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Release Notes for The Long Dark

Patch 2.00 (6 April 2022)

GENERAL FIXES
USER INTERFACE
ART FIXES
SURVIVAL
WINTERMUTE Please note that this section contains spoilers for WINTERMUTE.
CUSTOM MODE
CHALLENGE MODES

Patch 1.99 (14 December 2021)

WINTERMUTE

Please note that this section contains spoilers for WINTERMUTE.


Patch 1.97 (29 April 2021)

GENERAL FIXES

[Optimization] Fixed a rare issue that would prevent the Player’s footprints from appearing correctly in certain circumstances. [Optimization] Fixed numerous performance hitches, which should result in a smoother play experience.

ANIMATION

[Animation] Numerous tweaks and polish to various mission related animations. [Animation] Fixed an issue where certain climbing animations were broken when the FOV was set to maximum. [Animation] Fixed an issue where the animation twitched during the Kill/Release choice after catching a Rabbit. [Animation] Fixed an issue where Mackenzie’s arms shook incorrectly when climbing various areas.

ART, ENVIRO, and UI

[Accessibility] Updated Mature Language Filter to include some lines that were missed. [Art] Optimized render distance on various objects found in Episode Four so they will become visible at the appropriate distance from the Player. This will reduce instances of distant objects popping in to the world. [Art] Optimized the Steam Tunnels object and lighting draw distance to improve the overall visual quality and performance. [Art] Tuned lighting in various interiors and fixed mismatched lighting on objects. [Environment] Fixed an issue that caused the walls inside the Radio Hut to remain visible regardless of what room inside the Radio Hut you were in. [Environment] Optimized the Mines to ensure the Gas is not drawn when not needed, resulting in performance improvements. [Environment] Added some extra collision to the pipes in the Steam Tunnel to prevent the camera from clipping into the pipes. [Environment] Fixed a gap found in the doors of the Power Plant. [Environment] Fixed large black shadows found on the beds in the Blackrock Prison Infirmary. [Environment] Moved the “Danger Electric Cables Over-Head” warning sign in the Steam Tunnel to make it more visible. [Environment] Fixed numerous floating or clipping objects throughout the Blackrock Region. [Environment] Fixed an issue where the water splash sound effect was missing when walking through water found in the Abandoned Mine. [UI] Fixed an issue in the Journal’s exit button on the Collections -> Surveyed Locations screen so Players no longer need to change to a different screen to exit. [UI] Fixed an issue preventing the Region displayed on the Map from updating correctly when using a cave to transition to a new Region. [UI] Fixed an issue where the Mission Status tab would not reflect the state of the current active mission. [UI] Tuned the icons on the Map screen so Mission Markers are sorted above other Map Markers. [UI] Fixed an issue where the weather could change from the intended calibration preset while adjusting the Brightness in the Main Menu. [UI] Fixed an issue where Open Cans can appear as closed when viewed in the Cooking Menu. [UI] Fixed unaligned buttons on the “Continue to ...?” screen that appears after completing an Episode. [UI] Updated the Hardcase item description. [UI] Updated the icon for Key 8 found in Episode One to a higher quality version.

GAMEPLAY

[AI] Fixed an issue where Wolves continued to eat carcasses after the carcass is gone. [Audio] Added audio ducking to the Marine Flare, so its audio is no longer louder than in-game dialogue. [Gameplay] Fixed an issue where water longer disappeared when clicking the “Move All to Container” button, then immediately transferring the water back to the container. [Gameplay] Fixed an issue where the Maple Syrup would remain attached to the Player, instead of being removed from the world after being picked up. [Gameplay] Sprain Risk is no longer disabled when taking a phone call.

CHALLENGE MODES

[Darkwalker] Tuned the wait time between placing a Banish Glyph and the Darkwalker appearing. Players should not have to wait extended periods of time, now. [Hunted 1/2 and Whiteout] Added Socks to starting inventory. [Whiteout] Tuned the mission complete percentage to be more accurate.

WINTERMUTE

Please note that this section contains spoilers for WINTERMUTE.

[Cinematics] Fixed several lighting issues across a range of Episode Four cinematics. [Cinematics] Fixed an issue during Chapter 1: Blackrock Blues that could cause the audio in cinematics to no longer align with the animations, if the Player skipped a cinematic. [Cinematics] Fixed an issue that would often cause in-game dialogue to be skipped if it was intended to play immediately after a cinematic during Episode Three. [Environment] Fixed an issue with the Wolf found near the farm during Episode One so it now feeds on corpses, as intended. [Environment] Fixed numerous locations where the Player could either become stuck or escape the map or intended progression route during Episode Four. [Episode One] Fixed an issue where Mackenzie would appear without a bandaged hand while picking up the Hardcase. [Episode One] Fixed clipping that could occur when climbing out of the Crash Site. [Episode One] Fixed an issue that caused the audio for the fires at the Crash Site to continue to play after they had burned out. [Episode One] Fixed an issue that would cause the skybox to briefly appear when exiting back to the Main Menu from inside the Grey Mother’s House. [Episode Two] Fixed overlapping audio that can occur while speaking to Jeremiah. [Episode Two] Fixed an issue where the Active Objective UI element would not appear as intended when bringing up the Radial Menu, after getting the Bear Spear during The Best Defense. [Episode Two] Tuned the Aurora that occurs during the Return to Dam mission so it will now be fully active, instead of just starting. [Episode Three] Fixed an issue that would prevent the Player from being able to progress if they saved the game right before answering the Phone at the burnt-out cabin, then reloaded the save during the Phone Call. [Episode Three] Fixed an issue so that removing the fuse now correctly disables both the electrical visual and sound effects during Aftermath. [Episode Three] Tuned the mission complete percentage to be more accurate during Forest Talker. [Episode Three] HUD will no longer remain disabled after speaking to Molly. [Episode Four] Fixed an issue where the final gauge could appear at full pressure when the valves were still incorrectly set during Steam Valve Puzzle #1. [Episode Four] Fixed an issue that caused the interaction point on the Valve to shift if the Player entered the tunnels, then returned to the Valves during The Detonators. [Episode Four] Fixed an issue where weapons and gear were not confiscated properly after completing The Detonators. [Episode Four] Added safeguards to help prevent the Player from dropping the Bolt Cutters into unreachable locations in The Detonators. [Episode Four] Fixed an issue that caused the Status bar to flicker prior to returning to gameplay after the cinematic sequence in Donner. [Episode Four] Dialogue will no longer continue to play on the Death screen if the Player is caught during Donner. [Episode Four] Increased the range at which the entrances can be seen during Convict Caches.

WINDOWS 7

[General] Fixed an issue where players using Windows 7 would become stuck on an unskippable black screen when playing an in-game video, such as the opening credits.

MAC

[Rendering] Fixed an issue that would cause rocks to not render on OpenGL systems.


Patch 1.94 (29 April 2021)

GENERAL FIXES

[General] Fixed a systemic issue when tracking time that caused tracked time in Challenges and the Journal screen to be incorrect. [Gameplay] Fixed an issue where liquids would not become “Burnt Dry”, when being cooked for too long. [Gameplay] A loaded Rifle will now no longer lose the additional weight of the loaded cartridge, after transitioning between locations. [Gameplay] Fixed a rare issue that could cause a player’s keyboard controls to become unresponsive, for no obvious reason. [Audio] Cans and Pots now play sound effects when placed onto a cooking slot, as intended. [Audio] Fixed an issue that prevented Players from starting Episode 1 if their Master or Voice volume was set to 0.

GENERAL ART FIXES

[Enviro] Fixed several rough geometry locations found in the Crumbling Highway that could hinder the Player's movement. [Enviro] The Wolf’s Jaw Overlook Polaroid location is no longer blocked by terrain.

USER INTERFACE

[UI] Fixed alignment of the Carcass Harvesting trigger to better align with the center of the model. [UI] Fixed an issue that caused the Technical Pack’s item description to disappear after a transition to a new area. [UI] Implemented a check in the Journal to try and recover lost Survival mode stats. Note this cannot recover data from deleted saves, but will try to recover the best values available. [UI] Menus will now correctly remember the last selected item, when returning from a sub-menu. [Map] Filters no longer reset when navigating away from the Journal page.

WINTERMUTE

[EP 3] Removed “Pass Time” as an option when the Player is unable to pass time due to narrative events.

CHALLENGE MODES

[Nomad] Fixed an issue that caused the Player’s Journal to appear empty, when first starting the Nomad Challenge. [Nomad] Fixed an issue that caused the Nomad Challenge to only track half the time spent at a location. [Darkwalker] Localized several missing strings.


Patch 1.93 (19 January 2021)

GENERAL FIXES

[General] Fixed an issue that could cause player’s Custom Keybindings to be reset. [General] Fixed an issue that caused the camera to shake erratically, if the player tried to aim while freezing. [General] Fixed an issue that could prevent the Polaroid found in the High Meadow, in Ash Canyon from spawning correctly. [Genera] Equipping an item in the left accessory slot, while the Crampons are equipped will no longer remove the Sure Footing buff. [Audio] Fixed missing reverb in Ash Canyon.

GENERAL ART FIXES

[Enviro] Updated caves in Ash Canyon to count as interiors when curing items. [Enviro] Fixed numerous areas where animals could path behind cave entrances, in Ash Canyon. [Enviro] Fixed lighting on some corpses found in Ash Canyon. [Enviro] Adjusted Cat Tail placement to avoid unintentional clipping. [Enviro] Environment polish pass on Ash Canyon.

USER INTERFACE

[UI] Fixed an issue that caused external links to not open properly, when playing on the Mac Epic Game Store or GOG release. [UI] Remove erroneous prompt at the end of the Episode Three credits.

WINTERMUTE

[EP 3] Fixed an issue that prevented players from transferring items to the Community Hall pantry container, during the Coming Storm mission.

CHALLENGE MODE

[Darkwalker] Darkwalker Feat will now be awarded if you’ve completed the criteria, but the feat did not unlock. [Darkwalker] Feat and Badge are now correctly displayed on the summary screen, when the Darkwalker is defeated with a banishment.

KNOWN ISSUES

[EGS] Some users' login token to the EGS client may expire unintentionally. We’re currently with Epic to resolve this issue. [EGS] Some players have experienced video playback issues during some cinematics. We’re currently investigating this issue with impacted users.


Patch 1.92 (19 December 2020)

GENERAL FIXES

[General] Fixed an issue that prevented Players from unlocking the Dark Walker Feat


Patch 1.9 (11 December 2020)

GENERAL FIXES

[General] Fixed a crash that would occur if the in-game language was set to Turkish. [General] Fixed an issue that caused players Badges and Feats to disappear [General] Fixed an issue that would cause Players to spawn inside of the Main Menu scene, after exiting the new Survival game creation flow. [General] Ash Canyon added to the Random Region list in Survival Mode.

GENERAL ART FIXES

[Enviro] Fixed missing cliff detail on numerous vistas found in Ash Canyon. [Enviro] Fixed numerous floating and clipping items. [Enviro] Pass for terrain traps in Ash Canyon. [Enviro] Fixed floating environment meshes found in Ash Canyon. [Enviro] Rabbits will no longer climb on the broken fishing hut, in the Main Menu. [Enviro] Fixed low res textures appearing on the rope bridge, when visuals are set to Ultra. [Enviro] Fixed an issue that caused item piles to become non-interactable when stacked on top of piles of the same item type. [Prop] Fixed level of detail popping issue on Camp Fires.

USER INTERFACE

[UI] Fixed missing region name from the “You started in” journal stat, when starting in Ash Canyon. [UI] Fixed an issue that prevented tracking Time Spent in Ash Canyon in the Journal. [UI] Fixed an issue that prevented the region text from properly fading out after viewing the Map. This would cause a faint shadow of text to remain on screen. [UI] Load screen icons will now fade out after loading is complete, as intended. [UI] Localized text now correctly appears when selecting Timberwolf Mountain in the Region Selection. [UI] Added missing localized strings and fixed several translation issues. [UI] Loading into Ash Canyon now uses the correct load screen art.

SURVIVAL MODE

[General] The Sure Footing benefit will no longer expire and then reactive after a transition. [Ash Canyon] Items can no longer be dropped when on a bridge, as intended. [Ash Canyon] Pass for missing environment sound effects. [Ash Canyon] All Abandoned Fires now appear as burnt out, as intended.

CHALLENGE MODE

[Darkwalker] Fixed an issue that could cause the Player to become stuck on a black screen after dying in a Darkwalker game, if the death animation could not be played in full.

KNOWN ISSUES

[WINTERMUTE] Placing the last Fuse in Episode Three does not work on Xbox or PS4 and causes the game to hang. [General] Players on PS4 Pro may sometimes encounter a black screen while playing. The game continues to run, and the Player will be able to hear gameplay. Users can press Start to bring up the Pause Menu to exit, or quit back to the dashboard.


Patch 1.89 (7 December 2020)

The Long Dark’s Survival Mode has just been updated to a new version, HESITANT PROSPECT.

NEW REGION: ASH CANYON

Far on the other side of Timberwolf Mountain is a difficult-to-reach area defined by steep cavernous walls and burned-out forests. If you can navigate your way through the treacherous landscape, you might find an abandoned mine that hides treasures worth more than gold to any survivor. Just be careful when crossing the harrowing rope-bridges. It’s a long way down!

NEW GEAR ITEMS

CRAMPONS, left behind by an intrepid climber who ran out of luck. Wearing these helps prevent sprains, and makes it easier to travel over Weak Ice.

A TECHNICAL PACK adds a permanent capacity buff to your Survivor’s inventory, giving you a little more breathing room as you carry your life-saving supplies around on your back.

NEW CHALLENGE: DARKWALKER + FEAT

HESITANT PROSPECT also presents an updated version of the popular ESCAPE THE DARKWALKER Halloween event we launched this year.

You are being hunted by a malevolent invisible force. Use special paint Glyphs to buy yourself time to escape. Time spent in each region counts down towards toxic green fog appearing which will slowly suffocate you. You must BANISH the Darkwalker before you run out of time!

Completing the Darkwalker Challenge unlocks a new Darkwalker Feat, which, when enabled in Survival Mode, gives you a stamina boost at night, while draining stamina during the day.

NEW CUSTOM MODE SETTING: ENDLESS NIGHT

You can now set up your custom Survival games so that day never comes...

QUALITY OF LIFE IMPROVEMENTS

We’ve made some quality of life improvements to the game’s Front End, including the Region Selection menu. You’ll also notice that we’ve updated the game’s Main Menu in honour of HESITANT PROSPECT, and moving forward every major update to the game will come with a new Main Menu that reflects the latest new content.

HIGHLIGHTS

New Region: Ash Canyon New Challenge Mode: Darkwalker New UI: Region Selection Menu New Gear Items: Crampons and the Technical Backpack

GENERAL FIXES

[General] Fixed an issue that caused the game to hang when loading, while a third party overlay (IE Nvidia overlays) was active. [General] Fixed a potential hang that could occur when launching the game. [General] Post Unity 2019 upgrade optimization. [Audio] Fixed an issue that prevented wildlife audio from playing.

GENERAL ART FIXES

[Enviro] Fixed various floating or clipping objects found throughout the world. [Enviro] Fixed numerous areas Players could become stuck on terrain. [Enviro] Fixed misaligned texture on the Park Sign found in Milton. [Lighting] Optimized indoor light volumes to help remove seams in dark areas.

USER INTERFACE

[Map] Improved how icons are sorted when in close proximity on the Map. [Map] Added missing icon for the Mystery Lake, Carter Hydro Dam exit. [UI] New Region Selection Menu. [UI] Tuned the Crafting menu to approve the general quality of life. [UI] Update the States Menu to be more visually clear. [UI] Added more Loading Icons on the Load Screens. [UI] Localization pass and bug fixes. [UI] Improved the Russian description for the Hunted Part 2 badge. [UI] Fixed Gear items not appearing correctly when viewed Inspection mode, while the HUD is disabled.

SURVIVAL MODE

[General] Fixed an issue that could cause the Spray Glyph option to appear in Survival Mode games.

WINTERMUTE

[EP3] Fixed an issue that could cause the game to lock-up, when answering a phone call.

CHALLENGE MODE

[Darkwalker] Fixed the incorrect death message appearing when killed by natural causes. [Darkwalker] Fixed an issue that caused the Spray Paint cap to appear at an incorrect offset, when spraying a Glyph. [Darkwalker] Improved how the Darkwalker tracks the Player after transitioning to a new Region. [Darkwalker] Added ropes to some climbing points in Broken Railroad and Pleasant Valley. [Darkwalker] Fixed an issue that caused some localized Tool Tip text to be cut off. [Darkwalker] Added missing subtitles. [Darkwalker] Fixed an issue that prevented the audio stringer to play correctly, when the Darkwalker appears while inside an interior. [Darkwalker] Ward fires now go out once the ward has expired. [Darkwalker] Wards placed on the outside of an exterior now expire correctly, while inside. [Darkwalker] Interiors now prevent players from placing a ward fire while one is already active. [Darkwalker] No longer able to remove a banish glyph, once placed [Darkwalker] Fixed an error that would cause a dialog to appear in-game, if the player left, then returned to a region with an active ward fire. [Hunted Pt 2] Fixed an issue that would cause the Old Bear to disappear, if the player transitioned at a very specific point in the Old Bear’s animation. PS4 [Enviro] Fixed an issue that caused some waterfalls to appear black.

KNOWN ISSUES

[Xbox] Intro video can appear corrupted when playing with HDR enabled. This does not appear to impact any other part of the game. [All] Ash Canyon time explored is currently not tracked and does not appear in the journal.


Patch 1.88 (23 November 2020)

GENERAL

Patch 1.87 (4 November 2020)

GENERAL

Patch 1.81 (17 July 2020)

GENERAL FIXES
GENERAL ART FIXES

Patch 1.80 (01 July 2020)

GENERAL FIXES

Patch 1.79 (29 June 2020)

GENERAL FIXES
GENERAL ART FIXES
USER INTERFACE
ALL GAME MODES
WINTERMUTE
SURVIVAL MODE

Patch 1.78 (16 June 2020)

GENERAL FIXES
GENERAL ART FIXES
USER INTERFACE
ALL GAME MODES
SURVIVAL MODE

Patch 1.77 (27 May 2020)

KNOWN ISSUES
GENERAL FIXES
GENERAL ART FIXES
USER INTERFACE
ALL GAME MODES
Mac Only

Patch 1.76 (21 May 2020)

KNOWN ISSUES
GENERAL FIXES
GENERAL ART FIXES
USER INTERFACE
ALL GAME MODES
WINTERMUTE FIXES
SURVIVAL MODE

Patch 1.74 (13 February 2020)

GENERAL FIXES

Patch 1.73 (29 January 2020)


Patch 1.72 (22 January 2020)


Patch 1.71 (20 January 2020)

GENERAL ART FIXES
UI
WINTERMUTE

GAMEPLAY


Patch 1.69 (20 December 2019)

GENERAL ART FIXES
UI
GAMEPLAY

Patch 1.56 Hotfix (19 July 2019)


Patch 1.55 (13 June 2019)

GENERAL FIXES

Patch 1.53 (13 June 2019)

KNOWN ISSUES CURRENTLY UNDER INVESTIGATION
GENERAL FIXES

Patch 1.52 (13 June 2019)

KNOWN ISSUES CURRENTLY UNDER INVESTIGATION
GENERAL FIXES
GENERAL ART FIXES
USER INTERFACE FIXES
WINTERMUTE FIXES
SURVIVAL MODE
ALL GAME MODES

Patch 1.50 (21 May 2019)


Patch 1.49 (21 May 2019)


Patch 1.48 (09 May 2019)

Known Crash
General Fixes
General Art
User Interface
WINTERMUTE
Survival Mode
Challenge Mode
All Game Modes

Patch 1.47 (04 March 2019)


Patch 1.46 [44395] (22 January 2019)

General
Art
Gameplay
User Interface
LINUX
Windows/Mac/Linux
Xbox One

Patch 1.44 (02 January 2019)

CHANGELIST v1.44 [44110]

NOTE: Please be aware there may be WINTERMUTE story spoilers in the changelist.

CHANGELIST v1.43 [44083]
CHANGELIST v1.42 [44062]

NOTE: Please be aware there may be WINTERMUTE story spoilers in the changelist.

THE LONG DARK - REDUX version 1.4.1 RELEASE NOTES

Please note that “Predux” (i.e. the previous version of the episodes) story saves are not compatible with Redux.

Changelog: 1.41

There are some rendering issues when using the latest NVidia drivers on Linux. We are working on a solution. This issue does not affect AMD video cards.

GENERAL FIXES
GENERAL ART FIXES
USER INTERFACE
WINTERMUTE FIXES
SURVIVAL MODE
ALL GAME MODES
CUSTOM EXPERIENCE SETTINGS

Patch 1.37 (06 September 2018)

HIGHLIGHTED FIXES
GAMEPLAY
ART
AUDIO

Patch 1.35 (06 July 2018)


Patch 1.34 (22 June 2018)


Patch 1.33 (15 June 2018)

General Fixes
Gameplay
Art/Environment
PS4
Xbox
Windows 10

Patch 1.30 (20 April 2018)


Patch 1.29 (11 April 2018)

Gameplay & User Interface
General

Patch 1.21 (22nd December 2017)


Patch 1.19 (19th December 2017)


Patch 1.17


Patch 1.16

NEW
ART
GAMEPLAY
AUDIO
GENERAL FIXES

Patch 1.14


Patch 1.12(32511) (29 August 2017)

WARNING: There may be story spoilers in these notes.

Patch 1.10(32415)

Linux specific
General

Patch 1.08(32384)

WARNING: There may be Story spoilers in these notes.

Patch 1.07(32337 (29 August 2017)


Patch 1.05(32319) (07 August 2017)

WARNING: There may be Story spoilers in these notes.

-Fixed blocking issue where the Aurora would not appear in Episode Two, between completing the Bear Hunt mission and awaiting the aurora's return to get through the Dam. This fix is compatible with current in-progress games so you should not have to restart to benefit from it.

Patch 1.0.32178 (02nd August 2017) [Windows and macOS only; Linux is Coming Soon]


Patch 426 (22nd June 2017)

CRASH MITIGATION
CHANGES
BUGS

Patch 423 (09 June 2017)

CRASH MITIGATION AND BUG FIXES
KNOWN ISSUES (Will be Hotfixed ASAP)
REPORTING BUGS

Please report all bugs directly in our Public Bug Database: https://hinterlandgames.atlassian.net/projects/TLDP/

THANK YOU, COMMUNITY

FAITHFUL CARTOGRAPHER will be the last time we update the Sandbox in Early Access. Thank you for all your support of our game and studio over the years. We're very excited to share with you, our full launch of The Long Dark 1.0 on August 1st, 2017.

You have been a wonderful community and we look forward to continuing to build The Long Dark into the future. We hope you enjoy what we have created for you in WINTERMUTE, coming August 1st.


Patch 393 (16 January 2017)


Patch 388 (22 December 2016)


Patch 375 (07 November 2016)


Patch 371 (28th October 2016)

http://hinterlandforums.com/index.php?/topic/13145-the-long-dark-event-%E2%80%94-4-days-of-night/


Patch 365 (03 October 2016)

NEW FEATURES
CRASHES FIXED

Patch 364 (03 October 2016)

GAMEPLAY TUNING
FIXES
MISC.

Patch 349 (12th July 2016)


Patch 348 (29th June 2016)

Patch 347

Patch 346

NEW LANGUAGES
GAMEPLAY
UI
AUDIO
GENERAL

A Note on Leaderboards

As we've deepened the options for player experience in the game, and provided more ways to share your progress with other players, we feel that Leaderboards don't represent a meaningful measurement of game progress, and therefore we are removing them effective immediately. We look forward to continuing to improve our in-game tools for sharing progress and player accomplishments.


OS Addition (10th May 2016)


OS Addition (09th May 2016)


Patch 332 (06 May 2016)