1.6.3 update (March 27th, 2024)
[New content & features]
- Added scaling edibility to juice, jellies, wine, and pickles.
- Void egg is now poisonous.
[Balance changes]
- You can now access Clint's shop and geode service while your tool is being upgraded.
- Added Krobus portrait.
- Added minecart shortcut to year 1 Spirit's Eve festival.
- You can now paint the new cabins (at third upgrade level).
[Balance changes]
-
- Increased raccoon bug meat and bat wing request amount.
- Harvesting moss now grants 1 foraging exp per moss.
- The Infinite Power achievement is now more generous with how it activates, allowing pre-1.6 saves to trigger the achievement.
- You now have to collect (not just donate) the four prismatic shards for the "Four Precious Stones" Qi quest.
- The Junimo Kart Qi quest now rewards 20 Qi gems.
- Adult mossy green rain trees boost the moss growth rate of nearby trees.
- Moss now grows more slowly on sunny summer days, and recovers more slowly after harvest.
- Reduced meteorite prismatic shard chance (100% -> 25%).
- Ancient seed packets can no longer be sold at the traveling cart.
[Quality of life changes]
- Waterfall and some other ambient positional sounds now fade out more smoothly.
- If you don't have a pet in year two, you can now start adopting them from Marnie's shop.
[Bug fixes]
- Added the new cabin styles to the multiplayer starter layouts.
- Starter cabins now appear in the actual order intended.
- If a journal quest title is too wide, the clock icon and the rest of the text will be shifted down to make room.
- You can now press the Escape or menu button to "go back" on a shipping menu category page.
- Made berry bush state consistent overnight and on load (both at 20% plus a small new random bonus chance).
- Minor graphical fixes.
- Fixed glitch where farming speed is changed depending on the player's direction.
- Fixed several translation errors and missing translations.
- Fixed large character sprites having a visual glitch (e.g. bear, island frog, or Clint when hammering).
- Fixed a visual error in the shop menu if an item's name was longer than the width of the menu.
- Fixed a crash related to the new festival.
- Fixed a bug that caused excess trash to be fished.
- Fixed bug preventing Emily's 10-heart mail and event from triggering.
- Fixed graphics issues with the shipping menu.
- Fixed several more cases of out-of-bounds spawning.
[Changes for mod authors]
- Fixed items able to have a null Name or DisplayName in 1.6. They now default to the qualified item ID and "Unnamed Item (<id>)" respectively.
- The
${...}$
gender-switch syntax now works in events.
- The character.EventActor flag is now synced in multiplayer.
- Added paint masks for the new cabins style.
- The debug whereis command now lists event actors too.
- Fixed pet license name delimiter conflicting with unique string ID format.
- Fixed NPC duplication bug with movie theater.
- Fixed fruit trees above growth stage 4 no longer producing fruit.
- Fixed current location's building interiors not being actively synced.
- Fixed error processing a machine with no Data/Machines entry.
- Fixed broken fruit tree sprite if it's synced from another player and has a custom texture in Data/FruitTrees.
1.6.2 update (March 21st, 2024)
[Balance changes]
- Added scaling edibility to juice, jellies, wine, and pickles.
- Void egg is now poisonous.
[Bug fixes]
- Fixed an issue with Willy's rod.
- Fixed for invisible tea sprites.
- Fixed an error in the Luau event in Portuguese.
- Fixed visual error with pre-1.6 basic wines.
- Fixed a soft-lock if you charged a tool and then strafed to a warp spot, and released the tool while warping.
- Fixed inedible ingredients being poisonous after turning into jelly or pickles.
- Fixed Volcano dwarf bombs not matching regular dwarf bombs.
- Fixed adventure guild open hours on map.
- Fixed various translation issues.
1.6.1 update (March 19th, 2024)
- Fixed botched German egg quest text (for new players going forward)
- Prevent animal page from crashing when clicking on the scroll bar when there are a low number of animals
- Fix Junimo harvester in save crash
- Fix Meadowlands farm quest persisting if the farm icon was selected, but then another farm was started
- Fixed the telephone robin house upgrade question being malformed
- Improved cases where the quest title could go off the edge of the quest log
- Fixed eyebrow accessory looking weird when fishing
- Don't allow clipboard to be set to a null string
- Fixed crash when farmhand re-connects to town during green rain (and potentially other related crashes)
- Fixed several map tile issues and places where forage could spawn out of bounds
1.6 update (March 19th, 2024)
The Stardew Valley 1.6 update is here!
I hope you all enjoy the update.
This update adds new content to the game, focusing mainly on the valley, with additions and improvements to almost all areas of the game. There are also a ton of quality of life features, and bug fixes.
Some of the changes:
-
A new major festival
-
Two new mini festivals
-
A new environmental event
-
Hundreds of new lines of dialogue
-
A new end-game skill system
-
New crops, crafting items, furniture, and more
-
A new farm type: Meadowlands Farm
-
Multiple pets
-
WAY MORE, I don't want to spoil everything
Full patch notes (with spoilers) can be found here and here
1.5.5 update (November 30th, 2021)
Hey everyone,
1.5.5 just went live. It's a small update, which doesn't add new content, but has some important technical changes for modders, some quality of life changes, and some bug fixes:
[Architectural changes]
- Migrated the game from XNA (targeting .NET Framework 4.5.2) to MonoGame (targeting .NET 5). This futureproofs the game and allows mods to access more than 4 gigs of RAM.
- Made various internal changes for mod authors.
[Quality of life changes]
- Holding the CTRL key in addition to shift now lets you purchase/craft stacks of 25 items at a time.
- When starting a new save, many settings now default to what they were the last time you played the game. Some settings like zoom level, gamepad mode, and multiplayer server privacy aren't copied over.
- You can now build or move farm buildings onto artifact spots. This destroys the artifact spots.
- You can now nudge pets out of the way while building/moving a building by clicking on them.
- You can now buy back items accidentally sold in the same shopping session.
- The in-game time is now shown on the upper-right hand corner of the screen when playing Journey of the Prairie King in multiplayer.
- Grass placed using Grass Starter during Winter no longer disappears when the game is reloaded (but it still won't grow or spread).
[Localization fixes]
- Fixed Shane's 6-heart event soft-locking in the Hungarian translation.
- Fixed incorrect backslash characters in various events in the Hungarian localization.
- Fixed typos in the French localization.
- Fixed a typo in Livin' Off The Land that incorrectly states that Super Cucumber can be caught in Winter.
[Cosmetic fixes]
- Added commas to the price display on the various building construction menus.
- Adjusted collisions in the Calico Desert to avoid a minor sorting issue on the top-left edge of the raised cliffside.
- Fixed issue where Sebastian's sprite would shift into an invalid position at 1:00 PM when he's working on his bike on the farm.
[General fixes]
- After completing the Cryptic Note quest, subsequently reaching the 100th floor of the Skull Cavern will guarantee a loot chest.
- Fixed an issue where hard mode mines could become permanently enabled.
- The Blacksmith profession now affects Radioactive Bars.
- Garden Pots no longer lose any applied fertilizers when they are harvested from.
- Fixed the explosion radius not being centered when dislodging flooring and certain other types of items.
- When placing a Garden Pot on Ginger Island on a rainy day, it will now spawn with its dirt correctly watered.
- Fixed an issue where moving a cabin with a cellar would cause the stairs to the cellar to warp the players out of bounds for the rest of the play session.
- Fixed a case where entering the Farm from the south on horseback and triggering an event could cause the player to get stuck in a wall.
- Fixed various invisible tiles preventing certain spots in the Mountain lake from spawning fish activity bubbles.
- Fixed the tile holding the plant on Elliott's table not being passable from behind.
- Fixed some tiles on the left side of the beach farm being unbuildable.
If you are a modder, please check out PathosChild's 1.5.5 migration guide, which goes into greater depth on some of the changes in this patch.
A 1.5.6 update is also currently underway. We're working directly with PathosChild (creator of SMAPI, a very popular Stardew modding tool) to add even more modding support to the game, including some long requested "holy grail" changes which should make some aspects of modding much easier in the future. We've given PathosChild source code access to help us accomplish this task.
There may be some new content in 1.5.6, too, but it's not going to be anything huge like 1.5.
Thanks for playing Stardew Valley!
-Ape
Patch 1.5.4 (January 22nd, 2021)
Hi everyone,
The 1.5.4 patch is now available. It fixes some more lingering issues from the 1.5 update, and makes some slight adjustments to the game. Hopefully it will be the last bug fix patch necessary for 1.5
Changelog (w/ Spoilers):
- Adjusted the logic for checking for Perfection so that it accounts for games where the farm switched to the Joja route partway through a Community Center playthrough.
- Lucky Rings no longer lose their luck bonus overnight.
- Fixed an issue where fishing with multiple rods in your inventory after catching a treasure could cause your character to softlock when casting from a different rod. This was the cause of the fishing rod softlock next to Willy’s house and during the Festival of Ice.
- Pam no longer visits the Island Resort on Sandy’s birthday.
- Fixed a rare crash that could occur when watching an event in multiplayer as the clock hits midnight/1:00 AM.
- The sound of fiber crops being harvested can no longer be heard if you are in another area.
- The Stardew Valley Fair shop no longer sells multiples of the randomly chosen items. - - Tea Sapling has also been replaced by Triple Shot Espresso.
- Qi Challenge and Special Order related items are now properly removed from both Marlon’s Item Recovery Service, and items requested to be recovered are now removed from the mailbox once the quest expires.
- Fixed an exploit where entering the Skull Caves would immediately unlock all 120 floors on the elevator.
- Fixed a rare instance where a charged Hoe could dislodge a nonempty chest and destroying its contents if it was placed in a specific configuration next to other chests.
- Fixed an issue where the buttons in the Calico Jack and Calico Spin minigames wouldn’t respond to controller input if the UI Scale setting didn’t match Zoom Level setting.
- Bombing certain floor tiles in the Quarry mine area no longer spawns items.
- You can no longer collect Golden Coconuts from Palm Trees in the Desert.
- You can no longer interact with objects while warping using the Scepter of Return.
- You can no longer place and retrieve certain wallpapers in chests to obtain a Lost Book.
- Trees no longer grow on top of placed furniture items.
- Fixed a minor graphical inconsistency with the quality indicator on procedurally colored objects such as flowers.
- Fixed a formatting issue with Leo’s first event in the Korean localization, preventing the event from completing.
- The Special Order board is no longer invisible during summer in the Korean localization.
Various localization corrections.
-Ape
Patch 1.5.3 (January 15th, 2021)
Hi everyone,
The 1.5.3 patch is now available. It fixes some more lingering issues from the 1.5 update, makes some slight adjustments to the game, and adds better support for high-res displays.
Changelog (w/ Spoilers):
- Added an experimental change to allow the game to render correctly on ultra-wide displays.
- Potential fix for various cases where the player could get stuck/soft-locked in an animation after using a tool. This fixes the Horse Flute softlock, and may potentially solve getting softlocked while trying to fish (on the Beach dock/during the Festival of Ice minigame, etc.).
- If the player is flagged as having seen the Summit event but does not have its music marked as heard, they can re-trigger the event. The Summit event now automatically marks its music as being heard as soon as the event is started.
The Summit event now properly triggers if the player is married to another player character.
- Skipping the Island departure event in such a way that the character is still pathing while the screen completely fades out no longer causes them to spawn on the island on the upper left corner of the map.
- Fix for post-6 heart Leo using the wrong schedule on Wednesdays.
- Slight adjustments to Leo’s gift tastes.
- Crab Pots are now affected by the crab pot related professions of the farmer who refills the bait. This fixes a case in multiplayer where a player’s profession (such as Mariner) would appear to not work because the Crab Pot was originally placed in the water by someone else.
- Fixed an issue where the Quality Bobber was not applying its bonus.
- You can now catch Night Market fish using Magic Bait in the southwest corner of the Beach.
- Fixed an issue where you could get soft-locked if you hooked a fish right as the Pirate cave event begins.
- Fixed some minor data entry issues on Normal Bundles that also appear in Remixed - - - Bundles (Animal Bundle requiring a Small Brown Egg instead of a Large White Egg, and normal Cheese not being an option in the Artisan bundle)
- Made Prismatic Slimes a little more common (1/125 chance to 1/83 chance) and also made Luck modify the chances of encountering it.
- Fixed bug preventing Prismatic Slimes from not dropping Prismatic Jelly in rare cases.
- The Strange Capsule now only spawns once per game.
- Made Stone Owl rarer and touched up the sprite.
- Fixed bug where the Strange Capsule would leave a residual light glow.
- The overnight Lost & Found tool check now also checks the Island Farmhouse fridge.
- Penny’s 14 heart event now places your existing bed in a chest rather than replacing it.
- Qi Beans/Fruit are now properly removed from any machines/craftables after the Qi Challenge expires.
- You can no longer catch Qi Beans when fishing during festivals.
- Fixed a crash that could occur if a Dust Spirit’s stone-breaking move would cause a Qi Bean to spawn.
- Removed a long delay after talking to the Gourmand when you’ve got the crop he’s requested growing, but not yet fully grown.
- Furniture is no longer visible/can no longer block movement during events that take place outside of the Farm.
- The daytime music from Ginger Island can now properly be played on the Saloon jukebox.
- Fix for a crash using a Warp Totem while the Mermaid Show is playing.
- You can now properly go back to sleep immediately after waking up after passing out.
- Fixed various item duplication glitches related to moving Rings around in certain menus.
- Fixed certain gemstones appearing on the Daily Quest board before they are actually accessible in-game.
- Fixed the menu backgrounds option displaying incorrectly when playing on splitscreen on a rainy day.
- The Farmer no longer blinks while charging a tool. This was causing a minor visual issue.
- Fixed incorrect button mapping shown on Local Coop Join screen.
- Various localization fixes.
- (Modding) Added an exception when specifying invalid items in randomized bundles.
- (Modding) Fixed big craftables losing mod data when removed.
- (Modding) Fixed an issue where going from one floor to another on horseback inside the Volcano could cause the player to be positioned incorrectly on the next floor.
-Ape
Patch 1.5.2 (January 8th, 2021)
Hi everyone,
The 1.5.2 patch is now available on PC. This patch addresses some lingering issues with the 1.5 update, and makes some slight adjustments.
Full patch notes:
- Qi Fruit can now be grown on the Farm during Winter.
- Tools now track the previous two enchantments that were added to them and prevents those enchantments from being randomly selected.
- Adjusted one of the Journal Scrap treasure map images to more accurately represent the in-game location.
- Junimos will now harvest crops on the farm even if you spent the night on the Island. - - - They will also properly harvest crops even if you are not physically present on the farm.
- You can now place Mini-Fridges inside the Island Farmhouse.
- You can now collect Honey from Beehouses on the Island farm in Winter.
- Garden Pots on the Island farm no longer become watered on days it is raining in Stardew Valley.
- Forage crops no longer disappear overnight on the Island farm on Saturdays/Sundays.
- Added a failsafe preventing players from warping to the upper left corner of the southern Island map.
- Fixed an issue preventing Perfection in the Joja route.
- Fixed graphical issues with the post-Perfection event.
- Coral and other aquatic forage items are now included for the “Botanist” profession.
- Coral is now considered a “red” item.
- Added Dark Cowboy Hat to Skull Cave chest loot table.
- Hearts that are dropped during Qi’s Hungry Challenge can always be collected even if your inventory is full.
- Qi Seasoning will no longer increase speed buffs. The duration of buffs granted by Qi - - Seasoned food/drinks has been increased by 50%.
- The “Level Up” screen’s “Ok” button will never be positioned offscreen. You can also dismiss the menu by pressing the ESC key.
- The Key to the City now allows you to go into Pierre’s Seed Shop, even if you completed the game through the Joja route.
- Fixed an issue where large amounts of Beets placed in a Mill would not produce the proper amount of Sugar.
- Fixed gifting related Special Order objectives not correctly checking the minimum liked value of items gifted.
- You can no longer complete the “Danger In The Deep” Qi Challenge by visiting the Skull Caves.
- Special Order related items that are stashed in Junimo Chests are now properly removed once the Special Order expires.
- Fruit tree saplings and seeds sold at Festivals now properly reduce their price according to the profit margins setting.
- Fixed an issue where most minigames would appear misaligned in split screen.
- Fixed a crash that could occur in the Mermaid Show in split screen.
- When two split screen players select the same farmhand, one of them will no longer get stuck on a Loading screen.
- Passing out in Qi’s secret room no longer causes you to wake up on the mainland.
- Fixed Sign items no longer showing their placement indicator once a Fish Pond had been built on the farm.
- Combined Rings now properly display the stat buffs of all of their component rings instead of just the first.
- Combined Rings now properly uses their localized name.
- Fixed a Ring duplication glitch in the Dye Pot menu.
- Fixed a crash and other issues related to obtaining the Iridium Krobus item.
- Potential fix for a random crash that occurs when going to bed.
- Potential fix for a crash in the mines.
- Fishing from the pond on your farm using Magic Bait no longer crashes the game.
- Fixed a crash when Crabpots are removed by a farmhand.
- Ducks now sell for the appropriate price.
- Reduced the sell price of Cookout Kits from 3000g to 80g.
- Fixed a bug causing Cheese Cauliflower to not display in Collections tab.
- Breaking open Geodes and Artifact Troves no longer erroneously count as 2 item collects on the Collections tab.
- You can no longer sit on chairs if the game is currently pausing your character due to an animation (such as using a tool or kissing your spouse).
- Fixed a crash that could occur when clicking in the scrollbar region of a shop menu when there are less than 4 items available.
- Bomb fuse sounds are now forcibly silenced overnight, fixing an issue where placing a bomb and sleeping could cause the fuse sound to play indefinitely.
- You can no longer instantly kill Fector as a Zombie in Journey of the Prairie King.
- Adjusted the rendering of very wide furniture items so that they do not extend too far past an inventory slot.
- Fixed an issue where weeds could appear as Batteries.
- Weapon cooldown timers no longer display on weapons in the Shop menu.
- Fixed a missing event in Willy’s shop from the Hungarian localization.
- Fixed an issue with Leo’s 6-Heart event in the German localization. This fix is applied retroactively .
- Fixed an issue where some weapons added in 1.5 would display an incorrect weapon name in the German localization.
- Fixed crashes related to Lewis’s phone call in various localizations.
- Various minor typo fixes.
- Various localization fixes.
- (Modding) Made the order and naming of tilesheets on the Beach Farm more consistent with the other farm types.
Hope you’re having fun with the new update.
pe
Patch 1.5.1 (December, 24th 2020)
The 1.5.1 patch is now available on PC. It fixes several bugs and issues that were discovered since the launch of 1.5. Below is a changelog:
Warning: Spoilers
Changes:
- The crystal cave puzzle now gradually get easier after repeated misses.
- The “Spawn monsters on the farm” advanced game option will no longer reset when selecting a different farm type after the setting has been modified.
- Spouses will no longer stand around looking at rug-type furniture items. This fixes a case where a spouse might stare at a Floor Divider, which could cause them to block the player’s way through a narrow hallway.
General Bug Fixes:
- Fix a crash that can occur overnight if you place the Auto-Petter anywhere that isn’t a Coop or a Barn.
- When dismissing the Forge menu, items that can’t fit in your inventory will now be dropped downwards instead of upwards, to avoid items being dropped into the lava.
- Stacks of items that can be redeemed at the Stardew Valley Fair now properly grant you the whole stack, instead of just one of the item.
- Fixed various issues related to having a child named Leo or Kent. Existing friendship points for these characters will be transferred over to your children.
- You can longer place objects in some out-of-bounds areas in the Farmhouse.
- Fixed pets sometimes warping out of bounds in the Farmhouse.
- Fixed some of the new hairstyles clipping through hats.
- Fixed an issue where purchasing the Master Slingshot would give the player a normal Slingshot.
- You can now properly select the “Beach Farm” on the new game screen when playing with controller at minimum resolution.
- Leo is no longer available as a Feast Of The Winter Star gift recipient if he isn’t in Town.
- Fixed a crash that occurs when demolishing Cabins.
- Fixed being able to place objects in certain tiles that block player movement such as the rockslide that blocks the path to the Mines.
- Fixed a bug where killing Big Slimes carrying hearts during Qi’s Hungry Challenge, while wearing the Burglar’s Ring, would cause the hearts to be collectable in the player’s inventory.
- Maru no longer stands on the wrong tile outside the farm on Saturdays if you’re married to her.
- Fixed Hair #56 accidentally being replaced.
- Birdie’s item trade quest no longer removes all stacks of an item when they are given to their intended recipient.
- (Modding) Fixed the Return Scepter not returning to overwritten Farmhouse entry locations.
Localization Fixes:
- Various localization fixes and changes.
- Fixed a bug in the German localization preventing characters from completing Birdie’s Quest.
- Fixed a bug in the Spanish localization preventing Birdie’s introduction event from completing.
- Fixed a crash when bombing the cave entrance next to the Field Office in the Spanish localization.
- Fixed issues with Lewis’s phone call in various localizations.
Multiplayer Fixes:
- Fixed an exploit where you could regain stamina in bed in multiplayer, even if the game was paused.
- Fixed a rare issue that would cause the game’s host to warp to an invalid position if a farmhand had just completed a Community Center bundle.
Changes from Hotfix #3 (12/23/2020):
- Fix for shared events in multiplayer potentially putting players out of bounds.
- Allow Local Multiplayer clients to play other players’ characters. This fixes an issue with - players continuing multiplayer farms in local multiplayer not being able to select their old farmers.
- Fixed the am/pm display not displaying properly in non-English languages.
- Various localization fixes and changes.
Changes from Hotfix #2 (12/22/2020):
- Hotfix for malformed item data causing the game to crash on the Turkish localization.
Changes from Hotfix #1 (12/21/2020):
- Hotfix for game crashing when interacting with the Junimo Notes in the Community center on non-English localizations.
- If you are still experiencing any issues with the update, the best place to report them is on the Stardew Valley Forums: https://forums.stardewvalley.net
Hope you’re having fun playing 1.5 so far!
-Ape
Update 1.5 (December 21th, 2020)
Hi everyone,
Santa came early... Stardew Valley's 1.5 update is now available! As always, this update is completely free for anyone who owns Stardew Valley.
1.5 adds a big piece of new content to the "end-game" of Stardew Valley.
Now, completing the Community Center is just the beginning...
It's not all about end-game content, though... there's plenty of new stuff all throughout the game, as well as useful improvements and convenience features.
This update also adds local (split-screen) co-op.
I like to keep most of the big stuff secret, so that you'll be surprised when you encounter it in game.
However, if you don't mind spoiling it, and want to know everything that's in the update,
here's a full changelog.
A no-spoiler list of some of the new features:
- Local (split-screen) co-op
- New people to meet
- New goals
- Many new items
- A new type of quest
- A new farm layout
- New game options like "remixed" bundles (see below)
- New character events
- A new Community Upgrade
- Home renovations (after you've fully upgraded your house)
- Ducks can now swim
- You can sit in chairs
- You can move your bed
- Fish Tanks
- A bunch of new furniture items as well as new furniture types like wall sconces
New secrets
- 9 new music tracks
And so much more... you'll just have to see, I can't bear to spoil it
If you are starting a new farm for this update, make sure to check out the new farm layout (Beach Farm) and the advanced game options menu (click the wrench icon in the lower left of the character creation screen). Choosing "Remixed" bundles randomizes the Community Center bundles with some brand new ones, and variations of the classics.
NOTE: To play split-screen mode, you'll need cabins on your farm to house the other players (Robin can build them, or If you're starting a new game, you can choose to start with cabins already placed on the farm via the advanced game options menu). Once the cabins are there, open your game menu, scroll down to multiplayer, and select "Start local co-op" . The other player can now press start on a controller to initiate split-screen.
Well, please have fun with the new update, and as always, thanks for playing Stardew Valley!
-ConcernedApe
Patch 1.4.4 (31 January 2020)
- Adjusted dropped item pickups so that they’re more responsive for clients in multiplayer and will “rubber band back” to their previous locations less frequently.
- Adjusted item collection code so that machines tucked in corners can be refilled without using cursor mode.
- Added Elliott’s 14-heart not properly working in non-English languages.
- Fixed a data entry issue that caused some fish ponds to use incorrect data.
- Fixed the Shrimp Enthusiast Shirt applying the wrong shirt artwork.
- Fixed a softlock when watching the 2nd Fall movie in all non-English languages.
- Fixed the cursor not appearing in the level up profession selector if the Controller Style Menus option is toggled off while using a controller.
- Unsuccessfully crafting an unstackable item while already holding an item on your cursor no longer grants you credit for crafting it.
- Fixed an issue where Garden Pots would consume seeds without planting them if they were planted from more than a tile away.
- Fixed the color selector sliders on the Farmhand creation screen having incorrect navigation on controller.
- Fixed the logic for fruit tree obstruction checking the wrong tile.
- Fixed the dagger swipe sound effect repeating an extra time in multiplayer if another player is in the same area.
- Krobus will no longer get jealous if you gift characters you’re dating after he moves in.
- Penny now leaves Garden Pots alone in her 14 heart event.
- Fixed an issue that could cause Sam’s 6 heart event to soft-lock.
- The game now re-issues the player the Qi’s Challenge quest if they had previously opened the mail, but dismissed it without accepting the quest.
- Items placed in an ex’s room are now collected and placed in a chest after divorce.
- You can no longer give away quest items or non-giftable items during the Feast of the Winter Star.
- Adjusted some NPC gift reactions (Vincent and Jas now dislike Triple Shot Espresso, Dwarf now loves Lemon Stone, and Sam now enjoys concession stand Joja Cola.)
- Adjusted Desert map so that crab pots placed in the water no longer render incorrectly, and objects can no longer be placed on top of the Desert Trader.
- Removed Catfish from Willy’s fishing quests during Winter, as it’s impossible to catch one without a Rain Totem.
-Fixed a crash that could occur on the host when a client connects to a game that was set to Friends or Invite Only that is now being hosted on a platform that doesn’t support those online modes.
- Fixed incorrectly looping ambient noise in the Deep Woods at night.
- Fixed an issue where the Japanese localization’s dialogue for a spouse watering your crops would incorrectly show both gender variants of the text.
- Fixed the Simplified Chinese localization incorrectly showing Sunflower Seeds as a Fall only crop.
- Removed the ‘<‘ from the Simplified Chinese localization of the “Pet loves you” dialogue.
- Fixed an issue where Junimos would show an empty text bubble when bringing a bundle to the Junimo Hut after completing a bundle in Simplified Chinese or Korean.
- Fixed an issue where viewing the Junimo Note before learning to read it would cause certain text to permanently display much larger in the Simplified Chinese, Japanese, and Korean localizations
- Filled in some missing characters in the Korean fonts. This fixes some instances where an asterisk appears instead of a Korean character.
- Fixed a minor typo in Grandpa’s Note in the Korean localization.
Also, the mobile 1.4 update is currently in the process of rolling out to players over the next several days… first with android, and then followed by iOS.v
Update 1.4.361914464 (26 November 2019)
Hi everyone,
The new 1.4 update for Stardew Valley is now available! As usual, this update is completely free for anyone who owns Stardew Valley. It's always fun & exciting to share new content with you, and I really hope you enjoy discovering all the new stuff.
This update not only adds new content and features to the game, but improves the gameplay experience with a ton of "quality of life" features... including some popular & long-standing requests from the community. There's also an enormous amount of bug fixes and some optimizations improvements--in short, the game is more polished than ever. I hope this update will greatly improve your Stardew Valley experience, and make your time in the valley even more joyful, seemless, and fun.
Below is a very, very condensed version of the 1,4 changelog, with some spoilers:
- A new mystery to the abandoned JojaMart ...
- Added some more character events... including a new 14-heart event for every spouse.
- Added Fish Ponds, a new farm building that allows you to raise fish and harvest a variety of items from them.
- Added a new farm map: Four Corners
- Added a tailoring & clothing system
- Over 60 new items, some fun, some practical and some powerful
- Added 24 new hairstyles, 181 new shirts, 35 new hats, 14 new pants, and 2 new boots
- Added the ability to invite a certain friend to be your "Housemate"
- Junimo Kart has been almost completely re-done
- You can now choose from 3 cat breeds & 3 dog breeds.
- Added a new end-game farm building
- Sheds can be upgraded to double their interior size
- Added a Desert Trader
- Added 2 new monsters and 2 new alternative levels to the mines
- A new type of upgrade at the Blacksmith's
- An emote menu for your farmer (default key is Y)
- The social tab now keeps track of villagers' likes and dislikes (click on a villager's icon)
- Marlon can now recover an item for you after getting knocked out in the mines
- You now have the option to play multiplayer with separate money coffers, instead of shared.
- Huge amount of Quality of Life improvements, like being able to stack "big" items (like kegs), or seeing the Junimo Note icon pulse when hovering over an item that's required for a bundle.
- 14 new music tracks!
- Hundreds of bug fixes
Again, please keep in mind this is a highly condensed version of the changelog that leaves out a lot of details. The actual changelog is much too long to paste here, but if you'd like to see the complete, spoiler-filled version, please check out this link.
https://www.stardewvalley.net/stardew-valley-1-4-update-full-changelog/
I hope you have fun with the new update, and as always, thanks for playing Stardew Valley!
Update 1.3.36.241109 (03 March 2019)
Hi everyone,
The new languages update (1.3.36) is now live for everyone, and includes a couple of bug fixes.
Changelog:
- Added French, Korean, Italian, Hungarian, and Turkish language support
- Fixes bug where giving a gift to an NPC caused the gift action to happen twice in rapid succession
- Fixes furniture rotation bug for "stools"
- Fixes morning music not being played correctly
- (spoiler) Fixes Junimos not disappearing after the final goodbye
- New "About/Credits" menu on title screen
Thanks everyone who helped test out the beta, your feedback was really helpful!
Next up is a big free content update (1.4), that includes lots of new stuff, as well as some really nice quality of life features.
Thanks for playing Stardew Valley!
-ConcernedApe
Update 1.3.33 (9 January 2019)
Changes:
- Improved performance in locations with lots of light sources (e.g. torches).
- Improved performance on farms with lots of animals.
- Tweaked new "H" health icon.
Bug fixes:
- Fixed multiplayer visual glitch when another player uses a tool and then starts moving in a new direction.
- Fixed "fishing stance" visual glitches in multiplayer.
Update 1.3.32 (19 November 2018)
Changes
- Optimised network performance.
- Added more ways for the host to unpause the server (by pressing ESC, B, Back).
- Added alternative way to show the chat box (press right stick button on a controller).
- Added internal changes for modders (should have no effect on vanilla gameplay).
Bug fixes
- Fixed slimes not pouncing correctly.
- Fixed items-crafted stat being 0 after loading a file until you craft something again.
- Fixed rabbit's foot not affecting the breakup scene in non-English language modes.
- Fixed some rare tool-related crashes in multiplayer.
- Fixed an audio-related crash often caused when using bombs.
- Fixed Junimos dropping crops on the floor instead of collecting them.
- Fixed NPCs walking through the saloon doors.
- Fixed a few rare-ish crashes that can occur when connecting to another player's game.
- Fixed eye color being reset to brown after reloading.
- Fixed inability to use rod / slingshot in festival minigames.
- Fixed the title menu back button being hidden behind submenus.
- Fixed inability to move after receiving a gift at the Feast of the Winter Star.
- Fixed crash when saving after the game adds Lewis's shorts to Marnie's house.
- Fixed crash viewing the map when another player is in certain events.
- Fixed "double sound" when using singing stone.
- Fixed a Geneva Convention violation (by replacing red crosses in graphics).
- Fixed clicks on the chatbox not being registered when the game is paused.
- Fixed players sometimes walking off in a straight line through all terrain when they get disconnected.
- Fixed babies sometimes spawning in houses that don't belong to the parents.
- Fixed the potential for overnight events to cancel or skip a wedding event.
- Fixed a desync that could occur if a player tried to get into the casino after a different player has removed the bouncer.
- Fixed players able to simultaneously build overlapping farm buildings.
- Fixed only one player being able to get the dark talisman.
- Fixed the inability to place donated items on the bottom two rows of the museum.
- Fixed farmhands being unable to pick up items they dropped in festivals.
- Fixed Pam's upgraded house interior event not happening.
- Fixed visual glitches caused by triggering a shared event simultaneously with the return scepter.
- Fixed softlock caused by mistaken ability to use daggers during events.
- Fixed players all receiving the same personal overnight events on the same day (e.g. spouse asking if you want a baby).
- Fixed attempting to demolish cabins of abnormally disconnected farmhands causing the cabin to be destroyed after you leave the buildings menu.
- Fixed farmers getting stuck in the fishing casting animation after picking up someone else's rod.
- Fixed host sometimes appearing stuck using tool in shared events.
- Fixed softlock when you play the Journey of the Prairie King past 2am.
- Fixed glitched chest lid appearing when you destroy a cabin.
- Fixed duplicate songs in the jukebox.
- Fixed only one player's glow ring working at a time.
- Fixed farmhands not being able to see each others' bundle changes.
- Fixed bug causing some players to become married to two other players in 3-4 player farms.
- Fixed player sometimes getting stuck in bed after another player got in and then back got out.
Update 1.3.28 (14 August 2018)
- Fixed bug preventing buildings from being placed where there would be a path/flooring tile in front of the door.
- Fixed music not playing at the Luau festival and in town.
- Fixed clients occasionally crashing in rainy weather.
- Fixed server crash when there are no available network adapters.
- Fixed the load menu showing 'no saved games' while searching for files.
- Fixed crash that occurred if you collided with a monster on the first frame you entered a new location.
- Fixed Robin forgetting that she's meant to upgrade a farmhand cabin if the farmhand disconnects abnormally.
- Fixed farmhands not being able to set the next day's weather with rain totems.
- Fixed farmhands 'swimming' inside their cabins if they're disconnected while swimming in the spa.
- Fixed swimming-related visual bugs in on farmers' faces.
- Fixed furniture rotation graphical glitch.
- Fixed a crash that occurs if you try to copy an invite code while remotely logged into the machine the game is running on.
- Fixed a German localisation issue with '%Farm' appearing in text instead of the farm's name.
- Fixed spouse NPCs not kissing farmers.
- Various internal changes requested on the modding wishlist.
Update 1.3.27 (1st August 2018)
Update (09 November 2017)
- Fixed overlay support for the Mac version of Stardew Valley.
Patch 1.2.33 (11 July 2017)
- Fixes a long-standing issue where starting a new save file after using exit to title can overwrite an existing file
- Restores some localised content that was unintentionally excluded in 1.2.31
Patch 1.2.31 (07 July 2017)
- Fixed a couple of crashes related to use of slot machines
- Fixed a couple of potential sources of unnecessarily increased memory usage
- Fixed some options in dialogue not being usable with a controller
- Fixed the 'loading...' message on loading screens wrapping incorrectly in some languages
- Added more space for the '(single)' text on the social page (Russian)
- Fixed the cut-off 'level up' title (Portuguese)
- Fixed some dialogue options in Linus's 0 heart event being missing (Portuguese)
Patch 1.2.30 (15 May 2017)
- windowed / fullscreen preferences are shared between all save files now
- fixed crashes while loading save files
Patch 1.2.29 (08 May 2017)
- fixed crashes while loading save files
- fixed crashes when going fullscreen
- fixed crashes while saving due to slay-monster quests
Patch 1.2.26 (25 April 2017)
Features:
- Translations for German, Spanish, Brazilian Portuguese, Russian, Japanese and Simplified Chinese.
- When using a controller, the cursor will snap between menu buttons by default. If you disable that, the cursor will instead accelerate while moving.
- When using a controller, pressing the back button will skip events that are skippable.
- Exit to Title has returned.
Bugs fixed:
- Fixed lighting shader not covering the whole screen on Mac and Linux.
- Switching from "Windowed Borderless" to "Fullscreen" should now go straight to fullscreen instead of Windowed mode.
- Wallpapers and floors no longer have a tile placement indicator showing a random object
- Increased stability of preference-saving code. This should fix infrequent crashes that require the player to delete startup_preferences.
- Fixed a crash that can happen when a pig tries to spawn a truffle but there's no space for it.
- Fixed a couple of rare crashes that could have occurred at any time during the game.
- Fixed a typo of the word 'pronounce' in the marriage event.
- Fixed the player not getting the recipe for Cookies if they skip Evelyn's event.
- Farming level now affects crop yield prior to level 10
Update 1.11(A) (22 March 2017)
- Added support for Cloud Saves in GOG Galaxy 1.2 and newer
Patch 1.11 (07 October 2016
- Farm bulidings can now be placed in more areas, including on grass.
- All the new farm maps now provide some kind of fishing opportunity, although the Riverlands farm is still superior
- The Riverlands farm now has the potential to spawn splashing fish nodes and ore panning nodes.
- On the Riverlands and Forest maps, some bushes can be destroyed with an upgraded axe
- Digging spots now appear on the Farm, although less frequent as elsewhere. The Hill- Top farm quarry also has a chance of spawning them.
- Slime Egg prices increased (green to 1000g, blue to 1750g, red to 2500g, purple to 5000g)
- Placing a Wicked Statue in a slime hutch prevents the witch from cursing it.
- Mutant Bug Lair now replenishes itself a bit each day.
- On the Forest map, forage items have a chance to spawn on any grassy area, not just in the west.
Bug Fixes:
- Price of Galaxy Dagger has been corrected to 35,000 (it was at 350,000)
- The Artisan Perk description has been corrected to reflect the actual bonus (it's 40% now, but the description still says 50%)
- Weeds in the Mutant Bug Lair no longer change with the season (and no longer turn to battery packs in the winter)
- Monsters in the mutant bug lair will now always be mutant... not revert to the standard grub/fly after saving and reloading.
- Meteorites can no longer land on top of stumps or boulders
- You can once again place buildings in the little shaded strip right below cliffs.
- Fixes a crash that could occur while saving after seeing a town improvement cutscene on the Wilderness farm.
- Forage no longer spawns under stumps.
- Spring onions and seasonal berries can be iridium quality with the botanist perk
- Truffles should no longer spawn in the water
- Pets can no longer walk down the cellar stairs into the void.
- The Outlaw boss in Journey Of The Prairie King will warp back to the center of the map if he happens to run too far off screen in either direction
- Coop animals can now actually produce higher quality produce, like they were supposed to
- You can no longer fill your watering can at a well that's in construction
- The forage berry bushes are now affected by the botanist perk
- Forage items shouldn't spawn in inaccessible places.
- When you reach level 5 or 10 in a skill, but haven't slept yet, it no longer shows your new profession as "Desperado"
- Fixed issue where lightning that struck an object on the farm would cause that object to "pop" into the current map when the current map was not the farm.
- Spouses will now speak to you when they come home on Friday nights.
- Trees can no longer spread off the map into the void, causing the game to start getting slower with each day.
- Minor convenience adjustments and bug fixes.
Patch 1.1 (04 October 2016)
- Shane and Emily are now available to marry. They each have new events, music, and more!
- Spouses now have a unique outdoor area and behavior on the farm.
- You can now choose from 5 different farm maps at character creation. Each map is focused on a different skill area.
- Standard Farm - The original Stardew Valley farm.
- Riverland Farm - Lots of water, good for fishing.
- Forest Farm - Foraging opportunities and a unique weed that always drops mixed seeds.
- Hill-top Farm - Has a small mineral deposit from which ores spawn, including a unique geode-bearing ore.
- Wilderness Farm - Monsters spawn at night.
- "Shed" building... An empty room that can be decorated, filled with kegs, etc.
- "Mill" building... Can be used to turn wheat into flour and beets into sugar overnight.
- A new quest that can be started after the Community Center or JojaMart quest arc is complete. The new quest results in a new "magical construction" feature available from the Wizard's Tower. The new quest is triggered when you enter the Railroad area.
- Added several new locations that are related to the above quest. "Junimo Hut" building (Magical Construction). Junimos will harvest crops within a certain distance of the hut, instantly transporting the harvest back to the hut for you to gather at your convenience.
- "Earth Obelisk" building (Magical Construction). A permanent warp totem to the mountains.
- "Water Obelisk" building (Magical Construction). A permanent warp totem to the beach.
- "Gold Clock" building (Magical Construction). Prevents weeds from spawning and fences from decaying on your farm.
- You can now move your buildings via Robin's construction menu.
- New house upgrade from Robin that adds a cellar to your house and teaches you the "cask" crafting recipe. In the cellar, you can use Casks to age cheese and alcohol, increasing their quality.
- "Iridium-star" level quality is now attainable for goods, fruit, and forage items (if you have the botanist perk). Iridium-star level items have twice the value of normal items.
NPC's now appreciate quality level in gifts, but it only has an effect on gifts they "like" or "love".
- Added Coffee, a spring/summer crop, and Coffee Bean. The bean acts as the produce and the seed, similar to sunflowers.
- 5 Coffee beans can be added to a Keg to make coffee.
- Honey can be placed in a keg to make mead.
- Void eggs can be placed in mayonnaise machines to make void mayonnaise.
- 2 new fish, "Void Salmon" and "Slimejack"
- You can now choose to color your chests with one of 20 color options.
- Evil Shrines, where you can make offerings in exchange for dark magic.
- Divorce. You can file from a little book in mayor's house.
- You can now wallpaper the little hallways in your upgraded house.
- When you beat Journey Of The Prairie King, you can now start over in a harder mode, keeping your upgrades and coins.
- 2 new "Lost Books"
- Krobus now sells a "Return Scepter"... a tool which acts as a permanent warp totem to the farm.
- Giving someone a gift on their birthday will never make your spouse jealous.
- Pierre now sells a "Catalogue" furniture item that can be used for unlimited free access to all wallpapers and floors.
- Robin now sells a "Furniture Catalogue" furniture item that can be used for unlimited free access to nearly all furnitures.
- If you’ve found the Galaxy Sword, you can now buy another from Marlon.
- You can also buy the Galaxy Dagger and Galaxy Hammer.
- Slime balls have a chance to drop petrified slime
- Added a graphics option to display “sharper” stack number digits.
- You can once again plant fruit trees around the edge of the Greenhouse interior.
Balance changes:
- All animal products are increased in value by 25%
- The Rancher profession now increases the value of animal products by 20%, up from 10%
- The Artisan profession now increases the value of Artisan goods by 40%, down from 50%
- The Blacksmith profession now increases the value of metal bars by 50%, up from 25%
- The value of Blueberry is now 50g, down from 80g
- The value of Starfruit is now 750g, down from 800g
- The value of Cranberry is now 75g, down from 130g
- The value of Ancient Fruit is now 550g, down from 750g
Cranberry Seeds now sell for 60g, down from 120g (The price to buy them from the store is the same)
- Fences take twice as long to decay
Bug Fixes
- Wild plums are now labeled as fruit.
- Grandpa's Shrine should now always properly give the reward for reaching 4 candles.
- Fixed issue where gathering an item with the "botanist" profession would fail if the inventory was full, even though the gold-level item was present in the inventory.
- Slime charmer ring should now protect against giant slimes
- You can no longer tap a stump
- Fixed Joja Warehouse graphic issue in winter
- "Check action"-mapped keys should now work to attach bait to a rod.
- Rain ambient sound should no longer play in Sandy's Oasis under any conditions.
- Your baby should now be properly born, even if you pass out in the mines on the eve of the birth.
- Moonlight Jellies engagement crash
- Galaxy sword should now be truly unloseable
- You can no longer lose hay to a hopper because you have no silo.
- You can no longer plant fruit trees off the farm.
- “Attack” foods now properly give an attack buff.
- Clay can no longer always be found one tile above a previously discovered clay spot.
- Blue Jazz flowers in the refrigerator are now properly consumed in cooking recipes.
- Fruit that drops when you chop a tree now properly stacks with fruit that drops when you shake a tree
- Worm bins no longer continue to produce worms every 10 minutes after midnight
- Jack-o-lanterns properly glow
- Torches and other light sources held by player are now properly lit after saving/reloading
- You will now see the final Joja cutscene if you switched to Joja after starting with the community center.
- When retrieving the cave carrot for Marnie, she will only take one from you.
- Fixed strange behaviors when picking up certain items with a full inventory.
- When a bomb is placed and then the player leaves the area, the resulting debris will no longer erroneously appear in the new area.
- Watering a trough in a slime hutch will now have no effect on the troughs in other slime hutches.
- Using the rain totem and then quickly entering your house no longer causes you to become stuck in the wall.
- The stone floor now look correct in any configuration.
- Numerous minor bug fixes.
- Typo fixes
Note:
The new balancing changes correct the values of a few outlier crops that were far more valuable than all others by a huge margin. I don't want Stardew Valley to make players feel "forced" into one particular way of making money. I think it's a lot more fun to feel like there are many different options for success. However, I do understand that growing blueberries and making ancient fruit wine is part of the Stardew culture at this point, so I've made sure that they are still very lucrative options. But these changes should help players feel like they have a few more options.
Update (05 August 2016)
- updated the Linux version of Stardew Valley with better support for 32-bit systems.
Update (03 August 2016)
- added the Mac & Linux versions of Stardew Valley.
Patch 1.07 Hotfix (08 April 2016)
- quick fix for Harvey's bugged 4-heart event.
Patch 1.07 (07 April 2016)
- Spouses now say unique dialogues during festivals (most of the time), rather than the generic handful of dialogues
- Spouse stands next to you at the Dance of the Moonlight Jellies
- In-law dialogue... when you marry someone, their parents/relatives dialogues will change slightly to account for the change
- Sam, Sebastian, and Abigail now go to the saloon on fridays after you marry them.
- Spouses won't leave on rainy days, unless they have to go to work.
- Fruit trees produce higher quality fruit as they age. (once per year, up to gold star)
- Fruit tree harvesting now involves shaking the tree to drop the fruit
- Lightning strikes now have a unique effect on fruit trees
- Lightning is more likely to strike trees and crops, but lightning rods now have a very good chance of intercepting lightning strikes (if they aren't already processing a lightning bolt)
- Charcoal Kiln now requires 10 wood to produce 1 coal, down from 20
- Maxed-out friendship levels will no longer decay
- Added another digit to the shipping menu money counters.
- Dying in mines is less harsh: money lost caps at 5000g, rate of item loss reduced, can't lose rings or the Galaxy Sword
- Your assigned movement keys are now used within Journey Of The Prairie King
- You can now retrieve powerups and coins that drop on the edge of the map in Journey Of The Prairie King
- The last two hearts are now greyed-out for marriage candidates until you give them the bouquet
- Willy now likes most fish dishes
- Adventurer's Guild now sells monster slayer rewards after you've unlocked them (you still get the free reward)
- Hardware mouse cursor option
Bug Fixes:
- Tools left in chests within farm buildings won't count as "missing"
- Poppy properly consumed in poppyseed muffin recipe
- Can no longer incorrectly "consume" trap bobbers (click to make them disappear with strange sound)
- Agriculturist profession no longer causes an extra 25% growth rate when speed-gro isn't present. Speed increase effects should now properly apply to very slow-growing crops.
- Fixed sunflower seed price at JojaMart
- Chests should no longer appear on top of you in bed after upgrading your house.
- Item placement with the gamepad improved, and there is now an option to show an item placement indicator
- Snow yams shouldn't appear in the desert anymore
- Sea Cucumber should properly appear in the fishing tab of the Shipping menu
- Farm animals should no longer get stuck on fences placed directly to the right of the barn door.
- Various minor bug fixes.
- Minor changes/fixes to dialogue
Patch 1.06 (21 March 2016)
- Added unique dialogues for all spouses.
- Spouses now leave the house on mondays.
- Value of most animal products increased.
- Holly is now poisonous.
- Missing events problem shouldn't happen anymore.
- Fixed weird rectangle lighting problem.
- Flooring can now be removed by bombs.
- You can press a "menu" button (Esc. or 'E' by default) to close out of yes/no dialogues
- If no other function is mapped to it, the 'Y' key will choose "yes" in a yes/no dialogue
- You can use the trigger buttons on a gamepad to navigate through the Community Center menu.
- Fixed disappearing item problem. (items can still be destroyed by farm debris)
- Kegs now require oak resin to craft.
- Bee houses now require maple syrup to craft.
- Tortilla price changed from 75g to 50g.
- Nautilus shell (artifact) renamed to Nautilus fossil.
- Minor fixes.
- More secrets.
Patch 1.05 (10 March 2016)
- Restored a "Lost" Shane event.
- Changed earthquake to Summer 3rd... to make it clear that it's the season change that kills crops.
- Increased opportunities for iridium. The chance to find iridium in the skull caves increases significantly every ten levels.
- Added a zoom in/out feature to the options tab.
- Added volume sliders for ambient sounds and footstep sounds.
- Added snow transparency slider.
- Added option to turn off flash effects.
- Added lighting quality option.
- Leah's schedule has been fixed.
- Spouses who have jobs won't get stuck in the bus area anymore.
- Upgrading a house with crafted flooring should no longer cause a mess.
- Added quest (Rat Problem) to make it clearer that you have to investigate the Community Center.
- Restored more advanced NPC end-point behavior.
- "Secret" NPC's should no longer show up on calendar until you meet them.
- Escargot, chowder, etc. should now properly give fishing buff.
- You now truly cannot pass the bouncer.
- You can no longer get stuck trying to board the bus.
- Fixed issue with invisible trees preventing interaction with tiles.
- Dead flowers no longer affect honey.
- You can now dance with your spouse at the Flower Dance.
- Fixed issue where inactive window was still responding to input.
- Fixed fertilizer prices in Pierre's shop.
- Fixed Fector's Challenge
- You can now press the toolbar shortcut keys (1,2,3, etc. by default) to change the active slot while the inventory menu is up.
- Iron ore nodes can no longer be removed, only destroyed.
- Dog should no longer sit on chests...
- Spouses less likely to run away into the dark abyss.
- Naming your child after an NPC should no longer cause issues.
- Fixed issue where recipes would sometimes consume more ingredients than they should.
- Fixed crashes in certain cutscenes, when certain dialogue options were chosen.
- Many small bug and typo fixes.
- Grandpa's had a change of heart... he feels he's been a little too harsh with his judgements. He no longer mentions "great honors", and his dialogue is a lot softer. If he's already visited you, check his shrine for a new opportunity...
Patch 1.04 (4 March 2016)
Gameplay Additions/Changes
- Added a randomize character button to the character creation screen.
- Robin now sells crafting recipes for "Wood Floor", "Stone Floor", and "Stepping Stone Path".
- Added a secret new way to modify a rare item.
- Increased grass growth rate.
- Increased forage spawn possibilities, and made it much less likely for forage to spawn behind trees.
- Reduced value of honey from 200g to 100g.
- Raised clint's ore prices.
- Inventory menus now indicate which slot is the "active slot".
- Made the meteor look snazzier.
Bug Fixes
- Fixed problem with swinging sword while riding horse.
- Fixed strange lighting behavior when holding torches.
- Fixed problem where stone fence was spawning debris.
- Spouse should no longer get stuck on their way to town.
- Wild seeds now produce the proper produce when in the greenhouse.
- Secret Gift exchange should now work properly.
- All scarecrows now give reports on their crow-scaring activity.
- Bouncer is now truly impassable.
- Trees no longer grow in front of warp statues.
- Willy's shop no longer counts as water.
- The meteor should no longer appear in pond or buildings.
- If an object is ever directly underneath you, preventing you from moving, right click to remove it.
- Mariner and Luremaster professions should now work properly
- Tappers are now properly destroyed by bombs.
- Fixed bathing hairstyle inconsistency.
- Fixed various item duplication and stacking issues.
- Poppyseed Muffin now actually looks like a muffin.
- Quest items should no longer disappear when you die.
- You can no longer give quest items to the wrong person.
- The skull cave quest can no longer be completed before receiving the actual journal entry.
Patch 1.03 (29 February 2016)
Gameplay Additions/Changes:
- The cooking menu now looks for items in your refrigerator as well as your inventory.
- Scarecrow range reduce to 8 tiles radius.
- Run speed increase a very small amount.
- The price of mayonnaise and other artisan animal products now increased by the rancher profession.
- Once you befriend someone to 2 hearts, their room is permanently unlocked, even if you go below 2 hearts again.
Bug Fixes
- Diagonal speed now proper.
- Fixed duplicate item issue in the mines.
- Ladders should no longer spawn underneath the player, locking them in place.
- Fixed problems with the Community Center menu. You can now throw items down and delete them ('delete' key) in the Community Center menu.
- Fixed item quality exploit.
- You can now throw items down while in the crafting menu.
- If you destroy the stable, you can now rebuild it.
- Spa won't recharge you while the game is paused.
- Fixed problems with the Stardew Valley Fair fishing game.
- Various stability fixes.
- Scrolling through Community Center tabs fixed.
Patch 1.02 (29 February 2016)
- If you never received your pet, you will now have another opportunity.
- When you go to sleep, the game now checks if any of your essential tools are missing. If so, they will appear next to your bed in the morning.
- The game now properly saves on level-up nights.
- Eating skill food and then going to bed on a level-up night works properly now.
- Fixed problem where completing the Crafts Room while standing in certain locations causes your character to get stuck.
- Player character should now walk correctly while in a cutscene after drinking coffee.
- Removed an item duplication exploit.
- Forage items should no longer spawn in the woods above the beach.
- Fixed Crab Pot problem (again)
- Fixed exploding armchair bug.
- Relaxing in the spa with your menu up no longer restores energy.
- Removed Leah's doppelganger.
- Debris should no longer spawn in the pathway between farm & forest.
- Fixed disappearing tapper problem.
- Fixed a few minor graphics problems & dialogue typos.
- Other minor issues (spoilers)
- Tools being upgraded no longer erroneously considered "missing"
- Clay duplication bug fixed
- Pet cutscene won't refer to the "cat" as a "dog" anymore.
- Leah's 10-heart event fixed
- Pepper Popper recipe now requires cheese.
Patch 1.01 (29 February 2016)
- Fixed random crash when going to sleep after getting your pet
- Sound effect volume now properly applied on load
- 'Error item' should no longer appear for sale in the Saloon
- 'Z' key is now bind-able
- No longer possible to exit the Community Center menus while having an item selected by the cursor (which used to delete that item).
- Finding your first artifact from a geode no longer destroys remaining held geodes.
- Mature wild crops no longer disappear on day of load.
- Crab pots can now be placed and removed without issue.
- Fixed crash when inspecting chests in the mines.
- You can no longer place chests in the mines
- Tree seeds no longer incorrectly show a "Wrong Season" message
- Fixed some map issues