Release Notes for Supraland
Update 1.13.2 (17 January 2020)
- Added new puzzle right after getting the translocator to teach the behaviour of cardboards better; also changed the way a secret area works there; and added a new secret area here too
- Fixed possible bug when putting objects into color machine
- Improved handling of rank plates (can get pulled out of socket with beam; has better rotation while carrying)
- Changed the way 2 secret areas near the purple crystal work (require knowledge but not abilities from later in the game)
- Added new mini volcano interaction possibility with other things
- Improved button prompt hint when you first need to burn a cardboard
- Made progression visually clearer in Volcano1 because most people didn't know where to go
- Improved magnet behaviour when attracting things to you (so they don't wildly swirl around you anymore and you can now float up heavy objects while attracting light ones)
- If player gets stuck inside the door in Volcano4 they will now get teleported in front of the door and get an additional hint displayed
- Don't need to do the way back across the big water under the wood logs anymore, only need to get to the chest.
- Fixed laser trigger becoming green when the force beam goes through it (it now gets ignored)
- Fixed missing footstep sounds when strafing of walking backwards
- Shells now a little more visible
- Fixed bug introduced in the last updated regarding the with chest/grave detector
- Improved gun arm animation when standing close to wall
- Small improvements here and there
Update 1.8.2 (20 October 2019)
- Fixed NPCs sometimes floating
- Fixed small stuff in several places
Update 1.8.1
1.8.1
- Fixed getting stuck in UE4 loading screen (we should have fixed it, pls let us know! We figured out why it would happen but could not properly test it ourselves)
- NPCs are now doing idle animations sometimes
Update 1.8
V1.8
- Changed the way the beam works (now you eliminate it with both fire buttons at once instead of clicking the first, and it starts instantly scanning when you hold the first fire button)
- Updated blaster sounds (thanks Gianluca Romano), sounds a lot cooler now
- Improved sword animation
- Made enemy-smacking sound much louder so it feels more satisfying to beat them up
- Changed the look of volcano signs
- Link to new crowdfunding page in main menu
- Fixed "go to the blue king" quest triggering after loading the game no matter what the actual quest was
- Added fallback solution for getting stuck in the blue ville front yard after loading the game
- Improvements to the red town sewers (plus an additional door that cannot be used yet)
- Fixed 3 places you cannot escape from
- Fixed many NPCs failing to point a certain direction (due to prior optimisation work) (does not fix old savegames)
- Misc. small improvements
Update 1.7.9b
- Fixed bug when pulling objects to each other with the beam; objects were flying in the wrong direction.
- Small puzzle improvements in several places for easier handling and added a few subtle hints
- Fixed out of bounds situations in many places. My recent optimisation removed a lot of slippery angles from rocks and cliffs, so you could climb out of the world. That should all be fixed now.
- Fixed blue steel bars at endboss blocking translocator ball (also unintended side effect of my optimisation)
- Fixed being able to walk on air at the lift-block puzzle before the chapel
- Fixed several meshes being inverted (side effect of optimisation)
- Fixed quest text not changing after getting first MacGuffin
- Improved Serbian translation
- Small improvements
Update 1.7.8
- Improvements for endboss (its default color is less saturated to avoid confusion; the color pipe is lower so you cannot reach the ring from it)
- Repositioned last golden barrel slightly so it won't fall through the ground sometimes
- Fixed hole in farm cave