Update The_Kickstand_10390 (October 11th, 2022)
Prison Architect: Undead Key Features:
- The dead walk the Earth - Through the new Undead option, your prison can become festered by an undead scourge. These hostile little biters can appear via the Ornamental Gravestones within the new Graveyard room or from a new infection event.
- Who you gonna call? Bounty Hunters! - When things go south, call the Bounty Hunter Emergency Service: trained bounty hunters will join your fight against the undead.
- Dead Meat - To help deal with the undead in a less violent way to get those sweet sweet payments you can use new items to both lure and stop the undead whilst you wall you secure them, using either the Undead Chum or Distraction Contraption items.
Undead
- New Units - The Undead are always looking for new friends to bring into their little group. Sadly most people don't like the colour green and will run screaming when seeing them.
- Difficulty Settings - The new Undead option will come with 3 difficulty settings, from low to high, as the difficulty rises the Undead will become stronger, faster, and will appear more often.
- Undead Rising - These new units can appear within your walls in 1 of 2 ways, through an infection event with small numbers gaining a status that turns them or via the new Graveyard room.
- The Graveyard - A new room for you to commemorate the dead, your prisoners can use it as a place to relax during freetime. Though it does have the slight downside of having other occupants that sometimes like to come up to say hi.
- Undead Tiers - Based on the original unit that has been infected the Undead will have 3 tiers, from low to high, with higher tiered undead being faster, stronger and a little bit smarter.
- Dealing with the Dead - Though they can be a little bitey, if you have them sectioned off securely they are polite enough to pay you rent for their stay via new Undead Payments.
- New Items - To help secure them we've added 2 new items, a lure item (totally not made from brains) and a fancy new contraption which will keep any undead in the area occupied in the most practical way possible.
- New Emergency Service - For those opposed to bitey tenants. The new Bounty Hunter emergency service will come clear out any unwanted squaters - just give them a call and they'll roam your grounds to get rid of these undead heads.
- Undead Visuals - Besides the Undead themselves having their own sprites, we've add a few more aesthetic options to promote the "spooky" vibe. Bloodied Clock Face - A new clock face is available via the options menu, though it is analogue only.
- New Overlay - Through the options menu you can add a darkened overlay to add to the tone of your new undead filled prison, the overlay also comes with an optional distortion effect that will occur when major events happen.
- Staff Uniforms - The first pack of new uniforms has arrived, aptly named as undead uniforms, giving all your base staff a bloodied survivalist look to them. New Items - We’ve added some graveyard inspired items that your past just-going-through-a-dark-phase self would love.
- New Weapons - With the bounty hunters come some new weapons to use to take on the undead horde, a couple new guns and a crowbar. Oh and also a Chainsaw because let’s be honest, we had to right?
The Kickstand
- New Dogs - We always love new dogs so of course we needed to give you some more in the form of a sweet little corgi and a ball of love in the form of a Siberian husky, who is the best girl. No bias.
- New Quickrooms - 3 more quickrooms have been added to help ease your prison creations, with a new Security, Kennel, and Parole quick room.
- Camera Improvements - cameras can now be locked in place and have their monitors given a priority for guards through a new policy, which will also prioritise other security items.
- Empty Room - Following a lot of feedback and suggestions we've added a new empty room which can be used to help you in sectioning your prisons into different sectors without needing to wall everything off.
BUGFIXES for Free for Life and CrowbarHotel (patch) PC (September 12th, 2022)
- Tyre stack will overlap the tyre apparatus when built behind of it
- Possible for Gang Leaders to leave Gang via Tattoo Removal
- "Recruit Informant" text box covering "Recent Misconduct" information.
- Chief will carry random things on their back if hired after the office is built.
- Prisoners with middle name/nickname will not have their full name shown in Prisoner/Prison Log.
- Save quick build showing incorrect icons.
- The Warden is missing from the warden list.
- Certain programs and Fire Extinguisher missing in game when Weather Intensity and Rat Infestation is set to disable
- Dark Wood Floor can be placed outdoor
- Plot Grid is not updating based on available play area
- Sofa Wide (Brown) is missing in room and program requirement
- Staff will not pick up weapon from armory as long as there are armory that don't fit their requirement
- Unmanned search light is active from 9pm to 9am instead of 9pm to 5am
- Discrepancy between Sofa Wide [Brown] and Sofa [Brown]
- '*X' can be observe behind Prisoner name in the Released Prisoners menu
- Game crashes when scrolling over 319 quick build saves
- Custom saved quick builds are not available for selection due to it being locked by bureaucracy
- Dynamic reputations' tooltips is still displayed with placeholder text under map settings menu
- Metal Stool missing from the room quality's item list
- Prisoner tooltip is not sync with the prisoner profile
- Mails won't be distributed to prisoners when the mail satchel has more than 3 letters.
- Plot Grid is visible in prison map preview in saves
- Plot Grids and Coordinates are visible in campaign cutscenes when enabled
- Wall Cursor tooltip stays onto arrow cursor permanently until foundation is built
- Fancy Desk not being counted for Cell Room Quality
- Criminally insane prisoners can also be gang members
- Some DLC items not showing up when prison is not created with new gangs settings
- Plot Grid / Coordinates are visible in Escape Mode when enabled
- The Dynamic Reputations drop down menu at the DLC setting is still in English for all other languages.
- Player's character sprite changes once player has killed their own gang member
- Mismatch from the client to host when it comes to objects found in Narcotic Search
- Clients are experiencing the teachers hand for Breathe Program floating after program finish
- Cloning Sink and Mirror with adjacent wall always blocked when flipped
- Fences aren't having their panels be replaced by a door instead the door just sits on top of the fence
- In the "Game" menu within the Options there is overlapping text in multiple languages
- In the legal menu there is a huge line of text that cuts off the screen either side
- Runaway Intake money
- Meal policy Recommended setting only applied to local user (host or client)
- Bakery/Restaurant Customer feedback smileys only display for Host
- Backup Generator endlessly restarts if the output is slightly over the max
Prison Architect - kite_9569
- Fixed: Cannot produce a food fight naturally
- Fixed: Confidential Informants aren't registering when hired by client (multiplayer)
- Fixed: Missing Gym Mat in the filter by room option for yard in console and missing highlight for gym mat in PC for yard area
- Fixed: Staff Pop-ups displaying during Campaign Prison Stories
- Fixed: Clicking prisoner in Security Menu will transfer prisoner to another security type
- Fixed: Guards and Foreman use wrong sprites
- Fixed: Breathe Therapy not locked when Gang is disabled and/or legacy
- Fixed: Planned assassination on gang leader can trigger without any gangs having any territories in prior
- Fixed: Visitors and staff are unable to open Double Visitor Door
Roundhouse Update
New free content:
‘The Lost Prison’
This prison was long forgotten and lost in time, but it was again discovered one day. It didn't take long before they decided to renovate and use the prison again. Now they are looking for a warden that can continue its's legacy!
‘Jungle Retreat’
Deep inside the dense tropical jungle, you can find a hidden retreat where the most adventurous prisoners would not even dare to stay. Are the tropical weathers too much to handle, or do you have what it takes to become its new warden?
Fixes:
- [PC] Fixed so cable protectors can now be attached to transformers
There’s a storm coming, Warden!
Prison Architect: Perfect Storm makes it rain with grants, emergency services, staff training, and Calamities. Perfect Storm DLC comes with a wide array of new challenges and complex decisions! The Tower Free Update is packed with a ton of new free stuff and numerous fixes reported by the community. For all the changes, check out the full changelog down below!
Prison Architect: Perfect Storm Key Features:
- Riot Before the Storm - “Calamities,” like Deep Freezes, Heatwaves, Rat Infestations, and Lightning Storms can cause structural damage, lower prison ratings, and wreak havoc in the compound.
- Come Cell or High Water - Pest Control, Plumbers, Repairmen, and Road Maintenance Emergency Services are available for immediate relief from calamities. Electrician, Cold Control, Fire Safety, First Aid Training, and Pest Removal Training allow staff to mitigate damage and keep things running smoothly.
- Granted Refuge - Grants for Disaster Relief, Heatwaves, Emergency Protocol, Subsidence, Advanced Staff Training and Utility Retrofit Grant fund much-needed preparations to help ride out Calamities.
- Raining Rats and Dogs - Check current and forecasted weather conditions, and use weather prediction objects, to stay apprised of any impending disasters
[YouTube Video] -> https://www.youtube.com/watch?v=x6epnWiYCG4&ab_channel=ParadoxInteractive
Perfect Storm
-
New Grants - Six new grants to aid the player financially and serve as a guidance tool to prepare for the Perfect Storm's calamities
-
Disaster Relief - A relief grant to spend on reinforcing your prison
-
Emergency Protocol - Awarded for players who assign Safe Zones for Staff and Prisoners in the event of an emergency
-
Subsidence Grant - Rebuilding any damaged walls and fences including calling in Repairmen
-Advanced Staff Training - New staff programs are given to Prisoners and Staff
-
Utility Retrofit Grant - A grant to fit the prison with Rat prevention materials and objects (Rat proof cabling etc.)
-
Heatwave Grant - A grant to ensure the safety of staff and prisoners by investing in Fire Safety
-
4 New Emergency Services
-
Pest Control - Spray the prison with a scent that keeps rats away
-
Plumbers - Pump out flood water blocking the use of drains and showers
-
Repairmen - Repair walls and fences that have collapsed due to subsidence brought on by storms
-
Road Maintenance - Grits the service road to keep the ice and snow-free during a deep freeze
-
New Staff Training
-
Electrician Training - Allows staff to fix electrical issues within the prison
-
Cold Control (Winter gritting) - Staff will use grit bins to keep paths clear in deep-freeze conditions
-
Pest Removal - Staff can lay humane rat traps to control the level of pests within the prison
-
Fire Safety Training - Staff will be able to mitigate the spreading of fire in an emergency situation
-
First Aid Training - Staff will administer first aid to heal minor injuries and stabilise those in critical condition
-
Three Extreme Weather Event 'Calamities'
-
Deep Freeze - Sub Zero temperatures hit the prison, freezing utilities and causing havoc
-
Lightning Storm - Thunder, lightning and torrential rain create danger and lasting damage
-
Heatwave - It gets hot, very hot - Prisoners will need to cool off and drink to rehydrate themselves
-Rat Infestation 'Calamity' - Rats will lower the hygiene rating of the prison, cause issues with digging (tunnels) and gnawing (Electric cables, wire fencing) as well as eventually spreading disease
-A brand new Prison ‘Coverage Plan’ System - Allowing for players to prepare for Calamities, gaining access to staff training, free Emergency Service callouts and more
-
Weather Forecast and UI - Players will be able to check current weather conditions as well as gain predictions of incoming weather and severity using a variety of tools.
-
Weather Prediction Objects - Players will be able to purchase several different types of weather prediction tools, each varying in accuracy and functionality
-
Two new Rooms
-
Weather Center - This is the ultimate weather prediction tool. This automated room will send the most accurate and long-range weather forecast to the Weather Forecast page
-
Training room - Area for the new staff training programs to take place. The room will only be used for programs
-
Three new Advisor Sprites Types (Janitor, Foreman and Gardener) - Offering dialogue from more staff within the prison and an improved onboarding
The Tower (Free Update)
- Extended Visitation - Visitation sessions will last much longer
- New Foliage - Five new pieces of foliage to add to the grounds of your prison
- New Floor Types - Three new floor types to add to your grounds
- New Door Types - Coloured staff doors
- New Windows - Wooden and stained glass windows
- Additional Furniture - Sofa, Luxury Desk, Wooden and Swivel Chairs
- New Search Dogs - Two new search dogs rated as 'very good dogs'
- New Mutator - Doggie Doo! - Search dogs will contribute to the poor hygiene of the prison
● Misc Improvements & Community Requests
● Radiators added to Utilities
● Non Lethal Sniper Policy - Snipers fire rubber bullets that can knock inmates unconscious, but don't kill
Other fixes & improvements
Misc improvements:
● Tweaks to the fire spreading systems - fires spread at a more regulated rate and in more consistent paths
● Improvements to the pathfinding system and worker AI around construction to help the issues where workers stop building and Materials will have the status "Path between Material and Job is blocked" or “No route”
● Added search bar and filter to quick rooms
Fixes:
Second Chances:
● Fixed an issue where staff would not use dinner booths or dining chairs
● Fixed an issue where plates on the dining table turn invisible when the customer faces the camera
● Fixed an issue where food waste which is a product of expired harvest, is not collected in the Recycling Bin or the Compost Bin
● Fixed an issue where civilian customers are overlapping with Dining Chairs
● The bakery room will no longer get overloaded with unstacked Flour bags
● Civilian Customers will no longer have mismatched head assets
● Fixed an issue where the same teacher arrives for parallel sessions of Conflict Resolution & Reformed Prisoner Consultation
● Fixed an issue where the CEO calls with the instructions about the Second Chances DLC, even if the DLC is not active
● Oven lights will no longer overlap prisoners.
● Fixed an issue where prisoners did not prepare meals in the Restaurant in advance
● Fixed the issue where the reform program is shown as unscheduled when it first starts
● Fixed an issue where there are no sounds while the prisoner interacts with a dog during Animal Therapy
● Fixed an issue where there is no oven baking and cake/bread mixers sounds in the bakery
● Fixed: Grant "Prisoner Reoffending Rate" can be completed at the very beginning of the game
● The dough mixer is showing an error sign when placed against the wall at most bottom of the bakery
● Fixed an issue where external teachers sometimes get stuck on the edge of the map
● Fixed an issue with a reform program showing an error of no teacher even if it's already assigned a teacher
● Fridges rotation in Bakery Quick Build is now correct
Other:
● Dog handlers will no longer return to the Kennel with "Stationed" status
● Fixed an issue where it was possible to get stuck ON Screenshot mode
● Fixed an issue where dead bodies in the Export zone were not removed
● Fixed an issue where dead bodies were not removed from the island
● Rubble can now be recycled, and Recycling Bags are created when bulldozing
● Fixed an issue with the intake number does not match with the limitations set
● It’s now possible to place a wind turbine and solar/wind hybrid on water tiles
● Characters no longer walk under the Grass Road Bridge
● Deliveries should no longer get stuck or delayed because of seeds being delivered one bag per truck
● Fixed an issue where Medics don’t leave after being dismissed
● Fixed an issue where water pipes could not be sold
● Fixed an issue with some staff struggles to fulfil their needs
● Objects no longer fall off the back of a boat before reaching the dock
● Fixed an issue where players were unable to place a cloned room over a wall or fence if there are some objects on the wall
● Fixed an issue where the character is not able to open the Staff Fence Gate with Staff Keys
● Fixed an issue where the "Total" value in Finance tab moves up as the scrollbar goes down
● Swapped Dogs' skins on Green Power Plant and The Work Fields maps
● Fixed an issue with lockdown/solitary meals being delivered to the top-left corner due to secure doors
● Prisoner Uniform will no longer be placed the wrong way on the vertically positioned beds
● Fixed an issue where every plant was called a Crop until it was planted. Crops and Fruit trees now have their specific crop names in the job queue pop up
● Orderlies Staff Summary is now showing after clicking on 'Assign Orderlies'
● Fixed an issue with missing weapon sprites for the guards, riot police, elite ops, sniper, and armed guard
● Fixed an issue with Mismatched icons in the Jobs tab
● Fixed an issue where a Criminally Insane Prisoner would not be sent to a padded solitary cell under certain circumstances
Multiplayer:
● Fixed an issue where planning made by clients no longer disappears when reloading the game.
● Fixed an issue where there is a game pauses when clients join on a big map
● Fixed an issue where changes in prisoners wages are not displayed correctly in multiplayer.
● Fixed an issue with crop sprinklers not working during an online session from the client's side
● Fixed an issue with Fog of War not working correctly from the client's side
● Fixed an issue with Multiplayer when prison sizes expand
● In order to prevent the clients from disconnecting, the player with the most stable internet connection needs to be the host
Host: Player that created the online session
Client: Players that joined the online session
Escape mode:
● It is no longer possible to recruit unconscious prisoners
● Fixed issue with the camera being stuck in the wrong location on starting Escape Mode
● Fixed issue with fog of war is triggered when the player exits tunnel in Escape Mode
Known Issues:
● Pest Control workers become unresponsive when the stay indoors order is active
● Carpentry grant requires 66 beds instead of 10 in description
● Part of the guards with stationed status causes them not to move at all on occasion
● FPS issues when there is a land expansion in any given direction
● Pest Control trucks are being dismissed as soon as they are called
● Guards deliver invisible food to prisoners on Lockdown/Solitary
● Second set of fists appear in Inventory in Escape Mode
● Blinking objects on the map
● Some objects partially overlap bunkbeds when placed behind them
● Available Mods list is truncated if at least one mod is active
● The yard icon is cut off in Escape Mode
● Impossible to control time modes via keyboard in Escape Mode
● Accept your first Grant' task is not shown in the to-do list on the Client's side
● Broken Jail Doors change colour when closing
● Text overlapping in 'Grading' section of 'Prisoner Info'
FULL CHANGELOG - Patch #4 July 29th
Second Chances fixes
- The Shop Counter in the Quick Build Bakery is in the wrong position
- Display Counter's sprites are appearing incorrectly during placement
- Prisoners drop ingredients when their shift at the Restaurant ends
- Completing "Three Strikes Program" does not grant prisoners with "Work Experience".
- Prisoners are petting dogs before "Animal Therapy" starts.
- A "Required:" text for the Bakery Room is missing
- Restaurant and Bakery play customer sounds even if the rooms are empty
- "Conflict Resolution" teacher's head is placed incorrectly.
- Some objects required for Canteen and Kitchen can't be placed outdoor
- Display counter is incorrectly rotated
- Delinquents are not showing on the "Three Strikes Program" if the Program begins right after the previous one.
- There are overlaps of textures of prisoners and cakes in the "Bakery"
- Prisoners leave the Three Strikes Program after saving and loading the game.
- Customers are not served and are placed incorrectly after the Diner Booth they are sitting at is moved
- Shared object between Kitchen and Restaurant will fulfil room requirements but cause odd behaviour
- "Reform" window can be opened infinite number of times.
- Intake Arrival time can be set over 24 hours
- Therapy Animal Container will get teleported to the Animal Therapist
- The prisoner picks up a new dog after Prisoner Search during Animal Therapy
Other fixes:
- Bureaucracies are no longer being researched simultaneously by different staff members
- Sprites are often facing the wrong way when using the Cooker
- Player can access Prisoner Wages page without having an Accountant
- Bureaucracy isn't researched in the order it's queued
- Reset Criteria button does not reset Adjustment Criteria in Reports menu;
- Satisfying Recreation need while working in the Flower Garden is not indicated in Reports > Needs tab
- Guard Tower stair overlapped sniper head sprite.
- Amount of money that Prisoners earn for their work is halved in the "Total Prisoner Wages" description
- Riot Police and Paramedics can be command to move out from their respective vehicle before the vehicle stop moving
- Psych Ward contraband is available without the DLC enabled
- Game freezes after multiple field creation requests
- Prisoners facing north direction when using the weight bench will be under the weight bench.
- Game crashes if an execution is scheduled and a Prisoner is in the Reception Room
- Reform Program History overlap with prison served timeline if there's more than 6 Reform Program
- Prisoners earn money while working in the Flower Garden, even if the Prison Labour option is locked
- In the Reform tab, the "Reformed Prisoner Consultation" program is described as an advanced program
- Prisoners go to work at farming fields despite being assigned to work at the forestry
- Prisoners' heads are separated from their bodies when they sit facing North
- "Work&Training" text overflows when adjusting its window size.
- Map Settings Uniform Colours not being applied once set
- Staff Wage pay raise is not constant for 10%
- Lower parts of visitors' heads are cut off
- Danger text are coloured in green
- "Total" value in Finance tab moves up as scrollbar goes down
- Guards operating sorting desk are facing the wrong way
- Numbers are too close to the name of the Grant
- Quick clone allows wall lights to be placed internally
- Vegetables are not stored on Pantry Shelves and in the Fridges
- Protective Custody prisoners' tab is out of line in the Misconduct Policy menu
- Item Menu is too far from the item
- Civilian Customers spawn just to beeline for the exit
- The head of the sleeping prisoner is shifted on the bed
- With Old-school intake the Intake tab says 'You need to research 'None' to unlock'
- Camera does not follow selected room in Crop Distribution
- Clicking on the polaroid causes a crash, if a "Shakedown" option is active
- Textures of other objects appear whenever the Auto Scythe spins
- Shadows are separated from the sprites
- "Random" in the "Choose Guard Dogs" tab does not work if DLC "Psych Ward" is disabled
- In the Reform tab, the "Solar Panel Development" program is described as it was an advanced program
- Enlarging "Valuation" menu causes its text to overflow out of the menu window.
- Prisoners with active Punishments go to the Flower Garden during a FreeTime schedule
- Cook Operating a Sink is overlapped by a Food Tray
- Prisoners that are checking their stashed "Booze Bags" cannot move
- Books laying on the bed are z-fighting when zooming in and out
- Missing information about requirements for unlocking Crop Distribution
- A "Crop Sprinkler" can not be placed on the field, if a wall stands in its work area
- Practice Solar Panel progression speed remains the same on different game speed ups
- Player can instantly complete a Tool Cleanup Grant by saving and loading game.
- The laundry baskets are delivered before Laundry room from "Quick Build" tab is finished
- Canceling building two connected Quick Build Rooms cause the connected wall to be made of Bricks instead of a chosen material
- Classrooms and Common Room at "The Work Fields" pre-made map have got Staff Doors as entrances
- Stepping Stones always use default sprites instead of what player choose
- Prisoners get stuck between Topiary Bushes while they are released or trying to escape
- Prisoners' heads and clothes overlap on bunk beds
- Wind Turbine blades don't move with the rest of the wind turbine when using the Move action.
- Wage%' title in the Prisoner Wages menu are not aligned
- "Staff" and "Jobs" windows are flickering when adjusting the size.
- Texts regarding Criminally Insane prisoners, Intake Arrival and Intake Restrictions in the Intake Tab are overlapping each other
- Connecting Transformer to Power Station resets Current Power Output
- Options disappearing after resizing UI
- The workman icon is displayed in "Jobs" window for farmers' fertiliser-based jobs.
- Task of moving crops to a field have incorrect staff icons in Jobs tab
- During Strike/Riot on the Todo list is a note about canceled Intake
- The Phone Taps are not connected with the Phone Booths on the Pre-made Prison "Green Power Plant: Going Green"
- A status "Locked" is not showing after highlighting a "Narcotic Search" option
- Incorrect disconnection warning for the Scanning Machine if the Scanner Monitor is connected
- [Multiplayer] Client de-syncs after using cheat spawn
- [Multiplayer] Tall fridges and cookers lose their electrical cables on the Client's side when the Host moves them
- [Multiplayer] The client information about Qualified Prisoners is not updated immediately in multiplayer
- [Multiplayer] The Director's prompt call is only displayed to the host in multiplayer
- [Multiplayer] When Client is building objects on map amount of delivered objects will be not the same as amount of ordered objects
- [Multiplayer] Incorrect age in the character's menu in multiplayer
- [Multiplayer] Holding cell doesn't count in Basic Detention Centre Grant at the Client's side
- [Multiplayer] Clearing a room causes the Client to still see the name of the Room on the map
- [Multiplayer] Changing prisoner arrival time on the Client's side makes the timer go backwards
- [Multiplayer] Clients are unable to connect to sessions that are hosted
- [Multiplayer] Expanding prison map in multiplayer not working as intended
- [Multiplayer] % don't appear (or change) on a Client's screen in multiplayer
- [Escape Mode] Dogs from DLC GM do not have their graphic in Escape Mode Victims
- [Escape Mode] Destroying door servo causes remote door unable to open and guards cannot enter the cells at all. It also causes constant trigger to guards.
- [Escape Mode] Guards will not drop keys at all.
- [Escape Mode] Recruited Prisoners push player if too many of them were recruited
Localisation fixes
- Prisoner action 'Fight' are not translated in all language
- The game time speed option '>>>' display as Korean Text if game language is set to Korean
- Prisoner sent back to Prison message in Released Prisoners Menu are too long in certain Language
- "Staff" text overflows when adjusting its window size.
- Walls & Doors' menu title and sub menu title not translated in Brazilian Portuguese language
- Text Overlappings in staff needs menu
- Text too long where it exceeds the prisoner profile menu size
- Text in prisoner profile experience overlaps with bars
- Parole Cutoff %' text overlapping with '% number' text
- Some text is overlapped each other in the Finances tab.
- In the Valuation tab under security penalty text is overlapped.
- Some text overlapping on the Emergency Menu button.
- Allow transfer' text overlapping on prisoner UI image in Transfers tab
- Parole Cutoff Policy 'Adjust Cutoff' text being overlapped by adjuster arrows
- Parole Cutoff Policy '%' and bracket texts are overlapping on each other
- Prisoner Intake's Countdown timer is overlapping with other text in the Todo List in certain language
- Wrong translation use for the 'Environmentally Friendly' title in the Going Green Information Tab
- Finance Net 'days' text moving out of Report's UI
- Ratio' text overlapping on ratio adjuster UI
- All Prisoner Wages' text overlapping on 'Decrease' button
- *X' displaying in the line 'Criteria above to be met' in certain languages
- Text overlapping / text too small for transfer menu in reports menu.
- Min Sec' text is overlapped by 'Approve All' button in Prisoners tab
- X displaying hours in Total time played.
- Overlap in the Shelby change log in to-do for German and Spanish