Please note - Updating to this version will make previous saves incompatible
Deaths resulted from dragon curse’s partial damage will now also spawn adds.
AFK players will now automatically enter observer mode after a period of time. This period is shorter in instances.
Dragon curse’s damage will no longer report hurting objects like towns, lighthouses and dead players.
Added /respawnDelay = # to the dev build as a convenience method.
Respawn timer will now be at least 25 seconds during dragon fights (up from the default of 14). Last few dragon fights were all already tested with a 25 second respawn timer -- seemed to work well.
Enrage buff now reduces cooldowns by 33% rather than 25% (1 sec becomes 0.67 sec).
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Playing single player no longer uses sockets. It’s now a true offline mode (unless you check “allow friends to join”, of course).
WWServer now has a new -http command-line parameter you can specify, making it respond to web requests. Navigating to your server’s address in the web browser (ex: http://127.0.0.1:5127) will show you how many players are online and who they are.
Added extra code to prevent pirated versions from ruining players’ experience. The game has no DRM, so “cracking” an old version to mimic a newer version when connecting to the server is stupid, to say the least. Version checks are there for a reason. If you’re so hellbent on playing online with a pirated version, then just pirate the latest one, not some shady outdated version. Like I said: No DRM!
Added support for “flair” on ships. Currently in testing. Flair is basically extra decorations visible at mid to higher graphics settings. Only one ship has been set up with flair right now as it’s a prototype test feature for the time being. Bosses sailing this certain ship type will have flair visible. For players it’s an unlockable feature.