Hello, necromancers!
2020 comes to its end, and we'll celebrate this with a small patch with bug fixes and tiny balance change.
Changelog: Bugs:
- [Automaton] Insanity and Inspiration animations no longer play
Balance: Iratus talents and spells Conjure Shadows:
- Mana cost changed from 25 to 40
This year was significant for Iratus and the Unfrozen team. Thank you all for your support and faith in us! Play games, relax, take care of yourself! Happy New Year and may it be better than this one!
Hello, necromancers!
Halloween and Samhain are over, so we celebrate a turn of the Wheel with a balance patch:
Minions Skeleton:
Zombie:
Dark Knight:
Banshee:
Wraith:
Head Hunter:
Blood Phantasm:
Fallen Dhampir:
Black Widow :
Bosses Inventor
Steam Machine MKII and Steam Machine MKIII
Bounty Hunter
Mad Scientist
Enemies Monk
Elite Monk
All players who will enter the game from June 25, 7 PM CEST to July 27, 7 PM CEST will get new limited skins for four minions: the Mummy, Shade, Blood Phantasm and Lost Soul. Skins will remain with you forever.
Many players tell us what locked difficulty levels didn't allow fulfilling the entire experience of the game. So we made "Good Always Wins" available after the Tutorial too in this new version.
Another part of the community voiced a wish for more mechanics for a comfortable and safe game be added, and we also listened to them: in the save mode at difficulty levels “Cakewalk” and “More Pain!” implemented the option to quicksave (you can create a save point in the menu or by pressing F5 in the lair of Iratus).
Skeleton: Abilities reworked Astounding Fortitude, Unnerving Fortitude, Mystic Fortitude:
Removed feature "Enemies аttack this minion more often."
Now can be casted on any ally
Abilities got feature "Has a 100% chance to redirect any attack that targets the marked minion to itself."
Bride of Iratus: Overwatch, Careful Watch, Deadly Watch: Damage changed from 55% to 60%
Dark Knight: Futile Hopes, Dashed Hopes, No Tomorrow: Now can be casted from 3 and 4 positions
Banshee: Upgrading Dread bonus changed from 2 to 3
Infested: Reworked Feature: when an Infested dies, all enemies lose Sanity in the amount of 200% of his Dread instead of 40
Mummy: Abilies reworked Hex Beam, Hex Spear, Vengeance Beam and all its upgrades:
Removed feature "Deals additional stress damage, if Mummy has a debuff"
Hex Beam, Hex Spear got feature "Curses targets for 1 turn, additionally dealing stress damage equal to 25% of Mummy Dread"
Vengeance Beam: got feature "Curses targets for 2 turns, additionally dealing stress damage equal to 25% of Mummy Dread" Hex Beam, Vengeance Beam: Damage changed from 30% to 25% Hex Spear: Damage changed from 45% to 35%
Lich: Sacrifice, Cannon Fodder now didn't spend action Sacrifice: Amount of restored Vigor changed from 40 to 20 Cannon Fodder: Amount of restored Vigor changed from 50 to 25 Reworked Cruel Sacrifice: Then:
Restores 20 Vigor to all minions Now:
Immediately resets cooldowns on Iratus's talents, making it possible to use them again during this round Rain of Fire, Armageddon, Bedlam: Ultimate ability cost changed from 55 to 35 Wrath Reanimate, Dark Resurrection: Ultimate ability cost changed from 65 to 75 Wrath Cheap Bodies: Ultimate ability cost changed from 50 to 60 Wrath
Head Hunter: Abilies reworked Sense ‘Em and all its upgrades:
Abilities got feature "Moves the target to a random position"
Shade Abilies reworked Gloom Claws and all its upgrades: Then:
Target receives magical damage depending on missing Sanity Now:
For each 1% missing Sanity target receives magical damage in amount of 4-5% Shade Attack
Vampire: Abilies reworked Bloody Offering and all its upgrades: Then:
Restores Mana / Wrath to Iratus in exchange for 10 Vampire Vigor Now:
Immediately resets cooldowns on Iratus's talents, making it possible to use them again during this round in exchange for 30 Vampire Vigor
Mesmerize additionally restores 15 Mana
Hypnosis additionally restores 40 Wrath Greater Auspex: Accuracy decreasing changed from 30 to 40 Blood Visions: Invasion decreasing changed from 20 to 40
Blood Phantasm: Abilies reworked Phantasmal Assault, Phantasmal Carnage, Phantasmal Blitz: Then:
Blood Phantasm recovers 6 / 9 / 6 Vigor for each successful attack Now:
Blood Phantasm recovers Vigor in amount of 45% / 75% / 30% of damage dealt Phantasmal Blitz: Damage changed from 65% to 75% Reworked Grand Transfusion:
Now can be casted on an ally
Ability got feature "Has a 100% chance to redirect any attack that targets the marked minion to itself" Grand Transfusion: Amount of restored Vigor changed from 50% to 40% Reworked Aura of Retribution:
Removed feature "Enemies аttack this minion more often"
Duration changed from 2 to 3 turns Reworked Feature: now the death of a Blood Phantasm restores Vigor equal to 200% his Attack to his allies instead of 33 Vigor
Lost Soul: Upgrading Attack bonus changed from 3 to 4 Upgrading Dread bonus changed from 3 to 4 Benevolent Spirit: Restoring Vigor and dealing damage changed from 60/60% to 80/80% Price of Glory: Restoring Vigor and dealing damage changed from 80/60% to 100/80% Peace Eternal: Restoring Vigor and dealing damage changed from 60/40% to 80/40% Reworked Substitute World:
Got feature "Immediately resets cooldowns on Iratus's talents, making it possible to use them again during this round"
Cost changed from 35 to 50 Wrath
Ghoul: Just a Bite, Degustation: Damage dealt to an ally changed from 20-24 to 15-18 Shared Satiation: Damage dealt to an ally changed from 10-12 to 15-18, restored Wrath changed from 45 to 50 Just a Bite: Restored Vigor changed from 30% to 25% Degustation: Restored Vigor changed from 30% to 50% Reworked Lunch Break and all its upgrades:
Removed feature "Enemies killed by this attack don't leave parts"
Lunch Break, Happy Meal: Vigor amount requiring to cast changed from 30% to 25%
Early Lunch: Vigor amount requiring to cast changed from 40 to 35%
Battle Eternal Then:
All units recover full Vigor
Cost: 100 Mana
Cost decreased by 0.4% for every 1 Spellpower Now:
All units recover 50 Vigor
Cost: 85 Mana
Cost decreased by 1% for every 1 Spellpower
Finger of Death Then:
Cost decreased by 0.4% for every 1 Spellpower Now:
Damage increased by 0.15 % (0.03% for bosses) for every 1 Spellpower
Ascended Magister 3rd ability now can be casted from 1 position Feature: Buff from ally's death increased from 10/10/10 to 5/10/15 depending on the difficulty level
Monster Slayer 1st ability now additionally recovers Sanity
All enemies Enemy stats slightly increased on floors 4 and 5 at all difficulty levels Enemy stats have been globally adjusted for Eternal Harvest: the difficulty raises more smoothly with game progress
Head Hunter
Blood Phantasm
Lost Soul
Ghoul
Wraith
Infested
Unfrozen
Black Widow
Banshee
Bride of Iratus
Lich
Just a Bite and all its upgrades were reworked: Then: Attacks target ally, dealing 100% physical damage. Now: Attacks target ally, dealing 28-32 physical damage.
Repelling Mark and all its upgrades were reworked: Then: Enemies less / more often attacks the selected minion. Now: Selected minion gains bonus Attack, Dread, Luck and Evasion for the several turns.