Patch 2.00 (6 April 2022)
GENERAL FIXES
- [Update] Updated Unity to 2019.4.34f1
- [Rendering] Fixed an issue that caused excessive Z-Fighting (flickering) to appear on numerous objects and the environment when playing the game on Linux.
- [Rendering] Updated Linux builds to use Vulcan by default.
- [General] Optimized save data to help reduce the overall size of save files.
- [General] Fixed an issue that could cause stuttering or freezes when Lighting a Campfire or Torch.
- [General] Fixed an issue that caused containers that the Player had already searched, to re-randomize their contents.
- [General] Fixed the issue where explosion decals from Noisemakers disappeared between game sessions.
- [Gameplay] Added measures to prevent Players from falling through objects when they wake after sleeping.
USER INTERFACE
- [Map] Fixed an issue that caused the Prepper Caches to appear on the Map, even when the Player hasn’t Surveyed that area.
- [UI] Blackrock Region: Fixed an incorrect button icon for the “Go Down” prompt when using the Elevator found in the Blackrock Mine.
- [UI] Fixed an issue that caused some text on the Main Menu to render at a lower resolution than expected.
- [UI] Fixed an issue that prevented Players from properly opening the Radial Menu when Steam Input was enabled.
- [UI] Fixed an issue that caused the Crafting Filter to default to the Ammunition Crafting Filter for all benches, after interacting with the Ammunition Crafting Bench.
- [UI] Fixed an issue that caused Subtitles and Closed Captions to no longer appear when the Voiceover audio level was set to 0.
- [UI] Fixed an issue that would cause fuel to automatically be added to a fire when accessing the “Add Fuel” menu with an Xbox Controller.
- [UI] Fixed an issue that caused item-related warning messages to appear underneath menus when attempting to use them.
- [UI] Fixed an issue that caused some locations to report as newly discovered when they had already been discovered.
- [UI] Fixed an issue where the Journal displayed the incorrect number of collectable Buffer Memories.
- [UI] Fixed an issue where the Blackrock Region map was missing some roads.
- [UI] Fixed an issue that would cause an empty UI box to appear if the Player pressed “Escape” when viewing the Cooking Slot menu.
ART FIXES
- [Enviro] General art and environment polish pass on all Regions.
- [Enviro] Fixed numerous locations where bushes and grass would clip through the environment or other objects.
- [Enviro] Fixed a number of floating objects found throughout the world.
- [Enviro] Fixed a small hole found on the interior geometry of cars.
- [Enviro] Blackrock Region: Fixed an issue that caused light effects to appear in the Steam Tunnels during the Aurora, even if there are no electrical items in the area.
- [Enviro] Blackrock Region: Fixed a misaligned water trigger so that Players will no longer drown before reaching the water below the Power Plant entrance.
- [Enviro] Blackrock Region: Fixed numerous locations that provided Players with access to invalid areas of the Region.
- [Enviro] Blackrock Region: Fixed many floating or misplaced objects.
- [Enviro] Blackrock Region: Fixed many issues where items could fall through the world if dropped at certain locations.
- [Enviro] Blackrock Region: Fixed many issues where players could become stuck or fall through the world.
- [Enviro] Blackrock Region: Fixed many issues where snow wasn't being lit correctly.
- [Enviro] Blackrock Region: Fixed an issue that caused some door frames to disappear, allowing Players to unintentionally see through them.
- [Enviro] Blackrock Region: Adjusted the Level of Detail settings in a number of locations to prevent geometry from unsightly popping-in.
- [Enviro] Blackrock Region: Fixed scaling issues with some of the rock facades found throughout the region.
- [Enviro] Blackrock Region: Fixed an issue that prevented the Player from breaking down the Hand Truck found in the Prison Interior.
- [Enviro] Blackrock Region: Fixed an issue that would cause some materials to float after breaking down an object when in the Old Substation.
- [Enviro] Blackrock Region: Fixed a small hole found in the Steam Tunnel geo.
- [Enviro] Blackrock Region: Replaced a static version of the Car Battery found in some vehicles with the correct (interactable) version.
- [Enviro] Blackrock Region: Fixed an issue that would cause Players to sink through the planks found in the Mines if they saved the game and then reloaded while standing on the planks.
- [Enviro] Hushed River Valley: Fixed various Birch Saplings that were placed too deeply in the snow.
SURVIVAL
- [Gameplay] Mountain Town: Fixed an issue that would cause the Key for Paradise Meadows Farm to de-spawn, preventing Players from being able to retrieve it.
- [Gameplay] Fixed an issue that caused pre-existing Carcasses to decay faster than intended. (Still investigating decay rates for animals killed by Players.)
- [Gameplay] Fixed an issue that caused the Ballistic Vest’s buff to remain active even after the vest was taken off.
- [Gameplay] Fixed an issue that prevented the Noisemaker from exploding if thrown at exactly the same time a struggle starts.
- [Gameplay] Fixed an issue that would cause some items found in the Blackrock Mines to create new stacks when added to inventory, instead of stacking with existing items.
- [Gameplay] Fixed an issue that caused Noisemakers to become unlit if lit before transitioning through a load screen, resulting in inconsistent fuse burn times.
- [Gameplay] Fixed an issue where players could interact with containers while holding a lit Noisemaker.
- [Crafting] Fixed an issue where Crampon Repair mistakenly required a Sewing Kit.
- [Crafting] Crafting the Noisemaker will no longer increase your Repair Skill.
- [Crafting] Fixed an issue that allowed Players to craft more Bullets then their current supply of Gunpowder would allow.
WINTERMUTE Please note that this section contains spoilers for WINTERMUTE.
- [EP 2] Fixed an issue that could prevent the Player from being able to open the gate to the Carter Dam.
- [EP 2] Fixed missing dialogue audio when asking Methuselah about Wildlife.
- [EP 4] Fixed a bug that could cause the game to hang or enter other incorrect states if an autosave occurred while a cinematic was playing. This addresses numerous issues including NPCs becoming stuck or the game loading to a black screen.
- [EP 4] Fixed an issue that would cause Players to become stuck in the Suffocating state if they saved and reloaded while suffocating.
- [EP 4] Blackrock Blues: Fixed an issue that prevented Players from being able to climb through the window leading to the Infirmary.
CUSTOM MODE
- [Custom] Fixed an issue so that Voyager and Stalker default difficulty are now correctly set to “Random.”
CHALLENGE MODES
- [Darkwalker] Fixed an issue that prevented Players from viewing the text warning "Cannot rest when Anxious/Afraid" when suffering from the Anxious/Afraid Affliction.
- [Archivist\As the Dead Sleep] Fixed an issue that would cause locations to incorrectly appear as “Surveyed” at the start of the Challenge.
- [As the Dead Sleep] Fixed an issue that would cause the Journal to appear corrupted if the challenge ended while the Journal was open.
Patch 1.99 (14 December 2021)
WINTERMUTE
Please note that this section contains spoilers for WINTERMUTE.
- [Ep 4 - "The Detonators"] Fixed an issue that could cause players to become stuck on a black screen after returning to Blackrock Penitentiary with the Explosives.
- [Ep 4 - "The Detonators"] Fixed an issue where an unintended steam effect could occur after closing the third valve in the Mines.
Patch 1.97 (29 April 2021)
GENERAL FIXES
[Optimization] Fixed a rare issue that would prevent the Player’s footprints from appearing correctly in certain circumstances.
[Optimization] Fixed numerous performance hitches, which should result in a smoother play experience.
ANIMATION
[Animation] Numerous tweaks and polish to various mission related animations.
[Animation] Fixed an issue where certain climbing animations were broken when the FOV was set to maximum.
[Animation] Fixed an issue where the animation twitched during the Kill/Release choice after catching a Rabbit.
[Animation] Fixed an issue where Mackenzie’s arms shook incorrectly when climbing various areas.
ART, ENVIRO, and UI
[Accessibility] Updated Mature Language Filter to include some lines that were missed.
[Art] Optimized render distance on various objects found in Episode Four so they will become visible at the appropriate distance from the Player. This will reduce instances of distant objects popping in to the world.
[Art] Optimized the Steam Tunnels object and lighting draw distance to improve the overall visual quality and performance.
[Art] Tuned lighting in various interiors and fixed mismatched lighting on objects.
[Environment] Fixed an issue that caused the walls inside the Radio Hut to remain visible regardless of what room inside the Radio Hut you were in.
[Environment] Optimized the Mines to ensure the Gas is not drawn when not needed, resulting in performance improvements.
[Environment] Added some extra collision to the pipes in the Steam Tunnel to prevent the camera from clipping into the pipes.
[Environment] Fixed a gap found in the doors of the Power Plant.
[Environment] Fixed large black shadows found on the beds in the Blackrock Prison Infirmary.
[Environment] Moved the “Danger Electric Cables Over-Head” warning sign in the Steam Tunnel to make it more visible.
[Environment] Fixed numerous floating or clipping objects throughout the Blackrock Region.
[Environment] Fixed an issue where the water splash sound effect was missing when walking through water found in the Abandoned Mine.
[UI] Fixed an issue in the Journal’s exit button on the Collections -> Surveyed Locations screen so Players no longer need to change to a different screen to exit.
[UI] Fixed an issue preventing the Region displayed on the Map from updating correctly when using a cave to transition to a new Region.
[UI] Fixed an issue where the Mission Status tab would not reflect the state of the current active mission.
[UI] Tuned the icons on the Map screen so Mission Markers are sorted above other Map Markers.
[UI] Fixed an issue where the weather could change from the intended calibration preset while adjusting the Brightness in the Main Menu.
[UI] Fixed an issue where Open Cans can appear as closed when viewed in the Cooking Menu.
[UI] Fixed unaligned buttons on the “Continue to ...?” screen that appears after completing an Episode.
[UI] Updated the Hardcase item description.
[UI] Updated the icon for Key 8 found in Episode One to a higher quality version.
GAMEPLAY
[AI] Fixed an issue where Wolves continued to eat carcasses after the carcass is gone.
[Audio] Added audio ducking to the Marine Flare, so its audio is no longer louder than in-game dialogue.
[Gameplay] Fixed an issue where water longer disappeared when clicking the “Move All to Container” button, then immediately transferring the water back to the container.
[Gameplay] Fixed an issue where the Maple Syrup would remain attached to the Player, instead of being removed from the world after being picked up.
[Gameplay] Sprain Risk is no longer disabled when taking a phone call.
CHALLENGE MODES
[Darkwalker] Tuned the wait time between placing a Banish Glyph and the Darkwalker appearing. Players should not have to wait extended periods of time, now.
[Hunted 1/2 and Whiteout] Added Socks to starting inventory.
[Whiteout] Tuned the mission complete percentage to be more accurate.
WINTERMUTE
Please note that this section contains spoilers for WINTERMUTE.
[Cinematics] Fixed several lighting issues across a range of Episode Four cinematics.
[Cinematics] Fixed an issue during Chapter 1: Blackrock Blues that could cause the audio in cinematics to no longer align with the animations, if the Player skipped a cinematic.
[Cinematics] Fixed an issue that would often cause in-game dialogue to be skipped if it was intended to play immediately after a cinematic during Episode Three.
[Environment] Fixed an issue with the Wolf found near the farm during Episode One so it now feeds on corpses, as intended.
[Environment] Fixed numerous locations where the Player could either become stuck or escape the map or intended progression route during Episode Four.
[Episode One] Fixed an issue where Mackenzie would appear without a bandaged hand while picking up the Hardcase.
[Episode One] Fixed clipping that could occur when climbing out of the Crash Site.
[Episode One] Fixed an issue that caused the audio for the fires at the Crash Site to continue to play after they had burned out.
[Episode One] Fixed an issue that would cause the skybox to briefly appear when exiting back to the Main Menu from inside the Grey Mother’s House.
[Episode Two] Fixed overlapping audio that can occur while speaking to Jeremiah.
[Episode Two] Fixed an issue where the Active Objective UI element would not appear as intended when bringing up the Radial Menu, after getting the Bear Spear during The Best Defense.
[Episode Two] Tuned the Aurora that occurs during the Return to Dam mission so it will now be fully active, instead of just starting.
[Episode Three] Fixed an issue that would prevent the Player from being able to progress if they saved the game right before answering the Phone at the burnt-out cabin, then reloaded the save during the Phone Call.
[Episode Three] Fixed an issue so that removing the fuse now correctly disables both the electrical visual and sound effects during Aftermath.
[Episode Three] Tuned the mission complete percentage to be more accurate during Forest Talker.
[Episode Three] HUD will no longer remain disabled after speaking to Molly.
[Episode Four] Fixed an issue where the final gauge could appear at full pressure when the valves were still incorrectly set during Steam Valve Puzzle #1.
[Episode Four] Fixed an issue that caused the interaction point on the Valve to shift if the Player entered the tunnels, then returned to the Valves during The Detonators.
[Episode Four] Fixed an issue where weapons and gear were not confiscated properly after completing The Detonators.
[Episode Four] Added safeguards to help prevent the Player from dropping the Bolt Cutters into unreachable locations in The Detonators.
[Episode Four] Fixed an issue that caused the Status bar to flicker prior to returning to gameplay after the cinematic sequence in Donner.
[Episode Four] Dialogue will no longer continue to play on the Death screen if the Player is caught during Donner.
[Episode Four] Increased the range at which the entrances can be seen during Convict Caches.
WINDOWS 7
[General] Fixed an issue where players using Windows 7 would become stuck on an unskippable black screen when playing an in-game video, such as the opening credits.
MAC
[Rendering] Fixed an issue that would cause rocks to not render on OpenGL systems.
Patch 1.94 (29 April 2021)
GENERAL FIXES
[General] Fixed a systemic issue when tracking time that caused tracked time in Challenges and the Journal screen to be incorrect.
[Gameplay] Fixed an issue where liquids would not become “Burnt Dry”, when being cooked for too long.
[Gameplay] A loaded Rifle will now no longer lose the additional weight of the loaded cartridge, after transitioning between locations.
[Gameplay] Fixed a rare issue that could cause a player’s keyboard controls to become unresponsive, for no obvious reason.
[Audio] Cans and Pots now play sound effects when placed onto a cooking slot, as intended.
[Audio] Fixed an issue that prevented Players from starting Episode 1 if their Master or Voice volume was set to 0.
GENERAL ART FIXES
[Enviro] Fixed several rough geometry locations found in the Crumbling Highway that could hinder the Player's movement.
[Enviro] The Wolf’s Jaw Overlook Polaroid location is no longer blocked by terrain.
USER INTERFACE
[UI] Fixed alignment of the Carcass Harvesting trigger to better align with the center of the model.
[UI] Fixed an issue that caused the Technical Pack’s item description to disappear after a transition to a new area.
[UI] Implemented a check in the Journal to try and recover lost Survival mode stats. Note this cannot recover data from deleted saves, but will try to recover the best values available.
[UI] Menus will now correctly remember the last selected item, when returning from a sub-menu.
[Map] Filters no longer reset when navigating away from the Journal page.
WINTERMUTE
[EP 3] Removed “Pass Time” as an option when the Player is unable to pass time due to narrative events.
CHALLENGE MODES
[Nomad] Fixed an issue that caused the Player’s Journal to appear empty, when first starting the Nomad Challenge.
[Nomad] Fixed an issue that caused the Nomad Challenge to only track half the time spent at a location.
[Darkwalker] Localized several missing strings.
Patch 1.93 (19 January 2021)
GENERAL FIXES
[General] Fixed an issue that could cause player’s Custom Keybindings to be reset.
[General] Fixed an issue that caused the camera to shake erratically, if the player tried to aim while freezing.
[General] Fixed an issue that could prevent the Polaroid found in the High Meadow, in Ash Canyon from spawning correctly.
[Genera] Equipping an item in the left accessory slot, while the Crampons are equipped will no longer remove the Sure Footing buff.
[Audio] Fixed missing reverb in Ash Canyon.
GENERAL ART FIXES
[Enviro] Updated caves in Ash Canyon to count as interiors when curing items.
[Enviro] Fixed numerous areas where animals could path behind cave entrances, in Ash Canyon.
[Enviro] Fixed lighting on some corpses found in Ash Canyon.
[Enviro] Adjusted Cat Tail placement to avoid unintentional clipping.
[Enviro] Environment polish pass on Ash Canyon.
USER INTERFACE
[UI] Fixed an issue that caused external links to not open properly, when playing on the Mac Epic Game Store or GOG release.
[UI] Remove erroneous prompt at the end of the Episode Three credits.
WINTERMUTE
[EP 3] Fixed an issue that prevented players from transferring items to the Community Hall pantry container, during the Coming Storm mission.
CHALLENGE MODE
[Darkwalker] Darkwalker Feat will now be awarded if you’ve completed the criteria, but the feat did not unlock.
[Darkwalker] Feat and Badge are now correctly displayed on the summary screen, when the Darkwalker is defeated with a banishment.
KNOWN ISSUES
[EGS] Some users' login token to the EGS client may expire unintentionally. We’re currently with Epic to resolve this issue.
[EGS] Some players have experienced video playback issues during some cinematics. We’re currently investigating this issue with impacted users.
Patch 1.92 (19 December 2020)
GENERAL FIXES
[General] Fixed an issue that prevented Players from unlocking the Dark Walker Feat
Patch 1.9 (11 December 2020)
GENERAL FIXES
[General] Fixed a crash that would occur if the in-game language was set to Turkish.
[General] Fixed an issue that caused players Badges and Feats to disappear
[General] Fixed an issue that would cause Players to spawn inside of the Main Menu scene, after exiting the new Survival game creation flow.
[General] Ash Canyon added to the Random Region list in Survival Mode.
GENERAL ART FIXES
[Enviro] Fixed missing cliff detail on numerous vistas found in Ash Canyon.
[Enviro] Fixed numerous floating and clipping items.
[Enviro] Pass for terrain traps in Ash Canyon.
[Enviro] Fixed floating environment meshes found in Ash Canyon.
[Enviro] Rabbits will no longer climb on the broken fishing hut, in the Main Menu.
[Enviro] Fixed low res textures appearing on the rope bridge, when visuals are set to Ultra.
[Enviro] Fixed an issue that caused item piles to become non-interactable when stacked on top of piles of the same item type.
[Prop] Fixed level of detail popping issue on Camp Fires.
USER INTERFACE
[UI] Fixed missing region name from the “You started in” journal stat, when starting in Ash Canyon.
[UI] Fixed an issue that prevented tracking Time Spent in Ash Canyon in the Journal.
[UI] Fixed an issue that prevented the region text from properly fading out after viewing the Map. This would cause a faint shadow of text to remain on screen.
[UI] Load screen icons will now fade out after loading is complete, as intended.
[UI] Localized text now correctly appears when selecting Timberwolf Mountain in the Region Selection.
[UI] Added missing localized strings and fixed several translation issues.
[UI] Loading into Ash Canyon now uses the correct load screen art.
SURVIVAL MODE
[General] The Sure Footing benefit will no longer expire and then reactive after a transition.
[Ash Canyon] Items can no longer be dropped when on a bridge, as intended.
[Ash Canyon] Pass for missing environment sound effects.
[Ash Canyon] All Abandoned Fires now appear as burnt out, as intended.
CHALLENGE MODE
[Darkwalker] Fixed an issue that could cause the Player to become stuck on a black screen after dying in a Darkwalker game, if the death animation could not be played in full.
KNOWN ISSUES
[WINTERMUTE] Placing the last Fuse in Episode Three does not work on Xbox or PS4 and causes the game to hang.
[General] Players on PS4 Pro may sometimes encounter a black screen while playing. The game continues to run, and the Player will be able to hear gameplay. Users can press Start to bring up the Pause Menu to exit, or quit back to the dashboard.
Patch 1.89 (7 December 2020)
The Long Dark’s Survival Mode has just been updated to a new version, HESITANT PROSPECT.
NEW REGION: ASH CANYON
Far on the other side of Timberwolf Mountain is a difficult-to-reach area defined by steep cavernous walls and burned-out forests. If you can navigate your way through the treacherous landscape, you might find an abandoned mine that hides treasures worth more than gold to any survivor. Just be careful when crossing the harrowing rope-bridges. It’s a long way down!
NEW GEAR ITEMS
CRAMPONS, left behind by an intrepid climber who ran out of luck. Wearing these helps prevent sprains, and makes it easier to travel over Weak Ice.
A TECHNICAL PACK adds a permanent capacity buff to your Survivor’s inventory, giving you a little more breathing room as you carry your life-saving supplies around on your back.
NEW CHALLENGE: DARKWALKER + FEAT
HESITANT PROSPECT also presents an updated version of the popular ESCAPE THE DARKWALKER Halloween event we launched this year.
You are being hunted by a malevolent invisible force. Use special paint Glyphs to buy yourself time to escape. Time spent in each region counts down towards toxic green fog appearing which will slowly suffocate you. You must BANISH the Darkwalker before you run out of time!
Completing the Darkwalker Challenge unlocks a new Darkwalker Feat, which, when enabled in Survival Mode, gives you a stamina boost at night, while draining stamina during the day.
NEW CUSTOM MODE SETTING: ENDLESS NIGHT
You can now set up your custom Survival games so that day never comes...
QUALITY OF LIFE IMPROVEMENTS
We’ve made some quality of life improvements to the game’s Front End, including the Region Selection menu. You’ll also notice that we’ve updated the game’s Main Menu in honour of HESITANT PROSPECT, and moving forward every major update to the game will come with a new Main Menu that reflects the latest new content.
HIGHLIGHTS
New Region: Ash Canyon
New Challenge Mode: Darkwalker
New UI: Region Selection Menu
New Gear Items: Crampons and the Technical Backpack
GENERAL FIXES
[General] Fixed an issue that caused the game to hang when loading, while a third party overlay (IE Nvidia overlays) was active.
[General] Fixed a potential hang that could occur when launching the game.
[General] Post Unity 2019 upgrade optimization.
[Audio] Fixed an issue that prevented wildlife audio from playing.
GENERAL ART FIXES
[Enviro] Fixed various floating or clipping objects found throughout the world.
[Enviro] Fixed numerous areas Players could become stuck on terrain.
[Enviro] Fixed misaligned texture on the Park Sign found in Milton.
[Lighting] Optimized indoor light volumes to help remove seams in dark areas.
USER INTERFACE
[Map] Improved how icons are sorted when in close proximity on the Map.
[Map] Added missing icon for the Mystery Lake, Carter Hydro Dam exit.
[UI] New Region Selection Menu.
[UI] Tuned the Crafting menu to approve the general quality of life.
[UI] Update the States Menu to be more visually clear.
[UI] Added more Loading Icons on the Load Screens.
[UI] Localization pass and bug fixes.
[UI] Improved the Russian description for the Hunted Part 2 badge.
[UI] Fixed Gear items not appearing correctly when viewed Inspection mode, while the HUD is disabled.
SURVIVAL MODE
[General] Fixed an issue that could cause the Spray Glyph option to appear in Survival Mode games.
WINTERMUTE
[EP3] Fixed an issue that could cause the game to lock-up, when answering a phone call.
CHALLENGE MODE
[Darkwalker] Fixed the incorrect death message appearing when killed by natural causes.
[Darkwalker] Fixed an issue that caused the Spray Paint cap to appear at an incorrect offset, when spraying a Glyph.
[Darkwalker] Improved how the Darkwalker tracks the Player after transitioning to a new Region.
[Darkwalker] Added ropes to some climbing points in Broken Railroad and Pleasant Valley.
[Darkwalker] Fixed an issue that caused some localized Tool Tip text to be cut off.
[Darkwalker] Added missing subtitles.
[Darkwalker] Fixed an issue that prevented the audio stringer to play correctly, when the Darkwalker appears while inside an interior.
[Darkwalker] Ward fires now go out once the ward has expired.
[Darkwalker] Wards placed on the outside of an exterior now expire correctly, while inside.
[Darkwalker] Interiors now prevent players from placing a ward fire while one is already active.
[Darkwalker] No longer able to remove a banish glyph, once placed
[Darkwalker] Fixed an error that would cause a dialog to appear in-game, if the player left, then returned to a region with an active ward fire.
[Hunted Pt 2] Fixed an issue that would cause the Old Bear to disappear, if the player transitioned at a very specific point in the Old Bear’s animation.
PS4
[Enviro] Fixed an issue that caused some waterfalls to appear black.
KNOWN ISSUES
[Xbox] Intro video can appear corrupted when playing with HDR enabled. This does not appear to impact any other part of the game.
[All] Ash Canyon time explored is currently not tracked and does not appear in the journal.
Patch 1.88 (23 November 2020)
GENERAL
- Removed the ESCAPE THE DARKWALKER artwork from Main Menu.
- Users are no longer able to load DW saves via the Challenge menu.
- Fixed an issue that would allow players to enter an unplayable state, if they tried to re-enable the DW event by changing their local system time.
Patch 1.87 (4 November 2020)
GENERAL
- Fixed an issue where text overlapped in some languages.
- Fixed an issue that caused the Player to remain crouched when attacked by the Entity, while crouched.
- Added map icons for Bleak Inlet to Ravine transitions.
- Add subtitles for when the Player’s character is coughing from toxic smoke
- Updated localization.
- Map now centers on the Player’s position when entering the screen, during an Escape the Darkwalker game.
- Dying from the Entity when in a menu, now breaks you out of menus correctly.
- The "Darkwalker Devoured You" screen now only plays if the Player was killed by the Entity.
- Fixed an issue that caused “Toxic Fog” to appear when exiting a menu, during the Escape the Darkwalker event.
- Fixed an issue where the player could become stuck in the Safe Cracking ui, if attacked by the Entity while in the UI.
- Removed the ability to Spray Paint on items that can be broken down.
- Fixed an issue that caused the male voice to sometimes play instead of the female voice, when dying.
- Fixed the volume for the Glyph breaking down sound effect.
- Fixed an issue that caused stomping sound effects to loop after placing a ward indoors.
- Fixed an issue that caused the Toxic Fog indicator to flash on screen when exiting interiors.
Patch 1.81 (17 July 2020)
GENERAL FIXES
- [General] Disabled Save performance improvements as they caused some Player’s sessions to enter an unsavable state. As a result of reverting these changes you may notice a slight pause when saving. We are continuing to investigate the cause of this.
- [General] Introduced several safeguards against a potential crash.
- [General] Fixed duplicate cargo containers appearing in Timberwolf Mountain, while playing the WINTER’S EMBRACE event.
GENERAL ART FIXES
- [Enviro] Fixed large sheet of ice blocking the cave entrance found at the top of Timberwolf Mountain.
- [Envrio] Fixed missing computer monitor that contained a Buffer Memory, found in the Camp Office.
- [Enviro] Fixed missing computer monitor that contained a Buffer Memory, found in the Rural Store.
Patch 1.80 (01 July 2020)
GENERAL FIXES
- [General] Cabin Fever disabled when playing WINTER’S EMBRACE
- [General] Players who are currently suffering from Cabin Fever while playing Winter’s Embrace will automatically recover after loading their WINTER’S EMBRACE save.
Patch 1.79 (29 June 2020)
- Added WINTER’S EMBRACE Content & Event.
GENERAL FIXES
- [General] Added collision to the car's hood, so the Battery can no longer be interacted with through a closed hood.
GENERAL ART FIXES
- [Enviro] Fixed various floating or clipping objects found throughout the world.
- [Enviro] Fixed numerous areas where small chunks of rock appeared to unintentionally push through the snow.
- [Enviro] Fixed numerous areas Players could become stuck on terrain.
- [Enviro] Fixed issue that caused Backpacks to clip into objects they were placed against.
- [Enviro] When spray painting the hood of a truck, the decal will no longer clip through the snow.
USER INTERFACE
- [UI] Fixed an issue that caused the Pleasant Valley’s Prepper Cache map icon to not appear on the map after discovery.
- [UI] Fixed an issue that caused an incorrect UI callout to appear after lighting a Match, and then opening and closing the Inventory.
- [UI] Fixed an issue that prevented Players from editing Rock Cache notes when using a controller.
- [UI] Fixed overlapping between Stamina UI and Spray Paint UI.
- [UI] FIxed an issue that caused Mysterious Signal Fire to appear twice when viewing Surveyed Locations in the Journal.
- [UI] FIxed an issue that caused the Map screens help to appear too low on the screen, cutting off text.
ALL GAME MODES
- [Gameplay] Fixed an issue that caused clothing to become wet when left in the Trailers found next to the Cannery.
- [Gameplay] Spray Paint Cans weight and durability now decrease at the same rate when used.
- [Gameplay] Fixed an issue that prevented Timberwolves Pack Morale from being drained when using the Flashlight’s high beam.
WINTERMUTE
- [WINTERMUTE] Timberwolves will now react to the Flashlight when appearing in WINTERMUTE.
SURVIVAL MODE
- Fixed an issue that prevented feathers from spawning on carcasses after long amounts of time have passed.
- Removed duplicated polaroid found in the FM Shortwave Tower, in the Forlorn Muskeg region.
Patch 1.78 (16 June 2020)
GENERAL FIXES
- [General] When spraying a Marker with Spray Paint, after shooting a Wolf, the sprayed Marker will no longer appear as a blood drip texture.
- [General] Improved stability for Players who were crashing when transitioning from between exteriors to an interior, and vice versa.
- [General] Faithful Cartographer Achievement now updates progress correctly, when loading a save file from version 1.75 or earlier.
- [General] Improved framerate while inspecting an item.
- [General] Draw distance on the First Aid Kit increased, so it no longer appears to pop-in to the world.
GENERAL ART FIXES
- [Enviro] Burnt out cabins now properly show bullet hole decals, after being shot.
- [Enviro] Collision polish pass throughout all regions, to remove superfluous collision.
- [Enviro] Microwave door state is now restored correctly, when reloading a save.
- [Enviro] Fixed a number of locations where the Player could become stuck on the terrain.
USER INTERFACE
- [UI] Players can now scroll using the mouse wheel, or clicking on the scroll bar, when viewing the Rock Cache page, in the Journal
- [UI] Improved how Markers on the map are clustered together, to reduce crowding.
- [UI] Spray Paint Marker localization is now properly updated, when changing the in-game language.
- [UI] Discovered locations are now tracked correctly when viewing the Locations Discovered page in the Journal.
- [UI] Total available Notes displayed on the Collections page, in the Journal, updated to show the correct total available.
ALL GAME MODES
- [All Modes] Meat now decays at the correct rate, when stored in a Rock Cache.
- [All Modes] Rock Caches can no longer be placed inside a building, by standing outside of the building and entering placement mode.
- [All Modes] Crafting Ammo now requires light as intended. Players will no longer be able to craft Ammo without a light source.
- [All Modes] When throwing a physics based object, such as a flare, it will no longer appear to stutter.
- [All Modes] If the Player enters and exits the Crafting Menu while holding a Lantern, the Lantern is no longer hidden from view.
SURVIVAL MODE
- [Survival] Bleak Inlet Polaroid will no longer spawn in the Quonset Garage, as it was unintended.
Patch 1.77 (27 May 2020)
KNOWN ISSUES
- We’re currently investigating an issue that results in some locations not appearing in the Journal, when viewing the Faithful Cartographer’s achievement progress. A full list of all locations can be found here.
GENERAL FIXES
- [General] When using a Spray Can to place a symbol, quickly selecting “Erase” while still spraying will no longer cause a soft lock.
- [General] Cap on the Spray Can will now match the colour of the Spray Paint.
- [General] Windows found on the Forestry Lookout can no longer have Spray Paint applied to them.
- [General] Spray Paint will no longer clip through snow, when sprayed on picnic tables.
- [General] Added additional checks to ensure Players can not exit the game while a save is in progress.
GENERAL ART FIXES
- [Enviro] Fixed an issue in the Mystery Lake to Mountain Town transition that caused invisible collision to spawn, blocking the Player.
- [Enviro] Fixed an issue in Mystery Lake that caused some logs to appear to pop into the world.
- [Enviro] The Milton Park Notice Board now checks for collision when retrieving a Polaroid, preventing the Player from being able to interact with the Polaroid from an invalid direction.
USER INTERFACE
- [UI] When building a new Rock Cache, errant text will no longer appear briefly on the screen.
- [UI] When editing Rock Cache Notes, in the Journal, the character limit is now properly enforced.
- [UI] When editing Rock Cache Notes, in the Journal, the Player can now use backspace to delete previously written content, as intended.
- [UI] When viewing the Journal, the scroll bar will now animate correctly when scrolling through content.
- [UI] When viewing Rock Cache Notes, in the Journal, the Edit option will no longer appear unless there is content to edit.
- [UI] Fixed an issue that prevented Players from editing previously written Rock Cache Notes, in the Journal.
- [UI] When viewing the Map, the Player no longer has to press Escape twice if they try to exit the Map, while having the cursor over a cluster of icons.
- [UI] Fixed overlapping UI when inspecting a Polaroid.
- [UI] When deleting a Rock Cache icon cluster on the Map, “Delete All” now properly removes all associated icons from the Map.
- [UI] Text size has been increased on warning messages as it was appearing too small.
- [UI] Fixed overlapping Text and Button icons found on the Map, when using a controller.
- [UI] Fixed incorrect Map cons for the Coastal Houses found in Coastal Highway.
- [UI] When Spray Painting in a previously surveyed area, the “New Area Surveyed on Map” message will no longer erroneously appear.
- [UI] Indoor markers will no longer appear on outdoor maps, after spray painting certain buildings.
ALL GAME MODES
- [All Modes] A Full Moon during a Snow Storm will no longer allow the Player to perform actions such as crafting or reading a research book.
- [Audio] Fixed missing wind sound effects during a Blizzard.
- [All Modes] Surveying is restricted during low visibility weather, as intended.
Mac Only
- [General] Spray Paint Markers will now appear correctly on the map.
Patch 1.76 (21 May 2020)
KNOWN ISSUES
-
These are issues we’re currently tracking and will be addressing in an upcoming hotfix:
-
[UI] When viewing the Rock Cache Notes in your Journal, the scroll bar will not scroll.
-
[UI] When viewing the Rock Cache Notes in your Journal, the edit button will appear, even if there are no notes to edit.
-
[Audio] Sometimes during a blizzard, ambient wind sounds may become muted.
GENERAL FIXES
- [General] Fixed stuttering when looking towards Wolves, while in Milton.
- [General] Fixed null exception that would occur when lighting the Pot Belly Stove.
- [General] Bear sound effects no longer play when a carcass is removed from the world.
- [General] Fixed an issue that prevented Players from being able to save or load their game if the save contained invalid data.
GENERAL ART FIXES
- [Enviro] Numerous optimizations to improve performance.
- [Enviro] Fixed numerous areas the player could become stuck in.
- [Enviro] Fixed numerous areas the player could get outside of the intended play area.
- [Enviro] Fixed numerous clipping and floating objects.
- [Enviro] Performed various optimizations to avoid texture popping.
- [Enviro] Added casting shadows to numerous trees.
- [Enviro] Improvements to item placement system to reduce frequency of out of reach items.
- [Enviro] Fixed many minor art bugs to improve general polish in Bleak Inlet region.
- [Enviro] Environment art polish to improve sight-lines between major visual landmarks in Bleak Inlet.
- [Enviro] Removed extra window outlines that could appear on Trailers.
- [Enviro] Fixed several instances of trees placed incorrectly in Coastal Highway.
- [Enviro] Fixed several instances of collision being incorrect on porches in the Milton townsite.
USER INTERFACE
- [UI] Fixed an issue that caused icons on the Map to no longer populate, after mapping or discovering a large number of locations.
- [UI] Updated alignment on help text to make it consistent.
- [UI] Added missing Map icons found in the Town of Milton.
- [UI] Added missing Map icon hover text, when viewing the Derailment in the Ravine Crummy.
- [UI] Fixed missing UI elements when viewing notes, while the HUD is disabled.
- [UI] Fixed an incorrect tooltip found in Options->Display menu.
- [UI] Cooking UI now displays updated weight of items, instead of always showing the base weight.
- [UI] Added Audio options for selecting Headphones or Speakers.
- [UI] Fixed incorrectly named transitions areas on the Bleak Inlet Map.
- [UI] Updated labels on transition zones to be more consistent.
- [UI] When Crafting Tinder Plugs, the craft value will no longer appear as Rounds.
- [UI] Updated scroll bars to work consistently across all menus.
- [UI] Removed an extraneous line in the Skills menu.
- [Loc] Fixed multiple instances of overlapping Russian text.
ALL GAME MODES
- [All Modes] Added Lost and Found boxes to all remaining scenes.
- [Gameplay] Players will no longer lose Stamina if they are holding shift, while lighting or extinguishing a Lantern.
- [Gameplay] Replaced the non-interactable stack of papers found on the Workbench, with an interactable version.
- [Gameplay] The Cooking Pot now provides the correct bonus when cooking meat.
- [Gameplay] Breaking down items will no longer cause nearby gear items to drop through the ground.
- [Gameplay] Updated the water in the Mine Tunnels to deal less cold damage.
- [Gameplay] Fixed bug where Revolver Bullet weight changed when added to your inventory.
- [Gameplay] Improved moving items to the Lost and Found box, if they have fallen outside of the world.
WINTERMUTE FIXES
- [WINTERMUTE] Completing an Episode 1 or Episode 2 Side Missions now displays a completion message.
- [EPISODE THREE] Fixed an issue in the Mine exiting Pleasant Valley, where players would be repositioned after reloading a saved game.
- [EPISODE THREE] Added missing foley to the second part of the Mine Tremor cinematic.
- [EPISODE THREE] IDs are now removed from the Players inventory when completing the Fallen Star mission in Episode Three .
- [EPISODE THREE] Removed access to Timberwolf Mountain from Pleasant Valley.
- [EPISODE THREE] Fixed the spawn condition of the Revolver found in Molly’s basement.
SURVIVAL MODE
- [Survival] Fixed incorrect spawn rate for the Prepper Cache found in Pleasant Valley.
- [Survival] All cabins now display smoke coming out of their chimney, when a fire is lit inside.
- [Survival] When sleeping, the save file screenshot will now occur after the player transitions from sleep, instead of during the transition.
- [Survival] Players can now place a Rifle on the gun rack found in the Hunting Lodge.
- [Survival] Cancelling while drinking Coffee will now award the appropriate amount of progress to the “Straight to the Heart” Feat.
- [Survival] Pre-Spawned campfires will no longer respawn, when loading a save where they were previously broken down.
- [Saves] Implemented a check to force the Aurora to be enabled on Survival Mode save files created prior to the Aurora being enabled.
Patch 1.74 (13 February 2020)
GENERAL FIXES
- Fixed an issue that caused items to fall through the ground, when breaking down a nearby object.
- Fixed an issue that caused some items to fall through the ground when transitioning between locations.
- Added check to the Lost & Found Box to recover inaccessible items that were lost when breaking down an object or after a transition.
- Added additional checks to the Lost and Found Box to avoid moving invalid items to it.
Patch 1.73 (29 January 2020)
- [EP2] Fixed a crash that could occur when the Old Bear charges at the Player, if they had taken a specific path through the cave prior to the encounter.
- [General] Fixed a crash that could occur during an active Aurora.
Patch 1.72 (22 January 2020)
- [General] Fixed an issue that caused the message "Unable to restore the game from a previous save. Press confirm to return to the main menu." to appear, after performing a transition.
- [General] Fixed an issue that caused food’s cooking progress to reset after the Player performs a transition.
- [General] Fixed a crash that could occur if a Stag or Rabbit was removed from the world, while being chased by a Predator.
Patch 1.71 (20 January 2020)
GENERAL ART FIXES
- [Enviro] All Regions - Fixed numerous areas where the Player could become stuck.
- [Enviro] All Regions - Additional pass for locations where the Player could get outside of the intended play area.
- [Enviro] All Regions - Fixed various clipping and floating objects.
- [Enviro] All Regions - Fixe numerous texture pop, stretch and flickering issues.
- [Enviro] Windows will no longer glow during the night.
- [Enviro] Fixed an issue that caused Players to teleport, if they fell off the rope climb in Bleak Inlet.
- [Enviro] All Regions - Fixed a variety of floating and clipping objects.
- [Lighting] Fixed an issue that caused corrupted lighting to appear on various objects in the world.
UI
- [UI] Fixed an issue that caused the Episode 1 intro cinematic to freeze, if the Voice or Master volume slider was set to 0.
- [UI] When repairing at the Milling Machine, the correct repaired condition is now shown.
- [UI] Fixed missing line break in Bleak Inlet description.
- [UI] Updated the Forlorn Muskeg description to include the Bleak Inlet transition.
- [UI] Updated localization and fixed typos.
- [UI] Full Lantern Fuel now properly displays correct weight
WINTERMUTE
- [EP2] Added additional checks to ensure the Old Bear does not become stuck.
- [EP2] Aurora lights now appear properly after the Old Bear knocks over the tram.
- [EP3] Players can no longer skip the Timberwolf Tutorial, by placing a survivor at the same time the tutorial triggers.
- [EP3] Fishing sound effects no longer persist after catching the Big Bass.
- [EP3] Players can no longer get stuck after the Mine Collapse cinematic.
- [EP3] When loading a save at the Mine entrance, the crates will no longer appear in new locations.
GAMEPLAY
- [AI] Stags now animate correctly after being felled by a Wolf.
- [AI] Fixed an issue that allowed Timberwolves to become hostile, regardless of game mode settings.
- [AI] Fixed an issue that could cause Wildlife to slide under certain terrain, such as ice and steep hills.
- [AI] Polished Stag and Wolf animations and transitions.
- [AI] Wolves will no longer attack immediately after completing a Crafting or Harvesting action, while near a fire.
- [AI] Fixed issue that prevented Timberwolves from attacking the Player, if they have entered and exited a vehicle.
- [AI] Timberwolves will now only pick valid locations to wander to, preventing them from becoming stuck.
- [AI] Add check to ensure Wildlife is always on navmesh.
- [Gameplay] Updated the location count for Faithful Cartographer to include missing Mountain Town locations.
- [Gameplay] Interrupted Progress made while repairing an item with the Milling Machine is now saved as progress, instead of repaired condition.
- [Gameplay] When reloading a Revolver in a vehicle, the casings now stay in the car.
- [Gameplay] Lost and Found Box added to Bleak Inlet.
- [Gameplay] Stags now check for collision when falling after death, to avoid falling into objects.
- [Gameplay] Torches pulled from fires will now properly randomize their condition.
- [Gameplay] Tea will no longer remain hot forever.
- [Gameplay] Added check to ensure equipped items used in crafting are unequipped correctly after crafting is complete.
- [Gameplay] When harvesting shelves, unrelated items will no longer drop to the floor.
- [Gameplay] Added additional checks to ensure Badges and Feats are not removed when moving between game versions.
- [Gameplay] Fixed an issue that caused unusable items to appear in the Lost and Found box.
- [Gameplay] Added additional check to ensure Wildlife conditions persist after exiting and re-entering a Region.
- [Gameplay] Fixed an issue that prevented Rifles from being placed on gun racks.
- [Gameplay] User can longer perform Fix or Repair actions when in the dark, as intended.
- [Custom Mode] Bullets now spawn correctly, when Low Availability Resources is enabled, in Custom Mode.
Patch 1.69 (20 December 2019)
GENERAL ART FIXES
- [Enviro] All Regions - Fixed numerous areas where the Player could become stuck.
- [Enviro] All Regions - Additional pass for locations where the Player could get outside of the intended play area.
- [Enviro] All Regions - Fixed various clipping and floating objects.
- [Enviro] Fixed unreachable Revolver that would spawn in the Workshop.
- [Lighting] Light sources no longer appear overly bright when multiple lights are active.
UI
- [UI] Updated missing subtitles for inspection comments, when playing as a male Survivor.
- [UI] Added missing Map icons in the Bleak Inlet region.
- [UI] Fixed Custom Mode setting for revolver availability when using Interloper as a base.
- [UI] The Buff notification will now move out of view when aiming.
- [UI] Fixed the colour of help text when hovering your cursor over heated items.
GAMEPLAY
- [AI] Timberwolves will no longer freeze in place if they try to attack a target they can’t pathfind to.
- [AI] Wildlife will no longer attempt to dodge the Player, when they are far away from the Player.
- [AI] Added check to prevent Predators from attacking players through Fishing Hut walls and closed doors.
- [Animation] Pass on Timberwolves to fix numerous animation pops and hitches.
- [Audio] When joining a pack, Timberwolf howls are no longer cut off or repeated.
- [Challenges] Challenge Mastery now awarded as soon as it’s earned.
- [Gameplay] Improved collision detection between thrown objects and wildlife.
- [Gameplay] Fixed an issue that would cause Fishing Hut doors to swing further than intended.
- [Gameplay] Fixed an issue that caused the Flashlight to turn on before the Aurora was fully active.
- [Gameplay] Fixed an issue that caused arrows to become non-interactable, if the arrow deflected off an object or animal after being fired, and the Player reloaded or transitioned to a new area.
- [Gameplay] Players will no longer get stuck after entering a pre-placed Snow Shelter.
- [Gameplay] Pre-placed Snow Shelters no longer disappear upon reloading a save.
- [Gameplay] The Gunpowder Can will no longer refill, when loading to a new area.
- [Gameplay] Rosehip Tea and Reishi Tea now replenishes the correct amount of thirst, when drank.
- [Gameplay] Increased amount of Gunpowder used, when using it as an accelerant, from 0.01 to 0.1.
- [Gameplay] Medical Locker in Bleak Inlet’s Radio Tower no longer needs Bolt Cutters.
- [Gameplay] Fixed non-interactive Workbench found in the cannery. It is now usable.
Patch 1.56 Hotfix (19 July 2019)
- [CHALLENGE MODE] Fixed issue preventing players from being able to damage the Old Bear in The Hunted, Part Two.
Patch 1.55 (13 June 2019)
GENERAL FIXES
-
[ALL] Fixed issue where Arrows could deflect off surfaces incorrectly.
-
[ALL] Fixed issue where Arrows could be pushed through the ground.
-
[ALL] Fixed issue where Arrows could become stuck in mid-air.
Patch 1.53 (13 June 2019)
KNOWN ISSUES CURRENTLY UNDER INVESTIGATION
- [Survival Mode] Arrows deflecting incorrectly off soft surfaces
- [Survival Mode] Arrows being pushed through ground in certain scenarios
- [Survival Mode] Arrows becoming stuck in the air after being fired
GENERAL FIXES
- Fixed issue where rapidly picking up items took longer than intended
Patch 1.52 (13 June 2019)
KNOWN ISSUES CURRENTLY UNDER INVESTIGATION
-
[Survival Mode] Arrows deflecting incorrectly off soft surfaces
-
[Survival Mode] Arrows being pushed through ground in certain scenarios
-
[Survival Mode] Arrows becoming stuck in the air after being fired
GENERAL FIXES
-
General performance improvements across the game.
-
Fixed issue where players could be pushed off ledges or through the world by an invisible “bubble”, including when traversing the exterior of Carter Dam.
-
Fixed issue causing wildlife to become stuck and run in place in various areas.
GENERAL ART FIXES
-
[Enviro] Numerous optimizations to improve performance.
-
[Enviro] Fixed numerous issues causing players to become stuck in the environment.
-
[Enviro] Fixed numerous issues allowing the player to get outside of the intended play area.
-
[Enviro] Fixed numerous issues causing clipping and floating objects.
-
[Enviro] Fixed issue causing an unintended low-res texture in Carter Dam.
-
[Art] Fixed issue causing a stretched texture on large Water bottles.
USER INTERFACE FIXES
-
[UI] Fixed issues causing typos in some subtitles.
-
[UI] Fixed issue where players were unable to use a controller button/keyboard key to access the "More Info" option when viewing the Journal.
-
[UI] Updated Revolver description flavour text.
-
[UI] Added flavour description text to Revolver Small Arms Handbook.
-
[UI] Fixed issue causing missing “Duration Remaining” UI label on the Headache status.
-
[UI] Fixed issue causing HUD status indicators to appear on Load Screens, if the status was triggered immediately before a scene transition.
-
[UI] Updated HUD placement to avoid overlapping messages.
-
[UI] Fixed issue causing the Improvised Head Wrap to appear incorrectly on the Clothing screen when combined with a second Hat layer.
-
[UI] Fixed issue causing the player to become stuck in the New Game menu if they had more than the max saves allowed across all game modes.
-
[UI] Fixed issue causing the UI to display more Fuel than was actually available, due to a rounding error.
-
[UI] Updated Rabbit Carcass flavour text description to account for all harvest states.
-
[UI] Fixed issue causing the End Credits to pause when finished and waiting for player input.
WINTERMUTE FIXES
-
[WINTERMUTE] Fixed a typo in the “Mystery Lake & Area” pamphlet Knowledge Item.
-
[WINTERMUTE] Fixed issue that kept the Reishi Mushroom tooltip from appearing after collecting Reishi Mushrooms.
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[WINTERMUTE] Fixed issue causing the Journal shortcut to remain visible on-screen when Sleeping after the plane crash in Episode One.
SURVIVAL MODE
-
[Survival Mode] Fixed screen blurring after firing your last arrow.
-
[Survival mode] Fixed issue where players were unable to climb up and dismount the rope outside an Ice Cave entrance in Hushed River Valley.
-
[Survival Mode] Tuned damage dealt to Bears and Moose when using the Revolver.
-
[Whiteout Challenge] Fixed issue causing new items to appear in the Quonset gas station at the start of the Challenge.
-
[Custom Mode] Updated “Wildlife Respawn Frequency” tooltip description to match intended behaviour.
ALL GAME MODES
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[All] Fixed issue where players couldn’t interact with the world while reloading a weapon.
-
[All] Fixed rare issue that would cause players to become stuck if grabbing a Rabbit while holding a gear item from their Backpack.
-
[All] Fixed rare crash that would occur when taking High Resolution screenshots.
Patch 1.50 (21 May 2019)
- [Tuning] Reduced Revolver Ammunition to 10 per box from 12.
- [Tuning] Increased likelihood of Revolver spawns at the expense of fewer Rifle spawns.
- [Gameplay] Improved Rifle aiming system to address shortfall in raycast technique.
- [Gameplay] Fixed issue with Bow aiming where Arrow position was slightly offset, affecting accuracy.
- [Gameplay] Fixed missing transition to walk when the Player runs out of Stamina while running
Patch 1.49 (21 May 2019)
- Fixed issue where revised Sprain system could trigger sprains on flat surfaces when Encumbered, Sprinting, or Exhausted.
- Fixed issue where Sprain Risk affliction indicator would appear on every scene transition.
- Removed flashing exclamation mark on Slope indicator due to causing widespread anxiety amongst our community. Let's face it, we could all use a little less anxiety.
- Tuned Revolver effectiveness when used against Moose (reduced) and reduced critical chance against Bears.
- Fixed issue where text was missing for the Small Arms (Revolver) research book.
- Fixed issue where players could not dismount from rope on upper cliff edge in an Ice Cave (Hushed River Valley region).
Patch 1.48 (09 May 2019)
Known Crash
- We are working with Unity to resolve a known, rare crash in the engine. This crash appears to only affect Windows players, although it may appear on other platforms. The crash seems to be a memory issue that is triggered by transitioning between scenes. We will release a fix for the crash as soon as we’re able to diagnose the root cause. In the mean time, we recommend you Save Often (in WINTERMUTE) or Rest Often (in Survival; Resting triggers a save). For more information, please refer to our Support Portal.
General Fixes
- General performance improvements across the game.
- Upgraded to a new version of Unity, enabling widespread improvements across the game.
- Fixed issue that restricted the game’s framerate to 120fps (on applicable systems).
- Streamlined the information appearing in players’ session output logs, to aid with support queries.
General Art
- [Enviro] Numerous optimizations to improve performance.
- [Enviro] Fixed numerous issues causing the player to become stuck in the terrain.
- [Enviro] Fixed numerous issues allowing the player to get outside the intended play area.
- [Enviro] Fixed numerous issues causing objects to clip and float in the world.
- [Enviro] Fixed numerous issues causing stretched or missing textures.
- [Enviro] Fixed issue causing lighting hotspots in the Bear Cave in WINTERMUTE Episode Two.
- [Enviro] Updated LOD to reduce popping on buildings and cliffs.
- [Enviro] Fixed issue causing hinges to appear on the same side for both exterior and interior doors.
- [Enviro] Updated transition zone entrance from Mountain Town to Mystery Lake to be more visible to the player.
- [Enviro] Updated flags to animate.
- [Enviro] Fixed numerous issues causing unlit textures.
- [Enviro] Fixed issue causing Cat Tails to appear out of alignment during their animation.
- [Enviro] Fixed issue causing inverted snow textures on trees.
- [Enviro] Updated numbers on lock boxes in the Milton Credit Union bank.
User Interface
- [UI] Updated “Disable HUD” setting to remove object labels (useful for game footage capture).
- [UI] Updated various text localizations.
- [UI] Fixed various overlapping UI elements in all languages
- [UI] Fixed issue causing mission sub-objectives to overlap with the next line.
- [UI] Fixed issue causing the “Archivist” badge to always appear as Complete.
- [UI] Updated various missing subtitles.
- [UI] Fixed issue causing a rounding error in Imperial Units when Melting snow.
- [UI] Fixed issue causing incorrect scroll bar alignment on the Stats screen in the Journal.
- [UI] Fixed issue causing the Scent Indicator to not always appear on the Status screen.
- [UI] Fixed issue causing the Radial Menu to inconsistently show the correct number of Light Sources in the Backpack.
- [UI] Fixed issue causing sub-objective text to overlap in certain Challenge Modes.
- [UI] Fixed issues causing the Stone ammo counter to be missing from the HUD.
- [UI] Fixed issue causing the Milton Water Tower icon to appear in the wrong location on the Map.
- [UI] Fixed issue where the player was unable to add potable Water to the Radial Menu after dropping the Water and drinking from it.
- [UI] Added an Accessible Struggle option, allowing players to select between Tap to Win and Hold to Win options.
- [UI] Updated the Weak Ice indicator.
- [UI] Added a new Slope indicator to warn players when they are traversing slopes that are steep enough to cause Sprains.
WINTERMUTE
- [WINTERMUTE] Made several updates to the Bear Spear encounters in Episode Two, including adding a checkpoint and streamlining the final Cave encounter.
- [WINTERMUTE] Polish pass on various cinematics and dialogues.
- [WINTERMUTE] Updated tutorials to reflect gameplay modifications introduced in this update.
- [WINTERMUTE] Fixed various issues with subtitle typos and timing.
- [WINTERMUTE] Updated description for the side mission “Basics of Survival: Find and harvest some medicinal flora native to Great Bear Island."
- [WINTERMUTE] Fixed issue causing the Milton Credit Union bank vault door to play a closing animation when reloading your game, if the player was standing in front.
- [WINTERMUTE] Fixed issue causing a black screen to appear if a dialogue pop-up occurred during a cinematic.
- [WINTERMUTE] Updated Medicinal Flora tutorial text with additional details for clarity.
- [WINTERMUTE] Fixed script issue where the Carter Dam Control Room door cinematic wouldn’t play during The Wounded Trapper mission in Episode Two.
- [WINTERMUTE] Fixed issue causing players to be pushed into another room when opening the vault door in the Milton Credit Union.
- [WINTERMUTE] Numerous updates to Wildlife pathfinding.
- [WINTERMUTE] Fixed issue causing Blueprints to disappear from the Journal between Episodes One and Two. This fix is retroactive and will resolve it for players already impacted by the issue.
- [WINTERMUTE] Fixed issue causing players to become stuck in the floor if they loaded a game after saving it at the exact time the Milton Credit Union vault door was unlocked.
- [WINTERMUTE] Fixed issue causing overlapping text when hovering over a mission objective on the Map.
- [WINTERMUTE] Fixed issue causing Jeremiah to clip through his bed when reloading a save at the beginning of Episode Two.
- [WINTERMUTE] Fixed issues that allowed players to get on top of the burnt Schoolhouse in Milton.
- [WINTERMUTE] Fixed issue that kept the Bear Spear from appearing properly in the Journal after examining it.
- [WINTERMUTE] Fixed issue causing players to spawn in the wrong location if they reloaded a game saved immediately after the first Bear encounter in Episode Two.
- [WINTERMUTE] Fixed issue causing players to spawn in the wrong location if they reloaded a game saved while falling from a rope.
- [WINTERMUTE] Fixed issue causing mismatched values to appear for collected wood in the Journal, and when inspecting Grey Mother’s Firewood Bin.
- [WINTERMUTE] Fixed issue causing Milton Knowledge Items in the Journal to update incorrectly.
Survival Mode
- [Custom Mode] Fixed issue causing certain combinations of Custom Mode settings to generate an invalid sharing code.
- [Custom Mode] Fixed issue causing incorrect container loot to appear in Custom Mode.
- [Survival Mode] Fixed issue where Forging actions were not being interrupted when the Forge ran out of fuel.
- [Survival Mode] Fixed issue causing a partially-crafted Survival Bow to be usable if it was picked up while a completed Bow was equipped.
- [Survival Mode] Updated the Cold Fusion Feat description to properly reflect Air Temperature bonus.
- [Survival Mode] Updated medicinal Tea so it now acts like a First Aid item if a treatable Affliction is present. Otherwise it will still work as a Food item.
- [Survival Mode] Fixed issue where the Archery Skill Bonus was not applying reduced Arrow Condition loss correctly.
- [Survival Mode] Fixed issue causing some lockers to display the “locked” icon incorrectly.
Challenge Mode
- [Hunted] Fixed issue causing the Old Bear to clip through trees when fleeing.
- [Hunted] Updated Deer carcass placement.
- [Archivist] Fixed issue causing the sub-objective to update incorrectly after collecting the Buffer Memory from the Milton Post Office.
All Game Modes
- [All] Fixed issue where the fade to black transition would not appear correctly when exiting to the Main Menu
- [All] Fixed numerous pathing issues in the world due to missing nav mesh.
- [All] Fixed issue where Water in the Backpack would be consumed when drinking Water from the Cooking Screen.
- [All] Fixed issue causing audio for feeding Wolves to play even when the player wasn’t near one.
- [All] Fixed issue causing chimney smoke to be visible when no fire was active inside a house.
- [All] Fixed issue causing ambient audio to cut off when entering a car.
- [All] Fixed issue causing the player to limp incorrectly after holstering a weapon while suffering from a Sprained Ankle.
- [All] Fixed issue causing the Storm Lantern extinguish animation to play after death, if players fell off a high cliff while holding a lit Lantern.
- [All] Fixed issue where the player was unable to extinguish a Storm Lantern if they opened the Radial Menu while placing it.
- [All] Fixed issue where "Worn Thermal Underwear” appeared as “New Thermal Underwear” in the Backpack.
- [All] Fixed issue that kept the player from fighting back during a Struggle if they were attacked while Repairing clothing.
- [All] Fixed issue causing muffled dialogue VO after firing a Rifle indoors.
- [All] Adjusted the amount on Condition decay on the Bedroll when it is left outside.
- [All] Fixed issue where the Wolf growl audio was missing in some scenarios.
- [All] Fixed issue causing absent wind audio when standing outside a cave entrance.
- [All] Fixed issue where the screen could become blurry during Wolf Struggles.
- [All] Added dialogue VO for quartering Wildlife.
Patch 1.47 (04 March 2019)
- [All] Fixed issue causing the Stamina Bar colours to be inverted.
- [All] Fixed issue where the warmth bonus from equipping a lit Storm Lantern or Torch wasn’t being applied correctly in-game.
- [All] Fixed issue where ice textures could appear distorted in various locations.
- [Survival Mode] Fixed issue causing various shrubs and rocks to float in Pleasant Valley.
- [Survival Mode] Fixed issue where cabinet doors could shift out of place after breaking down other objects in the same interior.
- [Survival Mode] Fixed issue where ice was missing collision in several locations, causing players to fall through.
- [WINTERMUTE] Fixed issue causing the Push/Pull Knife UI text to overlap in German and French during the encounter with Hobbs in Episode One.
- [WINTERMUTE] Fixed issue causing Jeremiah’s Storage Bin outside Trapper’s Homestead to appear sunk into the ground in Episode Two.
Patch 1.46 [44395] (22 January 2019)
General
- [ALL] Fixed issue causing Wolves to become stuck in their howling animation and unresponsive to the player.
- [CHALLENGE MODE] Fixed an issue where the game would need to be reloaded after changing languages in order for the change to take effect.
- [CHALLENGE MODE] Fixed issue preventing the Old Bear from reacting to the player during Hunted Part Two if they had transitioned indoors numerous times during the Challenge.
- [WINTERMUTE] Fixed issue where a Mackenzie VO line about the locked bank vault could be triggered multiple times in a row in Episode One.
- [WINTERMUTE] Fixed issue causing Grey Mother to float if a Deer Hide was placed under her chair.
- [WINTERMUTE] Fixed issue that kept some cinematic sequences from triggering when a player placed the Bear Spear on the ground in Episode Two. Players can no longer place the Bear Spear from the Radial Menu.
- [WINTERMUTE] Fixed issue causing the interior of Trapper’s Homestead to appear briefly prior to a cinematic at the beginning of Episode Two.
- [WINTERMUTE] Fixed issue causing the “FINISHED” option displayed during NPC dialogues to be missing Italian and Polish localization.
- [WINTERMUTE] Fixed issue causing the “Crumpled Note” to appear twice at the Maintenance Shed in Broken Railroad during Episode Two.
- [WINTERMUTE] Fixed issue with the Old Bear’s pathing to prevent it from running into a cave wall during the “What One Man Can Do” mission in Episode Two.
- [WINTERMUTE] Fixed issue that would sometimes leave the player with a black screen after an encounter with the Old Bear in Episode Two.
- [WINTERMUTE] Fixed issue causing a brief visual anomaly to appear prior to the beginning of the final cinematic in Carter Dam at the end of Episode Two.
- [WINTERMUTE] Fixed issue causing out-of-sync subtitle timing during the Old Bear encounter inside the Crummy in Broken Railroad.
- [WINTERMUTE] Fixed issue causing the Campfire associated with the Hank’s Hatch side mission at Mystery Lake’s Unnamed Pond to burn indefinitely.
- [WINTERMUTE] Added animation to the red cloth around the Bear Spear when returning to Jeremiah at the end of the “What One Man Can Do” mission in Episode Two.
Art
- [ALL] Fixed various environment art issues.
- [ALL] Fixed issue that could cause cupboard doors to appear out of place in various interior locations.
- [ALL] Fixed issue causing the Breyerhouse Winter Crew Warning note to display incorrectly when examined.
- [ALL] Fixed issue causing wildlife carcasses to sink into the snow at various locations in Mystery Lake.
- [SURVIVAL MODE] Fixed issue causing items to float and overlap in the Maintenance Shed due to the new Forge location.
- [SURVIVAL MODE] Fixed an issue where breaking down furniture inside a building could sometimes cause kitchen cabinet doors to become offset.
- [SURVIVAL MODE] Fixed issue causing a lamp to float after breaking down a table in the Milton House location in Mountain Town.
- [WINTERMUTE] Fixed issue causing papers to float after breaking down a table in Mystery Lake Camp Office.
- [WINTERMUTE] Fixed issue causing a Tinder Plug to become embedded inside a chair in Trapper’s Homestead.
Gameplay
- [ALL] Fixed issue that kept players from being able to interact with objects after rapidly equipping and throwing Stones.
- [ALL] Fixed issue preventing proper Rifle Placement on the wall mount inside the Broken Railroad Hunting Lodge.
- [ALL] Fixed issue where players could become trapped after crawling inside a pipe outside Carter Hydro Dam.
- [ALL] Fixed issue preventing players from placing Hacksaws and Arrows on flat ground.
- [ALL] Fixed issue that allowed players to interact with an invisible terrain barrier near the tunnel in Forlorn Muskeg that connects to Mystery Lake.
- [ALL] Fixed issue that incorrectly allowed Placement of Clothing items on top of Fires.
- [ALL] Fixed issue preventing players from using the keyboard to select weapons during a Wolf Struggle.
- [WINTERMUTE] Fixed issue where players could incorrectly place items above NPCs, making the items appear to float.
- [WINTERMUTE] Fixed issue preventing players from picking up various loose Rifle Ammunition in Forlorn Muskeg.
- [WINTERMUTE] Fixed issue that kept some objective information for the “Survival School” side missions from being visible to players.
- [WINTERMUTE] Fixed issue blocking the completion of the “Start a Fire” objective if a player had already placed a Campfire prior to the objective kicker appearing on screen.
- [WINTERMUTE] Fixed an issue where Mackenzie could become stuck near the cave to leave Milton at the end of Episode One.
User Interface
- [ALL] Fixed issue where, while Charcoal is equipped, the Ammunition UI would appear when bringing up Quick Stats.
- [ALL] Fixed issue that kept the New Location Discovered kicker from appearing after finding Mackenzie’s crashed plane.
- [ALL] Fixed issue where Clothing item slots would remain highlighted after closing the Clothing menu and switching between keyboard and gamepad.
- [ALL] Fixed issue where the HUD would display the Rifle Ammunition count on the wrong side of the screen when putting the Rifle away or switching equipped items.
- [ALL] Fixed issue causing text to overlap when the “RELOAD” command appears after equipping the Distress Pistol.
- [SURVIVAL MODE] Fixed issue causing overlapping text to display when interacting with Cairns.
- [SURVIVAL MODE] Fixed issue causing the Map screen to run out of memory and stop displaying icons for newly mapped locations.
- [WINTERMUTE] Fixed an issue with overlapping text on Jeremiah’s Storage Bin.
- [WINTERMUTE] Fixed issue causing the incorrect name to display for some locations on the Save/Load screen.
- [WINTERMUTE] Fixed issue causing the Knowledge item for frozen corpses to be missing from the Journal after the tutorial kicker appears on screen.
- [WINTERMUTE] Fixed an issue where the wrong location would appear on-screen when inside the Bear Cave in Episode Two.
- [WINTERMUTE] Fixed an issue where the Journal would not update when Mackenzie retrieves the Bear Spear in the cave during the “What One Man Can Do” mission in Episode Two.
LINUX
- [WINTERMUTE] Fixed issue that kept the final Episode Two cinematic in Carter Dam from triggering if a player had an item in Placement mode as the sequence was about to begin.
Windows/Mac/Linux
- [ALL] Fixed an issue where changing key bindings could alter the appearance of the description text when equipping certain items.
Xbox One
- [WINTERMUTE] Fixed issue preventing players from picking up the Storm Lantern and Torch from the shelf in Trapper’s Homestead at the beginning of Episode Two.
Patch 1.44 (02 January 2019)
CHANGELIST v1.44 [44110]
NOTE: Please be aware there may be WINTERMUTE story spoilers in the changelist.
- [ALL] Fixed colour grading for early-morning ambient lighting effects.
- [SURVIVAL MODE] Fixed Rabbitskin Hat not appearing on the Paper Doll screen for the female survivor.
- [WINTERMUTE] Improved the Old Bear’s pathing when in the cave system during the What One Man Can Do mission in Episode Two. Please note we’re still working to resolve all scenarios where the Old Bear can become stuck.
CHANGELIST v1.43 [44083]
- [ALL] Fixed the entrance to the basement at Skeeter Ridge in Pleasant Valley appearing in the wrong spot.
CHANGELIST v1.42 [44062]
NOTE: Please be aware there may be WINTERMUTE story spoilers in the changelist.
- [ALL] Fixed 'Suppress Discovery Text' setting being carried from WINTERMUTE into Survival Mode.
- [ALL] Fixed issue where gaining an Affliction during a Struggle was not saving the game.
- [ALL] Fixed scrollbar leaving a gap when scrolling to the bottom of the list in the Crafting menu, keeping some Crafting options hidden.
- [ALL] Fixed being unable to light a Torch from a campfire.
- [WINTERMUTE] Fixed incorrect location text appearing when reloading the game indoors in Milton.
- [WINTERMUTE] Fixed arms clipping into camera during the Bear encounter at Carter Dam when FOV was set above 90.
- [WINTERMUTE] Removed deer carcass from the Survival Bowl sequence in Episode One that could cause a crash.
- [WINTERMUTE] Fixed Episode Two not starting correctly when a player walks beyond the Cave transition trigger at the end of Episode One.
- [WINTERMUTE] Fixed the Old Bear not rearing up before starting its attack when in the Bear Cave.
- [WINTERMUTE] Fixed Rifle not returning to player inventory at the end of What One Man Can Do mission in Episode Two.
- [WINTERMUTE] Fixed Bear becoming stuck in flee after stepping off a fallen tree adjacent to the Bear Spear in Episode Two.
- [SURVIVAL MODE] Fixed missing truck in Pleasant Valley.
THE LONG DARK - REDUX version 1.4.1 RELEASE NOTES
Please note that “Predux” (i.e. the previous version of the episodes) story saves are not compatible with Redux.
Changelog: 1.41
There are some rendering issues when using the latest NVidia drivers on Linux. We are working on a solution. This issue does not affect AMD video cards.
GENERAL FIXES
- General performance improvements across the game
- Widespread audio optimizations
- Upgraded to a new version of Unity, enabling widespread improvements across the game
GENERAL ART FIXES
- [Enviro] Numerous optimizations to improve performance
- [Enviro] Fixed numerous areas the player could become stuck in
- [Enviro] Fixed numerous areas the player could get outside of the intended play area
- [Enviro] Fixed numerous clipping and floating objects
- [Enviro] Performed various optimizations to avoid texture popping
- [Enviro] Improved alignment on some power lines
- [Enviro] Updated many snow banks, rocks, and fauna
- [Enviro] Numerous environment improvements
- [Enviro] Improved Aurora visuals; reduced the visible banding effect
- [Enviro] Improved blood decal lifetime
- [Enviro] Improved waterfall splash effects appearance when dark
- [Enviro] Improved light flicker visuals during an Aurora event
- [Enviro] Update to many items to prevent floating after an object is broken down
- [Enviro] Improved decal sorting
- [Enviro] Improved grass reflections lighting for time of day
- [Enviro] Fixed many instances of grass clipping through trees and railway tracks
- [Broken Railroad] Fixed invisible rocks near Rope Climb
- [Broken Railroad] Fixed overlapping pipes and debris near the Maintenance Yard
- [Carter Dam] Fixed box clipping into wall
- [Mystery Lake] Fixed corpses spawning sunken into the ground
- [Coastal Highway] Fixed stretched snow textures around some cabins
- [Mystery Lake] Fixed visual artifacts in river terrain
- [Mountain Town] Fixed flickering textures on mountain near Milton
- [Mountain Town] Fixed missing texture on rocks near transition to Mystery Lake
- [Mountain Town] Fixed missing collison on the barn at Paradise Meadow Farms
- [Mountain Town] Fixed flickering textures on the cars outside of Milton
- [Mountain Town] Fixed player being able to clip through parts of the silo
USER INTERFACE
- [Mac/PC/Linux] Fixed Xbox One menu buttons appearing for 1 frame when using a PS4 controller
- [PC/Mac/Linux] Fixed selection swapping back and forth when cursor placed between two buttons
- [UI] Improved the visibility of HUD button prompt when using a controller
- [UI] Improved Main Menu appearing off-center in 21:9
- [UI] Fixed back button taking player to wrong screen when viewing a Note at the end of a Survival Game
- [UI] Fixed Reticle appearing over non-interactable cabinets
- [UI] Fixed alignment of UI when reading a note
- [UI] Fixed Online Messaging only showing only the latest announcement, instead of all new announcements
- [UI] Fixed Back button option being highlighted by mistake in certain scenarios
- [UI] Fixed player being unable to back out of Save/Load menu if it was empty
WINTERMUTE FIXES
- [WINTERMUTE] Improved map markers to allow merging of critical information when multiple icons are at the same location
- [WINTERMUTE] Fixed frightened Wolves becoming aggressive after game is saved and loaded
- [WINTERMUTE] Fixed conditions that caused players to start Episode Two holding a lantern
- [WINTERMUTE] Fixed pelts not curing if partially cured when completing Episode One
- [WINTERMUTE] Added option to easily start Episode Two if the player quit after completing Episode One
- [WINTERMUTE] Fixed issue that caused audio to cut out when entering certain cars in Milton
- [WINTERMUTE] Fixed multiple sound effects playing when climbing rope breaks
- [WINTERMUTE] Fixed Neighbours Note clipping into ground
- [WINTERMUTE] Fixed deer carcass disappearing when loading an autosave
- [WINTERMUTE] Fixed Wolves not always fleeing from flares
- [WINTERMUTE] Fixed Wolves being able to attack players while in Dialogue Mode
- [WINTERMUTE] Fixed weather not restoring correctly when loading a game
- [WINTERMUTE] Improved accuracy of the Episode Completion stat
- [WINTERMUTE] Fixed issue that caused players to be pushed into another room when opening the vault door in the Bank
- [WINTERMUTE] Numerous wildlife pathfinding updates
SURVIVAL MODE
- [Survival Mode] Fixed player being able to use weapons while afflicted with a sprained wrist by saving then reloading the game
- [Survival Mode] Fixed issue with mapping in Mountain Town on some legacy save files
- [Survival Mode] All bedrolls now use the same skill when repairing
- [Survival Mode] Prevented deer from fleeing to inaccessible areas in the Ravine transition
- [Survival Mode] Fixed items becoming lost under the Farmhouse in Pleasant Valley after a struggle
- [Survival Mode] Fixed animal sound effects playing when leaving Trapper’s Cabin
- [Survival Mode] Fixed issue where a cairn found in Coastal Highway could be found twice
- [Survival Mode] Fixed issue that could cause Rifles placed on racks to fall off when player exits the building
- [Survival Mode] Fixed Bear spawning in terrain in Mystery Lake
ALL GAME MODES
- [All] General gameplay tuning across a variety of systems.
- [All] Improved aiming mechanics for thrown Stones, to make Rabbit Hunting a bit easier.
- [All] Retuned Wolf flee behaviour to react to being hit by a thrown Stone (probability is subject to Experience Mode).
- [PC/Mac/Linux] Fixed cinematic audio continuing to play when the game is minimized
- [All] Bear breath effect optimization
- [All] Male survivor can no longer be heard breathing when Survivor Voiceover is turned Off
- [All] Fixed players arms becoming stuck if entering a wolf struggle while holding a Flashlight
- [All] Decreased campfires placement size to avoid players trapping themselves
- [All] Fixed condition that could result in the the player becoming stuck when picking up a stunned Rabbit
- [All] Fixed exploit that allowed Encumbered players to travel uphills at regular speed by crouching and standing repeatedly
- [All] Fixed Cooking Pots sinking into cooking surfaces
- [All] Improved how items snap onto cooking surfaces
- [All] Fixed last Cartridge in a stack dropping as a box
- [All] Fixed Bows and Rifles floating above placed location
- [All] Fixed placed Campfires sinking slightly after player leaves area
- [All] Fixed “You are not thirsty” message appearing incorrectly when trying to drink soda or tea
- [All] Fixed player becoming stuck in animation if attacked by a wolf while reloading the Rifle
- [All] Fixed Distress Pistol becoming stuck in hand if the reload button was pressed rapidly
- [All] Fixed instances where subtitles could play when turned off
- [All] Fixed issue where the fade to black after wolf struggle hid the get up animation
- [All] Fixed unplugging the controller during movie a not pausing playback
- [All] Fixed Ropes becoming inaccessible if player saves and reloads while on a ledge
- [All] Adjusted Flashlight lighting effect
- [All] Player can no longer enter a door when a Struggle has been initiated
- [All] Improved wildlife pathfinding in Milton
- [All] Fixed issue that caused Aurora to not appear correctly when using OpenGL
- [All] Improved wildlife pathfinding in Paradise Meadows Farm
- [All] Fixed player being able to throw a Flare while opening a car trunk
- [All] Fixed flickering sky that could occur during wind storm
- [All] Fixed not being able to place a Campfire on concrete
- [All] Fixed unlocked lockers in Trapper’s Cabin requiring a pry bar to open
CUSTOM EXPERIENCE SETTINGS
- [Custom Settings] Updated several description strings to reflect specific settings more accurately.
- [Custom Settings] Fixed "Struggle player strength bonus" option not working correctly
- [Custom Settings] Fixed "Struggle damage received modifier" option not working correctly
- [Custom Settings] Fixed “Stick, Branch, and Stone spawn frequency” always being set to high
- [Custom Settings] Fixed Hidden Caches in River Valley not appearing as empty in Custom Mode
- [Custom Settings] Fixed animals fleeing when Custom Mode set to Interloper mode
- [Custom Settings] Fixed Blizzard Frequency not working correctly
- [Custom Settings] Fixed Wildlife Respawn Frequency not working correctly
- [Custom Settings] Fixed Wolf Spawn Chance settings not matching intended preset
- [Custom Settings] Fixed Cabin Fever and Parasites being On when using the Pilgrim preset
- [Custom Settings] Fixed Medical Treatment voice over playing when Survivor Monologue was disabled
- [Custom Settings] Fixed Custom Experience options being unavailable until user scrolls to the bottom of the menu
- [Custom Settings] Fixed "Interrupt If Freezing Starts While Sleeping" option not taking effect
Patch 1.37 (06 September 2018)
HIGHLIGHTED FIXES
- [ALL] Added new pop-up warning to prevent players from accidentally Eating Raw Meat or Fish when selecting them from the Radial menu.
- [ALL] Completed a tuning pass on several Cooking variables. Cooking times are balanced more closely (though not identically) to values prior to the Vigilant Flame Update, while still accounting for the benefits of real-time Cooking and multiple Cooking surfaces.
- [ALL] Fixed issue causing players to get stuck in the bowl object on the second floor of the Camp Office.
GAMEPLAY
- [SURVIVAL MODE] Fixed Buffer Memories missing the Examine option.
- [WINTERMUTE] Added new Cooking Meat tutorial to increase clarity around uses for Raw and Cooked Meat in the game.
- [WINTERMUTE] Removal of Metal Shard at the opening of Episode One now happens automatically.
- [ALL] Fixed some instances of wildlife not using optimal paths when moving through the world.
- [ALL] Fixed not being able to stand up from Crouching when in a tunnel or cave.
- [ALL] Fixed issue where injured Bears reset their status when players enter an interior or Pass Time.
- [ALL] Fixed not being able to Pass Time when Cooking ruined meat.
- [ALL] Fixed Hatchet becoming instantly ruined when breaking down a table with a camp stove on top of it.
- [ALL] Top slot for Drinks in the Radial Menu is no longer reserved for Water only.
- [ALL] Player’s last Cooking Pot will no longer drop during a Struggle.
- [ALL] Fixed inaccurate Crafting times when there are fewer than 2 hours remaining to finish Crafting an item.
- [ALL] Fixed Melting Snow not progressing to Boiling if a player leaves the region.
- [ALL] Fixed Unsafe Water not continuing to Boil if Stove is relit.
- [ALL] Fixed improperly focused camera when Harvesting a Moose.
- [ALL] Fixed quantity of Water displayed in Radial Menu and Backpack not matching.
- [ALL] Fixed issue causing players to be unable to cancel Fishing in certain scenarios.
- [ALL] Fixed Notes in Inspection Mode missing the ability to scroll.
- [ALL] Fixed issue causing inconsistency around which actions players can perform when inside a Snow Shelter.
- [ALL] Fixed being unable to place water inside Caves.
- [ALL] Adjusted space around placed items so players can arrange them closer together.
ART
- [ALL] Numerous Environment Fixes.
- [ALL] Numerous fixes to locations where players can become stuck in the game world.
- [ALL] Fixed missing texture on the Fishing Line gear item.
- [SURVIVAL MODE] Fixed graphical corruption in Hushed River Valley Ice Cave.
AUDIO
- [ALL] Fixed audio not correctly fading in and out on load screens.
- [ALL] Fixed missing sound effects when a player suffers an ankle Sprain.
- [ALL] Fixed issue where shooting certain trees with Arrows would cause Moose sound effects to play.
- [ALL] Fixed issue causing wildlife audio to play when exiting a building.
Patch 1.35 (06 July 2018)
- [All] Fixed issue with untextured objects appearing in Hushed River Valley.
- [All] Fixed issue with invisible collision at the Mystery Lake Forestry Lookout that was preventing players from ascending and descending the stairs.
- [All] Fixed issue with Cooking audio being too quiet.
- [All] Fixed potential crash when entering a location where Water was left Boiling.
Patch 1.34 (22 June 2018)
- [All] Updated "Use" verbs to better reflect player activity in the game. Verbs should now more accurately reflect intended use.
- [All] Pass Time Until Ready when Melting snow now stops when snow is melted. Boiling to Purify melted snow is now a separate Cooking action, as before.
- [All] Cooking times for partial-unit food items now scale correctly. I.e. 0.5 Kg of meat now takes half the full-unit time cost.
- [All] Wildlife will no longer attack players during accelerated time, unless they were already detected prior to beginning an activity. This addresses an issue where players were being ambushed by predators during accelerated time actions.
- [All] Fixed Mac keyboard icons for Placement actions appearing on PC.
- [All] Fixed players being able to use a Recycled Can/Cooking Pot to cook when the item was at 0% Condition.
- [All] Fixed exploit where players were able to restore burned food by placing it back onto an active cooking surface.
- [All] Fixed Mac trackpad secondary click not being active for Placement.
- [All] Fixed issue causing previously-killed animal corpses to reappear after updating the game.
- [All] Fixed issue causing active monitor to change when switching screen resolution.
- [All] Fixed players losing Placement functionality when interrupting Placement from the Pack.
- [All] Fixed camera bob persisting after lighting the Storm Lantern while walking.
- [All] Fixed issue causing players to exit the Fishing UI immediately after catching a fish, instead of being able to continue.
- [Survival Mode] Fixed issue causing arrows to become invisible after firing them.
- [Survival Mode] Many minor environment fixes to Hushed River Valley.
- [Survival Mode] Fixed numerous Hushed River Valley locations where players could become stuck in the terrain.
- [Survival Mode] Fixed Scrolling in Journal Notes.
- [Survival Mode] Fixed players becoming stuck in-between rocks near the bridge closest to Draft Dodger's Cabin in Pleasant Valley.
- [Wintermute] Fixed rare issue where players were permanently afflicted with Cabin Fever in some very old Wintermute saves.
- [Wintermute] Fixed getting stuck when crouching inside Jeremiah's Cabin during Wintermute Episode Two.
- [Wintermute] Fixed issue where players were unable to place items inside Jeremiah's Cabin during Wintermute Episode Two.
Patch 1.33 (15 June 2018)
General Fixes
- [All] Fixed Crows spawning below ground.
- [All] Fixed Intro Movie not respecting Master Volume settings.
- [All] Updated localization.
- [All] Fixed duplicated resolutions appearing in Options.
- [All] Fixed FOV being limited to 100.
- [UI] Fixed inventory actions becoming broken when switching between Keyboard/Mouse and Controller.
- [UI] Improved responsiveness of Resolution Selector in Options.
- [UI] Fixed Main Menu flashing briefly before intro video when running the game on Mac or in DX9 mode.
- [UI] Fixed missing Title when viewing Map Screen in Mountain Town.
- [UI] Updated Region Description formatting to be more consistent.
- [UI] Updated UI art to include Climbing Socks.
- [UI] Fixed Feat progress bars to better represent progress.
- [UI] Updated Main Menu Custom Mode text to be easier to read.
- [UI] Fixed Fish appearing with missing or bright colours when taken from a fridge and inspected.
- [UI] Fixed Earmuffs appearing on Paper Doll when equipping other Accessories.
- [UI] Moved "Sort" icon in the Inventory screen.
- [UI] Updated Clothing UI tooltips for all platforms.
- [Linux] Fixed light shaft rendering incorrectly.
- [Linux] Fixed audio not playing for some players.
- [Wintermute] Fixed checkpoint screenshot showing image from previous save.
Gameplay
- [All] Fixed momentary freeze when opening Inventory for the first time.
- [All] Fixed Light Source menu being unavailable when Flashlight is the only light source.
- [All] Scaled size of Fish to work with new cooking system.
- [All] Consolidated UI actions around a single verb - "Use".
- [All] Updated controller actions to support new Quick Placement feature.
- [All] Fixed Aurora not always appearing correctly when player is Passing Time/Resting at specific intervals.
- [All] Updated cooking surfaces around the world for new Cooking System.
- [All] Updated Campfire placement
- [All] Fixed UI not always updating after performing an action such as Purifying water.
- [All] Fixed Clothing Screen stats not always updating after changing clothing.
- [All] Fixed Living Off the Land achievement progress being reset when drinking tea crafted from Reishi Mushrooms or Rosehips.
- [All] Fixed items falling through certain rugs.
- [All] Fixed missing audio when crafting Tinder from Sticks.
- [All] Updated instant kill regions on cliff faces to be more forgiving in some locations.
- [All] Fixed incorrect text appearing when interacting with an active Fire during windy conditions.
- [All] Updated Disclaimer screen not respecting game language when set to Dutch.
- [All] Player can no longer eat ruined food from the Inspection screen.
- [All] Fixed Weak Ice warning persisting if player loads game while standing on Weak Ice.
- [All] Fixed Bear becoming stuck in animation when not in player’s view.
- [All] Fixed player being able to become stuck when attacked while Crafting.
- [All] Fixed Campfire rewarding extra Charcoal.
- [All] Fixed extra arrow being generated after Harvesting a corpse then saving and reloading.
- [All] Realigned Wolf positioning when it feeds off a Moose carcass.
- [All] Adjusted the speed of Rifle shot sound effect when firing indoors.
- [All] Fixed unintentional movement when player is using the Radial Menu with a Controller.
- [All] Fixed misaligned blood decal after harvesting corpse.
- [All] Disabled Radial Menu while holding a stunned Rabbit.
- [All] Lantern now shows Gallons when Imperial Units are selected. Was showing Ounces previously.
- [Survival Mode] Fixed Locations Discovered in the Stats screen to account for Regions with variable number of interiors due to ruined structures.
- [Survival Mode] General fixes for a wide variety of minor locations to make them easier to Survey.
- [Survival Mode] Fixed rare scenario where WINTERMUTE map could appear in your Survival Mode map list.
- [Survival Mode] Fixed Moose getting stuck in running animation when it dies while running.
- [Survival Mode] Fixed not being able to Survey Wolf Carcasses that spawn into the game.
- [Survival Mode] Fixed arrow trails remaining after firing an Arrow in certain scenarios.
- [Survival Mode] Removed Stone Church from Faithful Cartographer requirements, as it was causing an issue with legacy game saves.
- [Survival Mode] Fixed Moose entering hold position when player is holding a light source.
- [Survival Mode] Fixed wildlife resetting location after player transitions to a new Region/interior.
- [Survival Mode] Fixed player becoming stuck when saving and loading while on stairs.
- [Survival Mode] Fixed non-interactable brush near Lonely Lighthouse.
- [Survival Mode] Improved Moose pathfinding when under trees.
- [Wintermute] Fixed player being unable to save if they delete all their Story saves, while playing Wintermute.
- [Wintermute] Fixed several locations where Bear could become stuck during Jeremiah's Folly mission.
- [Wintermute] Fixed missing textures on Cache boxes.
- [Wintermute] Fixed controller input registering during Episode One ending, resulting in UI popup.
- [Wintermute] Autosave option now only appears when playing Wintermute.
- [Wintermute] Fixed issue where Player could not enter Hank's Hatch during the Episode Two side mission if they unlocked the hatch, but were missing the letter.
- [Wintermute] Fixed deer carcass disappearing at the opening of Episode One if Player interacts with, saves, then reloads game.
- [ Wintermute] Fixed Cabin Fever icon appearing in Story Mode, even though the player can not get Cabin Fever in Story Mode.
- [Custom Mode] Adjusted how Wildlife Flee chance is applied.
- [Custom Mode] Adjusted loot tables.
Art/Environment
- [All] Fixed missing texture from the Burnt Flare when viewed in Inspection mode.
- [All] Fixed Smoke "glowing" at night or in fog.
- [Art] Updated Gun Rack scaling to better match Rifle size.
- [Enviro] Tweaked many item placements.
- [Enviro] Fixed numerous locations where objects clip into the environment.
- [Enviro] Polish pass on all Regions.
- [Enviro] Fixed floating snow banks.
- [Enviro] Fixed instances of bushes clipping into trees.
- [Enviro] Fixed Climbing Rope texture not appearing correctly.
- [Enviro] Fixed stretched texture on fallen tree trunk.
- [Enviro] Fixed numerous locations where players could become stuck.
- [Enviro] Updated various tree groups that were missing collision.
- [Enviro] Fixed some Ropes being difficult to interact with from the bottom.
- [Enviro] Fixed floating Rosehip bushes in Timberwolf Mountain.
- [Enviro] Fixed trees and bushes populating the same location in Desolation Point.
- [Enviro] Fixed Flag clipping into Lake Cabins.
- [Enviro] Removed extra exterior window on certain cabins.
- [Survival Mode] Fixed Moose scratch texture on trees appearing stretched.
- [Wintermute] Fixed Aurora during Episode One introduction sequence flickering at certain angles.
PS4
- [PS4] Added Italian and Polish translations of all in*game text and subtitles.
- [PS4] Performance improvements.
- [PS4] Fixed several memory*related crashes.
- [PS4] Fixed button prompts flickering when tabbing between menus.
- [Xbox] Fixed flickering when bringing up the Home Panel via the Xbox button.
Xbox
- [Xbox] Performance improvements.
- [Xbox] Added Italian and Polish translations of all in*game text and subtitles.
- [Xbox] Fixed issue where conditions for Achievements could take an extended amount of time to be reported.
- [Xbox] Fixed Japanese text flickering when scrolling through certain menus.
- [Xbox] Fixed screen overlapping when signing out of profile on certain screens.
Windows 10
- [UWP] Fixed Launching the title in Norwegian preventing Player accessing Survival mode.
- [UWP] Fixed issue causing mouse to lose focus, resulting in game minimizing unexpectedly.
- [UWP] Fixed debug info remaining on screen after pressing F8 for a screenshot.
Patch 1.30 (20 April 2018)
- [Gameplay] - Fixed rare crash that could occur when lighting a torch from a fire.
Patch 1.29 (11 April 2018)
- Numerous Environment fixes
- General optimizations to improve performance
- Fixed several rare crashes
Gameplay & User Interface
- [Both] Update to allow Player to save their Journal from the Skills screen
- [Both] Players are now prevented from deleting in-use saves
- [Wintermute] Unlocked Chapters data now stored in backup location in case of data loss
General
- [Custom] Fixed issue that allowed progress towards feats disabled in Custom Mode
- [Both] Fixed issue with Flare shells being re-usable in certain scenarios
- [Both] Fixed issue where animals would disappear under certain conditions
Patch 1.21 (22nd December 2017)
- [Both] Fixed issue where displaced arm animations could appear for certain harvesting actions.
- [Wintermute] Updated Green Survivor description text; Predators are less deadly in this Experience, but will still attack you when unprovoked. (i.e. Green Survivor does not match Pilgrim settings.)
- [Survival Mode] Fixed issue where items could disappear from the Milton House after breaking down the blanket.
[Survival Mode] Fixed issue where stored items would be duplicated and could appear in more than one location at once. This affects the following locations: Lake Cabins, Fishing Huts, Jackrabbit House and PV Crossroads House. Please note this fix only applies to games created using Version 1.21 and onward.
- [Survival Mode] Fixed issue where a map icon may automatically appear for specific locations when they are entered (ex. Stone Church in Desolation Point) rather than through Charcoal Mapping.
- [Survival Mode] Fixed issue with the items placed in one location could appear in a different location instead (i.e. we created a teleportation device!). This affects the following locations: Farmhouse, Farmhouse Basement, Dam, Dam Trailers. Note that this fix applies to existing games.
Patch 1.19 (19th December 2017)
- [Survival] Fixed the Faithful Cartographer achievement. Fixes are retroactive but may require performing one mapping action per region to update the Achievement "checklist".
- [Survival] Fixed issue with stored loot being reset in the Pleasant Valley Farmhouse, as well as other (unreported) instances of loot being lost. Previous loot should now be restored.
- [Wintermute] Fixed issue where player could end up with second, untreatable "Plane Crash Injuries" due to conflict between manual save and checkpoint.
- [Both] Fixed crash on 32-bit Windows XP systems.
- [Both] Fixed crash when changing resolution on DirectX 9 systems.
Patch 1.17
- Fixed issue where some localized strings were not properly integrated into the game.
- Fixed issue where some interiors would be duplicated and have duplicated gear items, when playing using a Custom Experience Mode.
- Fixed issue with code-entry for the Custom Experience Mode appearing "all caps".
- Fixed issue where Antibiotics were not curing Infections.
- Fixed issue where all caught Fish had the same weight.
- Fixed issue where some customization options would not persist when modifying a "baseline" Experience Mode using the Custom Experience Toolbox.
- Fixed issue where Feats Badges could not be enabled when using a Custom Experience Mode. Progress playing when using a Custom mode will not count towards Feats progression, however, and this is by design.
Patch 1.16
NEW
- Added the Moose to all Survival Mode regions.
- Added the Broken Ribs Affliction.
- Added the Moose-Hide Cloak gear item.
- Added the Moose-Hide Satchel gear item.
- Milton is now playable in Survival Mode, as "Mountain Town", including a full Loot and Wildlife pass.
- New Save System for WINTERMUTE.
- New Experience Modes for WINTERMUTE: Green Survivor, Capable Survivor, Hardened Survivor
- New Custom Experience Toolbox for Survival Mode.
- New Worn Clothing Weight Modifier.
- Added Aurorified Lighting to all regions; these appear when the Aurora is active at night.
ART
- General texture clean-up.
- General art optimizations to improve performance.
- Reduced opacity of nighttime breath effect.
- Additional beautification around Coastal Highway Quonset
- Additional beautification around Pleasant Valley townsite.
- [Wintermute] Added missing texture to chair in cinematic.
- Fixed floating bones in Forlorn Muskeg Bear Den.
- Fixed floating Wood object in Mountain Town.
- Fixed the sun position in all regions to ensure it rises in the East and sets in the West.
- General clean up on "out of bounds" areas.
GAMEPLAY
- [Survival] Fixed inaccessible loot in Turbine Room of Carter Hydro Dam.
- [Survival] Fixed inaccessible loot under bed in the Coastal Highway Quonset.
- [Survival] Fixed inaccessible loot in Cave in Mountain Town.
- [Survival] General loot tuning for Broken Railroad region.
- [Survival] Fixed inactive container item in Hunting Lodge basement.
- [Survival] Fixed missing corpses and containers in Broken Railroad region.
- [Wintermute] Fixed progression blocker related to Wood Bin and Flashlight in the Hunting Lodge.
- [Survival] Milton is now accessible from both Forlorn Muskeg and Mystery Lake regions.
- [Wintermute] Fixed missing translated strings for "Lake Gunshots" side mission.
- [Wintermute] Current episode progress (% Completed) is now displayed as part of Save Game information.
- [Survival] Fixed issue where player could get into a half-buried car on Coastal Highway.
- [Survival] UI updates to clarify Encumbered and "buffed" carrying capacity states.
- [Survival] Loot updates to Pleasant Valley to reflect additional beautifications.
- [Both] Added numbering to Afflictions in the First Aid UI to make it easier to treat when there are multiple instances.
- [Both] Fixed some inconsistencies in UIs that presented "cancel" options where that functionality did not exist.
- [Wintermute] Added some failsafe logic to ensure the Old Bear doesn't get stuck and prevent completion of the Bear Hunt mission.
- [Both] Reduced Deer carcass quartering time to 60 minutes, to improve balance against Bear and Moose quartering times.
- [Wintermute] Modified aurora appearance timings after the player completes the Bear Hunt mission in Episode Two. Aurorae should appear more frequently now.
- [Both] Controller bumpers can now be used to toggle between Harvesting and Quartering interfaces.
- [Both] Fixed issue where lit Lantern would be dropped during a Struggle, and end up back in the player's Backpack without being extinguished, thereby using up all the fuel. Lit Lanterns will now be dropped in a Struggle.
- [Wintermute] Fixed issues where items returned from a Trust interaction might not appear correctly in the player's Backpack.
- [Both] Fixed issue where player camera would be inside the Bear mesh during carcass harvesting.
- [Wintermute] Fixed issue where player would take no damage when standing inside Grey Mother's fire.
- [Survival] Fixed an issue where a few tunables in Interloper were defaulting to Stalker settings. Interloper should be more challenging now, as a result.
- [Both] Fixed some bugs with the Struggle system which could sometimes result in the player losing control.
AUDIO
- Several UI audio elements fixed.
- [Wintermute] Fixed bug where lit Flare audio could carry into cinematics.
- Moved triggers for "night is coming" gameplay VO to ensure they happen before it gets dark at dusk.
- Modified frequency of exploration music in Timberwolf Mountain region.
- General audio fixes for Grey Mother's House (Milton). Post Office (Milton), and the Hunting Lodge (Broken Railroad Region)
GENERAL FIXES
- [Both] General navmesh updates.
- [Both] The game will now automatically detect Polish and Italian text based on system language settings.
- [Survival] Added more backer info to Cairns.
Patch 1.14
- Improved screen flow leading to Episode Two once Episode One credits are complete or skipped.
- Episode Two: Fixed issue preventing Jeremiah's Flare Trust mission from triggering correctly.
- Episode Two: Fixed issue that could prevent Old Bear from progressing to next waypoint in Bear Hunt mission.
- Episode Two: Fix for Lake Cabin key using the incorrect key asset.
- Episode Two & Survival Mode: Added Rope Climb to River area in Broken Railroad region.
- Survival Mode: Tuned Aurora frequency values to make it more rare.
- Survival Mode: Fixed duplicated gear items in Trailer.
- Added scrolling for Journal text that won't fit entirely on screen.
- Fixed issue with gamepad controls when viewing Journal Notes.
- Fixed issue with Back button returning to Main Menu instead of previous screen when viewing Journal Notes from the Main Menu.
- Fixed issue with Cairn and Note collectibles not saving to Journal after death.
- Fixed issue where Flashlight pick-up "hot spot" was awkwardly large.
- Fixed issue where Backer text appeared as "N/A" instead of the correct English text in translated versions; this text is meant to be left untranslated in all languages.
- Fixed issue with duplicate Bears spawning in the Challenge: Hunted, Part Two
- Fixed issue with duplicate Jeremiah Knives spawning in Episode Two.
- Fixed issue with being able to get past the collapsed bridge in the Broken Railroad region.
Patch 1.12(32511) (29 August 2017)
WARNING: There may be story spoilers in these notes.
- Fixed issue preventing "Lake Gunshots" mission from completing correctly.
- General cinematics polish.
- Clarified Survival School "Harvestable Plants" mission requires adding plants to crate outside Jeremiah's cabin.
- Fixed issues with Distress Pistol animation.
- General memory optimizations.
- Fixed issue where storage container in Lodge appeared to be interactive when it was not.
- Fixed issue where duplicate Trust option appeared for Grey Mother.
- Fixed issue where Torch Blueprint would not unlock correctly when starting a fresh Episode Two game.
- Fixed issue where players could return to Milton after completing Episode One.
Patch 1.10(32415)
Linux specific
- Fixed issue with post-FX not rendering correctly on Linux when using Medium or higher display settings.
- Fixed issue with movie files not playing correctly on Linux.
General
- Fixed issue with Jeremiah's Flare Cache not spawning correctly. This fixes a blocker in getting the Supply Caches achievement.
- Fixed several small typos in various Trust dialogues.
- Memory optimizations.
- Fixed issue where Survival music could occasionally be heard in a story episode.
- Fixed issue where Jeremiah would be inanimate after completing the Bear Hunt mission.
- Fixed issue where the Snow Shelter would not unlock properly after completing the relevant Trust unlock.
- Fixed issue where Methuselah cinematic might not play in Renewed Hope mission.
- Fixed issue where Rifle could end up in a broken state when reloading during a door transition.
- Fixed issue in Survival Mode where the female survivor voice sometimes plays when playing as the male survivor.
- Fixed issue with a series of multiple exertion sounds being played after a Bear struggle.
Patch 1.08(32384)
WARNING: There may be Story spoilers in these notes.
- Memory and performance optimizations.
- Fixed issue where Methuselah may not trigger correctly in certain circumstances in Episode Two.
- Fixed issue with "Hank's Hatch" side mission in Episode Two.
- General fixes to various cinematics.
- Fixed issue with players teleporting when exiting the Lone Lake Cabin in Episode Two.
- Fixed issue where players could get stuck in Grey Mother's Fuel mission in Episode One.
- Fixed issue with text jittering on some screens.
- Retuned Food and Fuel requirements of respective Grey Mother missions in Episode One.
- Fixed camera crashing during Climb and Harvesting animations when FOV is over 90 degrees.
- Fixed a variety of annoying collision bugs throughout.
- Fixed issue where the Flashlight's "high intensity" setting was ineffective against Aurora Wolves.
- Fixed endlessly feeding Wolf in Milton.
- Fixed issue where players could sometimes get stuck in a dialogue sequence.
- Fixed issue with overlapping text in the Give Items portion of the Trust interface.
Patch 1.07(32337 (29 August 2017)
- Fixed issue with Rope Fall section of Episode One, where players could get stuck due to a scripting bug.
- Improved cover flow UI for Episode Selection to make it more obvious that there are two available episodes.
- Fixed issue with Aurora probability in Survival Mode. Auroras should now appear more reliably.
- Difficulty tuning of Wolves in Episode One. Struggle should be more survivable for new players.
- Fixed some camera popping in Episode One cinematics.
- Fixed scripting error in "Fix My Rifle?" that could create mission logic issues.
- Fixed issue in Bear Hunt mission where the Ear would not spawn under certain circumstances.
- Fixed issue with Mackenzie clipping through the chair in some Episode One cinematics.
- Fixed issue with missing Milton Knowledge strings.
- Fixed issue with not being able to pick up the Bear Hide in Survival School.
- Fixed issue where the note with the Code would not appear in "Hank's Hatch" side mission.
Patch 1.05(32319) (07 August 2017)
WARNING: There may be Story spoilers in these notes.
-Fixed blocking issue where the Aurora would not appear in Episode Two, between completing the Bear Hunt mission and awaiting the aurora's return to get through the Dam. This fix is compatible with current in-progress games so you should not have to restart to benefit from it.
- Tuned Antiseptic so that one dose is sufficient to treat Infection Risk.
- Added missing audio for picking up Astrid's Hardcase on Day 4.
- Added additional checkpointing in Ep1 and Ep2.
- Cinematics polish.
- Additional optimizations for performance and memory use.
- Fixed save/restore issue that could result in missing loot in scenes when reloading from a checkpoint. This bug was preventing some quests from being completable after reload.
- Fixed the Bear struggle.
- Fixed issue that could cause player to spawn on top of a campfire in "Survival of the Fittest". It should now be impossible to place a fire and then spawn on it the following day.
- Memory optimizations to reduce chance lower memory systems will exhaust memory and crash
- Added some more tools in Milton.
- Fixed issue with Wolf AI not fleeing correctly when the player throws a lit Flare, Torch, or Stone at it.
- Fixed issues that preventing the WINTERMUTE soundtrack from playing correctly; you should now hear more music as you explore the world.
- Modified Fire objective on Day 3 of "Survival of the Fittest" to track how long fire has been burning, vs how long it will burn.
- Fixed issue where unlocked Crafting Blueprints could carry over to a New game.
- Fixed issue with Condition tutorial triggering after every death. It will now only trigger once.
- Add some missing subtitles.
- Fixed issue with Map Marker not clearing after retrieving Distress Pistol in "Light Up the Night"
- Fixed issue with “Echoes of Astrid” objective marker appearing during Grey Mother mission set
- Fixed floating campfire in Milton
- Fixed issue where looping Wolf "feeding" sounds remained even when the Wolf AI was absent.
- Fixed issue where feeding Wolves could face the player while still playing feeding animation.
- Fixed issue where Wolves would sometimes not go into their Hold Ground AI state when approached with a Flare or Torch.
- Fixed issue with map icon showing up for some Stone spawn regions.
- Fixed issue where player could get stuck on geometry in Milton.
- Added missing translations for Trust dialogue
- Fixed startup issues for some systems using DirectX 9
- Fixed issue with some books disappearing when dropped
- Improvements to checkpointing to help avoid getting into a low-Condition death spiral
- Buffed the Condition-restoration boost when player reloads after Death
- Added a Bedroll to the Cave in Chapter One. This can be used to Save your Game
- Removed requirement to drink Rosehip Tea in Survival Bowl; it is now an optional objective
- Fixed issue with Rifle Cleaning Kit disappearing after reloading a save
- Fixed issue with environment geo near the Climbing Park section in Milton
- Fixed various cases where audio could cut out
- Fixed flickering in cutscenes that could occur when using OpenGL (Mac and Linux)
- Fixed locked controls when throwing a stone and picking up a rabbit at the same time
- Fixed floating necklace when speaking with Grey Mother
- General cinematics polish
- Fixed scrollbar issue when transferring items to NPCs
- Fixed place object shader so objects tint correctly over decals
-
Fixed issue with radios playing music when aurora isn’t present
Patch 1.0.32178 (02nd August 2017) [Windows and macOS only; Linux is Coming Soon]
- The Long Dark is no longer a Game in Development
- Episode One and Episode Two of WINTERMUTE are now available.
Patch 426 (22nd June 2017)
CRASH MITIGATION
- Fixed rare crash when bullet raycast hit an object
- Fixed rare crash when clicking rapidly when throwing a Torch or Flare
- Fixed rare crash when examining inventory items
CHANGES
- Add Bandage to starting player items in Hunted
- Updated icons for Old Man's Beard items (harvestable item and crafted Treatment)
- Added translations for all remaining non-localized strings from 424 launch
BUGS
- Fixed issue with not being able to dismiss save failure popup using gamepad
- Fixed issue with saved Journals not showing written notes, skills or collectibles.
- Fixed issue with resolutions passed from command line not being used. This fixes issue with game not running multiscreen for some players.
- Fixed issue with not being able to rebind key when mouse hovered over input field
- Fixed issue with all Experience Mode icons being highlighted on death screen stats
- Fixed issue with First Aid UI not updating if affliction list changes while screen is active
- Fixed issue with Hypothermia and Frostbite Risk percentages not showing up on icons
- Fixed issue where female survivor slot could be used when male survivor slot was highlighted
Patch 423 (09 June 2017)
- User Interface Overhaul. All screens, buttons, HUD elements, etc. have been updated to better match the game's aesthetic, along with some usability changes in anticipation of our August 1st launch of WINTERMUTE.
- Accessible Interactions. We've added a new option in the Control settings, for players who suffer from Carpal Tunnel Syndrome and similar conditions. This makes all click/press+hold interactions a single click/press.
- Save System Overhaul. We've recreated our save system from scratch to future-proof the game. As a result, all previous Sandbox saves are now invalid. Saves from FAITHFUL CARTOGRAPHER will not be wiped at our 1.0 launch.
- Charcoal Mapping. Collect Charcoal from burned out fires. Use it to Survey your local area, updating your local region map with information about what you can see from your current position. The new Navigation section of the Radial and Main Nav provides access to the Map.
- Carcass Quartering System. In addition to the previous harvesting mechanic, you can now "Quarter" a carcass into bags of harvestable meat, allowing you to transport them to a better location for further harvesting.
- Scent System & HUD Element. Blood (your own, or from carcasses) makes you more attractive to predators. The Strength of the attraction is indicated by the new HUD element.
- Visual Updates. We've updated the lighting, fog colour, and fog distance, providing much longer vista views in the game which makes it easier to navigate by visible landmarks. We've also been updating interior lighting. We'll be continuing this work right up to our August 1st launch.
- First-Person Presence. The following tools have been updated with first-person hands: Rifle, Bow, Distress Pistol, Stim, and all Light Sources.
- Thrown Flares & Torches. We've removed Brandishing and brought back the old Throwing mechanic. You can throw lit Torches and Flares at Wolves to scare them off.
- Stone Throwing. You can now pick up and throw Stones in the world. Hitting a Rabbit with a Stone will stun it, providing an early-game option for hunting. Then you have to decide whether to kill or release it. Thrown Stones might even scare off a wolf, if you're very lucky.
- Struggle Weapon Choice. When you get into a Wolf struggle, you now have the option to select between available tools based on the outcome you're looking for: Scare off the wolf, Defend yourself from damage, or go for the Kill.
- First Aid Treatment. You can now treat Afflictions by using First Aid items directly from the Radial. The game no longer pre-selects the correct Treatment for you. Also, Old Man's Beard Dressings no longer require Bandages to Craft but only treat Infection Risk (and not Blood Loss).
- Optimizations. We've updated Unity a few times and worked on several optimizations to improve performance.
- Enhanced Graphics Options (Win/Mac/Linux Only). We've added a variety of Display and Quality settings so that you can customize your preferences to balance between beauty and performance.
- PS4 Controller Support. As we're bringing The Long Dark to PS4 on August 1st, you can now play the game with a PS4 controller.
- Crafting from Journal. You can now preview Crafting Blueprints in the Journal. All craftables that can be made without the use of a Workbench or Forge can now be crafted directly from the Journal. [NOTE: The current Journal is WIP and will be updated for our full August 1st launch.]
CRASH MITIGATION AND BUG FIXES
KNOWN ISSUES (Will be Hotfixed ASAP)
- Issue with Hunted, Part 1. We need to add a Bandage to the starting location.
- New Time of Day indicator should appear in both the Quick Stats and Radial UIs.
- Some localization strings did not make it into the build in time; we have the translations and they will be submitted in the next hotfix.
- Investigating issues with the game not loading on some Linux distributions.
REPORTING BUGS
Please report all bugs directly in our Public Bug Database: https://hinterlandgames.atlassian.net/projects/TLDP/
THANK YOU, COMMUNITY
FAITHFUL CARTOGRAPHER will be the last time we update the Sandbox in Early Access. Thank you for all your support of our game and studio over the years. We're very excited to share with you, our full launch of The Long Dark 1.0 on August 1st, 2017.
You have been a wonderful community and we look forward to continuing to build The Long Dark into the future. We hope you enjoy what we have created for you in WINTERMUTE, coming August 1st.
Patch 393 (16 January 2017)
- Fixed issue where Arrows would disappear upon save or scene transition.
- Fixed crash that could occur when getting Frostbite
- Fixed uncommon crash related to leaving footprints
- Reduced glare cast from first person Flare and Torch
- Fixed issue with predators interrupting player sleep in invalid locations
- Fixed issue with too many Wolves spawning in Pleasant Valley
- Fixed issue with harvested Saplings sometimes providing Cured Branches
- Fixed issue with items falling through ice after a Struggle
- Fixed issue with wildlife sometimes not being able to pathfind to valid locations
- Fixed issue with screen sometimes not smoothly fading in when starting a new game
- Fixed issue with extra cancel button prompt sometimes showing up on Inventory UI (gamepad only)
- Fixed issues with getting stuck in Forlorn Muskeg and Jackrabbit Island
- Fixed issue with getting stuck when exiting the bed in the Quonset
- Fixed issue with Forlorn Muskeg Safe not working properly in Interloper
- Fixed issue with a container being destroyed in Forlorn Muskeg when breaking down a metal shelf
- Fixed issue with being able to use Forge before it's hot enough
- Fixed issue with First Aid Kits floating after breaking down furniture
- Fixed issue with Research button not being localized
- Fixed background blur when cancelling the delete of a save slot
- Fixed missing damage state art for some clothing items
- Assign non-zero weight bonus for fish at Ice Fishing Skill Level 4
- Assign non-zero reduction in fishing time at Ice Fishing Skill Level 2
- Fixed collision issues in some caves that could prevent picking up items
- Fixed issue with drawn Survival Bow movement speed retained after Wolf or Bear struggle
- Fixed issue with Arrows not animating properly in certain cases
- Fixed corpse loot issue on Timberwolf Mountain
- Fixed issue with Snares not being visible at moderate distance
- Updated copyright notice on main menu
Patch 388 (22 December 2016)
- Fixed delay after eating/drinking in inventory
- Fixed collision on shed in Forlorn Muskeg region
- Fixed minor clipping issues with objects in Forlorn Muskeg region
- Fixed area where player could exit the map in Forlorn Muskeg region
- Fixed bear getting stuck inside rail car in Forlorn Muskeg region
- Fixed broken stats for old save games
Patch 375 (07 November 2016)
- Disables 4DoN
- Fixes removes Wolves red eyes
- Fixes issue where Users needed to treat Cabin Fever/Parasites multiple times to remove condition after 4DoN
Patch 371 (28th October 2016)
- Adds the 4 days of Night event!
http://hinterlandforums.com/index.php?/topic/13145-the-long-dark-event-%E2%80%94-4-days-of-night/
Patch 365 (03 October 2016)
- Fixed issue with Flare Brandish not playing audio or warding off wildlife when player stamina low
- Fixed issue with unlit light sources being unequipped when picking up items with double click
- Fixed camera issues when entering tilted vehicles
- Fixed crashes due to quitting game during fade outs of scene transitions or exiting vehicles
- Fixed crash that could occur when renaming a Journal
- Fixed issue with being able type text in a Journal if you died while editing
- Fixed issue with toilets disappearing when loading old saves
- Fixed glitch with lit Matches animation when inspecting an item or container
- Fixed issue with Storm Lantern playing ignite audio when running out of fuel
- Fixed issue with movement speed if Struggle is triggered when player is crouching
- Optimized audio in Desolation Point to prevent potential sound hitches
- General fixes to Environment art and collision
NEW FEATURES
- Added new Experience Mode: Interloper
- Added new Challenge: Hunted, Part 2
- Added full First-Person Presence for Light Sources: Flare, Torch, Brand, Lantern, Matches
- Added Beachcombing Gameplay
- Added Archery Skill
- Added Mending Skill
- Iteration on “World Decay” systems across all Experience Modes, focused particularly on: global temperature, weather patterns, wildlife presence, blizzard frequency, and fuel resources
- Iteration on Feats system; players now activate a limited number of unlocked Feats per Sandbox game
CRASHES FIXED
- Fixed rare crash when firing Arrows
- Fixed rare crash issue in Fire UI
- Fixed rare crash in Badges UI
- Fixed rare audio crashes
- Fixed crash issues that could occur in the Snow Shelter UI
- Fixed rare crash related to Cabin Fever
- Fixed rare crash when accessing the Log screen
- Fixed rare crash when cancelling Firestarting
- Fixed rare crash when being stalked by a Wolf
- Fixed “Many Campfires” Out of Memory crash
- Fixed crash that could occur when trying to force burn an unread research book
- Fixed rare crash that could occur when firing the Survival Bow
- Fixed crash that could occur when entering a Struggle and holding a lit Flare/Torch/Brand
Patch 364 (03 October 2016)
GAMEPLAY TUNING
- Cooking Fish now produces a small amount of Lamp Oil (varies based on Fish type and weight)
- Tuned Snow Shelter dismantling resources
- Hacksaws can now be used to harvest Saplings and Tree Limbs
- Updated the Bed and Bedroll interfaces to support Passing Time as well as Rest
- Enabled Users to view status overlay when Rope Climbing - but not the radial menu
- Tuned Hacksaw per-use decay rate
- Fixed Decoy exploit; Wolves will no longer make an easy target!
FIXES
- Fixed issue where brandishing the Flare did not increase Fatigue
- Fixed issue where player could drop Decoys when in a Snow Shelter or vehicle
- Fixed issues with drag-and-drop behaviour in Containers
- Fixed issue with Inventory sort icon colliders overlapping
- Fixed issue with audio when dragging scrollbar
- Fixed alpha issue on car windows that caused trees/foliage to not sort correctly
- Fixed floating objects after breaking down furniture in Farmhouse
- Fixed issue with player crashing through top of Snow Shelter after picking up items
- Fixed issue with debug screenshot behaviour
- Fixed issue with Brands providing a Heat Bonus when placed near a fire
- Fixed issue where players could become stuck on a black screen when retrying a Challenge
- Fixed being unable to light Torches from a fire
- Fixed issue where players could add Coal to a fire at an invalid (too low) temperature
- Fixed audio dropping out after a player Alt+Tabs away from the game
- Fixed issue with falling snow passing through walls in Forestry Lookouts
- Fixed issue that caused wildlife to sometimes become stuck on chunks of ice
- Fixed issue with Wildlife trying to pathfind into deep water
- Fixed Flare effects showing through doors
- Fixed issue that caused corpses to disappear when only partially in view
- Fixed issue where players could place Camp Fires deep in mines
- Fixed issue with looping Flare ignition audio
- Fixed floating plates appearing after breaking down certain tables in Coastal Highway
- Fixed inaccurate Calorie cost preview for Passing Time
- Fixed Harvesting UI displaying incorrect requirements when harvesting with bare hands with the Master Harvesting Skill
- Fixed issue with stackable items merging with invalid stacks, when dropped from inventory
- Fixed issue with inaccessible backpack in Timber Wolf Mountain
- Fixed issue with Torches not being lit by other lit (dropped) Torches and Flares
- Fixed issue that prevented the Journal stats from populating when viewed from the Main Menu
- Fixed issue that caused the camera to rotate and pan unexpectedly
- Fixed issue that could cause incorrect camera FOV at the start of game
- Fixed missing cabins in Coastal Highway
- Fixed duplicate rope near Mystery Lake Western Access
- Fixed issue with the Extinguish/Brandish prompts disappearing too quickly
- Fixed issue that caused the Torch effects to become offset after a scene load
- Fixed issue that allowed players to fire the Survival Bow after dropping their last Arrow
- Fixed issue caused by picking up an Arrow and nocking it, while holding the Survival Bow
- Fixed issue that allowed all Bunkers to spawn in Mystery Lake in certain scenarios
- Fixed issue that allowed low detail trees to appear on the Main Menu when running Low or Medium quality
MISC.
- Memory optimizations
- Fixed various environment art and world collision issues
Patch 349 (12th July 2016)
- Fixed crash when cancelling actions like Sharpening and Cleaning, followed by completing a different action.
- Fixed issue with Fluffy being a 100% spawn
- Fixed issue with wolf audio sometimes playing in 2D
- Fixed issue with incorrect buttons sometimes showing up on the Research UI screen
- Fixed overlapping messages when trying to refuel a full Lantern
- Fixed entering Dam at incorrect position/orientation
- Fixed spot in Whaling Warehouse where player could get stuck
- Fixed issue with vehicle colours changing after scene transitions
- Fixed floating backpack after harvesting chair in Trapper’s Cabin
Patch 348 (29th June 2016)
- Fixed problem with Efficient Machine progress not updating
- Ensure F8 Screenshot debug info cannot stay on screen permanently
- Prevent unintentional scrolling in Journal when accessed from Radial Menu
- Fixed badly-scaled Salty Cracker boxes.
Patch 347
-
- Fixed crash that could occur on the Journal or Melt Snow UI when using a gamepad.
- Fixed bug that prevented the player from leaving a ruined Snow Shelter.
- Fixed issue with Wolves sometimes not attacking when player is crouched.
- Updated Fire Starting UI to make it more clear that Tinder is optional when Firestarting Skill is Level 3 or higher.
- Fixed bug that caused radios to float if supporting structure below them was broken down.
- Clarified objective text for Whiteout Challenge.
- Linux stability improvements (Required intro movies to be disabled).
Patch 346
NEW LANGUAGES
- New Languages selectable from Display Options: French, Swedish, Korean, Chinese (Trad + Simplified), Japanese, Turkish, Norwegian
GAMEPLAY
- A Snow Shelter can now be crafted and deployed from the Radial Menu. This Shelter protects from wind and cold, but leaves you vulnerable to wildlife.
- First-pass Survival Skills system has been added to the game, with the first test skills implemented. See the Skills section of the Journal for more information. The first Skills are: Firestarting, Cooking, Carcass Harvesting, Ice Fishing, Rifle Firearm
- First-pass Feats system has been added to the game, with the first test Feats implemented. See the Feats section of the Badges menu interface for more information. The first Feats are: Book Smarts, Cold Fusion, Efficient Machine, Fire Master, Free Runner, Snow Walker
- You can now find Research Books in the world. Spending time Researching these books will improve specific Skills.
- Nomad Challenge added. Survive for 3 days each in 15 different locations around the world.
- Whiteout Challenge added. Stockpile supplies and survive for 30 days as a monster blizzard bears down on you.
- First-pass Almanac feature added (to support Whiteout gameplay).
- It is not longer possible to Craft complex items (requiring a Workbench) in the dark. You can still Craft simple things from the Radial Menu in the dark. You also cannot Repair items in the dark.
- Brandishing now costs Stamina and not Fatigue.
- When breaking down items, the raw materials produced now go directly into your Backpack (vs. being placed on the ground to then be picked up). This will result in fewer bugs relating to harvesting items being stuck behind geo.
- Fixed issues with Wolves sometimes walking in place.
- Warmth from Bedrolls is now taken into account when Resting in Vehicles. (Note: You also get a Warmth bonus from Bedrolls when Resting in the Snow Shelter.)
- You can now see descriptions for active buffs in the First Aid screen.
UI
- New Fonts added to the game.
- Brightness correction now occurs before the Main Menu. Subsequent Brightness changes can be made from the Display settings, accessible from the Main Menu.
- Reduced the number of stacking Damage event icons during Wolf struggles. (Note that the number of Damage events is still the same.)
- Added new Skill section to Journal
- Added new Almanac section to Journal
- Added new Objectives section to the Journal
- Added new Snow Shelter Build/Use/Dismantle UI
- Added Badge art for all Challenges
- Added Badge art for new Feats
- The Badge interface can now be accessed from both the Main Menu and the Pause Menu
- Added notifications for Skill Improvement, Skill level unlock, and Feat unlocks
AUDIO
- Added audio kickers for Skill improvement, Skill level unlock, and Feat unlocks
GENERAL
- Player is warped to a safe location if we detect player has fallen through world
- Screenshot keys no longer force UI to chance from Gamepad to Mouse/Keyboard
- Significantly reduced color banding in low light conditions
- [For Streamers] We've added support for being able to access a second monitor without Alt-Tabbing. (Note that this will become a toggle in a future hotfix.)
A Note on Leaderboards
As we've deepened the options for player experience in the game, and provided more ways to share your progress with other players, we feel that Leaderboards don't represent a meaningful measurement of game progress, and therefore we are removing them effective immediately. We look forward to continuing to improve our in-game tools for sharing progress and player accomplishments.
OS Addition (10th May 2016)
- Linux Version has been added
OS Addition (09th May 2016)
- Mac Version has been added
Patch 332 (06 May 2016)
- Fix for autosaves not working on some systems.
- Fixed issue with gear not decaying while in a specific container.
- Fixed issue with some gear sometimes getting smaller when removed from a container.
- Fixed issue that could cause large numbers of crows and crow feathers to spawn in specific locations.
- Fixed issue where Intestinal Parasites were affecting fatigue incorrectly.
- Fixed issue with Bears running too slowly.
- Fixed crash when unloading the Distress Pistol.
- Fixed issue with first person items remaining offscreen when Inventory exited with Tab.
- Fixed UI localized text overlap issues on HUD and journal.
- Added missing localization for “no afflictions” on radial.
- Fixed issue with AI sometimes spawning or despawning in view.
- Burned Brands can no longer be added to inventory by pressing Equip during inspection.
- Fixed problem with Save Journal option not appearing again after initial use
- Fixed problem with saving icon not showing up when saving a journal
- Fixed issue with equipped items not showing up in Examine UI