Update v4.52 (08/03/2023)
Fixes
- Typo fixes
- Fixed a hang going into the diplomacy screen
- Crusade: Fixed the Promethion cost on the Industrial Replicator improvement
- Crusade: Fixed the Spice cost on the Dream Conclave improvement
Balance
- Retribution: Add a +1% per level research bonus to the Information Processor improvement
- Crusade: Reduced the Information Processor base research bonus from 5% to 2%
- Switched Silicon Cities to a % level up pop bonus
- Switched Synthetic cities to a % level up pop bonus
Hotfix (19/08/2021)
This small update resolves some issues with using non-English versions of the game not displaying characters properly. It also updates the in-game version string.
Update v4.2 (05/08/2021)
Fixes
- Typo Fixes
- Fixed an initialization bug
Balance
- Planet class 26 added
- General balance of planets classes moved down some
- Players can start slightly closer together
- Starbase particle beam support weapon no longer requires Elerium
- Starbase Stinger missile support weapon no longer requires anti-matter
- Starbase Shield Generator support module no l,onger requires Elerium
- Starbase Point defense support module no longer requires Elerium
- Starbase Titanium plate module no longer requires Durantium
- Starbase perimeter Scanner no longer requires Durantium
- Starbase sector scanner Durantium cost reduced from 2 to 1
- Starbase modules resource cost reduced by 1
- Starbase Archeology module benefits increased
- Starbase level 1 economic modules no longer require special resources
- Content approval threshold reduced from 45% to 40%
- Starting year increased from 2242 to 2243 for Retribution
- Tiny map habitable planet count increased from 32 to 36
- Small map habitable planet count increased from 40 to 48
- Medium map habitable planet count increased from 100 to 120
- Large map habitable planet count increased from 200 to 250
- Huge map habitable planet count increased from 300 to 320
- Gigantic map habitable planet count increased from 400 to 450
- Immense map habitable planet count increased from 500 to 550
- Planetary Improvement tech increases admin points +1
- Colonial Engineering tech increases admin points +1
- Artificial Gravity tech increases admin points +1
- Interstellar Resupply tech increases admin points +1
- Xeno Commerce tech increases admin points +1
- Xeno Entertainment tech increases admin points +1
- Retribution: Star distance reduced from 7 tiles to 5 tiles
- Default player count per map size increased:
- Small: 3 to 5
- Medium: 6 to 9
- Large: 8 to 11
- Huge: 12 to 17
- Gigantic: 16 to 21
- Colony ships cost more
- Prototype hyperdrive requires anti-matter instead of Promethion
- Slight bump to improvement costs
- Tiny hull receives +2 speed buff
- Small hull receives +1 speed buff
- Cargo hull cost increased
- Capital world now provides +5 Credits per turn
- Capital production bonus increased from 2 to 3
AI
- AI more generous in tech trading
- Fixed bug that could cause an AI player to rush a ship when it didn't want to
- AI will no longer overwrite its current improvement project
Hotfix (17/03/2021)
- Small hotfix to correct installation errors for users who don't own the Crusade expansion.