Greetings Explorers,
Today we released an update that addresses certain issues present in the last build. Read on for the full list of changes:
Improved Performance: Turn processing has been greatly optimized. Turns now process up to 50% faster and scale linearly as the game progresses, making long matches in huge galaxies more playable.
Fixed a bug that caused the MIRV missile modifier to act erratically.
Added most bug fixes from Spud Dastardly and WhatIsSol Mods.
Fix for Gnolam doomstar design attempting to use the “Heavy Mount Modifier” for missiles. It has been modified to use “Heavily Armored Missiles” instead
Fix for AI making lopsided trades in order to get trade treaties from the player
Fix for Leader bonus not being added to defender’s armor value
Fix for incorrect population growth ratio
Fix for the inability to abort combat under certain circumstances
Fix for defender armor using the wrong constant
Fix for Leader bonus not being calculated correctly for the attacker
Fix for fighters consuming ammo too quickly and returning for resupply too often
Fix for attacking race's trait (beam defense was being added to the defender’s beam defense)
Fix for Leader bonus being calculated incorrectly
Fix for static defenses not healing
Fix for Leaders’ total cost re-displaying fleet upkeep costs
Fix for Leaders’ ships ground combat bonuses not having any effect
Fix for missing "ship repair" Leader bonus
Fix for missing "spy experience" Leader bonus
Fix for several malfunctioning achievements
Enjoy the upgrades and Conquer the Stars!
Greetings Explorers,
Today we’ve released a new version of the game manual, which can be found in the local files of Master of Orion (Game properties / Local files / Browse local files / Manuals).
The updated version includes the Revenge of Antares features. Let us know what you think about it!
We also want to inform you that a new stability patch is currently being worked on, and it should be released in the near future.
Thank you for your ongoing support and for all the Conquered Stars!
Greetings explorers,
A hotfix is now available for download, if it hasn't already updated for you. It addresses some of the issues you've reported since version 54.6 went live last week.
Below you can find the patch notes:
Fix for a hardlock occurring after hitting the “next turn” button under certain circumstances
Fix for custom race tooltips
Fix for population units disappearing during bombardment
Fix for captured spies outliving their empires
Fix for endless processing turn when invading a colony where one of your spies is assigned
Reduced maximum amount of minor civilizations on galaxy generation to prevent a softlock
Fix for Antarans fleet disappearing when they are about to attack a player's colony, after loading the savegame
Fix for duplicated tech icon (Survival and Battle Pods)
Fix for information displayed in the “show info tooltip”, when meeting the Antarans
Fix for a random crash when using assigning a location to one of your spies
Fix for missing Minor Civilizations in Cluster and Spiral galaxies
Localization update for “mind control”
Spanish LA translation update
Fixes for several typos throughout the game in English
Fix for missing notification key after colonizing a minor civilization
Fix for Identical key IDs for "Start Mission" and "Assign Mission"
Fix for truncated political status "Independent"
Fix for the “Mod update” option not working properly
Fix for “retro ship skins” option breaking the game if selected for any of the DLC races
Fix for specials’ tooltips showing incorrect information in tactical battles
Fix for the audience screen opening, when selecting AI again after clicking on Minor Civilizations.
Texts in “Custom Race” screen have been enlarged
Fix for a typo that was causing the Trilarian defeat assets to appear broken
Fix for minor civs protectorate race icon in Diplomacy
Planet names can now can occupy 2 lines.
Fix for a possible techtree UI breakdown when selecting “slow research” in Advance Settings
Added feedback to “leaders level up” selection to make the need for user interaction more noticeable
Fix for misaligned class type on minor civilization screen, in Russian language
Fix for the header not being fully displayed in the tutorial
Fix for wrong spy race pop up showing when a mission is cancelled
Fix for incomplete description in espionage pop-up and loss of "view planet" functionality
Thank you for all of your reports, and please keep the feedback coming!
The Antarans are back!
Leaders and Governors
Minor Civilizations
Ship profiles for Tactical Battles
A complete revamp to Espionage
Support for Mods in Multiplayer
IMPORTANT NOTE: due to the heavy gameplay modifications, your old savegames won’t be loadable once you update Master of Orion. In order to allow you to finish your ongoing games we have enabled a GOG Galaxy Branch which contains the build 51.3, you can access it by going to the game's "Settings", clicking on "BETA CHANNELS" so that they are switched to "ON", and setting "Install Updates" to "Manually". Once you've done that, select version 51.3 1.3.33428 in the "Rollback to Version" menu.
Also, please be advised that old mods may cause issues with the new version of Master of Orion, so you may need to update them (if a new version is available) or deactivate them.
Read on for the full patchnotes, and as always we are eager to get your feedback!
Fighter Bay size reduced (40 -> 30).
Bomber Bay size reduced (50 -> 35).
Heavy Fighter Bay size reduced (60 -> 40).
Tweaked Tactical Battles Pacing:
Tweaked Hull Visual Scales
Increased Max Speed for Most Hulls
Reduced Rotation Speed for Most Hulls
Reduced tactical health scale
Increased CDs on all weapons to keep DPS and Battle Length similar to previous iteration.
Phasors Damage Nerfed 35 -> 30
Gauss Cannon Damaged Buffed 35 -> 40
Pulson Missile Damage Nerfed 50 -> 40
Zeon Missile Damage Nerfed 70 -> 60
Energy Absorber CD increased 15 -> 25
Shield Capacitor CD increased 20 -> 30
Removed a Redundant Instance of Cooldown on the Pulsar Entry.
Greetings Explorers,
Today we've published the first post-release update for Master of Orion. There are many "quality of life" improvements in this update, especially when it comes to the user interface and tooltip information. Read on for the update notes!
Greetings explorers,
To coincide with the release of Master of Orion, we've published an update to the game. In addition to delivering the remaining content for Collector's Edition owners -- the digital art book, orchestral sound track and musical scores for three tracks -- we've also made further improvements to AI, the user interface, pirates and managed to get a highly requested feature implemented for release: custom races in multiplayer!
Xentronium HPx 4 -> 2.25
Xentronium baseCost 11 -> 5
Death Ray CD 8 -> 5
Death Ray Damage 46 -> 20
Death Ray Steps 8 -> 3
Death Ray ArP 35 -> 20
Death Ray Cost 25 -> 20
Death Ray Size 30 -> 20
DR: 12 DPS, 0.6 DPS/PP, 0.6 DPS/Size
Plasma Beam Cost 15 -> 22
Plasma Beam Steps 4 -> 5
PB: 16.67 DPS, 0.76 DPS/PP, 0.67 DPS/Size
ORION GUARDIAN
Shield Class VII -> V
Armor Adamantium -> Xentronium
Base Hull 2000 -> 1500
Space 2500 -> 2000
Blueprint Tweak (PD 30->15, Adjusted Size Prio)
Greetings Explorers,
Today marks the release of version 44.4, known as Early Access phase 4. The focus of this build was polish and improvements based on your feedback, so read on for the patch notes! We will have a progress update from the dev team later today, so stay tuned for that.
Hello explorers and welcome to Master of Orion, In Development - Stage 2!
We are very happy to release this update, and move forward in our Games in Develpment program.
As you will see this version is packed with a lot of improvements, many of which were only possible thanks to your amazing feedback.
Again, please remember that our game is still in development, some changes may be subject to further review.
We are eager to get more of your feedback!
Quick Overview (Major improvements or additions):
Three new playable races (Meklar, Klackon and Terran Khanate.)
Improved Artificial Intelligence.
Difficulty levels.
Custom Race creation.
Improved and rebalanced racial perks.
Improved tactical battles.
New victory condition: Technological.
Revamped combat screen.
Support for Mac OS X (Not optimized yet, please take a look at our recommended specs)
Text localization support for: German, French, Polish, Czech, Turkish, Spanish, Portuguese, Korean and Japanese.
Over 350 Bug Fixes.
l
We've released a hotfix for Master of Orion. This is a small but important one, as it addresses potential overheating issues.
Thank you for all of your reports, and please keep the feedback coming!