroyed (amount depends on how much a race cares about protectorates) (Bluddy/DysDaemoN)
- now protectorate give their overlords more gifts
- races will now use a variety of hulls near their level instead of the same exact one
- now when highlighting a contact that you have met show race info
- now spies/knowledge level on uncolonized planets in planet list just show a -
- made race name (when a planet is selected) larger on planets list screen
- now if highlight race name (when a planet is selected) on planets list screen shows race info
- now if click on race name (when a planet is selected) on planets list screen goes to that race diplomacy screen
- now sort planet knowledge on trade screen by name
- races will no longer give you a terraform quest that makes the planet worse for their race (scourge69)
- now money highlight on buy/sell screen will use commas if necessary
- fixed showBoundingBox not turning off model caching so could actually draw
- added showRadius command so I can see collision stuff better
- moved calculatePlanetWorth from Covenant to Game
Patch Notes 0.847 (14/05/21)
- fixed sounds getting played on map and then getting stuck playing (Exohydra/itgtdb)
- changed Schism/Trypanos shotgun type attack reuse time/damage mult from 0.6/0.6 to 0.8/0.3
- now races have a final chance to beg for mercy from an attacker
- increased VassalFearMult & TributaryFearMult from 0.3 to 0.75 (fear will lead to more vassals and tributaries)
- increased RelationChangeMinLongWar/RelationChangeMaxLongWar from -0.15/0.45 to -0.1/0.6
- decreased MaxWarWearinessRelation from 50.0 to 42.5
- halved plant spy cost
- now get all planet info when you get within scanning distance of a planet
- now get planet data when do any kind of spy action against a planet
- now primitives long war time is 1/4 of normal races
- now primitives relation change from war weariness is doubled
- added 5 icons for probes
- fixed rumor, propoganda, espionage, and sabotage chances not being at 70%/80%/90% like they were supposed to be
- increased size of black box on system map from 0.1 to 0.5
- increased size of non guarding ships on system map from 0.1 to 0.5
- names on system and sector map will no longer overlap (makes it easier to read)
- changed secret wormhole (ones not at system edges) lines on sector map from purple to red
- race freighter & diplomat ships now have shields
- fixed a federation vote for war issue
- now primitives get war weariness much faster than full races
- now stop the fighting correctly if go straight from war to a non-peace treaty (like a vassal)
- races no longer get mad at you if you do a quest for their vassal/tributary/protectorate even if they don't like them
- fixed another issue that made a race's planet power fluctuate a lot
- changed Lesser Schism from level 10 to 11 (already a Schism at level 10)
- fixed sometimes planets not scaling on system map when highlighting them
- fixed some stars on system map sometimes gaining flat clouds (itgtdb)
- increased Drakk colony ship scale from 0.28 to 0.5
- fixed sorting by race name on planets screen
- color coded Federation in 4 places
- moved getValidLocation from UIHelp to UISystem so could use other places
Patch Notes 0.846 (07/05/21)
- changed sprites on system map to animating models with effects (much prettier)
- now draw background of that system on the system map if it is loaded (if not draws current player level background)
- planets now show clouds and rings on the system map
- now unexplored part of the map (on system map and minimap) is a texture instead of a flat color
- added background on names on system/sector maps
- now effects handle scaling better
- changed black hole description to "usually don't have planets"
- made lines on sector map thinner
- fixed a filename issue in TextureCtx::load
- moved MapLevelMaxZoom to database instead of hardcoded
- turned off some shadow mapping stuff that was still doing stuff (doesn't seem to have any real fps impact though)
- fixed depth buffer clear between SORT_TYPE_TRANSPARENT_BACKGROUND and SORT_TYPE_OPAQUE_BACKGROUND2 to be more robust
Patch Notes 0.845 (30/04/21)
- fixed armor plating issues introduced in last patch
- increased radar mult (2X) and max (4X) for race ships you have a high level of knowledge of (spies and/or treaties)
- increased MaxFear from 50.0 to 75.0 (race fear will impact things more)
- increased FearMultOtherWars from 1.1 to 1.5 (fear getting into too many wars)
- decreased FearMultEnemyOtherWarsfrom 0.9 to 0.67 (fear someone less if they are already in wars)
- decreased FearMultProtectionPacts from 0.9 to 0.8 (less fear when have mutual protection pacts)
- increased FearMultEnemyProtectionPacts from 1.1 to 1.25 (more fear when enemy has mutual protection pacts)
- decreased FearMultAlliances from 0.8 to 0.67 (less fear when have allies)
- increased FearMultEnemyAlliances from 1.25 to 1.5 (more fear when enemy has allies)
- now count vassals as allies when calculating fear of other races
- increased DamageFearMult from 30.0 to 60.0 (fear races that have damaged us much more)
- decreased MinPowerDiff from 0.5 to 0.25 (can have less fear of weaker races)
- increased MaxPowerDiff from 2.0 to 4.0 (can have more fear of stronger races)
- now helping rebels during civil war always splits race
- rebel quests can now send you farther away for the item needed, but should now always show up
- now when any kind of unrest is quelled on a planet, it gets some unrest resistance for a while
- increased RelationChangeMinLongWar/RelationChangeMaxLongWar 50% (higher war weariness)
- now long war relation change gets applied a second time at 2X max war time
- now long war relation change gets applied a third time at 4X max war time
- races are now willing to pay for treaties (at least with other races)
- increased TechWorthMult from 12.0 to 20.0 (races value tech more)
- doubled chances of freighters and cruise liners
- split RelationChangeDiplomatShip and RelationChangeDiplomatShipSponsored
- doubled chanced of diplomat ships
- decreased RelationChangeDiplomatShip from 12.0 to 3.0
- now show task info when highlight ship blips on minimap and system/sector maps
- added rest of plasma cannon icons (6 more)
- fixed a bug in Time::operator=( seconds ) (this bug's probably only been there for ~17 years) (not sure how many bugs this caused, but it was doubling the long war value)
- fixed not testing for duplicate quests in some cases because hadn't set planet yet
- fixed getting duplicate civil wars
- now show relation boost from escorting ships
- increased speed of race colony ships and freighters to 150.0
- decreased CrewHappinessChangeLevelUp from 5.0 to 1.0
- doubled range of fighters from a starbase
- fixed schism Blast Cannon (and other monster weapons that use TargetSpread) not shooting correctly
- now extra wormholes (ones not near the system edge) display appropriately on sector map
- fixed not getting task info on scouts
- fixed Scavenger Rebels description on Choose Race screen (itgt...)
- updated Fungus race music
- changed PROTOCOL_VERSION to 105
Patch Notes 0.844 (23/04/21)
- halved plasma damage from monsters (Ic4reign)
- fixed not being able to get a diplomatic win when player has a protectorate (shiosai)
- now primitives progress through ages faster the more technology they have gathered from other races/players
- now fighters get 50% of players base defense (APXEOLOG)
- now ships are added to maps based on knowledge level instead of treaty (so spying helps)
- added 6 plasma cannon icons
- added 3 new levels of plasma cannon, plasma burst, and plasma wave
- fixed some problems with armor plating components with armor plating skills (peter.sugarek)
- fixed a few issues with race scavenge ability (Smogg/MaDDworlD)
- now add socket chances goes up slightly each time you try (doesn't display though) (Kurama Kitsune)
- now reduce power load chances goes up slightly each time you try (doesn't display though)
- now show "accept only in person" quests in race quest list so know they exist (Varkon)
- extended each EM weapon type to max component level (FDru)
- now get a relation bonus if successfully escort a colony ship, diplomat ship, freighter, or cruise ship to its destination
- Xenophobes now stick together a bit more (Annex)
- changed rumor, propoganda, espionage, and sabotage chances from 50%/70%/90% to 70%/80%/90%
- increased FollowLeader range by 33% so things like fighters can wander a little further and not clump as much (HoboElf)
- doubled the size (scale & texture size) of effect that shows what entity you have selected (Monkeyhuouse/Eris Shrugged)
- changed Fringe race to use plasma instead of beams
- now will fail protect race quest if at war with them when the quest times out (Darke)
- now get a message when try to put an incorrect component into a race specific slot
- fixed sometimes resurrecting a race already in the game (Smogg)
- fixed some inventory screen help position/size issues
- fixed some character screen help position/size issues
- fixed some quest screen help position/size issues
- added a warning of can't scavenge from a primitive race
- changed Unknown Crew to Crew (Eris Shrugged)
- fixed missing PowerStolenPerHit translation
- fixed Planetology Blessing print
- changed Skip Shields to Bypassing Shields
- fixed ChainedBeams Blessing print
- fixed ChaoticProjectiles Blessing print
- fixed Penetrate Blessing print
- changed PROTOCOL_VERSION to 104
Patch Notes 0.843 (16/04/21)
- fixed races not colonizing planets (Vastin)
- changed Tornado main attack from beam to plasma
- doubled Tornado suicide attack range
- halved check time for Tornado suicide attack
- changed Flame attack from missile to plasma
- decreased Haunt fire time from 3.0 to 1.5
- doubled Thunder lightning field range
- changed Storm and Thunder lightning attack to a chain lightning attack
- increased Thunder approach range from 75-100 to 100-125
- changed Disruptor from a beam attack to a plasma attack
- doubled Ward invulnerability shield time
- changed Guardian attack from beam to plasma
- changed Grudge non-corrosive missile to plasma
- decreased Obsidian fire time from 3.0 to 1.0
- decreased Schism bomb detonation time from 4.0 to 1.0
- changed Schism main weapon from beam to a Blast Cannon
- changed Pulse weapon from beam to plasma
- decreased Backlash ballistics fire time from 3.0 to 0.5
- increased Patchwork Burn Thrower range from 150.0 to 300.0
- added a ballistic attack to Patchwork
- increased Legion Lord ballistic speed from 350.0 to 500.0
- added a plasma wave attack to Legion Lord
- increased Wrecker speed from 200.0 to 250.0
- changed Spiroc weapon from beam to plasma
- increased Baylisa rift chance from 0.1 to 0.2
- changed Trypanos main weapon from beam to a Blast Cannon
- doubled Leishma ballistic damage
- decreased Helic fire time from 3.0 to 0.5
- decreased Cesto fire time from 3.0 to 1.5
- decreased Ascarid fire time from 3.0 to 2.25
- increased Gleria damage mult from 3.75 to 6.0
- now enemy ships don't have to approach straight towards their target so they should space out a bit more
- Talon Nexus now also regenerates armor plating and shields
- no longer get ambushes when attacking a planet, at least from "noise"
- increased shield regen rates 4X from components
- fixed most powerful race changing every other calculation because of come from behind bonuses
- races now calculate planet values much better, which will fix some colonization issues and trading issues
- now races value planet knowledge at 1% of the planet value
- fixed race ships not using the new weapons correctly
- added last 2 defensive ram icons
- fixed planetColonized.snd
- weapon speed on chips is now idented and color coded correctly
- moved scroll bar in Select Other Race menu to the right some
- updated Avian music
Patch Notes 0.842 (09/04/21)
- races can now equip plasma weapons
- races can now equip alternative weapons types (swarm, burst, wave, etc)
- now subject races are correctly ignored when testing for diplomatic win (DaviddesJ)
- halved sponsor diplomat ship cost
- increased RelationChangeDiplomatShip from 8.0 to 12.0
- now can get ambushes if destroying inanimate objects
- now only show planet data for sale if might have new data for player (Eris Shrugged)
- now will get ! over planet if you have correct item but don't have the quest
- fixed beacons icon/text not working correctly (scourge69)
- races are now more picky about what planets they colonize when they haven't discovered many yet
- fixed primitives gaining multiple ages at once
- anomaly radiation is now much more dangerous (10% of structure, armor plating, and shields, instead of just structure)
- now when dropping a stackable item on a vendor slot it tells you how many are going to get transferred (1 normally, entire stack of ctrl down)
- races should now declare war on primitives less often
- increased minimium level for moving traps from 10 to 15
- added a print when receiving planet data from a race
- added 4 defensive ram icons
- increased screen shake from nearby explosions
- fixed enemy data for a race not getting cleared correctly of race slot reused (Excellion)
- fixed penetrate skip shields print
- now resources are colored dark gold instead of grey
- changed PROTOCOL_VERSION to 103
Patch Notes 0.841 (02/04/21)
- you can now trade for all of a race's planet data (just buying new data)
- can now sponsor diplomat ships from one race to another (basically you pay for it)
- can now sponsor colony ships for races (basically you pay for it)
- now beacons work for all races
- now good friends (mutual protection pact and up) show up on radar much farther out
- now good friends (mutual protection pact and up) show up system map
- now when get planet data from spies it will show up correctly on the map
- now player quests will update their seed and other info if the main quest seed has changed for some reason
- can now solve quests from race diplomacy for accept in person quests
- increased consumable thrust boost time from 30.0 to 60.0
- fixed not being able to select a race on rumor menu from planets list
- added 6 defensive ram icons
- added plasma weapons to race tech page
- halved nexus spawn chances
- increased RelationChangeDiplomatShip from 5.0 to 8.0
- fixed a problem where could highlight a race name that no longer displays on system/sector map
- fixed junk and storage pod health
- should no longer get duplicate scout planet quests (from same race)
- delivery goals now stay consistent when ships gets distracted by something
- delivery goals now stay consistent across save/load
- added colonize sound for race ships
- added delivery sound (for race ships and player needed item quests)
- will no longer spawn nexus' during respawn
- added commas to worth number on planets screen
- changed PROTOCOL_VERSION to 102
Patch Notes 0.840 (19/03/21)
- halved cost of planting spies
- doubled initial radar range for planets and gates
- now additional radar is worth 3x for finding planets and gates
- no longer have a max radar range for planets and gates
- increased GroundTrapDelayMult from 0.2 to 0.4 (traps in space will take longer to trigger)
- jump gate price is now the lowest race price instead of the average
- clone cost now 20% cheaper (takes more deaths to get to an economic loss)
- can now click on race names in system/sector maps to talk to that race
- can now highlight race name on system/sector maps to get race info
- now components on the "ground" will display in a larger font if a type of component that you are currently using
- tech drops should no longer be below the level of the spawner
- greatly increased chances of a destroyed asteroid dropping resources that are useful to races
- increased nexus HealthMult from 3.0 to 5.0
- halved nexus spawn chances
- increased HappyEgoChanceMult from 3.0 to 5.0 (happy crew level up faster)
- decreased MadEgoChanceMult from 1.0 to 0.25 (unhappy crew level up slower)
- increased chip spawn chance from 2.5 to 3.5
- fixed some data not getting reset on client when abandoning a sector
- marked new weapons as not being used for tech
- fast charge shields, swarm missiles, and light missiles can no longer be tech
- doubled ancient recharge station buff time
- made Nexus buffs more powerful
- added helm as an OR requirement for escape pods
- decreased space junk health from 5-10 to 2-4 per level
- updated diplomatic win highlight text to mention new medium reward chest reward
- now get modifier icon when highlighting on system/sector map
- now make sure player has met at least one of the races in question when message is sent about a rejected peace treaty offer
- added effect to Talon Nexus buff
- added effect to Legion Nexus buff
- added effect to Overlord Nexus buff
- added a tip that happy crew level up faster
- added 6 more trait spots on relation diplomacy screen since temporary resources can add a lot
- fixed Swarm Projectiles saying 0.3% chance when it should be 25% (just a display issue)
- fixed highlight issue on player status effect icons when ui_scale is not 1.0
- clone cost now has commas when necessary
- formated economic win highlight text better
- added info on how the Drox guild gets paid in economic loss highlight text
- rate info in race description will now use commas if needed
- fixed BlessingBarrage translation not working
- changed coloring of not meeting part of an OR requirement from red to yellow
Patch Notes 0.839 (15/03/21)
- added 12 offensive ram icons
- can now win sector while in lose condition (Verdusk/Darkness)
- now reward for a diplomatic win is a Medium Reward Chest per race remaining (instead of small) (Kurama Kitsune/Darke)
- Drox quests now mention explicitly that they are optional (Daniel.Drache)
- increased distance things spawn away from the player (increased SpawnSteps from 3 to 4) (Annex)
- now get legend points for hurting/destroying Exterminator, Devourer, Holy Crusader, and Assimilator races
- now Treasure Hunter skill increases chances of finding an extra modifier when identifying components
- made a few thruster sounds loop better
- fixed a couple issues with diplomatic win progress text (ZviHantsis)
- a destroyed race ship should no longer be able to drop technology that race doesn't have (Eris Shrugged)
- now get some screen shake from nearby explosions
- fixed destroying talon ships/planets to match overlord/legion stuff
- added a little text to music volume to mention some music is controlled by the background volume also (Agitated Ice)
- fixed a reference to npcsMale/npcsFemale name seed files